public class EvolutionaryLight extends BasePowerEffect
Constructor and Description |
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EvolutionaryLight() |
Modifier and Type | Method and Description |
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void |
activate(PokemonCardState pokemon,
GameServerState server,
PlayerServerState player) |
boolean |
canActivate(PokemonCardState pokemon,
GameServerState client)
Passive ability does not have to override this.
|
CardSelectorState |
getSelectorState(PokemonCardState pokemon,
GameServerState server) |
cleanUp, disableEvolution, disableEvolution, disableOtherAbilities, flipCoin, getCode, getCustomGUI, getEnergyEquivalence, holdParameters, ignoreEnergyTypes, isEnabled, isPassive, onAttacked, onCondition, onDamage, onEndTurn, onPlay, onStartGame, onSwitchActiveCard, retreatModifier, revealHand
public boolean canActivate(PokemonCardState pokemon, GameServerState client)
BasePowerEffect
canActivate
in class BasePowerEffect
public CardSelectorState getSelectorState(PokemonCardState pokemon, GameServerState server)
getSelectorState
in class BasePowerEffect
public void activate(PokemonCardState pokemon, GameServerState server, PlayerServerState player)
activate
in class BasePowerEffect