Package com.pixelmonmod.pixelmon.battles.attacks.specialAttacks.basic


package com.pixelmonmod.pixelmon.battles.attacks.specialAttacks.basic
  • Class
    Description
    Doubles in power if the user is not holding an item.
    Increases a random stat on the target by two stages.
    Adds a temporary type to the target.
    Makes the target move directly after the user.
     
    Switches the position of the user and its ally.
    Increases an ally's Special Defense by one stage.
    Randomly uses a move known by another Pokémon in the user's party.
    Deals double damage if the target has already taken damage in the turn.
    Aura Wheel inflicts damage and raises the user's Speed stat by one stage.
    Doubles in power if the target has a non-volatile status condition.
    Switches out the Pokémon to another, passing all stat boosts and most volatile statuses to it.
    Created by Jay113355 on 8/16/2019.
    Hits the target once for each Pokémon in the user's party.
    Has a 100% chance of poisoning, paralyzing, or sleeping all targets.
    Only works if the user has eaten a Berry.
    Increases the user's attack to its maximum stage in exchange for half of its maximum hp.
    Gives the user's held item to the target.
    BodyPress uses the user's Defense stat to calculate damage.
    Doubles in power if the attack is used before the target, or if the target switches in before this is used.
    Removes Reflect and Light Screen from the target's side.
    Consumes the target's held Berry.
     
    Created by Jay113355 on 8/16/2019.
    Changes the user's type depending on the terrain.
    Lowers the target's Special attack if its gender is the opposite of the user's.
    Does nothing.
    Changes the target's Ability into another Ability.
    Damages the target multiple times, with each hit having a separate accuracy check.
    Increases the chance of the move landing a critical hit.
    Increases the user's attack to its maximum stage in exchange for half of its maximum hp.
    Created by Jay113355 on 1/25/2019.
     
     
     
    Changes the user's type into the type of its first move.
    Changes the user's type into a type that resists/is immune to the move last used by the target.
    Uses the last move used in a battle.
    Created by Jay113355 on 7/25/2020.
    Deals double damage back to the target if hit by a physical move.
    Court Change causes any active battle effects to swap sides.
    Has a 100% chance of infatuating all targets.
    For non-Ghost types, lowers speed by one stage and raises attack and Defense by one stage.
    Reflects certain types of damage back at the opponent.
    Clears several team statuses from the field.
    Causes the target's last-used attack to lose 2 PP.
    Has a 50% chance of poisoning, paralyzing, or drowsy-ing the target.
    Copies the target's Ability to all allies.
    Deals a fixed amount damage.
    Doubles in power if the target's hp is less than half of its maximum.
    Double Shock will inflict damage to the target and cause the user to lose its Electric type.
     
    Damages the target twice, avoiding and moving targets to always cause damage.
     
    Drains health from the target.
    Damages the target and restores 50% of the damaae to the user's hp, but only works when sleeping.
    Modifies the type depending on what kind of drive it is holding.
    Doubles in power if the target is Dynamaxed/Gigantamaxed.
    Increases by 40 power each turn that it is used.
     
     
    Sets the target's hp equal to the user's if the target's hp is greater.
    Changes the target's Ability to the user's Ability.
    Decreases in power as the user's hp drops.
    If Psychic Terrain is in effect and the user is grounded upon its execution, this move gets a 1.5× power increase in addition to the usual 1.3× bonus from terrain, and if the setting is a Double Battle, the move's target will be changed to hit both opposing Pokémon.
    Increases in power if the user is burned, paralyzed, or poisoned.
    Flinches the target.
     
    Removes Protect, Quick Guard, and Wide Guard from the target.
    Raises attack by two stages if it KOs a Pokémon.
    Doubles in power 30% of the time.
    Increases the user's attack, special attack, and speed two stages in exchange for half of its maximum hp.
    50% chance to apply Yawn.
    Faints the user and deals damage equal to the hp the user had.
    Deals more damage as the user's health gets lower.
    Damages adjacent Pokémon to the target by 1/16 hp.
    Ends a wild Pokémon battle.
    Throws the user's held item at the opponent, with variable power and effects.
    Raises the Defense of all Grass-type Pokémon by one stage.
    Deals both Fighting-type and Flying-type damage.
    Increases the chance of the move landing a critical hit.
    Attacks at the end of the turn.
    Adds the Grass type to the target temporarily.
    Foul Play uses the opponent's attack stat to calculate damage.
     
    Has higher power if the user's friendship is lower.
    Doubles in power each consecutive turn it is used, up to 160 power.
    Doubles in power if Fusion Flare was used immediately before this move.
    Doubles in power if Fusion Bolt was used immediately before this move.
    Hits the target two turns later.
    Raises Attack and Special Attack by one stage for all allies with Plus or Minus.
    Raises the user's Special attack, Special Defense, and speed by two stages after a turn.
    Gigaton Hammer cannot be used in consecutive turns.
     
    Gives PokéDollars to the player after battle.
     
    Doubles in power if the user is not holding an item.
    Increases the user's attack and Special attack by one stage.
    Swaps the user's and the target's Defense and Special Defense stage modifiers.
     
    Doubles the prize money won after a battle.
    Decreases in power as the target's hp drops.
    Clears stat modifiers on the targeted Pokémon.
    Heals all non-volatile statuses in the user's team.
    Swaps all stat stages with the opponent.
    Increases in power the heavier the user is compared to the opponent.
    Doubles in power if the opponent has a non-volatile status.
    Changes type and power depending on the Pokémon's IVs.
    Does nothing.
    Boosts power under harsh sunlight instead of being reduced.
    Ignores Protect moves on the target, removes protection effects, except for MaxGuard
    Created by Jay113355 on 7/22/2020.
    Destroys the opponent's held Berry or Gem.
    Created by Jay113355 on 7/25/2020.
     
    Damages the user for 50% hp if the move misses.
     
    Removes the target's held item.
    If any of the user's stats were lowered during the turn this move is used, its base power is doubled
    Only works after the user has used all of its other moves.
    Boosts the power by 50 per faint in this battle.
    Increases in power against heavier opponents.
    Changes the target's type to Psychic.
    Raises Defense and Special Defense by one stage for all allies with Plus or Minus.
    Randomly varies in power.
    Has a 100% chance of poisoning all targets.
    Uses the damaging move that is going to be used by the target in the turn, but with 50% more power.
    Faints the user and lowers the target's attack and Special attack by two stages.
    Deals damage equal to 1.5x of the damage dealt by the last attack to hit the user.
    Chooses a random attack to use.
    Copies the last move used by the target.
    Created by Jay113355 on 4/20/2019.
    Deals double damage to the target if the user was hit by a special attack.
    Uses the last move the target used.
     
    Created by HackoJacko on 16/08/2022.
    Consumes the user's Berry and changes in type and power depending on the Berry.
    Turns into different moves depending on the environment.
    Created by Jay113355 on 1/26/2019.
    Deals damage equal to the user's pokemonLevel.
    Faints the target.
    The user attacks with elegant poise.
    Splits the user's and the target's hp evenly.
     
    Doubles in power if the user moves after the target.
    Gives PokéDollars to the player after battle.
     
    If two different Pledge moves are used by a team during a turn, inflicts a Pledge status on the opponent's side depending on which Pledge moves were used.
    Created by Jay113355 on 7/26/2020.
    Created by Jay113355 on 1/7/2021.
    Hits the target one to ten times in a row.
    Swaps the user's and the target's attack and Special attack stage modifiers.
    Randomly heals or damages the enemy.
    If the current terrain is Electic Terrain and the user is grounded, this move has its power increased to 120.
     
    Transfers the user's non-volatile status to the target.
    Causes the user to copy the opponent's stat boosts.
    Psystrike uses the opponent's defense stat to reduce defense despite being a special attack.
    Deals damage between 50% and 150% of the user's pokemonLevel.
     
    Created by Jay113355 on 7/28/2020.
    Hits a target before it switches and doubles in power if this occurs.
    Makes the target move last in the turn.
    While the move is in effect, the user will gain one stage of attack when hit directly.
     
     
    Chance of raising all stats by one stage.
    Removes Leech Seed, entry hazards, and partially-trapping effects from the user's side.
    Heals the Pokémon by a percentage of its maximum hp.
    Restores the user's previously consumed held item.
    Changes the user's type into the target's type.
    Heals burn, poison, and paralysis on the user.
     
    Restores the user's previously consumed held item.
    Makes the user fall asleep and heals it fully.
    Doubles in power if another Pokémon in the user's party fainted last turn.
    Has higher power if the user's friendship is higher.
     
    Doubles in power if the user has taken damage in the turn.
    Deals more damage as the user's health gets lower.
    Revival Blessing allows the player to select a fainted Pokémon in the party, the selected Pokémon will be revived, and half of its maximum HP will be restored.
    If Electric Terrain is in effect and the target is grounded upon its execution, this move gets a 2× power increase.
    Copies the target's Ability.
    Heals the Pokémon by 50% of its maximum hp and removes its Flying type for the turn.
    Raises the attack and Special attack of all grounded Pokémon by one stage.
    Other allied Pokémon also using Round will move directly after the first one and double the move's power.
    Raises Speed by 1 but lowers Defense by 1 after attack doesn't miss a hit.
     
    Has a different secondary effect depending on the terrain.
    Created by Jay113355 on 2/17/2020.
    Shed Tail creates a substitute at the cost of half of the user's maximum HP (rounded up), then switches the user out, but giving the switching in Pokémon the substitute.
     
    Created by Jay113355 on 7/30/2020.
    Created by Jay113355 on 8/19/2019.
    Changes the target's Ability to Simple.
    Permanently copies the last move the target used, replacing Sketch with it.
    Switches the user's and the target's Abilities.
    Randomly uses one of the user's other moves if the user is sleeping.
    Makes flying Pokémon vulnerable to Ground-type moves.
    If the target is paralyzed, cures paralysis and deals double damage.
    Has a 100% chance of confusing all targets.
    50% chance to apply Yawn.
    Only works when the user is sleeping.
    Changes the target's type to Water.
    Created by Jay113355 on 7/22/2020.
    Superclass for miscellaneous move effects.
    Created by Jay113355 on 8/16/2019.
     
    Causes the target's last-used attack to lose 4 PP.
    Varies in power depending on the number of times the user has used Stockpile.
    Does nothing.
    Subclass for move effects modifying attacking and defensive stats.
    Damages the user for 1/2 of its hp in recoil.
     
    Created by Jay113355 on 7/22/2020.
     
    Created by Jay113355 on 4/13/2019.
    Damages the user for 1/4 of its hp in recoil.
    The user eats its held Berry, and raises its Defense stat by two stages.
    Has a 100% chance of poisoning or paralyzing all targets.
    Only hits if the target is going to use a damaging attack in the turn.
    Faints the user.
    Damages the user for 50% hp if the move misses.
    Boosts the damage of super-effective moves by 1.333x
    Heals the user for a varying amount depending on the number of times the user has used Stockpile.
    Swaps certain stat stages between the user and the target.
    Heals all non-volatile statuses in the user's active team.
    User switches out for a party Pokémon of the user's choice.
    Only hits Pokémon that share a type with the user.
    Heals the Pokémon by varying amounts depending on the weather.
    Heals all non-volatile status conditions that the user has.
    Created by Jay113355 on 7/11/2020.
    Lets wild Pokémon escape from battle, otherwise just switches out.
    Evaluates the terrain and biome for certain moves.
    Types of terrain that can influence move effects.
     
     
    Steals the target's held item if the user doesn't have one.
    Clears substitutes, spikes, toxic spikes, stealth rock, and sticky web from the field.
    Reverses all stat changes.
    Doesn't miss if the user is a Poison type.
    Copies the target's appearance and stats.
    Has a 20% chance of burning, paralyzing, or freezing the target.
    Swaps the user's and the target's items.
    Adds the Ghost type to the target temporarily.
    Damages the target thrice, increasing in damage for each hit.
    Damages the target thrice, increasing in damage for each hit.
    Increases in power as the PP for the move gets lower.
    Fails if used against a status or non-priority damaging move, or if they have already moved
    Lowers attack, Special attack, and speed by one stage for all poisoned targets.
    Doubles in power if the target is poisoned.
    Has a 100% chance of paralyzing all targets.
     
    If the target is sleeping, wakes up the target and deals double damage.
    Changes type based on the weather.
    Changes the target's Ability to Insomnia.