Class FairyLock
java.lang.Object
com.pixelmonmod.pixelmon.battles.attacks.EffectBase
com.pixelmonmod.pixelmon.battles.status.StatusBase
com.pixelmonmod.pixelmon.battles.status.GlobalStatusBase
com.pixelmonmod.pixelmon.battles.status.FairyLock
Prevents all Pokémon from switching out for the next turn.
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Field Summary
Fields inherited from class com.pixelmonmod.pixelmon.battles.status.StatusBase
battleTurnGained, turnGained, type
Fields inherited from class com.pixelmonmod.pixelmon.battles.attacks.EffectBase
modifiers
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
applyEffect
(PixelmonWrapper user, PixelmonWrapper target) Causes various effects during the move.void
applyRepeatedEffect
(GlobalStatusController globalStatusController) Triggers at the end of every turn.boolean
Determines whether the status stops switching.Methods inherited from class com.pixelmonmod.pixelmon.battles.status.GlobalStatusBase
applyEffectAfterStatus, ignoreWeather, isTerrain, isWeather
Methods inherited from class com.pixelmonmod.pixelmon.battles.status.StatusBase
adjustCritStage, allowsStatChange, applyBeforeEffect, applyEffectOnSwitch, applyEndOfBattleEffect, applyRepeatedEffect, applySwitchOutEffect, canAttackThisTurn, cantMiss, copy, getCureMessage, getCureMessageItem, getNewInstance, ignoreStatus, isImmune, isTeamStatus, isWholeTeamStatus, modifyBaseStats, modifyDamageIncludeFixed, modifyEffectiveTypes, modifyMoveEffectChanceTarget, modifyMoveEffectChanceUser, modifyPowerAndAccuracyTarget, modifyPowerAndAccuracyUser, modifyStats, modifyStatsCancellable, modifyWeight, onAttackEnd, onAttackUsed, onDamageReceived, onDynamaxTriggered, onEndOfAttackersTurn, onEndOfTurn, onFormChanged, redirectAttack, skipsTurn, stopsEvolution, stopsForcedSwitches, stopsIncomingAttack, stopsIncomingAttackMessage, stopsIncomingAttackUser, stopsSelfStatusMove, stopsStatusChange
Methods inherited from class com.pixelmonmod.pixelmon.battles.attacks.EffectBase
applyEarlyEffect, applyEffectAfterAllTargets, applyEffectAfterStatus, applyEffectHitOrMiss, applyEffectStart, applyMissEffect, canHitMultipleTargets, changeChance, checkChance, dealtDamage, dealtDamagePerHit, doesPersist, getChance, getWeightWithChance, isChance, isUser, modifyDamage, modifyPriority, modifyTargets, modifyTypeEffectiveness, modifyTypeEffectiveness, preventsRedirection, setChance, weightEffect
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Constructor Details
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FairyLock
public FairyLock()Initializes the status.
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Method Details
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applyEffect
Description copied from class:EffectBase
Causes various effects during the move.- Overrides:
applyEffect
in classStatusBase
- Parameters:
user
- The move's user.target
- The move's target.
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applyRepeatedEffect
Description copied from class:GlobalStatusBase
Triggers at the end of every turn.- Overrides:
applyRepeatedEffect
in classGlobalStatusBase
- Parameters:
globalStatusController
- The battle's global status controller.
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stopsSwitching
public boolean stopsSwitching()Description copied from class:StatusBase
Determines whether the status stops switching.- Overrides:
stopsSwitching
in classStatusBase
- Returns:
- Whether the status stops switching.
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