Class Stockpile


public class Stockpile extends StatusBase
Raises Defense and Special Defense by one stage and powers up Spit Up and Swallow.
  • Field Details

    • numStockpiles

      public transient int numStockpiles
      The power of Stockpile.
  • Constructor Details

    • Stockpile

      public Stockpile()
      Initializes the status.
  • Method Details

    • applyEffect

      public void applyEffect(PixelmonWrapper user, PixelmonWrapper target)
      Description copied from class: EffectBase
      Causes various effects during the move.
      Overrides:
      applyEffect in class StatusBase
      Parameters:
      user - The move's user.
      target - The move's target.
    • removeStockpile

      public void removeStockpile(PixelmonWrapper pokemon)
      Removes Stockpile and its defense boosts.
      Parameters:
      pokemon - The Pokémon to remove Stockpile from.
    • weightEffect

      public void weightEffect(PixelmonWrapper pw, MoveChoice userChoice, List<MoveChoice> userChoices, List<MoveChoice> bestUserChoices, List<MoveChoice> opponentChoices, List<MoveChoice> bestOpponentChoices)
      Description copied from class: EffectBase
      Determines a weight for the move that has this effect. Used for battle AI.
      Overrides:
      weightEffect in class EffectBase
      Parameters:
      pw - The Pokémon using the move.
      userChoice - The move with this effect.
      userChoices - All choices the Pokémon has for the turn.
      bestUserChoices - The best offensive choices the Pokémon has for the turn.
      opponentChoices - All choices the opponent has for the turn.
      bestOpponentChoices - The best choices the opponent has for the turn.