Class AttackRain
java.lang.Object
com.pixelmonmod.pixelmon.client.particle.ParticleSystem
com.pixelmonmod.pixelmon.battles.attacks.animations.particles.AttackSystemBase<AttackRain.RainData>
com.pixelmonmod.pixelmon.battles.attacks.animations.particles.AttackRain
- All Implemented Interfaces:
IAttackEffect
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Nested Class Summary
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
execute
(net.minecraft.client.Minecraft mc, net.minecraft.world.level.Level w, double x, double y, double z, float scale, boolean shiny, double... args) boolean
hasCustomRenderer
(AttackEffect effect) void
onConstruct
(AttackEffect effect) void
onEnable
(ParticleArcanery particle, AttackEffect effect) void
onInit
(ParticleArcanery particle, AttackEffect effect) void
onPostRender
(ParticleArcanery particle, float partialTicks, AttackEffect effect) void
onPreRender
(ParticleArcanery particle, float partialTicks, AttackEffect effect) void
onRender
(ParticleArcanery particle, com.mojang.blaze3d.vertex.Tesselator tesselator, float partialTicks, AttackEffect effect) void
onTarget
(ParticleArcanery particle, AttackEffect effect) void
onUpdate
(ParticleArcanery particle, AttackEffect effect) void
onUpdateEol
(ParticleArcanery particle, AttackEffect effect) void
onUpdateLast
(ParticleArcanery particle, AttackEffect effect) Methods inherited from class com.pixelmonmod.pixelmon.battles.attacks.animations.particles.AttackSystemBase
setData
Methods inherited from class com.pixelmonmod.pixelmon.client.particle.ParticleSystem
execute
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Constructor Details
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AttackRain
public AttackRain()
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Method Details
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execute
public void execute(net.minecraft.client.Minecraft mc, net.minecraft.world.level.Level w, double x, double y, double z, float scale, boolean shiny, double... args) - Overrides:
execute
in classParticleSystem
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onConstruct
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onInit
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onEnable
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onUpdate
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onTarget
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onUpdateEol
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onUpdateLast
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onPreRender
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onPostRender
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hasCustomRenderer
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onRender
public void onRender(ParticleArcanery particle, com.mojang.blaze3d.vertex.Tesselator tesselator, float partialTicks, AttackEffect effect)
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