public class BatonPass extends SpecialAttackBase
Switches out the Pokémon to another, passing all stat boosts and most volatile statuses to it.
  • Constructor Details

    • BatonPass

      public BatonPass()
  • Method Details

    • applyEffectDuring

      public AttackResult applyEffectDuring(PixelmonWrapper user, PixelmonWrapper target)
      Description copied from class: SpecialAttackBase
      Causes effects before move connects.
      Overrides:
      applyEffectDuring in class SpecialAttackBase
      Parameters:
      user - The move's user.
      target - The move's target.
      Returns:
      The result of the effect.
    • switchPokemon

      public static void switchPokemon(PixelmonWrapper user)
    • isBatonPassable

      public static boolean isBatonPassable(StatusBase s)
      Indicates whether the status can be passed with Baton Pass.
      Parameters:
      s - The status to be passed.
      Returns:
      Whether the status can be passed.
    • weightEffect

      public void weightEffect(PixelmonWrapper pw, MoveChoice userChoice, List<MoveChoice> userChoices, List<MoveChoice> bestUserChoices, List<MoveChoice> opponentChoices, List<MoveChoice> bestOpponentChoices)
      Description copied from class: EffectBase
      Determines a weight for the move that has this effect. Used for battle AI.
      Overrides:
      weightEffect in class EffectBase
      Parameters:
      pw - The Pokémon using the move.
      userChoice - The move with this effect.
      userChoices - All choices the Pokémon has for the turn.
      bestUserChoices - The best offensive choices the Pokémon has for the turn.
      opponentChoices - All choices the opponent has for the turn.
      bestOpponentChoices - The best choices the opponent has for the turn.