Class FairyLock
java.lang.Object
com.pixelmonmod.pixelmon.battles.attacks.EffectBase
com.pixelmonmod.pixelmon.battles.status.StatusBase
com.pixelmonmod.pixelmon.battles.status.GlobalStatusBase
com.pixelmonmod.pixelmon.battles.status.FairyLock
Prevents all Pokémon from switching out for the next turn.
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Field Summary
Fields inherited from class com.pixelmonmod.pixelmon.battles.status.StatusBase
battleTurnGained, turnGained, typeFields inherited from class com.pixelmonmod.pixelmon.battles.attacks.EffectBase
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoidapplyEffect(PixelmonWrapper user, PixelmonWrapper target) Causes various effects during the move.voidapplyRepeatedEffect(GlobalStatusController globalStatusController) Triggers at the end of every turn.booleanDetermines whether the status stops switching.Methods inherited from class com.pixelmonmod.pixelmon.battles.status.GlobalStatusBase
applyEffectAfterStatus, ignoreWeather, isTerrain, isWeatherMethods inherited from class com.pixelmonmod.pixelmon.battles.status.StatusBase
adjustCritStage, allowsStatChange, applyBeforeEffect, applyEffectOnSwitch, applyEndOfBattleEffect, applyRepeatedEffect, applySwitchOutEffect, canAttackThisTurn, cantMiss, copy, getCureMessage, getCureMessageItem, getNewInstance, ignoreStatus, isImmune, isTeamStatus, isWholeTeamStatus, modifyBaseStats, modifyDamageIncludeFixed, modifyEffectiveTypes, modifyMoveEffectChanceTarget, modifyMoveEffectChanceUser, modifyPowerAndAccuracyTarget, modifyPowerAndAccuracyUser, modifyStats, modifyStatsCancellable, modifyWeight, onAttackEnd, onAttackUsed, onDamageReceived, onDynamaxTriggered, onEndOfAttackersTurn, onEndOfTurn, onFormChanged, redirectAttack, skipsTurn, stopsEvolution, stopsForcedSwitches, stopsIncomingAttack, stopsIncomingAttackMessage, stopsIncomingAttackUser, stopsSelfStatusMove, stopsStatusChangeMethods inherited from class com.pixelmonmod.pixelmon.battles.attacks.EffectBase
applyEarlyEffect, applyEffectAfterAllTargets, applyEffectAfterStatus, applyEffectHitOrMiss, applyEffectStart, applyMissEffect, canHitMultipleTargets, changeChance, checkChance, dealtDamage, dealtDamagePerHit, doesPersist, getChance, getWeightWithChance, isChance, isUser, modifyDamage, modifyPriority, modifyTargets, modifyTypeEffectiveness, modifyTypeEffectiveness, preventsRedirection, setChance, weightEffect
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Constructor Details
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FairyLock
public FairyLock()Initializes the status.
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Method Details
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applyEffect
Description copied from class:EffectBaseCauses various effects during the move.- Overrides:
applyEffectin classStatusBase- Parameters:
user- The move's user.target- The move's target.
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applyRepeatedEffect
Description copied from class:GlobalStatusBaseTriggers at the end of every turn.- Overrides:
applyRepeatedEffectin classGlobalStatusBase- Parameters:
globalStatusController- The battle's global status controller.
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stopsSwitching
public boolean stopsSwitching()Description copied from class:StatusBaseDetermines whether the status stops switching.- Overrides:
stopsSwitchingin classStatusBase- Returns:
- Whether the status stops switching.
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