Class FocusEnergy
java.lang.Object
com.pixelmonmod.pixelmon.battles.attacks.EffectBase
com.pixelmonmod.pixelmon.battles.attacks.specialAttacks.basic.SpecialAttackBase
com.pixelmonmod.pixelmon.battles.attacks.specialAttacks.basic.FocusEnergy
Increases the chance of the move landing a critical hit.
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Field Summary
Fields inherited from class com.pixelmonmod.pixelmon.battles.attacks.EffectBase
modifiers
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionapplyEffectStart
(PixelmonWrapper user, PixelmonWrapper target) Causes effects before the move's power is calculated.Methods inherited from class com.pixelmonmod.pixelmon.battles.attacks.specialAttacks.basic.SpecialAttackBase
applyAfterEffect, applyEffect, applyEffectDuring, cantMiss, ignoresWeather, modifyPriority, overridesDefendingStat, shouldThawUser
Methods inherited from class com.pixelmonmod.pixelmon.battles.attacks.EffectBase
applyEarlyEffect, applyEffectAfterAllTargets, applyEffectAfterStatus, applyEffectHitOrMiss, applyMissEffect, canHitMultipleTargets, changeChance, checkChance, dealtDamage, dealtDamagePerHit, doesPersist, getChance, getWeightWithChance, isChance, isUser, modifyDamage, modifyPriority, modifyTargets, modifyTypeEffectiveness, modifyTypeEffectiveness, preventsRedirection, setChance, weightEffect
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Constructor Details
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FocusEnergy
public FocusEnergy()
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Method Details
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applyEffectStart
Description copied from class:EffectBase
Causes effects before the move's power is calculated.- Overrides:
applyEffectStart
in classEffectBase
- Parameters:
user
- The move's user.target
- The move's target.- Returns:
- The result of the effect.
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