public class GrassyTerrain extends Terrain
langEnd, langStart, turnsToGotypemodifiers| Constructor and Description |
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GrassyTerrain(boolean extended)
Initializes the status.
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GrassyTerrain(int turnsToGo) |
| Modifier and Type | Method and Description |
|---|---|
void |
applyRepeatedEffect(GlobalStatusController gsc)
Triggers at the end of every turn.
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StatusBase |
copy()
If necessary, makes a deep copy of the status.
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protected int |
countBenefits(PixelmonWrapper user,
PixelmonWrapper target)
Counts the number of ways that the target Pokémon benefits from the terrain.
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Terrain |
getNewInstance()
Gets a new instance of the subclass.
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Terrain |
getTerrainType() |
Element |
getTypingForTerrain() |
int[] |
modifyPowerAndAccuracyTarget(int power,
int accuracy,
PixelmonWrapper user,
PixelmonWrapper target,
Attack a)
Modifies the power and accuracy of the attack about to hit the statused Pokémon.
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affectsPokemon, applyEffect, applyRepeatedEffect, getRemainingTurns, setTurns, toString, weightEffectignoreWeather, isTerrain, isWeatherallowsStatChange, applyBeforeEffect, applyEffectOnSwitch, applyEndOfBattleEffect, applyRepeatedEffect, applySwitchOutEffect, canAttackThisTurn, cantMiss, getCureMessage, getCureMessageItem, getEffectiveTypes, getNewInstance, ignoreStatus, isImmune, isTeamStatus, isWholeTeamStatus, modifyBaseStats, modifyDamageIncludeFixed, modifyPowerAndAccuracyUser, modifyStats, modifyStatsCancellable, modifyWeight, onAttackEnd, onAttackUsed, onDamageReceived, onEndOfAttackersTurn, onEndOfTurn, redirectAttack, skipsTurn, stopsForcedSwitches, stopsIncomingAttack, stopsIncomingAttackMessage, stopsIncomingAttackUser, stopsSelfStatusMove, stopsStatusChange, stopsSwitchingapplyEarlyEffect, applyEffectAfterAllTargets, applyEffectAfterStatus, applyEffectHitOrMiss, applyEffectStart, applyMissEffect, changeChance, checkChance, dealtDamage, doesPersist, getChance, getWeightWithChance, isChance, modifyDamage, modifyPriority, modifyTypeEffectiveness, modifyTypeEffectivenesspublic GrassyTerrain(boolean extended)
public GrassyTerrain(int turnsToGo)
public Terrain getNewInstance()
TerraingetNewInstance in class Terrain@Nonnull public Terrain getTerrainType()
getTerrainType in class Terrainpublic Element getTypingForTerrain()
getTypingForTerrain in class Terrainpublic int[] modifyPowerAndAccuracyTarget(int power,
int accuracy,
PixelmonWrapper user,
PixelmonWrapper target,
Attack a)
StatusBasemodifyPowerAndAccuracyTarget in class StatusBasepower - The attack's power.accuracy - The attack's accuracy.user - The attack's user.target - The attack's target.a - The attack.public void applyRepeatedEffect(GlobalStatusController gsc)
GlobalStatusBaseapplyRepeatedEffect in class Terraingsc - The battle's global status controller.protected int countBenefits(PixelmonWrapper user, PixelmonWrapper target)
TerraincountBenefits in class Terrainuser - The Pokémon using the terrain move.target - The Pokémon to count benefits for.public StatusBase copy()
StatusBasecopy in class StatusBase