Class | Description |
---|---|
AlwaysHit |
Makes the move ignore accuracy and evasion to always hit.
|
AttackModifierBase | |
CriticalHit |
Increases the chance of the move landing a critical hit.
|
Damage |
Deals a fixed amount of damage.
|
MultipleHit |
Damages the target multiple times.
|
OnlyUser | |
Priority |
Causes the move to be executed at the beginning or the end of turn order.
|
Recoil |
Damages the Pokémon by a fraction of the damage dealt.
|