public class IonDeluge extends GlobalStatusBase
type
modifiers
Constructor and Description |
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IonDeluge()
Initializes the status.
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Modifier and Type | Method and Description |
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void |
applyEffect(PixelmonWrapper user,
PixelmonWrapper target)
Causes various effects during the move.
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void |
applyRepeatedEffect(GlobalStatusController globalStatusController)
Triggers at the end of every turn.
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int[] |
modifyPowerAndAccuracyTarget(int power,
int accuracy,
PixelmonWrapper user,
PixelmonWrapper target,
Attack a)
Modifies the power and accuracy of the attack about to hit the statused Pokémon.
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ignoreWeather, isTerrain, isWeather
allowsStatChange, applyBeforeEffect, applyEffectOnSwitch, applyEndOfBattleEffect, applyRepeatedEffect, applySwitchOutEffect, canAttackThisTurn, cantMiss, copy, getCureMessage, getCureMessageItem, getEffectiveTypes, getNewInstance, ignoreStatus, isImmune, isTeamStatus, isWholeTeamStatus, modifyBaseStats, modifyDamageIncludeFixed, modifyPowerAndAccuracyUser, modifyStats, modifyStatsCancellable, modifyWeight, onAttackEnd, onAttackUsed, onDamageReceived, onEndOfAttackersTurn, onEndOfTurn, redirectAttack, skipsTurn, stopsForcedSwitches, stopsIncomingAttack, stopsIncomingAttackMessage, stopsIncomingAttackUser, stopsSelfStatusMove, stopsStatusChange, stopsSwitching
applyEarlyEffect, applyEffectAfterAllTargets, applyEffectAfterStatus, applyEffectHitOrMiss, applyEffectStart, applyMissEffect, changeChance, checkChance, dealtDamage, doesPersist, getChance, getWeightWithChance, isChance, modifyDamage, modifyPriority, modifyTypeEffectiveness, modifyTypeEffectiveness, weightEffect
public void applyEffect(PixelmonWrapper user, PixelmonWrapper target)
EffectBase
applyEffect
in class StatusBase
user
- The move's user.target
- The move's target.public int[] modifyPowerAndAccuracyTarget(int power, int accuracy, PixelmonWrapper user, PixelmonWrapper target, Attack a)
StatusBase
modifyPowerAndAccuracyTarget
in class StatusBase
power
- The attack's power.accuracy
- The attack's accuracy.user
- The attack's user.target
- The attack's target.a
- The attack.public void applyRepeatedEffect(GlobalStatusController globalStatusController)
GlobalStatusBase
applyRepeatedEffect
in class GlobalStatusBase
globalStatusController
- The battle's global status controller.