public abstract class GlobalStatusBase extends StatusBase
type
modifiers
Constructor and Description |
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GlobalStatusBase(StatusType type) |
Modifier and Type | Method and Description |
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void |
applyRepeatedEffect(GlobalStatusController globalStatusController)
Triggers at the end of every turn.
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static boolean |
ignoreWeather(BattleController bc)
Determines whether to ignore weather effects during the turn.
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boolean |
isTerrain()
Determines whether the global status is a terrain.
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boolean |
isWeather()
Determines whether the global status is a weather condition.
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allowsStatChange, applyBeforeEffect, applyEffect, applyEffectOnSwitch, applyEndOfBattleEffect, applyRepeatedEffect, applySwitchOutEffect, canAttackThisTurn, cantMiss, copy, getCureMessage, getCureMessageItem, getEffectiveTypes, getNewInstance, ignoreStatus, isImmune, isTeamStatus, isWholeTeamStatus, modifyBaseStats, modifyDamageIncludeFixed, modifyPowerAndAccuracyTarget, modifyPowerAndAccuracyUser, modifyStats, modifyStatsCancellable, modifyWeight, onAttackEnd, onAttackUsed, onDamageReceived, onEndOfAttackersTurn, onEndOfTurn, redirectAttack, skipsTurn, stopsForcedSwitches, stopsIncomingAttack, stopsIncomingAttackMessage, stopsIncomingAttackUser, stopsSelfStatusMove, stopsStatusChange, stopsSwitching
applyEarlyEffect, applyEffectAfterAllTargets, applyEffectAfterStatus, applyEffectHitOrMiss, applyEffectStart, applyMissEffect, changeChance, checkChance, dealtDamage, doesPersist, getChance, getWeightWithChance, isChance, modifyDamage, modifyPriority, modifyTypeEffectiveness, modifyTypeEffectiveness, weightEffect
public GlobalStatusBase(StatusType type)
type
- The status's type.public void applyRepeatedEffect(GlobalStatusController globalStatusController)
globalStatusController
- The battle's global status controller.public boolean isWeather()
public boolean isTerrain()
public static boolean ignoreWeather(BattleController bc)
bc
- The battle's battle controller.