| Class | Description |
|---|---|
| AlwaysHit |
Makes the move ignore accuracy and evasion to always hit.
|
| AttackModifierBase | |
| CriticalHit |
Increases the chance of the move landing a critical hit.
|
| Damage |
Deals a fixed amount of damage.
|
| MultipleHit |
Damages the target multiple times.
|
| OnlyUser | |
| Priority |
Causes the move to be executed at the beginning or the end of turn order.
|
| Recoil |
Damages the Pokémon by a fraction of the damage dealt.
|