Class ParticleSystem

java.lang.Object
com.pixelmonmod.pixelmon.client.particle.ParticleSystem
Direct Known Subclasses:
AttackDebuff, AttackImplosion, AttackPunch, AttackRapidPunch, AttackReverseCone, AttackScatter, AttackShield, AttackSlash, AttackSwarm, AttackSystem, AttackSystemBase, AttackWave, Bloom, Discharge, Drain, Heal, RadialThunder, RedChainPortal, Shiny, SlingRing, UltraWormhole

public abstract class ParticleSystem extends Object
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    execute(com.mojang.blaze3d.vertex.PoseStack matrix, net.minecraft.client.renderer.MultiBufferSource.BufferSource buffer, net.minecraft.client.Minecraft mc, net.minecraft.world.level.Level w, double x, double y, double z, float scale, boolean shiny, double... args)
     
    void
    execute(net.minecraft.client.Minecraft mc, net.minecraft.world.level.Level w, double x, double y, double z, float scale, boolean shiny, double... args)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • ParticleSystem

      public ParticleSystem()
  • Method Details

    • execute

      public void execute(net.minecraft.client.Minecraft mc, net.minecraft.world.level.Level w, double x, double y, double z, float scale, boolean shiny, double... args)
    • execute

      public void execute(com.mojang.blaze3d.vertex.PoseStack matrix, net.minecraft.client.renderer.MultiBufferSource.BufferSource buffer, net.minecraft.client.Minecraft mc, net.minecraft.world.level.Level w, double x, double y, double z, float scale, boolean shiny, double... args)