public class FinalBeam extends BasePowerEffect
| Constructor and Description |
|---|
FinalBeam() |
| Modifier and Type | Method and Description |
|---|---|
void |
activate(PokemonCardState pokemon,
GameServerState server,
PlayerServerState player) |
boolean |
canActivate(PokemonCardState pokemon,
GameServerState client)
Passive ability does not have to override this.
|
CardSelectorState |
getSelectorState(PokemonCardState pokemon,
GameServerState server) |
boolean |
isEnabled(PokemonCardState pokemon,
GameClientState client)
Making sure that the non-passive ability can be activated.
|
cleanUp, disableEvolution, disableEvolution, disableOtherAbilities, flipCoin, getCode, getCustomGUI, getEnergyEquivalence, holdParameters, ignoreEnergyTypes, isPassive, onAttacked, onCondition, onDamage, onEndTurn, onPlay, onStartGame, onSwitchActiveCard, retreatModifier, revealHandpublic boolean isEnabled(PokemonCardState pokemon, GameClientState client)
BasePowerEffectisEnabled in class BasePowerEffectpublic CardSelectorState getSelectorState(PokemonCardState pokemon, GameServerState server)
getSelectorState in class BasePowerEffectpublic boolean canActivate(PokemonCardState pokemon, GameServerState client)
BasePowerEffectcanActivate in class BasePowerEffectpublic void activate(PokemonCardState pokemon, GameServerState server, PlayerServerState player)
activate in class BasePowerEffect