Class BatonPass
java.lang.Object
com.pixelmonmod.pixelmon.battles.attacks.EffectBase
com.pixelmonmod.pixelmon.battles.attacks.specialAttacks.basic.SpecialAttackBase
com.pixelmonmod.pixelmon.battles.attacks.specialAttacks.basic.BatonPass
Switches out the Pokémon to another, passing all stat boosts and most volatile statuses to it.
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Field Summary
Fields inherited from class com.pixelmonmod.pixelmon.battles.attacks.EffectBase
modifiers
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionapplyEffectDuring
(PixelmonWrapper user, PixelmonWrapper target) Causes effects before move connects.static boolean
Indicates whether the status can be passed with Baton Pass.static void
switchPokemon
(PixelmonWrapper user) void
weightEffect
(PixelmonWrapper pw, MoveChoice userChoice, List<MoveChoice> userChoices, List<MoveChoice> bestUserChoices, List<MoveChoice> opponentChoices, List<MoveChoice> bestOpponentChoices) Determines a weight for the move that has this effect.Methods inherited from class com.pixelmonmod.pixelmon.battles.attacks.specialAttacks.basic.SpecialAttackBase
applyAfterEffect, applyEffect, cantMiss, ignoresWeather, modifyPriority, overridesDefendingStat, shouldThawUser
Methods inherited from class com.pixelmonmod.pixelmon.battles.attacks.EffectBase
applyEarlyEffect, applyEffectAfterAllTargets, applyEffectAfterStatus, applyEffectHitOrMiss, applyEffectStart, applyMissEffect, canHitMultipleTargets, changeChance, checkChance, dealtDamage, dealtDamagePerHit, doesPersist, getChance, getWeightWithChance, isChance, isUser, modifyDamage, modifyPriority, modifyTargets, modifyTypeEffectiveness, modifyTypeEffectiveness, preventsRedirection, setChance
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Constructor Details
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BatonPass
public BatonPass()
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Method Details
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applyEffectDuring
Description copied from class:SpecialAttackBase
Causes effects before move connects.- Overrides:
applyEffectDuring
in classSpecialAttackBase
- Parameters:
user
- The move's user.target
- The move's target.- Returns:
- The result of the effect.
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switchPokemon
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isBatonPassable
Indicates whether the status can be passed with Baton Pass.- Parameters:
s
- The status to be passed.- Returns:
- Whether the status can be passed.
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weightEffect
public void weightEffect(PixelmonWrapper pw, MoveChoice userChoice, List<MoveChoice> userChoices, List<MoveChoice> bestUserChoices, List<MoveChoice> opponentChoices, List<MoveChoice> bestOpponentChoices) Description copied from class:EffectBase
Determines a weight for the move that has this effect. Used for battle AI.- Overrides:
weightEffect
in classEffectBase
- Parameters:
pw
- The Pokémon using the move.userChoice
- The move with this effect.userChoices
- All choices the Pokémon has for the turn.bestUserChoices
- The best offensive choices the Pokémon has for the turn.opponentChoices
- All choices the opponent has for the turn.bestOpponentChoices
- The best choices the opponent has for the turn.
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