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宝可梦重铸(Pixelmon Reforged)8.0.2 汉化源自像素宝可梦中文镜像网与上古蓝天工作室

"第八世代,现已推出!"



  • 请务必在更新到新版本前删除您的外部json文件与外部config配置文件。详情请查看https://pixelmonmod.com/wiki/Updating_Pixelmon

添加:

新增宝可梦:
  • 敲音猴
  • 啪咚猴
  • 轰擂金刚猩
  • 炎兔儿
  • 腾蹴小将
  • 闪焰王牌
  • 泪眼蜥
  • 变涩蜥
  • 千面避役
  • 贪心栗鼠
  • 藏饱栗鼠
  • 稚山雀
  • 蓝鸦
  • 钢铠鸦
  • 索侦虫
  • 天罩虫
  • 以欧路普
  • 偷儿狐
  • 狐大盗
  • 幼棉棉
  • 白蓬蓬
  • 毛辫羊
  • 毛毛角羊
  • 咬咬龟
  • 暴噬龟
  • 来电汪
  • 逐电犬
  • 小炭仔
  • 大炭车
  • 巨炭山
  • 啃果虫
  • 苹裹龙
  • 丰蜜龙
  • 沙包蛇
  • 沙螺蟒
  • 踏冰人偶
  • 死神板
  • 巨石丁
  • 冰砌鹅
  • 伽勒尔哭哭面具
  • 伽勒尔泥巴鱼
  • [8.0.1快报] 来悲茶
  • [8.0.1快报] 怖思壶
垂钓更新
  • 添加了跳跃功能! - 首先你需要一根被鉴定过的好钓竿
为以下宝可梦添加了新的Alter材质:
  • 玛力露丽
  • 坚盾剑怪-剑形态
  • 脱壳忍者
  • 念力土偶
  • 暴飞龙
  • 多边兽乙型
  • 甲贺忍蛙
  • 小智版甲贺忍蛙
为以下宝可梦添加了新的创造者形态:
  • 伊布
  • 多边兽乙型
  • 尾立
  • 小智版甲贺忍蛙
新彩虹形态:
  • 盔甲鸟
新僵尸形态:
  • 勾魂眼
  • 超级勾魂眼
新增特性:
  • 添加了一猩一意
  • 添加了除障
  • 添加了腐蚀
  • 添加了飞出的内在物
  • 添加了螺旋尾鳍
  • 添加了结冻头
新增招式:
  • 添加了捕兽夹
  • 添加了大快朵颐
  • 添加了沥青射击
  • 添加了狙击
  • 添加了龙箭
新增道具:
  • 添加了梦境球
  • 厚底靴
  • 各类羽毛(体力之羽、肌力之羽、抵抗之羽、智力之羽、瞬发之羽、美丽之羽)- 羽毛现在已从宝可梦掉落物中移除,但仍然会存在于物品栏内。未来我们可能会利用它们做一些其它功能,所以暂时让它们停止运作。
  • 薄荷(包括所有性格的薄荷,详情可以查看宝可梦百科的此页面
新增以下与咖喱饭制作相关的道具:
  • 咖喱(通常,辣味,涩味,甜味,苦味,酸味)(以下所有咖喱均包含6种口味)
  • 水煮香肠咖喱
  • 肉汁咖喱
  • 豪华咖喱
  • 豆多多咖喱
  • 吐司咖喱
  • 通心粉咖喱
  • 缤纷蕈菇咖喱
  • 炙烧尾肉咖喱
  • 葱劲十足
  • 苹果咖喱
  • 骨头咖喱
  • 薯香滚滚咖喱
  • 综合香草咖喱
  • 蔬菜咖喱
  • 综合炸物咖喱
  • 水煮蛋咖喱
  • 热带咖喱
  • 乳酪满满咖喱
  • 香料咖喱
  • 鲜奶油咖喱
  • 创意咖喱
  • 椰香咖喱
  • 速食面咖喱
  • 汉堡排咖喱
  • 超极巨咖喱
新增咖喱食材:
  • 巴哈罐头
  • 饱伯罐头
  • 水煮蛋
  • 吐司面包
  • 细骨
  • 椰奶
  • 特选苹果
  • 鲜鲜奶油
  • 炸物拼盘
  • 袋装果实
  • 超级粉
  • 即食面
  • 粗枝大葱
  • 袋装蕈菇
  • 哞哞乳酪
  • 袋装土豆
  • 即食咖喱
  • 通心粉
  • 即食肉排
  • 水边香草
  • 袋装蔬菜
  • 粗绞肉香肠
  • 烟熏尾巴
  • 香料组合
  • 豆子罐头
新增以下的装饰品:
  • 添加了长袍祭坛。本次更新后,任何人都能够获得标准的宝可梦长袍。长袍祭坛将会成为Pixelmon Mod官网发放的新礼物;一旦在我们的Discord上获取了长袍,你将永远拥有这件新玩意
  • 添加了路灯
  • 添加了长椅(包括各种木材制作的长椅)
  • 为沙发添加了合成表
  • [8.0.1快报] 马克杯(白色款、精灵球款、皮卡款)
任务系统添加:
  • 添加了任务发布NPC,并为其任务添加了可视化界面
  • 较长的任务名现在在任务界面内会缩放显示了
  • 添加了一堆新的默认任务
  • 与宝可梦有关的任务目标现在可以接受random标签了
  • 包括以下目标:实体交互,实体邻近,方块实体邻近,随机,空间位置,自然建筑,击败某只宝可梦,破坏方块,放置方块,物品熔炼,物品掉落
  • 包括以下动作:执行指令
指令:
  • /completeallquests {玩家名} - 让一个玩家完成所有的任务
  • /resetallquests {玩家名} - 重置一个玩家的所有任务
  • /setstage <任务名> <阶段名> {玩家名} - 设置一个玩家的任务所处阶段
  • /questdata <任务名> {数字,字段} <键> {值} - 为此任务的进度设置数据字段(符合Map映射的键值对格式)
  • /reloadquests - 重新加载任务系统

更改:

  • 神奇糖果现在可以给100级的宝可梦使用来触发它们的进化了
  • 取消了营养饮料类药剂仅能让基础点数达到100的限制,现在它们能够让单项基础点数达到252了(参见第八世代对营养饮料的变更)
  • 调整了恢复类树果的恢复量,由原本的1/8变为了1/3
  • 桐树林祠堂的生成率降低了大概……不少
  • 为宝可梦的物品方块(如PC、治疗机等)添加了工具使用提示
  • 增强了基格尔德再生器的质感,现在它不像是一堵石膏墙板糊的了
  • 将NPC店员的购买界面物品数量限制为他们正在销售的商品的最大物品堆叠数量(也就是加入了NPC店员的单次出售商品数量限制),并激活了服务端的该限制。销售额并未作出限制,因为销售额必须要实时检测NPC店员们的库存
  • 删除了自动售货机数据包中的数量修饰符,因为它们总被限制为1
  • 现在自行车无法被放置在同一方块上了
  • 特殊材质现在被转换为了特殊形态。你现在也可以用指令内的form标签来获取特殊材质了!
  • 更新了宝可梦图鉴至第八世代
  • 招式:分担痛楚不会再造成直接伤害了。现在它不会触发特性:画皮了
  • [8.0.1快报] 宝可梦现在会跟随手持薄荷的玩家了
模型更改:
  • 更改了闲置状态的雷吉艾斯的模型
  • 更改了黑眼鳄的模型(是的,我们知道你们很喜欢原来的,所以我们把方块模型的黑眼鳄做成了它的一种特殊形态)
  • 更改了蚊香蛙皇的模型
  • 更改了龙王蝎的模型
  • 更改了混混鳄的模型
  • 更改了流氓鳄的模型
  • 更改了几何雪花的模型
  • 更改了卡比兽的模型
  • 更改了哭哭面具的模型
  • 更改了紫天蝎的模型
  • 更改了角金鱼的模型
  • 更改了金鱼王的模型
  • 更改了派拉斯的模型
  • 更改了派拉斯特的模型
  • [8.0.1快报] 更改了伊布创造者形态的模型
任务更改:
  • 修复了物品给予类任务在多次使用时会出错的问题
  • 修复了客户端任务会显示在服务端的问题
  • 修复了即使该处没有任务也会使任务加载的问题

修复:

  • 修复了弱丁鱼的特性:鱼群描述缺失的问题
  • 修补了鲤鱼王垂钓日志中丢失的条目
  • 修复了NPC老渔夫在一些情况下会向玩家发送多次消息的问题
  • 修复了道具:吉利拳和大葱的要害击中加成不会生效的问题
  • 修复了自然生成的桐树林祠堂无法正确触发神兽事件的问题
  • 修复了一些关于咩利羊的致命问题
  • 修复了大电视在破坏后不会掉落它自身的问题
  • 修复并兼容了由于字体、材质包、其他Mod所造成的工具提示异常问题
  • 修复了客户端任务会显示在服务端的问题(重复条目)
  • 修复了一个由NPC训练师使用招式:拍落造成的问题
  • 修复了官方版客户端能够连接至带有宝可梦Mod服务器的问题
  • 修复了特性胶囊会对基格尔德生效的问题
  • 修复了一个与基格尔德错误形态相关的崩溃异常
  • 修复了自行车的渲染与平滑动画的相关设置
  • 修复了由于形态和等级变化导致的对战暂停的问题
  • [8.0.1快报] 修复了阿罗拉形态宝可梦的小图片
  • [8.0.1快报] 修复了毛辫羊和毛毛角羊无法被剪羊毛的问题
  • [8.0.1快报] 修复使用了错误的夏日雷丘模型的问题
  • [8.0.1快报] 修复了第八世代水属性御三家(泪眼蜥)特性错误的问题
  • [8.0.1快报] 修复了炎兔儿会在错误的等级进化为腾蹴小将的问题
  • [8.0.1快报] 修复了钢铠鸦飞行模型的比例问题
  • [8.0.1快报] 修复了拥有跳跃皮肤的宝可梦会在野外生成的问题
  • [8.0.1快报] 修复了第八世代之前的宝可梦都会处于被给予了勤奋薄荷的性格的问题
  • [8.0.1快报] 修复了特殊材质不会覆盖异色(闪光)材质的问题
  • [8.0.1快报] 修复了沙包蛇和沙螺蟒的生成文件
  • [8.0.1快报] 修复了一个由于形态变化过于迅速而导致对战启动崩溃的问题
  • [8.0.1快报] 修复了关于钢铠鸦的一些升级所学招式的问题

对于开发者:

  • 添加了新事件:CustomDropsEvent
  • 添加了新事件:PixelmonKnockoutEvent

存档版本

宝可梦重铸(Pixelmon Reforged)7.3.1 汉化源自像素宝可梦中文镜像网与上古蓝天工作室

"再见 Pixelmon 7"



添加:

  • 添加了弱丁鱼鱼群的样子以及有关改变形态的逻辑方式

  • 添加了基格尔德的各种形态以及再生器。现在,你需要使用一种特殊的道具来捕获藏匿于世界各地的基格尔德细胞!

  • 添加了一种具有全新功能的旧钓竿!让一位老渔夫(新加入的一种NPC)来评估你的钓竿并欢呼雀跃吧!有机会的话你一定要试试看!

  • 添加了任务系统。现在你可以通过村庄的NPC来接受任务并获取奖励了!这个系统会在日后逐渐加入新任务并完善,以保持该功能有新鲜感。服务主与地图制作者也可以通过制作一些自定义任务来体验这款新系统。可通过官方百科介绍页来了解该任务系统的详情

你也可以分享你的任务!请务必来宝可梦Mod官方论坛分享你的任务吧

  • 添加了有关平滑动画的设置。该选项开启后可能会对性能较低或版本较旧的电脑造成额外的负担,所以默认处于关闭状态。如果你认为你的电脑足够强劲,足以带动《孤岛危机》,那么可以在配置文件或游戏内的设置里开启这个选项

  • 为宝可梦图鉴添加了通过宝可梦所属世代筛选的选项

  • 在携带物品栏内添加了9种新树果

  • 添加了9种薰香的树果炼制装置配方

  • 为大部分需要输入宝可梦名称、招式名称或者物品名称的界面添加了按下tab即可补全的功能

  • 为凤王、小火马、烈焰马添加了彩虹形态。你可以通过对它们使用虹色之羽来获得相应形态

  • 添加了桐树林祠堂。如果你了解该神社的使用方法,便可使用该神社召唤时拉比!

  • 为硅与铝添加了方块,以便收集与存储

  • 为各种精灵宝可梦沙地方块添加了合成表

  • 添加了小陨星所有核心的颜色

  • 为被剪了羊毛的咩利羊添加了“无毛”形态。通过这个功能,你可以为再次你的咩利羊染色并薅羊毛了!

  • 添加了有关自定义材质的命令标签

  • 添加了真实雕像材质的索尔迦雷欧

  • 添加了烈空坐Alter材质

  • 添加了变隐龙Alter材质

  • 添加了索罗亚克…Alter材质。这是很久前的一个玩笑,我们对此表示歉意

  • 添加了拳海参寿司。对拳海参感到稍微有那么一点点抱歉

  • 添加了夏日长耳兔与夏日阿罗拉雷丘

  • 添加了水晶大岩蛇、水晶大钢蛇以及mega水晶大钢蛇

  • 为以下宝可梦添加了粉嫩材质:大针蜂、巴大蝶、梦妖、梦妖魔、尼多王、尼多后、摩鲁蛾、毛球

  • 添加了外星人时拉比

  • 为以下宝可梦添加了僵尸形态:风速狗、百变怪、mega水箭龟、mege喷火龙X与Y、mega妙蛙花、甲贺忍蛙(牵绊变身后)、mega暴鲤龙、大剑鬼

  • 添加了新的装饰方块。包括收银机、工作电脑、扶手椅、长沙发、公园长椅,以及一个大电视和一个小电视。其中有些可以染色

  • 为在Dicord上赞助过宝可梦剑盾reddit的玩家提供了特殊帽子作为奖励!戳此处加入宝可梦剑盾的Discord

  • 给予赞助(Nitro)过我们pixemon的Discord的玩家们mega腰带。这个应该是随着key石一起更新的,要怪就怪Klaxo吧 :)

更改:

  • 稍稍增加了美录坦的生成概率,并降低了一点点它的生成要求

  • 为NPC编辑器(宝可梦Mod)的左键点击删除NPC功能添加了确认对话框。同时添加了允许左键点击删除所有宝可梦ModNPC的功能以保持一致性

  • 添加了有关宝可梦属性以及自定义材质的命令标签(鸣谢Flashback083!)

  • 现在,我们将处于对战中的玩家标记为活动状态,以修复玩家在启用了强制踢出AFK(离开模式)的服务器上由于对战时间过长被踢出为的问题

  • 现在,如果你有多个腰带,可以通过指令/redeem来切换了。

  • 工具&物品使用贴士(按左shift可查看)可以通过NBT标记“tooltip”自定义在物品上了。将其设置为空字符串可以将其完全隐藏

  • 为自定义的NPC材质添加了缺失或找不到材质后的默认材质

  • "allowMoneyMultipliers"配置选项被划分为了多个选项,现在可以对这些选项所包含的内容分别进行设置,包括欢乐时光、聚宝功和护符金币

  • 更新了黑暗洛奇亚的材质。哦,这还是要怪Klaxo

  • 更新了龙头地鼠、勾魂眼和滴蛛霸的动作动画

修复:

  • 修复了一个由于缺少客户端发包而导致的对战中超时问题

  • 修复了无法选择妙蛙种子(或者其他位于初始宝可梦选择菜单第一个位置的宝可梦)作为初始宝可梦的问题

  • 修复了一个由于渲染精灵的空指针异常导致的崩溃

  • 修复了宝可梦图鉴不显示切换异色/形态箭头的问题

  • 修复了几个酿造配方将错误的树果作为原料的问题

  • 修复了一个会导致"强制启用unicode编码"选项自动禁用的问题

  • 修复了一个在对战中获得经验会导致崩溃的问题

  • 修复了宝可梦图鉴的尺寸和位置问题,使其显示起来更加符合我们的预期

  • 修复了雷之石工具会导致效率附魔等级降低的问题

  • 修复了被三圣姑附魔过并被玩家改变过其名称的红宝石由于仅会检查初始训练师的名字导致它们无法生效的问题

  • 修复了一个非常不幸的错误,这个错误具体表现为在同一方块上放置箱子并使下方树果生长顶住箱子会导致箱子的内容物被清空。这究竟是谁干的?

  • 对战修复:修复了招式:辅助齿轮会对我方全体宝可梦生效两次的问题

  • [7.3.1快报] 删除了语言文件内会导致目标格式被破坏的#PARSE_ESCAPES字段

  • [7.3.1快报] 微调了长沙发和扶手椅的比例问题

  • [7.3.1快报] 修复了弱丁鱼的鱼群形态不会恢复为单独形态的问题

生成:

  • 关于宝可梦生成做出了非常多的更改,在此不便列出。你可以前往官方百科内查看具体变更情况

对于开发者:

  • 我们将特殊材质的编号数由ID变更为了序数。附属模组如果进行了材质交互请注意此处

  • 添加了Pokemon#isOriginalTrainer(EntityPlayerMP)方法,该方法会检查初始训练家的UUID,并在缺失UUID的情况下检查初始训练家的玩家名。旧版本Pixelmon不会存储初始训练师的UUID

  • Pokemon#setOriginalTrainer(EntityPlayerMP)方法的签名被更改为Pokemon#setOriginalTrainer(EntityPlayer)

宝可梦重铸(Pixelmon Reforged)7.2.2 汉化源自像素宝可梦中文镜像网与上古蓝天工作室

"一点点这儿…一点点那儿"



添加:

  • 现在,使用宝可梦内的NPC→模型→史蒂夫→自定义玩家名称功能时不会再因源玩家的皮肤变化为新皮肤而随之变化了

  • 为对话NPC的模型选项内添加了自定义材质包和自定义玩家名称的选项

  • 为沙奈朵和晃晃斑添加了情人节材质。虽然拖了这么久但总比没有好,不是么?

  • 为以下宝可梦添加了叫声:暴雪王、长尾怪手、磨牙彩皮鱼、岩殿居蟹、萌虻、达摩狒狒、火红不倒翁、妖火红狐、石居蟹、谜拟Q、音波龙、呆火驼、大嘴鸥、利欧路、暴飞龙、青绵鸟、彩粉蝶、风妖精、索罗亚克

  • 添加了一种新仪器:树果炼制装置

  • 为许多物品添加了工具提示功能!(鼠标悬停于有小贴士的物品上并按下shift即可显示该物品的用途)工具提示也支持完全的RGB表示法,请使用如下格式的颜色代码:§#<十六进制颜色码>

更改:

  • 减少了约20秒的Mod加载时间!

  • 优化了宝可梦图鉴,为图鉴界面添加了音效和动画等内容

  • 减少了令自行车达到最大速度所需的加速时间

  • 现在可以使用指令/redeem将官方送出的、带有特殊材质的奖品宝可梦(如暗黑洛奇亚、珠宝商鬼斯通)转换为一般材质了

  • 配置文件内的'allowPayDayMoney'(允许聚宝功影响宝可梦币)选项现被重命名为了'allowMoneyMultipliers'(允许宝可梦币获取加倍),并且其作用范围扩展至了护符金币

  • 现在,如果在全队宝可梦战斗不能时尝试激活三圣鸟祭坛,祭坛就会发出警告

修复:

  • 修复了由宝可梦箱导致的大量滞后问题

  • 修复了使用宝可梦额外标签创造宝可梦时产生的相关滞后问题

  • 修复了招式艺能:传送有时会令游戏崩溃的问题。同时修复了该招式艺能有时会突然在附近创建传送点的问题

  • 修复了游戏中的配置GUI缺少某些选项和类别的问题

  • 修复了果然翁、煤炭龟、多边兽Z、结草儿的叫声文件由于错别字而无法加载的问题

  • 修复了一些特殊的宝可梦图标会显示为材质丢失的紫黑块的问题

  • 修复了宝可梦雕塑工具界面上的动画(Animate)按钮有时会导致动画不同步的问题

  • 修复了一个关于机械铁砧的不同步问题,这个问题会让未运行的机械铁砧显示为正在运行的状态

  • 修复了指令/redeem有时会发送错误信息的问题

  • 修复了香水能够被附魔的问题

  • 修复了一个关于香水槽的代码问题

  • 修正了一个关于队伍选择的问题。这个问题会导致你卡在对战的队伍选择的界面,并迫使你重启游戏

  • 修复了一个对战问题,这个问题可以让你同时与一个NPC训练师以及另一个玩家对战

  • 修复了打开背包时,药水效果的显示位置出错的问题

  • 修复了指令/checkspawns产生的区块异步加载的问题

  • 修复了生成奈克洛兹玛boss时会出现错误的问题

  • 修复了指令/checkspawns显示虫洞的本地化名称出错的问题

  • 修复了锹类工具无法创建草径的问题

  • 对战修复:

  • 修复了招式鳞片噪音和其对应的Z招式炽魂热舞烈音爆会在使用前提升使用者的各项属性而不是使用后提升的问题

  • 修复了精神场地会妨碍因携带了道具先制之爪或者释陀果而使出的先制招式的问题

  • 修复了Z招式九彩升华齐聚顶在面对幽灵系宝可梦使用时会无效的问题

  • 修复了招式写生无法复制招式变身的问题

  • 修复了特性湿润之声不会令声音类招式变为水属性的问题

  • 修复了在双打对战中使用Z招式并选择目标时会显示错误的招式名称的问题

生成:

宝可梦重铸(Pixelmon Reforged)7.2 - 树果更新 汉化源自像素宝可梦中文镜像网与上古蓝天工作室

"Emmm…全是树果…"



添加:

  • 添加了道具:香水(lure,香水,直译作诱饵,首次出现于去皮/去伊。Mod内分为引虫香水和黄金香水两类,每类均有20种)。该道具需要使用树果合成,佩戴该道具能够增加许多种宝可梦的出现率

  • 下列树果终于可以种植了:橙橙果、桃桃果、零余果、莓莓果、柿仔果、木子果、文柚果、利木果、苹野果、勿花果、芒芒果、异奇果、乐芭果、洛玫果、灯浆果、芭亚果

  • 配置文件中添加了'useSystemTimeForBerries'(使用系统时间作为树果生长的依据)选项。该选项开启后,即使关闭游戏/服务器,树果也会继续生长,这意味着诸如/time类的指令不会打断树果生长了

  • 为诸如好伤药、万灵药等宝可梦专用恢复药剂添加了以minecraft原版炼药系统为基础的制作途径。现在使用各类树果可以制作各类宝可梦Mod内的恢复药剂了

  • 添加了特殊材质的标签,通过这个标签,我们可以生成带有特殊材质的宝可梦,如僵尸暴鲤龙和红烧鲤鱼王。可以在指令内使用如'st:zombie'类的标签来指定宝可梦的特殊材质,或者直接使用'st'标签来指定宝可梦使用自己的第一种特殊材质

  • 添加了饰品炎兔儿兜帽!现在所有注册并连接到Pixelmon官方论坛的玩家可以使用这种帽子了

更改:

  • 为大葱鸭、蚊香蝌蚪、蚊香君、蚊香泳士添加了新的模型

  • 在配置文件中添加了“landMounts”选项。一旦该选项被设置为false(关闭),那么,没有飞行或者游泳能力却能够被骑乘的陆行宝可梦将无法再被骑乘

  • 在配置文件中添加了“requireHM”选项。这个选项开启后仅仅会阻止未学会飞翔/冲浪的可骑乘宝可梦进行飞行/游泳,但他们依然能够被骑乘(即使开启了“landMounts”选项)

  • 为宝可梦Mod内的铁砧添加了矿物词典支持

  • 降低了骑乘飞行类宝可梦的垂直飞行速度。是的,是的,我知道,铁火辉夜它严格意义上讲真的是个火箭!

  • 然而这并不意味着其他物体也会上升得如此迅速

  • 为NPC店员添加了招式学习器171~174

  • 现在,与场地相关的种子类道具能够通过在不同的森林内使用招式头锤获得了

  • 更改了许多种持有道具的获得与生成机制

  • 将巨型生物群系模式与原本漏掉的某些巨型生物群支持更好地适配了起来

  • 更改了下列传说宝可梦的生成地点/生成条件:时拉比、拉帝亚斯、盖欧卡、勾帕路翁、代拉基翁、毕力吉翁、雷电云、龙卷云、莱希拉姆、捷克罗姆、盖诺赛克特、波尔凯尼恩、卡璞·鳍鳍、玛机雅娜、捷拉奥拉

  • 将某些与树果(除了球果)相关的内容进行了完全更改:

  • 现在所有树果的果树都仅占一格高并且大小一致了

  • 果树的碰撞体积现在不占据整个方块了。当你走过它们时也不会显得你很笨拙地浮在它们上面了

  • 现在,当果树被破坏时,它们会发出植物被破坏的声音而不是木头被破坏的声音了

  • 树果现在能够自我重植并生长9次了,而不是按照原先的规则(即每次只有50%概率自我重植)进行重植

修复:

  • 修复了玛机雅娜和拉达没有异色形态图标的问题

  • 修复了宝可梦昵称中带有'$'符号会导致某些菜单界面造成崩溃的问题

  • 修复了盖欧卡需要朱红色宝珠才能进行场外原始回归的问题。至于他们为什么认为盖欧卡对应红色,这就触及到我的知识盲区了

  • 修复了持有特性牵绊变身的甲贺忍蛙无法进行场外变身的问题

  • 修复了招式艺能点燃和打雷能够无视服务器内圈地插件保护的问题

  • 修复了宝可梦箱会造成多种崩溃的问题

  • 修复了某些掉落物在掉落物品界面内的名称显示不正确的问题

  • 修复了道具尖桩栅栏的渲染问题

  • 修复了掉落物的掉落信息由于物品栏满而导致其名称显示为一个空白空格的问题

  • 修复了某些成就显示出错的问题

  • 修复了一个数据包攻击问题,这个问题能够让玩家在NPC店员那里免费买到大量物品

  • 修复了一个数据包漏洞问题。通过这个漏洞,你可以强制其他玩家的宝可梦使用挣扎(所有招式的PP为0时再进行战斗自动使用的招式)从而使战斗变得极其简单

  • 修复了另一个数据包攻击问题,这个问题能够让玩家任意地删除训练师NPC的宝可梦

  • 修复了一个在场外直接捕捉宝可梦时产生的快速的时机利用问题。通过这个问题,玩家能够捕捉同一只宝可梦两遍,即可在与它进入对战的同一时刻在场外对它扔出一个空的宝可梦球

  • 修复了游泳中的宝可梦在掉落到空气中时仍然会保持其游泳姿态动作的问题

  • 修复了实体有极低的概率会生成在未加载的区块内的问题

  • 修复了与照明优化(Phosphor)Mod、寂静宝石(Silent Gems)Mod以及一些其它Mod由于生成系统的光线处理不正确而导致的Mod不兼容问题

  • 修复了宝可梦图鉴内的描述会将一个单词一劈两半并进行换行的问题

本地化/语言文件变更:

  • 修复了图鉴内的众多宝可梦标题没有被翻译的问题

对于开发者:

  • 为更好生成API(Better Spawner API)添加了IRarityTweak接口,此接口可用来独立地调整不同玩家之间的宝可梦生成稀有度

宝可梦重铸(Pixelmon Reforged)7.1.1 汉化源自像素宝可梦中文镜像网与上古蓝天工作室

"喔,好多漂亮玩意!"



添加:

  • 添加了神社台阶和神社石砖台阶

  • 为熔炼、点燃、治疗以及闪光的招式艺能添加了粒子效果,现在它们看起来酷多了,嗯

  • 添加了道具:电气种子、青草种子、薄雾种子、精神种子。特定的野生宝可梦有时会持有它们,捕捉后即可在持有物一栏看到,并且在草丛中使用招式艺能:材料(原翻译作食物搜集)有时也能够找得到

  • 添加了中毒/剧毒状态的对战外效果:会不间断的损耗HP。这项内容其实已于7.1.0版本引入,但我们忘记了在7.1.0版本的更新日志中声明,故在此说明

更改:

  • 拥有特性:发光的宝可梦可以使用招式艺能:闪光了。这样才算合理

  • 招式艺能:点燃现在作用范围更大了;我猜你肯定会爱上介款炫酷的招似效果

  • 招式艺能:治疗现在不会消耗使用者的HP了

  • 配置文件中的"需要HM教学才能乘骑(needHMToRide)"选项若打开后,现在也会限制那些既无法游泳也无法飞行的宝可梦、并使它们无法被骑乘了

修复:

  • 修复了炎武王、水水獭、藤藤蛇的模型比例

  • 修复了在使用招式艺能:材料(原翻译作食物搜集)和场外mega进化时提示你没有足够的PP来使用它(即使材料和mega进化并不需要PP)的问题

  • 修复了招式艺能:求雨不会消耗招式PP的问题。别问我发生了什么

  • 修复了一些玩家在对战结束后游戏崩溃的问题

  • 修复了编辑宝可梦箱时会造成崩溃的问题。这样有点有违初衷了,不是么?

  • 修复了需要选择其它宝可梦为对象的招式艺能需要玩家距离目标极近才可使用(即使是远距离招式艺能)的问题

  • 修复了宝可梦图鉴数量相关成就即使你少收集了 1 只宝可梦也会被颁发的问题

  • 修复了配置文件中的“allowExternalMoves ”(允许对战外技能)选项在服务端不生效的问题,并修复了这个选项不被采用的问题

  • 修复了宝可梦雕塑工具界面的动画按钮不会对除使用者外的服务器内其他玩家显示的问题

  • 修复了一个易被黑客攻击的漏洞,利用这个漏洞,黑客们可以肆意令他们喜欢的服务器崩溃掉。呃,应该讲肆意令他们憎恨的服务器崩溃

  • 修复了在进行对战的过程中玩家退出再登入后,游戏会判定为玩家依然在对战中的问题

  • 修复了在对战中逃跑或投降后,无论配置文件中的"PVP战斗后返还携带道具"选项是否开启,道具都会被返还的问题

  • 修复了将没有生命的实体选择为目标时会造成崩溃的问题。比如,呃,动力矿车上的熔炉

对于开发者:

  • 添加了关于对战和招式艺能的粒子效果接口。该接口通过VariableParticleEffect句柄承接

宝可梦重铸(Pixelmon Reforged)7.1.0 - 糅合更新 汉化源自像素宝可梦中文镜像网与上古蓝天工作室

"宝可梦,但这是与Minecraft相伴的宝可梦"



添加:

  • 添加了自行车!包括越野自行车和音速自行车!现在你可以在官方百科的合成表里找到它们了

  • 注意!音速自行车行驶速度较快!小心冲出悬崖

  • 越野自行车速度相对较慢,所以无须担心会冲出悬崖!这玩意缓冲性能不错(我听说的)

  • 添加了选择对战外招式的专用页面!并将“对战外招式”正式重命名为“招式艺能”(传 统 艺 能)。别问我为什么

  • 添加了招式艺能的相关百科(寻找需要的招式艺能或者获取更多信息,请查看官方百科

  • 闪光:在使用宝可梦所在的位置激活一个临时的光源

  • 乘骑加速:临时增加宝可梦骑乘时的移动速度

  • 贴地鸟:将附近飞在空中的宝可梦拖到地面,以便于进入战斗

  • 求雨:在联机/单人世界使用的话将会把当前天气改变为下雨。特别地,如果盖欧卡使用的话将会造成雷雨天

  • 大晴天:在联机/单人世界使用的话将会清除当前天气至晴天

  • 惊吓:威吓附近的宝可梦并给予自己一段时间的驱虫剂效果

  • 分析宝可梦:使用超能力让被选中的野生宝可梦显示性格、能力以及其它信息

  • 熔炼:对熔炉喷出火焰并加热它。高威力的火属性招式能够立刻使某些物品燃烧完毕

  • 矿石感知:使用磁力来短时间点亮附近存在的矿物

  • 特别感谢Veraxiel, Oomaloo, 和 Fapdos(Mod制作参与者)的天才美工!

  • 更感谢那些在Youtube的评论区给我们建议的广大玩家们。其中真的有不少很棒的点子!

  • 添加了雄性/雌性三蜜蜂的性别差异。“虽然仅仅是一个小红点,但也很重要”,它们告诉我

  • 在宝可梦雕刻界面添加了“开启动画”按钮,这样就不需要为了让雕像动起来而犯难了

  • 添加了key石的新佩戴方式——mega船锚

  • 添加了伊布兜帽,样子同皮卡丘兜帽。该兜帽通过赞助Mod制作组达到一定金额赠送!

  • 为/pokegive、/pokespawn等指令添加了“generation”标签,这样就能够通过宝可梦所处的世代来指定宝可梦了

  • 同上,添加了“legendary”标签。通过这个标签可以指定随机生成的宝可梦是否是传说中宝可梦,如/pokerandom指令

  • 在可外置的BetterSpawner配置文件中添加了“global rarity multipliers”选项。插件开发者们说这玩意有用的很

更改:

  • 优化了究极虫洞的外观和性能。现在它变得不卡了并且更有活力了

  • 更新了道具Hiroku的银色镜片与Hiroku的金色镜片的图标

  • 将宝可梦(刷怪)箱内的宝可梦名称文本框可容纳字符数量从32个增加至250个,嗯。只是有点挤

  • 将我们全部的模型文件压缩为了二进制格式来减少它们所占用的存储空间以及模型读取时间

  • 闪耀护符现在也作用于碎岩、钓鱼等全部遭遇宝可梦的方式上了

  • Better Spawner标签现在会被定期使用了

  • 现在所有的从外部JSON库中读取的宝可梦额外信息都支持添加标签了。例如数据标签:“Pikachu lvl:5 untradeble”

  • 为宝可梦生成添加了以宝可梦额外信息标签为基础的自动标记功能,该功能可从BetterSpawner配置文件中调整

  • 布尔类(只支持真(true)和假(false)两种值)的宝可梦额外信息标签如"unbreedable"(无法繁殖)现在必须使用"unbreedable:true"或"unbreedable:false"的形式了

修复:

  • 修复了在pc中在搜索后的界面中删除宝可梦时会误删的问题

  • 修复了由于某些奇怪的原因而导致的闪光(异色)的秃鹰丫头和皮卡丘材质与普通的材质相同的问题

  • 修复了银色、金色王冠无法对可骑乘的宝可梦使用的问题

  • 修复了服务端的宝可梦(刷怪)箱不支持自定义宝可梦额外信息标签的问题

  • 修复了在玩家离线时,玩家的队伍不会被及时存储并安全卸载的问题

  • 修复了宝可梦(刷怪)箱界面的“生成半径”标签文本显示错误的问题

  • 修复了由于forge版本过旧而导致的另一个崩溃问题。虽然forge已更新至2847,但你最好依然使用2838版本

  • 修复了由于没有指定额外信息标签而导致在pc中搜索宝可梦时会造成崩溃的问题。其余未指定标签也有较小的概率会造成崩溃

  • 修复了在pc中搜索宝可梦时,即使使用了额外信息标签作限制,也查询不到被赋予了昵称的宝可梦的问题

  • 修复了PP单项小补剂和PP单项全补剂在对战外使用时不会在宝可梦详细信息界面中显示恢复后的最新的PP数值的问题

  • 修复了嘎啦嘎啦、雷丘和椰蛋树无法遗传其隐藏特性的问题

  • 修复了在繁殖时精灵球的继承未遵循第七世代机制(相同的概率会继承父方或母方的球种)的问题

  • 修复了在某些情况下,自定义的粒子效果会过于密集的问题

  • 修复了酋雷姆合体时会影响时钟抖动的问题

  • 修复了海声铃铛和透明铃铛会造成崩溃的问题

  • 修复了由对战条款导致的对战重置并且双方投降的问题

  • 修复了濒死的宝可梦依然会尝试进化的问题。这个问题会导致它进化失败并使你永远停留在进化界面

  • 修复了带有“盔甲”(英式拼写:armour,美式拼写:armor)单词的特性在通过指令或界面使用时不支持美式拼写的问题

  • 修复了使用招式艺能:砍树来砍断大型树会造成尖峰滞后的问题

  • 修复了配置文件中"canPokemonBeHit"(宝可梦可被伤害)选项开启后会导致对战中的宝可梦可被武器攻击的问题。快住手,这根本不是一项运动!

  • 修复了诸如轻飘飘等拥有性别差异的宝可梦特性总是相同的问题

  • 修复了工作台对繁殖的环境加成为3点的问题(现在它对繁殖的环境加成变为1了)

  • 修复了使用/redeem指令后不会显示你是否拥有mega项链问题

  • 修复了带有额外NBT(如描述)的道具无法被宝可梦持有的问题

  • 修复了即使关闭了战斗视角选项,玩家在战斗中仍会被强制切换为战斗视角的问题。同时修复了一些关于Vivecraft Mod(让minecraft支持VR)的问题

  • 修复了在使用指令"/pokegive"时,如果将玩家名写在宝可梦名之后就不会生效的问题。呃,怎么讲呢,宝可梦都1000个左右了,实际游玩人数怎么可能那么多

  • 修复了在按v选中目标或使用指令/pokebattle与NPC训练师进行战斗时不会触发战斗规则条款的问题

  • 修复了在往多个不同的宝可梦奖励箱内放入相同的奖励道具后,奖励箱会使内容物翻倍的问题

  • 修复了闪耀护符在背包内状态显示不正确的问题

  • 修复了战斗动画只在通常世界(除末地、地狱之外的世界)显示的问题

  • 对战修复

  • 修复了在与NPC训练师进行双打对战时会于战斗中将玩家的首只宝可梦重复化并覆盖其他宝可梦的问题

  • 修复了特性轻装的加速效果一旦触发便会持续在不同的战斗中均生效的问题

  • 修复了由于诸多原因导致的宝可梦状态图标在对战中不显示的问题

  • 修复了招式硬撑不会忽略烧伤造成的攻击减半的问题

  • 修复了阿尔宙斯和银伴战兽能够在对战中被给予石板/存储碟的问题

  • 修复了招式暗影偷盗不会无视替身的问题

  • 修复了招式草笛不被判定为声音类招式的问题。笛声很显然是声音没错的

  • 修复了极光幕和反射壁会减少招式劈瓦和精神之牙所造成伤害的问题。并且修复了极光幕在双打对战中的效果

  • 修复了招式清除之烟会清除使用者自身的能力变化而不是对手能力变化的问题

  • 修复了宝可梦在对战中新学会招式后必须再经过一回合才会显示的问题

  • 修复了招式鳞片噪音和其对应的Z招式炽魂热舞烈音爆在双打对战中只能够攻击一个对手的问题

  • 修复了束缚类招式的持续时间少了一回合的问题

本地化/语言文件变更:

  • 更新了西班牙语、意大利语、韩语以及俄语的语言文件。这些帮助翻译的伙计们做得非常棒

对于开发者:

  • 宝可梦特殊标签(Spec)现在会记忆创建它们的初始字符串数组了

  • 宝可梦特殊标签标记(SpecFlag)现在会被发送至客户端,并能够传送至本地检查了

  • 它们现在也不需要被继承了,因为这些类已经不再是抽象类了

  • 注意这项变更破坏了附属模组内宝可梦特殊标签标记的实现类!

  • 添加了TimespaceEvent事件,并伴随着许多子事件。这些事件类会处理时空祭坛会发生的事件

宝可梦重铸(Pixelmon Reforged)7.0.8 汉化源自像素宝可梦中文镜像网与上古蓝天工作室

"在7.1更新之前修复一些小漏洞!"



添加:

  • 添加了招式鸟嘴加农炮,燃尽,集沙,速度互换,光子喷涌和暗影偷盗的招式效果

  • 添加了金色王冠和银色王冠。这两种道具能够在海中垂钓时钓到。此外,银色王冠也能够在野外的3等级宝可梦道具箱中找到

  • 添加了新的钥石佩戴方法——超级眼镜!

更改:

  • 移除了一大堆NPC配置文件中的"rarity"关键字。这个关键字绝对让所有人都产生了疑惑

  • 完成了宝可梦生成率的大检修,这样就能够全面地解释上个版本生成方式的变更了

修复:

  • 修复了究极奈克洛兹玛的模型头顶有一个大角的问题

  • 修复了由于使用旧版本的Forge而导致的崩溃问题。原因是新版本Forge删除了一些小型API

  • 修复了精灵球会穿过某些实方块(如草方块)的问题。虽然精灵球按理来说应该能穿过草丛…!

  • 修复了一个问题,这个问题会在战斗时造成内存溢出并使得该场战斗在玩家退出游戏后仍然存在

  • 修复了由于上一场战斗未正常结束导致的偶尔无法进行下一场战斗的问题

  • 修复了在宝可梦图鉴加载并给出闪耀护符时造成的堆栈溢出(一种非常严重的崩溃)

  • 修复了由指令/shinycharm内的大小差一(off-by-one)错误造成该效果没有生效在被选择玩家身上的问题

  • 修复了如果开启被动治疗选项后,孵蛋时间会延长至永久的问题

  • 修复了指令/pokebattle不支持双方仅携带一只精灵的双打战斗的问题。之前版本中这个指令只支持多精灵双打对战

  • 修复了指令/pokebattle不会与被选中的NPC训练师对战的问题

  • 修复了宝可梦草丛和刷怪岩洞能够打断宝可梦进化的问题(非常不讲道理,兄弟)

  • 修复了在后台运行指令/dolegendaryspawn时不会生效的问题

  • 修复了生成区域对宝可梦大小要求过于严格的问题,这个问题会导致一些巨大的宝可梦几乎不可能生成

  • 修复了道具深海之牙和深海鳞片会给除了珍珠贝以外的其他宝可梦也提升属性值的问题

  • 修复了美洛耶塔和化石翼龙缺少了一些教学招式的问题

  • 修复了当一个玩家退出游戏后,TA所占用的内存不会被及时释放的问题

  • 修复了一个失同步问题。这个问题会导致在使用精灵球抓到宝可梦后,该宝可梦不会被记录到图鉴内

  • 修复了在更新一个离线玩家宝可梦图鉴时会造成崩溃的问题

  • 修复了在玩家未安装Pixelmon进入服务器或者选择初始宝可梦之前打开图鉴而造成的崩溃问题

  • 修复了在宝可梦图鉴开启动画播放完毕之前点击图鉴会造成崩溃的问题

  • 修复了Sponge服务端内一个问题,该问题会让店员能够给玩家物品

  • 修复了通过自动贩卖机能够制造数据包攻击的问题

  • 对战修复:

  • 修复了某些对战规则会导致携带了究极奈克洛Z的奈克洛兹玛在对战中崩溃的问题

  • 修复了究极爆发被判定为超级进化的问题,这个问题会导致你无法超级进化其他的宝可梦

  • 修复了Z招式焚天灭世炽光爆在究极爆发后没有相应招式选项的问题

  • 修复了招式光子喷涌,暗影之光,流星闪冲和它们对应的Z招式不会无视特性进行攻击的问题

  • 修复了招式觉醒之舞在使用者为"未知"属性时依然为"一般"属性而不是"未知"属性的问题

  • 修复了特性飞行皮肤,一般皮肤,妖精皮肤,冰冻皮肤以及电气皮肤会对某些不应当生效的招式生效,如三重攻击和觉醒力量

  • 修复了招式嚣张在计算威力时不会计入能力提升的问题

  • 修复了招式黏黏网会被替身挡下的问题

  • 修复了招式冰锤,等离子闪电拳和增强拳不受特性铁拳影响的问题

  • 修复了NPC训练师无法使用究极爆发的问题

  • 修复了招式捏碎在对方HP不满的情况下只造成1点伤害的问题

对于开发者:

  • 为对话(Dialogue)接口添加了一些轻微而便捷的功能

  • 修复了附魔的物品在消息悬浮窗上显示出错的问题

宝可梦重铸(Pixelmon Reforged)7.0.7 汉化源自像素宝可梦中文镜像网与上古蓝天工作室

"现在我们有了...智能机?"



添加:

  • 添加了全新的宝可梦图鉴界面!现在图鉴会显示宝可梦的生成地点了!

  • 添加了究极爆发选项与究极奈克洛兹玛

  • 添加了闪耀护符

  • 添加了究极沙漠生物群系

  • 为毛球、摩鲁蛾、鸭嘴宝宝、藤藤蛇、青藤蛇、君主蛇、暖暖猪、炒炒猪、炎武王、水水獭、双刃丸以及大剑鬼添加了.smd格式的平滑模型

  • 为君主蛇与炎武王添加了新的万圣节材质

  • 在配置文件中为究极空间的迷雾添加了色盲模式

  • 在村庄内生成的宝可梦中心的箱子里添加了奖励道具

  • 为在Discord上赞助过Pixelmon的玩家特地添加了增强版超级项链饰品

更改:

  • 从现在起,将宝可梦放出后它会慢慢地恢复体力,而且有几率恢复其濒死状态或异常状态

  • 驱虫剂现在可以合成了

  • 究极异兽现在拥有了强大的气场

  • 美录坦现在也可以通过熔炼金属类矿石来获得和进化了

  • 命令方块与Pixelmon的指令能够更好地兼容了,并且/pokegive与/givemoney指令现在可以适用于离线的玩家了

  • 移除了/pokebattle2(展开一场双打对战)指令,现在/pokebattle2指令的所有功能都被/pokebattle所继承

  • 参照宝可梦原作的数据将隐藏特性遗传给下一代的概率从80%调整为60%

  • 宝可梦的建筑现在更好地与环境融为一体了,像MineCraft原版建筑一样

  • 生成:

  • 费洛美螂现在生成在究极沙漠生物群系

  • 三圣菇现在都会在对应生物群系的水面上生成

  • 亚克诺姆现在会在森林生物群系生成

  • 艾姆利多现在会在白桦林生物群系生成

  • 由克希现在会在黑森林生物群系生成

修复:

  • 修复了一个让宝可梦很难被捕捉的异常状态。这个BUG存在好几年了!

  • 调整了毒刺水母和重泥挽马的骑乘位置.

  • 修复了异色美录坦与美录梅塔图标缺失的问题.

  • 修复(其实是添加)了美录坦在被捕捉后变成百变怪的消息提醒.

  • 修复了按E键打开背包时不会关闭徽章盒、PC和牧场界面的问题.

  • 修复了按ESC键不会退出邮件界面的问题.

  • 修复了宝可梦NPC与雕像的一些漏洞.

  • 修复了阿罗拉宝可梦基础属性出错的问题.

  • 修复了究极之洞因未成功恢复某项游戏设置而导致其碰撞箱体积变大的问题.

  • 修复了一些宝可梦在繁殖时没有正确遗传其形态的问题.

  • 修复了一个关于蛋组查询的问题,这个问题会导致拥有牵绊变身的甲贺忍蛙被繁殖出来.

  • 优化了精灵球在繁殖时的继承逻辑.

  • 修复了野生轻飘飘及其繁殖的蛋总是雄性的问题.

  • 修复了宝可梦无法在植物(花草类)和高草丛上被放出的问题.

  • 修复了果然翁等拥有雌雄差异的宝可梦在雕刻工具界面无法调整其雌雄形态的问题.

  • 修复了宝可梦在被服务器错误地清除后会丢失形态信息的问题.

  • 修复了在给予玩家物品时若玩家的背包已满,物品的别称、描述等标识会消失的问题.

  • 修复了锤子会对创造模式的玩家造成伤害的问题.

  • 修复了招式学习机怪力图标错误的问题.

  • 修复了凯路迪欧在学会了神秘之剑后仍无法转变形态的问题.

  • 修复了代欧奇希斯无法学会招式诡计的问题.

  • 修复了NPC训练师在警戒状态下,玩家仍然可以逃跑的问题.

  • 修复了"maxivs"与"minivs"标签在使用/pokegive等指令时不生效的问题.

  • 修复了宝可梦生成率在带有指定条件的世界生成的时候不正确的问题.

  • 修复了选择初始宝可梦界面有时会反复出现的问题.

  • 修复了跳跳猪和大舌舔的尾巴动作十分奇怪的问题.

  • 修复了双特性宝可梦在进化为单特性宝可梦后总是保留第一个特性的问题.

  • 修复了"/checkspawns"指令有时会令区块加载的问题。这个问题把服务器的某些API给吓坏了.

  • 修复了"/checkspawns megaboss"指令会查询出传说中宝可梦生成概率而非超级进化Boss生成概率的问题

  • 修复了究极之洞经常会生成在另一个究极之洞上方的问题.

  • 修复了诸如GriefPrevention等能够取消实体生成的插件会导致某些玩家身边不生成宝可梦的问题.

  • 修复了部分Sponge服务端不生成道馆的问题.

  • 修复了球果树与其他果树生成在同一位置并制造许多垃圾记录文件的问题.

  • 修复了对战规则“自动提升等级”没有按照比例提升宝可梦体力的问题.

  • 修复了与NPC训练师的双打对战过程中玩家能够使用濒死宝可梦的问题。并且修复了玩家放出宝可梦顺序的问题.

  • 修复了因将宝可梦在PC中移动而造成的客户端"Updating screen events"类崩溃.

  • 修复了在使用招式页面因Z招式覆盖原招式而导致的崩溃问题.

  • 修复了一个Sponge服务端上由宝可梦NPC编辑器在线程外编辑NPC训练师而导致的追踪错误.

  • 修复了若干个宝可梦生成文件中的拼写问题.

  • 修复了使用"/dolegendaryspawn"指令会让Sponge服务端深感不适的问题.

  • 修复了宝可梦刷怪箱会赋予其生成的宝可梦与其等级不符的招式的问题.

  • 修复了应在天空中生成的传说中宝可梦和超级进化Boss有时在水下生成的问题。很多宝可梦都被水淹没,不知所措.

  • 修复了NPC训练师在设定为“警戒”状态时仍允许玩家逃跑的问题(上面有一条,重复了)。真实版凉宫夏日的忧郁~漫无止境的NPC对战.

  • 对战修复:

  • 修复了在战斗过程中改变宝可梦形态或使用等级条款而导致宝可梦的临时体力恢复为其原本面板中体力数值的情况.

  • 修复了特性铁拳不会提升招式钢拳双击威力的问题.

  • 修复了特性薄雾制造者以及薄雾场地触发后不会免疫全部异常状态的问题.

  • 修复了特性防弹提示信息出错的问题.

  • 修复了在治愈之愿生效前,入场伤害会提前触发并生效的问题.

  • 修复了招式治愈铃声和芳香治疗不会对刚交换上场的宝可梦生效的问题.

  • 修复了惊爆大头对自己造成的反冲伤害不准确的问题.

  • 修复了伊布Z招式九彩升华齐聚顶会受到状态魔法反射影响的问题.

  • 修复了电气场地将错误的精灵判定为处于地面上的问题.

  • 修复了特性魔法防守无法阻挡招式惊爆大头造成的反冲伤害的问题.

  • 修复了招式黏黏网会被守住类招式守住的问题.

  • 修复了招式找伙伴在对战中的信息显示错误的问题。该问题只发生在使用非美式英语的英文语言中,或者我们可以称之为,只发生在英式英语中.

  • 修复了银伴战兽携带的存储碟战斗中会被对手拍落的问题.

  • 修复了招式自然之力在精神场地中不被判定为超能属性的问题.

  • 修复了招式极光幕、反射壁和光墙会造成对战卡死的问题.

  • 修复了招式千箭齐发使用后会造成对方飞在空中的宝可梦永久降落至地面的问题.

  • 修复了宝可梦在携带了道具贝壳之铃后使用自爆/大爆炸类招式而导致自身体力降为0却又复活的问题.

  • 招式精神之牙现在能够破坏光墙、反射壁和极光幕了.

  • 特性强壮之颚现在能够提升招式必杀门牙和精神之牙的威力了.

  • 招式劈瓦现在能够移除极光幕了.

  • 修复了一些树果不受特性贪吃鬼影响的问题.

  • 修复了一些变化类Z招式不生效的问题.

  • 修复了Z招式的类型无法从物理和特殊招式之间切换的问题.

  • 修复了几个对战中关于体力更新的BUG,这些BUG会导致战斗失去同步并停留在请等待界面.

  • 修复了观战者能够将战斗错误地结束的问题.

  • 修复了道具广角镜不生效的问题.

对于开发者:

  • 更新java开发者文档至7.0.7版本

  • 事件ExperienceGainEvent能够被取消了

  • 修复了MovesetEvent包下的ForgotMoveEvent和LearntMoveEvent事件不生效的问题

  • 恢复了SpriteHelper类,如此一来过时的插件便不会造成崩溃。但该方法已无法正常工作,应尽量不要使用

  • 在事件ExperienceGainEvent中添加了能够获取经验的数据类型

  • 现在,带有HasEffect这个NBT标签的物品若被附魔则会发出附魔光芒

  • 自然建筑现在支持结构空位(Structure Void)方块了

  • 事件MegaEvolutionEvent现在有了一个新字段,该字段用于判断事件的触发源是否为究极爆发

  • 宝可梦实体现在有了增幅统计属性(BonusStats),该属性用于确定在战斗开始前发生的宝可梦属性值增幅

  • ApplyBonusStatsEvent类下的Pre和Post现在可用于即时操作增幅统计属性了

  • 添加攻击事件类(AttackEvents),包括以下子类:StabEvent,CriticalHitEvent,TypeEffectivenessEvent以及DamageEvent

  • 添加了战斗中事件TurnEndEvent

  • 添加了事件BattleMessageEvent

  • 添加了事件EVsGainedEvent

  • 添加了事件ShopKeeperEvent

宝可梦重铸(Pixelmon Reforged)7.0.6 汉化源自像素宝可梦中文镜像网与上古蓝天工作室

"两个关键词:传说的、启示录"



添加:

  • 添加招式:吸取力量、碉堡、惊爆大头

  • 加入了更加平滑精致的可达鸭与哥达鸭的模型。之前那些方块状的模型实在是过于老土了

  • 加入了PP提升剂与PP极限提升剂。PP提升,专为你们的PP需求而生!

更改:

  • Hiroku的镜片无法进行附魔了。或许我们早就该料到玩家们会把“无法破坏”标签附加到镜片上

  • 使觉醒石和暗之石的生成率变为原来的两倍。因为7.0.4版本中的一个意外使得这两种石头变得超级稀有

  • 美录坦与美录梅塔变得更容易获得了。显然迄今为止没人发现它们已经加入了游戏(确信)。…随他便吧

  • 更改了某些究极异兽的生成率

  • 更新了果然翁的模型,以及添加了雌性果然翁那抹了口红的材质

  • 究极空间内的究极深海中加入了一种深海方块,挖掉后有低概率掉落紫水晶、水晶和蓝宝石

修复:

  • 修复了传说中的宝可梦生成时无视配置文件中传说神奇宝贝生成率参数而导致生成极度频繁的问题

  • 修复了JEI/NEI mod界面与我们宝可梦mod界面的兼容性!和我们mod的任何界面互动时都不需要隐藏JEI的界面了

  • 修复了观战时不显示正在战斗中的宝可梦的问题

  • 修复了爆焰龟兽的教学招式全部错误的问题

  • 修复了红色碎片无法获得的问题

  • 修复了时空祭坛会消耗背包中石板的问题。并不是时空祭坛该消耗石板而是圣杯

  • 修复了未知图腾方块合成表失效的问题。并且该方块的合成表中不会再消耗精灵照片了

  • 修复了卡璞家族的boss偶尔会隐身的问题

  • 修复了伪螳草在进化成兰螳花时不自动学习招式落英缤纷的问题

  • 修复了巨牙鲨在学习了冲浪并在配置文件开启了可骑乘后仍然无法骑乘的问题

  • 修复了在定期循环生成世界时,究极空间可能出现栈溢出情况而导致的崩溃问题

  • 修复了一些宝可梦在战斗中、战斗外形态未正确切换的问题

  • 修复了道馆标志牌上的道具有时会显示异常的问题

  • 修复了海绵(sponge)服务端中使用招式碎岩在破坏方块后不恢复的问题,即使玩家处于冒险模式

  • 修复了装饰过的桌子在被破坏后不掉落的问题

  • 修复了宝可梦病毒不会传染给玩家队伍中的宝可梦蛋的问题

  • 修复了在与他人交换宝可梦蛋时可能会令全队精灵进入濒死状态的问题。逻辑过于复杂,不做过多解释

  • 修复了出现bug的NPC训练师的宝可梦可以被玩家捕捉的问题。“下一秒NPC的精灵就不见”?不可能,不存在的,没戏了!等等,是哪里又奏起了凶兆的戏曲?

  • 修复了某些特定情况下在与可装饰性的树木互动时造成的崩溃问题

  • 修复了非常简单地就能在线程同步时进行欺骗战斗结束后效果的作弊行为。对此我并不生气,只是,有些失望

  • 修复了邮件这类道具超级容易被黑的问题。另外,如果你信的话,邮件甚至还有可能会产生无法让区块卸载与重载的问题。真的,信我

  • 修复了甜蜜球只会对同性宝可梦提高捕捉率的问题。我在此严正声明这真的不是一个玩笑

  • 修复了sponge海绵服务端中亲密度不会随宝可梦在球外闲逛时间增加而提升的问题。感谢海绵(sponge)API官方提供技术支持

  • 修复了经验条在宝可梦满级后溢出界面的问题

  • 修复了sounds.json外部库文件从mod中读取而不是从材质包中读取的问题。你现在可以再次通过材质包改变宝可梦的叫声了

  • 修复了在按住shift(即切换至潜行状态)并尝试骑乘水中的宝可梦时会让你传送到宝可梦下方的问题

  • 修复了牧场方块在尝试与方块区域外的其他实体交互数据时产生的一个问题

  • 修复了宝可梦生成指令在读取形态标签前先为宝可梦赋予特性的问题,这个问题导致了有些拥有特殊形态的宝可梦有了错误的特性

  • 修复了被赋予昵称的宝可梦在升级时会造成崩溃的问题

  • 修复了服务器中NPC编辑器只检测使用者有无OP而不检测使用者有无权限的问题

  • 修复了/teach指令让宝可梦学习招式时将宝可梦的名字显示为“null”的问题

  • 修复了配置文件中,百变怪变身部分的小拉达(“Rattata”)的名称显示为小(泷泽萝)拉哒(“Ratatta”)的问题。木大木大木大木大!

  • 战斗问题修复:

    • 修复了谜拟Q的伪装不会抵挡某些招式的攻击的问题
    • 修复了青草场地会治疗飘浮在空中的宝可梦的问题
    • 修复了招式死缠烂打不被判定为接触类招式的问题
    • 修复了节拍器可对Z招式生效(?)的问题
    • 修复了在战斗中对未在场上的宝可梦使用恢复药和复活药后不会正确显示的问题
    • 修复了一击必杀类招式在特性无防御、招式锁定等条件的影响下也不会必定命中的问题
    • 修复了地裂一定会击中(使用招式挖洞后)处于地面下的宝可梦的问题。根据百科的描述,地裂只是可能对处于地面下的宝可梦生效而不是必定

API/结束语(对于附属模组开发者):

  • 为我们的宝可梦箱添加了事件PixelmonSpawnerEvent。并且,是的,它可以被取消

  • 修复了事件BattleEndedEvent在对战后恢复规则被选中的情况下产生的对战结果不一致问题

  • 事件BreedEvent.CollectEgg能够被取消了

  • 修复了事件LensUsedEvent无法被取消的问题,尽管所有的文档都说它可以。哇偶

宝可梦重铸(Pixelmon Reforged)7.0.5 汉化源自像素宝可梦中文镜像网与上古蓝天工作室

"它们再也不是游戏漏洞了。爆肌蚊,万岁"



添加:

  • 实现了谜拟Q的特性

  • 实现了极光幕的招式效果

更改:

  • 将水面的宝可梦生成判定重新加工了。现在更多的地点会被判定为“水面”,这会使得像拉普拉斯这类水面生成的宝可梦更容易被找到

  • 在宝可梦生成判定中延长了“黎明”与“黄昏”的时间,这同样会使得诸如拉普拉斯这类的在黄昏与黎明生成的宝可梦更容易被发现。其他的在黎明与黄昏宝可梦呢?算了吧,没人在乎的

  • 使传说中宝可梦的生成更加积极灵活。这样的话,传说宝可梦的生成机会会不断尝试赋予给不同的玩家,直到刷新率重置或者传说中的宝可梦生成为止

  • 更新了mega boss的刷新地点,使之与7.0版本wiki的刷新地点相匹配

  • 允许之前没有放置信息的治疗机(即没有人为放置、破坏过的治疗机)被染色。当然,之前的7.0.4版本的治疗机仍然会正常被染色与正常工作

  • 宝可梦叫声现在已应用于所有宝可梦的各种形态而不仅仅是正常形态了

修复:

  • 修复了我们在7.0.4版本不小心丢掉了的一些语言文件与宝可梦生成文件

  • 修复了徽章盒子存在徽章时无法打开的问题

  • 修复了宝可梦钟表在mc中的每天度过时,时间的增加量出错的问题。嗯…其实之前它们是按照我卧室里的钟表跑的…

  • 修复了一些宝可梦在放出/收回时,拥有的形态会复原的问题

  • 修复了宝可梦超级进化后的特性在宝可梦被放出/收回时会恢复为原形态特性的问题

  • 修复了骑拉帝纳即使持有白金宝珠,在对战结束后仍然会恢复为别种形态(即通常形态)的问题

  • 修复了当你获得了初始宝可梦并获得“你获得了一只初始宝可梦!”成就时,成就信息的弹出方式

  • 又修复了有关爆肌蚊的一大堆症状

  • 修复了在初始宝可梦选择界面中,当鼠标移动到一个不可被选择的初始宝可梦时界面大小重新调整的问题

  • 修复了在沙滩上使用场外招式甜甜香气无法引诱到呆呆兽的问题

  • 修复了特性梦魇会对拥有特性魔法守护的宝可梦造成伤害的问题

  • 修复了以下宝可梦的碰撞箱问题:

    • 雷丘(阿罗拉形态),波克基古,时拉比,电萤虫,甜甜萤,月石,结草儿
  • 修复了以下宝可梦的材质:

    • 路卡利欧,猫老大

API/结束语(对于附属模组开发者):

  • 添加了事件LegendaryCheckSpawnsEvent

宝可梦重铸(Pixelmon Reforged)7.0.4 汉化源自像素宝可梦中文镜像网与上古蓝天工作室

"我们在代码中发现了更多正在闲逛的独角虫和绿毛虫(指bug)"



添加:

  • 加入了新的治疗机模型!现在治疗机终于可以被染成16种颜色了!嗯,这只花了我们一年…嗯,问题不大…

  • 为招式回忆NPC加入了可使用 带有nbt标签物品(如被加入了描述的特殊物品) 来回忆招式的功能

更改:

  • 更新了所有宝可梦的招式学习机、蛋招式,以及将所有招式的威力及效果升级到了gen7究极日月版本

  • 升级到了最新的Smogon(某个宝可梦杯)排位系统(2019年3月规则)

  • 更新了覆盖栏界面中的究极球的材质(感谢ButteredToastWarrior的帮助)

修复:

  • 修复了宝可梦在崩服或者世界未被正确保存时,不会被存储的问题

  • 修复了一大堆在生成世界时产生的相关联世界之间的宝可梦生成错误

  • 修复了究极空间中的宝可梦雕像会浮起至空中的问题

  • 修复了潮汐铃铛和透明铃铛造成崩溃的问题

  • 修复了有性别形态差异的宝可梦性别丢失(进而导致了材质和图标丢失)的问题

  • 修复了宝可梦刷怪箱不刷boss和攻击性参数不生效的问题

  • 修复了铃铛响在夜间不进化的问题。显然这个问题已经存在很久了!

  • 修复了招式的一个bug,利用这个bug可以让任何精灵学习任何招式

  • 修复了图鉴里一个可被黑客利用并攻击的弱点

  • 修复了当电脑盒子的页数过多时造成的牧场方块崩溃

  • 修复了一个在交换时更新精灵数据可能会出错的问题

  • 修复了在旁观者模式下,叶之石会制造一片空白空间而不是显示为普通石头的问题

  • 更改了宝可梦图标的显示方式,现在它们的图标在我们添加新形态时不会变成紫黑色的默认材质了

  • 学习装置(6代后全队经验版)现在只占一个堆栈大小了(代码相关)。并修复了一些关于它的nbt标签产生的bug

  • 修复了一些招式机在被重命名后显示为“已损坏”的问题

  • 修复了未知图腾无法通过招式机学习觉醒力量的问题

  • 修复了boss宝可梦无法提升到相应的最高等级的问题

  • 修复了/pokebattle starting a 2 v 1这条指令会与NPC训练师对战的问题

  • 修复了一个比赛状况,这个状况会导致对战时背包内宝可梦/金币/图鉴同步不正确的问题

  • 修复了因为对准物品展示框或者其他无生命物体使用对战外招式造成崩溃的问题

  • 修复了对战中的等级调整规则造成了战斗结束后宝可梦永久升级/降级的问题

  • 修复了NPC训练师的宝可梦在对战结束后所持有物品不恢复的问题

  • 修复了NPC训练师在一场战斗中可以mega进化多只宝可梦的问题。我和你说了多少遍了!电脑总是在作弊的!

  • 修复了NPC训练师的宝可梦在mega后不会复原的问题(仅在你逃跑或输掉战斗后会产生这个问题)

  • 修复了一个崩溃,这个崩溃会造成NPC训练师宝可梦变成野生宝可梦的问题。多比现在不是免费的了(哈利波特梗)

  • 修复了一些宝可梦拥有“即将加入~”这个特性(注意这个“即将加入~”真的是个独特的特性)而不是其真正待加入特性的问题

  • 修复了生蛋时由于某些特性尚未加入而产生崩溃的问题

  • 修复了当你打开箱子内/牧场内的宝可梦搜索功能时再收回牧场内精灵时会产生崩溃的问题

  • 修复了可以使用精灵编辑器学习Z招式的问题

  • 修复了邮件与徽章盒界面在局域网联机时会给房主打开的问题

  • 修复了拥有特殊材质的宝可梦的图标显示不正确的问题

  • 修复了长翅鸥的生成比鲤鱼王还多的问题。其实,每只海鸥都应该有一条在海里的鱼等待着它吃

  • pokemon showdown队伍导入/导出修复:

  • 修复了导入器不会将招式的旧版名称重命名为新版名称、进而导致上传错误的问题

  • 修复了导入器/导出器无法正确存储阿罗拉形态的问题。pokemon showdown将阿罗拉精灵的形态称之为阿罗拉(Alola)形态,但是我们将其称作阿罗兰(Alolan)形态

  • 修复了超能妙喵将性别作为形态导出的问题

  • 修复了导出器导出特性还未加入的宝可梦时会导出为“即将加入~”这个特性而不是真正特性的问题

  • 对战修复:

  • 修复了招式日光刃一回合即可使用的问题

  • 修复了战斗中的宝可梦属性被招式改变时(如浸湿)不生效的问题

  • 修复了PP恢复类药物在战斗中使用后显示的PP仍未恢复的问题

API/结束语(对于附属模组开发者):

  • 添加了事件PokedexEvent,用于监听和取消宝可梦图鉴的刷新

  • 添加了事件UseBattleItemEvent,现在你可以让在战斗中触发的道具不生效了

  • 将对战中临时招式集从宝可梦实体类中移除,因为它并不太符合接口的定义

  • 修复了事件BattleEndEvent会在对战后恢复规则被选中的情况下产生错误对战结果的问题

宝可梦重铸(Pixelmon Reforged)7.0.3

"严重漏洞?什么严重漏洞?我没看到任何漏洞"



修复:

  • 修复了一个非常严重的问题,这个问题会在你捕捉到你的第一只宝可梦后导致游戏崩溃或者整个PC全是该宝可梦

  • 修复了究极空间的物理定律失效的问题

  • 修复了爆肌蚊大概率会成为究极雨林生物群落内唯一能够生成的宝可梦的问题

  • 修复了NPC有关问题,这个问题会导致NPC损坏,除非你使用了有关NPC的外部json配置文件

宝可梦重铸(Pixelmon Reforged)7.0.2

"That's an awful lot more fixes"



Additions:

  • Added a bunch of new advancements. Now with wiki pages! See here

  • Added Pokémon Spec support to Pixelmon Spawner blocks.

  • Added two cheat items that can only be accessed in Creative Mode: Hiroku's Golden Lens and Hiroku's Silver Lens. Right click a wild Pokémon and it will expose their attributes.

Changes:

  • Buzzwole can now spawn on the tops of trees. He's big enough that he can't really spawn under them.

  • Removed the /pokegiveegg command. it can now be emulated with /pokegive <Pokemon> egg

  • Removed the config option allowRandomSpawnedEggsToBeLegendary as it was only used by /pokegiveegg. It's replaced by allowRandomPokemonToBeLegendary which applies to /pokegive random or more importantly, all contexts that make use of PokemonSpec's 'random' keyword.

Fixes:

  • Removed Hiroku.

  • Fixed Alolan Vulpix line not getting Encore as an egg move.

  • Fixed some incorrect spawning with Gligar, Gliscor, Feebas (fishing), Barboach (fishing).

  • Fixed Genesect, Hoopa, Deoxys, and Kyurem not holding a Drive, Prison Bottle, Meteorite or DNA Splicer respectively.

  • Fixed Roggenrola and Boldore holding the wrong items.

  • Fixed the hitbox on Necrozma being too big.

  • Fixed the name tag going through Skiploom's body.

  • Fixed Biomes O' Plenty settings in spawning.

  • Fixed stat information for Dragonite and Volcarona.

  • Fixed Salandit not evolving correctly.

  • Fixed Eevee not evolving into Sylveon because of other eeveelutions taking priority.

  • Fixed Fomantis having the wrong evolution conditions and thus also being unable to evolve.

  • Fixed the shiny Rotom sprites. Properly, this time.

  • Fixed Everstones not preventing evolution if the Pokémon was asked to learn a new move on level-up.

  • Fixed Pokémon not evolving by Rare Candy if they learnt a move during that level-up.

  • Fixed wild Pokémon move PP not being restored in between battles (Like if you run away or something).

  • Fixed a pretty crazy bug where multiple Pokémon of the same species would share the same PP for moves. Whacky stuff!

  • Fixed Silvally not being counted as a legendary (due to a typo!) and therefore not getting 3 guaranteed 31 IVs.

  • Fixed bosses often requiring an extra hit to be taken down.

  • Fixed Litleo evolving into a male Pyroar even if it was originally a female. I was going to make a joke here but I saw what happened to Changelog Guy and I want to live.

  • Fixed crash involved with searching within Ranch Blocks.

  • Fixed the Leech Life TM teaching Aurora Veil, and the Aurora Veil TM teaching Leech Life! Explaining that bug is a long story.

  • Fixed computer boxes not actually saving the name and wallpaper. No Karen, I don't want to talk about it.

  • Fixed the held item clause. Bloody Gabe.

  • Fixed rarity multipliers and composite spawning conditions not working properly in pretty much all cases.

  • Fixed your money being zero after logging in.

  • Fixed Giratina in its Altered form not being a mount.

  • Fixed Pangoro not being in the Humanlike egg group like Pancham.

  • Fixed Battle Bond Greninja not being able to learn Water Shuriken. It is now a tutor move.

  • Fixed the Water Fishing loot missing the Enchanted Books.

  • Fixed the Mega Ring not working if you have the alwaysHaveMegaRing config option enabled.

  • Fixed some spawner config options not taking effect from the config GUI or a /pokereload

  • Fixed special textures like roasted Magikarp not overriding shiny textures.

  • Fixed special textured pokemon not displaying the correct sprite.

  • Fixed the Mega Evolution button showing up in battle even if you didn't have the correct Mega Stone on the Pokémon.

  • Fixed a crash from external moves if an invalid move was in the Pokémon's data.

  • Fixed a bug where setting your number of PC boxes to 256 caused PCs to not open.

  • Fixed some issues with non-English languages causing overlapping text in some GUIs.

  • Fixed the inventory open key not closing the ranch block screen like it does with the PC.

  • Fixed statues being really, really good at staying still, making it impossible to move them to where you actually wanted them to be in the first place.

  • Fixed the Soft-Boiled TM saying that it's corrupted for some reason. A bad egg. Haha. Please don't fire me this is the only job I could get.

  • Fixed you not being able to delete an egg from your party if there was only one non-egg Pokémon in your party.

  • Fixed Ranch Blocks not sending out the Pokémon immediately after you added it. Also fixes the Pokémon sometimes not updating the interact message for the second Pokémon in the ranch.

  • Fixed the trainer card using the dollar symbol instead of the Pokédollar symbol. Unforgivable.

  • Fixed shiny particles not working. You got us. We tried getting rid of those with the Pokémon cries. There's no fooling you guys.

  • Fixed the Gracidea flower having a 1024x1024 size texture... Sandile doesn't even deserve that high a resolution. Ok, maybe Sandile does.

  • Fixed bad /pokegives being able to cause errors in all sorts of sidemods/plugins.

  • Fixed NPC Trainers Pokémon levels being all over the place instead of the trainers level.

  • Fixed NPC Trainers levels always being really low and not scaling to player level.

  • Fixed more battle issues since battles always have issues:

  • Fixed battles being updated twice as fast as we wanted, causing some lag when a lot of battles are happening.

  • Fixed Baneful Bunker not having a Priority of +4.

  • Fixed the move Transform being able to transform into a Pokémon behind a substitute or a Pokémon that is currently transformed. That last one is really funny in Ditto v Ditto.

  • Fixed the Impostor ability not copying the target's moves.

  • Fixed a race condition that caused temporary levels to not show correctly on the first Pokémon in battle.

  • Fixed Pokémon coming out at the end of a battle due to Exp. Shares.

  • Fixed Strength Sap being a Ground-type move.

  • Fixed Belch, Brutal Swing, Draco Meteor, Dragon Claw, Dragon Pulse, Dragon Rush, Dragon Tail, Dual Chop, Infestation, Night Shade, Outrage, Power-Up Punch, Roar of Time, Seismic Toss, Spacial Rend, Steam Eruption, and Twister not being able to become Z-Moves.

  • Fixed Beast Boost raising the wrong stat. Again. Someone at some point will test their fixes.

  • Fixed not being able to Mega-Evolve Rayquaza.

  • Fixed incorrect effects with Lunge and Trop Kick.

  • Fixed incorrect accuracy on Smart Strike.

  • Fixed some battle issues caused by stat changes when they aren't caused by moves.

  • Fixed a lot of Pokémon Editor issues:

  • Fixed not being able to import an entire team.

  • Fixed not importing items and Poké Balls if they were in another language and other bad language handling.

  • Fixed the Pokémon Editor exporting in non-English, breaking compatibility with Pokémon Showdown.

  • Fixed not being able to import Battle Bond Greninja.

  • Fixed natures not importing if there was a space after the word "Nature".

  • Fixed Z-Crystals and Silvally's Memories being removable by things like Thief.

Localization/language:

  • Fixed Magician not being completely translated.

  • Fixed an absolute TON of language translation issues with battles on servers, like it not translating things to your native language and instead using the server's language.

API/back-end (for sidemodders):

  • Added StorageManagerLoadEvent to majorly help with customising the adapter or scheduler for the default storage manager.

  • Fixed the PixelmonDeletedEvent not getting fired from trashing Pokémon.

  • Fixed some variable declarations in the storage API that cause trouble for attempts at JSON adapters.

  • Healer-use events now have access to the player using the healer tile and the BlockPos of the healer used.

  • Reworked the NoticeOverlay and protected the client from bad values.

宝可梦重铸(Pixelmon Reforged)7.0.1

"For the biggest update ever, that was pretty close to stable!"



Additions:

  • Added support for giving standalone structures biome categories from the Better Spawner Config.

  • Added an "ultrabeast" tag to all the Ultra Beasts for those that want to add a cooldown onto Ultra Beast spawning.

  • Added "egg" and "!egg" Pokémon specs to things like /pokegive.

Changes:

  • Improved Rhyperior's idle animation. Now his horn spins too.

  • Changed breeding with Alolans. Read our wiki on breeding for how this works now, because it isn't like the games!

  • Adjusted Basculin, Necrozma, Dhelmise, Jellicent, Frillish, Wailord, Wailmer, Finneon, Wishiwashi, Dewpider, Toxapex, Mareanie, Decidueye, Bruxish, Dartrix, Drifblim, Swanna, Dragonite, Tranquil, Unfezant, Noctowl, Wingull, Pelipper, Fletchinder, Talonflame, Noivern, Noibat, Swoobat, Woobat, Tropius, Trumbeak, Toucannon and Blacephalon's swimming, walking or flying properties.

  • Added existing structures to many more biomes.

  • Removed Ho-oh and Lugia from legendary spawning. We have bells for a reason.

Fixes:

  • Fixed evolutions not working after battles

  • Fixed an issue where it was possible for players on a server to be unable to see their PC Pokémon.

  • Fixed Guardian of Alola not working on the Tapus.

  • Fixed the new items added in 7.0.0 being unable to be sold to shopkeepers.

  • Fixed the last box opened in the PC not being the one opened first after restarting your game.

  • Fixed statues in Mega or other temporary forms reverting back to the base form.

  • Fixed the outrageous sizing on Blacephalon, Celesteela, Cosmoem, Cosmog, Litten, Stakataka, and Xurkitree.

  • Fixed an error in battles occurring while switching.

  • Fixed Oricorio's wings clipping into the ground during his animations. Applies to P'au, Pom Pom, Baile and Sensu forms.

  • Fixed boss drops not using the tier system with rewards.

  • Fixed the evolution into Alolan Raichu, Cubone, and Exeggutor. Having an Alolan in your party at the time will evolve them.

  • Fixed Trop Kick being a Fire-type move instead of Grass. Whoopsie.

  • Fixed a move-replacing error from spamming your console. To find the exact cause, we've added some debug code.

  • Fixed Alolan Ninetales being Ice type instead of Ice-Fairy.

  • Fixed Araquanid, Avalugg, Axew, Barbaracle, Basculin, Beartic, Alomomola, Qwilfish, Corsola, Masquerain, Delcatty and Chimecho having the wrong base stats or moves.

  • Fixed attempting to catch Wimpod causing kicking due to no catch rate. Of ALL the Pokémon we added, only it was missing a catch rate. It's a strange world.

  • Fixed very broken breeding logic with Ditto.

  • Fixed eggs hatching at a normal speed and then suddenly going super fast.

  • Fixed not being able to put a Pokémon in the first party slot if you were in the PC search screen.

  • Fixed Mega Ring changes not saving and not showing when you log in.

  • Fixed Necrozma not being able to open wormholes.

  • Fixed async saving not actually saving until shutdown, that could have been bad!

  • Fixed the special textured starter (and Magikarp) skins. We need more zombies.

  • Fixed the "pixelmon:honey" error during start up. It was harmless, don't worry.

  • Fixed some level 100 Pokémon having experience bars that go off the screen in the info menu.

  • Fixed Brutal Swing, Burn Up, Clanging Scales, Darkest Lariat, Dragon Hammer, Fire Lash, First Impression, Ice Hammer, Leafage, Liquidation, Lunge, Multi-Attack, Pollen Puff, Power Trip, Prismatic Laser, Psychic Fangs, Revelation Dance, Shadow Bone, Shell Trap, Smart Strike, Solar Blade, Sparkling Aria, Spectral Thief, Spirit Shackle, Stomping Tantrom, Strength Sap, Throat Chop, Toxic Thread, Trop Kick and Zing Zap having their power and accuracy swapped around. Uhh... It was opposite day when it was added? You can't prove otherwise

  • Fixed Rotom Wash and Rotom Frost having each other's sprites.

  • Fixed the new Generation 7 TMs not actually being obtainable. They are in Ultra Ball loots now.

  • Fixed Rockruff being unable to evolve into Dusk form. Level it up at Dusk now at lvl 25+.

  • Fixed Rockruff being broken with all its evolutions, really. It was a misspelling.

  • Fixed Shiny Vulpix having a broken texture.

  • Fixed Stakataka and Blacephalon not liking Ultra Space as a spawning dimension.

  • Fixed the mass spawns of Rowlet, Komala, Pidgey, Pheromosa and Buzzwole.

  • Fixed Alolan Marowak not having Lightning Rod.

  • Fixed Normal Raichu accidentally giving Alolan Raichu's Z-Crystal as a drop.

  • Fixed Obsidian not being counted as an underfoot spawning block. Fixes Nihilego spawning.

  • Fixed the fact that the Ground PC wallpaper was missing.

  • Fixed a bunch of problems with the trainer editor importing parties.

  • Fixed the Tapus not being counted as legendaries for some things like IVs and announcements and stuff.

  • Fixed some nasty problems with trade machines.

  • Fixed minor Ultra Space spawning issues.

  • Fixed re-ordering and deleting a Pokémon's moves not working. You can also do that from the PC, now.

  • Fixed Beast Boost checking accuracy and evasion, and so always boosting evasion. Someone didn't read Bulbapedia properly.

  • Fixed the displayed level of Pokémon often not being the true level. No more scary surprises.

  • Fixed breeding particles not working.

  • Fixed the in-game config editor missing some settings and translations.

  • Fixed Natu appearing as just a shadow. He can't be a ninja anymore.

  • Fixed the height condition on Mudbray and Mudsdale being too low to spawn reliably.

  • Fixed broken NPC skins in the gyms.

  • Fixed name plates not properly displaying the owner of a Pokemon.

  • Fixed Hakomo-o evolving a few levels too early.

  • Fixed the ability to fish up infinite Burnt Magikarps.

  • Fixed Solageo and Lunala having the wrong shiny sprites.

  • We tried removing Pokémon sounds to see if anyone noticed. You did. Damnit. Fine, now Pokémon are back to their obnoxious name-yelling selves.

  • Fixed Ranch Upgrades not working.

  • Fixed the Pokédex not being updated on login if you were coming from another server/world.

  • Fixed caught count in Trainer Card always displaying as zero.

  • Fixed some overlapping issues in the starter GUI.

  • Fixed non-gendered Pokémon being able to fall in love with each other.

  • Fixed eggs not being able to be transferred if they were with only 1 other Pokémon in the party.

  • Fixed semi-colons breaking the PC's search entirely.

  • Fixed old Move Tutors disappearing if they had moves like BubbleBeam that were renamed.

  • Fixed the Pokédex advancement on join. It now runs after you pick a starter and has the correct text.

  • Fixed some TMs that had incorrect move names. Bubble Beam, Solar Beam, Dynamic Punch, and Dragon Breath all work again.

  • Fixed the allowCaptureOutsideBattle config option not working.

  • Fixed the Move Relearner / Move Tutor's pick move screen showing pokemon in the wrong slots.

  • Necrozma now gets his special moves when fusing with Lunala and Solgaleo.

  • Necrozma's fused forms can now also use their special Z-Moves.

  • Fixed the Pokédex not being updated if the Pokémon you caught was sent to the PC.

  • Fixed friendship (happiness) not going up on level-up or when you have them out in the world.

  • Fixed some NPC files not being exported correctly causing spam on startup with fresh files.

  • Fixed Pokémon being recalled after you give them a rare candy. Dine and dash, disgraceful.

  • Fixed Ultra beasts not getting 3 perfect IVs.

Performance:

  • Major caching set up for the Better Spawner which will hopefully prevent the blockages that slowed spawning down.

  • Fixed a bug where pc's would be marked for saving but never unmarked. Causing them to be saved on every save interval afterwards.

API/back-end (for sidemodders):

  • Added ChangeStorageEvent.

  • Added ItemPixelmonSprite.getPhoto(Pokemon) so you don't need to make an entity for it.

宝可梦重铸(Pixelmon Reforged)7.0.0 - 决定性更新

"There is only one Pixelmon, and it is Reforged."



Additions:

  • Added every Pokémon. Really. Added: Rowlet, Dartrix, Decidueye, Litten, Torracat, Incineroar, Popplio, Brionne, Primarina, Pikipek, Trumbeak, Toucannon, Yungoos, Gumshoos, Grubbin, Charjabug, Vikavolt, Crabominable, Oricorio, Cutiefly, Ribombee, Rockruff, Lycanroc, Wishiwashi, Crabrawler, Mareanie, Toxapex, Mudbray, Mudsdale, Fomantis, Lurantis, Morelull, Shiinotic, Salandit, Salazzle, Stufful, Bewear, Bounsweet, Steenee, Tsareena, Comfey, Oranguru, Passimian, Wimpod, Golisopod, Sandygast, Palossand, Type:Null, Silvally, Minior, Komala, Turtonator, Togedemaru, Mimikyu, Bruxish, Drampa, Dhelmise, Jangmo-o, Hakamo-o, Kommo-o, Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, Cosmog, Cosmoem, Solgaleo, Lunala, Nihilego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, Necrozma, Marshadow, Poipole, Naganadel, Stakataka, Blacephalon, and Zeraora.

  • Added Alolan forms: Alolan Rattata, Alolan Raticate, Alolan Raichu, Alolan Sandshrew, Alolan Sandslash, Alolan Vulpix, Alolan Ninetales, Alolan Diglett, Alolan Dugtrio, Alolan Meowth, Alolan Persian, Alolan Geodude, Alolan Graveler, Alolan Golem, Alolan Grimer, Alolan Muk, Alolan Exeggutor, Alolan Marowak.

  • Added new SMD models for Rhyhorn, Rhydon, Rhyperior, Pikachu, Raichu, Exeggcute, Exeggutor.

  • Added Generation 7 forms: Lycanroc Midday, Lycanroc Midnight, Lycanroc Dusk, Oricorio Pom Pom, Oricorio Baile, Oricorio P'au, Oricorio Sensu, Minior Core, Minior Meteor, Necrozma Dusk Mane, Necrozma Dawn Wings.

  • Added new, higher-resolution sprites for all Pokémon. Thank you, eva08maicy02, for this spectacular contribution!

  • Added particle effects for hundreds of moves (so far) in battle! I'm being told by the old guy that this has been requested for 6 years. Alright, well, Santa was running late.

  • Added Ultra Space dimension! Portals spawn in the wild, or you can use an external move of Lunala and Solgaleo to make one!

  • Added Z-Crystals and Z-Moves. Probably not all of them, these guys are lazy

  • Added abilities: Battery, Beast Boost, Dazzling, Electric Surge, Fluffy, Full Metal Body, Galvanize, Grassy Surge, Liquid Voice, Long Reach, Merciless, Misty Surge, Neuroforce, Power of Alchemy, Prism Armor, Psychic Surge, Queenly Majesty, Receiver, RKS System, Shadow Shield, Shields Down, Slush Rush, Soul-Heart, Stakeout, Stamina, Steelworker, Surge Surfer, Tangling Hair, Triage, Water Bubble, Water Compaction.

- Completely reworked the PC! Here's what's new:

  • You can now search a PC for specific Pokémon, levels, abilities, etc. Totally unique idea of course, bet you've never seen it before.
  • Added a shift-click shortcut to the PC that works like inventory shift-clicking.
  • PC boxes now support custom names and wallpapers. Thank you StabWaifu, happyzlife, and Amethyst (http://rebornevo.com/) for these contributions!
  • Added support for resource packs to add custom PC box wallpapers.
  • Added overflow protection so if you turn down the total number of PC boxes, any Pokémon in boxes that no longer exist will be safe.

- Added a lot of new NPC skins to both chatting and trainer NPCs. Big thanks to Starwarschamp4 and Crystal_Missile for them. Now I've been told to list them all:

  • Chatting NPC: Aqua Grunt Male and Female, Blacksmith, Bride, Cultist, Evil Professor, Gardener, Groom. Jon Snow, Knight, Magma Grunt Male and Female, Mailman, Monk 1 and 2, Pirate Captain, Pirate Grunt, Professor Ras, Rocket Grunt Male and Female, Santa, Tesla.

  • Trainer NPC: Aqua Grunt Male and Female, Jon Snow, Knight, Professor Ras, Rocket Grunt Male 1-6, Magma Grunt Male and Female, Pirate Captain, Pirate Grunt 1 and 2, Football Fan 1 and 2, Gardener 1 and 2, Pokemaniac Girl 3, Swimmer Male 2 and Female 1 and 2, Youngster 5.

  • Added the N-Solarizer and N-Lunarizer, and their effect on Necrozma. It's basically exactly what DNA Splicers do, though?

- Added Silvally's RKS System ability.

  • Added Poison, Ice, Fire, Rock, Ground, Steel, Bug, Flying, Psychic, Dark, Ghost, Fairy, Dragon, Water, Grass, Electric, and Fighting memory held items.

  • Added evolution moves; moves that are taught on certain evolutions.

  • /pokebattle now supports wild Pokémon battles.

  • /pokebattle and /pokebattle2 now support comma-separated Pokemon Specs (Pikachu,s,lvl:50)

  • Added Big Malasada and updated the Rage Candy Bar to a status healing item.

  • Added all the region-specific healing items to shopkeepers.

  • Added Pearl, Big Pearl, Pearl Chain, King's Rock, Comet Shard, Ice Stone, and Ice Stone Shard to Water Fishing Loot.

  • Added the sprites for all the different Vivillon forms.

  • Added the Beast Ball. Technically it's been in for a while, but it wasn't in the creative menu before so now it's added!

  • Added Tree Top location type to the spawner.

- Added in a massive amount of new mounts. Thanks to ProudSquirrel for doing all of these!

  • Gen 1 - Arbok, Vileplume, Cloyster, Rhyhorn, Snorlax, Dragonair
  • Gen 2 - Ariados, Crobat, Lanturn, Quagsire, Donphan
  • Gen 3 - Ludicolo, Swellow, Pelipper, Slaking, Exploud, Hariyama, Aggron, Mega Aggron, Manectric, Mega Manectric, Sharpedo, Mega Sharpedo, Vibrava, Whiscash, Claydol, Sealeo, Walrein, Huntail, Gorebyss, Regirock, Regice, Registeel
  • Gen 4 - Bibarel, Floatzel, Gastrodon, Purugly, Hippowdon, Drapion, Lumineon, Probopass, Heatran, Regigigas, Giratina
  • Gen 5 - Stoutland, Gigalith, Conkeldurr, Seismitoad, Scolipede, Darmanitan, Carracosta, Emolga, Galvantula, Ferrothorn, Klinklang, Eelektross, Haxorus, Stunfisk, Bouffalant, Mandibuzz, Durant, Zweilous, Hydreigon
  • Gen 6 - Chesnaught, Pyroar, Furfrou, Goodra, Zygarde

- On top of that, some previous mounts were also fixed

  • Gen 1 - Venusaur, Charizard, Mega Charizard X, Fearow, Tentacruel, Graveler, Golem, Tauros, Mega Gyarados, Aerodactyl, Mega Aerodactyl, Zapdos

  • Gen 2 - Raikou, Entei, Lugia, Ho-Oh

  • Gen 3 - Mega Swampert, Mega Camerupt, Flygon, Milotic, Tropius, Absol, Salamence, Mega Salamence, Metagross, Mega Metagross, Latias, Mega Latias, Latios, Mega Latios, Groudon, Primal Groudon, Primal Kyogre, Rayquaza, Mega Rayquaza

  • Gen 4 - Staraptor, Drifblim, Honchkrow, Magnezone

  • Gen 5 - Serperior, Samurott, Archeops, Braviary, Kyurem-Black, Kyurem-White

  • Gen 6 - Aurorus, Avalugg

  • Added a lot of bugs, probably.

Changes:

  • Legendary spawning on servers will no longer favour clusters of players over individuals.

  • Leaping forward in battle animations now jumps back afterwards so Pokémon aren't cuddling each other after 2 turns.

  • Reworked where everything spawns. Like, legit everything.

  • Happy Hour now does nothing if allowPayDayMoney is false in the config.

  • You can now remove the Mew you put into the cloning machine by sneaking and right-clicking.

  • Changed the Pokémon Editor and the Statue Editor to use a drop-down menu instead of a text menu for forms.

  • Updated the tier lists to Gen 7 latest (as of 06/10/2018).

  • Primal forms can now be bosses, and now also spawn. Groudon in arid biomes, and Kyogre in oceanic biomes.

  • Pokémon no longer recoil from battle damage. If they still did then our particle animations would be off!

  • The maximum number of Pokémon in a ranch block was reduced to 2. This is for the good of everyone, believe me.

  • Statues will now fallback to the original texture if a custom texture isn't loaded (like normal Pokémon).

  • Added a config option for restricting the number of Pokémon a given player can have in all their ranch blocks combined.

Fixes:

  • Fixed an exploit in trainer cards.

  • Fixed Castform not changing form when it's sent out in Minecraft weather (outside of battle).

  • Fixed going down many elevator blocks being so fast your brain hurts.

  • Fixed being able to add your last Pokémon to the clone machine.

  • Fixed others not seeing shiny, owned Pokémon name tags as yellow.

  • Fixed fences and glass panes from connecting to PCs, trade machines, washing machines, fans, and mowers.

  • Fixed /checkspawns legendary erroring if you're in one of those locales that normally uses commas for decimal points.

  • Fixed all the /checkspawns variants using nonsensical permission nodes, they all use pixelmon.checkspawns now. That one was a bit embarrassing.

  • Fixed Scolipede being the size of a Primal Groudon. Now it's just big, as opposed to monstrous.

  • Fixed untradeable Pokémon being tradeable if you're sneaky.

  • Prevent Pokémon from changing dimension. Fixes a dupe bug with nether portals.

  • Potentially fixed how sometimes a huge amount of bird Pokémon will spawn above water. Potentially not though, developers are useless.

  • Fixed bell sprites displaying wrong on newer forge versions.

  • Fixed cloning machines not being breakable in survival.

  • Finally fixed the Pokégift block. It wont eat your Pokémon anymore.

  • Fixed the Pokégift event block reversing the giveLegendsOrNa config setting. That's been bugged for years!

  • Fixed the Heavy Ball not taking form into account when checking the Pokémon's weight.

  • Fixed an exploit in Rock Smash where you could duplicate the block you smash.

  • Fixed an exploit with ranch block upgrades where they could be used without being taken from the inventory.

  • Fixed Gen 6 sprites being a different height to the other sprites. You probably saw this as a bug with the egg sprites.

  • Fixed you hovering magically if the chair you're sitting on is destroyed.

  • Fixed Pokémon being able to spawn outside the world border.

  • Fixed the Unbreedable spec.

  • Fixed you falling through Ho-oh while flying on it.

  • Fixed item stack data being lost when you retrieve an item from a PokeChest.

  • Fixed a possible tile entity error during world generation. Thank you, Cepera, for finding this.

  • Fixed a possible crash from breaking a cloning machine that's been cut in half by world edit or something.

  • JEI no longer shows in the battle menu.

  • Cave spiders and silverfish no longer spawn.

  • Fixed the useRecentLevelMoves config option making it use the earliest moves instead.

  • Fixed an exploit with Thief and /endbattle that let you infinitely duplicate held items.

- Battle fixes:

  • Fixed some Timespace Orb held item problems.
  • Fixed Metronome being able to select King's Shield, Hyperspace Fury, Diamond Storm, and a bunch of other moves.
  • Fixed Assist having similar issues as Metronome did.
  • Fixed Magnet Rise never ending.
  • Fixed Techno Blast bypassing immunities by not being the drive's type fast enough.
  • Fixed Sturdy and Sweet Veil not being ignored by Mold Breaker Pokémon.
  • Fixed Trace being able to copy fainted Pokémon abilities using moves like U-Turn.

Performance:

  • Significantly improved the Better Spawner's performance on its thread. This won't be a hugely visible change in-game but your processor will send us a Christmas card.

API/back-end (for sidemodders):

  • Completely rewrote storage and EntityPixelmon. Every sidemod is probably broken. This will be better, trust me.

  • Added Notice Overlays to API after reworking the existing CustomNoticeOverlay. You can scale the Pokémon models now!

  • Removed the now-unused BaseStatsLoadEvent.

  • Added Pokedex#wipe(). Probably useless, I dunno.

  • BerryEvent.PickBerry now actually fires.

  • BreedEvent.AddPokemon's result can be used to bypass the new maxCumulativePokemonInRanch config setting.

  • BreedEvent.AddPokemon also now actually fires.

  • Added "status" spec so Pokémon can spawn asleep, paralyzed, etc. Seems like cheating but what do I know.

  • Added config options for intercepting Pixelmon loot table injection so you can cancel our changes to the loot.

宝可梦重铸(Pixelmon Reforged)6.3.4

"This wasn't my fault!"



Fixes:

  • Fixed a big held item problem. This undoes the JEI fix since it broken.

  • Fixed PokéBalls sitting weirdly in healers and other places.

  • Fixed spam caused by warp plates.

  • Fixed debug spam from cloning machines!

宝可梦重铸(Pixelmon Reforged)6.3.3

"Ok fine there were some fixes to be done first"



Additions:

  • Added new, smooth models for Clefairy, Clefable, Gastly , Haunter, Yanma, Yanmega, Electivire, Gligar, Gliscor, Venipede, Whirlipede, Scolipede, Bisharp, and Pawniard.

  • Added animations for Stunfisk, Tynamo, Eelektrik, Eelektross, Durant, Druddigon, Cubchoo, and Beartic.

  • Taught Empoleon to dab on the haters (Usable from statues).

  • Added Gliscor and Volcanion as flying mounts because it looks great. What do you mean it doesn't make sense? We're doing it anyway, you can't stop us.

Changes:

  • Legendaries that are spawned as bosses are now always red bosses.

  • Removed a lot of spammy debugging code.

  • Eggs now need to hatch before it adds it to the caught list in your Pokédex.

  • Increased the spawn rates on a few Pokémon that had low chances due to needed nearby blocks.

Fixes:

  • Fixed a Pokémon duplication bug that was very very bad. Thank you ??QAQ for helping us find this!

  • Fixed the Timespace Altar being completely unusable. Now that's a woopsy!

  • Fixed many types of PokéBalls not shaking or animating.

  • Fixed crashes caused by the ice gym structure.

  • Fixed Sir Doofus III being able to evolve. Sir Doofus III IS the ultimate form of any Pokémon and you all know it.

  • Fixed NPC traders being super whacky and not accepting trades if they were edited.

  • Fixed a possible crash when spawnLevelsByDistance or spawnLevelsCloserToPlayerLevels is on.

  • Fixed all kinds of weird behaviour caused by /pokereload.

  • Fixed modified block spawns (e.g. tall grass) causing crashes due to not being spatially aware. We bought them new glasses, it was fine.

  • Fixed spawning issues with Lotad.

  • Fixed Yveltal being a land spawn, instead of an air spawn. It has MASSIVE wings and it was a land spawn. Developers, man.

  • Fixed Mega Sableye being way too common. God damn these Ghost-type megas.

  • Fixed Unown needing night time to spawn despite spawning in caves. Even Patch Notes Guy knows that caves are dark all day long, and his only qualification is typing.

  • Fixed mount positions for Yveltal, Primal Groudon, Primal Kyogre and Mega Rayquaza.

  • Fixed /pokespawn evhp:100 evattack:252 etc. not accepting values above 31.

  • Fixed Magneton's model issue. Bloody Gabe's fault, no doubt.

  • Fixed fishing rods still having a chance to fail despite being able to catch things in that location.

  • Fixed TMs being able to teach moves that are only through level-up, tutors, or breeding.

  • Fixed the sprite offset on the Trainer Cards.

  • Fixed Trainer Cards being able to see what is inside eggs. We gave the Trainer Cards' glasses to the block spawners.

  • Fixed (probably) /checkspawns causing errors for European locales. Using ',' instead of '.' in decimal numbers is weird!

  • Fixed Rotom having some of its forms moves as tutor moves and getting passed down with breeding due to old mechanics.

  • Fixed Water Stone and Fire Stone tools giving infinite obsidian when used on non-source blocks. Now you get cobblestone like you should.

  • Fixed some Generation 6 Pokémon missing AI behaviour.

  • Fixed baseBlocks property of spawn conditions.

  • Fixed an issue caused by glitched Pokémon that can't decide if they're in a Ranch Block or not.

  • Fixed Greninja not being able to learn Happy Hour.

  • Fixed Piplup having a hard time spawning.

  • Fixed Reforged having their own Brokedemaru. Elekid now looks normal. You saw nothing.

  • Fixed Mega Slowbro and Mega Blastoise having little chance of spawning due to only being on land in ocean biomes.

  • Fixed Archeops and Swanna having bugged models.

  • Fixed a potential error with breeding.

  • Fixed wild Pokémon spawning completely ignoring the maxLevel config option.

  • Fixed a few stutters in some animations.

  • Fixed Ho-oh's and Yveltal's models touching the ground when flying. It was very un-legendary.

  • Fixed texture issues on Mega Pidgeot and Mega Sharpedo.

  • Fixed Cloning Machines increasing the Mew's times cloned when it's put into the machine instead of when the machine does the cloning.

  • Fixed Pokérus issues.

  • Fixed JEI compatibility with the battle GUI.

  • Fixed the mower inventory GUI continuing to work after the actual mower was destroyed. No more dupes 4 u

- Fixed battle stuff:

  • Fixed Aegislash's stat changes from form changing not applying until next turn.
  • Fixed an uncommon battle error when leveling up.

Server-related fixes and changes:

  • /checkspawns permissions split into pixelmon.command.checkspawns.fishing, .normal, .legendary, .megaboss, .rocksmash etc.

  • Shrunk computer data file sizes even more, speeding up saving. Also made the shrinking retroactive so when someone logs in their PCs shrink in data size.

  • Fixed Badge Cases stalling a server when trying to remove a non-existent badge.

Performance:

  • Fixed wide-reaching spawning performance issues caused by the spawnLevelsByPlayerLevels and spawnLevelsByDistance config options

  • Aggressively optimized even more Better Spawner stuff because Spark is an amazing profiler.

API/Back-end (for sidemodders):

  • EvolveEvent.PostEvolve#preEvo is now a much closer clone of the original entity before evolution.

  • Made single-arg PokemonSpec construction do the string separation itself so PokemonSpec("Ralts lvl:50") works like PokemonSpec("Ralts", "lvl:50").

  • Added ISyncHandler for forcefully main-threaded packet handlers. Unless you're doing client modding this probably means nothing to you.

Localization/language:

  • Updated fr_FR, fr_CA, it_IT, ko_KR.

宝可梦重铸(Pixelmon Reforged)6.3.2

"Hey look, everything from generation 1-6 is now done. I wonder what's going in the next version? It's SO unclear."



Additions:

  • Added all remaining megas: Mega Aggron, Mega Camerupt, Mega Diancie, Mega Heracross, Mega Houndoom, Mega Sableye, Mega Scizor, and Mega Steelix.

  • Zygarde now spawns in Mesas at night. You lot asked for it so you got it. The Zygarde forms from gen7 will come... with gen7.

  • You can now make Groudon and Kyogre undergo Primal Reversion outside of battle, same way as Mega Evolutions.

  • Added a special Bidoof, Sir Doofus III, as a rare form. There is a 1/30 chance a Bidoof caught with a Luxury Ball will be Sir Doofus III. This was purely for our own entertainment.

  • Remodeled Magnemite, Magneton, Magnezone, Camerupt, Numel, Aggron, Lairon, Aron, Salamence, Shelgon, Bagon, Sableye, and Scizor. We got new modelers and animators! Woo!

  • Animated Drilbur and Excadrill.

  • By default, wild Pokémon and trainers will now spawn closer to your level so you're less likely to get your ass wooped when you start. SO much better.

  • Synchronize now makes wild Pokémon have a 50% chance of being of the same nature.

  • Added heaps of new Pokémon to fishing, Sweet Scent, Rock Smash and Headbutt.

  • Added a Badge Case made out of 9 cooked apricorns. Now you have a place to put all those badges you've (maybe) earned!

  • Added Trainer Cards. They are permanently attached to you. No escape.

  • Added Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, and Shalour Sable. Shopkeepers sell them.

  • Added gold text for shiny Pokémon in the wild.

  • Added coloured gender icons to the GUIs so there's less of that unrelenting, depressing grey.

  • Speaking of colours, added white, gray, black, pink, purple, cyan, blue, green, brown, yellow, red and orange chairs.

    • Added a new smooth model for the chairs.
    • Added new and improved block textures for Fossil Display, Bridge, Pokésand, Pokécenter Sign and Pokémart Sign.
  • Spawning options in the P menu no longer require a restart to apply.

  • Added a config option for whether the "Drop all" button should delete the drops instead of dumping them on the ground.

  • Added "unbreedable", "ivhp"/"evatk" etc, "minivs/evs", and "maxivs/evs" to things like /pokespawn and /pokegive.

Changes:

  • Showing the names of wild Pokémon is now on by default because us old people have no idea what these new Pokémon are.

  • Lowered the minimum level of many many wild Pokémon because it's too difficult to find Pokémon to train against early on.

  • Put enchantment books in the fishing loot.

  • Improved stuff with the anvil because it was annoying the hell out of Patch Notes Guy:

    • It no longer takes up an entire block despite being so little.
    • It now rotates based on how you placed it.
    • Reworked the sounds so that it no longer tricks you into thinking you're getting experience, and the volume is now consistent.
  • Nerfed loot chests and the start chest because those were very unbalanced!

  • Made the Timespace Altar a two-block-tall block.

  • The spawnLevelsByDistance config option will now prevent Pokémon from spawning if its evolutions would make it unrealistic at that level.

  • Underground Pokémon won't spawn when they're just underneath glass (if you reset your BetterSpawnerConfig.json).

Fixes:

  • Fixed Battle Bond Greninja's ability reverting to Torrent under particular circumstances.

  • Fixed Deoxys and Hoopa not holding a Meteorite and Prison Bottle respectively when they spawn in the wild.

  • Fixed battle stuff:

    • Fixed your first Pokémon not being visible when a battle starts.
    • Fixed switching a Mega Rayquaza back into battle causing everything to flip out.
    • Fixed Truant not letting you attack after switching.
    • Fixed Unburden not activating when things like Knock Off remove the item being held.
    • Fixed Fake Out failing after switching out and back in. Turns out that should work. Pokémon battles are confusing.
    • Fixed Delta Stream's weather condition doing all sorts of whacky stuff to move effectiveness.
    • Fixed Trick, Thief, etc being able to take items which have special value to the user. For example, a Gengar could Trick a Gengarite onto itself. Not allowed!
    • Fixed Fling feeding the target a berry when a non-target has Unnerve.
    • Fixed a loophole where Groudon could relieve itself of its Red Orb in battle.
  • Fixed Clamperl and Carvanha fishing stuff all erroneously referring to "Clampearl" and "Carvahna", making them impossible to catch. Speling is hrd.

  • Fixed walking into raised Red and Blue Orbs causing suffocation. Also fixed very rare player crashes caused by destroying Orbs.

  • Fixed the majority of config options not appearing in the P config menu.

  • Fixed DNA Splicers being only one time use. Good thing we didn't store the fused Pokémon in the item, haha. ... I had a heart attack.

  • Fixed a few errors with Pokémon stats, mainly with megas. Ok, so we aren't perfect; sue us. ... On second thought, please don't. Not again.

  • Fixed Lucario not spawning in the wild.

  • Fixed Pokérus spreading to the not-sent-out Pokémon being very, very, very, very, very rare. Pretty much a one in a million chance.

  • Fixed the "renderWildLevels" config option not working in any useful way.

  • Fixed PokéDollars not updating properly in singleplayer or in not-Sponge servers. There are a couple of those.

  • Fixed issues when loading Pokémon that have moves that are currently only in inferior mods.

  • Fixed Mega Gengar and Mega Banette having dominance over the other night-time megas, spawning way more often.

  • Fixed missing Griseous Orb from boss drops, so you can legitimately get Giratina now. Sorry 'bout that.

  • Fixed Registeel not being capable of spawning. Now it's deep underground in medium-temperature hill biomes. Again, very sorry.

  • Fixed the Arc Chalice sprite having that awkward white background. Woops!

  • Fixed Nurse Joy's name appearing as Nurse John. I would make a joke about this but it's a touchy subject.

  • Fixed Magikarp when fished from lava. What's special about those? Uhh... Nothing. I didn't say anything.

  • Fixed collisions with all the following mons:

    • Confined and Unbound Hoopa, normal and Mega Rayquaza, normal and Primal Groudon, normal and Primal Kyogre, Mega Gyarados, Mega Altaria, Goodra, Aurorus, Landorus, Tornadus, and Thundurus
    • Also, fixed heaps of riding positions but we completely lost track of all of the ones that were fixed. Xerneas and Yveltal were definitely fixed, though. This is awkward.
    • Also also, fixed Hoopa Confined being a little bit too big for a pixie, Mega Absol being massive, Mega Salamence being small, and Excadrill being too small as well.
  • Fixed Teleport external move not working properly when you're in the same dimension that you're going to.

  • Fixed shopkeepers scamming you and taking way more money than advertised when selling you evolution stones. (Fixed buyMultiplier not being visible on clients)

  • Fixed the display of the Repel effect.

  • Fixed HP Up using the Protein sprite. It's been like that since they were added!

  • Fixed the Little Boy, Policeman, Punk Girl, Rancher, Sailor, Scientist M and Shop Girl NPC textures.

  • Fixed Weepinbell's dent in his back. Nothing a good chiropractor couldn't sort out.

  • Fixed those random Pokémon Centers not having a nurse in them. John and Joy were on strike. Something about wages, I wasn't listening.

  • Fixed the quantity and meta fields in spawning items not working properly.

  • Fixed a potential spammy error with the Headbutt external move.

  • Fixed /checkspawns legendary giving really weird next spawn times after /pokereload.

  • Fixed /pokereload not regenerating BetterSpawnerConfig.json, and not properly removing the removed sets.

  • Fixed Pixelmon Spawner blocks spawning on the corner of blocks, where Pokémon may suffocate.

  • Fixed bosses using the legendarySpawnChance option instead of bossSpawnChance.

  • Fixed Pixelmon Spawner blocks not spawning on things like snow layers and plants.

  • Fixed Apricorn Trees, Berry Trees, and Orbs dropping an item when the player is in creative.

  • Fixed that "null" Better Spawner section of the config.

  • Fixed the /struc command not actually tab completing the structure names.

  • Probably maybe fixed that battlespot.json error on startup.

Server-related fixes and changes:

  • Fixed async saving options being completely ignored.

  • Fixed a possible storage-related crash made possible by Sponge. Thanks Sponge™.

  • Fixed a held item duplication trick connected to battles on servers. No more dupes 4 u.

  • Fixed Pixelmon donation sashes sometimes not appearing on other people in-game.

  • Fixed ranch blocks being very invisible in most cases.

  • Fishing rods can no longer be used to pull entities that are unable to be pushed, like stationary trainers and armour stands.

  • Fixed deleting a move and various other things causing more async stuff that Sponge hates. God damn it Sponge.

  • Fixed the Red and Blue Orbs being dupe-able on Sponge servers.

  • Further improved Better Spawner efficiency on Sponge servers.

  • Fixed Pokérus spreading sometimes causing end of battle errors. Almost definitely caused by a sidemod problem, but it won't happen again either way.

  • Spawn sets no longer need to be suffixed with .set.json.

Performance:

  • Fixed /checkspawns being on the main thread (again) causing lag spikes.

  • Sped up the performance of lots and lots of Apricorns.

  • Optimized those evolution stone armour things.

  • Significantly optimized Pokérus. Thank you, VengeanceMC, for giving us the information we needed for this.

API/Back-end (for sidemodders):

  • Added ISpawningTweak for slight adjustments to make it easier to set up slight spawning changes in entity creation.

  • Added ISpawnerCondition for giving programmable conditions on spawns and locations to spawner objects.

  • Added "causes" to SpawnLocation, such that all locations that are oriented towards a player know who it is was. All default spawning has a player cause.

  • Added CreateSpawnerEvent for very easy modification of spawning behaviour for individual players.

  • Added BreedEvent.AddPokemon event, used to prevent certain Pokémon from being put into ranch blocks.

Localization/language:

  • Updated the en_US, en_GB, es_ES, fr_CA, fr_FR, ru_RU, zh_TW, zh_CN language files. You won't find a better translation team, anywhere.

宝可梦重铸(Pixelmon Reforged)6.3.1

”To be fair, we've had buggier updates”



Additions:

  • Added a shiny AZ Floette texture since why not.

Changes:

  • Made those spiky-eared Pichu and AZ Floettes a bit rarer since boy were those too common.

  • Also fixed rarities defaulting to 50 which fixes Red Shards also being too common.

  • Got the growths ordered correctly in the Pokémon Editor as well, instead of just the statues.

  • Improved the names of some of the Pokémaniac trainers.

Fixes:

  • Fixed statues without animations causing crashes.

  • Fixed Dawn and Dusk Stone ore causing client crashes on servers. Not much of a performance improvement after all. ):

  • Fixed a related crash on the server-side caused by us having "END" where we should have had "START". Programming is hard.

  • Fixed the occasional capture causing a hundred billion of that Pokémon to go into your PC.

  • Fixed the Red and Blue Orbs not being taken from your inventory when you place them.

  • Fixed randomly generated trainers not having Pokémon!

  • Fixed evolutions not working once that species has evolved once.

  • Fixed regular bosses using the megaBoss drops.

  • Fixed regular sun and regular rain behaving like extreme sun and extreme rain!

  • Fixed the default levels of: Rhyperior, Roggenrola, Crustle, Scraggy, Scrafty, Yamask, Cofagrigus, Ferroseed, Skunktank, Shaymin.

  • Fixed things like /pokegive having trouble targeting players whose username is the beginning of someone else's username. I know that's confusing.

  • Fixed a crash from Pokérus trying to spread.

  • Fixed a crash if a player logs off after throwing a PokéBall that catches a Pokémon.

  • Made a workaround to restore BungeeCord support. Thanks BungeeCord.

  • Fixed the Good Rod recipe giving you a Super Rod lmao.

  • Fixed the random gym structures not generating properly because of trainer data.

  • Fixed those new megas not dropping their stones. I swear, one day we will remember.

  • Fixed Mega Gyarados, Mega Audino, and Mega Altaria not having the appropriate types.

  • Fixed some Pokémon getting two of the same move!

  • Fixed spiky-eared Pichu's sprite being too high.

  • Fixed bad things happening if you make some goofy mistakes in the SpawnSet JSONs.

宝可梦重铸(Pixelmon Reforged)6.3.0 - 传说宝可梦更新

"This changelog goes on forever!"



Additions:

  • Added Arceus event, the Azure Flute, and the 'Arc Chalice'. Use all the Plates on the chalice to get the Azure Flute, then use the Azure flute near the Timespace Altar. Then battle God.

  • Added Ho-oh and Lugia event. Get a whole bunch of Clear Bells or Tidal Bells, hang 'em up together, and if they start ringing at dawn, come back at dusk later that day. Get ready to fight a legendary.

  • Added Black Kyurem and White Kyurem. DNA Splicers are carried by wild Kyurem when you catch them! Use them on Kyurem with Reshiram/Zekrom in your party. The transformation effect is awesome.

  • Added transformation effects for Hoopa and Shaymin too since we were in the neighbourhood and we saw the lights on.

  • Added Mega Rayquaza. Find some move tutors to teach it Dragon Ascent. Or cheat.

  • Added Primal Kyogre and Primal Groudon. "But Mr. Changelog Guy sir, how do we get the orbs" - Read the next change.

  • Added the Red Orb and Blue Orb. Fish from lava (in deserts) or water (in oceans) to get the shards, and place them on the ground to make the orbs!

  • Rotom can now change into his many forms. Throw him out at the specific items to let him absorb their forms.

    • Furnaces and fridges have been updated to allow the transformation of Rotom.
    • 3 new blocks have been added: - Washing Machine, Fan and Mower, each of them having their own crafing recipies. Check the wiki for them.
    • Each Rotom learns a special move upon fusing with a machine: Hydro Pump, Overheat, Air Slash, Blizzard and Leaf Storm.
    • Rotom changes back to normal form if thrown at an item that's the same as its current form. This removes the special move.
  • Added Megas for the following pokemon: Ampharos, Banette, Gyarados, Kangaskhan, Lucario, Sharpedo and Salamence.

  • Added Pokérus. Now your Pokémon can get infected! (... What? No I think it sounds fine, leave it in.)

  • Added Landorus, Thundurus, and Tornadus Therian forms. Use a Reveal Glass on them to change their forms.

  • Added Reveal Glass crafting recipe. You'll need polished andesite, two crystals, a ruby, a sapphire, an emerald, and a glass pane. Check the Pixelmon Wiki!

  • Added Stance Change for Aegislash's Shield and Blade forms. Use a damaging move to go to Blade stance, use King's Shield to go back to Shield stance.

  • Added Zen Mode for Darmanitan. When his health is low, he turns into a weird blue thing, I dunno.

  • Added SMD remodels for Rattata, Raticate, Ponyta (!), Rapidash (!!), Lapras, Mareep, Flaaffy, Ampharos, Bellsprout, Weepinbell, Victreebel, Shellder, Cloyster, Lunatone, Solrock, Darumaka, Sharpedo, Mega Altaria, Grimer and Muk.

  • Added animations for Bergmite, Avalugg, Vanilluxe, Doublade, Honedge, Aegislash.

  • Added some sound effects to the Timespace Altar since it's weird to summon legendaries in absolute silence.

  • Added fishing loot to both water and lava fishing.

  • Added many more Pokémon to fishing in water, sometimes specific to biomes.

    • A fair few evolution lines are now exclusive to fishing.
    • Old Rods and Good Rods are now craftable, check the wiki for the recipies.
    • Super Rods are now available as a Boss Drop item, as well as a fishing loot item. Which is kinda funny if you think about it.
  • Added /megaring [player] command to give players a Mega Ring.

  • Re-added green bosses and non-mega bosses. Those were cool. Mega bosses will still work as per usual. Some drops are only found by beating mega bosses specifically.

  • Some Pokemon now have the chance to be holding items when caught naturally.

  • Added Headbutt & Sweet Scent external moves.

  • The following External Moves now spawn Pokémon, some exclusive to these moves:

    • Headbutt
    • Rock Smash
    • Sweet Scent
    • Combee line, Pineco line, Carbink, Nosepass and Dunsparce are now exclusive to these moves.
    • Rock Smash also has the chance to drop fossils. Rarely.
  • Added Spiky Eared Pichu and AZ's Floette. Only found using the External Move Sweet Scent. Pro-tip, Flower Forest and Flower Plains biomes only!.

  • New mounts! Do I have to name them all? Really? ... I don't get paid enough for this.

    • Flying: Talonflame, Dialga, Palkia, Arceus, Swanna, Cresselia, Reshiram, Zekrom, Yveltal, Noivern, Tornadus-Therian, Thundurus-Therian, Landorus-Therian, Garchomp despite not being able to learn Fly.
    • Land only: Sawsbuck, Parasect, Luxray, Rampardos, Bastiodon, Mamoswine, Heatran, Zebstrika, Cobalion, Terrakion, Virizion, Gogoat, Absol, Keldeo, Crustle, Tyrantrum, Avalugg, Xerneas, Victreebel
    • Water: Swampert
  • Added new skins for a lot of NPCs. Like, a LOT:

    • Shopkeepers: shopgirl, shoplady, shoplady2, shoplady3, shoplady4, shopman, shopman2, shopman3, shopman4, shopman5, shopsecondman.
    • Grunts: rocketgruntfemale1, rocketgruntfemale2, rocketgruntfemale3, rocketgruntfemale4, rocketgrunt5, rocketgruntfemale6.
    • Thematic Trainers: bugcatcher1, bugcatcher2, bugcatcher3, bugcatcher4, bugcatchergirl, firebreather1, firebreather2, firebreather3, firebreather4, pokemaniac1, pokemaniac2, pokemaniac 3.
    • Gym Leaders: electricleader1, fireleader2, flyingleader1, flyingleader2, iceleader1, iceleader2, waterleader1, waterleader2, psychicleader1.
    • Townies: artist, baker, blackbelt, blacksmith, cueball, doctor, engineer, fisherman, hexmaniac, hiker, lass, littleboy, littlegirl, madame, monsier, miner, npcchat1, npcchat2, officerjenny, oldwoman, policeman, preschooler_f1, prisoner, psychic, psychic_f, punkgirl, punkguy, rancher, richboy, sailor, santa, scottish, streetthug, suit, supernerd, swimmer_m.
    • Trainers: breedergreen_f, breedergreen_m, gnome_trader, ornithologist, ornithologist_f, ranger_f, ranger_m, scientist_f, scientist_m, spawntrader, youngster1, youngster2, youngster3, youngster4, youngstergirl, youngstergirl2.
  • ** Special thanks to Starwarschamp4, Crystal_Missile and Kayouri for the months-long effort ?

  • Obliterated the traditional spawner. Everything will now spawn in new locations! Chaos! The wiki is gradually being updated and you can use /checkspawns so I'm sure you'll be fine!

  • Added "untradeable" option to things like /pokespawn and /pokegive.

  • Better Spawning:

    • Added NPC and boss spawning to the Better Spawner.
    • Added "percentage" option for spawns. Check the wiki before using this so you don't make a horrible mistake.
    • Did the actual wiki for the Better Spawner. I'm told that took many hours but nobody cares.
  • Added copy/paste buttons for the import/export feature of the PokeEditor.

  • Added a bunch of external JSONs:

    • Added npcs/trades.json for changing what trade offers NPC traders can have in the wild.
    • Added JSONs for Pokémon base stats which includes stats, evolutions, riding information, moves, etc.
    • Added JSONs for moves. Probably not a great idea to change these but y'know, do whatever.
  • Added bossRate, bossSpawnTicks, bossSpawnChance config options.

  • Added PokemonSpec stuff to the trade editor and added optional descriptions to NPC trades.

  • Added a handful (if you have ginormous hands) of new colours to decorative blocks:

    • Water floats: Black, Gray, White, Brown, Cyan and Red.
    • Cushion chairs: Black, Gray, White, Orange, Brown, Purple, Pink, Cyan, Green and Blue.
    • Folding chairs: Black, Gray, White, Yellow, Orange, Brown, Red, Purple, Pink, Cyan and Blue.
    • Vending machines: Black, Gray, White, Brown, Purple, Cyan.
    • Clocks: Black, Gray, White, Yellow, Orange, Brown, Red, Purple, Cyan, Green.
    • Umbrellas: Black, Gray, White, Orange, Brown, Purple, Pink, Cyan.
    • Pokéball Rugs: Black, Gray, White, Orange, Purple, Pink, Cyan.
    • Recipes changed a bit, check the Pixelmon Wiki for updated information!
  • Added Recipe Book unlocking for machines, water floats, vending machines, clocks, cushion chairs, folding chairs, umbrellas and Pokéball rugs.

  • Added Nurse Joy! Don't worry, Nurse John still has a job. At minimum wage.

  • Added /checkspawns [legendary/megaboss/sweetscent/rocksmash/headbutt/fishing/player]. Now it's way easier to see what you can find in an area.

Changes:

  • Move tutor NPCs will now have 20 available moves instead of 3.

    • This can be raised or lowered in the Pixelmon config.
    • Additionally, they will all have the chance to have event-only moves like Relic Song and Dragon Ascent.
  • Rewrote legendary spawning to be less crap.

  • Fishing will now never fail unless there is insufficient room or no possible Pokémon.

  • /pokereload now reloads the Pixelmon hocon and the Better Spawner config and the spawning external JSONs and pretty much everything else except stat JSONs.

  • Removed heaps of unused config options from the Pixelmon hocon. There were sooo many we haven't used in years!

  • Fully removed the deprecated database Pokémon storage.

  • Migrated Grass, Cave Rock & Rock Smash to Better Spawner for way more configuration. (Headbutt & Sweet Scent are there too!)

  • /pokeheal now requires "pixelmon.command.admin.healother" permission to heal other players.

  • Added Mega Blaziken's spawning files - they seemed to have "Burnt Out". Haha. Sorry. I guess I'm going to get "Fire-" whoah who are you, put the gun down, sto-

  • Replaced the Changelog Guy.

  • Tweaked a bunch of other megas spawning rarities as some seemed to be too hard to find.

  • Updated all of the competitive tiers - now we can do Smogon a bit better.

  • Some legends have had a rethink about where they want to live. We didn't try to stop them. They would squish us if we tried.

  • Updated the BossDrops and PokeDrops JSONs.

  • Gracidea now grow like normal flowers.

  • Healing a party from an NPC is 50% faster now. It was meant to be like this forever but it's been bugged this whole time!

  • The growths of the statue editor are now ordered by their scale so if you have OCD you'll no longer be bleeding from the eyes.

  • Removed the fire particle effects from Charizard since we pretty much have animated fire on him anyway.

  • Pixelmon Grass can now be placed on earthy and sandy blocks.

Fixes:

  • Fixed a hacking vulnerability with NPC trading.

  • Fixed dodgy hitboxes on Apricorn trees and berry trees so you don't get angry every time you walk through a garden.

  • Fixed /checkspawns in a big way.

  • Fixed players being able to trade away their last hatched Pokémon and therefore only have an egg left.

  • Fixed instant dismounting of chairs when mounting while sneaking.

  • Fixed Wurmple not being able to be bred from the Cascoon branch of the evo line. It was a little bit "buggy". I can't believe I still have this job.

  • Fixed Poké Editor sometimes wiping EVs/IVs. Would've liked to have fixed its appearance too, but nah, still ugly.

  • Fixed Hidden Grottoes not generating in some forest biomes, both normal and especially from Biomes O' Plenty.

  • Fixed a random player being disconnected if a player captures a Pokémon then disconnects.

  • Fixed NPC editing attacks not prioritizing your language for move names.

  • Fixed the wiki key opening up a wiki page for air whenever your hand is empty.

  • Fixed Spewpa evolving into Pokéball Vivillon when evolving in forests and forest hills biomes.

  • Fixed fishing not working when the hook is near the edge of water. You still need deep water for bigger fish though.

  • Fixed things like Nosepass not evolving if they levelled up while not sent out.

  • Fixed the Lure Ball advancement. We definitely didn't forget all about it. This was almost certainly Gabe's fault.

  • Fixed all those Pokédex completion advancements not working. No one told us about this! What the heck!

  • Fixed maxLevel, afkHandlerOn/afkTimerActivateSeconds, riding speed multiplier config options not working on servers.

  • Fixed Pokémon causing item frames to pop off.

  • Fixed Pokémon bounding boxes being solid and not pushable like other mobs.

  • Fixed mounting a surf Pokémon causing the player to have no breathable air if dismounting underwater.

  • Fixed the PokeEditor not importing/exporting form information.

  • Fixed players sometimes getting kicked from Sponge servers when they fiddle with held items. Thanks Sponge.

  • Fixed a serious issue in the dawn/dusk ore block which caused Sponge servers' performance to go ballistic! Thanks Spon- wait no this one is on us.

  • Fixed Drifblim being a water mount. Balloons go up. Developers don't get out very much.

  • Fixed tier JSONs so they work for all new multi-form Pokémon from now until Changelog Guy is allowed to retire.

  • Fixed Cobalion, Roggenrola, Zorua, Mega Audino, Liepard, Conkeldurr, Swoobat, Cinccino, Furfrou and Binacle textures. Also cleaned up Rayquaza's texture.

  • Fixed Lucario's, Starmie's, Staryu's, Koffing's, Weezing's, and Garchomp's animations.

  • Fixed missing shiny mega sprites as well as form sprites for a whole bunch of Pokémon.

  • Fixed Foonguss and Amoonguss not spawning due to needing high grass nearby.

  • Fixed a few megastones having the wrong images. Copy pasting gone horribly wrong.

  • Fixed a legendary, pixel-sized error the pink vending machine's texture. So huge. Ruining the game experience completely, I know.

  • Fixed the missing Beast Ball sprite in the Pokémon overlay on the left.

  • Fixed the Egg Sprites on the Gen 6 Pokémon being lower down than the rest.

  • Fixed newly added multi-form Pokémon temporarily having a glitched sprite if you had one before it was multi-form.

  • Fixed Teleport external move not remembering which dimension/world you were in when you last healed.

  • Fixed Cherish Ball blocks being usable for dupes in Sponge servers. Probably.

  • Battle fixes:

    • Fixed Judgement having 130 power instead of 100. I've no idea why it was ever 130.
    • Fixed Hold Back not holding back.
    • Fixed Sticky Web getting blocked by Protect. Nothing can block Sticky Web.
    • Fixed Flash Fire keeping its boost after switching out then back in. To be fair, Bulbapedia doesn't explicitly say that it loses it on switch out, soooo...
    • Fixed moves like Hurricane causing errors when used.
    • Fixed No Guard not guaranteeing OHKO moves. Sucks to be a No Guard Pokémon right about now.
    • Fixed entry hazards failing when used on semi-invulnerable opponents (like Pokémon that are dived or underground)
    • Fixed Secret Sword causing contact where it shouldnt.
    • Fixed Ghost-type Pokémon not always being able to flee from battle.
    • Fixed Eviolite working on Phione. Looks like we couldn't get away with the hack solution after all.
    • Fixed Freeze Shock being special instead of physical.

Pokémon Voices:

Thank you Alstrador, Avery, Drago, Fatyg5, JM Knuckles, LinnRiddikuluss, Lu, Robin Hoot, TheDonStrife, and bigbadgav for the voice acting work!

  • Added Altaria, Amoongus, Audino, Axew, Azumarill, Azurill, Baltoy, Beautifly, Bergmite, Bibarel, Bidoof, Bouffalant, Braixen, Breloom, Buneary, Cascoon, Cleffa, Corsola, Deerling, Emolga, Fennekin, Foongus, Happiny, Haxorus, Kirlia, Klefki, Luxio, Mamoswine, Mime Jr., Minccino, Noctowl, Noibat, Ralts, Sawk, Seedot, Sentret, Shiftry, Shinx, Shroomish, Silcoon, Skarmory, Smoochum, Spinarak, Sunflora, Sunkern, Sylveon, Teddiursa, and Throh.

  • Updated Blissey, Charmeleon, Croagunk, Croconaw, Drowzee, Glaceon, Magikarp, Phanpy, and Torchic.

Performance:

  • Made very large improvements to ranch block performance. That code was awful.

  • Fixed renaming Pokémon causing lag spikes when you have lots of Pokémon in your PC.

  • Improved the performance of the /checkspawns command.

API/Back-end (for sidemodders):

  • Added more power to PokemonSpec, you can now register your own additional arguments to PokemonSpec.

    • This is done by adding ISpecTypes to PokemonSpec#extraSpecTypes during preInit or something.
    • These will automagically work with /pokegive and spawnsets and trade JSONs and evolutions and everywhere else.
  • Added the EggHatchEvent event, fired when an egg hatches.

  • The "to" field in Evolutions now supports all PokemonSpec stuff.

  • PokemonSpec#create will warn and stop if it has a name given but is not a correct name.

  • Added NBT functionality to PokemonSpec.

  • Changing a spawn action to or from a legendary will correctly add/remove the legendary announcement.

  • Destroyed every trace of the Pixelmon2 database. Praise Arceus.

  • Fixed PixelmonSendOutEvent firing off thread causing issues on sponge.

  • Fixed BreedEvent.MakeEgg sending the same parent twice when caused by /breed.

  • Added IPixelmonBankAccountManager, IPixelmonBankAccount so the Economy Bridge can be optimised for servers.

  • DialogueAPI now accepts localizable messages.

  • Added HealerEvents (Pre which is cancellable and Post which is not cancellable).

  • Added PokerusEvents: Spread (Same cancellation as HealerEvents) and Cured.

Localization/Language:

  • Updated zh_TW, es_ES, pt_BR, zh_CN, ru_RU, it_IT, nb_NO and fr_FR. We have the greatest translation team ever.

宝可梦重铸(Pixelmon Reforged)6.2.3

"Now potatoes can run it!"



Performance:

  • Optimised even more stuff so you only need 1GB of RAM. Now the THOUSANDS of people on 1.7.10 can move on with their lives!

  • Moved Performance section up to the top of this changelog just this once because we wanted people to see the RAM thing and Changelog Guy has no sense of continuity.

  • 64-bit Java still recommended.

Additions:

  • Added megas (2): Blaziken, Lopunny.

  • Added smooth models for Staryu and Starmie. If you saw Sirud's video, relax, we scaled down Starmie since then.

  • Added smooth models for Meowth and Persian.

  • Added new Boldore and Meganium sounds.

  • Added /checkspawns [specific] [pokemon...] - Gets a percentage based list of Better Spawner spawns for an area or position. Mostly for our own benefit tbh.

  • Added config option: alwaysHaveMegaRing - When you log in it gives you a Mega ring if you don't already have one. Someone asked for this, so here we are.

Changes:

  • Made the Better Spawner the default spawner. New installs will have useBetaSpawner turned on initially. The old spawner is shaking in fear. It knows.

  • Changed many of the default config values for Better Spawning to be more active.

  • Made the Lake Trio spawn underwater instead of on the surface. They swim to the surface anyway, it'll be fine.

  • When a legendary spawns, it now says which it is. Also logs its location in the server console.

  • Legendaries spawned by the Better Spawner now take ages to despawn instead of sometimes immediately going poof.

  • NPC trainers can now utilize Ash-Greninja. Scary times ahead.

  • Removed a bunch of sound files. We don't need Pokémon with 17 voices!

  • Made Xerneas 5x more common.

Fixes:

  • Fixed Pokémon entering battle and reverting to default abilities until switched out and in. Oops.

  • Fixed form changing not updating the ability/type/etc unless it was changed while sent out.

  • Fixed a few problems with PCs and parties on servers. Only tiny of course, bet you didn't even notice.

  • Fixed a Fossil Display visual bug. I wasn't told what this bug was but I'm sure it was huge! Almost definitely Gabe's doing.

  • Fixed even more ways that Apricorn trees can cause crashing. I hate these bloody trees.

  • Fixed Pokémon not walking around at all after mega-evolving outside of battle.

  • Fixed being unable to click the first row of recipes in the recipe book because of the Pixelmon inventory GUI being obnoxious.

  • Fixed evolution stone boots not giving armour values.

  • Prevented eggs from being sent out under any circumstances. There was a teeny tiny little loophole where you could.

  • Fixed the Cursed Body ability using the wrong battle message. Yeah this counts as a bug.

  • Fixed those new megas not spawning in the wild. We forget this every single time we add megas. We did it this time though. Changelog Guy checked.

  • Fixed evolution from single- to multi-forme Pokémon like Cherrim and Gardevoir temporarily breaking their sprite. 2 lines of code to fix. So exhausting.

  • Probably fixed some mods that add biomes not being compatible with the Better Spawner. Bit of a guess. Put it all on red.

  • Also probably fixed an issue where sometimes people can't open a PC.

  • Model fixes:

    • Fixed Kangaskhan lying on its back instead of walking like everyone else with legs.
    • Fixed Tyrantrum being too small. It was technically the right height already but a T-Rex should be bigger, soo.
    • Fixed Metagross being way bigger while flying.
    • Fixed Darkrai being too high up off the ground, hiding his level tag.

Localization/Language:

  • Updated the following language files (Thank you, translators!):

    • es_ES
    • fr_CA
    • fr_FR
    • ru_RU
    • zh_CN

宝可梦重铸(Pixelmon Reforged)6.2.2

"Hang on a second, what have the devs really been working on all this time?"



Additions:

  • Added (7) megas: Abomasnow, Audino, Latias, Latios, Manectric, Sceptile, and Swampert.

  • Added a new model for Tauros. It looks slightly less like a box now.

  • Added a Mega Evolve external move so you can admire them without having to be in battle. You can even ride them! The future is now, old man.

Fixes:

  • Fixed ruby armour and tool recipes vanishing.

  • Fixed eggs not hatching sometimes. Not a huge issue but it was a very old bug! It was probably Gabe.

  • Fixed Friendship not going down if your Pokémon faints during battle. For anyone that cares, this also fixed the PixelmonFaintEvent.

  • Fixed Friendship increasing while in a ranch block.

  • Fixed Pokegifts sometimes causing big spammed errors and crashes and chaos and war in the Middle East. Maybe not the last two.

  • Fixed loads of NPC skins being Steve instead of the referenced player skins.

  • Fixed the async save option causing a pretty easy duplication. Woopsy daisy.

  • Fixed spawn interval seconds being -1 not cancelling the spawns for that interval. Dunno what I mean? Don't worry.

  • Fixed (big) server statue save problems.

  • Fixed the statue gui not responding when editing some form based Pokémon. Also fixes some performance issues with form based Pokémon.

  • Fixed Giratina texture being broken when summoned from the Timespace Altar.

  • Fixed Ash-Greninja sometimes not reverting after battles and fixed Ash-Greninja being considered a mega evolution.

  • Fixed Victini being female instead of genderless.

  • Fixed /givepixelsprite giving an invalid texture for multi-form Pokémon.

  • Fixed Uxie not giving the Ruby of Knowledge.

Also fixed the ruby items not being named properly.

  • Fixed trainers with engage mode not engaging players, and that weird twitching they did.

  • Fixed eggs being able to evolve by trade.

  • Added Pancham to the Human-Like egg group.

  • Fixed Azelf, Mesprit and Uxie not obeying the limit on enchanting rubies.

  • Battles:

    • Fixed Safety Goggles not protecting against Hail and Sandstorm.
    • Fixed Sap Sipper not stopping Solar Beam during intense sunlight.
    • Fixed Solar Beam during intense sunlight saying it's charging and then smashing the target immediately after. That's just dishonest.
    • Fixed temporary abilities being kept after mega-evolution. (e.g. Gardevoir Traced abilities remaining instead of changing to Pixilate)

Changes:

  • Timespace Altar:

    • Requirements to obtain a special ruby from Azelf, Mesprit and Uxie change from level 50, friendship 220, and original trainer to level 60, friendship 255, original trainer.
    • Each Azelf, Mesprit and Uxie can now only be used to get special rubies three times each.
    • Realized game balance is actually pretty difficult. I've called management about it but no reply yet.
  • Better Spawning:

    • Added '/spawning diagnose' to help track down what is happening when spawning stops spawning.
    • Completely reworked the random spawn selection. You'll see other legendaries spawning, less bias in favour of rare locations like Surface Water, and just general better balance.
    • Made Keldeo 300x more common.
    • Made Numel 10x more common.
    • Made Shuckle, Bronzor, Bronzong, Geodude, Gible, Swoobat, and Zubat properly spawn underground. Underground spawning is hard to do properly, leave me alone.
    • Made Burmy spawn in various forest biomes instead of all biomes. Why on Earth was it like that?
  • Added target selector support to the /unlock command. We also fixed the command telling you it was successful at unlocking before it even attempted the unlocking.

  • Added a workaround for fishing not working on servers with a hub.

  • Changed how you get a Porygon. You now have to craft a Porygon with a head, body, leg, and tail. You get these pieces at random when crafting a PC or Trade Machine.

  • Added an option to change the amount of times Azelf, Mesprit, and Uxie can enchant a ruby

Performance:

  • Reduced passive RAM consumption by like, 50mb. Apparently. Can you really trust developers, though? Answer is yes.

  • Reduced the lag spike when joining a world. Also reduced the random lag spikes during normal game play. Your frame-rate should be as smooth as butter now~

  • Fixed a few mechanics that would cause the RAM usage to gradually increase. It should stay lower now.

  • Optimised a lot of our assets. This reduces the jar size considerably. About ~200MB shaved off the top.

Configuration:

  • Split up the external JSON config nodes (useExternalJSONFilesDrops, useExternalJSONFilesNPCs, useExternalJSONFilesRules, useExternalJSONFilesSpawning, useExternalJSONFilesStructures).

    • Added migration to convert the old value of useExternalJSONFiles to the new nodes. Basically, if the original node was true, all the new ones are true.

Localization/language:

  • Updated de_DE language file.

  • Updated fr_FR language file

  • Updated es_ES language file

  • Updated ru_RU language file

  • Updated zh_CN language file

宝可梦重铸(Pixelmon Reforged)6.2.1

"Ok look we had 2 great versions we're allowed to stuff 1 up"



Fixes:

  • Fixed moon phases in SpawnConditions making the Better Spawner stop... y'know, spawning.

  • Fixed Timespace Altars not generating at Spear Pillar. Woops.

  • Fixed various crashes caused by Timespace Altar interactions on servers.

  • Fixed the faulty Red Chain recipe. Woops x2.

  • Fixed bred Pokémon ending up the same evolution as the mother, instead of the unevolved form. This was caused by a typo!

  • Fixed a whole lotta sprites being broken.

  • Fixed Loved Koffing going all purple and broken at a distance.

  • Fixed Roggenrola's being thicc in its walk animation.

  • Fixed V targeting of Pokémon causing a player crash.

  • Fixed statues being able to have their animations put above the maximum and causing player crashes.

Localization/language:

  • Added all the 6.2 lang for ru_RU. (That was fast, Articuno!)

  • Fixed the English Lake Trio ruby interaction messages not knowing the difference between its and it's.

  • Fixed clones English lang in the Pokémon Editor.

API/back-end (for sidemodders):

  • Form differences in textures now have the same dash (-) that sprites have to distinguish the forms. Resource packs will need fixing.

宝可梦重铸(Pixelmon Reforged)6.2.0 - 重磅更新

"Hey, this is running way smoother than before!"



Additions:

  • Added Valentine's Day Loved Form for Koffing and Weezing - Use a Love Ball to catch one to make it filled with love instead of toxic deadly gas.

  • Added the forms for Deerling, Sawsbuck. They spawn in the appropriate forests.

  • Remodels: Jynx, Koffing and Weezing, Horsea and Seadra. The old Horsea was better if you ask me.

  • Animated: Roggenrola, Boldore, Gigalith, Vanillite, Vanillish, Zoroark.

  • Advancements:

    • Added Legendary capture advancement and Gen I and Gen II legendary capture advancements.
    • Added lost 25%, 50%, 75% and 100% Pokédex completion advancements because somehow they got eaten. Don't look at me.
  • Better Spawner

    • Added heaps of new possible SpawnCondition options.
    • Allow SpawnInfo to be tagged with an 'interval' to limit their spawning over a period of time.
    • Added BetterSpawnerConfig.json for more advanced configuration of the Better Spawner.
    • Added native Biomes O' Plenty spawning support! No work, just works.
    • Added Better Spawner options to the config GUI.
  • Spear Pillar

    • A new structure which generates rarely and in cold, mountainous biomes.
    • Contains a new block, the Timespace Altar. Requires a Red Chain and a Timespace Orb (Adamant, Lustrous, or Griseous).
    • Hitting Azelf, Mesprit, or Uxie with a ruby will infuse the ruby, if they like you enough. (must be OT, level 50+, friendship 220+)
    • One of each infused ruby creates the Red Chain.
    • Depending on which Timespace Orb is used, Dialga, Palkia, or Giratina will spawn from the altar. It looks super cool.
    • You can now get Timespace Orbs from bosses.

Changes:

  • 3x31 IVs is only guaranteed for Legendary/Mythical Pokémon rather than the Undiscovered egg group. (OR/AS mechanics)

  • You can now fly Giratina when it's in Origin form. We need to rewrite riding offsets because the animation makes it downright hilarious.

  • Swirlix and Spritzee now have Whipped Dreams and Sachets respectively as drops since we forgot last time.

  • Shroomish, Breloom, Paras, and Parasect all drop Nether Wart again because someone at some point removed all Nether Wart drops. Baffling.

  • EVs now cap at 252 instead of 255 as per Generation VI mechanics. No more wasted EVs.

  • Phione no longer counts as a mythical. Yeah, I said it. As a consequence it also no longer spawns since that makes more sense.

  • Pickup no longer works when you end your battle through /endbattle or through the opponent forfeiting. No exploit 4 u.

  • Changed the Camera's crafting recipe to use a redstone torch instead of a cell battery since cells can no longer be crafted.

  • Added back the recipes to get rubies, amethysts, crystals, and sapphires back from block form. Totally forgot about those.

  • Removed allowRareCandyCrafting, allowGemCrafting and allowRanchCreation from the config. Those no longer affect anything.

  • Hide Advancements by default.

  • Increased the blast resistance of Poké Chests, shrine and altar, and Pixelmon Spawner blocks.

Fixes:

  • Better Spawner

    • Fixed the Better Spawner not putting Pokémon on snow, Mycelium, Netherrack, ice, or Soul Sand.
    • Fixed Boss Pokémon not spawning. Still uses the old spawning method until we rewrite boss spawning. Fun! (Not really!)
    • Fixed any error in the Better Spawner causing it to stop spawning until someone uses /spawning beta.
    • Fixed situations where minLevel > maxLevel broke the spawner. (Curse you, Mienshao!)
    • Fixed Pokémon spawning not applying forms properly.
    • Fixed a peculiar scenario where having a low-ish horizontal slice radius will stop all spawning.
    • Fixed mod biomes not being recognized if the mod that added them loaded before Pixelmon.
    • Fixed Carbink, Clawitzer, Klefki, Swirlix not spawning because I missed those.
    • Fixed legendaries not having any kind of forced delay in between spawning.
  • Fishing

    • Fixed not being able to fish in the same chunk as another player.
    • Fixed Fishing rods not taking durability.
    • Fixed fishing rods displaying backwards in hand.
    • Fixed fishing rods being able to drag entities forever.
    • Added missing crafting recipe for the Old Rod. Still thinking of what to do for the other rods.
  • Deep Storage

    • Fixed deep storage of GenVII Pokémon sometimes getting duplicates (this will also remove existing duplicates)
    • Fixed a crash caused by having GenVII eggs in a ranch block. These eggs are now put in deep storage as well.
  • Pokémon models/sizes/sprites:

    • Fixed Zorua using Zekrom's model. Uh. It was using its Illusion ability? That's our defence and we're sticking to it.
    • Fixed Mewtwo being small and adorable instead of intimidating.
    • Fixed Mewtwo Y and Grotle straining their neck as they move.
    • Fixed various textures, such as Patrat, Swinub, Ferrothorn, Doublade, Klefki, and Elgyem.
    • Fixed Garchomp and Mega-Garchomp being completely different sizes, neither correct.
    • Fixed male/female differing sprites not being properly supported, fixing the likes of Meowstic and Pyroar.
    • Fixed Meowstic sprite and texture issues on evolution. I hate this thing more than you could ever know.
  • Fixed some shaders causing battles to look underwater and just that little bit nauseating.

  • Fixed shifting around moves in your party GUI on a server causing a huge error and player kicking because Sponge won't tolerate our crap anymore.

  • Fixed move-relearners doing the exact same thing as the bug just above this because Sponge REALLY has no mercy for idiots like us.

  • Fixed Ash-Greninja not even having Battle Bond. Probably top on the list of woopsies, I know.

  • Fixed things like Basculin and Meowstic not having the right abilities. Same issue as the Greninja thing really but he gets his own entry.

  • Fixed Mega-Mewtwo-Y being part Fighting type. He told me he just wanted to be cool like Mega-Mewtwo-X. I set him straight.

  • Fixed the Pixelmon scoreboard (when used) persisting between servers. Pretty much only one server using it but still.

  • Fixed Shaymin's and Giratina's ability not changing properly when their form changes.

  • Fixed Giratina's stats not changing in Origin Form.

  • Fixed Shaymin's Sky Form moveset not being used. Had that working at one point. It's all Gabe's fault.

  • Fixed Gracideas working on Shaymin when it's night time.

  • Fixed large values for timedLootReuseSeconds not working, and fixed it saying seconds when it's been working as hours the whole time! Aaa!

  • Fixed Pokémon like Buneary and Frogadier often evolving and ending up with a Mega's or otherwise special form's ability. The database needs to die.

  • Fixed Ranch Block environments for dual-type Pokémon not knowing how to math. It now does proper averages for the two types.

  • Fixed Isi's Silver Hourglass boosting the breeding stage of even Pokémon that either aren't comfortable or lack a mate. Isi's good, but he ain't that good.

  • Fixed the Pokémon Editor not showing the correct abilities for Pokémon whose possible abilities depend on their form.

  • Fixed /givepixelsprite naming the item "-Pokémon- item.PixelSprite.name". It now uses the appropriate language.

  • Fixed various issues with the Pokémon Editor resetting IVs/EVs and not showing up to date information from previous edits.

  • Fixed lighting issues with Fancy Pillar blocks.

  • Fixed the appearance of Poké Ball discs on anvils. That's been a bug for 3 years!

Performance:

  • Reworked how animations are calculated, reducing CPU usage by a lot. Significantly boosts frame-rate when near Pokémon.

  • Reduced the amount of RAM models and animations use.

  • Improved general performance of the Better Spawner by fixing erroneously frequent spawning attempts.

  • Fixed Trainer NPCs saving encounter information when they shouldn't, reducing the size of the encounter information.

Localization/language:

  • Removed Power Belt duplicate lang.

  • Added Better Spawning lang.

  • Added missing Poké Gift lang.

  • Added missing Pokémon generations and starter list configuration comments to the lang.

  • Updated the default Spanish gym, shopkeepers and chatting npc langs, as well as its main lang. Muchas gracias, Tokla.

  • Updated the French lang, in CA and FR. Merci beaucoup, Zang.

  • Updated the Russian lang. ???????, Articuno.

  • Tried to cut back on how many times we use the word 'lang.' Failed.

API/Back-end (for sidemodders):

  • EnumUpdateType.Stats will update the ability as well. It really should've done this from the beginning if you ask me.

  • Removed the BiomeHelper because that honestly didn't help at all.

  • Added public static field SpawnCondition.targetedSpawnCondition to allow custom SpawnCondition classes (add your own kinds of condition)

宝可梦重铸(Pixelmon Reforged)6.1.0

"The Fishing Update"



Features:

  • Redesigned Pixelmon fishing entirely. Some Pokémon are now fishing-exclusive. Not a useless mechanic anymore.

  • Ash-Greninja has appeared! Where exactly? See the above change to get a clue.

  • Added Mega-Alakazam. He has FIVE spoons. Not sure why.

  • Added Mega-Mewtwo X and Mega-Mewtwo Y.

Changes:

  • PCs will automatically open to the last box you modified on that world/server.

  • Repel will now prevent any Pokémon from spawning nearby while it is in effect (but only with the Better Spawner).

  • Removed the async option for the Better Spawner because Sponge doesn't let me get away with it anymore. Bugger.

  • Significantly increased the default maximum range that the Better Spawner can spawn Pokémon from a spawner centre.

  • Made legendary spawn-rates (Better Spawner) 100x and in some cases 1000x higher. You try tweaking these numbers; it's hard.

  • Gracideas grow 100x slower because apparently they've been growing like weeds. Pretty weeds, but still.

  • Using Bonemeal on a Gracidea flower will now grow 1-2 more instead of 1-3 more flowers.

  • Cancelled egg development on a Pokémon that does not exist in the mod currently.

  • Added "any" as a biome in the Better Spawner to select all biomes without making the set JSON super long.

  • Added 'anticondition' optional field for SpawnInfo. A SpawnInfo that passes the anticondition won't spawn.

  • Allowed spruce, jungle, dark oak, and acacia fences to be accepted as Normal types in breeding environments. Birch, apparently, always worked.

  • Changed the default Spectate key from L to Y so we're not conflicting with Minecraft advancements.

  • Chesnaught, Delphox and Greninja are now ready for a zombie-apocalypse. Added 'special' forms for all three.

  • Updated the es_ES, fr_FR, zn_CN and pr_BR langs. Many thanks to our lang-masters.

  • Added Better Spawner support for the spawnLevelsByDistance config option though I've no idea why anyone would want it.

  • Made aggressive Pokémon more polite so they won't challenge you while you have a Pokémon evolving.

Fixes:

  • Fixed Fossil Cleaner and Mechanical Anvil blocks with hoppers underneath causing extreme, non-stop lag due to logging spam.

  • Fixed handling the SpawnLocationEvent causing the Better Spawner to straight up stop spawning. Woops.

  • Fixed the new mega Pokémon not spawning (Thank you, SnowBlitzz).

  • Fixed a very very bad problem with the Better Spawner that inhibited spawning in fully-generated chunks. Yeah, I know.

  • Fixed Pokémon eating held items if you give it to them by right clicking.

  • Fixed move relearner NPCs refusing to do their services for free.

  • Fixed Pokémon not being able to spawn inside tall grass even though it isn't really a block if you think about it. (Better Spawner only.)

  • Fixed Eevee not evolving into Sylveon. (High friendship, knowing a Fairy-type move, in a Flower Plains or Flower Forest biome.)

  • Fixed Generation 6 Pokémon for the most part lacking spawn locations (Better Spawner).

  • Fixed Gogoat being part Ghost-type. More like 'Goghost'. You get it? Because it was Gh-.

  • Fixed Keldeo's form change only happening if you replace a move with Secret Sword, not just learn it. Also now changes back if it forgets the move.

  • Fixed the size of loads of Pokémon. Which Pokémon? Sigh. Charizard, Blastoise, Nidorino, Nidorina, Metagross, Pinsir, Kabuto, Vaporeon, Bronzong, Seismitoad, Volcanion, Avalugg, Yveltal, Darkrai, Xerneas, Hoopa, Scatterbug, Spewpa, Garchomp.

  • Fixed Boss Mega Pokémon giving air instead of their mega stones. Air is way too OP.

  • Fixed an obscure but messy battle error.

  • Fixed a massive Sponge error caused by opening a GUI improperly.

  • Fixed an uncommon battle error when fleeing.

  • Fixed Pokémon being non-gendered via breeding. Gender identity problems strike again.

  • Fixed middle-clicking a Cloning Machine blowing up the universe.

  • Fixed spawn levels for: Skunktank, Rotom, Shaymin, Darmanitan, Scraggy, Scrafty, Yamask, Cofagrigus, Zygarde, Hoopa.

  • Fixed Pokémon not spawning on Glazed Terracotta (Better Spawner).

  • Fixed abnormal AI not setting properly using the Better Spawner.

  • Fixed /unlock giving a great big error when you give an invalid or offline player.

  • Fixed Covered Fossils for Jaw and Sail fossils using the opposite's item sprite.

  • Fixed fences wrongly connecting to almost every Pixelmon block.

  • Fixed Tyrunt not evolving during the day. Changed a 0 to a 1. Not joking.

  • Fixed Fling effects not working and erroring.

  • Fixed Gracidea dupe on servers.

  • Fixed Gracidea flowers getting eaten if you attempt to plant one where there already is one.

  • Fixed Relic Song not reverting Meloetta to Aria form if it is in Pirouette form. Genuinely didn't know it did that.

  • Fixed Meloetta and Xerneas not gaining experience if they are the Pokémon out at the time.

  • Fixed Metang's model lighting.

  • Fixed a small issue in the NPC trader editing GUI where the wrong Pokémon is shown as shiny. Small bug, but it counts.

  • Fixed the tier names not displaying properly in the drop-down of the Battle Rules GUI.

  • Fixed Vivillon apparently thinking it can't fly.

  • Fixed models for Swoobat, Noivern, Talonflame, Grotle, Mega-Gengar, Mega-Pinsir, Axew, Lickitung, Zorua, Vanillite, Beartic, Spewpa, to name a few..

  • Fixed Hawlucha focusing on her career and not laying eggs in Ranch blocks.

  • Fixed Air Balloon letting Pokémon avoid Thousand Arrows. There is no escape, face it like a man.

  • Fixed Knock Off being capable of removing form-change items from their relevant Pokémon and wild Pokémon being able to knock off player Pokémon held items.

  • Fixed Cinccino's walk and idle animations being backwards. I laughed.

API/Back-end (for sidemodders):

  • Removed the legacy support for the numerical item ID data for held items because numerical item IDs haven't been used since 3 years ago.

  • Fixed SetLoader's loadedSets not containing anything unless externalJSONs is on.

  • Renamed CustomSpawnEvent to SpawnEvent and deprecated the old spawner's PixelmonSpawnEvent

  • Repackaged BaseStatsLoadEvent, LevelUpMovesEvent.

  • Added MovesetEvent.LearntMoveEvent and MovesetEvent.ForgotMoveEvent.

  • Added FishingEvent.Cast, FishingEvent.Catch, and FishingEvent.Reel.

  • Removed now-redundant LearnMoveEvent.

宝可梦重铸(Pixelmon Reforged)6.0.1



Additions:

  • Added Repel, Super Repel, Max Repel. Keeps strong aggressive Pokémon from challenging you for 5, 15, and 30 minutes respectively. Repeated use stacks.

Changes:

  • Changed Creation Trio hitboxes to be more accurate and not super huge

Fixes:

  • Fixed level-based evolutions not evolving the Pokémon if it was the one out at the end and it was the first level it would evolve. Took me all bloody day to work that out. fml.

  • Fixed server crash whenever a hammer breaks during use. Nasty one, that.

  • Fixed held items vanishing if a Pokémon is left in a PC.

  • Fixed Frillish's and Jellicent's eyes looking silly when male.

  • Fixed Tyranitar being airborne and rotated around in perhaps the most hilarious bug since the Wurmple crash.

  • Fixed yet more Apricorn Tree tile entity errors caused by corruption. When will the Apricorns stop doing this to me.

  • Fixed erroring and incorrect behaviour when changing the item in Gym Signs.

  • Fixed Mega Metagross's regular texture (Thank you, BleepBloop, for giving us a fixed texture!).

  • Fixed Pidgeot not using its flying model when flying.

  • Fixed Garbodor being horrifyingly large. Also fixed my new-found fear of large, overflowing garbage bags.

  • Fixed Unburden keeping the double speed boost after switching out and in.

  • Fixed Fusion Bolt and Bolt Strike being special instead of physical.

  • Fixed Hoopa and Hoppa Unbound's types being backwards lol honest mistake.

  • Fixed Thousand Arrows not hitting Flying/Levitate/Magnet Rise/blabla Pokémon.

  • Fixed Relearners not accepting any form of payment for their services.

  • Fixed mechanical anvils burning the bucket as part of the lava buckets fuel.

  • Fixed Manaphy not breeding Phiones.

  • Fixed pokemon cries not working on servers.

  • Fixed Aluminum Armor's missing textures.

API/Back-end (for sidemodders)

  • Added AggressionEvent for cancelling aggression-based Pokémon battles.

Localization:

  • Updated fr_FR (French) translation (Merci beaucoup, Zangdorx!)- Updated ru_RU (Russian) translation- Added ru_RU (Russian) translation files for vilagers

宝可梦重铸(Pixelmon Reforged)6.0.0

Updated to Minecraft 1.12.2



Additions:

  • Added 192 Pokémon:

Cherubi, Cherrim, Ambipom, Buneary, Lopunny, Glameow, Purugly, Stunky, Stunktank, Spiritomb, Gible, Gabite, Garchomp, Hippopotas, Hippowdon, Lickilicky, Tangrowth, Rotom, Dialga, Palkia, Giratina, Cresselia, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Patrat, Watchog, Lillipup, Herdier, Stoutland, Purrloin, Liepard, Pansake, Simisage, Pansear, Simisear, Panpour, Simipour, Munna, Musharna, Pidove, Tranquill, Unfezant, Blitzle, Zebstrika, Woobat, Swoobat, Drilbur, Excadrill, Audino, Timburr, Gurdurr, Conkeldurr, Tympole, Palpitoad, Seismitoad, Throh, Sawk, Petilil, Lilligant, Basculin, Darumaka, Darmanitan, Maractus, Scraggy, Scrafty, Yamask, Cofagrigus, Trubbish, Garbodor, Mincinno, Cincinno, Gothita, Gothorita, Gothitelle, Ducklett, Swanna, Vanillite, Vanillish, Vanilluxe, Deerling, Sawsbuck, Karrablast, Escavalier, Foongus, Amoonguss, Frillish, Jellicent, Alomomola, Ferroseed, Ferrothorn, Tynamo, Eelektrik, Eelektross, Elgyem, Beheeyem, Axew, Fraxure, Haxorus, Cubchoo, Beartic, Shelmet, Accelgor, Stunfisk, Mienfoo, Mienshao, Druddigon, Vullaby, Mandibuzz, Heatmor, Durant, Deino, Zweilous, Hydreigon, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Reshiram, Zekrom, Landorus, Kyurem, Keldeo, Meloetta, Genesect, Bunnelby, Diggersby, Fletchling, Fletchinder, Talonflame, Scatterbug, Spewpa, Vivillon, Litleo, Pyroar, Flabébé, Floette, Florges, Skiddo, Gogoat, Pancham, Pangoro, Furfrou, Espurr, Meowstic, Honedge, Doublade, Aegislash, Spritzee, Aromatisse, Swirlix, Slurpuff, Inkay, Malamar, Binacle, Barbaracle, Skrelp, Dragalge, Clauncher, Cawitzer, Heloptile, Heliolisk, Tyrunt, Tyrantrum, Amaura, Aurorus, Sylveon, Hawlucha, Dedenne, Carbink, Goomy, Sliggoo, Goodra, Klefki, Phantump, Trevenant, Pumpkaboo, Gourgeist, Bergmite, Avalugg, Noibat, Noivern, Xerneas, Yveltal, Zygarde, Diancie, Hoopa, Volcanion.

  • Added Megas: Absol, Aerodactyl, Altaria, Beedrill, Gallade, Garchomp, Gardevoir, Gengar, Glalie, Mawile, Medicham, Metagross, Pidgeot, Pinsir, Slowbro, Tyranitar.

  • Added items: Adamant, Lustrous, Griseus Orbs. Burn Drive, Chill Drive, Douse Drive, Shock Drive, Gracidea, Prison Bottle, all the remaining creation plates (which is all except the Pixie Plate).

  • Added moves: Judgment, Techno Blast, Secret Sword (effect), Relic Song (effect).

  • Added the rest of the Flower Gift ability's functionality.

  • Added Gracidea flower (Flower Forest biome, you're welcome).

  • Added Fossils: Sail, Jaw.

  • Added new Apricorn tree models

  • Added an entirely new spawning system (BETA! Use '/spawning beta async' to test out, config option to set)

  • Added Forfeit clause.

  • Added Tier JSONs.

  • Added GUI support for Tiers.

  • Added command: /tiershow.

  • Added deep storage system to safely store Pokémon that are in player data but not in-game yet.

  • Added command: /deepstorage to view stored Pokémon, or collect any that have been added.

  • Added number of Mew clones to Pokémon Editor.

  • Added world migration from 5.1.2 -> 6.0.0.

  • Added item remapping from fake Pixelmon mods -> 6.0.0.

  • Replaced some GUI button selections with drop-down menus which look way, way better.

Fixes:

  • Removed Mr.M.

  • Fixed catching Pokémon being super hard! Turns out it was an actual bug, not just superstition.

  • Fixed Castform and Deoxys not defaulting to their normal forms.

  • Fixed Baton Pass in AI.

  • Fixed Transform causing HP to display incorrectly on the client side.

  • Fixed HP animations for lower level Pokémon not being nearly smooth enough for me.

  • Fixed battle state corruption when a player crashes and rejoins.

  • Fixed Multiscale affecting Endeavor.

  • Fixed Sticky Web failing when targeting a fainted Pokémon.

  • Fixed incorrect Abomasnow stats.

  • Fixed Regenerator not updating HP client side, nor animating it.

  • Fixed multi-hit moves hitting too many times.

  • Fixed experience displaying incorrectly after an event has modified it.

  • Fixed Power-Up Punch not making contact.

  • Fixed Dark Void being 100% accurate.

  • Fixed a crash caused by out-of-sync Berry Tree tiles.

  • Fixed a crash caused by out-of-sync Apricorn Tree tiles which is definitely a separate bug deserving a separate line in the changelog.

  • Corrupted Apricorn Trees will be automatically purged and the entire fiasco logged. You're welcome!

  • Fixed Heat Crash and Heavy Slam dealing no damage when target weighs under 33kg.

  • Fixed /endbattle causing NPC trainers to give out multiple sets of rewards.

  • Fixed selected Pokémon changing immediately before battle.

  • Fixed battle clauses not being imported correctly.

  • Fixed Dig external move breaking blocks they probably shouldn't break.

  • Fixed Pixelmon painting bounding box.

  • Fixed trading machine client crash when player display names are hacked into having $ symbols. Why though.

  • Fixed some of the weirder biomes not getting any spawns.

Changes:

  • Safari Balls get a bonus to catchrate if you are in a savanna

  • Aggressive Pokémon and trainers will leave you alone if you're in creative mode.

  • Boss Pokémon now have maximum IVs and EVs.

  • Removed Technic blocker since that never really stopped anybody.

  • Removed the OST because we respect the composer's wishes.

  • Don't silence errors relating to base stats loading as they're pretty important errors.

Performance:

  • Updated to 1.12.2 which made things faster. Stop laughing, it's true.

  • Greatly reduced RAM consumption by replacing model cache with model holder.

  • Slightly improved overall performance by removing several hundred unnecessary classes.

  • Reduced the despawn radius to 60 blocks and made Pokémon despawn more harshly.

  • Replaced Apricorn tree models (2.5x boost to FPS while facing a hundred Apricorn trees)

API/Back-end (For sidemodders):

  • Removed PixelmonApi (The class file, I mean).

  • Added a large and versatile spawning API.

  • Added PixelmonCommand to API.

  • Added Dialogue with choices API.

  • Fixed PokemonSpec#apply(...) not updating the model. Bet you didn't even notice.

  • Rewrote evolutions to make them far more flexible and far easier to modify externally.

  • Rewrote most of the texture handling code.

  • Fixed Pixelmon.'devEnviroment' being spelled wrong! How embarrassing.

  • Added copy function to PokemonSpec to escape object reference.

  • Made the Pixelmon config's back-end suck a lot less.

  • Moved all the Pokémon models into a separate subfolder under models. Sorry about your resource packs.

  • Added HeldItemChangedEvent.

  • Added SetBattleAIEvent to make it easy to customise specific opponents' battle AI.

  • Added BaseStatsLoadEvent to modify base stats as they are cached.

  • Added LevelUpMovesEvent to tamper with level up move-sets as they are checked.

  • Added BattleEndEvent which is guaranteed to fire for all battle ending.

  • Marked PlayerBattleEndedEvent and PlayerBattleEndedAbnormalEvent as deprecated. Use BattleEndEvent.