public class EvolutionaryLight extends BasePowerEffect
| Constructor and Description |
|---|
EvolutionaryLight() |
| Modifier and Type | Method and Description |
|---|---|
void |
activate(PokemonCardState pokemon,
GameServerState server,
PlayerServerState player) |
boolean |
canActivate(PokemonCardState pokemon,
GameServerState client)
Passive ability does not have to override this.
|
CardSelectorState |
getSelectorState(PokemonCardState pokemon,
GameServerState server) |
cleanUp, disableEvolution, disableEvolution, disableOtherAbilities, flipCoin, getCode, getCustomGUI, getEnergyEquivalence, holdParameters, ignoreEnergyTypes, isEnabled, isPassive, onAttacked, onCondition, onDamage, onEndTurn, onPlay, onStartGame, onSwitchActiveCard, retreatModifier, revealHandpublic boolean canActivate(PokemonCardState pokemon, GameServerState client)
BasePowerEffectcanActivate in class BasePowerEffectpublic CardSelectorState getSelectorState(PokemonCardState pokemon, GameServerState server)
getSelectorState in class BasePowerEffectpublic void activate(PokemonCardState pokemon, GameServerState server, PlayerServerState player)
activate in class BasePowerEffect