public class RenderCard
extends java.lang.Object
Modifier and Type | Field and Description |
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static net.minecraft.client.Minecraft |
mc |
Constructor and Description |
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RenderCard() |
Modifier and Type | Method and Description |
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static void |
drawCard(com.mojang.blaze3d.matrix.MatrixStack matrix,
float x,
float y,
float z,
CommonCardState card,
int rotation,
net.minecraft.client.gui.FontRenderer f,
float t,
PlayerCommonState me,
PlayerCommonState opp) |
static void |
drawCardBase(com.mojang.blaze3d.matrix.MatrixStack matrix,
double x,
double y,
double z,
CommonCardState c,
boolean isRotated,
PlayerCommonState me,
PlayerCommonState opp) |
static void |
drawCardBase(com.mojang.blaze3d.matrix.MatrixStack matrix,
float x,
float y,
float z,
CommonCardState c,
boolean isRotated,
PlayerCommonState me,
PlayerCommonState opp) |
static void |
drawCardOrBase(com.mojang.blaze3d.matrix.MatrixStack matrix,
float x,
float y,
float z,
CommonCardState card,
int rotation,
net.minecraft.client.gui.FontRenderer f,
float t,
PlayerClientOpponentState me,
PlayerClientOpponentState opp) |
static void |
drawName(com.mojang.blaze3d.matrix.MatrixStack matrix,
float x,
float y,
float z,
CommonCardState card) |
static void |
drawRarity(com.mojang.blaze3d.matrix.MatrixStack matrix,
float x,
float y,
float z,
CommonCardState card) |
static void |
drawSprite(com.mojang.blaze3d.matrix.MatrixStack matrix,
float x,
float y,
float z,
CommonCardState card) |
static void |
handleRotation(com.mojang.blaze3d.matrix.MatrixStack matrix,
double x,
double y,
double z,
int rotation,
float scale) |
static void |
handleRotation(com.mojang.blaze3d.matrix.MatrixStack matrix,
float x,
float y,
float z,
int rotation,
float scale) |
public static void drawCardBase(com.mojang.blaze3d.matrix.MatrixStack matrix, double x, double y, double z, CommonCardState c, boolean isRotated, PlayerCommonState me, PlayerCommonState opp)
public static void drawCardBase(com.mojang.blaze3d.matrix.MatrixStack matrix, float x, float y, float z, CommonCardState c, boolean isRotated, PlayerCommonState me, PlayerCommonState opp)
public static void handleRotation(com.mojang.blaze3d.matrix.MatrixStack matrix, double x, double y, double z, int rotation, float scale)
public static void handleRotation(com.mojang.blaze3d.matrix.MatrixStack matrix, float x, float y, float z, int rotation, float scale)
public static void drawCard(com.mojang.blaze3d.matrix.MatrixStack matrix, float x, float y, float z, CommonCardState card, int rotation, net.minecraft.client.gui.FontRenderer f, float t, PlayerCommonState me, PlayerCommonState opp)
public static void drawCardOrBase(com.mojang.blaze3d.matrix.MatrixStack matrix, float x, float y, float z, CommonCardState card, int rotation, net.minecraft.client.gui.FontRenderer f, float t, PlayerClientOpponentState me, PlayerClientOpponentState opp)
public static void drawSprite(com.mojang.blaze3d.matrix.MatrixStack matrix, float x, float y, float z, CommonCardState card)
public static void drawName(com.mojang.blaze3d.matrix.MatrixStack matrix, float x, float y, float z, CommonCardState card)
public static void drawRarity(com.mojang.blaze3d.matrix.MatrixStack matrix, float x, float y, float z, CommonCardState card)