Package com.pixelmonmod.pixelmon.battles.status


package com.pixelmonmod.pixelmon.battles.status
  • Class
    Description
    Heals the Pokémon by 1/16th of its maximum hp every turn.
    Status for Dark Aura and Fairy Aura effect.
    Created by Jay113355 on 3/19/2019.
    Lowers the user's weight.
    Created by Jay113355 on 4/20/2019.
    Created by Jay113355 on 8/16/2019.
    Records the Pokémon having eaten a Berry
    Charges energy for two turns, then damages the opponent for double the damage taken during charging.
    Deals 1/16th hp of damage every turn and halves the Pokémon's attack.
    Protects against moves.
    Doubles an Electric-type move's power for the next turn.
     
    50% chance of making a Pokémon hit itself for damage instead of making a move.
     
     
    Corrosive Gas renders the target's held item unusable for the rest of the battle (even if switched out).
    Blocks status moves on the user's side of the field.
    Damages the Pokémon for 25% hp every turn.
    Doubles the power of Ice Ball and Rollout.
    If the Pokémon faints to direct damage, the attacker will faint as well.
    Prevents the Pokémon from using a certain move.
    33% chance of making a Pokémon do nothing instead of making a move.
    Keeps track of the current power of Echoed Voice.
    Increases the power of Electric-type moves and prevents sleep.
    Turns the Pokémon's move into an Electric-type move for the turn.
    Prevents the target from using items.
    Causes the target to be locked into the last attack it used for three turns.
    Causes any fatal move to instead leave the Pokémon at 1 hp remaining.
    Negatively affects Pokémon who switch in on the side that the status is laid on.
    Prevents all Pokémon from switching out for the next turn.
    Inflicts 1/8 of a Pokémon's maximum hp in residual damage every turn for four turns.
    https://www.serebii.net/legendsarceus/battles.shtml
    If the Pokémon has not yet moved in the turn, it will be unable to move.
    Makes most moves miss the Pokémon.
    Cancels Focus Punch if the user is hit during the move.
    Redirects all single-target attacks to the Pokémon during the turn.
    Negates a certain type immunity.
    Makes the Pokémon unable to move.
    Deals 1/16th hp of damage every turn and halves the Pokémon's special attack.
    Keeps track of the power of Fury Cutter.
    Keeps track of when Future Sight/Doom Desire will hit the target.
    Disables the Pokémon's Ability.
     
    A status that affects all Pokémon in battle.
    Halves speed for four turns.
    Restores 1/16th of all grounded Pokémon health, raises the power of Grass-type moves by 50%, and halves the damage of Bulldoze, Earthquake, and Magnitude.
    Decreases evasion by two stages and makes flying Pokémon vulnerable to Ground-type moves.
    Causes the move that KOs this Pokémon to lose all of its PP.
    Averages the defenses of the user and the target and splits them equally.
    Damages all non-Ice-type Pokémon by 1/16 hp each turn.
    Prevents most in-battle sources from healing the Pokémon.
    Heals the next Pokémon coming in to full hp and cures its statuses.
    Increases the power of the Pokémon's moves by 50% for the turn.
    Prevents the opponent from using any moves that the user knows.
    Causes the Pokémon to be unable to move 50% of the time.
    Heals the Pokémon by 1/16th of its maximum hp every turn.
     
    Pokemon is currently chasing an opposing pokemon that is switching out
    Turns all Normal-type moves into Electric-type moves.
    Protects against direct damage.
    The user's moves critically strike until the end of the next turn.
    Loses 1/8 hp every turn to the Pokémon who used Leech Seed.
    Raises the Special Defense of Pokémon on the user's side.
    Causes the user's next move to never miss on the target.
    Prevents critical hits against the user's side.
    https://bulbapedia.bulbagarden.net/wiki/Lunar_Blessing_(move)
    Heals the next Pokémon coming in to full hp, restores PP, and cures its statuses,
    Reflects most status moves back at the moves' users.
    Prevents the use of held items.
    Makes the user immune to Ground-type moves.
    Protects the user's team from direct attacks.
    Protects the user from most attacks for the turn.
    Prevents the Pokémon from escaping or switching.
    Uses the target's intended move for 50% extra power.
    Raises evasion by two stages and makes Stomp and Steamroller deal double damage to the Pokémon.
    Prevents the opponent from inflicting stat drops on the user's side.
    Halves the damage of Dragon-type moves and prevents sleep.
    Reorders the turn list for a targeted pokemon, such as After You or Quash
    Weakens Electric-type attacks by 2/3.
    Used to represent multi-turn moves.
     
    Damages the Pokémon by 25% hp when it is sleeping.
    Prevents the Pokémon from escaping or switching.
    A default status that does nothing.
    Null reference pattern for terrains.
    https://bulbapedia.bulbagarden.net/wiki/Status_condition#Obscured https://game8.co/games/Pokemon-Legends-Arceus/archives/354040#:~:text=Obscured,-Enlarge&text=An%20Obscured%20Pokemon%20has%20its,the%20end%20of%20its%20turn.
    Protects against direct damage.
    Created by Jay113355 on 7/12/2020.
     
    Keeps track of the number of fainted pokemon when the status was created.
     
    Prevents the Pokémon from moving 25% of the time and quarters its speed.
    Causes residual damage and prevents Pokémon from switching.
    Faints the Pokémon after three turns have passed.
    Traits shared by all Pledge statuses.
    Deals 1/8th of the Pokémon's maximum hp in damage every turn.
    Deals an increasing amount of damage to the Pokémon every turn.
    Causes attempts to use Fire-type moves to instead damage the Pokémon for 25% hp.
    https://bulbapedia.bulbagarden.net/wiki/Power_Shift_(move)
    Splits the user and target's attack stats evenly.
    Switches the user's attack and Defense.
    Protects the user from most attacks for the turn.
    Uses a shared counter that reduces the chance of move success upon consecutive use.
    A Protect variation that affects the whole team.
     
    Protects against priority moves.
    Increases the Pokémon's attack whenever it gets hit.
    Increases the power of Water-type moves by 50% and decreases the power of Fire-type moves by 50%.
    Makes the Pokémon unable to move for a turn.
    Raises the team's Defense.
    Causes residual damage.
     
    Removes the Pokémon's Flying type.
    Prevents the opponent from inflicting statuses on the user's side.
    Salt Cure inflicts 1/8 of the target's maximum HP as damage per turn in addition to the damage dealt when it is used.
    Deals residual 1/16 damage to Pokémon that are not Rock, Ground, or Steel types.
    Increases a certain defensive stat for the team.
     
    Silk Trap protects the user from all effects of physical and special moves that target it during the turn it is used.
    Shared functionality between both sides of Sky Drop.
    Status for the target of Sky Drop.
    Status for a Pokémon using Sky Drop.
    Makes the Pokémon incapable of any action for a number of turns.
    Makes the Pokémon vulnerable to Ground-type moves if it is normally immune.
    Steals an opponent's status move.
    Boosts Ice-type pokemon's defense
     
    Damages grounded Pokémon upon switching in.
    Acts like Protect, and damages Pokémon who make contact by 1/8 of their maximum hp.
    Deals damage at the end of turn for a set amount of turns.
    Splits two stats evenly between the user and the target.
    Common methods between Mud/Water Sport.
    Created by Jay113355 on 7/30/2020.
    https://www.serebii.net/attackdex-swsh/springtidestorm.shtml https://bulbapedia.bulbagarden.net/wiki/Springtide_Storm_(move)
    A battle status.
    A status that remains after switching out.
    Enum representations of all statuses.
    Damages Pokémon depending on how weak they are to Rock-type moves.
    Damages Pokémon depending on how weak they are to Steel-type moves.
    Lowers speed by one stage for Pokémon switching in.
    Raises Defense and Special Defense by one stage and powers up Spit Up and Swallow.
    Prevents most moves from hitting the Pokémon.
    A barrier that takes damage for its summoner and blocks most status moves.
    Increases the power of Fire-type moves by 50% and decreases the power of Water-type moves by 50%.
    Reduces the opponent's speed each of 3 turns after being applied.
    Doubles the speed of the Pokémon.
    Doubles the effectiveness of fire type moves used on the pokemon with this status
    Prevents the Pokémon from using status moves.
    Makes all moves guaranteed to hit a Pokémon and makes it immune to Ground-type moves.
    Global status that affects grounded opponents.
    Created by Jay113355 on 7/30/2020.
    Prevents the Pokémon from using the same move consecutively.
    Poisons Pokémon upon switching in.
    Copies moves, Ability, stats, type, and appearance of target.
    Reverses turn order.
    Prevents most moves from hitting the Pokémon.
    Prevents Pokémon from sleeping.
    Prevents moves from hitting the Pokémon.
    Doubles the chance of secondary effects for four turns, stacking with the SereneGrace ability.
    Weakens Fire-type moves by 2/3.
    A type of weather condition in battle.
    Protects the user's team from spread moves.
    Heals the Pokémon by 50% of the user's hp after a turn.
    Switches Defense and Special Defense.
    Causes the opponent to fall asleep the turn after being applied.