public class FlipToEvade extends BasePowerEffect
Constructor and Description |
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FlipToEvade() |
Modifier and Type | Method and Description |
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boolean |
isPassive()
Passive ability does not require activation
|
int |
onAttacked(PokemonCardState active,
PokemonCardState attacker,
GameServerState server) |
activate, canActivate, cleanUp, disableEvolution, disableEvolution, disableOtherAbilities, flipCoin, getCode, getCustomGUI, getEnergyEquivalence, getSelectorState, holdParameters, ignoreEnergyTypes, isEnabled, onCondition, onDamage, onEndTurn, onPlay, onStartGame, onSwitchActiveCard, retreatModifier, revealHand
public boolean isPassive()
BasePowerEffect
isPassive
in class BasePowerEffect
public int onAttacked(PokemonCardState active, PokemonCardState attacker, GameServerState server)
onAttacked
in class BasePowerEffect