public class Priority extends AttackModifierBase
| Modifier and Type | Field and Description |
|---|---|
int |
priority |
modifiers| Constructor and Description |
|---|
Priority(Value... values)
Initializes a priority effect.
|
| Modifier and Type | Method and Description |
|---|---|
int |
modifyPriority(int priority,
ImmutableAttack attack,
PixelmonWrapper pw)
Modifies the priority of a move.
|
applyEffect, applyEffectDuring, cantMissapplyEarlyEffect, applyEffectAfterAllTargets, applyEffectAfterStatus, applyEffectHitOrMiss, applyEffectStart, applyMissEffect, changeChance, checkChance, dealtDamage, doesPersist, getChance, getWeightWithChance, isChance, modifyDamage, modifyTypeEffectiveness, modifyTypeEffectiveness, weightEffectpublic Priority(Value... values)
values - The priority of the move.public int modifyPriority(int priority,
ImmutableAttack attack,
PixelmonWrapper pw)
modifyPriority in class EffectBasepriority - The current calculated priority.attack - The attack being used.pw - The Pokémon using the move.