public class FlipToEvade extends BasePowerEffect
| Constructor and Description |
|---|
FlipToEvade() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
isPassive()
Passive ability does not require activation
|
int |
onAttacked(PokemonCardState active,
PokemonCardState attacker,
GameServerState server) |
activate, canActivate, cleanUp, disableEvolution, disableEvolution, disableOtherAbilities, flipCoin, getCode, getCustomGUI, getEnergyEquivalence, getSelectorState, holdParameters, ignoreEnergyTypes, isEnabled, onCondition, onDamage, onEndTurn, onPlay, onStartGame, onSwitchActiveCard, retreatModifier, revealHandpublic boolean isPassive()
BasePowerEffectisPassive in class BasePowerEffectpublic int onAttacked(PokemonCardState active, PokemonCardState attacker, GameServerState server)
onAttacked in class BasePowerEffect