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Changelog

Pixelmon Mod 9.2.9

"1.20.2 (Alpha 9)"



  • The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 48.1.0 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Added the Gimmighoul Coin.
  • Added a display in the summary page to show how many coins you've given Gimmighoul.
  • Added new recipe types: pixelmon:crafting_shaped_tag, pixelmon:shapeless_tag and pixelmon:crafting_poke_ball.
  • Added Slippery Ice Block.
  • Added Slippery Ice Block recipe.

Rework:

  • Completely reworked the Pokémon Editor screen, which is now revamped to use the same UI as the new NPC Editor. There are currently 2 pages, the first with 2 tabs, the 2nd inner page with 5 tabs. Most of the functionality is the same, as most of the changes are new features that allow for editing values of the Pokémon that could not previously be edited with the Pokémon Editor. -Using the Pokémon Editor opens up the Pokémon Team tab, with an additional tab as the PokéPaste tab.

Pokémon:

  • Added Maschiff.
  • Added Mabosstiff.
  • Added Brute Bonnet.
  • Added Iron Jugulis.
  • Added Iron Treads.
  • Added Iron Hands.
  • Added Iron Valiant.
  • Added Farigiraf.

Moves, Battle Items and Abilities:

  • Added new tests.

Spawning:

  • Wild Pokémon encounters after cooking curry now function as in the mainline games
  • Several new spawning conditions have been added so that different flavors can have distinct spawns.
  • Most Pokémon species can now be found via curry in their normal spawn biomes, though rarities have been adjusted from standard spawning values.
  • Costumed Pikachu now have a proper method of obtainment, with each form associated with a different curry flavor: Rockstar - Spicy Curry, Belle - Dry Curry, Popstar - Sweet Curry, Ph D. - Bitter Curry, and Libre - Sour Curry.

Datapack:

  • Added PreventRedirection move effect to allow datapack moves to ignore redirection effects.
  • Added additional checks to prevent datapacks overlapping between servers and worlds.
  • Added CheckedStrikes effect to replace PopulationBomb, TripleAxel, and TripleKick.
  • Added individual move flags, "AdjacentAll", "OtherSide", "YourSide", "BothSides", "All" and "1 Random".
  • Updated Magic Coat and Magic Bounce to use datapackable move flags "reflectable".
  • Updated moving riding offsets so they can now be used for land-based movement.
  • Added the pixelmon:open_trade interaction result, which opens the trade UI with the two specs specified.
  • Added the pixelmon:relearn_move interaction result. (An example can be found in the move relearner NPC preset.)
  • Added pixelmon:appraise_rod interaction result. (An example can be found in the old_fisherman NPC preset.)
  • Added pixelmon:open_shop interaction result. (An example can be found in shopkeeper NPC presets.)
  • Added pixelmon:open_dialogue interaction result (An example can be found in shopkeeper NPC presets.)
  • Added pixelmon:open_paged_dialogue interaction result (An example can be found in chatting NPC presets.)
  • Added pixelmon:close_dialogue interaction event (An example can be found in shopkeeper NPC presets.)
  • Added pixelmon:close_shop interaction event
  • Added pixelmon:shop_purchase_item interaction event
  • Added pixelmon:shop_sell_item interaction event:
  • Added the pixelmon:tutor_move interaction result. (An example can be found in the move tutor NPC presets.)
  • Added a confirmation button to the party select screen when the desired amount of Pokémon are selected.
  • Added a right-click interaction to the party select screen to allow the user to open the poke checker screen when deciding which Pokémon to select.
  • Removed the old trade list configuration as it's now in the interaction result config.
  • Added the GimmighoulCoinCondition Evolution Condition.

Changes:

  • Modified PokéGifts to provide a copy of the Pokémon, preventing linking issues.
  • Added Dynamax Level, Hyper Training, Egg Steps, Temp Ability, extra Stats, bonus Stats, persistent Data and Ribbons to PokemonBuilder.
  • Temporary forms no longer linger on NPCs if the battle is aborted mid-evolution.
  • Removed the Picket Fence.
  • Updated Raid Dens to give conduit effects, allowing water-breathing.
  • Added a party selector to NPC Presets.
  • Updated NPCs where left-clicking an NPC with a Pokémon Editor now allows you to edit the party of said NPC.
  • Updated the order of presets on the NPC preset screen to be ordered alphabetically.
  • Updated the searching of NPC presets to use contain checks rather than startsWith.
  • Improved async loading and saving so concurrency issues don't cause data overwriting.
  • Updated the opening --NPC Creator Presets-- screen of the NPC Editor to fit larger preset file names and be centered to the screen even at full screen window sizes.
  • Updated the pixelmon:right_click event to be the default (instead of left-click) for the event of an NPC's Interaction.
  • Updated the pixelmon:true condition to be the default condition for the condition of an NPC's Interaction.
  • Changed the chat message that notifies a player that their NPC preset was saved to be formatted identical to the screenshot chat message
  • Fixed it so that the result of an NPC's Interaction will not execute when the Pokémon Editor is held in the hand the player used to interact with the NPC.
  • The title data and author data of the PokéPaste that is automatically made for an NPC Preset were switched and that has been fixed.
  • Fixed the missing empty line between different Pokémon when creating the PokéPaste.
  • Updated the Illuminate ability to Generation 9 effect.

Keybinds:

  • Added a new Pixelmon section for keybinds, splitting all mod keybinds into Pixelmon, Pixelmon Battles, and Pixelmon PC.
  • Added a visual indicator as to whether the player's cursor is hovering over an item in the keybind menu.
  • Added several keybinds to make it possible to navigate a battle screen without requiring a mouse.

Config:

  • In the Graphics Config there is now a pokemonEditorExtraColorModeEnabled value which is by default set to true. Turning this off will remove the extra colors added to some of the widgets.
  • Alternatively, you can press F1 to disable it temporarily.
  • What Extra Color Mode affects:
  • The text of the Current HP slider changes between green, yellow, and red, depending on the Pokémon's current HP relative to it's max HP.
  • The Dynamax slider follows the same color scheme as seen in a Pokémon's Summary page. The text is white at a Dynamax level of 0, and changes between cyan at a Dynamax level of 1 up to hot pink at a Dynamax level of 10.
  • The text for all of the Pokémon's moves are change to the same color as the type they are (i.e. Fire Blast becomes orange, Water Pulse becomes blue, etc.)
  • The text in the Multi-Line Edit Box on the Import/Export tabs will become colored, similar to on the https://pokepast.es/ website.
  • The stats that the Pokémon's nature affects are colored blue for the increased stat and red for the decreased stat.
  • The text of the species of the Pokémon is set to the color of the Pokémon's primary type.
  • curry-encounter-chance an array of values representing the chance of an encounter after cooking curry of each class. This is a 1/X chance
  • curry-battle whether a curry encounter should start a battle. If false, the Pokémon will directly join the player's party instead.
  • curry-nature-sync whether a curry encounter Pokémon's nature will match the flavor of the curry used to spawn it.
  • curry-ball-ordered-types a list of PokéBall types that curry encounters can use if joining the party directly. Balls higher on this list will be used first if multiple are available.
  • iv-boost whether higher rated curry will provide an IV boost to encountered Pokémon
  • curry-rating-cutoffs the values used to determine different curry classes. The theoretical max is 173, though 150 is the highest reasonably expected.

Fixes:

  • Fixed spawning threads locking up sometimes (randomly) from getChunk calls being made from a non-server thread.
  • Fixed checkspawns block requirement for Headbutt from "anything but wool" to "logs".
  • Fixed the screen changing too quickly, causing a NPE in the findConnection methods.
  • 21556 Fixed PokéGifts' contents and settings not persisting across launches.
  • 17132 Fixed persistent data compound tag being lost whenever the Pokémon Editor is used.
  • Fixed the NPC Trainer spawns failing for high-level Trainers.
  • Fixed the Recipe Book button rendering outside the inventory menu if the player opened the Recipe Book, clicked the Day Care tab, and then clicked the Survival inventory tab.
  • Fixed an issue where exported battle rules text was missing line breaks.
  • 21659 21761 Fixed invalid import method. Before the fix, the import function would fail if the number of Pokémon was greater than 1.
  • Fixed Max Raid Dens not spawning Raids for the lowest star level possible in each biome.
  • Fixed an error where every biome used the default weights of each star level, even if that biome did not have a Raid possible for a certain star level.
  • An error message is now sent to the log if a Max Raid Den attempts to spawn a raid for a biome that doesn't have any raids.
  • An error message is now sent to the log that specifies which Max Raid Den has failed to spawn a raid, along with the star level of the raid it's trying to spawn.
  • [https://pixelmonmod.com/tracker.php?p=2&t=20580 20580] [https://pixelmonmod.com/tracker.php?p=2&t=20666 20666] Fixed colored nicknames not saving/loading properly on Pokémon.
  • Fixed a rendering crash happening randomly.
  • 18700 Fixed legendary requirement not overriding the ability and ability slot, resulting in erroneous abilities.
  • 21128 Fixed Zorua, Zoroark, and any transformed Pokémon making the sound of its own species instead of the sounds of the Pokémon it's transformed into.
  • 19804 Fixed the EXP, Mark, and Catching Charms disappearing upon death.
  • 19814 Fixed Lures that were placed in the lure slot mistakenly rendering in the middle of the inventory if a player opened their inventory with the Recipe Book already active and then closed the Recipe Book.
  • 20226 Fixed soft-locking caused by dying while a raid count down.
  • Fixed the ribbon spec not working with the spectest command by changing the RibbonRequirement to only check the ribbon's type.
  • 18095 Fixed all of Pixelmon's keybinds failing to work if bound to mouse keys.
  • Fixed the screen of the Pixelmon Spawner being rendered with the default darkened background.
  • Fixed the Quirky Mint being missed from the creative menu.
  • Fixed an error caused by FlyingParameters not existing.
  • Fixed shaders not applying to emissive parts of Pokémon.
  • 21194 Fixed all Poké Ball recipes yielding the same Poké Ball type.
  • 21194 Fixed all Poké Ball Lid recipes yielding the same Poké Ball Lid type.
  • 21719 Fixed spawning errors caused by sky heightmap, halting spawning altogether.
  • Fixed rare server crash caused by an error in AirSaver if the player does not exist.
  • Fixed imported Pokémon with Hidden Power requiring Bottle Caps.
  • Fixed exported Pokémon not including hypertrained stats.
  • Fixed invalid imported Hidden Power types not throwing the right error.
  • Fixed Gastlys particles spawning on top of it's body.
  • 21941 Fixed ability changing on evolution for naturally spawned Pokémon.
  • 21951 Coloured Sash and Rainbow Sash colours are now vibrant again.
  • 21951 Rainbow Sash now uses a REALLY rainbow colour set.
  • 21951 Coloured Sash no longer uses a triadic of the colour chosen instead of the colour chosen.
  • Fixed Relearner move lists not storing TM and Egg moves.
  • Fixed console error in /resetpokestats.
  • Fixed an error in Day Care requirements causing client disconnects.
  • Fixed the 'fire on redstone' option for the Pixelmon Spqawner still spawning Pokémon even without a redstone signal.
  • Fixed the list of TMs that a Pokémon can learn being displayed incorrectly on their summary screen.
  • Fixed a rare crash caused by rendering too large groups of high detail entities.
  • 22003 Fixed the PC Search visually duplicating Pokémon when the full species name of a Pokémon is typed.
  • 19570 Fixed all instances of the word 'gingko' mispelled as 'ginkgo'.
  • Fixed a rare error in Pokémon Builder.
  • Fixed catching a Pokémon in a Hisui Ball not properly changing its movelist on catch.
  • Fixed the move learning screens of the Move Tutor, Transfer Tutor, and the Move Relearner having Minecraft's darkened background applied to them.
  • Fixed input text boxes for NPC interactions cutting off text early.
  • Fixed an instance of the game crashing upon trying to add a ribbon to a Pokémon when the Ribbon's MutableRibbonData was null.
  • Fixed a client disconnect occurring when the UpdateSinglePokemonPacket tried to fill the -1 slot of a Pokémon team with a Pokémon.
  • Fixed ArrayIndexOutOfBoundsExceptions occurring in the UpdatedEditedPokemonPacket.
  • Fixed the ColouredTextFieldWidget and the EnhancedTextFieldWidget rendering at a pixel too big on their left and right side.
  • Fixed the ScrollableListWidget sending an incorrect value for the y coordinate of the mouse.
  • Fixed the yellow-colored highlight for a Pokémon's displayed ribbon not scaling with the size of the ribbon's sprite.
  • Fixed the client crashing upon trying to render a Ribbon Button when the resource of the MutableRibbonData was set to null.
  • Fixed the client crashing upon being sent the CloseEditedPlayerPacket.
  • Fixed the PokemonBuilder setting the new Pokémon's nature to the copied Pokémon's mint nature.
  • Fixed the Export Text from the Showdown Converter displaying the name of the Pokémon's nature as Capitalized instead of in ALL CAPS.
  • 21960 Fixed a visual issue with newly crafted Bird Orbs appearing full.
  • 21163 Fixed a visual issue with crafted orbs rendering other sprites beneath them.
  • Fixed the durability bar of Bird Orbs appearing underneath them.
  • 21984 Fixed visual duplications caused by attempting to swap Pokémon around in your party from your inventory screen.
  • 21944 Fixed missing idle animations in the Pokédex display screen.
  • Fixed the storage cache invalidating the cached storage of online players causing parties to be loaded and then Pokémon that are sent out being temporarily irretrievable.
  • 21090 Fixed Spectrier's emissive texture.
  • Fixed Ice Rider and Shadow Rider shiny textures.

TCG:

  • Fixed text not rendering in the text box when hovering the cursor over an action on the TCG Action Log.
  • Fixed text not rendering in the text box when hovering the cursor over an attack of a TCG Card being inspected during a TCG Battle.
  • Fixed the positioning and missing background of the TCG Battle Guide, which displays at the start of a TCG Battle to let players know how to start.
  • Fixed F3 not toggling debug mode for Dev Environments in the TCG Screen.
  • Fixed the hitboxes of cards during a TCG Battle shifting based on the player's FOV, they will now always be in the same place.
  • Fixed the damage number not appearing when a player inspects a card during a TCG Battle.
  • Fixed selecting a Prize Card during a TCG Battle disconnecting the player.
  • Fixed the Price Cards always having a red-colored hitbox rendered behind them.
  • Fixed the representation of the hitbox of Prize Cards rendering for non-developer clients.
  • Fixed the positioning of inspected Pokémon Cards so that the selection of the buttons for abilities, attacks, and retreating lines up with the text on the card.
  • Fixed the z-level rendering of the outline of the ability, attack, and retreat buttons so that it appears in front of inspected cards.
  • Fixed the z-level rendering of warning text when abilities, attacks, or retreating can't be used so that it appears in front of the inspected cards.
  • Fixed disconnect on end of game from render system calls on network thread.
  • Fixed TCG registries loading before Pixelmon ones, causing them to be cleared before the sync can happen.
  • Fixed TCG win broadcast being on the action bar.
  • Fixed players being unable to chat during TCG battles.
  • Fixed the grey filter covering the whole screen while in a TCG Battle.

Battles:

  • Fixed Rollout getting stuck at 60 power if Defense Curl was used instead of continuing to double.
  • 21259 Fixed Population Bomb not taking accuracy changes into account.
  • Fixed Multi-hit moves continuing to attack after being put to sleep mid-move.
  • Fixed Dragon Darts not hitting itself and a targeted AllySwitched ally once each.
  • Fixed Dragon Darts not hitting itself twice if a targeted AllySwitched ally is immune.
  • Fixed Dragon Darts printing multiple failure messages when missing both targets.
  • Fixed Substitute not being removed by dynamaxing.
  • Fixed Substitute not removing binding effects.
  • Fixed Substitute not blocking entry hazard effects.
  • Fixed Substitute blocking effects from moves that bypass Substitute.
  • Fixed Substitute blocking Intimidate/Imposter after being broken by a switch move.
  • Fixed False Swipe reducing damage when hitting a Substitute of a low-health Pokémon.
  • Fixed Trick and Fling failing when the user is behind a Substitute.
  • Fixed Incinerate not destroying Type Gems.
  • Fixed Reflect/Light Screen stacking damage reduction with Aurora Veil.
  • Fixed Reflect/Light Screen reducing damage by half in non-singles fights.
  • Fixed Poison Pokémon with Steel secondary typing not removing Toxic Spikes.
  • Fixed Poison Pokémon with Heavy Duty Boots not removing Toxic Spikes.
  • Fixed EntryHazard removal not removing G-Max Steel Surge's Sharp Steel.
  • Fixed Prankster not blocking spread status moves, such as Growl, against Dark Pokémon.
  • Fixed Prankster not blocking moves called via boosted moves against Dark Pokémon.
  • Fixed Pursuit doing 4x damage to switching target.
  • Fixed Pursuit being redirectable when targeting a switching target.
  • Fixed Max Darkness and Black Hole Eclipse based on Pursuit interrupting switches.
  • Fixed virtual battles causing errors and crashing mid-battle when Trainers send out Pokémon.
  • Fixed errors in Synchronize causing battle crashes in virtual battles.
  • Fixed hard switch timing to be based on the previous Pokémon's speed.
  • Fixed Substitute blocking Static or Flame Body when the opponent uses a non-status move.
  • Fixed Defog not removing terrains.
  • Fixed Defog clearing hazards when target is semi-invulnerable but has a Substitute.
  • Fixed G-Max Wind Rage not triggering Defog after breaking through Protect and hitting a Substitute.
  • Fixed G-Max Wind Rage removing toxic spikes after triggering Toxic Debris.
  • Fixed all terrains affecting Pokémon in Sky Drop's semi-invulnerable turn.
  • Fixed Grassy Terrain reducing Earthquake power for all targets, not just those affected by the terrain.
  • Fixed Grassy Terrain healing Pokémon during semi-invulnerable turn of attacks.
  • Fixed Misty Terrain reducing dragon attacks based on the user being affected by terrain instead of the target.
  • Fixed Misty Terrain boosting Misty Explosion when the user is not grounded.
  • Fixed Misty Terrain protecting Pokémon from Yawn and Confusion.
  • Fixed Red Cards activating from the holder taking indirect damage.
  • Fixed Teatime resetting the value for the item a Pokémon had consumed.
  • Fixed an issue where Bug Bite and Pluck were setting the original holder of the berry that was eaten as the consumer instead of the Bug Bite or Pluck user.
  • Fixed Take Heart curing the non-volatile status conditions of allies.
  • Fixed Outrage not confusing the user when the final turn is disrupted.
  • Fixed force-eaten LeppaBerry refilling their current attack's pp instead of their first attack missing pp.
  • Fixed the Metronome item keeping track of the original move a Pokémon used, if that move called another move to use (e.g. Copycat).
  • Fixed the Metronome item directly modifying the damage done by a move, instead of the power of that move.
  • Fixed the Pickpocket ability not stealing Protective Pads off an attacking Pokémon that makes contact.
  • Fixed the Punching Glove permanently making punching moves not make contact, even if the Punching Glove was stolen from the Pokémon.
  • Fixed the Eject Pack switching out the holder if the holder was attacked with Parting Shot.
  • Fixed an issue where if multiple Eject Packs activated, every Pokémon that could switch out would, instead of only the fastest Pokémon switching out.
  • Fixed an issue where Pokémon holding an Eject Pack were immediately switched out if an end-of-turn effect lowered their stats, instead of waiting for all end-of-turn effects to finish.
  • Fixed an issue where it was possible for a Pokémon to fail to switch targets from a Pokémon that had switched out (due to its Eject Pack activating) to the Pokémon that had switched in.
  • Fixed an issue where if two Pokémon were both holding items and both had their stats lowered. If one of the Pokémon was holding a White Herb, it was possible for the other Pokémon to have their item removed.
  • Fixed Knock Off failing to remove Mail from a Pokémon.
  • Fixed Revenant not blocking Destiny Bond from being applied in its presence.
  • Fixed Revenant not applying extra Pressure.
  • Fixed a severe exploit with Revival Blessing
  • Fixed a bug where Flying-type Pokémon holding an Iron Ball (and not under the affects of Gravity) would not receive 1x damage from Ground-type attacks when their secondary typing was weak or resistant to ground types.
  • Fixed the Kee Berry and the Maranga Berry not reducing the damage from the hits after the first hit of multi-hit moves.
  • Fixed Ripen affecting the Lansat Berry.
  • Fixed Rock Head not blocking Chloroblast's recoil.
  • Fixed Clear Smog's stat reset bypassing Substitute.
  • Fixed Air Balloon popping from non-direct damage.
  • Fixed Focus Sash protecting against Future Sight and Doom Desire.
  • Fixed Knock Off being unable to remove items it cannot be given.
  • Fixed Mega Evolution abilities not triggering on switching in.
  • Fixed Mega-evolved Bosses not having their ability.
  • Fixed Z-Parting Shot healing the user.
  • Fixed Z-Parting Shot not healing the switched Pokémon after a failed Parting Shot.
  • Fixed Parting Shot not failing against Hyper Cutter and Special Attack.
  • Fixed Mirror Armor only reflecting stat drops from Status moves.
  • Fixed Prankster-boosted moves failing against allied Dark-type Pokémon.
  • Fixed Prankster not boosting ExtremeEvoBoost.
  • 21773 Fixed abilities activated on entry still triggering when fainted by entry hazards.
  • Fixed switch moves causing a waiting bug when the user faints.
  • Fixed damaging effects occuring before Drain.
  • 21750 Fixed Scale Shot triggering off non-attack damage.
  • Fixed Weakness Policy triggering off weather if using an attack super-effective against the user.
  • Fixed Weakness Policy triggering if already at max stages.
  • Fixed Weakness Policy not triggering another Pokémon's switch.
  • 21803 21917 Fixed Life Orb triggering on non-successful attacks.
  • Fixed an issue that Salt Cure would show trigger messages if it is used towards Substitute.
  • 21918 Fixed crash occuring when hard-switching a Levitate Pokémon onto spikes.
  • Fixed Intimidate activating an Adrenaline Orb if the item holder had a Substitute out.
  • Fixed Adrenaline Orb activating if the item holder's Attack was already minimized.
  • Fixed Adrenaline Orb being passed through Symbiosis before being consumed by Intimidate.
  • Fixed Intimidate reducing attack of the wrong opponents.
  • Fixed Hustle incorrectly modifiying accuracy. Previously -20, now x0.8.
  • Fixed Pokémon transformed into mega-forms being able to use Z-moves.
  • Fixed Dynamax being usable once per participant instead of per team.
  • Fixed NPC trainers using Dynamax in Max Raids.
  • Fixed raid Pokémon not having perfect IVs based on star level.
  • Fixed raid Pokémon always being level 50.
  • Fixed a caught raid Pokémon's moveset not matching the raid boss' moveset.
  • Fixed cheer effects in raids.
  • Fixed Pokémon not reviving against Max Raid bosses.
  • Fixed a battle crash rarely caused by EntryHazard.
  • Fixed a battle crash occurring when a Pokémon in a virtual battle has Illusion.
  • Fixed an error caused by the Legend Plate.
  • Fixed a battle crash from the battle controller being null at the end of a raid battle.
  • Fixed an error in clear status.
  • Fixed the names of players and NPCs not appearing by resetting the z-level to 0.
  • 21912 Fixed client switch menu hiding Pokémon that were forced out on the same turn they were switched in.
  • 21999 Fixed Ash-Greninja, in its Battle Bond form, not transforming in Horde or Raid battles.
  • Fixed max HP value not being recalculated after temp-level is set, fixing the issue where battle rules changing a Pokémon's level did not cause the HP to update.
  • Fixed spread move damage order to hit allies before enemies.
  • Fixed Critical Hit effect calculation.
  • Fixed non-forced criticalHit count for Galar Farfetch'd evolution.
  • Fixed Anticipation triggering against Status moves.
  • Fixed Anticipation not triggering against Hidden Power.
  • Fixed Baton Pass copying G-Max Chi-Strike boosts.
  • Fixed Burn Up not thawing user when it has a fire type.
  • Fixed Color Change changing type if Pokémon already had that type.
  • Fixed Corrosion ignoring Poison/Steel resistance for G-Max Malodor’s damage.
  • Fixes Costar not copying crit boosts if no stat stages boosted.
  • Fixed Dire Hit’s effect being stackable.
  • Fixed Gravity not disabling flight moves.
  • Fixed Gravity not boosting move accuracy.
  • Fixed Judgment changing type based on user’s type instead of plate type.
  • Fixed Judgment with Legend plate finding type least resisting the target’s types.
  • Fixed Laser Focus persisting turns if an item is used.
  • Fixed Mimicry losing added types when activating.
  • Fixed Moldbreaker not ignoring Unaware’s ignored accuracy changes.
  • Fixed Purifying Salt removing statuses gained before ability.
  • 21949 Fixed Ring Target not working when there is a global status on the field.
  • Fixed Receiver not immediately triggering abilities from fainting allies.
  • Fixed Roost not suppressing Flying type gained after the move.
  • Fixed Roost restoring lost types.
  • Fixed Transform not copying Flying type of Roosting Pokémon.
  • Fixed Transform not copying Rage Fist hit count.
  • Fixed Transform not copying opponent weight.
  • Fixed Transform copying G-Max forms.
  • Fixed Transform allowing PP restoring items to boost moves above 5PP.
  • Fixed an issue where Bug Bite and Pluck were setting the consumber incorrectly.
  • Fixed Teatime resetting the value for the item a Pokémon had consumed.

Developer:

  • BREAKING CHANGE: removed Population Bomb move effect.
  • BREAKING CHANGE: Triple Kick move effect.
  • BREAKING CHANGE: Triple Axel move effect.
  • In a developer environment, toggling the hitbox visual can now be used without needing a 2nd TCG player.
  • Removed the deprecated methods for getNickname and getDisplayName that return a String.
  • Updated getFormattedNickname, and getFormattedDisplayName to getNickname and getDisplayName.
  • Updated all rendering to use components not Strings.
  • Added the GimmighoulCoinRequirement for PokeSpecs.
  • Added the GimmighoulStats to keep track of how many Gimmighoul Coins a Gimmighoul has amassed.
  • Adds the InteractionGimmighoulCoins which is what allows a Pokémon using the GimmighoulCoinCondition to evolve to be given Gimmighoul Coins.
  • Added a fullbright option to ShaderParameters.
  • Added terrastralization shader.
  • Added a party value to the NPC Builder.
  • Added a party balue to the NPCPreset.Builder.
  • Added a uuid option to the NPC Builder.
  • Added null checks in the NPC Builder methods to result in friendlier errors for developers.
  • Added the TeamSupplier interface and registry.
  • This is necessary because the Mojang registries load before our old-style Pixelmon ones therefore, when the Presets were attempting to load teams for the NPCs they were unable to parse them and validate them as the species data did not yet exist.
  • There are three types of TeamSupplier by default, pixelmon:empty- an empty team provided, pixelmon:poke_paste- takes a PokePaste URL and converts it into a team and pixelmon:spec- takes a list of specs and converts them into a team.
  • Added EntityBattleParticipant with a builder.
  • This means any entity (vanilla mobs included) can now be used to represent a trainer in battle
  • The builder allows you to modify how the participant will operate (ai mode, boss tier, etc).
  • Added the BattleViewer interface for entities/players that are watching a battle.
  • The spectator class now inherits the BattleViewer interface.
  • Added BattleController#broadcastPacket which sends a packet to all BattleViwers.
  • Added BattleController#getBattleType.
  • Added BattleController#getSpectators.
  • Added BattleController#broadcastPacket.
  • Added BattleController#canSpawnEntity.
  • Added BattleController#postSpawnEntity.
  • Changed the spectator field in the SpectateEvent (and sub-classes) to be private.
  • You can now access the player spectating a battle via SpectateEvent#getSpectator.
  • The target field in SpectateEvent.StartSpectate is now private.
  • You can access, and modify, the spectator's target using SpectateEvent.StartSpectate#getTarget and SpectateEvent.StartSpectate#setTarget.
  • Removed ParticipantType enum.
  • Replaced with the following methods:
  • BattleParticipant#isWild
  • BattleParticipant#isPlayer
  • BattleParticipant#isTrainer
  • BattleParticipant#isRaid
  • Simplified a lot of logic in the BattleParticipant classes.
  • All battle participants now have an entity through the BattleParticipant class
  • BattleParticipant#entity (protected variable).
  • The wait boolean has been made protected, and should be accessed via BattleParticipant#waiting and BattleParticipant#setWait.
  • Added a method to reduce duplicated code for clearing the movement properties of the BattleParticipant's entity.
  • BattleParticipant#clearMovement
  • Moved the hasMovePokemonReserve method implementation from the sub-classes to the BattleParticipant class (reducing code, and fixing some bugs where it was different in different implementations).
  • Added BattleParticipant#isOnField for checking if a PixelmonWrapper is on the battle field
  • Changed the method startBattle to preBattleChecks as this was causing some issues with trainer participants.
  • startBattle is now only overridden in the PlayerParticipant for sending the battle to the client to start it.
  • Added BattleParticipant#releasePokemon to spawn the Pokémon for a PixelmonWrapper.
  • This should be how all Pokémon are spawned in battle as this has the checks for if the entity can spawn.
  • Moved the switchPokemon logic from the sub classes into BattleParticipant, again fixing some bugs and reducing duplicate code.
  • Changed BattleParticipant#sendMessage to BattleParticipant#sendPacket to make it clearer what that method is doing.
  • The AirSaver class has been changed to a single static registry and is no longer something you have to implement yourself where you want to use it.
  • To add an air saver to a player you now use AirSaver#lock.
  • To remove an air saver from a palyer you use AirSaver#unlock.
  • You can now start battles with players via the PlayerPartyStorage.
  • The following methods were added:
  • PlayerPartyStorage#battle(ServerPlayer)
  • PlayerPartyStorage#battle(ServerPlayer, BattleType)
  • PlayerPartyStorage#battle(ServerPlayer, BattleRules)
  • All of the above will start a battle between the owner of the storage and the player specified.
  • Added the BooleanBattleProperty class for easily creating simple battle boolean based battle properties.
  • Added the spawn_entities battle property.
  • This accepts true or false, and when set to false will prevent entities spawning for that battle.
  • The default is true.
  • Simplified the battle starting & spectating packets to be a single packet each.
  • Added BattleController#spectate.
  • Added BattleController#removeSpectator.
  • Fixed Pokédex method updating the value in the wrong Pokédex.
  • Added a PartyStorage#getAll that takes a Predicate.
  • Added checks to PartySelectionScreen API to make constructing it easier.
  • Added RelearnerFactory#builder for creating a relearner interaction.
  • Added TutorFactory#builder for creating a Move Tutor (or Transfer Tutor) interaction.
  • Adds ShopFactory and ShopBuilder API:
  • This allows you to utilise the shopkeeper/vending machine shop UI.
  • Refactored the ShopkeeperEvent to ShopEvent and now fires with the vending machine.
  • ShopEvent now has both getBlockPos and getEntity referring to either the block position of the vending machine, or the entity (most commonly NPC), the shop was opened from.
  • Both of which can be null as neither an entity, or a block, are required for opening a shop.
  • Added Precondition checks to the Dialogue Builder API to make for friendlier errors when forgetting specific calls.
  • Added EmptyInteractionEvent for creating interaction events that don't need to subscribe to any events but instead need to be called externally.
  • Changed the constant EntityProperties#DEFAULT to a function EntityProperties#defaultProperties() and added a child version EntityProperties#defaultChildProperties().
  • Added NPCPreset.Builder#noParty.
  • Added overloads for TextureProvider#resource to make it less verbose to use.
  • Renamed getEffectiveTypes to modifyEffectiveTypes.
  • Added Ability.ignoreStatusTypeImmunity.
  • Added Ability flags to support various effects.
  • Added move flag ‘gravity’ for moves disabled by the Gravity global status.
  • Added Pokemon#setToOppositeGender.
  • Added DropDownWidget#setMaxVisibleOptions.
  • Added Pokerus#setCured and Pokerus#setInfected.
  • Added Pokerus#getNameOfStrainWithInfected that returns a component with the infected/cured status plus the strain of the Pokérus.
  • Pressing the F3 key with the Pokémon Editor open while in a Dev environment will render a cyan background where the GridLayout can place the widgets added to it along with a pink background to display the space taken up by the widget.
  • UpdatePlayerPokemonPacket now gets the Pokémon's slot via its UUID, instead of via the Pokémon object.
  • RibbonButtons will now use the widget's alpha, instead of always being fully visible.
  • Added IVStore#isEveryStatHyperTrained.
  • Added static functions ResourceLocationHelper#getItemStackTextureLocation and ResourceLocationHelper#getItemTextureLocation.
  • Added Attack#getPP and Attack#setPP.
  • Added Attack#getPPLevel and Attack#setPPLevel.
  • Created the SliderWidget, which extends ForgeSlider.
  • Added ExtraStats#getValue and ExtraStats#setValue.
  • Added ExtraStats#getValueName, which returns a component with a better name for the value of the Extra Stat.
  • Created the PixelmonRendereringHelper class for rendering the models of Pokémon.
  • Added a static method StatusType#getColor that takes a StatusType as a parameter and returns the color of the Pokémon type (Element#getColor) most related to that status type.
  • Changed PixelmonClientData#getHealthColor to be static and take the current health and max health as parameters.
  • Changed Pokemon#setMintNature to not call Pokemon#setNature.
  • Added BattleStatsType#getClosestChatFormattingColorForPokePasteStat.
  • Added ScrollableListWidget#getWidgets.
  • Added RibbonButton#getRibbon.
  • Changed the static constant class variable DYNAMAX_LEVELS, set in PokeCheckerScreen, which holds the values for the colors of the Dynamax Levels, public.
  • Changed PokemonBuilder#getNature to PokemonBuilder#getBaseNature.
  • Added Pokemon#getPokerus.
  • Added BattleStatsType#getAbbreviatedTranslationName.
  • Added Gender#getTranslatedName and Gender#getTranslatedNameCapitalized.
  • Added RibbonRegistry#sort, to sort RibbonTypes alphabetically.
  • Added Pokemon#isNearlyIdenticalTo.
  • Added ScrollableListWidget#scrollWidgetUponMouseClicked, ScrollableListWidget#getMouseYTranslatedToWidgetY, and ScrollableListWidget#getElementY.
  • Added TabCompleteTranslateableTextField#getShowDropDown, TabCompleteTranslateableTextField#setShowDropDown, TabCompleteTranslateableTextField#getDropDownOptionAmount, TabCompleteTranslateableTextField#setDropDownOptionAmount, TabCompleteTranslateableTextField#getHeightPerDropDownOption, TabCompleteTranslateableTextField#setHeightPerDropDownOption, TabCompleteTranslateableTextField#getDropDownOptions, TabCompleteTranslateableTextField#setFocused, and more stuff for just internal rendering.
  • Added Moves#getGenerationsTMTRTheImmutableAttackIsIn to return a Component describing what generations a TM or TR exists in.
  • Added StringHelper#buildStringForConsecutiveNumbers that returns a sequence of numbers as a string in format "1-4, 6-7, 9-11, 13".
  • Added IVStore#setIVsToRandomValues to set the current IVStore object's IVs to new random values
  • Added Pokerus#getNameOfStrainWithInfectedToString.
  • Added PixelmonRenderingHelper#getAllAnimations.
  • Added AbstractClientEntity#toStringComponent.
  • Added Pokemon#makeEggAndKeepCurrentLevel.
  • Added StringHelper#capitalizeAllWords.
  • Added ScrollableListWidget#getInnerHeightOfLayoutElementWidget.
  • Added AbstractClientEntity#setOffGroundTime(int).
  • Added GenderProperties#getRandomPalette.

Pixelmon Mod 9.1.12



  • The minimum Forge version for this update is 36.2.34 and is required for a Pixelmon client to run.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

Pokémon:

  • Added Tarountula.
  • Added Spidops.
  • Added Maschiff.
  • Added Mabosstiff.
  • Added Farigiraf.
  • Added Finizen.
  • Added Palafin.
  • Added Brute Bonnet.
  • Added Iron Jugulis.
  • Added Iron Valiant.
  • Added Wo-Chien.
  • Added Ting-Lu.
  • Added Roaring Moon.
  • Added Koraidon.
  • Added Miraidon.
  • Added Iron Bundle.

Forms:

  • Added Pikachu-Libre.

Palettes:

  • Added Spring Sprigatito line.
  • Added Summer Sprigatito line.
  • Added Autumn Sprigatito line.
  • Added Winter Sprigatito line.

Moves:

  • Added Tera Blast.

Spawning:

  • Added Finizen to Ocean, Deep Ocean, Warm Ocean, Lukewarm Ocean, Deep Lukewarm Ocean during the Day. Added chance to spawn with a group of Finizen.
  • Added Palafin to Ocean, Deep Ocean, Warm Ocean, Lukewarm Ocean, Deep Lukewarm Ocean during the Day. Added guaranteed chance to spawn with a group of Finizen.
  • Added Tarountula to All Forests on Land and in Tree Top during Day.
  • Added Spidops to All Forests on Land and in Tree Top during Day.
  • Added Roaring Moon to Small End Islands on Land.
  • Added Ting-Lu to Taigas at Night on Land.
  • Added Wo-Chien to Swamps at Night on Land.
  • Added Iron Bundle to Small End Islands at all times.
  • Added Koraidon to Small End Islands during the Day on Land.
  • Added Miraidon to Small End Islands during the Night on Land.
  • Added Spring variant Sprigatito-line to Flowery with reduced rarity.
  • Added Summer variant Sprigatito-line to Forests with reduced rarity.
  • Added Autumn variant Sprigatito-line to Taigas with reduced rarity.
  • Added Winter variant Sprigatito-line to Freezing Forests with reduced rarity.
  • Added Brute Bonnet to Small End Islands on Land at All Times.
  • Added Iron Jugulis to Small End Islands on Land at All Times.
  • Added Iron Valiant to Small End Islands on Land at All Times.
  • Added Mabosstiff to Plains on Land during Night.
  • Added Maschiff to Plains on Land during Night.
  • Added Farigiraf to Savannas on land at Night. Added guaranteed chance to spawn with a group of Girafarig.

Changes:

  • Moving riding offsets are now utilized more aggressively.
  • Changed the NPCs in the Tower of Waters to be only challenge-able once per player.
  • Changed the NPCs in the Tower of Darkness to be challenge-able once per player.
  • Changed the Steel TM sprite so that it is no longer identical to the Normal TM sprite.
  • Changed Fairy TM sprite so that it is no longer identical to the Psychic TM sprite.
  • Updated Gardevoir model.
  • Updated Mewtwo-Mega Y model.
  • Removed the Witch Hat from the PokéStop model.
  • Replaced Fiery Dance with Torch Song in Revenant's pool of Fire-type moves.

Optimizations:

  • Significantly reduced allocations coming from the spawner thread, and slightly improves spawner thread speed as a result, due to getTeam creating a new list every time it's called vs getAll returning the array directly and thus not allocating a new list, and then filling it.

Fixes:

  • 20450 Fixed the quest to use a Healer not advancing upon using a Red Healer.
  • 20450 Fixed the quest to craft a Healer not advancing upon crafting a Red Healer.
  • 19027 Fixed the Celebi quest failing to give Isi's Gold Hourglass.
  • Fixed Poké Balls that fall into the void always failing capture.
  • 20226 Fixed the client getting stuck in the raid screen if you drown during the starting countdown.
  • Fixed Legendary and Rare PokéStops break particle colours being incorrect.
  • 20269 Fixed PokéStops disappearing whilst still in the player's render distance.
  • 20210 Fixed TRs not dropping in raids.
  • Fixed /tiershow not working and displaying a large error in the console.
  • Fixed /tiershow to be case insensitive.
  • Fixed /compsee executing for the sender when specifying an offline player.
  • Fixed /pokesee executing for the sender when specifying an offline player.
  • 20493 Fixed the stored Pokémon from a PokeDisplay going to the player's PC rather than swapping with the Pokémon being stored.
  • 20262 Fixed players being unable to give their Battle Bond form Greninja the Zombie palette.
  • Fixed Max Raid Dens not spawning Raids for the lowest star level possible in each biome.
    • An error message is now sent to the log if a Max Raid Den attempts to spawn a raid for a biome that doesn't have any raids.
    • An error message is now sent to the log that specifies which Max Raid Den has failed to spawn a raid, along with the star level of the raid it's trying to spawn.
  • 21503 Fixed players receiving photos of a Pokémon and losing Film if another player took a photo while they were also looking at a Pokémon through the Camera.
  • Fixed accidentally mounting a fully evolved Pokémon when using an item on it.
  • Fixed the player not receiving experience from smelting items into curry ingredients.
  • 19907 Fixed all the Unown blocks missing their recipes.
  • Fixed cross-dimension spawning causing invalid spawns.
  • 21556 Changes PokéGifts to provide a copy of the Pokémon to prevent linking issues.
  • 21556 Fixed PokéGifts not persisting contents and settings across launches.
  • 20761 Fixed the Winter Cloak and Froslass Yukata having the player arm clipping into them badly for certain models.
  • 17132 Fixed fusion Pokémon, and other persistent data, being lost after the Pokemon was edited using the Editor Wand.
  • Fixed an server crash caused by a null player in Air Saver.
  • Fixed an error caused by Daycare requirement packets, causing disconnects.
  • Fixed Mount Lanakila not spawning.
  • Fixed Client Reset Packet's mixins not being applied.
  • Fixed client-only methods being accessed by /resetpokestats.
  • 20262 Fixed being able to convert Zombie-palette-capable Pokémon to Zombie form during the day.

Battles:

  • Fixed the EnforcedRevivePacket exploit.
  • 21073 Fixed Rising Voltage boosting damage dealt more than it should.
  • Fixed Raid Pokémon not doing damage when repeating Max Moves.
  • 21211 Fixed Legend Plate causing a battle error with Arceus when Dynamaxed and using Judgement.
  • Fixed the PixelmonWrapper#getMaxHealth method to not increase Shedinja's max when Dynamaxed.
  • Fixed missing health recalculateMaxHealth to Power Construct allowing increase in health for Zygarde-Complete.
  • Fixed forms marked as temporary remaining after battle if the battle is aborted early.
  • Fixed Perish Body to now use the correct messages where one side is unaffected due to their ability.
  • Fixed Revenant preventing the Perish status during its final stage.
  • Fixed virtual battles causing an error and crashing mid-battle when trainers send out their Pokémon.
  • Fixed an error caused by Synchronize causing battle crashes in virtual battles.
  • Fixed an error causing a server crash from the battle controller being null at the end of the a raid battle.
  • Fixed an error caused by Clear status being null.
  • Fixed an error caused by the Legend Plate.
  • Fixed a battle crash occurring when a Pokémon has Illusion in a virtual battle.
  • Fixed a rare battle crash occurring when an Entry Hazard is used.

Developer:

  • Added Glaive Rush, Mortal Spin, and Raging Bull to AttackRegistry.
  • Renamed ancient variants of moves in AttackRegistry fields.
  • Added Dynamax Level, Hyper Training, egg steps, temporary ability, extra stats, bonus stats, persistent data, and ribbons to PokemonBuilder.
  • Added a check for null attacks in PokemonBuilder.
  • Changed return type for all reminder move-related API from a List to a Set.

Pixelmon Mod 9.2.8

"1.20.2 (Alpha 8)"



  • The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 48.1.0 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Added Health Mochi.
  • Added Muscle Mochi.
  • Added Resist Mochi.
  • Added Genius Mochi.
  • Added Swift Mochi.
  • Added Fresh-Start Mochi.
  • Added Red Nectar.
  • Added Yellow Nectar.
  • Added Purple Nectar.
  • Added Pink Nectar.
  • Added Metal Alloy.

Pokémon:

  • Added Pikachu Libre.
  • Added Tarountula.
  • Added Spidops.
  • Added Finizen.
  • Added Palafin.
  • Added Palafin 'Hero'.
  • Added Roaring Moon.
  • Added Wo-Chien.
  • Added Ting-Lu.
  • Added Miraidon.
  • Added Koraidon.

Cosmetic Palettes:

  • Added Spring palettes: Sprigatito, Floragato and Meowscarada.
  • Added Summer palettes: Sprigatito, Floragato and Meowscarada.
  • Added Autumn palettes: Sprigatito, Floragato and Meowscarada.
  • Added Winter palettes: Sprigatito, Floragato and Meowscarada.

Moves, Battle Items and Abilities:

  • Added Fairy Feather.
Click to view new battle tests - Added Ancient Power tests. - Added Make it Rain tests. - Added Fairy Feather tests. - Added Burning Bulwark tests for Z/Max moves, Unseen Fist and Feint. - Added Baneful Bunker tests. - Added Crafty Shield tests. - Added Endure tests. - Added King's Shield tests. - Added Mat Block tests. - Added Max Guard tests. - Added Obstruct tests. - Added Quick Guard tests. - Added Silk Trap tests. - Added Spiky Shield tests. - Added Wide Guard tests. - Added Toxic Debris tests.

Spawning:

  • Added Sprigatito, Floragato and Meowscarada 'Spring' to Flowery biomes.
  • Added Sprigatito, Floragato and Meowscarada 'Summer' to Forest biomes.
  • Added Sprigatito, Floragato and Meowscarada 'Autumn' to Taiga biomes.
  • Added Sprigatito, Floragato and Meowscarada 'Winter' to Freezing Forest biomes.
  • Added Finizen to Ocean, Deep Ocean, Warm Ocean, Lukewarm Ocean, Deep Lukewarm Ocean during the Day. Added chance to spawn with a group of Finizen.
  • Added Palafin to Ocean, Deep Ocean, Warm Ocean, Lukewarm Ocean, Deep Lukewarm Ocean during the Day. Added guaranteed chance to spawn with a group of Finizen.
  • Added Koraidon to Small End Islands during the Day on Land.
  • Added Miraidon to Small End Islands during the Day on Land.
  • Added Roaring Moon to Small End Islands on Land.
  • Added Ting-Lu to Taigas at Night on Land.
  • Added Wo-Chien to Swamps at Night on Land.
  • Added Tarountula to All Forests on Land and in Tree Top during Day.
  • Added Spidops to All Forests on Land and in Tree Top during Day.
  • Added new biomes to the Raid spawning parameters.
  • Added recently added Pokémon as valid Raid spawns.

Datapack:

  • Added the "pixelmon:swimming" model predicate.
  • Added the "flying_or_swimming" property to the RidingModelPredicate to dictate a riding model that only displays when the Pokemon is either flying or swimming but also being ridden.
  • Updated the flying model predicate checks.
  • Added "partial" spawn-replacement.
  • Added Finizen and Palafin as spawn replacements to dolphins.
  • Added "bypass" and "field" move flags.

Changes:

  • Reworked the PC display:
    • Removed the "release bin":
    • To release Pokemon from your PC you now right-click it and press the "release" button.
    • Added a "hot key" tool bar, and removed the sprites on the bottom right of the screen:
    • The toolbar is now click-able rather than being just hot keys.
    • The toolbar will also tell you the hot key when you hover over it.
    • Added multi-box view mode:
    • You can now view, and modify, 18 boxes at once.
    • Right-clicking a box picks it up, allowing for quick swapping of boxes.
    • Press TAB to enter this screen, or use the button in the tool bar.
    • Press TAB a second time to exit, or use the button in the tool bar again.
    • If you're holding a Pokemon and press TAB then you will still be holding that Pokemon (or multiple Pokemon) in the multi-select mode, allowing you to quickly move them from one box to another one.
    • If you use the arrow keys you can move around the boxes on the screen.
    • If you hold control and use the arrow keys you can move along 18 boxes.
    • Added multi-select mode:
    • This mode allows you to pick up multiple Pokemon at a time by selecting an area in the box.
    • You can enter this by pressing the Q key, or using the button on the hot bar.
    • Pressing the Q key a second time will put you in held item mode.
    • Finally, pressing the Q key a third time will return you to standard interaction mode in the PC.
    • If you click and then drag you will select all the Pokemon in the area you create.
    • If you hold control and then click Pokemon it will select the individual pokemon you select.
    • Pressing control + a will select the whole box
    • Added held item mode:
    • This mode allows you to quickly and easily move held items between Pokemon.
    • You can enter this by pressing the Q key twice, or using the button on the hotbar.
    • You exit this mode by pressing the Q key again.
    • Shift clicking a Pokemon wit a held item adds the item to inventory, if possible.
    • Added an "Advanced Search" menu:
    • You can access this screen by pressing the S key, or using the search button on the hot bar, and then pressing the search button to the right of the search box.
    • This mode gives you some verbose filter options
    • Added a "sort box" option:
    • This is not bound to a key by default but is accessible via the hotbar.
    • This allows you to sort the current box you're looking at by two types (expandable via sidemod) .
      • Dex
      • Shiny
    • Added the ability to undo operations in the PC:
    • You do this using the key bind: control + z.
    • Added the ability to re-do operations in the PC:
    • You do this using the key bind: control + y.
    • Added two panels displaying information about the Pokemon you're currently holding your mouse over:
    • The left display shows:
      • Species
      • PokéBall
      • Sprite
      • Form
      • Palette
      • Moves
      • Type Icon(s)
      • Held Item Sprite
    • The right display shows:
      • A stat hexagon with the EVs
      • A stat hexagon with the IVs
      • The IV numbers
      • Ability
      • Nature
      • Growth
      • Ribbons
    • Added key bind: a to go to the previous page.
    • Added key bind: d to go to the next page.
    • Added key bind: control + tab to alternate between boxes.
    • Added pc_sorting_logic_type registry for adding custom sorting type logic.
    • Allows you to open other player's PCs using /pc.
    • Allows offline PC access via /pc.
    • Updated the PC command to allow opening other player's PCs.
    • Updated the PC command to allow opening offline player's PCs.
  • Added first person POV in battles:
    • Pressing "F1" during battle will toggle the visibility of the battle UI.
    • The toggleBattleUserInterface key cycles between 50% transparency of the background, 100% transparency of the background, showing only the HP of the Pokemon, and completely hiding the battle UI.
    • Pressing "F5" during battle will toggle the battle perspective.
    • The toggleBattlePerspective key cycles between the 3rd person Battle Camera POV, 1st person Player Model's POV, and the 1st person POV of the Player's Pokemon.
      • The POV state is remembered after battles, so you can stay in 1st Person mode without having to keep re-enabling it.
    • Pressing "R" allows the player to move freely outside of the battle while the Pokemon stay in the battle.
    • Attempting to retrieve the Pokemon that is in the battle will re-enter the player into the battle.
    • The player can send out other Pokemon, but they can't start another battle.
    • If the player gets beyond a maximum distance from the battle, the battle will end. The player and any teammates will be designated as having forfeited.
      • The default value is 30 blocks and can be set in the config with the max-distance-players-can-move-away-from-battles value.
      • 10 blocks before the player reaches that point, a message will pop up on the hotbar warning the player and a vignette will appear that fades the player's screen deeper into orange.
      • This setting can be edited in the config via the min-distance-before-warning-vignette value.
    • Battles now have a Battle Rule that can deny allowing players to move about freely during a battle.
    • An On/Off button has been added to the Battle Rules menu to adjust this.
    • There are also 4 config options in the Battle Config to allow/deny players this:
    • players-can-move-during-pv-p-battles for battles with at least 1 player on each team (defaults to true)
    • players-can-move-during-wild-battles for battle with at least 1 Wild Pokemon on a team (defaults to true)
    • players-can-move-during-trainer-battles for battle with at least 1 NPC Trainer on a team (defaults to true)
    • players-can-move-during-raid-battles for Max Raid Den battles (defaults to false)
    • The buttons to activate the above features have been added as key binds to Minecraft's Controls->Key Binds menu so that the default key bind can be changed.
Click to view safeguards against new POV battle mode - Using the Poke Editor or a PC will forfeit the battle while in 1st person POV battle mode. - Using a PC is disabled while in 1st person POV battle mode. - Using a Healer or Nurse Joy is disabled while in 1st person POV battle mode. - Trying to learn moves from a NPC Relearner or Move Tutor is disabled. - Trying to trade with an NPC Trader or interact with a Trade Machine is disabled while in 1st person POV battle mode. - Raid Dens are disabled from interaction while in 1st person POV battle mode. - Poke Displays, Day Cares, Cloning Machines, retrieving the Pokemon from a Fossil Machine, Zygarde Reassembly Units, and TCG Arenas are disabled while in 1st person POV battle mode. - Changing a Rotom's form through furniture is disabled while in 1st person POV battle mode. - Using items on Pokemon is disabled to prevent evolving, form changing, leveling up, or increasing the strength of your other Pokemon while in 1st person POV battle mode. - The Explode move skill is disabled while in 1st person POV battle mode. - The Heal move skill is disabled while in 1st person POV battle mode. - Trainers can no longer be edited by NPC Editors while in 1st person POV battle mode. - The `/pc` command is disabled while in 1st person POV battle mode.
  • Added validation to the EV & IV text editor widgets so that you are no longer guessing as to what values you can and cannot put in there:
    • This prevents any value that is not an integer in the EV/IV text boxes.
    • This prevents any value not in the range 0 \< x \< 31 for the IV text boxes (sets text to red).
    • This prevents any value not in the range 0 \< x \< 252 in the EV text boxes (sets text to red).
    • It validates the EV value and if you've reached the max IV count (510) then it prevents input (sets text to red).
  • Changed the Camera item to no longer require Film to take pictures while in creative mode.
  • Updated battle logs to include the AI's top decisions on what action it'll take per turn recorded.
  • Removed the max party level check from the player's spawning to allow higher level parties to have Pokémon spawns in the world.

Config:

  • Split config.yml into multiple files in order to make changing config options easier:
    • afk_handler.json
    • debug.yml
    • drops.yml
    • healing.yml
    • ore_color.yml
    • outside_effects.yml
    • riding.yml
    • pokedollars.yml
    • pokerus.yml
    • server_discord.yml
    • tms.yml
  • Split the spawning.yml config into multiple files so that it is easier to navigate the spawning config options, moving sub-configs into /config/pixelmon/spawning:
    • boss.yml
    • general.yml
    • legendary.yml
    • level_distance.yml
    • meltan.yml
    • poke_loot.yml
    • pokestop.yml
    • ultra_space.yml
    • wild.yml

Fixes:

  • 21743 Fixed a client crash caused by using Mojang's random source.
  • 21740 Fixed the Arc Chalice not producing Arceus with plates.
  • Fixed the PokéDisplay's animations not working.
  • Fixed the Zygarde Cells not disappearing after a configurable amount of time.
  • 21689 Fixed server hang caused by bee replacement logic by using a method that does not generate new chunks.
  • Fixed dark background rendering over the trainer card.
  • 21704 Fixed a client crashed caused by client-side balances being null.
  • Fixed Pixelmon Spawners picking moves inappropriate to the spawn's level.
  • Fixed bosses from Pixelmon Spawners not having shader highlighting.
  • Fixed Pixelmon Spawners not persisting settings across launches.
  • Fixed Blank TMs to account for tag existence for 00 moves.
  • 21180 Fixed the fishing hook entity sending the wrong type of entity add packet to the client.
  • Fixed a crash caused by Pokéballs going through End and Nether portals.
  • Fixed the Pokémon sprite not rendering in the Reassembly Unit's menu.
  • Fixed the level and HP values not rendering in the Reassembly Unit's menu.
  • Fixed the Reassembly Unit's buttons rendering as bright white instead of matching the style of the rest of the menu.
  • Fixed camera's using up Film while in creative mode.
  • 21485 Fixed the override textures not working for statues.
  • 21610 Fixed animation type fly not being settable on statues.
  • Fixed permission checks not working.
  • 20210Fixed TMs/TRs failing to drop when rewarded from a Raid.
  • Fixed the description for the wiki command when getting evolution info on Primeape and Tandemaus.
  • Fixed the background of cards in the TCG Card Compendium not rendering when the mouse was not hovered over them.
  • Fixed the HP, name, weakness and resistance text, ability name, ability description, and other certain effect descriptions not rendering above the background of a hovered card while using the Card Compendium.
  • Fixed the Celebi quest failing to give a Gold Hourglass as a reward.
  • Fixed crafting PC quests failing to work with any PC, now defaulting to red PCs.
  • Fixed crafting Healer quests failing to work with any Healer, now defaulting to red Healers.
  • Fixed Pokémon cries failing to play properly.
  • Fixed the TCG Cards for the Full Heal, Potion, Super Potion, Revive, and Max Revive having their illustration missing.
  • Fixed Poké Display to stop sending previously stored Pokémon to the PC if party is full when swapping Pokémon.
  • Fixed the flying persistent goal still moving the entities up and down during battle causing the camera to glitch.
  • Fixed the z-level issues when rendering items in the PC screen.
  • Fixed the Pokédisplay packet erroring when modifying a display.
  • Fixed the animate button in the Pokédisplay not functioning.
  • Fixed the Pokédisplay update packet being abusable to edit any display anywhere.
  • Fixed Charmander's model sitting below the ground level.
  • Fixed the break particles on the Pokédisplay.
  • Fixed the break particles on the cloning machine, adding the SMD texture back.

Battles:

  • 21724 Fixed the battle rules screen not rendering properly.
  • 21724 Fixed pressing the battle rules button causing a client disconnect.
  • 21350 Fixed Ancient Power boosting stats before doing damage.
  • 21348 Fixed Make it Rain reducing special attack on unsuccessful attacks.
  • Fixed Shield Dust and Covert Cloak preventing Ancient Power boosts.
  • Fixed PP-Up not boosting PP until all 3 have been used.
  • Fixed Hyperspace Fury being usable by Pokémon other than Hoopa-Unbound.
  • Fixed Hyperspace Fury and Hyperspace Hole not changing into each other on Hoopa form change.
  • Fixed Pickpocket stealing Protective Pads.
  • Fixed Baneful Bulwark, King's Shield, Obstruct, Silk Trap, and Spiky Shield inflicting effects on Protective Pads and Long Reach Pokémon.
  • Fixed Gear Up, Magnetic Flux, and Flower Shield to not bypass Max Guard.
  • Fixed damaging Z-moves and Max Moves being reduced by incorrect Protect types (Quick Guard, Crafty Shield, Wide Guard, etc).
  • Fixed damaging Z-moves and Max Moves being fully blocked by Mat Block.
  • Fixed Feint not removing non-base and non-team enemy Protect variants.
  • Fixed Feint not removing allied removable Protect variants.
  • Fixed Feint not resetting protect count.
  • Fixed Protect moves blocking allied Feint moves.
  • Fixed Protect moves failing to block non-max moves from a Dynamax’d user.
  • Fixed Quick Guard only blocking moves with a base priority.
  • Fixed Quick Guard not blocking Z-status moves with an increased priority.
  • Fixed Obstruct blocking Status moves.
  • Fixed Wide Guard not blocking spread status moves.
  • Fixed Wide Guard not blocking Expanding Force on Psychic Terrain.
  • Fixed Crafty Shield not resetting repeated Protect chance.
  • Fixed Mat Block blocking Feint/Vanish effects.
  • Fixed Judgement Legend Plate Dynamax move erroring in console.
  • 21224 Fixed Purifying Salt not ignoring Mold Breaker and Mycellium Might.
  • 21347 Fixed Toxic Debris not ignoring Mold Breaker.
  • 21347 Fixed Toxic Debris not placing a correct layer of Toxic Spikes on opponents when hit by an ally.
  • 21347 Fixed hazards not applying additional layers correctly in Doubles.
  • 21073Fixed Rising Voltage boosting power inappropriately.
  • Fixed Gravity reducing evasion instead of boosting move accuracy.
  • Fixed a Raid opponent's max moves being restored to 0 power after use.
  • Fixed Aurora Veil and Gear Up to be hitsAll moves.

Developer:

  • Added PokemonStorage#open.
    • This hides the track, and initialize, calls to simplify opening another player's PC.
    • This will also retrieve all the Pokemon from the world for the player's party.
    • This also means you don't need NetworkHelper calls in code anymore, or the OpenScreenPacket.
  • Added PokemonStorage#encode and PokemonStorage#decode.
    • Used for sending the storage to the client.
  • Added PlayerCloseStorageEvent.
    • This is called when the player closes a Storage UI on the client.
  • Added PlayerPartyStorage#getOpenStorage and PlayerPartyStorage#setOpenStorage.
    • This dictates what storage the packets, sent by the player to the server, will interact with.
  • Removed PokemonStorage#getFile.
    • This made no sense in this abstract class as it is possible to implement a storage adapter type for non-flatfile storage.
    • I have added an interface FlatFileStorageSaveAdapter which has a function to convert the PokemonStorage to a File in the same way.
    • Subsequently the methods to calculate the File location of a Storage are now found in NBTStorageSaveAdapter.
  • Removed public access to PokemonStorage#uuid.
    • Changed to a getter PokemonStorage#getUniqueId.
  • Added StorageType registry and changed ClientStorageManager#storedPCs.
    • The storage type contains data on how to construct the storage type from a UUID.
    • This allows us to store more than just PCs in the client cache allowing for other types of UIs (such as a party view).
    • The StorageType is not server side-mod capable as it is also required on the client.
    • There is a getter for this in the Storage class which is PokemonStorage#getStorageType returning a ResourceLocation representing the key of the type in the registry.
  • Refactored the ClientInitializePCPacket to ClientInitializeStoragePacket.
    • This is inline with the above mentioned changed for StorageType allowing us to initialize any storage from the server to the client's cache.
  • Added PokemonStorage#initialize.
    • This sends the above packet, and means you don't have to make messy NetworkHelper calls anywhere anymore.
  • Removed StorageProxy#initializePCForPlayer and StorageManager#initializePCForPlayer.
    • Both of the above have been replaced with the PokemonStorage#initialize method and are abstract from PCs specifically.
  • Changed PokemonStorage#shouldSendUpdates to be protected and added getters/setters for it.
  • Removed PokemonStorage#notifyListener.
    • It appears this was initially intended as a refactor for PokemonStorage#notifyListeners to keep that function clean. Except it appears that it was mistaken and was used erroneously in a bunch of places.
    • You should now only use PokemonStorage#notifyListeners.
  • Removed unused function PokemonStorage#doWithoutSendingUpdates.
  • Removed unused function PokemonStorage#retrieveAll.
    • This only makes sense on the PartyStorage specifically and was lazily being used on the abstract level.
  • Added StorageProxy#invalidateCache and StorageManager#invalidateCache for removing a PokemonStorage from the cached storages.
    • This is useful if you wish to:
    • Force a reload of an online player's file.
    • Remove the cached value of an offline player's storage.
  • Added PokemonStorage#track, PokemonStorage#untrack, PokemonStorage#isTracking, and PokemonStorage#trackingPlayers.
    • These functions add the player given to the list of players tracking the storage's changes.
    • This allows multiple people to view, and edit, a storage simultaneously inline with Minecraft's chests/containers.
    • It is important to untrack the storage if you do not wish for the client to continue receiving updates after they are done with a PC that is not their own.
  • Added IStatStore#canSet.
  • Updated the default value of the No Crits battle rule to false/not present.
  • Updated new packets to add the ability of opening other player's PCs.
  • Added IStatStore#reset.
  • Registered all permissions through Forge.
  • Added PlayerHelper#registerPermission to bypass the unnecessary GatherPermissionsEvent.
  • BREAKING CHANGE: Deprecated HyperDrill move effect, which no longer works. Use "bypass" move flag instead.
  • Added EffectBase#canHitMultipleTargets to support moves that are conditionally single or multi-target.
  • Added ProtectVariation#canBeRemoved to allow new Protect variants to resist Feint.
  • Added ProtectVariation#protectVariationBlocksAttack to allow new Protect variations to filter what they block.
  • Added ProtectVariation#applyProtectionEffect to allow new Protect variations to add an effect when blocking attacks.
  • Added “bypass” move flag, for moves that cannot be stopped by Protect while targeting that Pokémon.
  • Added “field” move flag, for moves that change the field without targeting the Pokémon on it.
  • Added constructor to OreColor sub-class so Configurate can construct it.

Pixelmon Mod 9.2.7

"1.20.2 (Alpha 7)"



  • The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 48.1.0 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Rework:

  • Combined all Pixelmon NPCs into a single entity, pixelmon:npc.
    • This combined entity now has all capabilities of the former NPCs.
    • The popular sidemod "tedit"'s functionality is now incliuded in all unified NPC entities.
    • NPCs can now be made to be immovable.
    • Immovable NPCs cannot ride other entities such as boats, minecarts, etc.
    • Fishing rods will not affect immovable NPCs.
    • Minecraft's teleport command will not affect immovable NPCs.
    • NPCs can now be children models.
    • NPCs can have custom sized hitboxes.
    • NPCs can have their nameplate visibility toggled.
    • Right-clicking a bed while crouching will result in the NPC (whether player model or Pixelmon model) to be placed laying down on the bed.
  • The NPC Editor has been reworked to work with the new NPC system.
    • Old NPCs can no longer be created using the NPC Editor wand.
  • The NPC Editor now has additional functionality:
    • You can quickly delete NPCs by shifting whilst right-clicking the NPC with the NPC Editor wand.
    • You can now left-click blocks to open the 'Admin NPC Editor'.
  • Added a new NPC editor mode, the 'Admin NPC Editor' mode.
    • Only NPCs created by the admin wand will show in the new NPC tracking UI.
    • Added API functionality to extend this tracking to sidemods.
  • Added different NPC "display types":
    • Pokémon
    • Player
    • The names "Rasgnarok" and "Isi" will result in the NPC being rendered upside down.
  • Added URL capability for displaying textures on NPCs:
    • URL
    • Player URL
    • Resource Location (with fallback)
  • Added NPC "interaction pipeline":
    • (1) Interaction Event
    • (2) Interaction Condition
    • (3) Interaction Result

Additions:

  • A Recipe Book has been added to the Infuser, allowing players to look up what can be crafted in it.
  • Added dancing sprites to the server list title.

Pokémon:

  • Added Cetoddle.
  • Added Cetitan.
  • Added Fidough.
  • Added Dachsbun.
  • Added Flamigo.

Cosmetic Palettes:

  • Added 'Rainbow' Flamigo.

Sounds:

  • Added new Pokémon cries: Cetoddle, Dachsbun, Fidough, Chien-Pao, Houndstone, Veluza, Charcadet, Flamigo, Drakloak, Flutter Mane, Scream Tail, Tinkatink, Tinkaton, Tinkatuff, Ting-Lu and Roaring Moon.
  • Updated Machamp cry.

Structures:

  • Updated all structure Pokéloot to use the config claim settings.
  • Added the Electric Gym Town to the Savanna Plateau and Shattered Savanna biomes.
    • Added Electric Gym structure.
    • Added Electric Town structures: Berry Farm A and B, Blacksmith, Church, Clutter A-F, Day Care, Farm A and B, House A-E, Poke Center, Poke Mart, Road A-D, Town Center A and B and TCG Shop.
    • Added Electric Gym Trainers to Electric Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.
  • Added the Dragon Gym Town to all Spruce biomes.
    • Added Dragon Gym structure.
    • Added Dragon Town structures: Berry Farm A and B, Blacksmith, Church, Clutter A-F, Day Care, Farm A and B, House A-E, Poke Center, Poke Mart, Road A-D, Town Center A and B and TCG Shop.
    • Added Dragon Gym Trainers to Dragon Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.
  • Updated Battle Arena structure layout to improve loot balance.
  • Moved the Water Gym Town from all Oceans to only Deep Ocean.
  • Moved the Steel Gym Town from all Savannas to only Savanna.

Moves, Items and Abilities:

  • Added rarities to all Pixelmon items.
  • Added the tide smithing template to underwater ruins to replace its loot from Elder Guardians, which get spawn replaced by Overqwil.
  • 21322 Added missing Z-Moves and status Z-Effects for 42 moves.
  • 19366 Added smelting recipes so that Iron Hammers and Gold Hammers can be smelted into Iron Nuggets and Gold Nuggets, respectively.
  • Added Alluring Voice move.
  • Added Blood Moon move.
  • Added Burning Bulwark move.
  • Added Dragon Cheer move.
  • Added Electro Shot move.
  • Added Fickle Beam move.
  • Added Hard Press move.
  • Added Malignant Chain move.
  • Added Matcha Gotcha move.
  • Added Mighty Cleave move.
  • Added Psychic Noise move.
  • Added Supercell Slam move.
  • Added Syrup Bomb move.
  • Added Tachyon Cutter move.
  • Added Temper Flare move.
  • Added Thunderclap move.
  • Added Upper Hand move.
  • Added tests for the Struggle move.

Spawning:

  • Added Fidough to the Plains category during the Morning.
  • Added Dachsbun to the Plains category during the Morning.
  • Added Cetoddle to Frozen Ocean, Snowy Beach, Shattered Glacier (BYG), Snowy Black Beach (BYG), Snowy Rocky Black Beach (BYG) during Day.
  • Added Cetitan to Frozen Ocean, Snowy Beach, Shattered Glacier (BYG), Snowy Black Beach (BYG), Snowy Rocky Black Beach (BYG) during Day. Added chance to spawn with group of Cetoddle.
  • Added Flamigo to Swamps during the Day on Land and in the Air. Added chance to spawn with a group of other Flamigo.

Datapack:

  • Added 'moves' 'attack' and 'attacks' as aliases to the move requirement of a Poke Spec.
  • Boss specs can now be used in the spawning files.
  • Added the pokebag_blacklist tag located at data/pixelmon/tags/items/pokebag_blacklist.json.
  • Added URL support to palette textures.
    ► Click to view example of palette texture URL
                {
              "name": "none",
              "sprite": "pixelmon:pokemon/001_bulbasaur/all/base/none/sprite.png",
              "models": [
                {
                  "model_predicate": {
                    "type": "pixelmon:always"
                  },
                  "models": [
                    {
                      "model": "pixelmon:pokemon/001_bulbasaur/all/base/none/model.pqc",
                      "texture": {
                        "type": "pixelmon:url",
                        "url": "YOUR URL HERE",
                        "target_location": "pixelmon:pokemon_models/001_bulbasaur/all/base/none/texture.png"
                      }
                    }
                  ]
                }
              ],
              "sounds": []
            }
    

Changes:

  • Added a short beacon-style beam coming out of all dropped items, the color of it being based on the item's rarity.
  • Added a Pokéball shadow underneath dropped items, the Pokéball icon being based on the item's rarity.
  • 21249 The PokéBag will now be able to hold any item that is not defined in the _pokebagblacklist tag, which is located at data/pixelmon/tags/items/pokebag_blacklist.json.
  • Reduced the speed at which Pokémon ascend and descend while riding them underwater by a third.
  • 21370 Changed what Pokémon can be used in Sky Battles to a tag-based system.
    • Any Pokémon with the "eligible_for_sky_battles", in their species json file can join a Sky Battle.
    • Any Pokémon with the "eligible_for_sky_battles_with_levitate", in their species json file can join a Sky Battle if they have the Levitate ability.
    • Made certain Gen 7, 8, and 9 Pokémon capable of participating in Sky Battles.
  • Changed the move requirement to always look for the exact word.
  • Change the type requirement to only fit if a word starts with 'type' and doesn't have it inside the word.
  • 21084 Changed special animations to play at the end of an idle sequence, and no longer require them to be a part of the idle sequence.
  • Reduced the movement speed of aggressive Pokémon to 125% of their base movement speed.
  • 19971 Lowered the height of Hisuian Typhlosion's hitbox.
  • Changed the id for aluminum_base to aluminium_base to match our other items.
  • Removed old anvil textures for Poké Balls.
  • Charms are no longer visible if the player has the Invisibility potion effect.
  • Poké Balls will now determine if they will catch a Pokémon before the Poké Ball lands.
  • Make the camera only follow the Poké Ball if its not in the void and not doing its rolling animation on an air block.
  • Replaced the Fiery Dance attack with Torch Song in the Revenant ability's pool of Fire type moves.
  • 20269 Set the render distance of PokéStops to the render distance of the game.
  • Changed all Pokéloot to match config settings by default, including structure-generated Pokéloot.
  • Changed Pokéloot to now spawn break particles.
  • Changed Pokéstops to use the render distance of the game.
  • Removed the ugly, and often erroneous Forge ping information from the server list.
  • Reduced Transistor ability to Generation 9's strength.
  • BREAKING CHANGE: Changed the isboss and areyouaboss spec to only check if the Pokémon is specifically a boss Pokémon.
  • 16777 Prevented Hoppers dumping too many items into the Cooking Pot.
  • Changed the /wiki command to specify that the biome for Pokémon that spawn everywhere underground, is underground.
  • Changed the Poké Display to include all battle forms of Pokémon it stores.
  • Changed recipe book registration to be later on startup so that Pixelmon items can be registered.

Optimization:

  • Improved SMD rendering:
    • Reduced the casting of the VertexConsumer interface (a very heavy operation) to once per model rather than three times per face (or once per vertex).
    • Removed isEmpty check for a cached boolean.
  • Improved game memory profile:
    • Reduced some duplicate Strings caused by repeatedly creating a default value for every entity rather than using a constant.
    • Reduced amount of garbage created (and so GC calls) by caching the hashCode for the ModelData class.
    • Reduced the overhead of a lot of the SMD classes (although not by much) by changing places where List was used rather than a direct array.

Config:

  • Added a config option droppped-item-beams-enabled to disable the dropped item beam in graphics.yml.

Fixes:

  • 21215 Fixed Pokémon with the 'walksonwater' property immediately dismounting the player if the player attempted to ride them on water.
  • Fixed the player being dismounted if they tried to take a Pokémon capable of surfing and ride it underwater.
  • 21276 Fixed diamonds, enchanted golden apples, and netherite upgrade smithing templates being missing from the bastion treasure loot table.
  • 21357 Fixed a species of Pokémon not appearing in the Pokédex due to one form of a species being labeled as 'undexable'.
  • Fixed the PP Up and PP Max missing from the PokéMart's potential sell items for certain languages.
  • Fixed Smelt not auto-smelting a certain number of items based on the move Smelt is known from.
  • Fixed Foraging ignoring an item's biome conditions.
  • 21236 the /pokebattle command not providing tab completion for nearby NPC Trainers.
  • Fixed PP Ups and PP Maxs not increasing the PP past 160% of its base PP when a move is set to have a higher max PP than default.
  • Fix Staryu, Shellder, Vaporeon, Marill, and Azumarill occasionally not being able to spawn due to their file using 'baseBlocks' instead of 'baseBlock'.
  • 21062 Fix Pokémon with their spawning location type set to 'Air' spawning underground instead of in the air.
  • Fixed the trim smithing templates being missing from our loot tables.
  • Fix Pokémon being able to access Galarian forms in the Poké Display if the form sent into the Poké Display was not a Galarian form.
  • 16064 Fixed the Therian forms not using their flying animation as their walk animation.
  • 16113 Fixed the previous and next arrow buttons not appearing in the summary page for Pokémon when the Pokémon was stored in the PC.
  • Fixed the Clauses list and the Selected Clauses list not showing any battle clauses on the Battle Rules screen.
  • Fixed the Infuser not displaying progress towards the next crafted item.
  • 18778 Fixed Poké Balls failing to catch Pokémon if they fell into the void.
  • 21507 Fixed an error in console that occurred when the move requirement of a Poké Spec failed.
  • Fixed Pokémon not transforming via Illusion, Transform, or Imposter.
  • Fixed a server crash that could occur if a player being targeted by a Pokémon switched from survival to creative.
  • 21551 Fixed Pokémon moving really slowly.
  • 17660 Fixed Pixelmon Paintings being rendered black if a block was placed above its left half.
  • Fixed Mirror Herb not being obtainable in forest biomes.
  • Fixed Max Mushrooms not spawning in the Mushroom Fields biome.
  • Fixed the external move Rock Smash not being able to break any blocks that fit in the Forge category of stone, cobblestone, sandstone, ore, or end stone.
  • Fixed the external move Rock Smash considering all blocks as underground.
  • 20002 Fixed the external move Rock Smash never dropping the destroyed block.
  • Fixed placing Clocks facing the player instead of attaching to the surface of the clicked block.
  • 20262 Fixed players being unable to give their Battle Bond form Greninja the Zombie palette.
  • Fixed the interaction changing a Pokémon to the Zombie palette working during the day.
  • 19959 Fixed commands that accept a player as an argument to return 'Player Not Found' when a player doesn't exist, instead of returning with the argument changed to the user of the command.
  • Fixed a big error appearing in the console/logs when using "/tiershow [tier]".
  • Fixed "/tiershow" not ignoring the letter case of the given tier.
  • Fixed a server crash occurring when a player's leading Pokémon in their party held a Cleanse Tag and prevented the server from spawning a Pokémon.
  • Fixed PokéStops not spawning break particles.
  • Fixed PokéStop break particles being only grey colored instead of the PokéStop's color.
  • Fixed the recoil evolution condition requiring more than the required HP damage, and not the exact amount, affecting Basculin and Basculegion.
  • Fixed Sinistea and Polteageist having their forms named incorrectly in Pixelmon forms.
  • Fixed the Pokémon class not being able to be used for evolving, no longer requiring the entity, fixing issues where entities disappear mid-evolution.
  • Fixed canSeeSky ignoring seesSkyException blocks.
  • 21129 Fixed custom evolution trees not working properly by fixing datapack load order and spec validation.
  • Fixed non-base Pokéballs causing a crash when failing a raid catch.
  • Fixed EV-boosting items and Pokérus not boosting EV gain.
  • Fixed crashes caused by loading models without animations by adding a blank transformation per bone.
  • Fixed error messages displaying for animation-less models not describing what model is causing the issue.
  • Fixed RequestCloseEditingPlayerPacket accessing the logical client from the server.
  • Fixed /pokestats accessing the logical client from the server.
  • Fixed the default server's list 1.20 URL.
  • 21565 Fixed a crash caused by /pokebomb.
  • 20502 Fixed client crashes caused by models or textures no longer being present after a resource reload (from switching resourcepacks) and a host of 'missing textures' being displayed incorrectly.
  • 21577 Fixed abilities remaining unchanged after evolution until Pokémon refreshed.
  • 21237 Fixed an error caused by a Move Spec move requirement failing.
  • Fixed the recipe book erroneously calling client classes from server setup.
  • 21511 Fixed wrong entries appearing in the server listing after a direct connection entry.
  • 21438 Fixed servers not being addable to the server list.
  • Fixed servers not being editable in the server list.
  • 21421 Fixed a server crash caused by wrongful imports.
  • Fixed Politoed's base texture having the wrong colour of antennae.
  • Fixed the hotbar not appearing on a player's screen after taking a photo of a Pokémon.

Battles:

  • Fixed G-Max Gold Rush and Pay Day displaying 'literal{}' for the player receiving the money at the end of a battle.
  • Fixed Pokémon flying in the air during a battle from falling out of the sky when they tried to Mega Evolve.
  • Fix moves requiring a Z-Crystal of a type different than the type of a move.
  • Removed the ability to turn Struggle into a Z-Move.
  • Fixed erratic battle camera movement by preventing the camera from updating its position if it has been set to be removed.
  • Fixed Pokémon not transforming via Illusion, Transform, or Imposter.
  • Fixed transformed Pokémon not displaying species-unique particles.
  • Pokémon Transforming can now transform into the correct gender, instead of always being male.
  • 18778 Fixed an occurrence of the waiting glitch if a Poké Ball fell into the void during a battle.
  • Fixed the MissingNo sprite being displayed for Alter palette Mega Rayquaza instead of the default Mega Rayquaza sprite.
  • Fixed zooming in and out with the battle camera not working.
  • Fixed the mouse scroll wheel not zooming in and out of battle.
  • Fixed Ice Face not repairing in Snow.
  • Fixed Ice Face repairing when sent out at the same time weather is removed.
  • Fixed Wandering Spirit being able to trigger off of non-Max Moves from raid Pokémon.
  • Fixed Truant to block move if gained via a Mega-Pokémon's ability the turn it mega-evolves.
  • Fixed Ruination not doing minimum 1 damage.
  • Fixed Power Construct getting the wrong HP if below the normal maximum HP.
  • Fixed Hydro Steam ignoring Desolate Land.
  • Fixed Booster Energy restoring higher leveled stats in a LevelCap battle.
  • 21361 Fixed Trick deleting held items when known by higher level AI trainers.
  • Fixed Defiant triggering from allies' moves.
  • Fixed Solar Beam power getting halved in strong wind.
  • Fixed missing battle messages when a Terrain Seed is consumed.
  • Fixed Room Service not activating when the holder didn't use Trick Room.
  • Fixed Life Orb doing recoil damage for each damaged Pokémon in a spread move.
  • 21193 Fixed battle music not playing at all when you enter a battle.
  • 18237 Fixed battle music overlapping if you quickly enter and leave battles.

Translation:

  • Updated Traditional Chinese translation.

Developer:

  • The Transform packet now uses entity UUIDs. It also no longer includes data for particles and instead includes data for gender.
  • Added new tests to make sure the spec requirements for ability, ball, cancrowned, generation, growth, nature, nickname, pokerus, and status all work.
  • Split a variable that handled cancelling the evolution and closing the Evolve Screen into two separate variables so that they can be done independently.
  • To align with moving to use the Pokémon class for evolutions, this update deprecates:
    • Evolution#doEvolution(PixelmonEntity, String) in favor of Evolution#doEvolution(Pokemon, String)
    • Evolution#finishedEvolving(PixelmonEntity) in favor of Evolution#finishedEvolving(Pokemon)
    • EvolutionQuery(PixelmonEntity, Evolution, String) in favor of EvolutionQuery(Pokemon, Evolution, String)
    • EvolutionQuery(PixelmonEntity, Stats) in favor of EvolutionQuery(Pokemon, Stats)
    • EvoCondition#passes(PixelmonEntity) in favor of EvoCondition#passes#(Pokemon)
  • Delay the spec validation until after the datapack files are loaded via Pixelmon.
    • This means the spec error will likely appear when you attempt to evolve the custom Pokémon, or run commands such as the wiki command.
    • This is likely the only way to do this as we cannot guarantee load order and with the new spec validation system the Pokémon has to exist for the species requirement, therefore we must delay the "get" call.
  • Added the ability to set and get the random seed used by battles.
    • Added BattleRandomSource, an implementation of RandomSource which is supplied with another RandomSource implementation to use for battles.
    • Allows setting of seed used in a given battle, and retrieval of the seed used by a battle, including if randomly determined.
    • Added and changed a number of the random methods to be named better.
  • BREAKING CHANGE: Battles no longer use RandomHelper, except in cases where the BattleController isn't available yet, or cases of client-side only use.
  • BREAKING CHANGE: TickHandlerBase#onTick now returns a boolean value for whether the tick handler should be removed or not, changing from returning void.
  • Added improved BattleEndCause API.
    • This allows for more specific/precise reasoning for when a battle is ended. Therefore, letting sidemod developers have a deeper level of control over what to do for different scenarios.
    • Added registry PixelmonRegistry#battleEndCause.
      ► Click to view example of custom battle end
      @Mod.EventBusSubscriber(modid = Pixelmon.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
      public class NewBattleCauses {
      @SubscribeEvent
      public static void onRegister(RegisterEvent event) {
      event.register(PixelmonRegistry.BATTLE_END_CAUSE_REGISTRY, helper -> {
          helper.register(BattleEndCause.FORFEIT.id(), BattleEndCause.FORFEIT);
      });
      }
      }
      
  • Added a builder for requirements to allow for much easier creation of simplistic requirements.
    • Obviously for more complicated requirements, such as the logical ones, it still requires a class.
      ► Click to view example of custom requirement
      PokemonSpecificationProxy.register(PokemonSpecificationProxy.requirementBuilder(Boolean.class)
              .aliases("isboss", "areyouaboss")
              .booleanParser()
              .dataMatcher((pokemon, aBoolean) -> false)
              .dataApplier((pokemon, aBoolean) -> {})
              .minecraftMatcher((pixelmonEntity, isBoss) -> pixelmonEntity.isBossPokemon())
              .minecraftApplier((pixelmonEntity, isBoss) -> pixelmonEntity.setBossTier(isBoss ? BossTierRegistry.getRandomBossTier() : BossTierRegistry.NOT_BOSS))
              .build());
      
  • Added method to BattleLog to search for and compare the ordering of two specific strings within battle messages.
  • Replaced method returns of type ArrayList with the generic List within BattleController and BattleParticipant.
  • Replaced various usages of Stream with enhanced-for within BattleController.
  • BREAKING CHANGE: Deprecated the old Dialogue API and the events.
  • BREAKING CHANGE: Refactored the "DialogueInputScreen" API to "DialogueFactory".
  • BREAKING CHANGE: Added a lot of options to the new Dialogue API:
    • You can now add infinite buttons.
    • Button interactions now have a response for seemless UI transitioning.
    • You can now chose to hide or show the Minecraft UI behind the Dialogue UI.
    • Buttons can now have a background color, and hover background color setting.
    • Buttons can now have "accepted inputs" to where the button press will only be accepted when all the requirements are met.
    • When the accepted input requirements are not met buttons now have errors displayed for a short period of time.
    • The input box can now have "accepted inputs" to change the characters the user can enter. For example, only allowing numbers entered.
    • The maximum text input length can now be modified.
    • You can use a Component for the default input text value (allowing for translation keys).
    • You can now specify the button, and close, handlers directly on the Builders.
  • Added the method BattleBuilder#logResult which will force the log to be printed at the end of the battle.
  • Changed some resource locations to just use the already-created static values from Resources.java.
  • Removed ResourceLocations from images that were no longer used, were missing, or were redundant.
  • Removed several image files for UIs that are no longer used.
  • Removed old ReceivedModListEvent.java, which was not implemented anywhere.

Pixelmon Mod 9.1.11

"Bark Bark Bark"



  • The minimum Forge version for this update is 36.2.34 and is required for a Pixelmon client to run.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

Pokémon:

  • Added Flamigo.
  • Added Cetoddle.
  • Added Cetitan.
  • Added Fidough.
  • Added Dachsbun.

Sounds:

  • Added new Pokémon cries: Cetoddle, Dachsbun, Fidough, Chien-Pao, Houndstone, Veluza, Charcadet, Flamigo, Drakloak, Flutter Mane, Scream Tail, Tinkatink, Tinkaton, Tinkatuff, Ting-Lu and Roaring Moon.
  • Updated Machamp cry.

Structures:

  • Added the Electric Gym Town to the Savanna Plateau and Shattered Savanna biomes.
    • Added Electric Gym structure.
    • Added Electric Town structures: Berry Farm A and B, Blacksmith, Church, Clutter A-F, Day Care, Farm A and B, House A-E, Poke Center, Poke Mart, Road A-D, Town Center A and B and TCG Shop.
    • Added Electric Gym Trainers to Electric Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.
  • Added the Dragon Gym Town to all Spruce biomes.
    • Added Dragon Gym structure.
    • Added Dragon Town structures: Berry Farm A and B, Blacksmith, Church, Clutter A-F, Day Care, Farm A and B, House A-E, Poke Center, Poke Mart, Road A-D, Town Center A and B and TCG Shop.
    • Added Dragon Gym Trainers to Dragon Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.
  • Updated Battle Arena structure layout to improve loot balance.
  • Moved the Water Gym Town from all Oceans to only Deep Ocean.
  • Moved the Steel Gym Town from all Savannas to only Savanna.

Spawning:

  • Added Fidough to the Plains category during the Morning.
  • Added Dachsbun to the Plains category during the Morning.
  • Added Cetoddle to Frozen Ocean, Snowy Beach, Shattered Glacier (BYG), Snowy Black Beach (BYG), Snowy Rocky Black Beach (BYG) during Day.
  • Added Cetitan to Frozen Ocean, Snowy Beach, Shattered Glacier (BYG), Snowy Black Beach (BYG), Snowy Rocky Black Beach (BYG) during Day. Added chance to spawn with group of Cetoddle.
  • Added Flamigo to Swamps during the Day on Land and in the Air. Added chance to spawn with a group of other Flamigo.

Changes:

  • Changed the way attack animations are stored to be per battle:
    • This change should improve the speed of battle ticking on servers, as we no longer have to search through all current attack animations to find those related to the current battle.
    • This change should also improve the memory footprint of attack animations as they no longer need to store a backwards reference to the battle controller.
  • Changed battle ticking to be only done once per tick rather than once per level:
    • This will reduce the impact battles have on server performance.
    • This will reduce the likelihood of rare concurrency related issues.

Fixes:

  • 20502 Fixed client crashes caused by models or textures no longer being present after a resource reload from players switching servers, or resourcepacks, displaying 'missing texture' incorrectly.
  • 21296 Fixed Kingambit failing to drop Silver Ingots due to a typo.
  • Fixed Legendary spawn time randomization to modify the period by 40 percent instead of by frequency.
  • 21215 Fixed Pokémon that have the 'walksonwater' property dismounting their passenger when they touch water, such as Suicune.
  • 21565 Fixed crashes caused by parent species changing, such as a crashing after using /pokebomb.
  • Fixed wrong antennae color for regular Politoed.
  • 21325 Fixed Gym Signs failing to drop the item they had stored.
  • Fixed missing shiny palette for Mega-Gallade.
  • 21419 Fixed underground Pokémon spawning in the Nether, overtaking natural Nether spawns.
  • Fixed the Pokémon Editor wand failing to properly update ability slots when updating abilities of party Pokémon.
  • Fixed RequestCloseEditingPlayerPacket accessing the logical client from the server.
  • Fixed /pokestats accessing the logical client from the server.

Battles:

  • 18778 Fixed a waiting bug caused by Pokéballs from the Bag falling into the void, failing the catch.
  • Fixed a waiting bug caused by Pokéballs falling far, failing the catch.
  • 21383 Fixed a waiting bug caused by fainting immediately after a mega-evolution animation mid-battle, allowing the opponent to move twice.
  • 21213 Fixed switch moves not doing any damage when used.
  • 21349 Fixed Nuzzle, Bolt-Strike, Mortal Spin, Bide, Triple Kick, Gear Grind, Hold Back, Plasma Fists, False Surrender, Double Shock and Comeuppance not being considered as contact moves.
  • Fixed Pokémon immediately attacking after their switch.
  • 21166 Fixed Overdrive failing to trigger Throat Spray.
  • 21360 Fixed leap move animations used by flying Pokémon causing server crashes.
  • Fixed Foul Play causing a rare server crash.
  • Fixed Opportunist crashing against AI with StatsEffect moves.
  • Fixed Wandering Spirit swapping when dynamaxed.
  • Fixed Wind Rider activating on Sandstorm.
  • Fixed Wind Rider preventing Tailwind's effect in double battles.
  • Fixed Cursed Body not disabling behind a Substitute.
  • Fixed Berserk not triggering if the final hit of a move didn't cross half HP.
  • Fixed Instruct not advancing turn timers for sleep and Truant.
  • Fixed Instruct always working despite sleep status.
  • Fixed Truant not blocking sleep.
  • Fixed Truant not loafing if gained after a mega-evolution.
  • Fixed Symbiosis moving items to Pokémon switching out.
  • Fixed Unaware not ignoring accuracy stages.
  • Fixed Foresight removing target's negative evasion stages.
  • Fixed Thick Fat reducing overall damage instead of the attacking stat.
  • Fixed start of battle effects not triggering unless starting in battle.
  • Fixed Trace to treat all ComingSoon abilities as null abilities.
  • Fixed crash issue with virtual battles via NPCs.
  • Fixed some Z-moves requiring the incorrectly typed Z-crystal, such as Captivate.
  • 21432 Fixed berries and healing items failing to work on Drowsy and Frostbite.
  • Fixed erratic battle camera movement by preventing the camera from updating its position if it has been set to be removed.
  • Fixed Water Spout ignoring Desolate Land's prevention of water attacks.
  • Fixed Eruption ignoring Primordial Sea's prevention of fire attacks.
  • Fixed Hydro Steam ignoring Desolate Land's prevention of water attacks.
  • Fixed Protosynthesis activating in Desolate Land's sun.
  • Fixed Life Orb applying recoil for each target damaged by a spread move.
  • 21376 Fixed Booster Energy activation restoring pre-level-cap stat points.
  • 21361 Fixed Trick-based moves remove the held items without being used.

Developer:

  • Added an unbreedable check for Day Care parents server-side, preventing client-side exploits.
  • PlayerParticipant and TrainerParticipant now correctly post SpawnPixelmonEntityForBattleEvent.Pre and SpawnPixelmonEntityForBattleEvent.Post when switching Pokémon in battle.
  • TickHandlerBase#onTick now returns a boolean value for whether the tick handler should be removed or not, changing from returning void.

Pixelmon Mod 9.2.6

"1.20.2 (Alpha 6)"



  • The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 48.1.0 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Added a new palette format to all palette-driven data.
  • Adds the partyFaintRespawn gamerule (disabled by default, and can be edited from the World Creation singleplayer screen):
    • When this is enabled players will be teleported back to their last respawn point when they have 0 battle capable pokemon remaining in their party.
    • If keepInventory gamerule is disabled the player will drop the items in their inventory.
    • This will not apply for players in creative.
    • This will not apply for players with a temporary mode party.
  • Added a button to the Discord Rich Presence allowing people to join the Pixelmon Discord.
  • Added support for servers to add a button to a link of their choosing in the rich presence under config.yml:server-discord, discord-invite and server-name, defaulting to blank - if the invite is invalid, the button will not show.
  • Added the Pumkin, Drash, Eggant, Strib, Nutpea, Ginema, Kuo, Yago, Touga, Niniku, and Topo berries to the creative menu.
  • Added bone mode debug [F3+'], showing both bones on Pokémon models and their name.
  • Added sphere model for bone display.
  • Added elf palette option to Christmas ball logic!
  • Adds tags for pulse, bite, bullet, dance, explosive, powder, punch, slicing, and wind moves.

Pokémon:

  • Added Flutter Mane.
  • Added Capsakid.
  • Added Scovillain.
  • Added Flittle.
  • Added Espathra.

Cosmetic Palettes:

  • Added 'Christmas' Pichu.
  • Added 'Elf' Pichu.
  • Added 'Christmas' Pikachu.
  • Added 'Elf' Pikachu.
  • Added 'Christmas' Raichu.
  • Added 'Elf' Raichu.
  • Added 'Christmas' Dratini.
  • Added 'Elf' Dratini.
  • Added 'Christmas' Dragonair.
  • Added 'Elf' Dragonair.
  • Added 'Christmas' Dragonite.
  • Added 'Elf' Dragonite.
  • Added 'Christmas' Munchlax.
  • Added 'Elf' Munchlax.
  • Added 'Christmas' Snorlax.
  • Added 'Elf' Snorlax.
  • Added 'Christmas' Pawmi.
  • Added 'Elf' Pawmi.
  • Added 'Christmas' Pawmo.
  • Added 'Elf' Pawmo.
  • Added 'Christmas' Pawmot.
  • Added 'Elf' Pawmot.
  • Added 'Christmas' Iron Leaves.
  • Added 'Elf' Iron Leaves.
  • Added 'Christmas' Slitherwing.
  • Added 'Elf' Slitherwing.
  • Added 'Christmas' Mew.
  • Added 'Elf' Mew.

Structures:

  • Added Water Town in Oceans, our most involved town yet!
  • Added Water Gym structure.
  • Added Water Town structures: Gym, Town Center, PokeCenter, PokeMart, Blacksmith, Church, Lighthouse A and B, House A-D, Kelp Farm a and B, Pier A-G, Fallback A-E, Deco A-H, Clutter A-T and Buoy A-C.
  • Added Water Gym Trainers to Water Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.
  • Added Swift Boat in Oceans.
  • Added Yacht Boat in Oceans.
  • Updated Fishing Boat, Magikarp Boat, Sail Boat and Submarine in Oceans.
  • Updated land Arc Chalice structure in Extreme Hills.
  • Updated Pumpkin House rarity for rarer, less common spawns.

Moves, Items and Abilities:

► Click to view all tests
- Added tests for Damp ability.
- Added tests for Dancer ability.
- Added tests for Dazzling ability.
- Added tests for Delta Stream ability.
- Added tests for Disguise ability.
- Added tests for Zen Mode ability.
- Added tests for Wind Rider ability.
- Added tests for Wonder Guard ability.
- Added tests for Wandering Spirit ability.
- Added tests for Victory Star ability.
- Added tests for Aftermath ability.
- Added tests for Anger Point ability.
- Added tests for Arena Trap ability.
- Added tests for Battle Armor ability.
- Added tests for Berserk ability.
- Added tests for Cheek Pouch ability.
- Added tests for Clear Body ability.
- Added tests for Cloud Nine ability.
- Added tests for Color Change ability.
- Added tests for Comatose ability.
- Added tests for Contrary ability.
- Added tests for Cursed Body ability.
- Added tests for Magic Guard ability.
- Added tests for Magician ability.
- Added tests for Intimidate ability.
- Added tests for Shields Down ability.
- Added tests for Simple ability.
- Added tests for Slow Start ability.
- Added tests for Contrary ability and Z-moves.
- Added tests for Intrepid Sword ability.
- Added tests for Liquid Ooze ability.
- Added tests for Magic Bounce ability.
- Added tests for Lightning Rod ability.
- Added tests for Desolate Land ability.
- Added tests for Dry Skin ability.
- Added tests for Emergency Exit ability.
- Added tests for Flash Fire ability.
- Added tests for Frisk ability.
- Added tests for Gluttony ability.
- Added tests for Guard Dog ability.
- Added tests for Immunity ability.
- Added tests for Neutralizing Gas ability.
- Added tests for Storm Drain ability.
- Added tests for Sturdy ability.
- Added tests for Suction Cups ability.
- Added tests for Sturdy ability.
- Added tests for Sword of Ruin ability.
- Added tests for Synchronize ability.
- Added tests for ScreenCleaner ability.
- Added tests for SapSipper ability.
- Added tests for Aromatherapy ability.
- Added tests for HealBell ability.
- Added tests for MagnetPull ability.
- Added tests for Moxie ability.
- Added tests for MultiScale ability.
- Added tests for Mummy ability.
- Added tests for Natural Cure ability.
- Added tests for Own Tempo ability.
- Added tests for Pastel Veil ability.
- Added tests for Pick Pocket ability.
- Added tests for Prankster ability.
- Added tests for Primordeal Sea ability.
- Added tests for Protosynthesis ability.
- Added tests for Ripen ability.
- Added tests for Rock Head ability.
- Added tests for Rough Skin ability.
- Added tests for SheerForce ability.
- Added tests for SereneGrace ability.
- Added tests for ShieldDust ability.
- Added tests for PoisonTouch ability.
- Added tests for ShellArmor ability.
- Added tests for ShadowTag ability.
- Added tests for Opportunist ability.
- Added tests for Glaive Rush move.
- Added tests for U-Turn move.
- Added tests for Acupressure move.
- Added tests for After You move.
- Added tests for Assurance move.
- Added tests for Aura Wheel move.
- Added tests for Baton Pass move.
- Added tests for Belch move.
- Added tests for Bide move.
- Added tests for Boomburst move.
- Added tests for Brick Break move.
- Added tests for Sky Drop move.
- Added tests for Follow Me move.
- Added tests for Weakness Policy held item.
- Added tests for White Herb held item.
- Added tests for Sitrus Berry held item.
- Added tests for Shell Bell held item.
- Added tests for Shed Shell held item.

Spawning:

  • Added Flutter Mane to Small End Islands
  • Added Capsakid to Arid and Mesas during the Day. Added chance to spawn with a group of Capsakid.
  • Added Scovillain to Arid and Mesas during the Day.
  • Added Flittle to Savannas and Arid during the Day. Added chance to spawn with a group of Flittle.
  • Added Espathra to Savannas and Arid during Day.
  • Added Taiga, Old Growth Pine Taiga, and Old Growth Spruce Taiga to all forest spawning biome types.

Datapack:

  • Updated PCs to only drop when mined with a Silk Touch pickaxe.
  • Added a new palette format to all palette-driven data. Datapacks prior to 9.2.6 will fail to load as a result of the new formatting and optimizations. To convert your datapack, please use our converter.
  • Added & implemented the "infinite" model locator officially retiring "DUAL_MODEL", "DUAL_MODEL_TEX" (etc) model factories.
► Example of Missing No's new palette format
          "palettes": [
            {
              "name": "none",
              "sprite": "pixelmon:pokemon/000_missingno/all/base/none/sprite.png",
              "models": [
                {
                  "model_predicate": {
                    "type": "pixelmon:always"
                  },
                  "models": [
                    {
                      "model": "pixelmon:pokemon/000_missingno/all/base/none/model.pqc",
                      "texture": "pixelmon:pokemon/000_missingno/all/base/none/texture.png"
                    }
                  ]
                }
              ]
  • Added scaling to model data so we can scale individual attachments on palettes (and also preparation for removal of PQC).
► Example of attachment scaling
                          "model": {
                            "model": "pixelmon:hat/hat.pqc",
                            "texture": "pixelmon:hat/texture.png",
                            "scale": 0.9,
                            "offsets": [
                              0.0, 0.8, 0.8
                            ]
                          }
  • Added axis-based scaling for all dimensions along X, Y and Z (example, "scale": [2.0, 1.0, 1.0]).
► Example of axis-based scaling
                          "model": {
                            "model": "pixelmon:hat/hat.pqc",
                            "texture": "pixelmon:hat/texture.png",
                            "scale": [2.0, 1.0, 1.0],
                            "offsets": [
                              0.0, 0.8, 0.8
                            ]
                          }
  • Added support for attaching models to other models via bone anchor points. For an in-use example, see the 'Elf' and 'Christmas' palettes.
► Example of anchor points
"models": [
                {
                  "model_predicate": {
                    "type": "pixelmon:always"
                  },
                  "models": [
                    {
                      "model": "pixelmon:pokemon/172_pichu/all/base/none/model.pqc",
                      "texture": "pixelmon:pokemon/172_pichu/all/base/none/texture.png",
                      "attachments": [
                        {
                          "attachment_point": "Hat",
                          "model": {
                            "model": "pixelmon:hat/hat.pqc",
                            "texture": "pixelmon:hat/texture.png",
                            "scale": 0.9,
                            "offsets": [
                              0.0, 0.8, 0.8
                            ]
                          }
                        }
                      ]
                    }
                  ]
  • Added christmas and elf palettes with Christmas Hat attachment.
  • Added support for palettes to use the Minecraft particle system - palette particles can now utilize vanilla particles.
► Example of particle usage
"particle": {
                "probability": 0.1,
                "options": {
                  "type": "pixelmon:shiny",
                  "diameter": 2.5,
                  "lifetime": 30,
                  "tint": {
                    "red": 255,
                    "green": 215,
                    "blue": 0,
                    "alpha": 255
                  }
                }
              }

Changes:

  • Updated Water as a viable block for Pokémon to spawn of for water spawns.
  • Updated boss drops to support Forge-style NBT entries.
  • Updated Shrine Orbs craft into themselves with max damage (or 0 KO charges).
  • Updated Shrine Orbs unrepairable so that they might not be combined into an anvil.
  • Optimized rendering by removing some redundant Matrix multiplication.
  • Updated Miraidon sprite.
  • Updated Walking Wake sprite.
  • Updated Lechonk model and animations.
  • Updated Swalot and Gulpin model and animations.
  • Updated Kilowattrel to now drop a Swift Feather instead of a Swift Wing.
  • Updated Gholdengo to drop a Relic Silver instead of two Relic Gold.
  • 20997 Updated Silicon to use the ingot tag.
  • 20997 Updated all metal ingots to use the ingot tag.
  • 20997 Updated aluminium and aluminium ore tags to Bauxite.
  • Removed the Pixelmon Anvil, as it is no longer required to craft Poké Balls.
  • Updated all instances of the Pixelmon Anvil to Minecraft's Anvil.
  • Updated all Pixelmon blocks to include a Minecraft map block color.
  • Updated lang to combine pixelmon.interaction.abilitycapsule and pixelmon.interaction.abilitypatch into pixelmon.interaction.abilityitem.
  • 5489 Updated Ability Patches to change Pokémon with their Hidden Ability to their first Ability.
  • 19808 Updated speed calculations to Generation 7+, which recalculates speed at every turn, reworking in turn Pursuit and switching mechanics.

Config:

  • Added itemconfig.yml.
  • Moved multiplePhotosOfSamePokemon, allowAmuletCoin, and amuletCoinMultiplier to itemconfig.yml.
  • Added bottleCapLevel to itemconfig.yml, which defaults to 50.
  • Updated minimum-distance-between-spawns config setting to 5 blocks, down from 15 blocks .
  • Updated minimum-distance-from-centre config setting to 5 blocks, down from 18 blocks.
  • Updated maximum-distance-from-centre config setting to 30 blocks, down from 64 blocks.
  • Updated spawn-replacements in and around villages to be lower leveled species.
  • Updated the village Golurk Iron Golem spawn replacement to be uncatchable.

Fixes:

  • Fixed the normal map breaking with attachments and only using the attachment texture.
  • Fixed the com.google package not being correctly relocated causing load errors.
  • Fixed the direct connect screen being broken by the recent changes to the server list.
  • Fixed Pokemon continually trying to chase and fight the player after a battle.
  • 21209 Fixed a server crash from a fishing bobber entity or anything else interacting with a Pokémon Egg and attempting to cast it to a Player.
  • 21085 Fixed wishing pieces dropped from within inventory no longer cause the player's held item to be consumed.
  • Fixed Pokémon following or attacking the player while in spectator mode.
  • 21218 Fixed Pokémon being unable to complete biome conditions for evolving.
  • 21221 Fixed players being unable to use the Bee Spawn Egg to spawn Bee Pokémon.
  • Fixed statues not being able to be animated.
  • Fixed a crash caused by the starter list erroring when a player disconnects immediately after joining.
  • Fixed Pokemon with the walksonwater or walksonlava tag being unable to walk on that fluid.
  • 21252 Fixed medicines curing statuses outside of battle.
  • Fixed improper spacing in starter lang ribbons.
  • Fixed ability slots reverting on evolution when changed using the Pokémon Editor.
  • 21262 Fixed a crash caused by wearing a photo on a player's head.
  • Fixed random shiny sometimes failing to give a shiny with non-shiny palette listings.
  • 21282 Fixed missing texture sprites for all Pixelmon Music Discs.
  • Fixed Pawmo's hitbox and size.
  • Fixed Lechonk's walk failing to loop properly.
  • 19240 Fixed Swalot and Gulpin's animation deforming their models.
  • 21225 Fixed Chien-Pao missing from raid spawning.
  • Fixed Revavroom spawn level range.
  • Fixed Tandemaus and Maushold dropping the wrong type of cheese.
  • 21307 Fixed Delta Shards being obtainable in Mineshafts when they should not be there.
  • 21296 Fixed Kingambit failing to drop Silver Ingot.
  • Fixed Ultra Gingko Trapdoor tag failing to load.
  • Fixed curry recipe parsing errors for Boiled Egg, Brittle Bones, Smoke Poke and Toast recipes.
  • Fixed owned Minior not changing to Core form when out of battle.
  • Fixed water spawning not working properly as underwater typed when spawning Pokémon extremely deep underwater.
  • Fixed Pokémon not taking freezing damage when in contact with Powdered Snow blocks, except for Ice types.
  • Fixed Treasures of Ruin Pokémon stat jsons requiring hyphens.
  • Fixed registry entry utils like /checkspawns use backwards compatibility with un-hyphenated yet hyphenated Pokémon names.
  • 21278 Fixed data loss of Day Care Pokémon caused by concurrency issues happening on login.
  • 21325 Fixed gym signs deleting the item in the block instead of droping it.

Battles:

  • Fixed Dancer not having the correct list of moves to copy from.
  • Fixed Focus Sash, Focus Band and Sturdy never blocking confusion damage.
  • Fixed Suction Cups ignoring Moldbreaker.
  • Fixed multiple Of Ruin abilities stacking stat reductions in battle.
  • 21280 Fixed the turn, weather and terrain information not appearing in the right side of the battle screen.
  • 15176 Fixed Dynamaxed Pokemon being able to switch out, switch back in, and use Max Moves and stay dynamaxed, despite not having the appearance.
  • 21239 Fixed transformed Pokémon from using the Disguise ability.
  • Fixed spectators getting stuck in permanent spectator mode after spectating into a raid.
  • Fixed Wandering Spirit triggering when dynamaxed.
  • Fixed Wind Rider blocking Tailwind from applying.
  • Fixed Wind Rider activating against Sandstorm.
  • Fixed an error caused by a non-existing trainer for changing weather conditions.
  • Fixed an error caused by changing forms when the entity itself does not exist.
  • Fixed Moldbreaker preventing Anger point from increasing the attack stat.
  • Fixed Seismic Toss, Night Shade and Parental Bond not being identified as a multi-hit move.
  • Fixed a server crash coming from attack animations.
  • Fixed flee moves such as Roar and Red Card sometimes randomly selecting a currently sent out Pokémon.
  • Fixed Comatose not correctly identifying the Pokémon asleep when they have 0 statuses.
  • Fixed Comatose not doubling the power of Hex or Wake-Up Slap.
  • Fixed berries erroneously applying healing after Neutralizing Gas leaves the field.
  • Fixed Neutralizing Gas not disabling extreme weathers caused by abilities such as Desolate Land.
  • Fixed Gastric Acid (and similar moves) not disabling Neutralizing Gas when used.
  • Fixed Imposter applying after Neutralizing Gas leaves the field.
  • Fixed Shields Down blocking all non-entry hazard statuses.
  • Fixed Slow Start not resetting count when Neutralizing Gas appears.
  • Fixed Emergency Exit not working properly after a multi-hit move.
  • Fixed Emergency Exit not properly working after damage at the end of turn, such as poison-inflicted damage.
  • Fixed horde battles crashing occasionally when starting battle due to a null battle controller in their AI.
  • Fixed occasional crashes in battle cased by LegacyRandomSource.
  • 21258 Fixed switch-in abilities triggering too early during simultaneous switches.
  • Fixed EnforcedSwitching triggering twice.
  • Fixed Blue Flare and Bolt Strike boosting Fusion Bolt and Fusion Flare.
  • Fixed Parting Shot soft-locking the client if used without a Pokémon to switch to.
  • Fixed Pursuit only triggering if already targeting the switching Pokémon.
  • Fixed Expanding Force failing to boost power on Psychic Terrain if not forcibly grounded.
  • Fixed Sky Drop damaging the wrong target after Ally Switch.
  • Fixed Sky Drop making contact on the first turn.
  • Fixed Sky Drop allowing targets to mega-evolve.
  • Fixed redirect abilities, such as Lightning Rod, not absorbing allied attacks.
  • Fixed redirect abilities, such as Lightning Rod, sometimes triggering before Follow Me.
  • Fixed redirect abilities and statuses, such as Lightning Rod, sometimes activating in the wrong order.
  • Fixed Wonder Guard blocking Sky Drop before its attacking turn.
  • Fixed Expanding Force and Thrash re-targeting by moving to their move effects.
  • Fixed Focus Sash, Focus Band, and Sturdy never blocking confusion damage.
  • Fixed Suction Cups ignoring Mold Breaker.
  • Fixed multiple Of Ruin abilities stacking stat reductions.
  • Fixed SapSipper absorbing self-targeting grass moves.
  • Fixed Aromatherapy and HealBell not healing allied trainers.
  • Fixed Aromatherapy bypassing Substitute and SapSipper.
  • Fixed HealBell bypassing Soundproof.
  • Fixed abilities logic firing before held item logic when statuses are added to Pokemon in battle.
  • Fixed addreneline orb incorrectly interacting with intimidate.
  • Fixed PickPocket working even after being swapped out off the battle field.
  • Fixed Prankster incorrectly blocking moves when moves are enforced by Encore.
  • Fixed Protosynthesis working with extreme weather.
  • Fixed weather changes not calling the change to any held items.
  • Fixed booster energy activating before the initial switch in at the start of a battle.
  • Fixed Z-Nature Power not dealing any damage.
  • Fixed stack overflow crash caused by Opportunist.
  • Fixed ShieldDust not blocking all additional effects against the target.
  • Fixed SheerForce not triggering for many additional effects.
  • Fixed PoisonTouch not being considered an additional effect (to be blocked by ShieldDust).
  • Fixed Frostbite chance ignoring SereneGrace and WaterPledge boosts in Hail.
  • Fixed ThawTarget moves (ie Scald) thawing frozen targets if SheerForce is active.
  • Fixed SparklingAria not curing burns against ShieldDust.
  • Fixed Barb Barage being marked as a non-contact move.
  • Fixed Bide being marked as a non-contact move.
  • Fixed Bolt Strike being marked as a non-contact move.
  • Fixed Bone Club being marked as a non-contact move.
  • Fixed Comeuppance being marked as a non-contact move.
  • Fixed Double Shock being marked as a non-contact move.
  • Fixed False Surrender being marked as a non-contact move.
  • Fixed Final Gambit being marked as a non-contact move.
  • Fixed Gear Grind being marked as a non-contact move.
  • Fixed Hold Back being marked as a non-contact move.
  • Fixed Mortal Spin being marked as a non-contact move.
  • Fixed Nuzzle being marked as a non-contact move.
  • Fixed Plasma Fists being marked as a non-contact move.
  • Fixed Raging Fury being marked as a non-contact move.
  • Fixed Strength Sap being marked as a non-contact move.
  • Fixed Terrain Pulse being marked as a non-contact move.
  • Fixed Thunder Cage being marked as a non-contact move.
  • Fixed Triple Kick being marked as a non-contact move.

Translation:

  • Updated Italian translation.
  • Updated Ukrainian translation.
  • Updated Traditional Chinese translation.

Developer:

  • Added Ability#modifyConfusionDamage and HeldItem#modifyConfusionDamage.
  • Moved variables and control of dynamaxing the model of a Pokemon from the PixelmonWrapper class to the PixelmonEntity class.
  • Added PixelmonWrapper#attackAlly(I)V for simplifying the selection of attacking moves.
  • Added BattleTestHelper#setupDoubleBattleBuilder to allow double battles.
  • Changed BattleController#takeFullTurn to do a turn for each active pokemon instead of always 2.
  • Added check to getGrowth to prevent scaling on null values.
  • Fixed PokemonBuilder#ability not creating a new instance of the ability given.
  • You no longer need to manually register battle tests with the "UnitTestRegistry" class and instead should use the BattleTestClass annotation.
  • The PixelmonUnitTest class has been deleted as it is no longer needed.
  • The UnitTestRegistry class has been renamed to BattleTestRegistry.
  • The UnitTest annotation has been renamed to BattleTest.
  • Removed the test identifier from the BattleTest annotation and changed it to instead just use the method name.
  • Added the BattleTestHelper with useful functions for creating No-Op wild battle participants, quickly starting frozen battles, and skipping through frozen battle's ticks.
  • Changed all battle test functions to have the BattleTestHepler parameter.
  • Added & exposed BattleController#doTurnLogic and BattleController#takeFullTurn for manipulating frozen battles with a bit more ease.
  • Added PokemonBuilder#ability(Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder overload.
  • Added PokemonBuilder#moves([Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder overload.
  • Added PokemonBuilder#species(Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder overload.
  • Added BattleTestHelper#createDefaultPokemon for creating a Pokemon with the default settings (level 100, serious nature, max IVs, max happiness, in a PokéBall).
  • Added PixelmonWrapper#attackOpponent(I)V for simplifying the selection of attacking moves.
  • Added PixelmonWrapper#attackSelf(I)V for simplifying the selection of attacking moves.
  • Adds the PartyFaintRespawnEvent for canceling the above mechanic in given situations.
  • Made EVYields class immutable.
  • Made EVYields class a record.
  • Added EVYields#setHP, EVYields#setAttack, EVYields#setDefense, EVYields#setSpecialAttack, EVYields#setSpecialDefense, EVYields#setSpeed, EVYields#addToHP, EVYields#addToAttack, EVYields#addToDefense, EVYields#addToSpecialAttack, EVYields#addToSpecialDefense, EVYields#addToSpeed, EVYields#set, and EVYields#multiply.
  • Added EVGainEvent and EVGainEvent.Double for handling when EVs are gained.
  • Renamed BattleController#turn to actionIndex to better separate it from battleTurn.
  • Added EffectBase#modifyTargets.
  • Added StatusBase#stopsEvolution.
  • Added PixelmonWrapper#canEvolve.
  • Added Ability#preventsRedirection.
  • Added Ability#modifyConfusionDamage and HeldItem#modifyConfusionDamage.
  • Fixed PixelmonSpecies#TAPU_FINI being a MissingNo.

Pixelmon Mod 9.1.10

"Splash!"



  • The minimum Forge version for this update is 36.2.34 and is required for a Pixelmon client to run.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

Pokémon:

  • Added Flutter Mane.
  • Added Capsakid.
  • Added Scovillain.
  • Added Flittle.
  • Added Espathra.

Structures:

  • Added Water Town in Oceans, our most involved town yet!
  • Added Water Gym structure.
  • Added Water Town structures: Gym, Town Center, PokeCenter, PokeMart, Blacksmith, Church, Lighthouse A and B, House A-D, Kelp Farm a and B, Pier A-G, Fallback A-E, Deco A-H, Clutter A-T and Buoy A-C.
  • Added Water Gym Trainers to Water Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.
  • Added Swift Boat in Oceans.
  • Added Yacht Boat in Oceans.
  • Updated Fishing Boat, Magikarp Boat, Sail Boat and Submarine in Oceans.
  • Updated land Arc Chalice structure in Extreme Hills.

Spawning:

  • Added Flittle to Savannas and Arid during Day and as a group.
  • Added Espathra to Savannas and Arid during Day.
  • Added Capsakid to Arid and Mesas during the Day and as a group.
  • Added Scovillain to Arid and Mesas during the Day.
  • Added Flutter Mane to Small End Islands.

Changes:

  • Updated Kilowattrel to now drop a Swift Feather instead of a Swift Wing.
  • Updated Gholdengo to drop a Relic Silver instead of two Relic Gold.
  • Updated Miraidon sprite.
  • Updated Walking Wake sprite.
  • Updated Lechonk model and animations.
  • Updated Swalot and Gulpin model and animations.

Fixes:

  • Fixed erasing a statue's species line causing /pokekill to become unresponsive.
  • 21225 Fixed Chien-Pao missing from raid spawning.
  • Fixed Ultimate bosses dropping Poké Balls instead of the correct ball type, such as Master Balls.
  • Fixed missing drop data for Miraidon.
  • Fixed erroneous drop data for Koraidon.
  • Fixed Tandemaus and Maushold dropping the wrong type of cheese.
  • 21085 Fixed Wishing Pieces dropped from within inventory causing the player's held item to be consumed.
  • Fixed Lechonk's walk failing to loop properly.
  • 19240 Fixed Swalot and Gulpin's animation deforming their models.
  • 21252 Fixed status curing items curing any status condition when used outside of battle.
  • Fixed client crashes caused by improperly flying mounts.
  • Fixed Revavroom spawn level range.
  • Fixed /wiki and /checkspawns failing to work on Treasures of Ruin Pokémon due to their hyphenated name format.
  • Fixed /locate flooding water-based structures such as the Magikarp Boat.
  • 21209 Fixed a server crash from a fishing bobber entity or anything else interacting with a Pokémon Egg and attempting to cast it to a Player.
  • Fixed server crash caused by Terrain examination when the entity's world position is null.

Battles:

  • Fixed spectating battles causing spectators of Max Raids to remain stuck in spectate mode.
  • 21230 Fixed client crash caused by Burmy killing a wild Pokémon.
  • Fixed aggressive Pokémon successfully chasing down and targeting for battle players in spectator mode.
  • 21360 Fixed possible OutOfMemoryError server crashes caused in attack animations using Leap Forward by disabling their use case.
  • Fixed /battletests failing due to Shedinja, Focus Sash, Clangorous Soulblaze, Overworld weather and Form change tests, fixing relevant bugs associated with their use cases.

Translation:

  • Updated Traditional Chinese translation.
  • Updated Ukrainian translation.
  • Updated Italian translation.

Pixelmon Mod 9.2.5

"1.20.2 (Alpha 6)"



  • The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 48.0.30 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating..
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Added the Witch Hat cosmetic.
  • Added a Witch Hat to all PokéStop. Happy Halloween!
  • Added comments to most of the Pixelmon config settings.
  • Added /statuespawn <spec> command which spawns in a statute with a given spec.
  • Added new specs for statues including:
    • animated, animate
    • annimationframe, frame
    • animationtype
    • bbmode, boundingboxmode
    • canmove, movement
    • statuetexture, texturetype, texture
  • Added support for existing Pokémon requirements to statues including:
    • Crowned
    • Egg Group
    • Form
    • Gender
    • Generation
    • Growth
    • Growth Stage
    • HasSpecFlag
    • Lake Trio
    • Legendary
    • Logical AND, NOT and OR
    • Nickname
    • Palette
    • Position
    • Primal Evolution
    • Random Species
    • Shiny
    • Species
    • Type
    • Ultrabeast
  • Implemented support for BMD2.
  • Implemented support for GeckoLib.
  • Added the cel shader
  • Added the black and white shader
  • Added the rainbow shader
  • Added new specs:
    • friendship: for comparing against a specific friendship, and setting a specific friendship.
    • maxfriendship: for doing a less than or equal check against a friendship value (and setting a random number from 1 to the number given).
    • minfriendship: for doing a greater than or equal check against a friendship value (and setting a random number from the value to 255).
    • rainbow
    • b&w
    • cel
    • shader:<shader id> i.e. shader:pixelmon:cel
  • Added 5 tags for which biomes will have harsh sunlight in battle. These tags are for the duration of in-game time of one, two, four, six, and eight hours, with the mid-point centered around noon (6000 in Minecraft time).

Pokémon:

  • Added Tandemaus.
  • Added Maushold.
  • Added Varoom.
  • Added Revavroom.
  • Added Charcadet.
  • Added Armarouge.
  • Added Ceruledge.
  • Added Veluza.
  • Added Tatsugiri.
  • Added Dondozo.
  • Added Annihilape.
  • Added Dudunsparce.
  • Added Kingambit.
  • Added Scream Tail.
  • Added Cyclizar.
  • Added Greavard.
  • Added Houndstone.
  • Added Tinkatink.
  • Added Tinkatuff.
  • Added Tinkaton.

Palettes:

  • Added 'Witch' Misdreavus.
  • Added 'Witch' Mismagius.
  • Added 'Witch' Hisui Zorua.
  • Added 'Witch' Hisui Zoroark.
  • Added 'Witch' Shuppet.
  • Added 'Witch' Banette.
  • Added 'Witch' Greavard.
  • Added 'Witch' Houndstone.
  • Added 'Witch' Tinkatink.
  • Added 'Witch' Tinkatuff.
  • Added 'Witch' Tinkaton.
  • Added new JUMP! Gyarados palettes: Skelly, Calico Orange White, Calico White Orange, Calico Orange Gold, Orange Two-Tone, Orange Orca, Orange Dapples, Pink Two-Tone, Pink Orca, Pink Dapples, Gray Bubbles, Grey Diamonds, Grey Patches, Purple Diamonds, Purple Patches, Apricot Tiger, Apricot Zebra, Apricot Stripes, Brown Tiger, Brown Zebra, Brown Stripes, Orange Forehead, Orange Mask, Black Forehead, Black Mask, Blue Saucy, Blue Raindrops, Violet Saucy and Violet Raindrops. Thank you to Masked_Flare for the artwork!
  • Added new JUMP! Gastrodon palettes: Gray Bubbles, Purple Bubbles, Violet Saucy, Apricot Saucy, Moons, Gold East, Gold West, Gray Diamonds, Purple Diamonds, Brown Stripes, Blue Stripes and Sun. Thank you to Masked_Flare for the artwork!
  • Added new JUMP! Grapploct palettes: Alien, Clubs, Diamonds, Irish, Martian, Red Ringed, Starry and Yellow Ringed. Thank you to Masked_Flare for the artwork!

Structures:

  • Added Pumpkin House to Plains biome.

Sounds:

  • Added new cries for Cetitan, Chi-Yu, Eiscue, Lokix, Nincada, Ninjask, Oinkologue, Revavroom, Shedinja, Stakataka, Stonjourner, Walking Wake and Wo-Chien.
  • Updated cries for Krookodile, Meltan, Melmetal and Necrozma.

Moves, Items and Abilities:

  • Added Snow weather.
  • Added Hospitality ability.
  • Added Toxic Chain ability.
  • Added Supersweet Syrup ability.
  • Added Minds Eye ability.
  • Added Chilly Reception move.
  • Added Snowscape move.
  • Added Trailblaze move.
  • Added Chilling Water move.
  • Added Pounce move.
  • Added Mirror Herb item.
  • Added Blank Plate item.
  • Added Booster Energy item.
  • Added Legend Plate item.
  • Added Punching Glove item.
  • Added Loaded Dice item.
  • Added Sweet Heart item.
  • Added Leader's Crest item.

Spawning:

  • Added 'Witch' specie palettes spawning to Pumpkin House structures during Day and Night.
  • Added Legend Plate as a drop item to Arceus.
  • Added Manmade and Indoors as spawning locations for all 'Witch' palettes.
  • Added Manmade and Indoors as spawning for Hatenna and Gothita line.
  • Added Hatenna and Gothita as Day spawning to Pumpkin House structures.

Datapack:

  • Added Teal Mask species in sprite-mode: Dipplin, Poltchageist, Sinistcha, Okidogi, Munkidori, Fezandipti, Bloodmoon Ursaluna and Ogerpon.
  • Added Punching Glove to Village Tannery's loot tables.
  • Added Punching Glove and Loaded Dice to uncommon boss drops.
  • Added Punching Glove and Loaded to shopkeepers.
  • Added Mirror Herb in foraging and various chests.
  • Added Blank Plate in Village Temples, Pillager Outposts, Ultra Space Pokéchests and Legendary boss drops.

Changes:

  • Updated tray icon to spoopy-Halloween Pixelmon icon!
  • 20810 Changed the default value of allow-t-r-reuse to false in the config for game parity.
  • Removed, and replaced, Pixelmon's amethyst with Minecraft's amethyst.
  • Improved Showdown Importer to resolve required IVs and Hidden Power (move) types.
  • Updated the PokéStop to use GeckoLib rendering.
  • Updated the PokéStop to enable animation.

Fixes:

  • Fixed Zygarde Cells being placeable on blocks that are not solid.
  • Fixed Zygarde Cells deleting from a block changing next to them.
  • 20595 Fixed Roasted Magikarp not evolving into Zombie Gyarados.
  • Fixed Pokemon eye height not correctly scaling with their growth.
  • 18280 Fixed importing Toxtricity sometimes giving the incorrect form.
  • Fixed Pokémon rendering in cyan on Mac OS devices.
  • Fixed player's Pokémon randomly wandering around when in survival mode.
  • Fixed the Pokémon's flags rendering on top of the level in their nameplate.
  • Fixed Pokemon flags rendering as lang keys.
  • Fixed Pixelmon network not correctly disconnecting vanilla clients.
  • Fixed the dialogue input screen not allowing input.
  • Fixed the dialogue input screen rendering very dark.
  • Fixed the Poké checkers being very dark.
  • Fixed the random spec consuming other specs that start with the word random (i.e. 'randomability').
  • 21157 Fixed raid dens kicking nearby players.
  • 21157 Fixed boss Pokémon kicking nearby players.
  • 21157 Fixed evolving a Pokémon kicking nearby players.
  • Fixed setting the shader parameters of a Pokémon kicking nearby players.
  • Fixed a few sizing issues with some recent Generation 9 Pokémon.
  • Fixed the tutorial toast having the missing texture background.
  • Fixed the tutorial toast text having a drop shadow.
  • Fixed the trade machine screen breaking when two players propose a Pokemon to trade.
  • Fixed spawning conditions with multiple structures requiring all structures listed to be present to validate the spawn.
  • Fixed Kingambit being undexable.
  • Fixed missing emissive for Bellibolt.
  • Fixed erroring spawning for Arc Chalice (Land), Arc Chalice (Water), Fairy Gym, Articuno Shrine, Zapdos Shrine, Moltres Shrine, Ilex Shrine, Towers of Waters, Towers of Darkness and Spear Pillar.
  • Fixed spawning conditions with multiple structures requiring all structures listed to be present to validate the spawn.
  • Fixed missing Scarlet and Violet Pokédex tab.
  • Fixed mounts fainting in battle triggering the vanilla Minecraft death animation.

Battles:

  • Fixed rare server crash caused by specific battle endings.
  • Fixed a rare catch crash issue on servers with non-existent Pokémon in battles.

Translation:

  • Updated Ukrainian translation.
  • Updated Traditional Chinese translation.

API:

  • Added StatueSpecificationProxy for creating statues from specs & checking if they match a spec.
  • Changed statues to default to not animated (Pokemon will remain default animated).
  • Added BattleHoverGoal, replacing the FlyingPersistentGoal given to a Pokémon which is flying in a battle, to hold it in place hovering for the duration of the battle only. This goal stops being on once the battle is over.
  • Changed FlyingPersistentGoal to now guard against invalid flyRefreshRateSpeed values in flying parameters.
  • Split HeldItemChangedEvent into
    • HeldItemChangedEvent.Pre, which is ancelable and can modify item.
    • HeldItemChangedEvent.Post, which cannot be canceled or modify item and fires after item is set.
  • Changed Pokemon#setHeldItem to return a boolean if the held item was set.
  • Moved trainer effects to a registry.
  • Added WalkingModelPredicate.

Pixelmon Mod 9.1.9

"Pumpkin..."



  • The minimum Forge version for this update is 36.2.34 and is required for a Pixelmon client to run.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

Pokémon:

  • Added Cyclizar.
  • Added Greavard.
  • Added Houndstone.
  • Added Tinkatink.
  • Added Tinkatuff.
  • Added Tinkaton.

Palettes:

  • Added 'Witch' Greavard.
  • Added 'Witch' Houndstone.
  • Added 'Witch' Tinkatink.
  • Added 'Witch' Tinkatuff.
  • Added 'Witch' Tinkaton.

Structures:

  • Added Pumpkin House to Plains biome.

Spawning:

  • Added 'Witch' specie palettes spawning to Pumpkin House structures during Day and Night.
  • Added Manmade and Indoors as spawning locations for all 'Witch' palettes.
  • Added Manmade and Indoors as spawning for Hatenna and Gothita line.
  • Added Hatenna and Gothita as Day spawning to Pumpkin House structures.
  • Added Tinkatink, Tinkatuff, and Tinkaton to Mountainous Forests and Redwoods during Day.
  • Added Cyclizar to Savannas and Arid during Day.
  • Added Greavard and Houndstone to Freezing during Night.

Changes:

  • Updated tray icon to spoopy-Halloween Pixelmon icon!

Fixes:

  • Fixed spawning conditions with multiple structures requiring all structures listed to be present to validate the spawn.
  • Fixed Kingambit being undexable.
  • Fixed missing emissive for Bellibolt.
  • Fixed data readability issues caused by old moveset data processing, causing PC-loss reports.

Battles:

  • Fixed a rare catch crash issue on servers with non-existent Pokémon in battles.

Pixelmon Mod 9.1.8

"Witch version?"



  • The minimum Forge version for this update is 36.2.34 and is required for a Pixelmon client to run.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Added Shiny Charm config option for its boosting rates.
  • Added a warning tag to the Pokémon's nameplate when using a fallback model.
  • Added a config setting that can change the rate at which SpawnInfos are collected, based on the Blocks around the player.
  • Added music records for all Pixelmon soundtracks: PokéCenter, Ultra Space, Wild Battle, Player Battle, Trainer Battle, Gym Battle, Boss Battle, Legendary Battle, Raid Battle and Custom Battle.
  • Pokemon battles can now start with a weather effect that mirrors the current weather in the Overworld.
    • This will not impact battles indoors, underground, underwater, in the nether, in the end, or in the drowned world.
    • The battle weather created this way will not have a limit to the amount of turns it lasts, but can be overridden by weather created by a Pokemon's move.
    • By default it only affects battles with Wild Pokemon and NPC Trainers.
    • There are config options to set whether it impacts Wild Pokemon battles, NPC Trainer battles, PvP battles, and Max Raid battles.
    • There is an additional config option to set whether the in-battle weather changes during the battle if the Overworld's weather also changes. This defaults to true.
  • Added Halloween Pokéstop.
  • Added Witch Hat player cosmetic.

Pokémon:

  • Added Tandemaus.
  • Added Maushold.
  • Added Charcadet.
  • Added Armarouge.
  • Added Ceruledge.
  • Added Varoom.
  • Added Revavroom.
  • Added Veluza.
  • Added Dondozo.
  • Added Tatsugiri.
  • Added Annihilape.
  • Added Dudunsparce.
  • Added Kingambit.
  • Added Scream Tail.

Palettes:

  • Added new JUMP! Gyarados palettes: Skelly, Calico Orange White, Calico White Orange, Calico Orange Gold, Orange Two-Tone, Orange Orca, Orange Dapples, Pink Two-Tone, Pink Orca, Pink Dapples, Gray Bubbles, Grey Diamonds, Grey Patches, Purple Diamonds, Purple Patches, Apricot Tiger, Apricot Zebra, Apricot Stripes, Brown Tiger, Brown Zebra, Brown Stripes, Orange Forehead, Orange Mask, Black Forehead, Black Mask, Blue Saucy, Blue Raindrops, Violet Saucy and Violet Raindrops. Thank you to Masked_Flare for the artwork!
  • Added new JUMP! Gastrodon palettes: Gray Bubbles, Purple Bubbles, Violet Saucy, Apricot Saucy, Moons, Gold East, Gold West, Gray Diamonds, Purple Diamonds, Brown Stripes, Blue Stripes and Sun. Thank you to Masked_Flare for the artwork!
  • Added new JUMP! Grapploct palettes: Alien, Clubs, Diamonds, Irish, Martian, Red Ringed, Starry and Yellow Ringed. Thank you to Masked_Flare for the artwork!
  • Added 'Witch' Zorua.
  • Added 'Witch' Zoroark.
  • Added 'Witch' Mismagius.
  • Added 'Witch' Misdreavus.
  • Added 'Witch' Shuppet.
  • Added 'Witch' Banette.

Weather, Moves, Abilities and Items:

  • Added Snow weather.
  • Added Hospitality ability.
  • Added Toxic Chain ability.
  • Added Supersweet Syrup ability.
  • Added Minds Eye ability.
  • Added Chilly Reception move.
  • Added Snowscape move.
  • Added Trailblaze move.
  • Added Chilling Water move.
  • Added Pounce move.
  • Added Mirror Herb item.
  • Added Blank Plate item.
  • Added Booster Energy item.
  • Added Legend Plate item.
  • Added Punching Glove item.
  • Added Loaded Dice item.
  • Added Sweet Heart item.
  • Added Leader's Crest item.

Structures:

  • Added the Steel Gym Town to the Savanna biome.
    • Added Steel Gym structure.
    • Added Steel Town structures: Berry Farm A and B, Blacksmith, Church, Clutter A-F, Day Care, Farm A and B, House A-E, Poke Center, Poke Mart, Road A-D, Town Center A and B and TCG Shop.
    • Added Steel Gym Trainers to Steel Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.
  • Added the Ice Gym Town to the Snow Plains biome.
    • Added Ice Gym structure.
    • Added Ice Town structures: Berry Farm A and B, Blacksmith, Church, Clutter A-F, Day Care, Farm A and B, House A-E, Poke Center, Poke Mart, Road A-D, Town Center A and B and TCG Shop.
    • Added Ice Gym Trainers to Ice Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.

Spawning:

  • Added Legend Plate as a held item to Arceus.
  • Added Mirror Herb in foraging and various chests.
  • Added Blank Plate in Village Temples, Pillager Outposts, Ultra Space Pokéchests and Legendary boss drops.
  • Added Punching Glove to Village Tannery's loot tables.
  • Added Punching Glove and Loaded Dice to uncommon boss drops.
  • Added Punching Glove and Loaded Dice to shopkeepers.
  • Added Punching Glove to the Pokédrops of Primeape, Hitmonchan, Crabrawler, Crabominable, Clobbopus, and Annihilape.
  • Added Booster Energy to Ultimate boss drops and Tier 3 Pokéchests.
  • Added Booster Energy as a held item to Iron Moth, Iron Thorns and Slither Wing.
  • Added Leader's Crest as a held item to Bisharp with a 5% chance to appear. Added Charcadet, Armarouge, Ceruledge, Varoom, Revavroom, Veluza, Dondozo, Tatsugiri, Kingambit, Annihilape, Scream Tail, Dudunsparce Two-Segment Tandemaus, and Maushold Family of Four to raids.
  • Added Tandemaus and Maushold to Indoors of Plains and All Forests at All Times.
  • Added Charcadet to Mesas, Volcano, and Volcanic Plains at All Times. Charcadet also has a chance to have a group spawn with other Charcadet.
  • Added Armarouge to Mesas, Volcano, and Volcanic Plains during Day.
  • Added Ceruledge to Mesas, Volcano, and Volcanic Plains during Night.
  • Added Varoom and Revavroom to Mesas during Day.
  • Added Veluza to Oceans, Lukewarm Oceans, Warm Ocean, and the Deep version of the biomes via fishing and natural spawning.
  • Added Dondozo to Rivers, Lakes, and Swamps during Day via fishing and natural spawning.
  • Added Tatsugiri to Lakes and Rivers during Day via fishing and natural spawning.
  • Added Annihilape to Jungles, Ultra Jungles, and Crag Gardens during Night.
  • Added Dudunsparce to Underground and also to Arid and Ultra Desert during Night.
  • Added Kingambit to River, Bamboo Jungle, Ultra Deep Sea, and Lakes during Night. Kingambit also has a chance to have a group spawn with Bisharp.
  • Added Scream Tail to Small End Islands.
  • Added 'Witch' Shuppet, 'Witch' Banette, 'Witch' Misdreavus, 'Witch' Mismagius, 'Witch' Hisuian Zorua, and 'Witch' Hisuian Zoroark to Graveyards and Haunted Towers.

Sounds:

  • Added new cries for Cetitan, Chi-Yu, Eiscue, Lokix, Nincada, Ninjask, Oinkologue, Revavroom, Shedinja, Stakataka, Stonjourner, Walking Wake and Wo-Chien.
  • Updated cries for Krookodile, Meltan, Melmetal and Necrozma.

Datapack:

  • Added an optional withPalette section to the Party evolution condition that works in the same way as the withForm section, when if it isn't empty it will check that the party contains at least one of the palettes listed.
  • Added the Sweet Heart recipe.
  • Added all missing Generation 9 Pokédrops.
  • Added Teal Mask species in sprite-mode: Dipplin, Poltchageist, Sinistcha, Okidogi, Munkidori, Fezandipti , Bloodmoon Ursaluna and Ogerpon.

Changes:

  • Updated Snow Warning to properly use Snow weather.
  • Updated and standardized all hammer speeds based on material tiers.
  • Optimized Catch Combos threshold checks.
  • Updated flags to be synchronized with the client.
  • Updated all a Pokemon's flags to render underneath the Pokemon's nameplate, prefixed with pixelmon..
  • Updated uncatchable to a proper flag and not a special case.
  • Updated the Run attack animation, affecting 37 moves including Tackle, Quick Attack, and Extreme Speed.
  • Updated battling while riding or flying on a Pokemon, making it more fun!
    • If a Pokemon can fly or can be flown by a player starts a battle in the air, they will stay in the air during the battle. Pokemon not being ridden will continuously float up and down.
    • If you start a battle while riding on a Pokemon, you are no longer knocked off your Pokemon and fall to the ground. If you are flying, you stop mid-air and continue riding your Pokemon.
    • If you start a battle with the Pokemon you are riding, and switch Pokemon, you will stay on the Pokemon you are riding.
    • If a Pokemon flying in battle uses an attack that has the 'Leap Forward' attack animation, they will zoom towards their target and stay there, instead of hopping back and forth.
  • 20256 Updated Healer block behavior so it doesn't always act as a full block.
  • Updated Judgment (move) to it's Legends of Arceus effect.
  • Updated Judgment (move)'s PP to 5 from 10.
  • Updated the Arc Chalice to require 18 plates, up from 17 plates.
  • Updated Empoleon to drop a Trident instead of a Metal Coat.
  • Updated Fairy Gym Town House B structure.
  • Updated Pokéstops colors again.
  • Updated Intrepid Sword.
  • Updated Dauntless Shield.

Fixes:

  • 20249 Fixed Paldean forms, such as Wooper, failing to properly inherit when bred from evolved parents such as Clodsire.
  • 18704 Fixed functioning Cloning Machines failing to drop themselves instead of ingots.
  • 19836 Fixed hidden abilities being lost when breeding an evolutionary line whose second evolution does not have a hidden ability.
  • Fixed hidden abilities being lost when breeding an evolutionary line with split regional evolutions.
  • Fixed hidden abilities being erroneously passed down when breeding between regional forms.
  • Fixed Pokémon with hidden abilities losing their hidden ability status when evolving through an evolutionary line which does not share the same hidden ability.
  • Fixed and corrected Meltan spawning conditions to prevent exploiting the surrounding terrain to maximize Meltan's spawn count.
  • Fixed Catch Combos erroneously pre-emptively applying their bonus at the edge of the count threshold instead of at the count.
  • 20447 Fixed starters always generating as the Small growth size.
  • Fixed the Azure Flute ignoring config settings when activating the Timespace Altar more than once.
  • Fixed all Repels lasting for far less long than advertised.
  • 17157 Fixed the Poké Editor resetting an existing move's PP if said move was modified by a PP-boosting item.
  • Fixed the Pokémon summary screen failing to display a Pokémon's nickname color.
  • 19579 20475 Fixed the Netherite Hammer's speed being extremely slow.
  • Fixed JUMP Magmar having no possible palette-led evolution method to evolve from Magby with JUMP Slugma.
  • Fixed uncatchable flag failing to display underneath the nameplate's Spawner Tags.
  • 17667 Fixed Thunderstone Ores sometimes failing to yield their drops and instead yielding Cobblestone due to client de-synchronization.
  • Fixed the Poké Editor's Showdown importer failing to import Gmax, Urshifu and Toxtricity forms.
  • Fixed the Ultra Space's soundtrack missing soundtrack.
  • Fixed orb particle offsets of the Blank and Draco Plates in the Arc Chalice's activation animation.
  • Fixed the Smelt external move not working on Smokers and Blast Furnaces.
  • Fixed issues with TCG Cards being incorrectly rendered in front of or behind things in the inventory menu.
  • 20465 Fixed a player being able to receive Porygon parts from dyeing a PC via the crafting table.
  • Fixed the Christmas Ball lid being shown as a missing texture if the ball breaks when trying to use it to catch a raid Pokemon.
  • 20207 Fixed Poke Balls not applying a change in texture to Pokemon they catch in a Max Raid Den.
  • 19016 Fixed Firestone Ore generation erroneously replacing natural End Portal blocks.
  • Fixed the egg hatch event (pre and post) firing twice.
  • Fixed ribbon spec testing, as it was erroneously testing the time received and the giver, making the spec never test true.
  • Fixed Metronome calling moves that should be denied.
  • Fixed a server crash caused by an erroneous NPC Double Battle tier rule.

Battles:

  • 20648 Fixed mega-evolution switching abilities if the mega-evolution happened in-battle while its animation completed outside of battle due to fast battle end (0HKO).
  • 20490 Fixed Dusk or Dawn Necrozma unfusing after a fusing battle and evaporating the corresponding fused Pokémon of Solgaleo or Lunala.
  • 20799 Fixed items and abilities failing to boost or increase stats when used in battle, such as Eviolite, Assault Vest, Huge Power, Fur Coat and more.
  • Fixed raids not enforcing a proper 10 turn limit at end of turn.
  • 20828 Fixed a crash caused by Moveset#addCurrentMovesToReminder not accounting for moves being null.
  • Fixed transforming Pokémon (such as Ditto) failing to update their sprite to their transformed sprite.
  • 16394 Fixed chat scrolling and battle camera scrolling simultaneously, making it impossible to use both at once.
  • 20631 Fixed Z-Moves that target an opponent never missing when they could.
  • Fixed Z-Moves persisting as marked Z-Moves visually until a player rejoins.
  • 20614 Fixed the Red Card item activating even when the holder of it fainted.
  • Fixed Shell Bell activating from indirect damage, such as Leech Seed.
  • 20574 Fixed an issue with Mimicry not recognizing the NoTerrain type of Terrain.
  • 20535 Fixed Retaliate not dealing double damage if used after a Pokemon was defeated the previous turn.
  • 19821 Fixed an issue where a Pokemon with the ability No Guard could miss their OHKO moves.
  • 20168 Fixed Taunt cancelling status Z-Moves.
  • Fixed Expanding Force not changing to a multiple-target attack that targets both enemy Pokemon if Psychic Terrain is active and the player selects an adjacent ally instead of an opponent.
  • 20498 Fixed the client being locked into a screen when Revival Blessing was used by different move, such as Assist.
  • 20836 20808 Fixed Gyro Ball (move) power being uncapped past 150BP.

Translation:

  • Updated Traditional Chinese translation.
  • Updated Simplified Chinese translation.
  • Updated Italian translation.
  • Updated Korean translation.
  • Updated Russian translation.
  • Updated Spanish translation.
  • Updated Ukrainian translation.

Developer:

  • Added a giveChoice argument to PlayerPartyStorage.unlockMega.
  • Added a giveChoice argument to PlayerPartyStorage.unlockDynamax.
  • Added HisuiBallLogic class to allow custom balls to convert pokemon to Hisuian variants.
  • Made PlayerPartyStorage.setMegaItem open the gui if giveChoice is true and the player is not already in a gui.
  • Moved all sounds to SoundRegistration.
  • Changed Ribbon Spec to a List<String> type from List<Ribbon>.
  • Moved entity health set back out of generic retrieval to the ifFainted check.
  • Changed Ribbon Spec to a List<String> type from List<Ribbon>.

Pixelmon Mod 9.2.4

"1.20.2 (Alpha 5)"



  • The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 48.0.22 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating..
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Added a "logical NOT" spec so now you could do random legendary !mew to get a random legendary that is not mew
  • Adds Legend Plate to summoned Arceus
  • Adds Mirror Herb, Legend Plate, and Blank Plate
  • Adds new particles to the vanilla particle system
    • /particle pixelmon:cyclone 1.0 255 255 255 255 255 ~ ~ ~
    • /particle pixelmon:shiny 0.5 60 255 215 0 255 ~ ~ ~
    • /particle pixelmon:flame_particle 2 255 255 255 ~ ~ ~
    • /particle pixelmon:shadow 1.0 255 255 255 255 255 ~ ~ ~
    • /particle pixelmon:blue_magic 1.0 255 255 255 255 255 ~ ~ ~
    • /particle pixelmon:yellow_magic 1.0 255 255 255 255 255 ~ ~ ~
    • /particle pixelmon:sling_ring 1.0 255 255 255 255 255 ~ ~ ~

Changes:

  • Updated to Minecraft 1.20.2
  • Made Stench, White Smoke, and Quick Feet reduce spawns around the player
  • Changes circling orbs on chalice to fit 18 plates

Fixes:

  • Suggestions Fixed ore sense not recognizing deepslate ores and updated the shapes for the new 1.20 ore shapes
  • Fixed the party overlay GUI not having a transparent background
  • Fixed dens not being affected by gravity
  • Fixed dens not sinking in water
  • Fixed wishing peices not being able to be thrown into dens
  • Fixed the random spec not working with entity requirements such as bosses with pokespawn command
  • Fixed bosses, and pokemon with shaders applied, causing player disconnects/crashes
  • Fixed the player's party not overflowing into their PC correctly
  • Fixed player's daycare not storing correctly
  • Fixed async entity creation causing arclight crash
  • Fixed NPC parties not loading in world generation, and structures
  • Fixed random spec only giving/spawning bulbasaurs
  • Fixed EggHatchEvent firing twice
  • 21119 Fixed catching a shiny pokemon causing a crash
  • 20979 Fixed arc chalice not functioning at all
  • 20894 Fixed particles (shiny, and battle) not rendering properly
  • 21068 Fixed essence jars not rendering on "Fabulous!" graphics
  • Fixed legendary bird orbs not showing progress
  • Fixed giving held items when in creative not working
  • 20879 Fixed items not rendering on the player's head for non-slim (Steve) skins
  • Fixed double battles (and any battle with rules) causing the client to be kicked
  • 20948 Fixed bosses not dropping items after the first pokemon faints
  • Fixed pokemon entities not appearing in the world after a party member faints
  • Fixed not specifying args after /pokekill not working

Battles:

  • 20905 Fixed switch moves, such as Volt Switch, not dealing any damage to the target
  • Fixes moves continuing to be treated as Z-moves after being used

Translation:

  • Updated Ukrainian translation.
  • Updated Korean translation.
  • Updated Traditional Chinese translation.

Developer:

  • Prevent deadlocking the default storage executor service by adding additional threads
  • Made the clearAll method clear loading cache, and cancel running tasks
  • Changed Ribbons to create using Pokemon object rather than Pixelmon entity (this was causing crashes on hybrids)
  • Changed error for Specification#matches to be understandable when giving an invalid object type to the method

Pixelmon Mod 9.2.3

"1.20.1 (Alpha 4)"



  • The Java requirement for 1.20.1 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 47.1.46 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating..
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Added Paldean TMs: TM172, TM173, TM174, TM175, TM176, TM177, TM178, TM179, TM180, TM181, TM182, TM183, TM184, TM185, TM186, TM187, TM188, TM189, TM190, TM191, TM192, TM193, TM194, TM195, TM196, TM197, TM198, TM199, TM200 and TM201.
  • Added shader support.
  • Added normal map support. An example of this change can be found on IronLeaves' asset folder and species json.
  • Added fresnel shader support.
  • Added error messages to commands using invalid or error-filled Pokémon specs.

Moves, Abilities and Effects:

  • Added Minds Eye ability.
  • Added Toxic Chain ability.
  • Added Hospitality ability.

Spawning:

Structures:

  • Added the Steel Gym Town to the Savanna biome.
  • Added Steel Gym structure.
  • Added Steel Town structures: Berry Farm A and B, Blacksmith, Church, Clutter A-F, Day Care, Farm A and B, House A-E, Poke Center, Poke Mart, Road A-D, Town Center A and B and TCG Shop.
  • Added Steel Gym Trainers to Steel Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.

Changes:

  • Modified Mailbox and Letterbox block bound boxes to a smaller size than a full block.
  • Modified Pokémon Bosses to now use fresnel shader rendering.
  • Modified evolution animations effects to now use fresnel shader rendering.
  • Modified Gigantamax and Dynamax animations effects to now use fresnel shader rendering.
  • Changed all test based commands to return 1 when successful and 0 when failing, including /comptest /spectest and /poketest.
  • Gastly, Haunter, Shuppet, Misdreavus, and Dreepy are now mob replacements for Minecraft's Vex.

Fixes:

  • Fixed Pokemon not spawning below Y-level 0.
  • 21004 Fixed the move skill descriptions sometimes showing up behind the selection wheel.
  • Fixed the mystery box rendering at weird positions
  • 20850 Fixed the Move Relearner's moves rendering invisible on opening UI.
  • 20879 Fixed certain items not showing in the player's hand.
  • 20824 Fixed player name and resource pack-textured NPCs displaying as a missing texture.
  • 20976 Fixed the raid end victory screen UI.
  • 20940 Fixed client crash when breaking Pixelmon's Pokédisplay block.
  • Fixed raids sometimes lasting more than 10 turns
  • Removed duplicate acitvation text from Fillet away
  • 20249 Fixed Clodsire not breeding into Paldean Wooper
  • 20249 Fixed Tauros inheriting its Paldean status based on breeding forms.
  • Fixes the boss rate not working in the Pixelmon spawner block.
  • Fixed Meltan double-eating iron nuggets.
  • 20629 20149 Fixed Pokémon other than Magikarp not spawning with JUMP palettes.
  • Fixed JUMP palettes overriding shiny palettes.
  • Fixed the Trade Machine screen repeating endlessly the lever click sound when hovering over the Pokémon selection UI.
  • 20887 Fixed the Trade Machine screen buttons not working.
  • Fixed the Pokémon Egg not launching players in singleplayer worlds if stepped or fallen on.
  • 20490 Fixed Necrozma losing fused Solgaleo/Lunala respectively.
  • 20648 Fixed Mega-evolutions losing their ability on mega-evolving.
  • Fixed evolved forms persisting after battle end.
  • 20987 Fixed item duplication bug with Pokébags.
  • Fixed the Move Relearner not including egg moves in its movelist.
  • 20947 Fixed lures being unplaceable in their inventory slot when in survival mode.
  • 20965 Fixed Street Lights failing to produce light.
  • Fixed Pokémon not spawning in underground caves appropriately.
  • Fixed banners not appearing above the Ice Gym Town's PokéMart.

Battles:

  • 20781 Fixed multiple hit attacks hitting an extra time once their battle effect resolved.
  • 20498 Fixed soft locks when Revival is used by other copying moves, such as Assist.
  • Fixed stat-changing items not working when equipped in battles.
  • Fixed Gigantamax Pokémon only being able to use their Gmax-move once per battle.

Datapack:

  • Added the normal map property to palettes. An example of this change can be found on 1010-IronLeaves.json.

Translation:

  • Updated Ukrainian translation.
  • Updated Spanish translation.
  • Updated Traditional Chinese translation.

Developer:

  • PokemonStorage now implements Iterable. Allowing for it to be used in enhanced for loops
  • PokemonStorage now has an abstract PokemonStorage#clear()V method which is implemented by both sub classes and will remove all Pokemon from the storage
  • Removed the "dynamax scale" and changed it to just use the Pixelmon's scale factor
  • Added ShaderProperties to AbstractClientEntity
  • Changed the StorageProxy and StorageManager to return CompletableFuture on the default methods as the loading of the player data now defers to the Scheduler's thread
  • Moved StorageSaveScheduler and StorageSaveAdapter out of the StorageManager and as static variables in the StorageProxy
  • Added StorageSaveScheduler#getExecutor so that async execution can be done when accessing the party through the CompletableFuture interface
  • Adds the BoxCountCalculateEvent with Pre and Post for changing the box count of a PC on a per-player basis
  • Added methods to the StorageProxy and StorageManager with "Now" suffix to maintain instantaneous access to the PC/Party where applicable. Most use cases are fine to use this however, it's notable that these should not be used if attempting to load offline player data as they will hold the thread until done (as was seen with the previously implementation when players logged in). These methods have been observed taking up to 2,000ms (probably more sometimes too) when players have a significant number of boxes in their PC.
  • Added the ParseAttempt interface
  • Changed the SpecificationProxy to return ParseAttempt when creating

Pixelmon Mod 9.1.7

"Insert Lost Woods bgm"



  • The minimum Forge version for this update is 36.2.34 and is required for a Pixelmon client to run.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Added Rainbow Chien-Pao.
  • Added Tangela Bramblin.
  • Added Tangela Brambleghast.

Pokémon:

  • Added Nymble.
  • Added Lokix.
  • Added Pawmi.
  • Added Pawmo.
  • Added Pawmot.
  • Added Bramblin.
  • Added Brambleghast.
  • Added Chien-Pao.
  • Added Chi-Yu.

Moves, Abilities and Effects:

  • Added Fillet Away move.
  • Added Order Up move.
  • Added Comeuppance move.
  • Added Spicy Extract move.
  • Added Lumina Crash move.
  • Added Jet Punch move.
  • Added Spin Out move.
  • Added Twin Beam move.
  • Added Kowtow Cleave move.
  • Added Ruination move.
  • Added Collision Course move.
  • Added Electro Drift move.
  • Added SuperEffectiveBoost move effect.

Structures:

  • Added Fairy Town in Birch Forests.
  • Added Fairy Gym structure.
  • Added Fairy Town structures: Berry Farm A and B, Blacksmith, Church, Clutter A-F, Day Care, Farm A and B, House A-E, Poke Center, Poke Mart, Road A-D, Town Center A and B and TCG Shop.
  • Added Fairy Gym Trainers to Fairy Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.

Spawning:

  • Added Bramblin to Arid, Mesas, and Savannas at All Times.
  • Added Tangela palette to have a chance of appearing with Tangrowth as Party Lead.
  • Added Brambleghast to Arid, Mesas, and Savannas at All Times.
  • Added Tangela palette to have a chance of appearing with Tangrowth as Party Lead.
  • Added Lokix to Savannas in the Afternoon.
  • Added Nymble to Savannas during Day. Nymble also has a chance to have a group spawn with other Nymble.
  • Added Pawmi to Taigas and Redwoods during Dawn and Day.
  • Added Pawmo to Taigas and Redwoods during Dawn and Day. Pawmo also has a chance to have a group spawn with Pawmi.
  • Added Pawmot to Taigas and Redwoods during Dawn and Day. Pawmot also has a guaranteed chance to have a group spawn with Pawmi.
  • Added Chi-Yu to Mesas, Volcano, and Volcanic Plains during Day above Y80.
  • Added Chien-Pao to Freezing Mountains during Night above Y80.

Changes:

  • Wishing Pieces can be thrown or dropped into a raid den to use them, including if dropped by a chest or dropper.
  • 13425 Hatching an egg will now include its on-hatch moves on the Pokemon's move reminder list, making them available to relearn.
  • Updated Headbutt, Forage, and Rock Smash loot tables to allow loot in Ultra Space.
  • Updated Headbutt spawns to match their Standard counterparts.
  • Updated Rock Smash spawns to match their Standard counterparts.

Fixes:

  • 20567 Fixed Capsakid crashing a server or client when evolving with a Fire Stone.
  • Fixed biomes with zero raid star chances attempting a raid spawn regardless of the config chances.
  • Fixed raid den shadow previews appearing inside the red beam instead of in front of them.
  • Fixed Paldean TM 9 registering as Pin Missile instead of Fire Fang.
  • 18511 Fixed Zygarde Cell and Cores failing to spawn naturally in new chunks.
  • Fixed Zygarde Cell transparency failing to render properly.
  • Fixed server crash caused by throwing a Poké Ball at a Pokémon riding a Bike or Boat.
  • Fixed move application failing unless a move is used with a number, such as move1:Bite vs move:Bite.
  • Fixed move specs failing to match under specific scenarios.
  • Fixed cascading chunk loading issues when marking a chunk as needing updates while a tile is being loaded.
  • 15582 Fixed Clobbopus erroneously transforming into an alien palette when caught in a Beast Ball.
  • Fixed the Flash external move producing a dim light instead of a bright light.
  • Fixed large betterspawning config files crashing the server when used.

Battles:

  • Fixed client-side error when reverting a Dynamax state.
  • 20288 Fixed Aegislash failing to switch from Shield to Blade form when using an attacking Z-Move.
  • 20286 Fixed Shattered Psyche and All-Out Pummeling calculating damage using the opponent's Defense stat when the base move is Psyshock, Psystrike or Secret Sword.
  • Fixed TCG's Brock's Vulpix Hypnotic Gaze failing to put the opponent to sleep.
  • Fixed TCG's Brock's Vulpix Fire Ring not properly applying damage to a benched Pokémon.
  • Fixed fallback move errors for Toedscool and Toedscruel when used in raid dens.

Translation:

  • Updated Simplified Chinese translation.
  • Updated Traditional Chinese translation.

Developer:

  • Breaking Change: Fields in RaidSpawningRegistry privatized, getters added instead.
  • Breaking Change: Renamed RaidSpawningRegistry to RaidRegistry.
  • Breaking Change: Replaced RaidSpawningRegistry::raids with RaidRegistry::getAllRaids().
  • Breaking Change: Replaced RaidSpawnRegistry::map with RaidRegistry::getBiomeToRaids().
  • Breaking Change: Raid registry now uses specific raid data structures instead of long nested collections.
  • Breaking Change: Added RaidRegistry.RaidCollection data structure, a collection of raids for a list of specific biomes.
  • Breaking Change: Added RaidRegistry.RaidBiomeGrouping data structure, a group of raids for a specific biome with specific raid star level weights.
  • Breaking Change: Added RaidRegistry.RaidStarGrouping data structure, a group of raids mapped to raid star levels.
  • Breaking Change: Added RaidRegistry.Raid data structure, a representation of a specific individual raid Pokémon and form, contained within the above data structures.
  • Breaking Change: Methods in raid registry events now return the base interfaces of List and Map, or a specific raid data structure, where applicable.
  • Breaking Change: RegisterRaidEvent.AddDefault#getRaid() now returns a RaidRegistry.Raid instead of a Tuple<Integer, String>.
  • New: Added EffectBase method modifyDamage, allowing MoveEffects to modify move damage directly.

Pixelmon Mod 9.1.6



  • The minimum Forge version for this update is 36.2.34 and is required for a Pixelmon client to run.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Added undexable flag to use when giving Pokémon that should only be dexable.
  • Added undexable spec to check if a Pokémon is correctly dexable.

Pokémon:

  • Added Shroodle.
  • Added Grafaiai.
  • Added Iron Leaves.
  • Added Walking Wake.

Moves, Abilities and Effects:

  • Added Ice Spinner move.
  • Added Make it Rain move.
  • Added Last Respects move.
  • Added Hydro Steam move.
  • Added ignoreWeather option for move effects.
  • Added StatsEffectPost move effect.

Loot Tables:

  • Added loot tables for Village Butcher, Cartographer, Desert House, Plains House, Savanna House, Shepard, Snowy House, Taiga House, Tannery and Temple.
  • Added special loot table for Random Berry.

Spawning:

  • Added Shroodle to Forests and Jungle on Land during Day, including group spawn chance.
  • Added Grafaiai to Jungle on Tree Top during Night, including Headbutt chance in Jungle.
  • Removed Diancie from Ultra Deep Sea.
  • Added Halloween Ivysaur to Graveyards at Night.
  • Added Cofagrigus to Ultra Desert during Night.
  • Added Runerigus to Ultra Desert during Day.
  • Moved Stakataka from Ultra Desert to Ultra Plant.
  • Moved Spirit Cresselia, Regieleki and Suicune from Ultra Space to Graveyards via Land and Manmade at Midnight.

Changes:

  • Reduced permission level of /compedit and /pokeedit to 2.
  • Optimized tab completion requests, having them run off the main thread.
  • Optimized attack loading and saving during chunk calls, removing unnecessary allocation and mapping methods for better performance.
  • Optimized calculations for nearby spawn horde battles in Ultra Space's spawning system.
  • Aggressively optimized resource loading for clients, affecting startup time and resource pack load time.
  • Updated Dubwool's sprite system to support multi-colored sprites based on wool color.
  • Updated Celebi's base stats to allow for Alien palette transformation when caught using a Beast Ball.

Fixes:

  • Fixed missing recipes for Roserade Tea, Komala Coffee, Pinap Juice, Skitty Smoothie and Tapu Cocoa.
  • Fixed client logins into a vanilla hub failing if classes are initialized in wrongful order, causing a relog on the client.
  • Fixed unbattleable, uncatchable specs failing to apply when used in a Pixelmon spawner block.
  • 20480 Fixed the Arc Chalice consuming two plates instead of one when using with stacked plate items.
  • Fixed Skitty and Slaking drop registration.
  • 20326 Fixed broken Cloning Machines accepting a new Mew despite their broken (and unusable) state.
  • 19847 20012 Fixed some instances of untranslated display of custom Pokémon names despite names or nickname being set, affecting translation as well.
  • 17979 20336 Fixed Ore Sense failing to display colors, shapes or exact locations of ores seeked.
  • Fixed general config.yml referring to some ores as Minecraft blocks instead of Pixelmon ones.
  • Fixed missing recipes for Stripped Ultra Jungle Log, Stripped Ultra Gingko Log, and Stripped Ultra Elm Log failing to create planks when placed in the crafting table.
  • Fixed the Hourglass block items being placeable on the same block a player is standing.
  • Fixed inconsistent 'hordespelling inspawning.yml`.
  • 20549 Fixed undexable Pokémon appearing in several API getter methods for obtaining random Pokémon.
  • Fixed a player crashed caused while shift-clicking a Pokémon in a PC on multiplayer while said Pokémon's palette is null.
  • 20124 Fixed some statues being stuck in 'flying' mode animation.
  • Fixed missing drops for Tatsugiri and Dudunsparce.
  • 19210 Fixed sizes of Galarian Farfetch'd and Sirfetch'd compared to Kantonian Farfetch'd.
  • 20303 Fixed NPC Traders failing to successfully trade with the player, causing an error instead.
  • Fixed PokéDisplays not listing default forms properly.
  • 19874 Fixed PokéDisplays occasionally failing to revert form or palette changes accurately.
  • Fixed Legendary and Ultimate tier bosses drops failing to drop a Master Ball properly.
  • 20358 Fixed Tapu Koko, Tapu Lele, Tapu Bulu and Tapu Fini failing to correctly appear as raid spawns.
  • 20409 Fixed Psychic and Fairy type colors being reversed when used via the API.
  • 20500 Fixed the size of the update tag on PokéStop entities to prevent players from getting kicked if too large.
  • 20495 20545 Fixed underground spawning, restoring non-biome-specific spawn compatibility.
  • Fixed Ultra Space portals failing to spawn.
  • 19815 Fixed incompatibility with Resourceful Bees and Pixelmon concerning the US wood blocks - now registered.
  • Fixed missing evolution items to item registry class, namely Black Augurite, Peat Block, Auspicious Armor and Malicious Armor.
  • 20504 Fixed mega bosses failing to properly select players for spawning.
  • Fixed Origin and Primal forms taking too long to transform when interacted with their respective item.
  • Fixed Meltan eating anything and everything. Silly Meltan.
  • 20612 Fixed Meltan evolution mechanic duplicating iron it was fed if total exceeded amount required.
  • Fixed NPCs being knocked back by the NPC Editor wand in an effort to delete them.
  • Fixed EXP Candies printing twice the success message in chat when used.
  • 20420 Fixed NPC Trainers throwing an error or crashing when using a non-primary language locale such as English (CA) or Spanish (Mexico).
  • Fixed Netherite Hammers not being fire resistant.
  • 19187 19171 Fixed allow-vanilla-mobs config option overpopulating in Pokémon when used in conjunction with the spawn replacer datapack system.
  • Fixed Poképaste import error text log being untranslatable.
  • 20539 Fixed missing clock recipes for Light Blue Clock, Light Gray Clock, Lime Clock and Magenta Clock.
  • 20662 Fixed mispelling of BYG's Coniferous Forest Hills biome in several spawn sets.
  • 20664 Fixed invalid biomes in Skiddo's spawn set.
  • Fixed mispelling of Pixelmon's Ultra Jungle biome in Greninja's spawn set.
  • Fixed Drowned Finneon and Remoraid using invalid biomes to denominate Pixelmon's Drowned World biomes.
  • 20515 Fixed Quaxly's default spawn levels in its spawn set.
  • 20444 Fixed Galarian Darmanitan's TR moveset missing Defense Curl and Bulk Up.
  • Fixed hitboxes for Toedscool and Toedscruel.
  • Fixed Farfetch'd, Sirfetch'd and Galarian Farfetch'd stat weight.

Battles:

  • 20391 20594 Fixed Fake Out failing if used on any turn after Turn 1.
  • 20622 Fixed Rage Fists power boost activating by direct damage being affected by hazard entries and weather damage.
  • Fixed a player's Pokémon moving when switching into battle.
  • Fixed Triple Arrows having a wrong PP, now defaulting to 16.
  • Fixed a battle crashed caused by Laser Focus requiring an attack on the next turn.
  • 20501 Fixed flinch condition checking for battle log events instead if the Pokémon had taken their turn.
  • 20551 Fixed reserve-waiting moves such as Teleport and U-Turn locking a battle if used as the last viable Pokémon in party.
  • 20229 Fixed Darmanitan's Zen-mode failing to activate if already below half health at the start of a battle.
  • 20429 Fixed advanced AI 'cloning' a Pokémon in their party by switching back into it as if it were in reserve.
  • Fixed mega-evolving Pokémon taking damage from the opponent when using a pivot move on the same turn as the mega-evolution.
  • 20590 Fixed mega-evolving Pokémon dealing excessive damage to an opponent when mega-evolving on the same turn as the opponent's switch out.
  • 20293 Fixed Pursuit hitting twice when the Pursuit-target is no longer on the field.

Translation:

  • Updated Korean translation.
  • Updated Traditional Chinese translation.
  • Updated Simplified Chinese translation.
  • Updated Spanish translation.

Datapack:

  • Changed the moves section of the species JSON to no longer require all sections, discarding the need for empty arrays such as "tmMoves2": [].

Developer:

  • Changed the distinct move list during startup for datapack loading for efficiency in time and memory when recomputing entity spawns or Pokémon calls for initialize methods.

Pixelmon Mod 9.1.5

"彩虹,但没有猫"



  • 本次更新的最低 Forge 版本为 36.2.34,这是运行 Pixelmon 所必须的
  • 如果您使用了数据包,请考虑刷新所有 Pixelmon 修复过的默认数据包来应用更新

新增:

  • spawning.yml 配置文件添加了一个设置,即 spawning-disabled-dimensions,该设置可以禁用宝可梦的生成维度
  • 添加了骄傲主题的宝可梦补给站模型来庆祝骄傲月!(译注:6 月在美国被定为 LGBT 骄傲月)

宝可梦:

  • 添加了 原野水母
  • 添加了 陆地水母

声音:

  • 更新了彷徨夜灵、黑夜魔灵、夜巡灵、奈克洛兹玛、嗡蝠、音波龙、盔甲鸟以及乌波的叫声
  • 添加了坚盾剑怪、阿利多斯、电肚蛙、怖纳噬草、纳噬草、猛恶菇、科斯莫古、双剑鞘、螺钉地鼠、龙头地鼠、轻飘飘、雪妖女、涂标客、独剑鞘、沼跃鱼、豆豆鸽、炒炒猪、小火马、东施喵、莱希拉姆、滋汁鼹、跳跳猪、光蚪仔、原野水母、陆地水母、宝宝暴龙以及噗隆隆的叫声

结构:

  • 更新了枪之柱 A、枪之柱 B、帆船、草属性道馆友好商店、沙漠友好商店、金合欢友好商店以及针叶林友好商店

生成:

  • 将原野水母的生成添加到了蘑菇岛、红树林以及针叶林之中,生成时间为白天(译注:上述均为群系范畴,并非单一群系,每个范畴包含的群系可分别参考蘑菇岛红树林以及针叶林
  • 将陆地水母的生成添加到了蘑菇岛、红树林以及针叶林之中,生成时间为白天
  • 为原野水母和陆地水母添加了族群生成的概率

更改:

  • 移除了已弃用的调试命令:/pixeldebug/psnapshot/reloadmoveanimations/reloadmoveanimation 以及 /pixeltp

修复:

  • bug反馈20472 修复了当 NPC 训练家的对战次数被设置为一天一次或 MC 中的一天一次时,玩家尝试在同一天中挑战他们第二次会导致服务器崩溃的问题
  • bug反馈20452 修复了由于生成系统错误地调用了相关线程而导致传说宝可梦无法生成的问题
  • 修复了群聚对战未能遵循生成权重的问题
  • 修复了在 Arclight 服务端上使用神秘盒子会导致服务器崩溃的问题
  • 修复了青蛙椅子的合成表
  • bug反馈20457 修复了当对火红不倒翁使用冰之石令其进化为达摩狒狒时,达摩狒狒的形态会被还原为默认的‘普通’形态的问题
  • bug反馈20052 修复了对对战外招式:搜寻和碎岩使用 /checkspawn 命令会导致服务器控制台报错的问题
  • 修复了飞行值在大于等于 0 时不会被考虑,从而导致日志报错的问题
  • 修复了骑白马的蕾冠王和骑黑马的蕾冠王招式缺失的问题
  • bug反馈20479 修复了铁荆棘未被图鉴记录的问题
  • 修正了 133 种宝可梦的雄性比例(malePercentage),这些比例原本会四舍五入而不是将小数部分添加上
  • 修复了四季鹿所有调色板的模型都稍微飘在地面以上的问题

对战修复:

  • bug反馈20451 修复了特性:幻觉在对战中使用失败并导致控制台报错的问题

翻译:

  • 更新了韩语的翻译
  • 更新了繁体中文的翻译

对于开发者:

  • 将传说宝可梦生成器更改为不在生成线程上调用 .join() 方法
  • 更改了 AbstractSpawner#getTrackedBlockCollection 方法以返回一个 CompletableFuture,如同调用 offthread 一样,它将返回到服务器线程中,然后再以 CompletableFuture 进行返回

Pixelmon Mod 8.4.3

"这儿有好几打的我们,好几打!"



新增:

  • 添加了大白金宝玉、大白宝玉以及大金刚宝玉
  • 添加了起源 帝牙卢卡
  • 添加了起源 帕路奇亚
新增宝可梦:
  • 添加了洗翠 火暴兽
  • 添加了洗翠 狃拉
  • 添加了 大狃拉
  • 添加了 月月熊
  • 添加了 劈斧螳螂

更改:

  • 幽灵属性的宝可梦现在在被击败后会掉落超能精华而非恶之精华了

修复:

  • 修复了眷恋云没有被标记为传说宝可梦的问题
  • 修复了 /setraid 命令的使用提示消息
  • 修复了传说阿尔宙斯中的宝可梦未在图鉴中完全列出且不会被计入宝可梦捕获数中的问题
  • 修复了雷希拉姆的异色图标
对战修复:
  • 修复了关于空(null)攻击的空指针异常
  • 让银伴战兽的招式:多属性攻击在其极巨化后仍然可以使用其携带存储碟的属性
  • 强制让一击必杀的招式以及在极巨团体战中使用失败的招式能够消耗 PP 了
  • 防止当 AI 尝试计算最佳招式时,极巨招式会将其威力重置为其通常招式威力的问题
  • 让贝壳之铃的携带者无法从它们造成的伤害中恢复过来
  • 确保如果一个招式为必中招式,那么我们就不会更改它的命中率
  • 防止了玩家可以通过捕捉宝可梦、逃跑、眼前一黑、与玩家对战或从极巨团体战中通过招式:聚宝功获得零花钱的问题
  • 为招式:冷冻干燥的 json 文件中添加了概率使目标陷入冰冻状态的效果
  • 使极巨化宝可梦在使用道具:生命宝珠时损失其非极巨化状态下 HP 10% 的伤害
  • 防止了宝可梦在对自己造成后又恢复健康的问题
  • 让在同一回合中被换回并换出的宝可梦能够在下一回合使用招式:击掌奇袭
  • 修复了特性:魔法防守的持有者会受到反作用力伤害,而在丢失该特性后,持有者反而不会受到反作用力伤害的问题
  • 修复了 HP 恢复类树果仅治疗当前回合行动的宝可梦的问题
  • 让招式:替身不再会弹走替身使用者所携带的道具:气球了
  • 添加了 onGlobalStatusAdded 方法并将其应用至了道具:客房服务上
  • 招式:帮助现在不会被状态:魔法反射所反射了
  • 修复了连续招式会为每次攻击都计算命中率的问题
  • 修复了默认的击中要害率以及修正后的击中要害率以确定攻击是否已击中要害
  • 修复了使用极巨招式和超极巨招式不会消耗其原本招式 pp 的问题
  • 让招式:巨龙威能能够同时击中所有的对手
  • 修复了极巨招式对极巨团体战中的队友造成的伤害为零的问题
  • 让状态:再来一次与挑衅的回合计数在中状态宝可梦的行动回合减少
  • 删除了在对手攻击成功的情况下依然会给玩家发送的对手攻击失败了的消息
  • 修正了可以更改属性的特性,以使得它们能够在双打对战中生效
  • 防止了宝可梦会受到已被施加状态的状态影响
  • 修正了会影响队友的招式,以使得它们能够在极巨团体战中影响第三个队友
  • 修复了招式:电喙和鳃咬不会对切换入场的宝可梦造成双倍伤害的问题

Archived Versions

Pixelmon Mod 9.2.2

"1.20.1 (Alpha 3)"



  • The Java requirement for 1.20.1 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 47.1.46 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating..
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Adds Terralith support for spawning
  • Adds the following entity replacements:
    • Frog: Froakie, Frogadier, Greninja, Poliwhirl, Poliwrath, Politoed, Palpitoad, Seismitoad, Croagunk, Toxicroak
    • Tadpole: Poliwag, Tympole, Tadbulb
    • Axolotl: Wooper, Quagisre, Clodsire, Mudkip, Marshtomp, Swampert
    • Camel: Numel, Camerupt
    • Goat: Skiddo, Gogoat
    • Glow Squid: Inkay, Malamar
    • Allay: Cutiefly, Spritzee, Swirlix, Flabebe, Floette
    • Sniffer: Kabuto, Omanyte, Aerodactyl, Anorith, Lileep, Cranidos, Shieldon, Archen, Tirtouga, Tyrunt, Amaura

Changes:

  • Changed the egg hatching music to now fall under the 'music' setting, enabling the music volume setting to adjust its volume
  • Changed the importer behavior to trigger an error when the provided gender exceeds one character in length

Fixes:

  • Fixed the fossil machine's text not being centered
  • Fixed the issue of incorrect text coloring on the fossil machine
  • Fixed the new Discord Game SDK requiring Discord for the game to load
  • Fixed the issue where Boss Pokémon in horde battles were erroneously permitting Pokéballs to be thrown, leading to unintended Pokéball consumption
  • Fixed an issue where the changing a Pokemon's held item in survival would desync with the server causing unusual behaviour
  • Fix King's Rock not importing via Pokepaste due to the apostrophe
  • Fix Arceus deleting any Z-Crystal that didn't belong to a type
  • Fixed the issue where the party tooltip, located within the inventory, was rendering beneath other GUI elements
  • Fixed the chisel not changing the statue's gender
  • Fixed the problem where raid dens were not naturally spawning or responding to wishing pieces due to being assigned the entire resource key of the biome
  • Fixed a crash from invalid translated shopkeepers
  • Fixed flying pokemon getting stuck when they land in water
  • Fixed Pixelmon ores not spawning in the overworld
  • Fixed apricorn trees not spawning in the overworld
  • Fixed white apricorns not growing into trees
  • Fixed improper tool assignments for Pixelmon blocks, ensuring correct mining behavior
  • Fixed the hoglin spawn replacement file to prevent it from replacing piglins and piglin brutes

Battles:

  • Gyro Ball's power is now correctly limited to a value between 1 and 150

Datapack

  • Adds back all forge tag modifications from 1.16.5 to resolve some broken recipes

Developer

  • Fixed an issue where you could not use runClient due to Pixelmon being unable to locate the Discord Game SDK file

Pixelmon Mod 9.2.1

"1.20.1 (Alpha 2)"



  • The Java requirement for 1.20.1 is Jave 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 47.1.44 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating..
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Added ice gym
  • Added fairy gym

Changes:

  • Updated our Discord rich presence integration to use Discord's Game SDK (hopefully solving crashing on MacOS)

Fixes:

  • Fixed the Safari ball causing crashes
  • Fixed the refresh button on the cosmetics screen from breaking the game
  • Fixed pokemon spamming the take off sound
  • Fixed the shaded libraries conflicting with hybrid servers (arclight)
  • Fixed the server jar failing to start due to missing Jar in Jar (client reset packet)
  • Fixed the cloning machine drops being reversed

Battles:

  • Nature Power is now labeled as a Status move.

Datapack:

  • Added the "poke_balls/safari" biome tag for deciding which biomes receive the safari ball bonus

Pixelmon Mod 9.2.0

"They have those cherry trees don't they? - Jay 2023"



  • The Java requirement for 1.20.1 is Jave 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 47.1.44 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating..
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Added more Minecraft.

Structures:

  • Added more Minecraft structures, most likely.

Changes:

  • Updated targeted Minecraft version to 1.20.1

Datapack:

  • Datapacks from 1.16.5 may need to be tested before running on 1.20.1 builds.

Developer:

  • Javadocs will be made available with each release.

Pixelmon Mod 9.1.4

"小更新,很快啊"



  • 本次更新的最低 Forge 版本为 36.2.34,这是运行 Pixelmon 所必须的
  • 如果您使用了数据包,请考虑刷新所有 Pixelmon 修复过的默认数据包来应用更新

新增:

  • 添加了神秘盒子
  • 添加了神秘盒子的合成表,可通过一些下界合金碎片、一个下界之星、一个红宝石以及一个蓝宝石来合成
  • 为神秘盒子添加了美录坦和百变怪的生成
  • spawning.yml 中添加了神秘盒子生成与行为参数的配置文件选项
  • 添加了美录坦的进化方式,可通过喂给它铁粒来使其进化
  • 添加了美录坦进化参数的配置文件选项
  • 为所有的宝可梦实体添加了 2D '图标'模式
  • 添加了所有未发布的宝可梦数据,默认使用'图标'模式
  • 添加了支持 pixelmon:none 的选项,该选项能够禁用正在尝试渲染的模型,并在默认情况下使用图标而不抛出错误
  • 添加了一个用于全局切换图标模式的配置文件选项
  • 添加了[F3 + X] 作为全局切换图标模式的按键绑定
  • 添加了 undexable 宝可梦种类标签,以阻止宝可梦出现在图鉴中
  • 添加了庆祝之铠
  • 添加了咒术之铠
  • 添加了青蛙椅子
  • 添加了玻璃桌子
  • 为盒子添加了杂乱的盒子变体
  • 添加了蛋方块:
    • 在究极空间中着陆、行走或是破坏蛋方块都会触发一场 Boss 对战
  • 添加了在究极空间中让宝可梦生成等级加倍的配置文件选项(默认为 2 倍)
  • 让究极空间中的所有宝可梦都默认采用主动的攻击性 AI
  • 添加了究极峡谷生物群系,其中会生成致命的液态间歇泉、高耸的石柱以及埋藏的金属管,在挖掘这些金属管时有概率中毒、挖掘疲劳或失明
  • 添加了究极发电厂生物群系,其中会生成类似电束木特征的景观、巨大而壮观的石柱以及电气方块,在破坏这些电气方块时会产生具有威胁性的强烈闪电
  • 为究极空间中的野生宝可梦添加了群聚对战的概率(40%)
  • 在究极空间中添加了宝可梦窝功能:
    • 窝通常在基岩层生成
    • 窝会生成野生的宝可梦蛋,这些蛋会由攻击性主动且等级高的 Boss 宝可梦所保护
  • 添加了蛋的孵化动画,并配有原作的音效
  • 添加了族群生成功能,其中的宝可梦仅会作为一个较大族群的一部分来生成,该生成完全由我们的生成系统支持
  • 通过 Minecraft 的画物品方块添加了 17 个 Pixelmon 主题绘画
  • 添加并改进了对战日志系统,使其可被扩展
  • 为以下的操作添加了对战日志:选择招式、对战消息、更改特性/属性、对宝可梦造成、进入/退出极巨化状态、全局/个别状态添加/移除、治疗宝可梦、超级进化、玩家命令、能力值更改、场地/天气更改、回合开始/结束以及究极爆发
  • 在对战日志的开头添加了玩家的位置和所在维度
  • 在对战日志标题中添加了可粘贴的宝可梦 URL(译注:即可以在宝可梦编辑器或 NPC 训练家中粘贴的 Poképaste,也可在 PS 和 Smogon 中使用)
  • 在宝可梦编辑器的导入和导出屏幕上添加了上传按钮,允许您使用可粘贴的宝可梦导出
  • 在宝可梦编辑器中添加了一个下载按钮,允许您将可粘贴的宝可梦下载到队伍中
  • graphics.yml 配置文件中添加了一个设置,用于更改“观战”消息的半径
  • graphics.yml 配置文件添加了一个配置切换,用于在对战中渲染野生宝可梦,默认为 false
  • spawning.yml 配置文件中添加了一个设置,用于调整究极空间中的群聚对战生成概率
  • graphics.yml 配置文件添加了一个配置切换,用于调整 Pixelmon 中粒子的可见性
  • 添加了所有的第 9 世代招式学习器
  • 添加了空白 帕底亚 招式学习器
  • 添加了游戏开始时的弹出教程,以在首次加入游戏时提示“放出”宝可梦的动作
  • 添加了回避药水效果,该效果可以防止具有攻击性的宝可梦瞄准玩家
  • 添加了除虫喷雾药水效果,该效果可以防止宝可梦在玩家周围生成
  • 添加了进入究极空间的相关成就
  • 添加了触碰究极沙漠仙人掌、究极深海海带、究极森林花、究极峡谷通道或是因这些东西而受伤的相关成就
  • 将所有的 Pixelmon 合成表添加到了 Minecraft 的配方书中:
    • 每种精灵球的配方将在获得了相应的球盖后解锁
    • 精灵球、超级球、高级球、捕网球以及治愈球球盖的合成表将会在获得的任意球果后解锁
    • 在制作完成精灵球、超级球、高级球、捕网球或是治愈球之中的一种后,其余额外的精灵球球盖配方即可解锁
    • 《宝可梦传说 阿尔宙斯》中的精灵球球盖合成表将会在获得了其制作材料后解锁
    • 所有的精灵球球底合成表将会在捡起一块铁锭或是木板后解锁
    • 其余的合成表将会在获得其中一种原料或是不同颜色的合成表输出内容后解锁。但红色锁链和多边兽部件是个例外,这两个物品需要集齐所有原料才能解锁相应的合成表。化石清洗机也是个例外,需要获得布满灰尘的化石才会解锁相应合成表
  • 添加了名为 always-aggressive-dimension 的配置文件设置,该设置规定了哪些维度始终都会生成具有攻击性并且会在对战中使用攻击性 AI 的宝可梦
  • 添加了名为 horde-battle-dimensions 的配置文件设置,该设置规定了 40%(可配置)的群聚对战生成概率会适用于哪些维度

宝可梦:

  • 添加了 爱吃豚
  • 添加了 飘香豚
  • 添加了 盐石宝
  • 添加了 盐石垒
  • 添加了 盐石巨灵
  • 添加了 迷你芙
  • 添加了 奥利纽
  • 添加了 奥利瓦
  • 添加了 铁毒蛾
  • 添加了 爬地翅
  • 添加了 铁荆棘
  • 添加了 晶光芽
  • 添加了 晶光花
  • 添加了 帕底亚肯泰罗(斗战种)
  • 添加了 帕底亚肯泰罗(火炽种)
  • 添加了 帕底亚肯泰罗(水澜种)

效果、招式和特性:

  • 效果:
    • 添加了大扫除的招式效果
    • 添加了巨力锤的招式效果
    • 添加了愤怒之拳的招式效果
    • 添加了扫墓的招式效果
  • 特性:
    • 添加了 掉出种子 特性
    • 添加了 反刍 特性
    • 添加了 发号施令 特性
    • 添加了 看门犬 特性
    • 添加了 全能变身 特性
    • 添加了 灾祸之玉 特性
    • 添加了 灾祸之剑 特性
    • 添加了 灾祸之简 特性
    • 添加了 灾祸之鼎 特性
    • 添加了 焦香之躯 特性
    • 添加了 乘风 特性
    • 添加了 风力发电 特性
    • 添加了 愤怒甲壳 特性
    • 添加了 尾甲 特性
    • 添加了 洁净之盐 特性
    • 添加了 夸克充能 特性
    • 添加了 古代活性 特性
    • 添加了 绯红脉动 特性
    • 添加了 锋锐 特性
    • 添加了 强子引擎 特性
    • 添加了 搬岩 特性
    • 添加了 甩不掉的气味 特性
    • 添加了 毒满地 特性
    • 添加了 大将 特性
    • 添加了 跟风 特性
    • 添加了 黄金之躯 特性
    • 添加了 同台共演 特性
    • 添加了 菌丝之力 特性
  • 招式:
    • 添加了 盐腌 招式
    • 添加了 晶光转转 招式
    • 添加了 描绘 招式
    • 添加了 强力钻 招式
    • 添加了 怒牛 招式
    • 添加了 鼠数儿 招式
    • 添加了 电光双击 招式
    • 添加了 下压踢 招式
    • 添加了 线阱 招式
    • 添加了 三连钻 招式
    • 添加了 巨力锤 招式
    • 添加了 铠农炮 招式
    • 添加了 悔念剑 招式
    • 添加了 大扫除 招式
    • 添加了 复生祈祷 招式
    • 添加了 愤怒之拳 招式

声音:

  • 以字幕的形式为所有 Pixelmon 的声音添加了无障碍解说
  • 添加了新的宝可梦叫声:弃世猴、红莲铠骑、热辣娃、摩托蜥、吃吼霸、土龙节节、超能艳鸵、赛富豪、索财灵、晶光芽、晶光花、摔角鹰人、铁脖颈、铁荆棘、毛崖蟹、故勒顿、密勒顿、豆蟋蟀、狠辣椒、跳跳猪、米立龙、海地鼠以及三海地鼠

结构:

  • 为灵魂沙峡谷生物群系添加了幽灵属性道馆镇:幽灵属性道馆、铁匠铺、教堂、乱堆 A-I、培育屋、精英房间 A-F、树果农场 A-D、士兵房间 A-I、房屋 A-D、领导者房间 A-F、宝可梦中心、友好商店、道路 A-D、镇中心 A-B 以及 TCG 商店
  • 添加了究极峡谷宝可梦巢穴 A-F
  • 添加了究极峡谷隐藏洞窟 A-J
  • 添加了究极峡谷灰/红/白色通道 A-R,这是一个类似废弃矿井的通道系统,里面装满了各种可以发现的战利品
  • 添加了究极发电厂宝可梦巢穴 A-D
  • 添加了究极发电厂隐藏洞窟 A-B.
  • 将火属性道馆镇移动到了下界荒地生物群系中
  • 更新了所有 TCG 和培育屋结构标志的可见性
  • 将所有相关结构更新为使用新的方块模型(译注:方块模型使用了叫做 BlockBench 的方块模型软件制作,下同)

通过建议:

  • bug反馈30582 添加了一个新的 MoonPhaseEvolution (译注:月相进化)条件({ "moonPhase": 0, "evoConditionType": "moonPhase" }),月相值与 Minecraft 系统的 8 个月相相对应,感谢我们社区提出的建议!
  • 更新了宝可梦刷怪笼来支持以下的宝可梦规格标签:特性、Boss、无法交换、无法捕捉、无法对战、证章以及最低/最高等级
  • bug反馈31462 第 9 世代的宝可梦现在可以自然生成了。可以查看我们的 wiki 来了解其生成群系的详细信息
  • 为所有需要携带物品并交换进化的宝可梦添加了使用联系绳进化的方式,感谢我们的数据包作者社区!
  • 为小嘴蜗添加了使用联系绳进化的方式,需要队伍中有盖盖虫或骑士蜗牛
  • 为盖盖虫添加了使用联系绳进化的方式,需要队伍中有小嘴蜗或敏捷虫

生成:

  • byg:travertinebyg:frost_magmabyg:overgrown_crimson_blackstoneminecraft:nether_wart_blockbyg:subzero_ashbyg:subzero_crystal_block 以及 byg:budding_subzero_crystal(译注:均为你将去的生物群系模组中的群系)添加到了 "seesSkyexception" 生成类别中
  • 从除 "ultraspace" 类别以外的所有正常类别中删除了究极空间生物群系
  • 更新了究极空间的极巨团体战,以增加其中生成宝可梦的挑战难度
  • 将究极空间极巨团体战中可生成的传说宝可梦更新为只生成奈克洛兹玛、索尔迦雷欧以及露奈雅拉
  • 将黄色混凝土粉末、橙色混凝土和黄色混凝土添加到了有效的地面方块中
  • 为究极森林、究极峡谷、究极沙漠、究极丛林、究极发电厂和究极深海添加了垂钓可钓到的宝可梦
  • 更新了究极空间的垂钓战利品表来为银色王冠和进化石添加不同的稀有度
  • 将科斯莫古的生成添加到了究极空间所有的生物群系之中,生成时间为黎明和白天
  • 将波加曼家族的垂钓生成添加到了寒冷地区(译注:群系范畴,并非单一群系,见Freezing)生物群系之中(除了寒冷森林与寒冷山脉),可以垂钓到的时间不限 添加了波加曼 Line Fishing to Freezing biomes with an anticondition of Freezing Forests and Freezing Mountains at All Times.
  • 将光蚪仔家族的生成添加到了河流、沼泽和湖泊生物群系之中,生成时间不限
  • 将刺龙王的生成添加到了海洋与沙滩生物群系之中(除了寒冷地区),生成时间为白天
  • 将泳圈鼬家族的生成添加到了河流、湖泊、石岸、砂砾海滩(译注:超多生物群系模组)以及鹅卵石沙滩(译注:你将去的生物群系模组)生物群系之中,生成时间不限
  • 将泥巴鱼和伽勒尔泥巴鱼的生成添加到了沼泽生物群系之中,生成时间不限
  • 将乌波家族的生成添加到了沼泽、河流和湖泊生物群系之中,生成时间为白天和黄昏
  • 将帕底亚乌波家族的生成添加到了沼泽生物群系之中,生成时间为夜晚和黎明
  • 将沼跃鱼和巨沼怪的生成添加到了沼泽生物群系之中,生成时间为夜晚

更改:

  • 将究极空间传送门调整为可消耗的物品了(仅对非创造模式玩家而言)
  • 将溺水世界传送门调整为可消耗的物品了(仅对非创造模式玩家而言)
  • 将巨石更新为方块模型
  • 将小屏电视更新为方块模型
  • 将大屏电视更新为方块模型
  • 将老式电视更新为方块模型
  • 将寒冽神社、雷泣神社和炽炎神社更新为方块模型
  • 将时空祭坛更新为方块模型
  • 将初始圣杯更新为方块模型
  • 将栎树林祠堂更新为方块模型
  • 将电风扇更新为方块模型
  • 将除草机更新为方块模型
  • 将洗衣机更新为方块模型
  • 将茶几更新为方块模型
  • 将所有的伞都更新为方块模型
  • 将所有的自动贩卖机都更新为方块模型
  • 将所有的浮板都更新为方块模型
  • 将所有的治疗仪、PC以及宝可梦交换机都更新为方块模型
  • 将所有的精灵球地毯都更新为方块模型
  • 将所有的折叠椅、靠垫椅以及扶手椅都更新为方块模型
  • 将所有的钟都更新为方块模型
  • 将盒子更新为方块模型
  • 将所有的沙发都更新为方块模型
  • 将道馆标志更新为使用新的方块模型,并能够贴在墙上和天花板上了
  • 删除了装饰过的桌子,现在它被玻璃桌子取代了
  • 将银头盔添加到了村庄盔甲匠可交换的物品库中
  • 将红宝石锄添加到了村庄工具匠可交换的物品库中
  • 将对战崩溃更新为在第一个错误产生时崩溃,而不是在容忍三个连续错误后导致对战被锁定
  • 更新了 /tcg give 命令以支持设置 tcg 精华罐的填充量
  • 更新了宝可梦编辑器的界面,使其更宽、更易于查看
  • 减缓了宝可梦 AI 的移动速度,使它们不再会到处乱跑
  • 禁用了对战中所有对手和同伴宝可梦的移动 AI
  • 更新了对战渲染以使其他野生宝可梦在对战中不再被渲染
  • 更新了对战渲染以强制双方的宝可梦在对战中互相看着对方
  • 更新了对战时的摄像机,使其在拍摄对战时居中并聚焦在宝可梦上
  • 更新了对战结束的奖励,在对战结束后玩家将会获得 10 秒的宝可梦回避药水效果作为奖励
  • bug反馈13688 bug反馈17981 玩家不再会在对战中被推动了
  • 更新了 /wiki 命令,当不带参数使用该命令时会返回我们的 Pixelmon 百科链接
  • 更新了宝可梦补给站的模型。情人节已经结束了!
  • 将葛拉西蒂亚花的碰撞箱和破坏速度更新为与 Minecraft 原版的花相同
  • 将葛拉西蒂亚花的骨粉传播概率更新为 5%
  • 更新了小屏电视、大屏电视和老式电视的交互方式,只有玩家在正面与其交互时才可以打开
  • 删除已弃用的 /struc 命令,改用 Minecraft 的结构方块
  • bug反馈17230 将以下命令的权限级别从 4(所有者)降到了 2(命令方块和函数):dolegendaryspawnpokerestartpokebombspawning 以及 starter
  • pixeltp 命令的权限级别从 4(所有者)降到了 3(管理员)
  • 移除了铁砧[Pixelmon]的合成表,因为制作精灵球不再需要这个方块了
  • 更新了招式回忆者和招式教学师像闪光弹那样超级亮的界面显示更新为不再那么亮
  • 更新了爱心糖饰的合成表,从使用棕色染料改为了使用可可豆
  • 更新了卡牌手册以在玩家处于创造模式时产出所有的卡牌
  • 更新了靠垫椅的合成表
  • 更新了古代物品在商店的售价,以反映其更为真实的价值
  • 减少了宝可梦生成系统的内存分配
  • 为 MissingNo 添加了招式学习器数据

数据包:

  • 重新组织了招式:高速旋转的 json 数据以包含其提升速度的效果
  • 添加了一种新的进化条件,该条件要求宝可梦在进化前使用一定次数的某个招式
  • 添加了一种对战中进化(insideBattle)的条件
  • 添加了一种'步行进化'(WalkEvolution)的条件,该条件可在走过一定数量的方块后让宝可梦进化
  • 添加了数据包加载时的错误日志,如果数据包包含了无效的进化条件,则会写入错误日志
  • 添加了球果、扶手椅、徽章盒、已被清理过的化石、玻璃哨、折叠椅、治疗仪、PC、精灵球地毯、交换机、雨伞、布满灰尘的化石、可在自动贩卖机中购买到的物品、自动贩卖机以及浮板的标签

修复:

  • 修复了有些招式即使包含在宝可梦通过等级提升可习得的招式列表中,使用 /learnmove 命令依然无法让该宝可梦习得这些招式的问题
  • bug反馈18694 修复了在查看其他玩家的训练家卡片时无法显示其宝可梦的问题
  • 修复了在使用 /pokespawn 命令时,若出现目标宝可梦名称拼写错误且该宝可梦为异色时会抛出错误的问题
  • bug反馈20017 修复了 betterspawnerconfig.json 文件中拼写含有'灰色'的方块无法被识别的几个拼写错误(译注:灰色在美式英语中为 gray,英式英语中为 grey,开发人员在 betterspawnerconfig.json 中使用了英式的 grey,但 Minecraft 中所有的灰色都为美式的 gray,因此出现了该问题)
  • bug反馈19878 修复了基格尔德细胞被放置在非草方块或原木方块上时无法相邻放置的问题
  • 修复了一个拼写错误,这个错误导致了洗翠索罗亚无法在极巨团体战中生成
  • bug反馈18843 修复了当盖欧卡使用场外招式:求雨时无法将天气变为雷暴的问题
  • 修复了在删除特殊调色板后由使用了该调色板的宝可梦雕塑引发的一个错误
  • bug反馈19974 修复了使用道具:圣灰时会治疗队伍中的所有宝可梦而不是仅治疗濒死宝可梦的问题
  • bug反馈19625 修复了羽毛和基础点数果汁可以无限使用的问题,即使对基础点数已达到最大值的宝可梦使用也无法继续提高其相应数值
  • bug反馈19350 修复了连续捕获的异色倍率在没有与异色香水一同使用时无法生效的问题
  • bug反馈20072 修复了需要同行队伍中有特定形态宝可梦(译注:如阿罗拉、伽勒尔形态)的进化条件不会考虑已被翻译的宝可梦名称的问题
  • 修复了 Pixelmon 方块物品在被放置时没有声音的问题
  • bug反馈19282 修复了宝可梦会进化成自己的问题
  • 修正了攻击性 AI,现在拥有攻击性 AI 的宝可梦不会主动攻击玩家了
  • 修正了胆小 AI,现在拥有胆小 AI 的宝可梦不会从玩家身边逃跑了
  • 修复了当究极空间传送门和溺水世界传送门将玩家传送到地下时会把玩家放在方块里的问题
  • 修复了在播放对战进攻动画时无法显示粒子的问题
  • 修复了精灵球使用事件无法被取消的问题
  • 修复了使用精灵球时客户端与服务器会分开更改库存的问题
  • bug反馈19841 修复了在使用精准采集挖掘化石时无法掉落化石方块本身的问题
  • bug反馈20234 修复了在使用对战外招式:居合斩砍伐原木时会导致掉落物被复制的问题
  • 修复了格斗属性宝可梦在培育时错误地需要 3 个橡木木板而不是 2 个的问题
  • bug反馈19792 修复了由蜜蜂的替换逻辑导致的客户端崩溃
  • bug反馈20094 修复了宝可梦即使达到了所需等级也依然无法在对战后进化的问题
  • 错误反馈 20075 修复了在 PC 界面中按住 Shift 键并单击宝可梦会导致客户端崩溃的问题
  • 修复了宝可梦在较低的 Y 轴或是超平坦世界中生成时会生成在空中的问题
  • bug反喷20239 修复了约翰医生在治疗队伍中的宝可病毒时时会使用乔伊小姐台词的问题
  • 修复了宝可梦编辑器的多行文本编辑器,使其可以再次生效
  • 修复了宝可梦编辑器的 Pokémon Showdown 导入和导出功能
  • 修复了宝可梦编辑器导入和导出功能中的 [保存] 按钮
  • bug反馈20066 修复了 unequippable NBT标签无法阻止物品被存储在盔甲槽中的问题
  • bug反喷19566 修复了缺失的捷拉奥拉叫声
  • 修复了玩家在使用空间传送地板后动作会保持冻结状态的问题
  • 错误反馈19387 修复了 NPC 编辑器不允许通过退格键来重命名 NPC 的问题
  • 错误反馈 20089 修复了当玩家在其背包中携带了超过 2 组同种的精灵球时,极巨团体战会捕捉失败的问题
  • 修复了宝可梦 AI 会在方块的角落以及路径的尽头不断旋转的问题。不会再有旋转波伊
  • 修复了攻击性 AI 无法正确瞄准玩家的问题
  • 修复了放出来的宝可梦会逃离训练家的问题
  • 修复了宝可梦种族文件中的攻击性数据无法正确应用的问题
  • bug反馈17026 修复了沙漠蜻蜓缺失的面部特征
  • bug反馈19856 修复了多格方块在被 TNT 炸毁时会复制的问题
  • 修复了 /pokedelete 命令会删除错误的宝可梦并导致崩溃的问题
  • 修复了 /pokespawn 命令在指定了宝可梦规格标签为 MissingNo 时无法生成的问题
  • 修复了印有皮卡丘图案的杯子缺少的纹理参考
  • 修复了冰箱缺失的容器功能。现在,在未蹲下时右键点击冰箱将打开该方块的容器
  • 修正了炙烫鳄的头部网格上缺失的蛋模型
  • 修复了究极沙漠砂岩无法被合成为其对应的錾制、切制以及平滑究极沙漠砂岩变体的问题
  • 修复了究极空间石头无法被和成为其对应的錾制和磨制究极空间石头变体的问题
  • 修复了葛拉西蒂亚花在草地上被施骨粉时无法传播的问题
  • 修复了葛拉西蒂亚花在被直接采集时不会掉落的问题
  • bug反馈18693 修复了线上礼物形态海豹球(2021 年圣诞节)未能出现在 [ESC] 装饰品菜单中的问题
  • bug反馈18704 修复了正在运行中的克隆机在被破坏后会掉落铝锭而不是克隆机本身的问题
  • bug反馈18808 修复了对谢米使用葛拉西蒂亚花时的变化特效未能显示树叶粒子的问题
  • bug反馈19951 修复了在往初始圣杯中放入石板时,圣杯未能显示石板所对应属性粒子的问题
  • 修复了时空祭坛的激活事件无法显示召唤圈粒子的问题
  • 修复了精灵球模型不会在客户端资源包重新加载时被重置的问题
  • 修复了宝可梦刷怪笼会错误地转换 Boss 模式比例的问题
  • bug反馈20131 修复了尖桩栅栏无法被水淹没的问题
  • 修复了数据包中培育屋等待时间的相关要求被截断的问题,现在的时间单位使用分钟而不是小时了
  • bug反馈20257 修复了在多人游戏中使用护符物品时会导致控制台出错的问题
  • bug反馈19980 修复了錾制究极沙漠砂岩使用了错误侧面纹理的问题
  • 修复了化石展示柜在被破坏时无法掉落展示在其中的化石的问题
  • bug反馈20000 修复了 TCG 卡牌 HP 在背包中无法被渲染的问题
  • 修复了可以对最大 PP 小于等于其基本 PP 的招式使用 PP 增加物品的问题
  • bug反馈19966 bug反馈19967 bug反馈19968 修复了声音文件中的打字错误
  • bug反馈20338 修复了宝可梦礼盒的合成表
  • 修复了由一个罕见错误而导致的 PC 存储失败的问题
  • bug反馈20294 修复了克隆机和再生机生成出的宝可梦没有遵循配置文件中异色概率设置的问题
  • 修复了在更改宝可梦种类字段时宝可梦编辑器的字段会中断的问题
  • bug反馈19392 修复了 Pixelmon 中的方块无法放置在雪方块上的问题
  • 修复了在观看宝可梦进化时相机会卡在一个位置的问题
  • 修复了宝可梦在游泳时会冻结在一个位置或是移动极其缓慢的问题
  • 修复了 TCG 卡牌在渲染时会带有过多阴影效果的问题
  • bug反馈15833 修复了可以对苍响、藏玛然特和无极汰那使用极巨糖果的问题
  • bug反馈17059 修复了幽灵属性宝可梦不会受到 Minecraft 原版药水伤害的问题
  • bug反馈18065 探宝器现在可以名副其实地找到物品了
  • 修复了在区块限制范围中的宝可梦巢穴会生成传说的宝可梦并随后立刻消失的问题
  • bug反馈19647 修复了受‘三项完美个体值’规则加持的宝可梦无法应用个体值相关的规格标签的问题,现在如果指定了个体值相关规格标签则会忽略该规则
  • 修复了在使用 /pokegive 和其他类似命令时与友好度相关的宝可梦规格标签无法被应用的问题
  • 修复了 /pokebomb/pokespawn 命令未能遵循执行它们时所处维度的问题,同时也修正了它们与 Minecraft 的 /execute 命令相关的用法
  • 修复了长耳兔的模型缺少脖子的问题
  • 修复了在首次加入服务器时,邀请加入开发组的消息会发送失败的问题
  • 修复了破碎的神社支柱的合成表能够合成神社支柱的问题
  • 修复了 Minecraft 原版战利品表无法正确使用精灵球 ID 的问题
  • 修复了双模型动画在动画类型之间进行切换时其顺序计数不正确的问题
  • 修复了圣诞节海豹球(线上礼物)的图标缺失问题
  • bug反馈20337 修复了战舞郎会背向行走的问题
  • 修复了白条纹野蛮鲈鱼会进化成任意性别而不是在进化后保持其性别的问题
  • 修正了所有新的第 9 世代宝可梦缺失的可通过第 9 世代招式学习器习得的招式列表
  • 修复了一些宝可梦由于在空中发射得过高导致其飞行高度高得离谱的问题
  • 修正了狃拉、诡角鹿、劈斧螳螂、月月熊、大狃拉和万针鱼错误的孵化周期
  • 修复了 NPC 无法被 Minecraft 的 /kill 命令作为目标的问题
  • 修复了 NPC 无法被创造模式玩家伤害或杀死的问题
  • 修复了由存储在服务器世界中的导航器在方块更改时引发的内存问题,现已更改实体的导航器以确保实体具有“永久”的导航器,防止进一步的内存泄漏
  • 修复了在使用正确的维度键进行结构检查时由于结构缓存被不恰当地删除导致的内存问题

对战修复:

  • bug反馈20093 修复了在极巨团体战中复活宝可梦会导致崩溃的问题
  • 修正了招式:三旋击错误的消息,即如果其三次攻击中的一击未能命中目标,其目标将避免攻击的消息
  • bug反馈20099 修复百变怪在极巨团体战中无法使用招式:变身的问题
  • bug反馈18676 修复了当盖欧卡或固拉多进行原始回归时相应的极端天气无法被正确激活的问题
  • 修复了可以通过按 [ESC] 键提前关闭队伍选择界面(TeamSelectScreen)的问题
  • bug反馈20082 修复了在使用招式:断尾时会产生对战错误的问题
  • 修复了特性:热交换无法按预期提升攻击的问题
  • bug反馈20235 修复了坚盾剑怪的能力值在改变姿态时无法正确切换的问题
  • 修正了缺失的对战消息,即水属性攻击在大日照下失败以及火属性攻击在大雨下失败时对应的消息
  • 修复了招式:掷锚无法瞄准相邻的对手和同伴的问题
  • bug反馈20236 修复了在超级进化或原始回归后获得的某些特性会被激活两次的问题
  • 修复了超级进化在双打对战中无法激活的问题
  • bug反馈20077 修复了如果规则中设置了‘提高到上限’或‘队伍预览’,那么超级进化就无法在 PVP 对战中激活的问题
  • 修复了招式:陷阱甲壳在使用时无法伤害到全部可以攻击到的对手宝可梦的问题
  • bug反馈20229 修复了即使达摩狒狒在对战中处于正确的 HP 条件下依然无法进入达摩模式的问题
  • bug反馈20174 修复了对战 AI 在使用招式:薄雾场地时会将收益计算为使用招式:电气场地的问题
  • bug反馈20277 修复了特性:食土会治疗对手而不是使用者的问题
  • 修复了烈空坐未能正确使用特性:气闸的问题
  • 修复了在对战中切换宝可梦或逃跑时会错误地将队伍中最后一个位置的宝可梦纳入考虑范围的问题
  • 修复了对战摄像机运动时过度抖动并会在对战场景中移动的问题
  • 修复了当把对战摄像机滚动到足够远以至于超出渲染距离时,对战中的宝可梦渲染会消失的问题
  • bug反馈19509 修复了特性:过滤和有色眼镜分别无法对 8 倍弱点或 8 倍抵抗生效的问题
  • 修复了即使在无法使用道具:白色香草的场合,持有者在能力值被降低后依然会触发白色香草的问题
  • 修复了正在进行超级进化的宝可梦由于击败了对手而导致其模型未能更新的问题
  • 修复了正在进行超级进化的宝可梦被击败时未能正确过渡到下一个回合的问题,该问题会导致下一只被派出的宝可梦会受到一次对手刚刚击败超级进化宝可梦所作出的攻击
  • 修复了特性:结冻头在回合结束时才会被激活的问题
  • bug反馈20209 修复了在距离地面很高时试图捕捉正在高速飞行的宝可梦会导致对战等待错误的问题
  • 修复了诸如千变万花和暗冥强击等必定命中要害的招式无法绕过状态:反射壁的问题
  • bug反馈20270 修复了异色索罗亚克在使用特性:幻觉变身为非异色的对手时,其闪光粒子依然会存在的问题
  • 修复了异常状态:冰冻在对战中的效果条件
  • 修复了连续招式会导致对战崩溃的问题
  • 修复了招式:妒火未能像溅射类招式那样瞄准两个相邻对手的问题
  • bug反馈16276 修复了脱壳忍者的最大 HP 在极巨化后会被错误地增加的问题(这次真修了)
  • 修复了一个丢包问题,该问题会导致玩家在对战中多次点击或使用自动连点器点击招式:瞬间移动时会卡在正在等待状态
  • 修复了客户端的宝可梦 HP 显示与服务器不同步的问题,这是由于 HP 栏的动画在被修改时变量也会被修改

翻译:

  • 更新了法语的翻译
  • 更新了德语的翻译
  • 更新了韩语的翻译
  • 更新了西班牙语的翻译
  • 更新了简体中文的翻译
  • 更新了繁体中文的翻译

对于开发者:

  • 替换了旧的美录坦进化条件以及规格要求,分别从矿石更改为粒并从 OresSmeltedRequirement 更改为 NuggetsFedRequirement
  • 添加了 MysteryBoxEvent 事件超类,包含用于处理神秘盒子的各种子事件:
  • 添加了 MysteryBoxEvent.Activate 事件,当玩家右键单击神秘盒子时触发。可以修改输入的物品,或取消该事件以阻止激活
  • 添加了 MysteryBoxEvent.Open.Pre 事件,当神秘盒子即将打开时触发。可以调用 setCanOpen 方法或取消该事件来阻止盒子打开
  • 添加了 MysteryBoxEvent.Open.Post 事件,当神秘盒子刚打开完毕时触发。可以通过该事件修改神秘盒子的更新值
  • 添加了 MysteryBoxEvent.Feed 事件,当下界合金碎片即将被放入神秘盒子时触发。可以取消该事件以阻止碎片被送入其中
  • 添加了 MysteryBoxEvent.ComparatorPower 事件,当神秘盒子更新其比较器输出红石信号强度时触发
  • 添加了 MysteryBoxEvent.Tick.Start 事件,当神秘盒子开始运行时触发。可以取消该事件以阻止处理进一步的运行逻辑
  • 添加了 MysteryBoxEvent.Tick.TrySpawn 事件,当神秘盒子将要尝试生成宝可梦时触发。可以取消该事件以阻止此尝试
  • 添加了 MysteryBoxEvent.Tick.DoSpawn 事件,当神秘盒子即将生成宝可梦之前触发。可以取消该事件以阻止该情况的发生,或者可以修改将要生成的宝可梦
  • 添加了 MysteryBoxEvent.Tick.AboutToClose 事件,当神秘盒子即将关闭之前触发。可以取消该事件来让神秘盒子保持开启
  • 减少对 AbstractClientEntity#evoStage 方法的访问,由于该类现在具有了数据同步功能,因此只能通过 getter 和 setter 访问
  • 添加了带有 PrePost 子事件的 EggBlockEvent.SelectSpecies 事件,用于修改特定的宝可梦蛋中会生成的宝可梦种类
  • 添加了带有 PrePost 子事件的 EggBlockEvent.BeginFight 事件,用于修改会从宝可梦蛋中开始对战的实体
  • 添加了 Ability#modifyStatsOtherAbility#modifyStatsCancellableOther 方法
  • 添加了强制复活任务(EnforcedReviveTask)和强制复活网络包(EnforcedRevivePacket
  • 添加了强制复活模式(EnforcedReviveMode)对战界面
  • 弃用了 Pokemon#getPixelmonWrapper 方法,因为它会试图从实体本身而不是对战参与者、宝可梦或对战控制器处获取 PixelmonWrapper
  • 更改了 RaidActionPacket 网络包以从 ItemStack 类中单独发送物品数量
  • 添加了 SyncSpectatorRangePacket 网络包,这样开发者就可以设置客户端可看到的观战消息范围了
  • AttackEvent.Use 事件添加到了招式未命中或失败的实例之中
  • 为 PokemonBuilder 类中的变量添加了 getter
  • 现在,如果导入/导出逻辑找到了 MissingNo,则会添加错误
  • 在堆栈追踪里为 showdown 错误添加了错误行
  • 创建了 PokemonRetrievedEvent 事件用于收回宝可梦(对应的实体)并让其返回到它的精灵球中
  • 创建了 WalkedPokemonListener 事件,它使用了 PokemonSendOutPokemonRetrieved 事件来追踪玩家在宝可梦被放出的状态下走了多远
  • 为实体和转换数据包添加了粒子信息
  • 在启动标志的环境变量 pixelmon.log_packets 后面添加了记录网络包日志的选项,即 -Dpixelmon.log_packets=true
  • 在启动标志的环境变量 pixelmon.client.log_battle_mode 后面添加了记录客户端“对战模式”更改日志的选项,即 -Dpixelmon.client.log_battle_mode = true
  • 通过将列表的大小设置为正确的数量来减少存储管理器 getAllCachedStorages 中的内存分配
  • 删除了 NumberHelper 类解析逻辑中的异常使用以提高内存使用率并使其更容易阅读,现在使用 OptionalIntOptionalFloatOptionalLong 来减少不必要的装箱和拆箱了

Pixelmon Mod 9.1.3

"爱,蕴于宝可梦图鉴之中!"



  • 本次更新的最低 Forge 版本为 36.2.34,这是运行 Pixelmon 所必须的
  • 如果您使用了数据包,请考虑刷新所有 Pixelmon 修复过的默认数据包来应用更新

新增:

  • 添加了情人节捕捉机制:使用甜蜜球捕捉特定的宝可梦可以让它们变为情人节调色板
  • 为以下宝可梦添加了情人节调色板:青绵鸟、七夕青鸟、波克比、波克基古、波克基斯、飘飘球、随风球、电飞鼠、阿勃梭鲁以及时拉比
  • 添加了 Discord 专享的情人节爱心翅膀
  • 添加了特性:电力转换
  • 添加了特性:食土
  • 添加了特性:热交换
  • 添加了招式:巨剑突击
  • 添加了招式:断尾
  • 添加了新的调试模式:顶点模式 [F3+V] 和发射模式 [F3+K]
  • 将新的调试模式添加到了调试帮助菜单 [F3+Q] 之中

宝可梦:

  • 添加了海地鼠
  • 添加了三海地鼠
  • 添加了拖拖蚓
  • 添加了光蚪仔
  • 添加了电肚蛙
  • 添加了凉脊龙
  • 添加了冻脊龙
  • 添加了戟脊龙

结构:

  • 添加了地面属性道馆镇:地面属性道馆、地面属性道馆镇中心 A-B、地面属性道馆宝可梦中心、地面属性道馆友好商店、地面属性道馆道路 A-D、地面属性道馆房屋 A-E、地面属性道馆铁匠铺、地面属性道馆教堂、地面属性道馆培育屋、地面属性道馆 TCG 商店、地面属性道馆作物农场 A-B、地面属性道馆树果农场 A-B、地面属性道馆乱堆 A-E 以及地面属性道馆路灯 A-B
  • 添加了火属性道馆镇:火属性道馆、火属性道馆镇中心 A-B、火属性道馆宝可梦中心、火属性道馆友好商店、火属性道馆道路 A-D、火属性道馆房屋 A-E、火属性道馆铁匠铺、火属性道馆教堂、火属性道馆培育屋、火属性道馆 TCG 商店、火属性道馆作物农场 A-B、火属性道馆树果农场 A-B、火属性道馆乱堆 A-E 以及火属性道馆路灯 A-B
  • 添加了情人节舞天鹅船
  • 更新了雷泣神社 A、沼泽宝可梦巢穴 B、墓地 A、墓地教堂 A-B、草属性道馆、草属性道馆宝可梦中心、草属性道馆友好商店、草属性道馆房屋 A-E 以及草属性道馆铁匠铺

声音:

  • 添加了凉脊龙、冻脊龙、戟脊龙以及拖拖蚓的叫声
  • 更新了奈克洛兹玛、莱希拉姆以及乌波的叫声

生成:

  • 为恶地生物群系添加了地面属性道馆镇的生成
  • 为下界生物群系添加了火属性道馆镇的生成
  • 为海洋生物群系添加了舞天鹅船的生成
  • 将拖拖蚓添加到了干旱地区的生成之中。生成时间为夜晚
  • 将海地鼠和三海地鼠添加到了沙滩、温水海洋以及暖水海洋生物群系的生成之中
  • 将光蚪仔和电肚蛙添加到了河流、湖泊以及沼泽生物群系的生成之中
  • 将凉脊龙、冻脊龙以及戟脊龙添加到了寒冷森林寒冷山地的生成之中,生成时间为夜晚。特别地,凉脊龙和冻脊龙还会在寒冷地区的地下生成(但 Y 坐标不能小于 70)

更改:

  • 更新了初始宝可梦选择界面的欢迎词
  • 删除了不必要的超级进化调色板所缺失的纹理
  • 更新了黑色收银台的合成表以匹配其余颜色收银台的合成表
  • 移除了特定颜色或特定品种的球果和树果原木,将它们统一为单个树果原木和球果原木,以减少游戏加载时间
  • 更新了球果原木木板的合成表以产出黄色树果木木板
  • 更新了树果原木木板的合成表以产生绿色树果木木板
  • 将红树果木木板、紫树果木木板、粉树果木木板和蓝树果木木板的合成表更新为使用黄树果木木板及其各自染料的染色合成表
  • 删除了具有方块状态变化的占位符方块,以减少游戏加载时间
  • 将线框调试模式的绑定按键更新为 [F3+J]
  • 将宝可补给站的模型更新为情人节的样子
  • 更新了情人节瓦斯弹和双弹瓦斯,以使用情人节甜蜜球捕捉系统

数据包:

  • 添加了模型谓词系统以提升多模型宝可梦的加载速度
  • flyingModelLocator 字段更新到了新的系统之中,并将其与 modelLocator 字段合并为 modelLocators。这个新系统将为每只宝可梦提供一个无限且有序的可选择模型列表,而不是将其限制为仅飞行模式
  • 添加了一个向后兼容的系统,以使用 flyingModelLocator 字段来加载宝可梦统计数据(stat)文件
  • 添加了模型的初始谓词,包括 pixelmon:flyingpixelmon:battlepixelmon:riding 以及 pixelmon:always

修复:

  • bug反馈15596 修复了 PixelmonItems#getBadgeList(Element type) 方法中的徽章列表变量(badgeList)错误
  • bug反馈18018 修复了潜影盒中储存的物品无法在对战界面的包包中显示的问题
  • bug反馈19566 修复了控制台启动时缺少声音事件的错误,该错误会导致无法加载球球海狮、代拉基翁、捷拉奥拉以及伊布的叫声
  • bug反馈19802 修复了当玩家在背包已满的情况下购买物品时,店员将无法给予物品的问题
  • bug反馈19807 修复了穿过宝可梦草丛会导致客户端崩溃的问题
  • bug反馈19820 修复了锤子的连锁破坏功能会永久删除存储在被破坏的潜影盒中的物品的问题
  • bug反馈19900 修复了百变怪与百变怪培育的产物在培育屋界面中显示不正常的问题
  • bug反馈19979 修复了给露营用锅点火不会消耗打火石耐久度的问题
  • bug反馈19982 修复了 Az 的花叶蒂由于生成文件中的拼写错误而无法生成的问题
  • bug反馈19986 修复了无法从玩家背包界面中摘下宝可梦所佩戴的证章的问题
  • 修复了伽勒尔急冻鸟和伽勒尔火焰鸟在飞行时会使用其闲置时动画的问题
  • 修复了土王统计信息中无效的基础点数产出以及超极巨化因子条目
  • 修复了溶食兽错误地掉落甜菜根的问题
  • 修复了拉纳基拉山的极巨团体战巢穴无法用许愿星块激活的问题
  • 修复了帕底亚乌波会掉落普通乌波所有的掉落物而非其自己特有的掉落物的问题
  • 修复了多边兽乙型无法正常掉落硅的问题
  • 修复了水之石矿石会在上方没有水源的沙子中生成的问题
  • 修复了黄色培育屋使用了错误的图标颜色的问题
  • 修复了 /dexcheck 命令在完成百分比中按照小数来显示数字的问题
  • 修复了 /hatch 命令在使用后会提示两次反馈消息的问题
  • 修复了一个在渲染物品图标和精灵球时导致的客户端崩溃问题
  • 修复了在玩家登录时加载高密度 NPC 会导致客户端崩溃的问题
  • 修复了在培育屋菜单内交换队伍中的空位置时会导致客户端崩溃的问题
  • 修复了由尝试加载粒子管理器类(ParticleManager)而导致的控制台错误
  • 修复了当玩家尝试骑乘飞行参数不正确的宝可梦飞行时控制台会不断报错的问题
  • 修复了帕路奇亚生成位置文件中的重复条目
  • 修复了在创造模式物品栏中搜索指定的精灵球或精灵球部件时会显示重复物品的问题
  • 修正了伽勒尔魔墙人偶、梦幻以及时拉比重复的招式条目
  • 修复了发光、透明的模型无法正确地渲染从而作用于虚吾伊德的问题
  • 修复了将地震错误地作为了帕底亚乌波蛋招式的问题
  • 修复了土王缺失的帕底亚标签
  • 修复了有效的生成位置 cave_air 条目缺失的问题,该问题会导致 /checkspawns 命令错误地列出可能生成的位置
  • 修复了土王的招式集合中缺少招式:瞬间失忆的条目的问题
  • 修复了自然生成的极巨团体战巢穴在首次被激活后便无法再被激活的问题
  • 修复了任务物品无法堆叠到 64 个的问题
  • 修复了如果将昼夜更替关闭的话,极巨团体战巢穴便会被持续激活的问题
  • 修复了通过极巨巢穴生成器生成的极巨团体战巢穴无法被激活的问题
  • 修正了在 Pixelmon#logPackets 方法返回值为 false 的条件下编码和解码 Pixelmon 数据包消息的错误日志

对战修复:

  • bug反馈18018 修复了对战中的包包选项未能检测潜影盒中包括精灵球在内的诸多物品的问题
  • bug反馈18768 修复了一个宝可梦生成时缺失行为 AI 的问题,该问题在逃跑以及宝可梦被钓到后会出现
  • bug反馈19783 修复了超级喷火龙 Y 在切换并再次换出后会变成超级喷火龙 X 的问题
  • bug反馈19785 修复了超级超梦 Y 在切换并再次换出后会变成超级超梦 X 的问题
  • bug反馈19809 修复了因对战选项中的王牌空战条款(SkyBattleClause)异常而导致的客户端崩溃
  • 修复了在我方使用了招式:点到为止的回合,嘉珍果和雾莲果不会对对手造成伤害的问题
  • 修复了宝可梦无法通过招式:小偷、戏法和掉包来偷取未被归类为携带物品的物品的问题
  • 修复了非攻击类型的伤害源(译注:天气、状态等)无法正确触发特性:亡魂的阶段变化的问题

翻译:

  • 更新了韩语的翻译
  • 更新了繁体中文的翻译
  • 更新了西班牙语的翻译

对于开发者:

  • 添加了 BattleItemScanner 类,这是一个用于搜寻、收集和消耗对战物品的一站式服务
  • 可通过上述类来注册新的物品扫描器(item scanner),允许模组制作者添加自己的物品容器(item container)以用于对战,例如规定包包和潜影盒的使用方式。BattleItemScanner.InventoryScanner 是用于此目的的类,它会为每个所需的功能采用各种函数式接口
  • Added an identifier string to BagItemEvent, for determining the source of the search request. By default, there are two types, normal and end of raid. These identifiers can be found in BagItemEvent.Identifiers.
  • BagItemEvent.SelectItem.Pre 现在有一个可设置选中物品的方法了。如果虚拟物品是通过 BagItemEvent.CollectItems 发送的,该方法将返回 null - 为了使虚拟物品能够起作用,必须在此处再次进行设置。这样做的目的是为了避免服务器只相信客户端告诉它的内容
  • 添加了一个新事件 SpawnPixelmonEntityForBattleEvent
  • 添加了 PixelmonTradeEvent.PrePixelmonTradeEvent.Post 以更好且更为精确地控制事件,并且为变量添加了 getter
  • 添加了 NPCTraderEvent.ShowTrade.PreNPCTraderEvent.ShowTrade.PostNPCTraderEvent.AcceptTrade.Pre 以及 NPCTraderEvent.AcceptTrade.Post 事件,以改进交换者 NPC 的显示和处理
  • 添加了 NPCTutorEvent.CollectLearnableMoves.PreNPCTutorEvent.CollectLearnableMoves.Post 事件
  • 添加了 TeachMoveEvent.CanLearnMoveTeachMoveEvent.MoveLearnt.Pre 以及 TeachMoveEvent.MoveLearnt.Post 事件
  • 更新了 PokemonBuilder#copy 方法以正确地复制宝可梦蛋的状态
  • 添加了防止 [ESC] 键关闭对话(Dialog)界面的选项
  • 添加了 SpawnPixelmonEntityForBattleEvent 以将对战开始逻辑与 PixelmonEntity 类进行分离
  • 可取消的 SpawnPixelmonEntityForBattleEvent 事件现在允许您使用 /pokebattle 命令开始对战而不生成任何实体了。例如可以投掷精灵球开始对战而不生成实体、向 NPC 投掷精灵球开始对战而不生成实体、开始 PvP 对战而不生成任何玩家的宝可梦,以及在不生成任何实体的情况下开始极巨团体战
  • 添加了几个使用宝可梦对象或其他对象而不是 PixelmonEntity 的重复方法
  • 弃用了 Pokemon#getPixelmonWrapper 方法,以 Pokemon#getPixelmonWrapperFromPlayerEntity 方法取代
  • 弃用了 PartyStorage#getFirstAblePokemon 方法,以 PartyStorage#getFirstBattleReadyPokemon() 方法取代
  • 扩展了 BattleQuery#BattleQueryBattleQueryPlayer#BattleQueryPlayerPlayerParticipant#PlayerParticipant 以及 PlayerParticipant#initialize
  • 扩展了 RaidPixelmonParticipant#RaidPixelmonParticipantRaidGovernor#init 以及 RaidSettings#init
  • 扩展了 WildPixelmonParticipant#WildPixelmonParticipant 以及 WildPixelmonParticipant#init

Pixelmon Mod 9.1.2

"这周我已经写好了一个与飞行有关的双关语 :("



  • 本次更新的最低 Forge 版本为 36.2.34,这是运行 Pixelmon 所必须的

新增:

  • 添加了一个新的按键绑定:[C],能够在骑乘宝可梦飞行时降低高度
  • 添加了帕底亚乌波的掉落物品
  • 添加了土王的掉落物品

宝可梦:

  • 添加了帕底亚乌波
  • 添加了土王

结构:

  • 更新了海盗船
  • 更新了运输船

声音:

  • 添加了信使鸟、铁哑铃、金属怪、泥偶小人、燃烧虫、火神蛾、莱希拉姆、捷克罗姆、钢铠鸦、以欧路普、新叶喵、蒂蕾喵、魔幻假面喵、呆火鳄、炙烫鳄、骨纹巨声鳄、润水鸭、涌跃鸭、狂欢浪舞鸭、伊布、无壳海兔、海兔兽、阿尔宙斯、凯路迪欧以及黏黏宝的叫声
  • 更新了泥偶巨人、恶食大王、铁掌力士、巨金怪以及雷吉斯奇鲁的叫声

生成:

  • 将帕底亚乌波添加到了沼泽生物群系的生成之中。生成时间为夜晚和黎明,位置为陆地和水中
  • 将土王添加到了沼泽生物群系的生成之中。生成时间为夜晚和黎明,位置为陆地和水中
  • 所有的钓竿都能够在水中钓到鲤鱼王了
  • 所有的钓竿都能够在岩浆中钓到烤熟的鲤鱼王了

更改:

  • 更新了飞行机制以方便用户使用。空格键能量槽的输入现在更慢了,并且允许玩家稍微向前悬停
    • 现在,可飞行的宝可梦坐骑处于空中时会具有一个可通过数据包设置的 "充能" 字段,以防止无限飞行
    • 现在可以在每种宝可梦数据包的飞行参数部分更改悬停持续时间了
    • 可以在宝可梦种类的 JSON 文件中开启或关闭连续向前运动的功能,允许坐骑宝可梦变为悬停状态或真正的飞行状态
    • 可以在宝可梦种类的 JSON 文件中修改其每刻(tick)受到的重力坠落幅度,从而允许微调飞行的 '权重'
  • 更新了喷火龙、化石翼龙、快龙、盔甲鸟、七夕青鸟、超梦、巨金怪、暴飞龙、烈咬陆鲨、波克基斯、阿尔宙斯、拉帝亚斯、拉帝欧斯、勇士雄鹰、烈箭鹰、伊裴尔塔尔、狙射树枭、奈克洛兹玛、雪绒蛾、钢铠鸦以及无极汰那等宝可梦的飞行参数
  • 更新了大针蜂、大嘴蝠、摩鲁蛾、化石翼龙、急冻鸟、闪电鸟、火焰鸟、快龙、超梦、猫头夜鹰、叉字蝠、天然鸟、巨钳螳螂、盔甲鸟、洛奇亚、凤王、七夕青鸟、念力土偶、热带龙、暴飞龙、巨金怪、拉帝亚斯、拉帝欧斯以及烈空坐的替代飞行参数
  • 删除了那些会显示新生成配置文件的过时配置,包括 breeding-ticksnum-breeding-levelsuse-breeding-environmentallow-anvil-autoreloadingflying-speed-limituse-smooth-shading-on-pokeballden-spawn-chance-modifierden-additional-spawn-chance-on-liquidboss-level-increases 以及 boss-candy-chances。这些设置的使用已被数据包取代
  • 为蓝色收银台、棕色收银台、青色收银台、灰色收银台、绿色收银台、淡蓝色收银台、淡灰色收银台、黄绿色收银台、品红色收银台、橙色收银台、粉红色收银台、紫色收银台、红色收银台、白色收银台以及黄色收银台添加了染色合成表
  • 将配置文件 raids.yml 中的 den-respawn-chance 选项值从 0.25 调整到了 0.40,允许极巨团体战巢穴重生成得更快一些

数据包:

  • 为宝可梦种类文件添加了 mountedFlyingParameters 统计数据部分,允许编辑每种宝可梦的飞行骑乘参数
  • 添加了 flying_stamina_charges,允许编辑每种宝可梦的可飞行时间
  • 添加了 continuous_forward_motion 以及 continuous_forward_motion_ticks,允许编辑每种宝可梦向前的飞行动量

修复:

  • bug反馈19379 修复了恶食大王的骑乘位置过低导致玩家会窒息的问题
  • bug反馈19558 修复了来悲茶的圣诞节调色板图标缺失问题
  • bug反馈19728 修复了幽尾玄鱼的模型名字显示位置过高的问题
  • bug反馈19749 修复了隐藏的方块显示为半透明而非全透明的问题
  • bug反馈19838 修复了由玩家模型上渲染的物品(包括极巨腕带和超级环)导致的与自定义玩家模型不兼容的问题
  • bug反馈19851 修复了放置在世界中的水之挂轴和恶之挂轴无法透明显示的问题
  • bug反馈19892 修复了因破坏 SMD(平滑)方块的后渲染事件而导致的客户端崩溃
  • bug反馈19893 修复了装备超级环时客户端图形渲染会中断的问题
  • bug反馈19901 修复了自然生成的极巨团体战巢穴需要好几天的时间才会首次激活的问题
  • 修复了培育屋可以培育队伍中已濒死宝可梦的问题
  • 修复了葛拉西蒂亚花无法在繁花森林生物群系中自然生成的问题
  • 修复了 NPC 会以损坏的纹理出现的问题
  • 修复了天空形态的谢米可习得的招式与其陆地形态可习得的招式没有区别的问题
  • 修复了非异色的圣诞节来悲茶依然会显示异色粒子的问题
  • 修复了在命令 /pokebomb 中使用宝可梦名称会导致服务器崩溃的问题
  • 修复了使用已加载失败的纹理或模型来编辑 NPC 会导致崩溃的问题
  • 修复了因处理沉沦世界 Boss 而导致的服务器崩溃问题
  • 修复了使用 TNT 炸毁化石展示柜会导致服务器崩溃的问题
  • 修正了尖桩栅栏的碰撞箱,防止动物和玩家等实体能够穿过它
  • 修复了使用锤子破坏玉石会同时破坏相邻的玉石方块的问题
  • 修复了附近有道馆标志时客户端图形渲染会中断的问题
  • 修复了将时钟放置在方块上时,其朝向会与放置方向相反的问题
  • 修复了使用命令生成的究极奈克洛兹玛会显示其语言键而非其形态名称的问题
  • 修复了在培育屋中查看队伍时,濒死的宝可梦不会计入队伍宝可梦总数的问题
  • 修复了在无法钓到宝可梦的水域和岩浆区域中同样无法钓到物品的问题
  • 修复了尖桩栅栏的旋转问题,现在它再也不会倒置了

对战修复:

  • 修复了克命爪在造成状态:瞌睡时的对战消息缺失问题

翻译:

  • 更新了韩语的翻译
  • 更新了繁体中文的翻译

对于开发者:

  • PokemonBuilder#iv 方法现在不会在尝试使用它时抛出异常了
  • PokemonBuilder#ev 方法现在不会在尝试使用它时抛出异常了
  • 添加了 PokemonBuilder#gigantamaxFactor 方法
  • 添加了 ControlledMovementLogic 接口,定义了骑乘宝可梦飞行的控制与工作方式
  • 添加了带有 MOVEMENT_LOGIC_TYPES_REGISTRY 字段的 PixelmonRegistry 类,用于注册自定义的 ControlledMovementLogic
  • 有关自定义移动逻辑的实现示例,请查看 MountedFlyingParameters 类,并通过参阅 Forge 文档 来查看事件注册(RegistryEvent)的相关内容

Pixelmon Mod 9.1.1

"漂亮的奖章和羽毛…"



  • 本次更新的最低 Forge 版本为 36.2.34,这是运行 Pixelmon 所必须的

新增:

  • bug反馈17947 为宝可梦刷怪笼添加了生成位置设置
  • bug反馈17947 为宝可梦刷怪笼添加了宝可梦侵略性设置
  • 添加了调试('debug')维度类型(只有通过数据包启用后才能访问。译注:使用例可参考 Daniel 的 DebugWorld
  • 添加了招式:闪焰高歌
  • 添加了招式:水波刀
  • 添加了招式:流水旋舞
  • 添加了招式:千变万花
  • 添加了招式:屏障猛攻
  • 添加了招式:三连箭(使用第 9 世代的效果)
  • 添加了招式:胜利之舞(使用第 9 世代的效果)
  • 在 12 月份为 Discord 中的所有用户添加了 2022 冬季饰品,需要将账号与 Pixelmon 论坛连接才可使用
  • 为 TCG 交换者添加了饰品(卡背和硬币),可在 TCG 配置中进行设置,默认为启用

宝可梦:

  • 添加了蒂蕾喵
  • 添加了魔幻假面喵
  • 添加了炙烫鳄
  • 添加了骨纹巨声鳄
  • 添加了涌跃鸭
  • 添加了狂欢浪舞鸭

方块:

  • 添加了 3 个具有约 3000 种组合(具有方向性)的装饰性方块,供地图制作者使用自己的资源包添加 "自定义方块"

结构:

  • 更新了 TCG 商店:沙漠 A、沙漠 B、平原 A、平原 B、热带草原 A、热带草原 B、雪地 A、雪地 B、针叶林 A、针叶林 B 以及草属性道馆
  • 将战场 NPC 的侵略性级别更新为 '实力相当' 而不是 '警戒'

生成:

  • 将究极银杏、究极榆木和究极丛林木原木以及树叶添加到了 seesSkyException 生成类别中
  • 将宝可梦沙地以及各种宝可梦沙地转角添加到了 beachland 生成类别中
  • 将究极丛林木藤蔓、究极森林花和究极森林落叶添加到了 air 生成类别中
  • 将所有的球果、究极银杏、究极榆木和究极丛林木原木以及树叶添加到了 treeTop 生成类别中
  • 将所有的神社相关方块、所有的盲文方块、所有的未知图腾方块、所有的树果木衍生方块、究极银杏、究极榆木和究极丛林木衍生方块添加到了 structure 生成类别中

更改:

  • 有效地改进了客户端的内存分配
  • 改进了生成线程中的内存分配
  • 添加了线框 "调试" 模式,可按 F3 + W 开启
  • graphics.yml 配置文件中添加了线框设置
  • 添加了 F3 + O 按键绑定,用于关闭/开启动画
  • graphics.yml 配置文件中添加了动画开启与否的设置
  • 改进了 SMD 模型的渲染性能
  • 精华罐现在可以制作了(使用 4 个玻璃、1 个水晶方块、1 个木台阶,中间放染料即可合成。中间使用萤石粉可以让颜色随机)
  • 将从 TCG 交换者处首次购买后可用的交易上限更新为 12,且可配置
  • 添加了通过 /tcg give 给予精华罐的功能
  • 玩家现在可以放大或缩小图鉴以及垂钓目录中的宝可梦模型显示了
  • 惊角鹿现在能够于蛋招式中以及进化成诡角鹿后习得招式:屏障猛攻了
  • 更新了洗翠狙射树枭升级可习得的招式列表
  • 投羽枭现在能够在进化成洗翠狙射树枭后习得招式:三连箭了
  • 百合根娃娃现在能够在进化成洗翠裙儿小姐后习得招式:胜利之舞了
  • 将招式:大愤慨的效果更新为了第 9 世代的机制
  • 水君现在可以在水面上行走和奔跑了
  • 沉沦 Boss 类型现在会于队伍最高等级基础上增加 20 级,而非相乘
  • 将进入溺水世界任务的有效期延长至了 1 月底
  • graphic.yml 文件中添加了手持精灵球的 3D 渲染选项,默认为关闭(false)
  • 更新了 Pixelmon 烤箱
  • 更新了 Pixelmon 工作桌(深色和浅色)
  • 更新了宝贝龙的资产(译注:模型、贴图、动作等)
  • 更新了铝钢龙的资产
  • 添加了一系列 '古代' 版本的招式,带有烟幕状态效果。默认情况下,没有宝可梦能通过升级习得这些招式
  • 将招式:新月祈祷以及闭关的效果更新为了第 9 世代的机制
  • 克雷色利亚可以在 72 级时习得招式:新月祈祷了
  • 黏黏宝现在能够在进化成洗翠黏美儿后习得招式:闭关了
  • 将招式:闭关包含在了洗翠黏美龙等级 1 的招式池中
  • 更新了极巨团体战的捕捉界面
  • 更新了极巨团体战,使其在默认情况下不给予经验
  • 更新并显著提高了异色粒子的可见性
  • 更新了特性:舞者,使其可以复制招式:流水旋舞
  • 更新了友好商店、宝可梦奖励箱、宝可梦掉落物以及商店物品,以正确地使用 NBT 数据

数据包:

  • 将奖章添加到了数据包中
  • 更新了奖章,以存储其被授予时拥有该宝可梦的人
  • 更新了奖章,以存储其被授予给宝可梦的时间
  • 更新了奖章,以重写调色板
  • 为奖章添加了可选的后缀和前缀
  • 添加了一个警告,当宝可梦种类 json 文件中有无效的招式记录(TR)被加载时会触发该警告

修复:

  • bug反馈17661 调整了宝可梦照片,使其居中、尺寸更小,并解决了会从画中的突出问题
  • bug反馈17661 使宝可梦画边框的大小正好为 2x2 个方块
  • bug反馈18109 修复了超极巨化云会于对战中显示在宝可梦巢穴下方的问题
  • bug反馈18825 修复了在切换宝可梦的调色板或形态时,该宝可梦头上显示的信息无法被正确更新的问题
  • bug反馈18959 修复了培育屋预览界面能够在蛋孵化前显示其中宝可梦是否为异色的问题
  • bug反馈19050 修复了当通过招式规格标签(spec)强制生成 MissingNo 后,无效的招式会导致玩家崩溃的问题
  • bug反馈19217 修复了无法通过携带了不变之石的死神板培育出伽勒尔哭哭面具的问题
  • bug反馈19286 修复了超平坦世界会无视 /spawning off 命令的问题
  • bug反馈19318 修正了创作者闪焰王牌的图标
  • bug反馈19401 修复了一个由拥有无效自定义资源包皮肤的 NPC 所导致的客户端崩溃
  • bug反馈19433 修复了透明铃铛和海声铃铛在响铃阶段无法闪烁或发光的问题
  • bug反馈19565 修复了所有的球盖配方以产出新球盖而非旧球盖
  • bug反馈19565 修复了合成表中无法使用精灵球盖的问题
  • bug反馈19573 修复了 AI 未能重置或修复探索、碎岩以及其他许多有针对性的对战外招式的问题
  • bug反馈19577 修复了物品:精华罐可堆叠的问题
  • bug反馈19580 修复了究极银杏衍生方块的合成表缺失问题
  • bug反馈19596 修复了物品:精华罐的合成表缺失的问题
  • bug反馈19673 修复了宝可梦礼盒方块模型被渲染为不可见的问题
  • bug反馈19759 修复了宝可梦巢穴会忽略 Minecraft 中一天的延迟并重复激活的问题
  • bug反馈19772 修复了游戏规则:死亡不掉落(keepInventory)无法应用于玩家已装备的香水上的问题
  • bug反馈19777 修复了飞天螳螂无法正常掉落物品:奇迹种子的问题
  • 修复了任务:失落的水下传说不计入击败沉沦洛奇亚次数的问题
  • 修复了在未经评估的情况下,钓竿会被默认为普通品质的问题
  • 修复了对战外招式:飞翔和瞬间移动会在玩家未使用过治疗仪时将玩家传送到虚空的问题
  • 修正了玉崖生物群系(译注:超多生物群系模组新增)在超多生物群系模组相关的生成文件中的拼写错误
  • 修复了各种精灵球对应的球盖在创造模式物品栏中显示其破损概率为 0% 的问题
  • 修复了在创造模式物品栏中搜索各种精灵球和球盖时无法显示的问题
  • 修复了宝可梦在进化后会丢失不在其升级招式池中的招式的问题
  • 修复了在模型方面拥有性别差异的宝可梦无法应用异色规格标签的问题
  • 修复了钓竿合成表未使用新的精灵球 NBT 物品 ID 的问题
  • 修复了无法通过进化土居忍士来获得脱壳忍者的问题
  • 修复了在创造模式物品栏中搜索 TCG 卡牌时无法显示的问题
  • 修正了 TCG 相关命令的自动补全功能
  • 修复了恶之塔和水之塔会在彼此的顶端生成的问题
  • 修复了 /learnmove 命令不接受名称中有空格的招式的问题
  • 修复了在 /pokegive 命令中使用异色的规格标签时即使将宝可梦种类拼写错误也不会出现错误提示的问题
  • 修复了 isHisuian() 方法无法识别超重球、巨重球、飞羽球、飞翼球、飞梭球以及起源球,并导致洗翠捕捉系统失效的问题
  • 修复了一个与蛋特性槽相关的、由索引越界异常导致的客户端崩溃
  • 修复了一个由薰香的招式威力提升效果导致的客户端崩溃
  • 修复了一个在跨世界传送和投掷精灵球时发生的崩溃,该崩溃会导致投掷者为空(null)
  • 修复了一个由重置宝可梦招式集合而导致的服务器崩溃
  • 修正了破坏 Pixelmon 烤箱时的破坏粒子
  • 修复了在极巨团体战结束时进行升级和招式学习会导致极巨团体战中的宝可梦捕捉失败的问题
  • 修复了当玩家无法通过付费让宝可梦习得第 4 个招式时会显示两次聊天信息的问题
  • 修复了一个由生成错误而导致的重复 UUID 控制台日志滥发问题
  • 修复了在创造模式物品栏中搜索被染色的以及被填满的精华罐时无法显示的问题
  • 修复了精灵球在被扔到宝可梦身上时会损坏的问题以及在捕捉过程中(捕捉尝试前)会损坏的问题
  • 修复了 pokechestdrops.json 文件中物品:电气球和烟雾球的条目
  • 修复了当玩家在持有一个完整队伍的情况下完成极巨团体战时捕捉其中的宝可梦会失败的问题
  • 修复了命令 /learnmove 对全局学习器招式(不包括各世代的学习器招式)使用时会失败的问题
  • 修复了缺失的究极榆树衍生方块合成表
  • 修复了缺失的究极丛林木衍生方块合成表
  • 修复了非默认形态的宝可梦在直接生成或通过命令生成时仅有 1 个招式的问题
  • 修复了异色粒子无法根据模型来缩放的问题
  • 修复了烤箱在被破坏时不会掉落其本身的问题
  • 修复了培育屋界面中的 [取消] 和 [确认] 按钮会在错误的时刻被渲染的问题
  • 修复了当按钮本身不存在时,[下个] 和 [上个] 按钮依然会在培育屋界面中显示为有鼠标悬停效果的问题
  • 修复了水中的宝可梦上岸后会在陆地上快速移动的问题

对战修复:

  • bug反馈17635 修复了野生宝可梦会在 HP 归 0 后依然生还的问题,并且会导致对战暂停,直到使用 /endbattle 命令
  • bug反馈18397 修复了若特性:结冻头在之前的对战中被触发过的话,则在本次对战中会触发失败的问题
  • bug反馈18397 修复了特性:结冻头会在冰雹下起后立刻激活而非在该回合结束时激活的问题
  • bug反馈18454 bug反馈18662 bug反馈18131 修复了在对战中未找到光标纹理时,鼠标悬停在招式上会导致客户端崩溃的问题
  • bug反馈19561 修复了索罗亚和索罗亚克会在假扮成非默认调色板的宝可梦后使用错误图标的问题
  • bug反馈19590 修复了宝可梦即使承受了混乱伤害无法攻击也依然会受到招式反作用伤害的问题
  • bug反馈19593 修复了极巨团体战无法计算到第 10 回合便会消失的问题
  • bug反馈19741 修复了客户端中一只宝可梦在对战中的显示次数会与该宝可梦在对战中的升级次数相同的问题
  • 修复了道具:气势披带被拥有特性:亡魂的宝可梦持有时不会生效的问题
  • 修复了招式:手下留情会激活特性:亡魂的阶段的问题
  • 修复了超级进化宝可梦在对战中被重新切换出来后会拥有错误的特性的问题
  • 修复了特性:化学变化气体不会在切换或陷入濒死后激活特性:亡魂的问题
  • 修复了状态:烟幕在提升闪避率的回合也会降低闪避率的问题
  • 修复了状态:烟幕仅持续 1 回合而非根据使用的招式持续 3~4 回合的问题
  • 修复了能够在对战中切换形态的宝可梦在对战时会忘记不在其招式池中的招式的问题
  • 修复了拥有特性:亡魂的宝可梦在持有物品:气势披带时不能激活特性使其复活的问题
  • 修复了拥有特性:亡魂的宝可梦同一回合中会在受到治疗伤害前承受反作用伤害的问题
  • 修复了特性:亡魂无法在对战结束后正确重置的问题
  • 修复了一个对战物品可重复使用的问题
  • 修复了客户端使用 Optifine 着色器会破坏渲染的问题

翻译:

  • 更新了韩语的翻译
  • 更新了繁体中文的翻译
  • 更新了简体中文的翻译
  • 更新了西班牙语的翻译
  • 更新了德语的翻译

对于开发者:

  • 添加了 AbstractClientEntity#setWireFrame 方法
  • 添加了 AbstractClientEntity#isWireFrame 方法
  • 添加了 RibbonEvent 事件
  • 添加了 RibbonEvent.SetDisplayedRibbon 事件,包括其前置(Pre)和后置(Post)事件
  • 添加了 RibbonEvent.ReceiveRibbon 事件,包括其前置和后置事件
  • 添加了 RibbonEvent.RemoveRibbon 事件,包括其前置和后置事件

Pixelmon Mod 9.1.0

"选择一张卡吧! :)"



  • 本次更新的最低 Forge 版本为 36.2.34,这是运行 Pixelmon 所必须的

新增:

  • 添加了 TCG
  • 为主世界添加了拉纳基拉山生物群系
  • 添加了圣诞球(译作精灵球(圣诞))
  • 为究极空间添加了究极丛林生物群系
  • 为究极空间添加了究极森林生物群系
  • 添加了下界合金锤
  • 添加了道馆英雄 TCG 卡集
  • 添加了道馆挑战 TCG 卡集
  • 添加了 TCG 精华罐以及新的精华系统
  • 添加了 TCG 精华交换 NPC
  • 添加了 TCG 管理员工具:千年锡杖和千年智慧轮
  • 添加了 TCG 决斗场:小型决斗场、中型决斗场、大型决斗场
  • 添加了 TCG 卡盒
  • 添加了 TCG 卡牌概要

宝可梦:

  • 为天空形态谢米、陆上形态谢米、阿罗拉穿山鼠、阿罗拉穿山王、阿罗拉六尾、阿罗拉九尾、信使鸟、飘浮泡泡、雪笠怪、暴雪王、几何雪花、老翁龙以及来悲茶添加了圣诞节调色板

方块:

  • 将所有种类的精灵球统一为一个带有属性 NBT 标签的物品
  • 添加了究极丛林树: 究极丛林木木头、究极丛林木原木、究极丛林木树苗、究极丛林木树叶、去皮究极丛林木原木、去皮究极丛林木木头、究极丛林木楼梯、究极丛林木台阶、究极丛林木木板、究极丛林木门、究极丛林木活板门、究极丛林木按钮、究极丛林木栅栏、究极丛林木船以及究极丛林木告示牌
  • 添加了究极榆树: 究极榆树木头、究极榆树原木、究极榆树树苗、究极榆树树叶、去皮究极榆树原木、去皮究极榆树木头、究极榆树楼梯、究极榆树台阶、究极榆树木板、究极榆树门、究极榆树活板门、究极榆树按钮、究极榆树栅栏、究极榆树船以及究极榆树告示牌
  • 添加了究极银杏树: 究极银杏木头、究极银杏原木、究极银杏树苗、究极银杏树叶、去皮究极银杏原木、去皮究极银杏木头、究极银杏楼梯、究极银杏台阶、究极银杏木板、究极银杏门、究极银杏活板门、究极银杏按钮、究极银杏栅栏、究极银杏船以及究极银杏告示牌
  • 添加了究极森林落叶
  • 添加了究极森林花
  • 添加了究极丛林木藤蔓
  • 添加了烤箱
  • 添加了 TCG 精华罐。将其放置在世界中就可以慢慢地从它们那儿获得精华,在其附近对战,或者将其携带在背包中并进行对战,便可填满它们。在 TCG 商店中可以消费已满的精华罐
  • 添加了 TCG 决斗场地方块

结构:

  • 添加了草属性道馆村庄:草属性道馆、草属性备用房 A、草属性备用房 B、草属性树果农场 A、草属性树果农场 B、草属性铁匠铺、草属性教堂、草属性乱堆 A、草属性乱堆 B、草属性乱堆 C、草属性乱堆 D、草属性乱堆 E、草属性培育屋、草属性作物农场 A、草属性作物农场 B、草属性房屋 A、草属性房屋 B、草属性房屋 C、草属性房屋 D、草属性房屋 E、草属性路灯 A、草属性路灯 B、草属性路灯 C、草属性宝可梦中心、草属性友好商店、草属性道路 A、草属性道路 B、草属性道路 C、草属性道路 D、草属性城镇中心 A、草属性城镇中心 B 以及草属性 TCG 商店
  • 为村庄添加了 TCG 商店:沙漠 TCG 商店、平原 TCG 商店、热带草原 TCG 商店、雪地 TCG 商店以及针叶林 TCG 商店
  • 更新了三圣鸟神社结构:寒冽神社 A、寒冽神社 B、雷泣神社 A、雷泣神社 B、炽炎神社 A 以及炽炎神社 B
  • 添加了三圣鸟神社废墟:寒冽神社连接处 A、寒冽神社连接处 B、寒冽神社厚块 A、寒冽神社厚块 B、寒冽神社厚块 C、寒冽神社厚块 D、寒冽神社厚块 E、雷泣神社连接处 A、雷泣神社连接处 B、雷泣神社尖刺 A、雷泣神社尖刺 B、雷泣神社尖刺 C、雷泣神社尖刺 D、雷泣神社尖刺 E、炽炎神社连接处 A、炽炎神社焦痕 A、炽炎神社焦痕 B、炽炎神社装饰 A、炽炎神社装饰 B、炽炎神社装饰 C、炽炎神社装饰 D 以及炽炎神社装饰 E
  • 添加了究极深海极巨团体战巢穴:究极深海巢穴 A 和究极深海巢穴 B
  • 添加了究极沙漠极巨团体战巢穴:究极沙漠巢穴 A 和究极沙漠巢穴 B
  • 添加了究极森林极巨团体战巢穴:究极森林巢穴 A 和究极森林巢穴 B
  • 添加了究极森林隐藏洞穴:究极森林隐藏洞穴 A、究极森林隐藏洞穴 B、究极森林隐藏洞穴 C 以及究极森林隐藏洞穴 D
  • 添加了究极丛林极巨团体战巢穴:究极丛林巢穴 A 和究极丛林巢穴 B
  • 添加了究极丛林隐藏洞穴:究极丛林隐藏洞穴 A、究极丛林隐藏洞穴 B、究极丛林隐藏洞穴 C 以及究极丛林隐藏洞穴 D
  • 添加了究极丛林废墟:究极丛林废墟 A、究极丛林废墟 B、究极丛林废墟 C、究极丛林废墟 D、究极丛林废墟 E 以及究极丛林废墟 F
  • 更新了墓地:教堂 A 和教堂 B
  • 更新了战场:沙漠战场 A、平原战场 A、平原战场 B、热带草原战场 A、热带草原战场 B、雪地战场 A、雪地战场 B、针叶林战场 A 以及针叶林战场 B
  • 更新了路标:恶地、沙漠、森林、寒冷地区、丛林、山地、蘑菇岛、平原、热带草原以及沼泽
  • 添加了拉纳基拉山村庄:拉纳基拉山接待点 1、拉纳基拉山接待点 2、拉纳基拉山接待点 3、妖精工坊、姜饼屋、圣诞老人的雪橇、雪人 A、雪人 B、雪人 C、雪人 D、雪人 E、冬季树果农场以及圣诞树
  • 更新了恶之塔和水之塔

战利品表:

  • 为寒冽神社添加了战利品表
  • 为草属性道馆村庄添加了村庄战利品表
  • 为究极丛林废墟添加了究极空间战利品表
  • 为拉纳基拉山村庄添加了圣诞节战利品表
  • 更新了战场、究极空间废墟、路标、常见宝可补给站、稀有宝可补给站、传说宝可补给站战利品表中的精灵球产出

声音:

  • 删除了同一宝可梦的额外叫声条目
  • 为以下宝可梦添加了新的叫声:阿尔宙斯、花漾海狮、铁火辉夜、勾帕路翁、斧牙龙、海兔兽、魅力喵、纸御剑、凯路迪欧、火斑喵、谜拟Q、四颚针龙、冷水猴、探探鼠、费洛美螂、小笃儿、毒贝比、球球海狮、木木枭、蜈蚣王、无壳海兔、冷水猿、晃晃斑、花岩怪、代拉基翁、铳嘴大鸟、喇叭啄鸟、未知图腾、百足蜈蚣、步哨鼠、车轮球以及捷拉奥拉
  • 更新了以下宝可梦的叫声:长尾火狐、哈力栗、妖火红狐、伊布、电飞鼠、火狐狸、呱呱泡蛙以及卡比兽

生成:

  • 将以下宝可梦添加到了拉纳基拉山生物群系的生成之中:雪绒蛾、雪吞虫、雪童子、多多冰、迷你冰、双倍多多冰、暴雪王、飘浮泡泡、好胜毛蟹、几何雪花、冬天的四季鹿、信使鸟、老翁龙、阿罗拉九尾、阿罗拉穿山鼠、阿罗拉穿山王、冬天的萌芽鹿、谢米、雪笠怪、咕咕、小箭雀、火箭雀、猫头夜鹰、豆豆鸽、来悲茶、烈箭鹰、咕咕鸽、高傲雉鸡以及阿罗拉六尾
  • 将幽魂雷吉艾勒奇、恶食大王以及垒磊石添加到了究极沙漠的生成之中
  • 将铁火辉夜和电束木添加到了究极深海的生成之中
  • 将毒贝比添加到了究极丛林的生成之中
  • 将砰头小丑添加到了究极森林的生成之中
  • 添加了以调色板为基础的小陨星生成条件,并且其生成后会持有星星碎片
  • 为寒冽神社、雷泣神社、炽焰神社添加了 NPC 训练家的生成

更改:

  • 自动将旧存档中的所有现存精灵球转换为了具有正确 NBT 效果的新精灵球物品
  • 移除了以下精灵球的破损概率:大师球、公园球、究极球、GS 球、贵重球、奇异球、起源球以及梦境球
  • 优化了实体的游荡 AI
  • 优化了几个生成条件
  • 优化了结构的注册逻辑
  • 添加了 TCG 交换者,可以将精华罐换为卡包和饰品
  • 优化了 TCG 决斗卡片的渲染
  • 将精华罐添加到了 TCG give 命令中
  • 精华罐现在可以被合成了
  • 现在,新的世界会首先将玩家生成在一个村庄中了
  • 添加了 alwaysSpawnInVillage 配置文件设置,可用于启用或禁用新世界会将玩家生成在村庄中的行为
  • 究极沙漠仙人掌现在能够被烧制成紫色染料了
  • 宝可梦编辑器中的队伍编辑界面现在可以通过拖动来移动宝可梦位置了
  • 更新了冰箱的方块模型
  • Pixelmon 中的冰箱现在通过 [Shift+右键点击] 来打开了
  • 移除了冰箱的存储功能
  • 禁用了究极空间中的云
  • 禁用了可在初始宝可梦选择界面按 [ESC] 按钮的功能
  • 为未开启的 TCG 卡牌、卡背以及硬币添加了工具贴士
  • 成就:伊布大家庭、星之守护者以及未知图腾调查员现在会于被解锁前处在隐藏状态了
  • 究极之洞现在不会于海洋、湖泊以及河流生物群系中生成了
  • 宝可梦奖励箱掉落物配置文件现在支持跟随在物品 ID 后的 NBT 数据了,例如 "minecraft:diamond {Tag:1b}"
  • 移除了 TCG 打印机和空白卡牌
  • 现在,手中持有的精灵球不会以 3D 物品的形式呈现出来了,而是像其他所有物品一样使用其物品图标
  • 修复了 /tcg 命令的自动补全功能需要您打出首字母的问题

数据包:

  • 自定义精灵球种类现在可以通过数据包和资源包来创建了
  • 现在每种精灵球的捕捉方式都可以自定义了
  • 添加了默认的捕捉方式:gen1gen2gen3gen4gen5gen6gen7gen8100% 以及 50%

修复:

  • bug反馈17462 修正了先机球、计时球以及精灵球的捕捉公式
  • bug反馈17927 修复了 /pokegive 命令、NPC编辑器以及宝可梦编辑器不支持本地化名称的问题
  • bug反馈18739 修正了大师球、公园球、GS 球、究极球、梦境球、贵重球以及起源球的合成表,用于在破损时修复它们
  • bug反馈18739 修复了没有合成表的精灵球能够破损的问题
  • bug反馈18770 修复了通过碎岩生成的隆隆石其携带物品的黑奇石有错字的问题
  • bug反馈18880 修复了能够在百变怪与百变怪的培育历史中看到其未孵化蛋中宝可梦种类的问题
  • bug反馈18897 修复了圆形护符在获得后未能生效并减少培育屋中培育时间的问题
  • bug反馈18906 修复了与性别模组不兼容的问题
  • bug反馈18918 修复了淡蓝色培育屋、淡灰色培育屋、黄绿色培育屋以及品红色培育屋方块在被破坏后无法掉落的问题
  • bug反馈19024 修正了基格尔德核心、基格尔德细胞以及初始圣杯被破坏时的粒子
  • bug反馈19175 修复了在多人游戏环境下,古代王冠在玩家头部的显示位置
  • bug反馈19182 修复了当玩家队伍中第一只宝可梦携带了清净之符时会出现控制台错误的问题
  • bug反馈19207 修正了猪灵、雪傀儡、猪灵蛮兵、僵尸猪灵、兔子以及僵尸疣猪兽的生成替换配置
  • bug反馈19209 修复了在使用打火石来点燃露营用锅时其耐久度不会下降的问题
  • bug反馈19211 修复了 /shinycharm [玩家名] remove 命令在使用后会显示与给予闪耀护符时相同的反馈消息的问题
  • bug反馈19252 修复了背包中的宝可梦鼠标悬停摘要太短导致无法包含其等级的问题,这个问题影响到了所有非默认形态的宝可梦
  • bug反馈19253 bug反馈19254 修复了神社楼梯以及社砖楼梯能够在生存模式下被一击破坏的问题
  • bug反馈19274 修复了极巨团体战巢穴不会掉落特定属性战利品的问题
  • bug反馈19281 修复了花蓓蓓的进化线只在红色而非在所有颜色调色板中生成的问题
  • bug反馈19328 修复了即使使用锄头工具时,树果树叶和球果树叶依然无法被更快破坏的问题
  • bug反馈19371 修复了使用已被附魔的锤子敲击地面时只会造成局部损坏的问题
  • bug反馈19373 修复了如果从不同的潜影盒中使用相同类型的精灵球,则可以多次使用该种精灵球的问题
  • bug反馈19374 修复了究极空间中的中毒伤害会使蛋陷入濒死状态的问题
  • bug反馈19398 修复了伽勒尔急冻鸟、闪电鸟以及火焰鸟的神秘任务会错误地检测形态而非调色板的问题
  • bug反馈19404 修复了精灵球的捕捉效果会导致持有的精灵球模型出现暂时的视觉故障的问题
  • bug反馈19408 修正了超音蝠的甜甜香气生成文件中的错字
  • bug反馈19422 修复了在墓地中生成的多边兽2型会以其诅咒调色板而非幽魂调色板生成的问题
  • bug反馈19468 修复了化石展示柜在被空实体或世界破坏时会导致服务端或客户端崩溃的问题
  • bug反馈19471 修复了雷之石工具的经验漏洞
  • bug反馈19486 修复了没有隐藏特性的宝可梦在被强制以隐藏特性生成时会生成为“即将加入!”特性的问题
  • bug反馈19508 修复了在水平屏幕中滚动时 Optifine 模组和 Pixelmon 模组会导致崩溃的问题
  • bug反馈19536 修复了染料会影响异色毛辫羊、毛毛角羊或是咩利羊的问题
  • 现在,即使拥有超极巨因子,皮卡丘、喵喵以及伊布也能够正常地进化了
  • 修复了Isi的钻石沙漏、Isi的金沙漏、Isi的银沙漏以及Isi的铜沙漏的透明度问题
  • 修复了在宝可梦刷怪笼方块中无法应用 nodrops 规格标签的问题
  • 修复了宝可梦图鉴高亮框显示过小的问题
  • 修复了由玩家骑乘无效的宝可梦目标导致的服务器崩溃问题
  • 修复了非木板木制物品的合成表中带有木板(#plank)标签的问题
  • 修复了瓦斯弹和双弹瓦斯缺失的烟雾粒子
  • 修复了形态设置无法对应地设置宝可梦的招式或特性的问题
  • 修复了打开 TCG 概要时的客户端性能问题
  • 修复了 Boss 掉落物中的自定义物品名字段未能在物品掉落时成功应用的问题
  • 修复了在捕捉急冻鸟、时拉比、代欧奇希斯、炎帝、固拉多、凤王、基拉祈、盖欧卡、拉帝亚斯、拉帝欧斯、洛奇亚、梦幻、超梦、火焰鸟、雷公、烈空坐、雷吉艾斯、雷吉洛克、雷吉斯奇鲁、水君、闪电鸟、诅咒形态、跳跃吧!拳拳蛸形态、水晶大岩蛇、沉沦形态、伊布家族、鲤鱼王形态丑丑鱼、跳跃吧!鲤鱼王形态、小陨星、粉色形态、彩虹形态、跳跃吧!无壳海兔形态、阿呆爵士三世、海豹球、刺刺耳皮丘、雷霆形态、夏日形态、未知图腾、情人节形态以及僵尸形态后达成的成就图标显示问题
  • 修复了一个少见的 NPC 相关客户端崩溃,其基本训练家为空
  • 修复了 pokechestdrops.json 文件不支持使用 shoppitems.json 文件中物品 ID 的问题
  • 修复了 /compsee 以及 /compsearch 命令的错误消息会以白色而非红色显示的问题
  • 修复了究极之洞无法在主世界中生成的问题
  • 修复了究极之洞会在尝试生成时禁用生成线程的问题
  • 修复了究极空间传送门以及溺水世界传送门的附魔图标有错误分层效果的问题
  • 修复了界面元素渲染显示不均匀或偏离中心的问题,例如培育屋中的按钮
  • 修复了当由其他玩家放置时,玉石会不可见的问题
  • 修复了当处于观察者模式的玩家受到究极空间的低重力影响时,会不断地越飘越高的问题
  • 修复了佩戴物品:防尘护目镜无法降低究极空间中烟雾水平的问题
  • 修复了使用圣灰会产生控制台报错的问题
  • 修复了力量贮备卡组会返还额外的 TCG 卡牌的问题
  • 修复了宝可梦能够在世界边界外生成的问题
  • 修复了溺水世界中的宝可梦无法在任何 Y 坐标中进行游泳的问题
  • 修复了宝可梦的 AI 会优先采用类似马的行为的问题
  • 修复了精灵球使用第 4 世代捕捉公式机制而非采用第 8 世代捕捉机制的问题
  • 修复了当领取宝可补给站的玩家背包已满时,宝可补给站会将战利品隐藏而非将其扔到地上的问题
  • 修复了伽勒尔哭哭面具以及其他所有野外进化条件一旦触发就会导致游戏崩溃的问题
  • 修正了扶手椅和沙发的染色逻辑,使其与正确的染料相匹配

对战修复:

  • bug反馈18945 修复了宝可梦在混乱的情况下攻击自己时可通过吸取类招式(例如吸取和吸取拳)获得生命值的问题
  • bug反馈19056 修复了宝可梦在被切换并重新上场后无法成功地使用招式:击掌奇袭的问题
  • bug反馈19306 修复了极巨化后的宝可梦受到的生命宝珠伤害高于自身正常生命值 10% 的问题
  • bug反馈19310 修复了一个错误,在所有攻击都命中后检查物品效果会导致该错误的发生
  • bug反馈19420 修复了当使用者拥有特性:魔法防守时使用招式:铁蹄光线依然会造成反作用伤害的问题
  • bug反馈19420 修复了当攻击没有击中目标或目标使用了防住类招式(例如守住和看穿)时,招式:铁蹄光线不会造成反作用伤害的问题
  • bug反馈19467 修复了使用者使用招式:替身所造成的伤害会错误地令其携带物品:气球爆炸的问题
  • bug反馈19469 修复了装在包包中的树果会恢复当前正在对战中的宝可梦而非所选宝可梦的问题
  • 修复了招式:找伙伴、单纯光束、扮演、烦恼种子、核心惩罚者和胃液以及特性:复制、木乃伊、破格、涡轮火焰和兆级电压能够对特性:亡魂生效的问题(译注:亡魂为沉沦洛奇亚 Boss 特有的特性)
  • 修复了回复 HP 的招式无法影响拥有特性:亡魂的宝可梦的问题,即使目标宝可梦的生命值已满
  • 修复了特性:变身者和招式:变身能够复制拥有特性:亡魂的宝可梦的问题
  • 修复了如果宝可梦持有在正常的招式学习列表条件下无法习得的招式,则在超级进化后该宝可梦会失去这些招式的问题
  • 修复了对战中宝可梦行动 AI 激活的问题
  • 修复了特性:亡魂会由于物品:树果汁的使用导致循环的问题
  • 修复了特性:亡魂能够被可无视特性的招式(如暗影之光)无视的问题
  • 修复了特性:亡魂无法通过粉尘伤害与反作用力伤害激活的问题
  • 修复了特性:亡魂无法阻止灭亡之歌的问题
  • 修复了特性:亡魂会恢复由物品:生命宝珠造成的伤害的问题
  • 修复了特性:亡魂会在对战开始时错误地重置回合数的问题
  • 修复了特性:亡魂不会由铁刺、尖刺防守、凸凸头盔、梦魇、恶梦、引爆、飞出的内在物、附着针、生命宝珠、羽毛、状态效果、混乱造成的对自己的伤害、寄生种子、诅咒、点到为止、嘉珍果、雾莲果、一口导弹、碎片以及束缚招式伤害激活的问题
  • 修复了即使目标已经处于状态:碎片之中,可以产生碎片的招式仍然显示为成功命中的问题
  • 修复了特性:游魂能够将其换为特性:亡魂的问题
  • 修复了特性:游魂的激活消息中错误地使用了目标而非使用者的问题
  • 修复了当苍响和藏玛然特分别持有物品:腐朽的剑和腐朽的盾进行对战时,其招式 PP 会于对战结束后全部恢复的问题
  • 修复了即使没有治疗,回复 HP 的招式依然会错误地在对战日志中记录其治疗过宝可梦的问题
  • 修复了野生宝可梦在对战中的反馈表明它们是训练家而非宝可梦的问题
  • 特性:亡魂的恢复伤害现在也会摧毁其当前携带的物品了
  • 特性:亡魂的恢复伤害现在不会再是双倍的了
  • 特性:亡魂现在会在初始阶段告诉您携带物品以及属性了

翻译:

  • 添加了 TCG 语言翻译文件
  • 更新了繁体中文的翻译
  • 更新了简体中文的翻译
  • 更新了韩语的翻译
  • 更新了西班牙语的翻译
  • 更新了法语的翻译

对于开发者:

  • 突破性更改:精灵球物品现在是统一的了,由 NBT 来进行区分
  • 突破性更改:捕捉方法现在被分离开来了
  • 突破性更改:捕捉事件现在返回封装好的捕获率以及精灵球捕获率加成变量,而不是直接返回具体值了
  • 精灵球的自定义捕获方法现在可以注册并使用了
  • 改进了精灵球物品渲染的性能和使用
  • 改进了 %s 照片物品渲染的性能和使用
  • 修复了 Pokemon.setForm 方法无法对应地更新宝可梦的招式集和特性的问题
  • 添加了 ITextComponent(RGB)以支持覆盖
  • 将包包中的物品逻辑移动到了服务器中
  • 添加了 BagItemEvent.CollectItems.Pre 事件
  • 添加了 BagItemEvent.CollectItems.Post 事件
  • 添加了 BagItemEvent.SelectItem.Pre 事件
  • 添加了 BagItemEvent.SelectItem.Post 事件
  • 添加了邮件事件

Pixelmon Mod 9.0.11

"游泳时请注意安全!"



  • 本次更新的最低 Forge 版本为 36.2.30,这是运行 Pixelmon 所必须的

  • 由于译者的学业原因,2022 年下半年的更新日志将会无法及时翻译。若想要帮助翻译,欢迎前往官网或 discord 内进行咨询

新增:

  • 添加了究极空间
  • 为究极空间添加了究极深海生物群系
  • 为究极空间添加了究极沙漠生物群系
  • 添加了溺水世界
  • 为溺水世界添加了以下群系:溺水绯红、溺水暖海以及溺水黑暗
  • 为溺水世界添加了空气表和健康计时器,当计时器临近结束时会有警告符号闪烁
  • 更新了溺水世界的 Boss 挑战

方块:

  • 添加了礼品箱
  • 添加了究极深海方块:究极深海水晶、究极深海哭泣水晶、究极深海粘土、究极深海沙砾、究极空间石头、究极深海海草以及究极深海泡菜
  • 添加了究极空间石头
  • 添加了究极沙漠方块:究极沙漠砂岩、究极沙漠砂岩楼梯、究极沙漠砂岩台阶、錾制究极沙漠砂岩、切制究极沙漠砂岩、切制究极沙漠砂岩台阶、平滑究极沙漠砂岩、平滑究极沙漠砂岩楼梯、究极沙漠砂岩台阶、究极沙漠砂岩墙以及究极沙漠镀金沙
  • 添加了究极沙漠仙人掌,接触到该方块会令你以及你队伍中的宝可梦中毒
  • 添加了究极深海海带、究极深海海草以及究极深海泡菜,接触到究极深海泡菜会令你失明,并让你队伍中的宝可梦陷入睡眠状态
  • 将溺水世界传送门添加到了创造模式物品栏中
  • 将究极空间传送门添加到了创造模式物品栏中

结构:

  • 添加了战场变种:平原战场、沙漠战场、针叶林战场和雪地战场(译注:一种新的类似小道馆的结构)
  • 添加了战场商店变体
  • 在生成的每个战场中添加了对初学者友好的竞技向 NPC 训练家三人组
  • 在战场商店摊位中添加了聊天NPC,以便更加友好地介绍竞技向宝可梦对战
  • 添加了墓地:教堂 A、教堂 B、教堂C、闹鬼的墓园 A 和闹鬼的墓园 B
  • 更新了恶之塔和水之塔
  • 在恶之塔和水之塔的入口处添加了聊天NPC
  • 为恶之塔和水之塔的每一层增加了颇具挑战性的竞技向 NPC 训练家
  • 更新了隐藏洞穴丘陵结构
  • 更新了极巨团体战结构:水中极巨团体战巢穴 E、下界极巨团体战巢穴 B、沙漠极巨团体战巢穴 C、沙滩极巨团体战巢穴 A
  • 更新了路标结构:恶地路标 A、恶地路标 B、沙漠路标 A、沙漠路标 B、森林路标 A、森林路标 B、寒冷地区路标 A、寒冷地区路标 B、丛林路标 A、丛林路标 B、山地路标 A、山地路标 B、蘑菇岛路标 A、蘑菇岛路标 B、平原路标 A、平原路标 B、热带草原路标 A、热带草原路标 B、沼泽路标 A 以及沼泽路标 B
  • 添加了究极沙漠废墟堆:沙漠废墟堆 A、沙漠废墟堆 B、沙漠废墟堆 C、沙漠废墟堆 D、沙漠废墟堆 E 以及沙漠废墟堆 F
  • 添加了究极沙漠废墟:沙漠废墟 A、沙漠废墟 B、沙漠废墟 C、沙漠废墟 D、沙漠废墟 E、沙漠废墟 F、沙漠废墟 G、沙漠废墟 H、沙漠废墟 I、沙漠废墟 J、沙漠废墟 K、沙漠废墟 L、沙漠废墟 M、沙漠废墟 N、沙漠废墟 O、沙漠废墟 P 、沙漠废墟 Q 以及沙漠废墟 R
  • 添加了究极沙漠隐藏洞穴: 沙漠 A、沙漠 B、沙漠 C 以及沙漠 D
  • 添加了究极深海隐藏洞穴:究极深海隐藏洞穴 A、究极深海隐藏洞穴 B、究极深海隐藏洞穴 C 以及究极深海隐藏洞穴 D

战利品表:

  • 为剩余的所有路标结构添加了宝可补给站
  • 为战场结构中的箱子添加了战利品表
  • 为墓地结构的箱子添加了战利品表
  • 为剩余所有路标结构的箱子添加了战利品表
  • 为圣杯村房子结构的箱子添加了战利品表
  • 为水之塔和恶之塔的箱子添加了战利品表
  • 为鬼塔的箱子添加了战利品表
  • 为究极空间废墟结构的箱子添加了战利品表

更改:

  • 显著改善了内存分配,减少了游戏过程中的内存使用
  • 树果与球果植物的成长方式现在与 Minecraft 中的甜浆果丛一致了。现在每个阶段它们有 20% 的概率成长,总共有三个阶段。更稀有的树果成长需要 2 倍的时间
  • 奈克洛兹玛现在能够在对战结束后变回拂晓之翼或黄昏之鬃形态了
  • 优化了虚空结构的生成
  • 现在,如果你的同行队伍在究极空间中全部陷入濒死,究极空间便会将你重生至你的出生点
  • 现在,如果你游出了溺水世界的极限高度,溺水世界便会将你重生至你在主世界的传送点
  • 礼品箱现在不会再产出煤了
  • 更新了究极之洞的颜色变化模式,使它们在过渡时更加平滑
  • 铝、铂和银材料工具/装备现在具有不同的耐久度
  • 进化石锤现在不再具有 1 的挖掘速度了
  • 锤子现在可以消耗 3 倍的耐久度来挖掘 3x3x1(译注:3x3 的石墙)的区域了

服务端:

  • 添加了以下的规格标签以调整对战统计数据:modhpmodattackmoddefencemodspecialattack 以及 modspeed(译注:可直接设置宝可梦的能力值,不生效可将宝可梦放入 pc 后再取出)
  • 添加了以下的规格标签以调整基础点数,而无需设置它们:modevhpmodevattackmodevdefencemodevspecialattackmodevspecialdefence 以及 modevspeed(译注:可以加减的方式设置基础点数,如 modevhp:10 则为宝可梦增加 10 点 HP 基础点数,不会超过最大值 252)
  • 添加了以下的规格标签以调整个体值,而无需设置它们:modivhpmodivattackmodivdefencemodivspecialattackmodivspecialdefence 以及 modivspeed(译注:可以加减的方式设置基础点数,如 modhpiv:10 则为宝可梦增加 10 点 HP 个体值,不会超过最大值 31。modiv能力项英语 目前有些故障,可使用 mod能力项英语iv

修复:

  • bug反馈17003 修复了拂晓之翼或黄昏之鬃形态的奈克洛兹玛无法通过究极爆发变为究极奈克洛兹玛的问题
  • bug反馈17510 修复了化石清洗机的模型无法直观地指示化石清洁过程状态的问题
  • bug反馈17802 修复了无论建筑的方向如何,水之塔和恶之塔中的挂轴始终会面向东方的问题
  • bug反馈18476 修复了白条纹的野蛮鲈鱼无法进化为幽尾玄鱼的问题
  • bug反馈18724 修复了空薰香无法被用于树果炼制器中的配方的问题
  • bug反馈18767 修复了树果炼制器的产物无法堆叠的问题
  • bug反馈18895 修复了在培育屋菜单中切换队伍宝可梦位置会导致蛋中宝可梦的种类可被看到的问题
  • bug反馈18898 修复了 Pixelmon 中的木质方块无法被用作熔炉燃料的问题
  • bug反馈18898 Pixelmon 中的木质物品现在可被用作熔炉燃料了,例如尖桩栅栏、木锤、木制精灵球球座以及木地板
  • bug反馈18912 修复了将 NPC 的皮肤从自定义玩家名称更改为自定义材质包会导致客户端被软锁定的问题
  • bug反馈18947 近期进化为茸茸羊的咩利羊现在能够在被修剪后准确地更新模型了
  • bug反馈18947 修复了咩利羊、毛辫羊以及毛毛角羊在被修剪后其羊毛不会重新生长的问题
  • bug反馈19017 修复了招式教学师不能采用自定义招式列表花费的问题
  • bug反馈19017 修复了即使在配置中设置了允许,招式教学师依然无法显示升级可习得的招式的问题
  • bug反馈19086 修复了连击流武道熊师能够习得其本无法习得的招式:暗冥强击的问题
  • bug反馈19108 修复了若通过培育屋收回的蛋被发送至 PC 里,则确认消息中会显示蛋中宝可梦种类的问题
  • bug反馈19132 修复了升降方块未能遵循坐标值小数点的问题
  • bug反馈19133 修复了升降方块的碰撞箱不在方块中心的问题
  • bug反馈19178 修复了只有处在升降方块的西北角使用它才能上升的问题
  • bug反馈19179 修复了垂钓目录的完成百分比会显示过多小数的问题
  • bug反馈19181 修复了女巫会以其 Minecraft 原版生物而非其在 Pixelmon 中的替代宝可梦生成的问题
  • bug反馈19186 修复了三圣鸟宝珠的计数会反向累加而非正向递减的问题
  • bug反馈19190 bug反馈19147 修复了拥有 8 个碎片的靛蓝色宝珠在渲染时会导致客户端崩溃的问题
  • bug反馈19195 修复了与宝可梦展示器交互会导致服务端崩溃的问题
  • bug反馈19224 修复了挑战“一天一次”的 NPC 训练家会导致客户端崩溃的问题
  • bug反馈19234 bug反馈19131 修复了将精灵球放在包包里并于极巨团体战中使用能让精灵球可重复使用的问题
  • bug反馈19281 修复了花蓓蓓、花叶蒂以及花洁夫人无法以红色以外的任何其他颜色生成的问题
  • bug反馈19283 修复了邮箱和信箱的合成表
  • 修复了垂钓目录中的 '好' 按钮会于鼠标悬停时激活而非点击时激活的问题
  • 修正了骑白马的蕾冠王所骑乘雪暴马的错误纹理
  • 修复了树果炼制器中的连锁树果配方会产出缤纷冰沙而非果汁的问题
  • 修复了 3 星火焰极巨团体战中不会掉落火之石的问题
  • 修复了山丘隐藏洞穴生成时会被沙砾包裹的问题
  • 修复了极巨团体战巢穴会于世界生成时生成在隐藏洞穴顶部的问题
  • 修复了 /compsee 以及 /compsearch 命令的错误消息显示为白色而非红色的问题
  • 修复了 /fillcurry 命令无法将没有关键食材的普通咖喱(Plain Curry)作为命令参数的问题
  • 修复了服务端运行的 /wiki 命令会调用客户端方法的问题
  • 修复了 /wiki 命令应显示宝可梦速度种族值的位置显示了其特防种族值问题
  • 修复了一个由破坏宝可补给站引起的罕见崩溃
  • 修复了一个关于培育屋的罕见问题,这个问题会导致培育屋槽位能够在保留旧亲本计时器的情况下被新的亲本覆盖
  • 修复了凳子、白桦木凳子、化石清洗机、薄荷作物、传送地板、宝可梦展示器、路灯、小屏电视以及基格尔德细胞的方块状态(blockstate)位置错误
  • 修复了一个由宝可补给站的预计算事件导致的客户端崩溃
  • 修复了 NPC 编辑期间文本输入框会被锁定的问题
  • 修复了淡灰色扶手椅和淡灰色沙发的模型位置错误
  • 修复了宝可梦骑乘位置偏移似乎会忽略其基本数据信息的问题
  • 修复了在亲本没有任何招式的情况下孵化出的宝可梦会继承其升级招式来填充招式槽的问题
  • 修复了在主世界中试图定位其他世界宝可梦巢穴时会发生的罕见的软锁定客户端崩溃
  • 修复了宝可梦图鉴中未能包含宝可梦特殊调色板的问题
  • 修复了结构中可生成的实体在世界生成生成时无法跟随结构一同旋转的问题,例如宝可梦雕像
  • 修复了垂钓目录会在宝可梦的 3D 模型上显示 2D 名称的问题
  • 修复了垂钓目录的概要页和调色板页会显示宝可梦名称的语言键而非正确的宝可梦调色板名称的问题
  • 修复了滚动垂钓目录时会向上滚动而非向下滚动的问题
  • 修复了垂钓目录中宝可梦页面的按钮有效点击区域比所见按钮要小的问题
  • 修复了玩家死亡时佩戴的香水不会掉落的问题
  • 修复了捕捉其他颜色的鲤鱼王无法计入垂钓目录完成度当中的问题
  • 修复了垂钓目录中的展示页面会显示闪动的宝可梦模型的问题
  • 修复了宝可梦展示器会于首次渲染时导致客户端和服务端崩溃的问题
  • 现在,向野生宝可梦扔鸡蛋或雪球不再会导致其追逐你或试图与你对战了
  • 修复了垂钓目录中的无壳海兔图标会于东海和西海两种形态间不断闪烁切换的问题
  • 修复了捕捉其他颜色的无壳海兔无法计入垂钓目录完成度当中的问题
  • 修复了垂钓目录中的传说海豹球图标不显示海豹球名字问题

对战修复:

  • bug反馈15778 修复了奈克洛兹玛的 Z 招式:焚天灭世炽光爆的伤害计算有误的问题
  • bug反馈17120 修复了极巨招式和超极巨招式不会消耗其原本招式 PP 的问题
  • bug反馈17325 修复了奈克洛兹玛无法使用 Z 招式的问题
  • bug反馈17740 修复了持有其他形态的宝可梦在超级进化或极巨化后会被复原为其通常形态的问题
  • bug反馈18964 修复了无论使用者是否携带有物品,招式:投掷的效果都无法被激活的问题
  • bug反馈19019 修复了宝可梦在超级进化后特性显示错误的问题,例如喷火龙
  • bug反馈19034 修复了即使烈空坐使用招式:画龙点睛也无法超级进化的问题
  • bug反馈19037 修复了道具:贝壳之铃会于宝可梦入场时治疗由对入场宝可梦生效的招式造成的伤害的问题
  • bug反馈19048 修复了道具:客房服务无法在对战中生效的问题
  • bug反馈19048 修复了道具:客房服务无法激活的问题
  • bug反馈19055 修复了美洛耶塔的招式:古老之歌在对战中使用会发生错误的问题
  • bug反馈19073 修复了招式:忍耐会于其生效的两个回合中均消耗 PP 的问题
  • bug反馈19089 修复了奈克洛兹玛无法使用 Z 招式:日光回旋下苍穹的问题
  • bug反馈19118 修复了招式:聚宝功所聚集的金币会在玩家逃跑后依然可获得的问题
  • bug反馈19123 修复了毒属性宝可梦使用招式:剧毒无法必定命中的问题
  • bug反馈19161 修复了状态:碎片的使用成功消息中有一个不规范的 ' 符号的问题
  • 修复了古月鸟的特性:一口导弹无法在受到攻击时将导弹发射出去的问题
  • 修复了使用极巨招式不会减少 PP 的问题
  • 修复了超级进化会于切换宝可梦之前发生的问题
  • 修复了宝可梦会于回合结束时进行第二次逃跑检测的问题
  • 修复了当玩家切换了拥有超级进化形态的宝可梦时,新换入的超级进化宝可梦会使用错误模型的问题
  • 玩家现在无法于同一场对战中让多只奈克洛兹玛进行究极爆发了
  • 玩家现在无法于双打对战中的同一回合让两只奈克洛兹玛进行究极爆发了

翻译:

  • 更新了西班牙语的翻译
  • 更新了简体中文的翻译
  • 更新了繁体中文的翻译
  • 更新了韩语的翻译

对于开发者:

  • bug反馈18040 PixelmonItems#getPokeballListWithMaster 不会再导致 API 中断了
  • 修复了宝可补给站的冷却中颜色更改未能被发送到客户端的问题
  • NPC 训练家不再总是返回 false,现在允许返回成功了
  • 将对客户端版本队伍的静态引用替换为对 StorageProxy 玩家队伍的引用
  • 添加了一个关于宝可补给站的预计算事件,以允许更改宝可补给站的冷却时间
  • 标记 PokeStopTileEntity#canClaim(UUID) 方法为已过时,因为重新创建玩家是多余操作
  • 改进了 PixelmonBlocks#elevator
  • 移除了 ElevatorEvent#fetDestinationElevatorEvent#setDestination 以及 ElevatorEvent#getBlock 方法
  • 宝可梦规格标签现在可以用来定义宝可梦能否使用 Z 招式了
  • 在更多的场合实现了 PixelmonFaintEvent 接口(当 HP 被设置为小于等于 0 时)
  • 添加了 PixelmonFaintEvent.Pre(可取消)
  • 添加了 PixelmonFaintEvent.Post

Pixelmon Mod 9.0.10

"GO GO GO!"



  • 本次更新的最低 Forge 版本为 36.2.30,这是运行 Pixelmon 所必须的

  • 由于译者的学业原因,2022 年下半年的更新日志将会无法及时翻译。若想要帮助翻译,欢迎前往官网或 discord 内进行咨询

新增:

  • 添加了宝可补给站
  • 为宝可补给站添加了战利品表

结构:

  • 将宝可补给站添加到了路标结构中
  • 为路标中的箱子添加了战利品表

更改:

  • 改进了客户端和服务端的内部性能
  • bug反馈18947 现在,诸如毛辫羊、毛毛角羊和咩利羊之类的羊类宝可梦在被修剪时会掉落 6 到 8 个羊毛了

修复:

  • 修复了培育屋界面中的 '上个盒子' 和 '下个盒子' 按钮会与盒子 1 的显示相重叠的问题
  • 修复了在玩家多次尝试登录后,宝可梦将无法在本地世界中生成的问题
  • bug反馈18756 修复了三叉戟会对宝可梦造成伤害的问题
  • bug反馈17744 修复了宝可梦编辑器无法正确导入有效且格式正确的文本的问题
  • 修复了一个关于栅栏的问题。该问题会导致一旦相邻的方块被破坏,栅栏连接部分的行为将会与树果原木方块保持一致
  • 修复了垂直墓碑和十字墓碑无法使光线穿过其方块模型的问题
  • 修复了收银机在被破坏后无法掉落其对应物品的问题
  • 修复了收银机的破坏音效是模拟了木质方块而非金属方块的问题

对战:

  • bug反馈19129 修复了对战中物品的使用会通过数据包错误来断开客户端连接的问题
  • 修复了招式:勇气填充无法治愈异常状态的问题
  • 修复了可产生状态:烟幕的招式会将宝可梦闪避率提高 5 级而非 1 级的问题
  • 修复了状态:碎片的效果语言键指向了错误目标的问题

翻译:

  • 更新了繁体中文的翻译
  • 更新了简体中文的翻译
  • 更新了韩语的翻译

对于开发者:

  • CustomDropScreen 类重构为 CustomDropScreenFactory
  • CustomDropScreenFactory.Builder 添加了按钮处理器(handler)
  • CustomDropScreenFactory.Builder 添加了关闭处理器
  • CustomDropScreenFactory.Builder 添加了掉落物处理器
  • 添加了 CustomDropScreenFactory.Builder#escapeCloses 方法
  • 添加了 CustomDropScreenFactory.Builder#escapeDoesNotClos 方法
  • 将进化光束添加到了可生成的粒子当中,用例:/particle pixelmon:evolution_beam 100 4 900 255 0 0 255

Pixelmon Mod 9.0.9

"你有一封邮件待查收!"



  • 本次更新的最低 Forge 版本为 36.2.30,这是运行 Pixelmon 所必须的
新增:
  • bug反馈18695 添加了招式:克命爪
  • 添加了招式:神秘之力
  • 添加了招式:鸣雷风暴
  • 添加了招式:波动冲
  • 添加了招式:岩斧
  • 添加了招式:热沙风暴
  • 添加了招式:冰山风
  • 添加了招式:新月祈祷
  • 添加了招式:力量转换
  • 添加了招式:大愤慨
  • 添加了招式:勇气填充
  • 添加了招式:阳春风暴
  • 添加了状态变化:烟幕
  • 添加了用于控制每次使出相关招式时能造成的烟幕状态效果的配置
  • 为万圣节妙蛙草、满月露奈雅拉(异色和非异色)、创作者尾立、旭日索尔迦雷欧(异色和非异色)、红钻泡芙野莓糖饰霜奶仙、红钻奶盖幸运草糖饰霜奶仙、红钻泡芙幸运草糖饰霜奶仙、薄荷奶盖爱心糖饰霜奶仙以及柠檬奶盖星星糖饰霜奶仙添加了图标
  • 为柠檬奶盖爱心糖饰霜奶仙、红钻泡芙蝴蝶结糖饰霜奶仙、盐奶盖星星糖饰霜奶仙以及异色的500年前颜色的玛机雅娜添加了纹理

新增物品:

  • 添加了新的信箱:黑色信箱、蓝色信箱、棕色信箱、青色信箱、灰色信箱、绿色信箱、淡蓝色信箱、黄绿色信箱、品红色信箱、橙色信箱、粉红色信箱、紫色信箱、红色信箱、白色信箱和黄色信箱
  • 添加了新的邮箱:黑色邮箱、蓝色邮箱、棕色邮箱、青色邮箱、灰色邮箱、绿色邮箱、淡蓝色邮箱、黄绿色邮箱、品红色邮箱、橙色邮箱、粉红色邮箱、紫色邮箱、红色邮箱、白色邮箱和黄色邮箱
  • 添加了新的收银机:黑色收银机、蓝色收银机、棕色收银机、青色收银机、灰色收银机、绿色收银机、淡蓝色收银机、黄绿色收银机、品红色收银机、橙色收银机、粉红色收银机、紫色收银机、红色收银机、白色收银机和黄色收银机
  • 添加了新的墓碑:十字墓碑、高大墓碑和垂直墓碑

结构:

  • 为特定的生物群系添加了洞窟和隐藏洞窟,包括恶地、黑森林、沙漠、末地、森林、丘陵、寒冷的群系、丛林、蘑菇岛、下界、海洋、平原、河流、热带草原、沼泽以及针叶林
  • 为等离子驱逐舰添加了战利品表

声音:

  • 更新了皮宝宝、椰蛋树、大岩蛇和波克比的叫声
  • 为卡璞·蝶蝶、卡璞·鸣鸣、卡璞·鳍鳍和卡璞·哞哞添加了新的叫声

命令:

  • 添加了 /levelling 命令
  • 添加了 /wiki 命令
  • 添加了 /spectest 命令

数据包:

  • Minecraft 原版生物生成的替换逻辑现在可以使用数据包来更改了
更改:
  • bug反馈17927 诸如/pokegive等命令、NPC编辑器以及宝可梦编辑器中现在支持使用本地化的宝可梦名称了
  • /hatch 命令的执行成功消息现在会使用宝可梦的本地化名称了
  • 更新了工作桌方块的模型
  • 更新了太阳飘浮泡泡、雪云飘浮泡泡以及雨水飘浮泡泡的异色纹理以及图标
  • 更新了球果和树果的树叶方块背景颜色,以支持 Minecraft 的快速渲染
  • 击败优秀 Boss 现在会掉落部位护具了
  • 经验糖果现在会于被消耗后向聊天栏发送反馈消息了
  • 升降方块现在有了专属的纹理
  • 现在,如果 JVM 的提供者是 Android(译注:即在安卓平台运行),模组将不会再启用 Discord Rich Presence,并且修复了在 PojavLauncher(启动器)上运行模组崩溃的问题
  • “连接中”界面现在会显示随机一款官方作品中的初学者宝可梦了
  • 现在,创造模式物品栏中的搜索可以直接搜索带声调的物品名称而无需指定其声调了(译注:例如名字中有 Pokémon 的物品可以通过 Pokemon 搜到而不用指定 é)
修复:
  • bug反馈17527 修复了盖欧卡的游泳速度超出了预期的问题
  • bug反馈17574 朱红色宝珠和靛蓝色宝珠现在能够被合适而平滑地渲染了
  • bug反馈17697 修复了使用了双纹理的模型,例如自行车和骑马的蕾冠王,会在接近光源时渲染异常的问题
  • bug反馈17731 修复了宝可梦照片无法被保存在宝可梦画中的问题
  • bug反馈18018 修复了在极巨团体战结束后,包包中的精灵球无法正确显示的问题
  • bug反馈18045 修复了一个由野生宝可梦进化(如伽勒尔哭哭面具)导致的客户端崩溃问题
  • bug反馈18204 修复了训练家编辑界面中的输入框与下拉选项相重叠的问题
  • bug反馈18576 收获球果现在需要空着手了
  • bug反馈18607 修复了在更改了宝可梦刷怪笼中的 'Boss 几率' 并关闭界面后,该数值会被重置的问题
  • bug反馈18643 修复了阿罗拉嘎啦嘎啦错误地使用了普通嘎啦嘎啦的特性的问题
  • bug反馈18680 bug反馈18629 修复了超级喷火龙 Y 和超级喷火龙 X 会于被击败后产生错误超进化石的问题
  • bug反馈18684 修复了一个关于隐藏特性的问题。该问题会导致若宝可梦的生成率被重新配置过,则该宝可梦将无法以隐藏特性生成
  • bug反馈18735 第 8 世代的宝可梦化石现在能够保证至少有 3 项个体值是完美的了
  • bug反馈18750 修复了宝可梦从精灵球中被放出后无法跟随玩家的问题
  • bug反馈18814 修复了自行车实体因语言键缺失而导致的显示异常
  • bug反馈18817 修复了当拥有自定义形态的宝可梦被放入宝可梦交换机时,客户端会发生崩溃的问题
  • bug反馈18905 修复了 /ivs 命令能够显示宝可梦蛋的个体值的问题
  • bug反馈18967 修复了作用于特定物品上的染料未能将方块更改为正确颜色的问题
  • bug反馈19026 修复了在箱子开启时移动其中的包包会导致物品被复制的问题
  • 修复了游泳动作参数无法在可游泳的非水属性宝可梦(例如破破舵轮)身上正确激活的问题
  • 灵魂珠宝商鬼斯、鬼斯通以及耿鬼的图标现在能够准确地匹配其纹理了
  • 修复了将鼠标悬停于队伍或 PC 中的来悲茶上时无法显示其正确的形态名称的问题
  • 异色莱希拉姆图标上的眼睛颜色现在能够准确地匹配其纹理了
  • 异色伽勒尔闪电鸟图标上的眼睛颜色现在能够准确地匹配其纹理了
  • 防止了通过延迟的服务器数据包访问宝可梦展示器时可能造成的重复问题
  • 修复了培育小陨星时无法遗传其调色板(颜色)的问题
  • 修复了月石的 '凸月' 形态显示为 '空'(None)的问题
  • 骑白马的蕾冠王的颜色现在能够准确地匹配其纹理了
  • 修复了沙漏方块无透明度的问题
  • 修复了洗翠索罗亚和洗翠索罗亚克会以无性别出现的问题
  • 修复了香水(隐藏特性)无法调整隐藏特性宝可梦生成率的问题
  • 修复了持有隐藏特性的百变怪会在与雄性宝可梦培育时将其隐藏特性遗传给后代的问题
  • 修复了 wiki-spawning 命令会显示错误或混乱的数据的问题
  • 修复了当玩家结束对战并升级宝可梦时会出现对战中屏幕界面的问题
  • 修复了队伍选择界面会显示蛋内宝可梦种类的问题
  • 修复了从树果炼制器移除物品时,其中的进度级别(以及合成表)会被保留的问题
  • 修正了基格尔德 100%、基格尔德 50%、骑白马的蕾冠王以及伽勒尔大葱鸭的叫声使用
  • 修复了命令 /hatch 执行成功消息的语言键错误
  • 修复了奇异球和高级球(洗翠)的发光纹理
  • 修复了在头部装备槽被占用的情况下,渲染任何装备槽中的宝可梦照片都会导致游戏崩溃的问题
  • 修复了劫掠兽没能正确地被宝可梦替换的问题
  • 修复了 PokemonBuilder 不参考体型设置的问题
  • 修复了客户端渲染 PC 界面时的空指针错误
  • 修复了正常形态的古月鸟使用了错误图标的问题
  • 在午夜的巨型针叶林群系中对小仙奶使用蝴蝶结糖饰令其进化不会再使客户端或服务器崩溃了
  • 修复了露营用锅的 '按潜行键查看更多信息' 功能无法检测潜行键是否被按下的问题
  • 修复了通过野外和命令生成的牵绊变身甲贺忍蛙未能显示为正确特性的问题

对战修复:

  • bug反馈17658 修复了与其他玩家对战时编辑对战规则会锁定规则界面的问题
  • bug反馈18452 修复了当训练家 AI 尝试计算最优招式时,极巨招式的 overridePower(威力重写)会无效的问题
  • bug反馈18522 修复了对超级进化后的钢属性宝可梦触发特性:腐蚀会导致对战中途错误结束的问题
  • bug反馈18667 修复了被讲究类道具锁定招式的宝可梦会在其极巨化后的首个回合依然被锁定招式的问题
  • bug反馈18762 特性:群聚变形现在能够正常地于对战中生效了。基格尔德也会于对战结束后复原为其原本的形态了
  • bug反馈18844 修复了在极巨化机制下使用招式:多属性攻击时会令其表现为一般属性招式的问题
  • 招式:冤冤相报现在会于对战中给出正确的状态效果了
  • 强制生成的持有牵绊变身特性的甲贺忍蛙不会于对战开始时令客户端崩溃了
  • 修复了小陨星的特性:界限盾壳会在对战中出现故障的问题
  • 在极巨团体战中使用一击必杀招式以及使用招式失败现在都会正常消耗 PP 了
  • 重新设计了在宝可梦濒死时才会激活的特性的逻辑
  • 重新设计了对状态:替身造成伤害的逻辑
  • 更新了对战世代设置的逻辑
  • 更新了招式命中率计算的逻辑
  • 更新了修改一个招式威力和命中率的逻辑
  • 更新了重定向招式的逻辑
  • 特性:达摩模式现在会于对战中正常生效了。达摩狒狒也将会按照预期在对战结束后复原为原本的形态
翻译:
  • 更新了西班牙语的翻译
  • 更新了德语的翻译
  • 更新了希伯来语的翻译
  • 更新了意大利语的翻译
  • 更新了荷兰语的翻译
  • 更新了土耳其语的翻译
  • 更新了简体中文的翻译
  • 更新了韩语的翻译
对于开发者:
  • 添加了可取消的 ElevatorEvent.Pre 事件,可以此来更改整个方块的位置
  • 添加了 ElevatorEvent.Post 事件,可于玩家传送后发生
  • 添加了可取消的 PlayerActivateShrineEvent.Pre 事件
  • PlayerActiveShrineEvent.Pre 事件现在会于实体被召唤时正确改变了
  • 添加了 PlayerActivateShrineEvent.Post 事件
  • 修复了 DayCareEvent.TimerComplete 事件(其前置事件没能正常触发)
  • 添加了可取消的 LevelUpEvent.Pre 事件
  • 添加了 LevelUpEvent.Pre#setAfterLevel 事件,现在可以正常使用了
  • 添加了 LevelUpEvent.Post 事件
  • 添加 ExperienceGainType 作为 LevelUpEvent 事件的起因
  • LearnMoveController.LearnMove 现在是公共(public)类了
  • Palette 现在实现了 ITranslatable 接口
  • 添加了可取消的 PokedexEvent.Pre 事件,可以设置其中的宝可梦以及新的状态
  • 添加了 PokedexEvent.Post 事件
  • 为 PokedexEvent 事件添加了对战作为起因
  • 将所有的事件触发起因移动至 PokedexEvent.Constants
  • 修复了 DayCareEvent.TimerComplete 事件

Pixelmon Mod 9.0.8

"关于让大家玩得尽兴的一些事儿"



  • 本次更新的最低 Forge 版本为 36.2.30,这是运行 Pixelmon 所必须的

  • 由于译者的学业原因,2022 年下半年的更新日志将会无法及时翻译。若想要帮助翻译,欢迎前往官网或 discord 内进行咨询

新增:

结构:

  • 这是个您将会永远铭记的日子,因为在这一天您居然抓住了鲤鱼王潜艇!
  • 我们的一位开发人员有种蹩脚的幽默感,导致我添加的日志条目也被 ta 的幽默感传染了
  • 甚至在新版本发布之前他们可能都注意不到我在这里所说的话
命令:
  • 添加了 /starter 命令
  • 添加了 /redeemfossil 命令
  • 添加了 /fillcurrydex 命令
  • /givepixelsprite 命令现在支持 TAB 键自动补全了
  • /compsee/compsearch 命令现在能够正确地提供反馈了
  • /pokegive 命令中的宝可梦名称以及 random 规格标签现在可以使用 TAB 键自动补全了
数据包:
  • bug反馈18865 修复了店员 NPC 所出售的飞叶风暴和逆鳞招式记录 ID 不匹配问题
  • 为店员的 NPC 可交易物品中添加了之前缺少的化石(清理过的/布满灰尘的)和树果
  • 为纹理、图标、模型和自发光纹理添加了 ResourceWithFallback 类以支持设置在这些内容缺失时显示的备用内容
  • 添加了可以在宝可梦生成集合(set)的 "spawnInfos" 部分中指定其概率("chance")的功能;该概率是一个数字,能够指定该宝可梦不会生成的概率

更新:

  • bug反馈17509 bug反馈18316 能够持有物品的 Pixelmon 内装饰性方块现在能够在被破坏后掉落其所持有的物品了
  • bug反馈17820 纯净珠物品现在位于创造模式的杂项物品栏中而非携带物品栏中了
  • bug反馈18332 现在,您可以在熔炉和高炉中熔炼以下矿石了:红宝石、蓝宝石、紫水晶、水晶、月之石、冰之石、光之石、雷之石、叶之石、水之石、火之石、日之石、暗之石以及觉醒之石矿石
  • bug反馈18601 移除了 structures.yml 配置文件中的 replace-mc-structures 选项,因为它无效了
  • bug反馈18643 调整了隐藏特性的生成概率
  • 向玩家说明宝可梦已被发送到 PC 中的消息现在会显示宝可梦的本地化名称而非其昵称了

修复:

  • bug反馈17462 bug反馈17547 先机球和黑暗球的加成效果现在能够正常生效了
  • bug反馈17549 修复了一个在 Arclight 服务器上的与照相机相关的错误
  • bug反馈17594 修复了对战外招式:熔炼未能按预期工作的问题
  • bug反馈17670 等离子队盔甲现在会使用正确的纹理了
  • bug反馈17788 创作者果然翁现在会使用正确的模型了
  • bug反馈18098 修复了树果木告示牌的一个渲染问题
  • bug反馈18154 蕾冠王现在能够按照预期地切换形态了
  • bug反馈18331 为墙壁废墟和布满灰尘的墙壁废墟添加了图标
  • bug反馈18558 古代王冠现在再次能够被装备了
  • bug反馈18577 修复了放置在墙上的树果木告示牌被破坏后会掉落常规橡木告示牌的问题
  • bug反馈18585 现在,治疗仪被破坏后会掉落铝锭而非铝板了
  • bug反馈18591 修复了即使在目标玩家队伍中拥有宝可梦的情况下,对其使用 /pokesee 命令依然只会显示“空”和无宝可梦的问题
  • bug反馈18629 修复了超级喷火龙 Y 不采用其飞行动画的问题
  • bug反馈18654 经验糖果不会再给予两次经验了
  • bug反馈18666 Pixelmon 中的矿物不会在使用精准采集开采后给予玩家经验了
  • bug反馈18684 spawning.yml 配置文件中的 hidden-ability-rate 选项现在能够正常生效了
  • bug反馈18689 修复了将正在对战中的训练师 NPC 选为目标会导致服务器崩溃的问题
  • bug反馈18700 修复了命令 /pokespawn random legendary 会产生拥有错误特性的传说宝可梦的问题
  • bug反馈18705 香罗果树叶现在能够正常掉落了
  • bug反馈18728 修复了一个与垃圾桶相关的崩溃问题
  • bug反馈18813 力量束带将不再会于罕见 Boss 的掉落物中掉落两次了
  • bug反馈18845 修复了已被填充了一部分的纯净珠的显示错误
  • bug反馈18853 土地云、雷电云、龙卷云和眷恋云现在能够按照预期正常地切换它们的形态了
  • bug反馈18865 修复了店员所售缤纷蕈菇咖喱的一个文件相关的语法错误
  • 添加了缺失的聊天 NPC 模型,包含女宝可梦迷、幼儿园小女孩、女超能力者、宝可梦女保育家、男宝可梦迷、宝可梦男保育家、男科学家、宝可梦培育家和饲养员 2
  • 修复了一个关于 levelMultiplier 的错误,该错误会导致 0 级 Boss 宝可梦的生成
  • 咖喱图鉴现在会正确显示评级了
  • 在获得极巨腕带后让宝可梦濒死将不会再于某些情况下阻止超级环的界面显示了
  • 修复了未感染宝可病毒的宝可梦在宝可梦详情界面中具有已免疫图标的问题
  • 修复了一个与任务翻译相关的服务器崩溃问题
  • 修复了一个与某些物品的存储以及玩家使用对战外招式:矿石感知相关的游戏关闭延迟
  • 修复了粘性地板的纹理问题
  • 改进了翻译后的 NPC 文件名的读取方式。该问题在修复前会导致这些翻译不会出现在游戏中
  • 改进了进化石矿石在水下的渲染效果
  • 修复了在使用 /pokereset 命令时仅指定玩家名会引发索引越界错误的问题
  • 修复了在某些情况下切换宝可梦形态会改变已储存宝可梦特性槽的问题
  • 修复了野生飘浮泡泡在对战引发的天气下无法切换到正确天气模式的问题
  • 修复了钓鱼可获得物品的附魔问题
对战修复:
  • bug反馈17845 修复了招式:替身无法在替身消失的回合重新使用的问题
  • bug反馈18794 将招式:帮助添加到了无法被反射的招式列表中
  • 现在,某些连续招式将会于每次攻击之间正确地检查其命中率了
  • 击中要害率的效果已调整至第 7 世代
  • 对战将记录确切的击中要害次数以提供给需要击中要害才能进化的宝可梦,而非为每个已击中要害的攻击重新判定击中要害率

翻译:

  • 更新了繁体中文的翻译
  • 更新了西班牙语的翻译
  • 更新了韩语的翻译

对于开发者:

  • 已弃用的 BattleForceEndCause 类的值现已被移除
  • 添加了 PokemonFactory#copy 方法
  • 添加了 PokemonProxy#copy 方法
  • 添加了 PartyStorage#enterTemporaryMode 方法
  • 添加了 PartyStorage#copyToTemporaryMode 方法
  • 添加了 PartyStorage#getOriginalParty 方法(用于在玩家处于临时队伍模式时获取玩家的非临时队伍)
  • 添加了 PartyStorage#setOriginal 方法(用于在玩家处于临时队伍模式时设置玩家的非临时队伍)
  • PlayerPartyStorageEnumBerryFlavor 以及 EnumCurryRating 添加了帮助方法
  • UNBREEDABLE 属性访问权设置为公开(public),使其在使用时无需重新创建
  • 修复了 CloningCompleteEvent 事件,使其不再将玩家返回为空对象(null)
  • 修复了与招式集合值相关的网络包控制台日志滥发状况
  • 现在无法再移除一整个招式集合了
  • UpdateClientPlayerDataPacket 中简化并删除了 giveChoice 逻辑
  • PixelmonCommandUtils 类中的命令添加了线程池
  • TeamSelectList 重构为 TeamSelectRegistry
  • 添加了 TeamSelectRegistry.Builder 类以便于使用
  • 为队伍选择添加了关闭特性的选项
  • 为队伍选择添加了“隐藏”对手宝可梦的功能
  • 为队伍选择界面添加了鼠标悬停显示宝可梦信息的功能
  • 向队伍选择 builder 添加了取消用的消费者/处理器(consumer/handler)
  • 向队伍选择 builder 添加了开启用的消费者/处理器(consumer/handler)

Pixelmon Mod 9.0.7

"你的培育屋和你…"



  • 本次更新的最低 Forge 版本为 36.2.30,这是运行 Pixelmon 所必须的

新增:

  • 添加了培育屋系统,代替了原有的培育系统和培育环境
  • 将培育屋栏添加到了玩家的生存模式背包中
  • 将玛瑙水母、毒刺水母、墨海马、海刺龙、拉普拉斯、千针鱼、太阳珊瑚、铁炮鱼、章鱼桶、巨翅飞鱼、巨牙鲨、吼吼鲸、美纳斯、珍珠贝、爱心鱼、荧光鱼、轻飘飘、胖嘟嘟、保姆曼波、弱丁鱼、磨牙彩皮鱼、刺梭鱼、戽斗尖梭以及万针鱼添加到了真实地形(Terraforged)模组暖洋生物群系的标准生成当中
  • 将鹦鹉螺壳、蕉香果、蔓莓果和凰梨果添加到了对战外招式:探索可找到的物品当中
  • 将鹦鹉螺壳添加到了好钓竿与厉害钓竿可钓出的物品当中
新增物品:
  • 添加了新的沙漏物品:Isi的铜沙漏和Isi的钻石沙漏
  • 添加了新的沙漏方块:Isi的铜沙漏、Isi的银沙漏、Isi的金沙漏以及Isi的钻石沙漏
  • 添加了在含有宝可梦蛋时会产生差异的新培育屋方块:蓝色培育屋、红色培育屋、绿色、橙色培育屋、粉红色培育屋、紫色培育屋、黄色培育屋、白色培育屋、棕色培育屋、黑色培育屋、灰色培育屋、青色培育屋、黄绿色培育屋、品红色培育屋、淡灰色培育屋和淡蓝色培育屋
  • 添加了宝可梦展示器方块

结构:

  • 添加了培育屋中心作为村庄中可能出现的结构
  • 为培育屋中心结构添加了培育屋男士、培育屋女士和培育屋助理
  • 将培育屋说明书添加到了培育屋结构当中
  • 为培育屋中心结构添加了战利品表

声音:

  • 添加了阿罗拉九尾的叫声
  • 添加了洗翠千针鱼、裙儿小姐和黏美儿的叫声
  • 添加了伽勒尔喵喵、魔墙人偶、急冻鸟、闪电鸟、太阳珊瑚和蛇纹熊的叫声
  • 添加了超能妙喵(雄性)、超能妙喵(雌性)、基格尔德(50%)、基格尔德(100%)、胡帕、盖欧卡(原始回归)、固拉多(原始回归)、烈空坐(超级进化)、差不多娃娃(超级进化)、鬃岩狼人(黑夜)、奈克洛兹玛(黄昏之鬃)、奈克洛兹玛(拂晓之翼)、爱管侍(雄性)、爱管侍(雌性)、蕾冠王(骑白马)、蕾冠王(骑黑马)以及幽尾玄鱼(雄性)有形态差异的叫声
  • 添加了毽子棉、呆呆王、麒麟奇、土龙弟弟、刺龙王、大王燕、长翅鸥 溜溜糖球、溶食兽、吞食兽、噗噗猪、猫鼬斩、珍珠贝、猎斑鱼、樱花鱼、固拉多、泳圈鼬、浮潜鼬、双尾怪手、长耳兔、聒噪鸟、艾路雷朵、洛托姆、霏欧纳、比克提尼、大剑鬼、食梦梦、梦梦蚀、死神棺、电蜘蛛、麻麻小鱼、麻麻鳗、麻麻鳗鱼王、盖诺赛克特、小狮狮、怪颚龙、冰雪龙、小木灵、冰岩怪、波尔凯尼恩、投羽枭、岩狗狗、兰螳花、睡睡菇、灯罩夜菇、露奈雅拉、奈克洛兹玛、玛夏多、毛辫羊、来电汪、啃果虫、苹裹龙、烧火蚣、焚焰蚣、魔灵珊瑚、死神板、雷鸟海兽、鳃鱼海兽、铝钢龙、萨戮德、雷吉艾勒奇、雷吉铎拉戈、雪暴马、蕾冠王、月月熊、大狃拉以及万针鱼的叫声
命令:
  • 移除了解锁牧场宝可梦的 /unlock 命令
数据包:
  • daycare 数据包文件夹下添加了可自定义培育屋内培育各属性所需花费的配置文件
  • daycare 数据包文件夹下添加了可自定义培育屋内培育级别的配置文件(译注:疑似未实装)
  • 现在,当数据包中定义的特性无法被加载到宝可梦数据中时,控制台会输出错误了

更改:

  • 移除了牧场方块
  • 移除了宝可梦牧场升级
  • 更换了Isi的银沙漏和Isi的金沙漏的效果
  • 玩家所培育的宝可梦不再与放置的方块相绑定。所有目前正在进行培育的宝可梦都可以通过其所属玩家背包中的培育屋栏进行全局性的访问

修复:

  • bug反馈17517 修复了极巨团体战的光束呈现为白色而非原本的色彩的问题
  • bug反馈17888 修复了使用土耳其语时会在游戏开始后崩溃的问题
  • bug反馈18101 修复了烤熟鲤鱼王无法进化为烤熟暴鲤龙的问题
  • bug反馈18205 更新了村庄中的友好商店和宝可梦中心,以防止 Minecraft 原版的村民卡在入口的拱门下
  • bug反馈18475 修复了无畏小子在达到 20 级后无法进化的问题
  • bug反馈18656 显示了可用的店员,并允许所有默认的店员类型再次显示在 NPC 编辑器菜单中
  • bug反馈18720 修复了通过 [ESC] 键进入饰品菜单时会显示蛋中的宝可梦的问题
  • bug反馈18732 修复了 PokemonBuilder#species 方法所造成的堆栈溢出崩溃
  • bug反馈18801 修复了一个由空调色板引起的崩溃,将感染了宝可病毒的宝可梦放入 PC 中存储时会触发该问题
  • 修复了哎呀球菇无法在持有逃脱按键并且等级达到 39 的情况下进化为可疑者败露球菇的问题
  • 修复了臭泥和臭臭泥的阿罗拉形态被列为洗翠形态的问题
  • 修复了小仙奶无法进化为柠檬奶盖草莓糖饰霜奶仙的问题
  • 修复了在同时安装了 Optifine 和 Pixelmon 模组的情况下进化宝可梦会导致图像闪烁的问题
  • 修复了 type<number> 宝可梦规格标签中的数组越界异常
  • 修复了粉蝶蛹未能根据生物群系条件进化,而是只能进化为群岛花纹彩粉蝶的问题
  • 将黑奇石正确地更新到隆隆石生成时可能持有的物品当中
  • 将灯浆果正确地更新到关都小拉达和拉达成时可能持有的物品当中
  • 将拳拳蛸和八爪武师的生成群系从严寒群系(译注:Freezing,详见严寒群系)更改为冰冻群系(Frozen)

翻译:

  • 更新了韩语的翻译
  • 更新了繁体中文的翻译
  • 更新了简体中文的翻译
  • 更新了西班牙语的翻译

对于开发者:

  • bug反馈18803 修复了自定义掉落界面的按钮无法按预期工作的问题
  • 修复了宝可梦属性规格标签失效的问题
  • 添加了 egggroup 宝可梦规格标签
  • 移除了 EggGroup 枚举类
  • 添加了 EggGroup 的可扩展注册
  • 添加了 PokemonBuilder#makeEgg 以及 PokemonBuilder#egg(boolean) 方法
  • 添加了 BreedingLogicProxyBreedingLogicFactory 类用于通过附属模组交换培育逻辑
  • 添加了 BreedingCondition 接口和 BreedingConditionRegistry 注册类
  • 添加了实现 BreedingCondition 接口的 pokedollaritemstack
  • 添加了 Pokmeon#isFainted API.
  • 添加了 Species#getForms(Predicate) 方法
  • 添加了 Stats#isAlolan
  • 添加了 Stats#isGalarian
  • 添加了 Stats#isHisuian
  • 添加了 Stats#isRegional
  • 添加了 Stats#hasTag
  • 添加了 Pokemon#isAlolan
  • 添加了 Pokemon#isGalarian
  • 添加了 Pokemon#isHisuian
  • 添加了 Pokemon#isRegional
  • DayCareEvent 事件中添加额外的子事件:
    • DayCareEvent.PreTimerBegin
    • DayCareEvent.PostTimerBegin
    • DayCareEvent.PreDurationCalculate
    • DayCareEvent.PostDurationCalculate
    • DayCareEvent.PrePokemonAdd
    • DayCareEvent.PostPokemonAdd
    • DayCareEvent.PreEggCaclulate
    • DayCareEvent.PostEggCalculate
    • DayCareEvent.PreConditionStatusUpdate
    • DayCareEvent.PostConditionStatusUpdate
    • DayCareEvent.PreCollect
    • DayCareEvent.PostCollect
    • DayCareEvent.TimerComplete
  • 现在可以从 PlayerPartyStorage 类中访问培育屋数据了
  • 添加了可取消的 Gen2BellEvent.SummonLegendary.Pre 事件
    • 现在,你可以使用前置事件来获取(get)和设置(set)要生成的实体了
  • 添加了 Gen2BellEvent.SummonLegendary.Post 事件
    • 现在,你可以使用后置事件获取已生成的实体了
  • IlexShrineEvent 中的变量访问方式移入 getter 中
  • 添加了在 IlexShrineEvent.Pre 事件中设置实体的功能
  • 添加了 TimespaceEvent.Pre 事件中的实体以及设置所添加实体的功能
  • 添加了 PlayerActivateShrineEvent 事件中的实体以及设置所添加实体的功能

Pixelmon Mod 9.0.6

"查找 :)"



  • 本次更新的最低 Forge 版本为 36.2.30,这是运行 Pixelmon 所必须的

新增:

新增物品:
  • 添加了一个新的徽章,“等离子队徽章”
新增结构:
  • 添加了等离子驱逐舰
更新结构:
  • 为鬼塔城堡添加了战利品 :)

更改:

  • bug反馈17668 bug反馈17774 为含有属性宝石和进化石碎片的战利品表添加了时运和精准采集附魔的支持
  • 将快龙掉落纯净珠的概率从 .1 调至 .3
  • 铁制精灵球球座 - 未成形、铝制精灵球球座 - 未成形和铂制精灵球球座 - 未成形现在已被完全移除
  • 更新了要害攻击、向尾喵的尾巴、能力防守、命中强化、力量强化、防御强化、特攻强化、特防强化、速度强化、杏仔果、气球果(译注:此物品可能为官方错词)、靛莓果、墨莓果、玉黍果、金枕果、角豆果、岳竹果、蒜蒜果、檬柠果、泥豆果、福禄果、茸丹果、刺角果、薯薯果、西梨果、透明铃铛、海声铃铛、精神之羽、智力之羽、体力之羽、肌力之羽、神奇糖果、抵抗之羽、劲爽汽水、瞬发之羽、乐芭果、利木果、霹霹果、光粉、充电电池、草蚕果、樱子果、灯浆果、棱瓜果、刺耳果、释陀果、龙之牙、无青果、子茄果、逃脱按键、谜芝果、进化奇石、勿花果、龙睛果、葱首果、莓榴果、硬石头、芭亚果、黑色铁球、嘉珍果、佛柑果、通通果、兰萨果、吃剩的东西、苹野果、枝荔果、电气球、光之黏土、吉利拳、木子果、磁铁、芒芒果、香罗果、心灵香草、金属膜、金属粉、节拍器、奇秘果、奇迹种子、神秘水滴、不融冰、巧可果、橙橙果、千香果、桃桃果、柿仔果、龙火果、毒针、强力香草、瓜南果、先制之爪、速度粉、莓莓果、罗子果、标靶、洛玫果、雾莲果、沙鳞果、锐利鸟嘴、贝壳之铃、腰木果、丝绸围巾、银粉、文柚果、烟雾球、柔软沙子、安抚之铃、星桃果、扁樱果、爽喉喷雾、辛子果、弯曲的汤匙、烛木果、白色香草、广角镜、异奇果、番荔果、菩达果、对焦镜、阿尔法碎片、德尔塔碎片、欧米伽碎片、芳香蘑菇、大蘑菇、巨大金珠、大珍珠、黑色碎片、蓝色碎片、彗星碎片、金色叶子、绿色碎片、心之鳞片、金珠、珍珠、珍珠 String、美丽之羽、美丽之羽、贵重骨头、红色碎片、Relic Shard、古代手镯、古代铜币、古代王冠、古代金币、古代银币、古代石像、古代之壶、浅滩海盐、浅滩贝壳、银色叶子、美味尾巴、星星碎片、星星沙子、神秘摆设、小蘑菇、白色碎片、黄色碎片、牵绊缰绳以及现形镜的物品图标

修复:

  • bug反馈13690 现在,即使究极空间的边界比主世界的边界小,从主世界通过究极之洞前往究极空间也不会再令玩家越过边界了
  • bug反馈16832 极巨团体战现在会正确地采用世代配置文件设置了
  • bug反馈17515 bug反馈17545 NPC 交换者现在能够在编辑后正确地保存了
  • bug反馈17524 修复了局域网联机发癫的问题
  • bug反馈17564 修复了露营用锅的交互问题
  • bug反馈17569 bug反馈18233 阿尔宙斯圣杯和时空祭坛现在重新拥有了它们的粒子动画
  • bug反馈17614 宝可梦传说 阿尔宙斯中引入的精灵球现在能够正确地在队伍栏中显示了
  • bug反馈17621 现在,如果禁用了某一世代的宝可梦,那么该世代的宝可梦将不再会被注册到宝可梦生成集合中了
  • bug反馈17640 特性:收获和避雷针现在不会再打断宝可梦生成了
  • bug反馈17753 现在不会再于垂钓时钓到空白附魔书了
  • bug反馈17761 现在,如果队伍侧边栏处于无标签模式,那么状态图标也会随之隐藏了
  • bug反馈17772 垂钓目录现在可以打开了
  • bug反馈17791 伽勒尔大葱鸭现在可以正确地进化为葱游兵了
  • bug反馈17841 自定义超级进化现在可以正确地将超级进化石作为其所需的超级进化物品了
  • bug反馈17841 修复了自定义超级进化不会被视作超级进化的问题
  • bug反馈17875 雕塑现在可以被 Minecraft 原版的 /kill 命令作为目标了
  • bug反馈17880 浮板现在位于创造模式物品栏的“装饰性方块”中了
  • bug反馈17896 雕塑现在将不会于世界重新加载后从“闲置”动画切换到“行走”动画了
  • bug反馈17963 Pixelmon 中的盒子(方块)现在会在被破坏时掉落其内容物了
  • bug反馈18003 bug反馈18366 Pixelmon 中的镐不再会阻止副手中工具的使用了
  • bug反馈18057 修复了黄金香水在其物品耐久度耗尽时会转变为铁制香水盖的问题
  • bug反馈18171 现在,对球果树叶使用剪刀或精准采集能够正常掉落了
  • bug反馈18171 现在,球果树叶会在被破坏时掉落木棒了
  • bug反馈18171 现在,对树果树叶使用剪刀或精准采集能够正常掉落了
  • bug反馈18171 现在,树果树叶会在被破坏时掉落木棒了
  • bug反馈18204 NPC 编辑器菜单不会再于确认更改后关闭了
  • bug反馈18329 球果原木和树果原木现在可以被烧成木炭了
  • bug反馈18330 球果原木现在可以作为通常的燃料源使用了
  • bug反馈18340 将乐芭果作为原料添加到了厉害伤药的合成表中
  • bug反馈18344 现在玩家可以穿过宝可梦草地了
  • bug反馈18359 现在,对战外招式:头锤会于找到物品时在聊天栏中发送正确的消息了
  • bug反馈18364 修正了未对齐的宝可梦包包界面物品槽
  • bug反馈18392 火焰鸟的炽炎神社现在可以正确地在恶地及其变体生物群系中生成了
  • bug反馈18392 闪电鸟的炽炎神社现在可以正确地在热带草原及其变体生物群系中生成了
  • bug反馈18398 bug反馈18474 冰岩和青苔岩现在能够正常触发伊布等宝可梦的进化了
  • bug反馈18399 水晶矿石现在会于世界中自然生成了
  • bug反馈18421 树果木台阶现在可以用于通常的合成表中了
  • bug反馈18422 美录坦将不再能够通过燃烧非金属物品获得了
  • bug反馈18426 修复了索罗亚克和洗翠索罗亚克能够伪装成 MissingNo 并可能导致客户端在对战中崩溃的问题
  • bug反馈18428 招式回忆者现在可以正确地保存回忆招式所需的花费了
  • bug反馈18433 修复了宝可梦礼盒会错误地兑换手动放入的宝可梦的问题
  • bug反馈18437 修复了以下宝可梦的形态语言键显示错误:快龙、旭日状态索尔迦雷欧、雌性高傲雉鸡、可疑者代欧奇希斯、核心小陨星、伽勒尔的达摩模式达摩狒狒、盾之王藏玛然特、全力玛夏多、剑之王苍响、超极巨一击流武道熊师、超极巨连击流武道熊师、雌性爱管侍以及白条纹样子的野蛮鲈鱼.
  • bug反馈18441 修复了玛夏多的“全力”形态会水平地显示其模型的问题
  • bug反馈18444 修正了标题中带有“sus”的颜色形态
  • bug反馈18445 为诸如彩粉蝶、花蓓蓓和花洁夫人等宝可梦的异色形态名称添加了缺少的语言键值
  • bug反馈18457 调整了巨沼怪、大牙狸、大尾狸、浮潜鼬、水水獭、双刃丸、大剑鬼、舞天鹅、胆小虫、具甲武者、暴噬龟和鳃鱼海兽的游泳行为
  • bug反馈18458 修复了洛奇亚在水下游泳时会受到溺水伤害的问题
  • bug反馈18458 现在,如果宝可梦的最大游泳深度大于 2 个方块,它们将不再会溺水了
  • bug反馈18486 Pixelmon 中的锄头现在可以与其他模组中需要用锄头才能交互的方块相兼容了
  • bug反馈18488 修复了力量负重会在获得 HP 基础点数外额外产生 8 点攻击基础点数的问题
  • bug反馈18491 修复了所有宝可梦沙地的合成表都会产出相同(基础)宝可梦沙地的问题,现在可以正常地制作转角和侧面了
  • bug反馈18501 特性:磁力现在能够吸引钢属性而非电属性了
  • bug反馈18508 修复了异色超极巨怪力、异色超极巨巨钳蟹、异色超极巨拉普拉斯以及灰烬快龙的纹理缺失问题
  • bug反馈18530 修复了具有通常特性的宝可梦通过特殊条件进化后会获得隐藏特性的问题
  • bug反馈18545 修复了在多人游戏中使用钓鱼竿会导致其用户和玩家崩溃的问题
  • bug反馈18546 NPC 皮肤现在可以正确保存了
  • bug反馈18552 宝可梦的掉落物将不再会消失了
  • 修复了命令 /eggsteps 在多人游戏中使用会失败的问题
  • 修复了在冰山和积雪的冻原中使用对战外招式:甜甜香气时,生成的阿罗拉穿山鼠和阿罗拉穿山王为关都的通常形态的问题
  • 修复了错误地将阿柏蛇和阿柏怪标记为了可于你将去的生物群系(BYG)模组中的绯红花园生物群系生成的问题
  • 修复了你将去的生物群系模组中的积雪的常青针叶林在宝可梦生成条件中的命名错误
  • 修复了对战日志语言键缺失的问题
  • 修复了咖喱图鉴显示语言键而非完整咖喱名称的问题
  • 修复了在使用非方言的 -e 时,花蓓蓓的名称无法正确地使用 tab 键自动补全的问题
  • 修复了 Forge 服务器在世界最终保存后偶尔无法完全关闭的问题
  • 修复了洗翠或合众的索罗亚克会通过伪装成其他宝可梦来强制使用其地区形态的问题
  • 改进了某些情况下的渲染问题
  • 修复了在队伍中有跳跃吧!鲤鱼王主题的鲤鱼王情况下与老渔夫互动时,老渔夫给出垂钓目录失败的问题
  • 修复了支柱类方块在结构内生成时无法正确旋转的问题
  • 修复了宝可梦礼盒兑换反馈显示语言键而非正确内容的问题
  • 当世界中玩家附近有正在渲染的宝可梦模型时,宝可梦的名称标签不会再过度旋转了
  • 修复了在宝可梦编辑器中无法选择常规精灵球的问题
  • 现在,如果宝可梦没有昵称,则其种类名称周围的括号会被移除
对战修复:
  • 修复了一个关于作用范围为自身的招式的空指针异常
  • bug反馈17120 极巨招式和超极巨招式不会消耗其原有招式 PP 的问题
  • bug反馈17458 修复了在双打对战中使用招式:巨龙威能无法同时击中两个目标的问题
  • bug反馈17824 修复了道具:凸凸头盔在对战中失效、意外结束对战并出现错误的问题
  • bug反馈17855 修复了托戈德玛尔在双打对战中无法被派出的问题
  • bug反馈18080 修复了招式:背水一战在对战中失效并导致错误的问题
  • bug反馈18134 修复了在能够造成伤害的天气下切换宝可梦会导致战斗错误的问题
  • bug反馈18253 修复了当使用者的最大 HP 较低时,特性:跃跃欲逃和危险回避会触发失败的问题

翻译:

  • 更新了简体中文的翻译
  • 更新了繁体中文的翻译
  • 更新了西班牙语的翻译

对于开发者:

  • bug反馈17743 CustomDropScreen(自定义掉落界面类)现在能够正确地渲染了
  • bug反馈17743 CustomDropScreen 现在有了一个在其关闭时会触发的事件
  • bug反馈17743 CustomDropScreen 现在可以设置一个助记符集以支持不同屏幕之间的差异
  • bug反馈18444 添加了可选的调色板名称翻译键重写功能
  • bug反馈18444 添加了可选的形态名称翻译键重写功能
  • bug反馈18444 添加了可选的宝可梦种类名称翻译键重写功能
  • bug反馈17850 修复了 DialogueInputScreen(对话输入界面)会错误地处理玩家输入的问题
  • bug反馈17743 修复了自定义掉落界面显示不正确的问题
  • 添加了 nodrops 宝可梦规格需求
  • 添加了 location 宝可梦规格需求

Pixelmon Mod 9.0.5

"别担心,蜜蜂会为你开心 :)"



  • 本次更新的最低 Forge 版本为 36.2.30,这是运行 Pixelmon 所必须的

新增:

新增物品:
  • 添加了一个新的徽章,“银河队徽章”
命令:
  • 在 Pixelmon 的命令中添加了针对其他玩家的权限节点,如 pixelmon.command.givemoney.otherpixelmon.command.completeallquests.otherpixelmon.command.resetallquests.otherpixelmon.command.setstage.otherpixelmon.command.breed.otherpixelmon.command.unlock.otherpixelmon.command.hatch.otherpixelmon.command.endbattle.other.

更改:

  • bug反馈17828 宝可梦的叫声现在会与它们可供替换的调色板以及其他形态共享了
  • 对结构进行了各种调整
  • /filldex 命令添加了百分比选项
  • 将魔尼尼和朝北鼻进化所需的生物群系调整到了 1.16.5 版本
  • 为陆地添加了鬼塔的生成
  • 更新了徽章盒的界面以令其可以显示物品描述和名称
  • 为起源帝牙卢卡和帕路奇亚添加了种族值
  • 指定宝可梦的命令反馈现在会显示名称而非昵称了
  • 将 “/bossbomb” 命令重命名为 “/pokebomb” 以支持宝可梦规格标签(PokémonSpecs)
  • 命令补全功能不再是内联的了
  • 更新了蓝色、红色、黄色、粉色、紫色、白色和绿色树果木相关方块的纹理,包括木板、木门、活板门、栅栏、栅栏门、台阶、楼梯、木船以及原木的顶部

修复:

  • bug反馈18405 修复了宝可梦在结束战斗时会进化失败并导致软锁定的问题
  • bug反馈17990 修复了飞行中的宝可梦在某些方向上移动速度较慢的问题
  • bug反馈18070 飞行中的宝可梦能够在着陆后正确地停止了
  • bug反馈17552 修复了多人游戏中宝可梦不会发出叫声的问题
  • bug反馈17915 修复了使用钓鱼竿时其浮漂不可见的问题
  • bug反馈18374 修复了帝牙卢卡和帕路奇亚的起源形态会永久存在的问题
  • bug反馈18337 减慢了蜂箱中疯狂的蜜蜂生成速度
  • bug反馈18338 修正了虚吾伊德、雷吉艾斯、异色雷吉艾斯、黑暗洛奇亚、黑暗凤王的纹理和发光纹理
  • bug反馈18363 修复了葱游兵列出了错误的进化前形态的问题
  • bug反馈18348 调整了世界选项“生成奖励箱”生成的奖励箱中物品的加权稀有度
  • bug反馈18368 修复了隐藏特性规格需求在命令中使用时未能生效的问题
  • bug反馈18220 修复了即使已指定掉落物品,在重启游戏后,NPC 训练家依然会掉落空气的问题
  • bug反馈18189 修复了掉落物品界面会将上次对战结束后拒收的奖励与新接收的奖励叠加的问题
  • bug反馈17675 修复了 NPC 训练家会使用 MissingNo 的问题
  • bug反馈17747 修复了在首次进入世界或服务器时,宝可梦不会显示任何经验值的问题
  • bug反馈17730 初学者宝可梦缺少“命运之证”初学者证章的问题
  • bug反馈18439 修复了创作者伊布、创作者甲贺忍蛙以及创作者超梦纹理缺失的问题
  • bug反馈18285 修复了化石复活机上的文本渲染会出现拉伸和尺寸偏差的问题
  • bug反馈18194 修复了粉色大针蜂以及其它颜色的宝可梦在进行超级进化或超极巨化后会失去其特殊形态的问题
  • bug反馈17909 修复了伊布进化为仙子伊布的方法被太阳伊布和月亮伊布的进化方法所覆盖的问题
  • bug反馈18197 修复了 /pokesee [玩家名] 在多人游戏中使用时不返回命令输出的问题
  • bug反馈17493 修复了银头盔、银胸甲、银护腿、银靴子、铂头盔、铂胸甲、铂护腿、铂靴子、银河队头盔、银河队胸甲、银河队护腿和银河队靴子的盔甲纹理模型缺失的问题
  • bug反馈17957 修复了交换机组件(左)和交换机组件(右)的配方默认产出任意一侧,而不是遵循其配方摆放形状的问题
  • bug反馈18014 修复了高版本一键整理(Inventory Tweaks Renewed)模组与 Pixelmon 同时安装时,使用鼠标中键单击包包会导致客户端崩溃的问题
  • bug反馈17837 修复了异色彩粉蝶的调色板显示名称错误的问题
  • 修复了珠宝商鬼斯、珠宝商鬼斯通、珠宝商耿鬼、灰烬耿鬼、雷霆超音蝠、雷霆大嘴蝠、雷霆水伊布、幽魂水伊布、万圣节妙蛙草、诅咒多边兽、异色超极巨喷火龙以及超极巨水箭龟的发光纹理
  • 修复了 /pokekill 命令在多人游戏中使用时无法显示杀死了多少只宝可梦的问题
  • 修复了 NPC 训练家的模型在其下拉选择菜单中会显示三次的问题
  • 修复了阿罗拉形态的以下宝可梦:地鼠、三地鼠、穿山鼠、穿山王、小拉达、拉达、六尾和九尾的招式列表缺失的问题
  • 修复了霜奶仙的默认模型中缺少其糖饰的问题
  • 修复了在某些情况下调色板会应用至没有调色板属性的形态上的问题。在出现该问题后该形态才会被应用,导致这个被应用的形态会有默认的调色板
  • 修复了岩狗狗只会进化成白昼形态鬃岩狼人的问题
  • 修复了顽皮熊猫的进化问题
  • 修复了含羞苞的进化问题
  • 修复了小福蛋的进化问题
  • 修复了天蝎的进化问题
  • 修复了多人游戏中的命令不会返回消息的问题
  • 修复了形态和调色板相互要求导致的规格标签应用顺序错误的问题
  • 修复了创作者宝可梦的调色板/形态问题(伊布/调色板、哲尔尼亚斯/调色板)
  • 鬼斯现在有了正确的粒子轨迹
  • 地鼠现在有了正确的方块尘埃粒子轨迹
  • 修复了传说宝可梦规格需求在命令中使用时未能生效的问题
  • 修复了藏玛然特和苍响分别会被卡在盾之王和剑之王形态的问题
  • 修复了当形态或调色板名称显示错误时,宝可梦图标物品会导致客户端崩溃的问题
  • 修复了 /poketest/comptest 命令不返回输出的问题
  • 使用 /pokeheal 命令中的目标选择器会返回错误的命令输出的问题
  • 修复了 /compsee 在使用搜索规格标签时无法正确搜索玩家 PC 的问题
  • 修复了银头盔、银胸甲、银护腿和银靴子的物品外观不一致的问题
  • 修复了龙卷云和土地云的默认形态并非化身形态的问题
  • 修复了眷恋云的飞行问题
  • 修复了无壳海兔的东海和西海形态显示不正确的问题
  • 修复了使用 /teach 命令教授 Z 招式会使客户端崩溃的问题
  • 修复了徽章盒无法正确地支持和显示其中徽章的 NBT 数据的问题
  • bug反馈17753 修复了使用厉害钓竿钓鱼会得到空的附魔书的问题
对战修复:
  • bug反馈18117 修复了对战中“打开聊天”按键上绑定的非默认按键会被忽略的问题
  • bug反馈18243 修复了对战规则无法在重启后被保存的问题
  • bug反馈17860 修复了谜拟 Q 在首次对战中失去化形后未能重新获得化形的问题
  • bug反馈18502 修复了若以异色宝可梦的形式遇到了一只野生的百变怪,那么变身后的异色百变怪会在对战中失去其变身后变成普通颜色百变怪的问题

翻译:

  • 更新了简体中文的翻译
  • 更新了繁体中文的翻译
  • 更新了西班牙语的翻译
  • 更新了荷兰语的翻译

对于开发者:

  • 添加了 PlayerPokedex#getSeenCompletionPercentage 方法
  • 添加了 PlayerPokedex#getCaughtCompletionPercentage 方法
  • 弃用了 BattleForceEndCause.ENDBATTLE
  • 弃用了 BattleForceEndCause.ENDBATTLE_FORCEFUL
  • setSpecies 方法调整为使用 getRandomLegendary 而非 randomPokemon()
  • 删除了当玩家刚关闭界面时对过滤 keyListener 事件的检查
  • 添加了 resetevsresetivs 规格标签
  • 改进了 DoLegendarySpawn 中的定位功能
  • 清理了 PixelCommand.setupTargetOrSourceAsTarget() 方法以提高可读性
  • PixelCommand.setupTargetOrSourceAsTarget() 方法中添加了对“其他玩家”参数的权限检查
  • 使用可选的玩家参数更新了所有的命令,以验证命令源是否有权使用该命令
  • 清理了一些参数的名称以得到更均匀的格式

Pixelmon Mod 9.0.4

"OHHHHHH 起源形态..."



  • 本次更新的最低 Forge 版本为 36.2.30,这是运行 Pixelmon 所必须的

添加:

新的宝可梦形态:
  • 添加了起源 帝牙卢卡
  • 添加了起源 帕路奇亚
结构:
  • 添加了稀有鬼塔和鬼塔城堡的生成,并为其添加了 Boss 宝可梦的生成
  • 添加了稀有枪之柱的生成
  • 添加了稀有圣杯祭坛和圣杯之乡的生成
  • 将末影珍珠添加到了伽勒尔呆呆王的掉落物中
  • 为峭壁生物群系添加了圣杯祭坛的生成
  • 为峭壁生物群系添加了被遗忘的圣杯之乡的生成
  • 为沙漠丘陵生物群系添加了时空祭坛的生成
新增物品:
  • 添加了大白宝玉
  • 添加了大金刚宝玉
  • 添加了大白金宝玉

更改:

  • structures.yml 文件中删除了结构生成的相关配置文件选项,并将其移至了数据包中
  • 将鬼塔的生成群系调整至黑森林
  • 更新了鬼塔的变体 A 和 B
  • 更新了鬼屋的变体 A 和 B
  • 更新了鬼村道路的变体 A 和 B
  • 更新了鬼村的树果农场
  • 更新了恶地、沙漠、森林、寒冷地区、丛林、山脉地区、蘑菇岛、平原、热带草原以及沼泽路径点的变体 A 和 B
  • 更新了恶地、恶地高原、玄武岩三角洲、海滩、绯红森林、沙漠、末地高岛、冰刺平原、丛林、蘑菇岛、下界、雪地、雪山、灵魂沙谷、沼泽、诡异森林和水中的极巨团体战巢穴变体 A 和 B
  • 为沙漠废墟中的极巨团体战巢穴添加了各种废墟结构和路径
  • 为从宝可梦身上收获了所描述物品之后的物品交互行为添加了短暂的冷却时间
  • 将大白宝玉添加到了野生冰伊布、太阳伊布和火伊布的携带物品中
  • 将大金刚宝玉添加到了野生叶伊布、月亮伊布和水伊布的携带物品中
  • 将大白金宝玉添加到了野生骑拉帝纳的携带物品中
  • 更新了损坏的克隆机,令其在被破坏后可以掉落铝锭

修复:

  • bug反馈18290 修复了破坏多碰撞箱方块(如PC、宝可梦交换机)会导致客户端崩溃的问题
  • bug反馈17527 修复了在水中生成的宝可梦会在陆地上迁徙以寻找新水坑的问题
  • bug反馈17544 修复了一个玩家在 PC 中选择壁纸时出现的问题
  • bug反馈18270 修复了在进化界面中按下 [ESC] 会导致相机及其移动被锁定的问题
  • 修复了宝可梦奖励箱的掉落由于一个(令人难过的)错字而无法加载的问题
  • bug反馈18252 修复了精灵球重命名后可以无限使用的问题
  • bug反馈17778 修复了在宝可梦升级以及习得招式后,玩家无法捕捉巢穴中宝可梦的问题
  • bug反馈18307 将呆呆兽的掉落物从生鱼(minecraft:fish)调整为生鳕鱼(minecraft:cod)
  • 交换了东施喵掉落物数量的最小值和最大值
  • 修正了宝可梦掉落物中重复的掉落概率值
  • bug反馈18296 修复了宝可梦掉落物偶尔会根据最小掉落数量来掉落空气的问题
  • bug反馈18258 修复了宝可梦交换机在交换没有“默认”形态的宝可梦时会导致客户端崩溃的问题,包括花蓓蓓和彩粉蝶
  • 修复了在不使用“替换”或“随机”按钮的情况下,被交换出的宝可梦无法正确刷新的问题
  • 修复了被编辑后的宝可梦招式无法正确地采用非英语的语言变体,且保存不正确的问题 - 它现在将在被英语编辑过后显示了
  • bug反馈17488 修复了起源球和奇异球的模型和纹理缺失问题
  • 修复了起源球会部分覆盖缺失纹理的问题
  • 修复了杖尾鳞甲龙的稀有掉落物一点也不稀有的问题
  • bug反馈17718 修复了对话 NPC 在纹理选择时缺少“自定义纹理”选项的问题
  • bug反馈18260 修复了即使在配置文件选项中将其禁止,/pokegive random 命令依然会产生传说宝可梦、究极异兽以及异色宝可梦的问题
  • bug反馈18310 修复了 NPC 编辑器在配置文件选项 npc-editor-op-only 被设置为 false 时会显示错误消息的问题
  • bug反馈18312 修复了在对战后触发特性:捡拾会导致找不到任何物品的问题
  • bug反馈18283 修复了 NPC 缺少 Pixelmon 原生纹理的问题
  • bug反馈18186 修复了透明铃铛和海声铃铛不响的问题
  • bug反馈18088 修复了顽皮熊猫进化方式缺失的问题
  • bug反馈18300 修复了伽勒尔闪电鸟纹理和动作缺失的问题
  • bug反馈18244 修复了灵兽形态土地云、灵兽形态龙卷云、化身形态龙卷云、灵兽形态雷电云, 灵兽形态眷恋云、化身形态眷恋云、赝品来悲茶、真货来悲茶、赝品怖思壶、真货怖思壶、被剪掉毛的咩利羊、被剪掉毛的毛辫羊、被剪掉毛的毛毛角羊、春天四季鹿、夏天四季鹿、秋天四季鹿、冬天四季鹿、春天萌芽鹿、夏天萌芽鹿、秋天萌芽鹿以及冬天萌芽鹿的语言文件缺失问题
  • bug反馈18293 修复了天蝎的进化条件中缺少时间为夜晚的问题
  • bug反馈18292 修复了小福蛋的进化条件中缺少时间为白天的问题
  • bug反馈18288 修复了含羞苞的进化条件中缺少时间为白天的问题
  • 修复了超梦的超级进化 Y 形态不被标记为临时形态的问题
  • bug反馈18229 修复了东海无壳海兔和西海无壳海兔的异色形态缺失的问题
  • 修复了无法通过究极之洞或虚空离开究极空间的问题
  • 修复了重新加载世界后,已放置的宝可梦奖励箱不会保存其改动的问题
  • bug反馈17951 修复了树果和球果树苗一旦被破坏就不会掉落果实的问题
  • 修复了在命令中使用传说宝可梦规格标签时不会正确遵守 :false 的问题
  • bug反馈17835 修复了阿罗拉六尾和阿罗拉九尾招式列表缺失的问题
  • bug反馈17570 修复了极巨菇菇使用了在被破坏时不会掉落的 2D 模型的问题
  • bug反馈17725 修正了“铝锹”的英文拼写
  • bug反馈18282 修复了生成的宝可梦奖励箱不会产生战利品,且在交互时显示语言缺失的问题
  • bug反馈18086 修复了结草儿的掉落物缺失的问题,现在它应该会掉落线(minecraft:string)了
  • 修复了阿罗拉小拉达和阿罗拉拉达的招式缺失问题
  • 修复了雷霆超音蝠、雷霆大嘴蝠、灵魂珠宝商鬼斯、灵魂珠宝商鬼斯通、灰烬耿鬼、雷霆水伊布、幽魂水伊布、诅咒多边兽、超极巨水箭龟、异色超极巨水箭龟、异色超极巨喷火龙、万圣节妙蛙草以及灵魂珠宝商耿鬼的发光纹理
  • bug反馈18161 修复了苍响和藏玛然特会保持其王者形态的问题
  • bug反馈17852 修复了岩狗狗的进化方式默认为白昼样子的问题
  • bug反馈18179 修复了树果木门在被破坏后会掉落两个的问题
  • bug反馈17823 修复了树果木告示牌在被破坏后会掉落橡木告示牌的问题
  • bug反馈18107 修复了无法通过原版 Minecraft 中的方式与诸如喷火驼和咩利羊之类的可收获宝可梦进行交互的问题
  • 修正了僵尸形态宝可梦生成条件中对月相的要求
  • 修复了在使用剪刀与牧场内的宝可梦进行交互时不会更新其模型的问题
  • 实装了花叶蒂的永恒之花形态
  • bug反馈18061 修复了天蝎王的模型和纹理显示异常的问题
  • bug反馈17912 修复了魔尼尼的进化方式没有正确区分地区形态的问题
  • bug反馈17940 修正了毒贝比的进化方式
对战修复:
  • bug反馈17624 修复了聊天框打字会在战斗中自动被禁用的问题
  • bug反馈17340 修复了野生巢穴宝可梦的极巨招式不会对所有的 4 个对手造成伤害的问题

翻译:

  • 更新了西班牙语的翻译
  • 更新了希伯来语的翻译

数据包:

  • 为客户端以及服务端上运行的使用了数据包的 Pixelmon 版本添加了启动日志警告

对于开发者:

  • 更新了 color() 方法以正确反映 API 的更改,并修复了文本格式相关代码不解析显示内容的问题
  • bug反馈18029 添加了用于设置图像比例的界面元素属性
  • 添加了用于旋转界面元素的界面元素属性
  • 添加了一个包,用于在玩家加入服务器时同步所有可能可用的宝可梦交换

Pixelmon Mod 9.0.3

"战利品着火了"



  • 本次更新的最低 Forge 版本为 36.2.30,这是运行 Pixelmon 所必须的

更改:

  • 为宝可梦掉落物添加了 NBT 支持
  • 移除了 1 阶宝可梦奖励箱中的所有邮件
  • 将泥炭块添加到了 2 阶掉落物中
  • 将黑奇石添加到了 2 阶掉落物中
  • 从 2 阶战利品表中移除了属性宝石,并将其移至了 1 阶战利品表中
  • 更新了洗翠霹雳电球和洗翠顽皮雷弹的掉落物,现在它们会掉落木制精灵球球座和古代精灵球部件了
  • 将重泥挽马从村庄的生成中移除
  • 更新了对战外招式:探索中粗枝大葱、特选苹果和水边香草物品 ID 内的一些拼写错误
  • 在可以通过对战外招式:探索找到水之石碎片、甘蔗、沙子、粘土和光之黏土的地点中添加了湖泊
  • 将牡丹添加到了对战外招式:探索可于黑森林群系内找到的掉落物中
  • 更新了银制精灵球球座、铂锭和银锭的图标
  • 添加了堡垒遗迹内桥的战利品表
  • 移除了战利品表中任何 Minecraft 原版战利品可能为空的情况,并增加了其滚动概率
  • 降低了战利品表中属性宝石为空的概率权重
  • 降低了战利品表中贵重宝藏(古代遗物、硬币等)为空的概率权重
  • 将宝可梦掉落物更新至新的掉落物系统格式
  • 禁用了宝可梦实体可进入末地传送门的功能

修复:

  • bug反馈17839 修复了所有在线玩家获得的宝可梦基础点数会全部永久叠加的问题,该问题偶尔会导致游戏崩溃
  • 时空祭坛、水之挂轴以及恶之挂轴在被破坏时不再会使看着它的玩家游戏崩溃了
  • bug反馈18078 修复了招式回忆者无法教授招式的问题
  • bug反馈17512 修复了招式教学师和转移教学师无法教授招式的问题
  • bug反馈18227 现在,若宝可梦未持有的物品,那么需要持有物品才可进化的尝试不会再使客户端崩溃了
  • bug反馈18045 伊裴尔塔尔不会再因无效的飞行参数而导致客户端崩溃了
  • bug反馈18142 修复了玉石水晶在被破坏的第 1 阶段时不可被锤击的问题
  • bug反馈17741 修复了因化石复活机无法正确渲染导致的重复利用漏洞
  • bug反馈18053 修复了游戏中打开百科的 [K] 热键无响应的问题
  • bug反馈17651 修复了宝可梦雕塑在被放置时会抽搐的问题
  • bug反馈17925 1.12.2 的宝可梦数据中的招式数据现在可以正确导出到 1.16.5 数据中了
  • bug反馈17651 修复了玩家重新登录后,被放置在水下的宝可梦雕塑会被冲走的问题
  • bug反馈17646 修复了树果木船在游戏重载后会变成蓝树果木样式的问题
  • 修复了在创造模式物品栏中搜索 den 会出现精灵球的问题
  • bug反馈17640 修复了队伍中携带的宝可梦持有加速宝可梦生成的特性时会阻止玩家周围生成宝可梦的问题
  • bug反馈17771 修复了附魔红宝石在创造模式物品栏中不可用的问题
  • 修复了红宝石块、蓝宝石块、紫水晶块和水晶块可以被徒手破坏的问题
  • bug反馈17961 bug反馈17543 修正了桥方块、树果木门、树果木活板门和伽勒豆蔻手环的透明度
  • bug反馈17929 修复了树果树叶和球果树叶在未附着于原木上时依然会开花结果的问题
  • bug反馈17800 修复了宝可梦奖励箱在使用鼠标中键点击时会给予错误的箱子类型的问题
  • bug反馈18055 修复了在创造模式下破坏 Pixelmon 内的家具和装饰方块会掉落的问题,包括 PC、露营用锅、树果炼制器、牧场方块、化石复活机、化石清洗机、宝可梦交换机、克隆机、冰箱、化石展示柜、大屏电视、装饰过的桌子、浮板(各种颜色)、自动贩卖机(各种颜色)、精灵球地毯(各种颜色)和沙发(各种颜色)
  • 修复了巨重球和超重球会部分覆盖精灵球的缺失纹理的问题
  • 修复了自定义玩家名称 NPC 的纹理无法正确渲染,以及显示为缺失纹理的问题
  • bug反馈18087 修复了 /givemoney 命令在玩家余额为负数时无法正确更新的问题
  • bug反馈18097 修复了少数宝可梦(即喷火龙、巴大蝶、六尾、风速狗、蚊香泳士、怪力、巨钳蟹、拉普拉斯、伊布、水伊布、雷伊布、火伊布和快龙)的发光纹理显示为缺失的问题
  • 修正了咖喱和对战外招式:探索物品配置中的物品 ID 拼写错误
  • 修复了如果蜂箱不在玩家附近,那么这些蜂箱会制造出无穷的蜜蜂类型宝可梦的问题
  • 修复了小仙奶没有正确地根据被给予的糖果进化成相应形态的问题
  • bug反馈18148 删除了 bossdrops.json 文件,这些数据现在移动到了 /bosstiers 文件夹
  • bug反馈17494 神社砖楼梯现在能够在被放和连接时正常地显示了
  • bug反馈17898 Pixelmon 中的宝可梦草地模型现在能够正常显示了
  • 通过对战外招式:探索找到龙火果的条件调整为多花地带
  • bug反馈18091 现在对眷恋云、土地云、雷电云和龙卷云使用道具:现形镜后能使其正确变形了
  • bug反馈18211 现在对多边兽使用升级数据后能使其进化了
  • bug反馈17659 修复了有些语言文件中的注释会阻止翻译内容加载的问题
  • 修正了朝北鼻进化条件所需的生物群系
  • 修复了在皮肤已设置为“自定义纹理包”的 NPC 中填写玩家名会导致客户端崩溃的问题
  • bug反馈17634 Pixelmon 中的木板现在可以像其他任何木板一样用于原版 Minecraft 的配方中了
  • 修复了 PC 中收到的未在图鉴中的宝可梦无法保存至同行队伍宝可梦图鉴计数中的问题
对战修复:
  • bug反馈17171 修复了宝可梦在被招式:追打击中后无法正常替换的问题
  • 修复了当宝可梦被替换上场时,招式:电喙和鳃咬不会造成双倍伤害的问题
  • bug反馈17313 状态:再来一次和挑衅现在能够正常减去宝可梦处于状态变化时所经过的回合数了
  • 当对手没有攻击时,招式:自爆不会再显示对手“攻击失败”的消息了
  • bug反馈17222 能够修改属性的特性现在可以在双打对战中正常工作了
  • bug反馈17780 超极巨招式现在能够被正确地注册为极巨招式了

翻译:

  • 添加了立陶宛语的翻译
  • 更新了繁体中文的翻译
  • 更新了简体中文的翻译
  • 更新了韩语的翻译
  • 更新了希伯来语的翻译
  • 更新了土耳其语的翻译
  • 更新了西班牙语的翻译

数据包:

  • 从图标搜索方法中删除了一个额外的 / 符号,该符号会导致数据包中的图标无法被正确烘焙
  • 重写了宝可梦掉落信息以适配无限掉落

对于开发者:

  • 清理了 BreedingConditions 类以便能更友好地使用
  • 确保进化条件子类中的所有数据可以访问
  • 为宝可梦掉落系统中的所有变量添加了 getter
  • 删除了 Pixelmon 内原木和树叶方块的自定义注册表类型,以防止登录原版 Minecraft 服务器时出现注册表错误
  • 添加了 UnbreedableRequirement 标志规格
  • 修复了 PlayerPartyStorage#setBalance 方法会不正确地更新余额的问题
  • 添加了 WormholeTeleportEvent.Pre 以及 WormholeTeleportEvent.Post 事件
  • 现在,当掉落物为空或为非标准的规格时,其错误日志会被添加
  • 令静态的 PixelmonPalette#getAll 方法能够正常工作
  • 添加了 PokemonBuilder 类
  • 将 Showdown 相关的异常移至其对应的 API 包中
  • 突破性更改:导入/导出系统现在使用一个被完全重写了的自定义注册表
  • 更新了导入/导出界面以使用数据包,并保证在导入/导出时能够与服务器正确通信
  • 修复了 ChatHandler 广播方法使其能够正确地向所有玩家发送消息,而不仅仅是向控制台发送消息
  • 更新了损坏和错误的宝可梦形态相关常量

Pixelmon Mod 9.0.2

"现在是锤击时间...."



  • 1.16.5 版本的 Pixelmon 模组运行需要 Java 8,最高 Java 11。使用高版本需自担风险....

  • 本次更新的最低 Forge 版本为 36.2.30,这是运行 Pixelmon 所必须的

添加:

新增道具:
  • 添加了未加工的玉石
  • 添加了未加工的天蓝玉石
  • 添加了未加工的黑玉石
  • 添加了第 8 世代的恶之徽章
新增世界生成:
  • 在黑森林群系中添加了两个新的鬼塔变体
  • 在黑森林群系中添加了两个新的鬼塔城堡变体
  • 在黑森林群系中的鬼塔城堡周围添加了鬼村
  • 为鬼村的世界生成增加了四种房屋及其相应的道路
  • 添加了玉石、天蓝玉石和黑玉石的可开采水晶世界生成
  • 添加了新的苔岩模型
  • 添加了新的冻石模型

更改:

  • 在 'Dimensions.cfg' 配置文件中的 tumblestoneSpawnChance(玉石生成率)选项下添加了玉石、天蓝玉石和黑玉石生成率
  • 为百变怪和百变怪之间的培育添加了 isAllowRandomBreedingEggsToBeUltrabeast(是否允许随机培育产生究极异兽蛋)配置文件选项
  • 降低了黑奇石高炉配方的经验产量以匹配原版 Minecraft 中等价的配方
  • 为洗翠地区的宝可梦添加了掉落物
  • 为宝可梦掉落物添加了银矿石、银锭、铂矿石、铂锭
  • 在宝可梦掉落物中使用玉石、天蓝玉石与黑玉石的未加工形式替换了其本身
  • 在废弃矿井战利品表种使用玉石、天蓝玉石与黑玉石的未加工形式替换了其本身
  • 添加了未加工的玉石、未加工的天蓝玉石和未加工的黑玉石的切石机配方
  • 移除了原版 Minecraft 会生成宝可梦的机制,强制使用野生宝可梦的生成逻辑值
  • 将黑暗球球盖、豪华球球盖、等级球球盖、先机球球盖、重复球球盖和计时球球盖的配方更改为只产出 1 个球盖
  • 将超级球球盖和月亮球球盖的配方更改为产出 3 个球盖
  • 将纪念球球盖、竞赛球球盖、治愈球球盖、巢穴球球盖和狩猎球球盖的配方更改为产出 5 个球盖
  • 将铂制精灵球球座和银制精灵球球座的配方分别调整为产出 5 个球座而非 1 个和 3 个

修复:

  • 将百变怪与百变怪的培育相关配置条件取反
  • bug反馈17787 修复了一个堆栈溢出错误,该错误导致当计数器达到 1 时极巨团体战会使玩家卡住
  • 修正了对话输入界面的使用
  • 移除多人游戏界面中 MOTD 的滚动机制,修复了 MOTD 的显示问题
  • 修复了颜色解析功能使用了仅客户端可用的方法的问题,同时修复了控制台中的相关错误
  • 修复了从服务器上运行重命名后的数据包可对客户端进行访问的问题,同时修复了控制台中的相关错误
  • 修复了土居忍士进化时会夺走您的所有精灵球而非一个的问题
  • 修复了治疗仪的掉落物依然是一个治疗仪而非一个铝锭的问题
  • bug反馈17886 修复了在混合 API 的服务器上无法显示死亡消息的问题
  • 修复了原版 Minecraft 生物的替换会保存到区块并导致地图臃肿的问题
  • bug反馈17702 修复了当配置中的 super-universal-t-ms 选项被设置为 true 时,使用招式学习器会造成崩溃的问题
  • bug反馈17911 修复了地区形态名称的语言显示问题,包括洗翠、阿罗拉和伽勒尔
  • bug反馈18032 修复了尝试在牧场方块上使用沙漏时会将该物品堆全部消耗的问题
  • bug反馈17910 修正了洗翠狃拉、劈斧螳螂、巨钳螳螂、洗翠冰岩怪以及洗翠火暴兽的大小
  • bug反馈17966 修正了黑奇石的高炉配方
  • 修复了被损坏的精灵球会掉落错误球座的问题
  • 修正了派拉斯的粉色和岱柑岛配色(译注:调色板)
  • bug反馈17881 现在,临时队伍的存储在进行外部操作时也是临时的了
  • bug反馈18036 修复了治愈球不会在捉到宝可梦后将其治愈的问题
  • 修复了宝可梦因掉落物 ID 无效而掉落空气的问题
  • bug反馈17972 现在,护士和医生的聊天界面可以在令他们治疗你的宝可梦队伍时正确显示了
  • bug反馈17972 现将护士和医生的治疗范围调整为与 1.12.2 一致,即 8 个方块
  • bug反馈18005 树果木船现在与原版 Minecraft 中的船拥有了一致的碰撞箱
  • bug反馈18001 硅、银和铂矿石现在会于世界生成时出现了
  • bug反馈17923 高炉相关配方的时间现在与原版 Minecraft 保持一致了
  • bug反馈17981 修复了当玩家在对战中被推入下界传送门时,对战界面会冻结的问题
  • bug反馈18007 修复了当玩家蹲下时,饰品长袍的本体会向下偏移的问题
  • bug反馈17733 修复了在多人游戏中,树果和球果树苗对玩家不可见的问题
  • bug反馈17887 修复了 mc-villager-replace 配置选项重复的问题
  • bug反馈17926 修复了将 .comp 文件导入 1.16.5 版本时,未设置的形态会导致错误的问题
  • bug反馈17979 修复了对战外招式:矿石感知与界面显示的冲突
  • bug反馈17979 修复了对战外招式:矿石感知不会始终让矿石高亮显示的问题
  • bug反馈17776 Pixelmon 中引入的斧子现在可用于给原木去皮了
  • bug反馈17734 树果木方块(门、活板门、压力板、栅栏、栅栏门、船、按钮、牌子、台阶、楼梯)现在会遵循掉落机制,在被各种途径破坏时正常掉落了
  • bug反馈17673 修复了当 'Graphics.cfg' 中的 smoothAnimations 选项被设置为 true 时,图形尺寸会出现故障的问题
  • bug反馈17739 修复了当 AI 被设置为 '站立不动' 时,NPC 训练家和招式回忆者会走开的问题
  • bug反馈18048 修复了当宝可梦进化后其隐藏特性会发生改变时,原先的隐藏特性会在进化后依然保留的问题
  • 修复了峭壁群落的路径点会生成在完全充满水的区域的问题

翻译:

  • 更新了西班牙语的翻译
  • 更新了韩语的翻译
  • 更新了繁体中文的翻译

对于开发者:

  • bug反馈17710 更新了个体值与基础点数的规格集合以初始化并正确遵守集合的值
  • DialogueInputScreen.Builder 类现在包含了一个禁止使用 [ESC] 键关闭界面的功能
  • 添加了"hidden ability"(隐藏特性)规格标签以满足需求,别名为 hiddenabilityha
  • 添加了"palette"(调色板)规格标签以满足需求,别名为 customtexturect
  • 添加了"aggression"(侵略性)规格标签以满足需求,别名为 aiartificialintelligenceaggressionaggro
  • 添加了梦幻克隆的规格标签以满足需求,别名为 cloneclonesmewclones
  • 添加了湖之传说宝可梦的"enchanted"(附魔)规格标签以满足需求,别名为 enchantedenchantedcountlaketrioenchanted
  • 添加了美录坦的"ores smelted"(矿石熔炼)规格标签以满足需求,别名为 oressmeltedsmeltedores
  • 添加了"shorn"(修剪)规格标签以满足需求,别名为 shornisshorn
  • 添加了毛辫羊、咩利羊以及毛毛角羊的统计数据规格标签以满足需求,别名为 growthstage
  • 添加了"nickname"(昵称)规格标签以满足需求,别名为 nicknickname
  • 添加了"minimum level"(最低等级)规格标签以满足需求,别名为 minlvlminlevelgtlvl
  • 添加了"maximum level"(最高等级)规格标签以满足需求,别名为 maxlvlmaxlevelltlvl
  • 添加了"experience"(经验)规格标签以满足需求,别名为 expxp
  • 添加了"is wild"(是否为野生)规格标签以满足需求,别名为 iswildunownedwild

Pixelmon Mod 9.0.1

"Pixelmon 玩家,即将化身吸血鬼猎人..."



  • 1.16.5 版本的 Pixelmon 模组运行需要 Java 8,最高 Java 11。使用高版本需自担风险

  • 本次更新的最低 Forge 版本为 36.2.34,这是运行 Pixelmon 所必须的

新增宝可梦:

新增宝可梦:
  • 劈斧螳螂
  • 月月熊
  • 大狃拉
新的宝可梦形态:
  • 洗翠 冰岩怪
  • 洗翠 裙儿小姐
  • 洗翠 狃拉
  • 洗翠 火暴兽
新增物品:
  • bug反馈17494 更新了神社支柱和残破的支柱
  • 为神社支柱和残破的支柱添加了可含水的能力
  • 添加了黑奇石
  • 添加了泥炭块
  • 添加了银制精灵球球座
命令:
  • 添加了 /poketake [玩家] <队伍位置> 命令
  • 添加了 /tradesim [玩家] <队伍位置> [交换对象玩家] 命令
  • 添加了 /movelist <宝可梦> 命令
  • 添加了 /tms <宝可梦> 命令
  • 17767 现在所有命令都支持 Minecraft 的原生选择器了,例如(@p、@r、@a、@s、@e[type=player])
  • 命令现在需要填写目标玩家的完整用户名了

更改:

  • 移除了锤击机制
  • 添加了精灵球球座、铝制精灵球球座、木制精灵球球座和铂制精灵球球座的合成表
  • 移除了精灵球球座 - 未成形和铝制精灵球球座 - 未成形
  • bug反馈17489 添加了以玉石为基础的古代精灵球、古代超级球、古代高级球、古代沉重球、超重球、巨重球、飞羽球、飞翼球和飞梭球及其球盖的合成表
  • 更新了球的配方以划分不同等级的球座(即铝/铁级、银级、铂级)
  • 将所有需要使用铝板的合成表替换为使用铝锭:治疗仪、PC、树果炼制装置、化石清洗机、传送地板、粘性地板、道馆标志、奖励箱探测仪、交换机显示器(上)、交换机组件(右)、交换机组件(左)、交换机控制板(中)、克隆机组件(左)、克隆机组件(右)、照相机、空薰香、露营用锅、收银机、小屏电视、化石复活机机盖和化石复活机机座
  • 禁用了铁砧[Pixelmon]
  • 移除了机械铁砧
  • 为黑奇石添加了高炉熔炼配方
  • 在常规配置中添加了零花钱的默认余额
  • 使用新的宝可梦星级分布更新了极巨团体战
  • 更新了默认配置中极巨团体战可出现星级的权重
  • 从所有的极巨团体战掉落物中移除了硅、属性宝石、羽毛、草、砖、粘土以及烈焰粉
  • 更新了 Boss 掉落的经验糖果分布
  • 为高阶的 Boss 掉落物添加了学习装置
  • 为普通 Boss 掉落物添加了进化石
  • 为高阶的 Boss 掉落物添加了银色王冠和金色王冠
  • 移除了奖励箱掉落物中的所有树果
  • 为高阶奖励箱掉落物添加了力量类携带物品(译注:力量负重、力量护腕等)
  • 为高阶奖励箱掉落物添加了经验获取类和特性更改类物品
  • 降低了使用对战外招式:探索会掉落球果或树果的概率
  • 为宝可梦掉落物、对战外招式:碎岩和村庄石匠屋箱子中添加了玉石、天蓝玉石、黑玉石泥炭块以及黑奇石
  • 更新了 Pixelmon 工具和武器的攻击伤害
  • 更新了 Pixelmon 工具和武器的攻击速度
  • 更新了神社石砖和神社石的纹理
  • 添加了缺失的饰品:勾魂眼帽子
  • 添加了闪焰王牌缺失的'悟空'在线形态以及绅士蛾缺失的'捕虫者'形态
  • 更新了百合根娃娃、冰宝、圈圈熊、火岩鼠和飞天螳螂的进化方式
  • 更新了雷公、无极汰那、属性:空、科斯莫古、波尔凯尼恩、土地云、酋雷姆、雷吉奇卡斯、艾姆利多、雷吉斯奇鲁、烈空坐和基拉祈的生成时间
  • 添加了新的海洋极巨团体战巢穴
  • 添加了新的沙滩、恶地、森林、积雪群系、多山群系、蘑菇岛、平原、热带草原、沙漠、丛林和沼泽的路径点结构

修复:

  • 修复了当(同时安装了你将去的生物群系(BYG)模组和 Pixelmon 或同时安装了探险者指南针(ExplorerCompass)模组和 Pixelmon 的)客户端连接到(安装了 Pixelmon 的)服务器时,注册表不匹配的问题
  • 修复了服务器强制资源包无法正确下载的问题
  • bug反馈17692 修复了当与超级进化的 boss 一同保存数据时,玩家数据保存会失败的问题
  • bug反馈17590 修复了在 9.0.0 首次加载时,对战外招式数据会导致数据传输失败的问题
  • bug反馈17568 修复了一个关于世界加载的重要数据安全问题
  • bug反馈17530 修复了在使用开放地形生成器(OpenTerrainGenerator)模组加载世界时由于 Pixelmon 不兼容而导致的崩溃
  • bug反馈17558 修复了野外会生成驴的问题,并使用重泥挽马与泥驴仔替换了其刷怪蛋的生成
  • bug反馈17551 修复了树果木板不会掉落其对应方块的问题
  • 移除了宝可梦包包可装备在胸甲槽上的功能
  • bug反馈17593 修复了一个关于宝可梦包包的重大重复利用问题
  • bug反馈17514 修复了由喷火龙/超梦进行超级进化导致的崩溃
  • bug反馈17601 修复了超梦会从克隆机中生成的问题
  • bug反馈17519 修复了从宝可梦编辑器中导出宝可梦会在界面中显示不正确的问题
  • bug反馈17540 修复了宝可梦雕塑信息未正确呈现的问题
  • bug反馈17548 修复了树果木船未能掉落正确的船的问题
  • 修正了 /ivs 的命令头部
  • 修正了招式:秘剑·千重涛、鸣雷风暴、阳春风暴、三连箭、大愤慨、枯叶风暴、冤冤相报、群魔乱舞、叶绿爆震、热沙风暴、冰山风、力量转换、毒千针、屏障猛攻、闭关、波动冲、克命爪、气场之翼、突飞猛扑、新月祈祷、神秘之力、勇气填充以及胜利之舞的描述
  • 修正了水舰队、银河队、熔岩队 Boss 训练师在 NPC 编辑器下拉菜单中显示的名称
  • bug反馈17550 修复了坐标板块的渲染问题
  • bug反馈17577 禁用了树果木船可在背包内堆叠的功能
  • 移除了多余的 structures.json 文件
  • 修正了铂矿石及铂方块、银矿石及银方块、铝矿及方块、空白未知图腾、雕文方块 _以及铂和银锹的纹理
  • bug反馈17521 修正了铝矿、硅矿石、银矿石、铂矿石、水煮蛋和吐司面包的熔炼配方
  • bug反馈17490 修复了命令权限检查会默认作弊已启用的问题
  • bug反馈17576 修正了洗翠黏美龙的宝可梦叫声
  • bug反馈17633 修复了朱红色宝珠和靛蓝色宝珠在其下方的方块被破坏时会导致客户端崩溃的问题
  • bug反馈17645 修复了使用陷入濒死的宝可梦与招式教学师交互会导致崩溃的问题
  • 修复了使用空的队伍位置与招式教学师交互会导致崩溃的问题
  • 修正了可在命令中使用的宝可梦规格标签:gen:canmegaevolve 以及 random
  • bug反馈17643 17830 修正了巨炭山、幽魂伊布以及火焰鸟的发光纹理
  • 修复了烈焰马、大剑鬼、魔墙人偶、野蛮鲈鱼和狙射树枭的升级招式错误问题
  • bug反馈17644 修复了伽勒尔蛇纹熊进化成伽勒尔直冲熊的相关问题
  • bug反馈17684 修复了 Pixelmon 的岩石(方块)合成表会覆盖石砖合成表的问题
  • bug反馈17603 修复了战斗和飞行徽章的图标问题
  • bug反馈17522 修复了宝可梦编辑器没有正确刷新精灵球规格标签的问题
  • bug反馈17676 修复了空手开采金属和宝石矿石会产生掉落的问题
  • bug反馈17657 修复了与对战外招式:惊吓、重力以及居合斩相关的客户端崩溃问题
  • bug反馈17701 修复了宝可梦箱的编号字段会导致客户端崩溃的问题
  • bug反馈17699 修正了土居忍士的进化机制
  • 修复了命令源的目标会返回命令错误输出的问题
  • 修复了命令的目标选择器会输出无效参数错误的问题
  • bug反馈17709 修复了如果招式的规格标签名称中有空格,那么使用招式规格会造成崩溃的问题
  • bug反馈17788 修复了果然翁的在线形态:果然叔会导致客户端崩溃的问题
  • bug反馈17746 修正了被修剪过的毛辫羊图标
  • bug反馈15151 修正了伽勒尔泥巴鱼、爱管侍(雄性)、爱管侍(雌性)和龙王蝎的大小
  • bug反馈17725 bug反馈17750 修正了铁制香水盖、残破的支柱、乐芭果原木和铝锹的语言文件条目
  • bug反馈17679 修正了迷布莉姆和提布莉姆的进化链
  • bug反馈17663 修复了水之挂轴会导致熊徒弟进化错误的问题
  • bug反馈17783 修正了在雷暴天气下黏黏宝进化为洗翠黏美儿的方法
  • 修正了使用低等级湖之传说的宝可梦附魔红宝石时的聊天输出
  • 修正了宝可梦雕刻工具界面中的超极巨化形态名称
  • 修正了亲密度达到最大时所反馈的消息
  • 修复了在与旅行地图(JourneyMaps)模组同时加载时的路径点渲染问题
  • bug反馈17862 bug反馈17869 bug反馈17868 修复了洗翠黏美龙、捣蛋小妖、诈唬魔、多龙梅西亚、多龙奇、伽勒尔魔墙人偶、魔尼尼以及踏冰人偶的进化方式问题
  • bug反馈17871 修正了索罗亚克生成等级
  • 修复了在世界生成时结构的 Y 坐标错误问题
  • bug反馈17711 修复了在单人游戏和多人游戏之间切换时,宝可梦图鉴进度会重置的问题
  • bug反馈17840 修复了骑乘宝可梦时会发出马蹄声的问题
  • bug反馈17683 球果树叶会在收获后腐烂了
  • 修复了雷吉艾斯在启动时的声音错误
  • 修复了极巨团体战结构有时会在其推荐 Y 坐标之上生成的问题
对战修复:
  • bug反馈17583 修复了与状态:碎片相关的变化招式无法正确地在对战中显示其效果的问题
  • bug反馈17225 修复了招式:致命针刺未被判定为接触类招式的问题
  • bug反馈17024 将招式:双翼对应的极巨招式:极巨飞冲的基础威力从 90 修正至 130
  • bug反馈17125 修复了卡比兽的超极巨招式:超极巨资源再生不会造成伤害的问题
  • bug反馈17214 将招式:怒火中烧的目标更改为全部可以攻击到的对手宝可梦,并将其畏缩概率从 30% 更改为 20%
  • bug反馈17226 修正了 Z 招式:Z 气象球的基础威力和属性
  • 修复了招式:滚动只要命中就不消耗 PP 的问题
  • bug反馈17095 修复了特性:唱反调和单纯会无视出场触发类特性(例如威吓)的问题
  • bug反馈17089 修复了 Z 招式:Z 鹦鹉学舌在被使用时不会变为对应 Z 招式的问题
  • bug反馈17071 修复了连续招式会在极巨团体战中移除对手多层神秘障壁的问题
  • bug反馈17336 修复了特性:破格不会破坏特性:幻觉的问题
  • bug反馈17092 修复了招式:觉醒力量对应的极巨招式属性不会改变的问题
  • bug反馈17698 修复了耿鬼使用鬼 Z 会被判定为超级进化的问题

翻译:

  • 更新了繁体中文的翻译
  • 更新了希伯来语的翻译
  • 更新了西班牙语的翻译
  • 更新了荷兰语的翻译
  • 更新了韩语的翻译

数据包:

  • 修复了通过我们的数据包系统读取外部模型时会造成崩溃的问题
  • 在我们的“.pqc”模型库中启用了资源的完整路径位置的用法
  • 修复了大写字母的使用会破坏数据包中形态的问题
  • 将宝可梦图鉴扩展为可在数据包中自定义宝可梦种类

对于开发者:

  • 更新了 PixelmonForms 类中 MEGA_XMEGA_Y 的常量值
  • 为进化前形态添加了 getter
  • 添加了缺失的 isLegendaryisUltraBeast 简单校验
  • 添加了 HiddenPowerCalculateEvent 事件
  • 添加了 API Pokemon#isUnbreedable
  • 添加了 API Pokemon#isUncatchable
  • 添加了 API Pokemon#isUntradeable
  • 添加了 API PixelmonEntity#isUncatchable
  • 为精灵球的 CaptureLogic 添加了 doFailEffect
  • 突破性更改:移除了旧的 PixelmonSpawnerEvent 事件
  • 添加了 PixelmonSpawnerEvent#Pre 事件
  • 添加了 PixelmonSpawnerEvent#Post 事件
  • 服务器重定向版本更新至1.4.4a。感谢 KaiNoMood 的付出

Pixelmon Mod 9.0.0

"新年快乐!(不是)"



  • 1.16.5 版本的 Pixelmon 模组需要 Java 8 来运行

  • 本次更新的最低 Forge 版本为 36.2.34,这是运行 Pixelmon 所必须的

  • 鸣谢 @Star_Ande 对本次日志汉化的协助

新增:

新的宝可梦形态:
  • 添加了彩虹 毛辫羊
  • 添加了彩虹 咩利羊
更新了宝可梦的模型:
  • 所有宝可梦的模型现在都为平滑(SMD)模型了
新增物品:
  • 新的精灵球部件:
    • 大师球球盖、古代沉重球球盖、古代精灵球球盖、古代超级球球盖、古代高级球球盖、超重球球盖、巨重球球盖、飞羽球球盖、飞翼球球盖、飞梭球球盖、起源球球盖以及奇异球球盖
  • 新的精灵球:
    • 古代精灵球、古代超级球、古代高级球、古代沉重球、奇异球、飞羽球、超重球、巨重球、起源球、飞梭球以及飞翼球
  • 银盔甲与工具:
    • 银锄、银镐、银斧、银锹、银锤、银胸甲、银头盔、银护腿、银靴子以及银剑
  • 银块
  • 银矿石
  • 银锭
  • 铂盔甲与工具:
    • 铂锄、铂镐、铂斧、铂锹、铂锤、铂胸甲、铂头盔、铂护腿、铂靴子以及铂剑
  • 铂块
  • 铂矿石
  • 铂锭
  • 联系绳
  • 玉石
  • 天蓝玉石
  • 黑玉石
  • 新的树果:
    • 蔓莓果、墨莓果、蕉香果、西梨果、凰梨果、玉黍果、岳竹果、茸丹果、檬柠果、刺角果、椰木果、瓜西果、金枕果、靛莓果、福禄果、瓜南果、无青果、子茄果、宛豆果、泥豆果、葱首果、角豆果、菩达果、辛子果、蒜蒜果、薯薯果、亚开果以及香罗果
  • 所有的树果现在都有各自的原木和树叶方块了,例如榴石果原木和榴石果树叶
  • 新的宝可梦主题徽章:
    • 冰之徽章、虫之徽章、电之徽章、毒之徽章、龙之徽章、幽灵徽章、岩石徽章、地面徽章、火之徽章、恶之徽章、草之徽章、水之徽章、一般徽章、精神徽章、战斗徽章、钢铁徽章、飞行徽章以及妖精徽章(译者注:这些徽章的英文名为 18 属性的民译罗马音)
  • 新的橘子群岛徽章:
    • 樱花徽章、琉璃徽章、白浪徽章以及轮宝徽章
  • 球果原木:
    • 白球果原木、红球果原木、蓝球果原木、粉球果原木、绿球果原木、黄球果原木、黑球果原木
  • 球果树叶:
    • 白球果树叶、红球果树叶、蓝球果树叶、粉球果树叶、绿球果树叶、黄球果树叶、黑球果树叶
  • 新的进化石矿石纹理,部分进化石矿石会发光:
    • 雷之石矿石、冰之石矿石、光之石矿石、叶之石矿石、水之石矿石、日之石矿石、暗之石矿石、觉醒石矿石
  • 添加了各种颜色的包包以作为便携背包使用:
    • 白色包包、橙色包包、品红色包包、淡蓝色包包、黄色包包、黄绿色包包、粉色包包、灰色包包、淡灰色包包、青色包包、紫色包包、蓝色包包、棕色包包、绿色包包、红色包包、黑色包包
  • 添加了以不同颜色树果原木为材料制作的各种木质建筑方块:
    • 告示牌:蓝树果木告示牌、绿树果木告示牌、粉树果木告示牌、紫树果木告示牌、红树果木告示牌以及黄树果木告示牌
    • 木板:蓝树果木木板、绿树果木木板、粉树果木木板、紫树果木木板、红树果木木板以及黄树果木木板
    • 按钮:蓝树果木按钮、绿树果木按钮、粉树果木按钮、紫树果木按钮、红树果木按钮以及黄树果木按钮
    • 船:蓝树果木船、绿树果木船、粉树果木船、紫树果木船、红树果木船以及黄树果木船
    • 门:蓝树果木门、绿树果木门、粉树果木门、紫树果木门、红树果木门以及黄树果木门
    • 栅栏:蓝树果木栅栏、绿树果木栅栏、粉树果木栅栏、紫树果木栅栏、红树果木栅栏以及黄树果木栅栏
    • 压力板:蓝树果木压力板、绿树果木压力板、粉树果木压力板、紫树果木压力板、红树果木压力板以及黄树果木压力板
    • 台阶:蓝树果木台阶、绿树果木台阶、粉树果木台阶、紫树果木台阶、红树果木台阶以及黄树果木台阶
    • 楼梯:蓝树果木楼梯、绿树果木楼梯、粉树果木楼梯、紫树果木楼梯、红树果木楼梯以及黄树果木楼梯
    • 活板门:蓝树果木活板门、绿树果木活板门、粉树果木活板门、紫树果木活板门、红树果木活板门以及黄树果木活板门
命令:
  • 我们将广受欢迎的附属模组:宝可梦额外(PixelExtras)合并进了主模组当中。目前添加有如下的命令:
    • /bossbomb <boss类型> - 将当前世界中所有野生宝可梦都设置为 boss 并为其指定 boss 类型
    • /compSee [玩家] [盒子] - 查看该玩家 PC 中指定盒子的所有宝可梦
    • /compedit <玩家> <盒子> <位置> <宝可梦规格> - 使用所给宝可梦规格来编辑该玩家 PC 中的指定宝可梦
    • /compsearch [玩家] <宝可梦规格> - 从该玩家 PC 中搜索拥有指定规格的宝可梦
    • /comptake <玩家> <盒子> <位置> - 从该玩家 PC 中强制取出指定宝可梦
    • /disableBattle <玩家> - 禁止该玩家参与对战(再次输入可改为允许)
    • /eggsteps [玩家] <队伍位置> - 显示宝可梦蛋孵化所需的剩余步数
    • /evs <队伍位置> - 查看指定宝可梦的基础点数
    • /faint <玩家> - 令该玩家的所有宝可梦陷入濒死状态
    • /hatch [玩家] <队伍位置> - 孵化一枚宝可梦蛋
    • /hiddenpower <队伍位置> - 显示宝可梦觉醒力量(招式)的属性
    • /ivs <队伍位置> - 查看指定宝可梦的个体值
    • /learnmove <玩家> <队伍位置> <招式> - 教授该玩家指定位置的宝可梦一个招式(前提是该宝可梦能够学会该招式)
    • /npckill <世界> - 杀死指定世界的所有宝可梦模组的 NPC
    • /pc - 打开自己的 PC
    • /pokeclone <玩家> <队伍位置> - 克隆该玩家的指定宝可梦
    • /pokecolor <队伍位置> <昵称> - 给你的宝可梦设置一个彩色昵称
    • /pokedel <玩家> <队伍|PC> [盒子] [位置] [宝可梦规格...] - 删除玩家队伍(需要队伍位置)或 PC (需要盒子和位置)中的指定宝可梦
    • /pokeedit <玩家> <队伍位置> <宝可梦规格> - 使用所给宝可梦规格来编辑该玩家队伍中的指定宝可梦
    • /pokeevolve <玩家> <队伍位置> [-f] - 进化玩家的宝可梦,使用-f来强制执行
    • /pokekill <世界> <宝可梦规格...> - 杀死指定世界的所有野生宝可梦
    • /pokerandom <玩家> [宝可梦规格...] - 给予玩家一只随机宝可梦
    • /pokereset <玩家> <队伍位置> [等级] - 重置玩家指定位置的宝可梦(默认重置为 5 级)
    • /pokerestart <玩家> <--confirm> - 清除玩家宝可梦相关数据,让其从头开始游戏,使用--confirm可确认操作
    • /pokeretrieve <玩家 | all> - 将指定玩家(或使用all来指定所有人)的所有宝可梦收回精灵球中
    • /pokesell <玩家> <队伍位置> - 将你队伍中指定位置的宝可梦给予该玩家.
  • 添加了 /battlelog [玩家] 命令,该命令可以将指定玩家正在进行的战斗记录到日志中
  • 添加了 /setraid [种族] [星级] [x] [y] [z] [世界] 命令,在指定世界的指定位置创建一个极巨团体战巢穴

更改:

  • 将宝可梦模组(Pixelmon Mod)更新到了 Minecraft 1.16.5 版本
  • 现在所有已存在的树果都会随世界生成来生成其果树。树果从它们的树叶方块中生成的,可以将其种植来产出更多的果树。它们的生长速度现在与 Minecraft 的作物生长机制相关联
  • 现在各种颜色的球果都会随世界生成来生成其果树。球果从它们的树叶方块中生成的,可以将其种植来产出更多的球果树
  • Pixelmon 配置文件设置 vanilla-mobs=true(启用原版怪物=true)现在允许 Minecraft 的村民生成了
  • vanilla-mobs=false(启用原版怪物=false),所有 Minecraft 的生物生成蛋将会生成它们对应的 Pixelmon NPC 或对应的宝可梦
  • 添加了玩家乘坐树果木船时,同行队伍中的鲤鱼王会跟随的机制
  • 添加了可配置的肩部骑乘机制
  • 添加了头顶放置宝可梦的功能
  • 飞行机制和常规 AI 得到了改进,简化了它们的使用。所有宝可梦现在都遵循相同的飞行控制机制
  • 游泳机制及其 AI 得到了优化,改善了速度和使用方式
  • 骑乘现在与 Minecraft 中马的移动方式一致,并提高了骑乘 AI 的速度和效率
  • 宝可梦的移动速度现在会取决于它们的速度基础能力值
  • 添加了野外旅行店员
  • 将结构(自然建筑,官方译作结构)的生成逻辑更新到了 1.16 版本,将 1.12 版本的结构移植为新格式
  • 移除了野外生成的宝可梦中心
  • 移除了名称输入错误的道馆结构
  • 为世界生成添加了路径点结构
  • 更新了给熊徒弟进化用的恶之塔和水之塔
  • 更新了急冻鸟的寒冽神社
  • 更新了闪电鸟的雷泣神社
  • 更新了火焰鸟的炽炎神社
  • 更新了时拉比的桐树林祠堂
  • 更新了村庄中的宝可梦友好商店结构
  • 更新了村庄中的宝可梦中心结构
  • 为村庄中添加了泥偶巨人、小猫怪、小狮狮、喵喵、重泥挽马、小火马以及烈焰马的生成
  • 为村庄中添加了树果农场结构
  • Dimensions.config 中添加了配置文件选项 wildBerryTrees(允许野生果树生成)
  • 为所有的生物群系添加了巢穴结构,包括海洋中的水下巢穴
  • 为巢穴结构添加了隐藏的稀有 Pixelmon 矿石和战利品
  • 巢穴现在可以被放置在水下了
  • 为原版命令 /locate 添加了对 Pixelmon 结构的兼容性
  • 现在,闪电击中石头后会产生雷之石矿石
  • 通过创建与 Pixelmon 矿石相匹配的矿石模式优化了矿石的易发现程度
  • 为热键 [O] 添加了新的屏幕显示状态
  • 将用于饰品选择的 /redeem gui 命令移动至暂停界面和主菜单界面
  • 在暂停界面和主菜单界面添加了 Discord 按钮
  • 在世界加载时的屏幕中添加了正在跳舞的初学者神奇宝贝
  • 在加入服务器时的屏幕中添加了正在跳舞的初学者神奇宝贝
  • 将服务端资源包的大小限制提高为 1.2 GB
  • 通过数据包机制极大地扩展了模组的定制化能力,并确保它们能够与客户端同步:
    • 自定义宝可梦、形态、配色、性别、招式、特性、精灵球、boss 以及初学者宝可梦选择界面
  • 更新了 SMD 模型的渲染机制
  • 将宝可梦受伤时发出的声音更新为宝可梦叫声
  • 在同行队伍中所选择的位置现在会保持了
  • 为热键 [O] 添加了新的队伍位置切换方式
  • 为潜影盒添加了对战中使用支持,允许您在对战界面中使用它们
  • 宝可梦雕塑工具现已拓展,并对其界面进行了改进
  • 宝可梦箱现在已拓展,支持宝可梦规格以及生成设置
  • 添加了对你将去的生物群系模组(Biomes You'll Go)的生成支持
  • 添加了对真实地形模组(TerraForged)的生成支持
  • 将宝可梦生成群系与位置调整至 1.16.5 版本
  • 将海洋、末地和下界的宝可梦生成扩展至新的生物群系
  • 移除了究极空间内特有的生物群系
  • 为更好的生成配置(Better Spawner)添加了组生成的逻辑
  • 重新平衡了所有世代的各类宝可梦生成,详细请参阅 https://pixelmonmod.com/wiki/Version_history/Spawning
  • 将方块作了扁平化处理,将 Pixelmon 中的方块转换为 1.16.5 中的格式
  • 将物品作了扁平化处理,将 Pixelmon 中的物品转换为 1.16.5 中的格式
  • 更新了 Pixelmon 工具的纹理
  • 现在,吃掉树果后能够产生有用且可交互的药水效果
  • 通过移除未成形的球盖来简化了精灵球的合成
  • 更新了经验糖果 XS、经验糖果 S、经验糖果 M、经验糖果 L 以及经验糖果 XL 的图标
  • 精灵球现在会在手中呈现为 3D 的样子了
  • 添加了新的精灵球捕捉动画
  • 改进了精灵球的投掷机制,提高了投掷距离和速度
  • 为对战外被掷出的大师球添加了小概率损坏机制,损坏后会产生大师球球盖
  • 移除了对战外超级进化和极巨化
  • 更新了对战外招式:探索的默认值,现在它有 94% 的概率使用成功了
  • 添加了创造模式通常界面元素
  • 添加了美观的 Discord 资产显示(译注:Rich Presence 功能,可将游戏动态显示于 Discord 中),以实现更好的可交互性
  • 将语言文件更新为了新的 JSON 格式

修复:

  • 优化了 SMD 模型渲染所需要分配的内存
  • 改进了大多数功能界面的用户体验(UX),包括宝可梦箱、宝可梦雕塑工具等
  • 改进了界面背景的透明度
  • 修复了打开界面后会暂停单人游戏的问题
  • 改进了对战相机的移动机制
  • 改进了多碰撞箱方块,例如交换机
  • 修正了已生成结构中的多碰撞箱方块的朝向
  • 多碰撞箱方块不会在被放置时移除其上方的方块了
  • 修复了非持续飞行的 AI 会暂停的问题
  • 修复了大屏电视碰撞箱偏离中心的问题
  • 修正了大沙发的碰撞箱
  • 修正了玩家坐在沙发上的位置
  • 修正了暗之石胸甲上的杂乱像素
  • 修正了路灯的放置与连接
  • 修正了任务:我们需要更深入些(Nether Visit)
  • 修复了转移教学师不会在野外生成的问题
  • 将 NPC 游荡 AI 绑定到了他们附近的村庄,修复了其无边无际的游荡
  • 优化了与结构位置逻辑有关的任务
  • 大幅提升了世界生成的性能
  • 修复了英语语言文件中的不一致问题
  • 修复了伽勒尔宝可梦特性的命名空间问题
  • 令物品的名称与其所属物品栏保持一致
  • 优化了常规网络通信
  • 修复了脆弱的招式选择系统
对战修复:
  • 修复了由错误的招式名字符串引起的对战错误
  • 修复了对战规则

对于开发者:

  • 重构了模组以实现一致的命名和易用性
  • 现在我们使用了 Mojang 提供的映射
  • 将数据包机制抽象并重写
  • 伴随着重写删除了未使用的或冗余的数据包
  • 为遵守 Minecraft 约定的所有数据包添加了后缀
  • 按照 Minecraft 约定重构了实体的名称
  • 按照 Minecraft 约定重构了物品、方块实体以及方块类的名称
  • 将宝可梦属性类从 EnumType 重构为 Element
  • 将 EnumSpecies 重构为 Species,现在它不再是枚举类了
  • 将宝可梦的纹理移至 pixelmon/textures/pokemon/<图鉴编号>_<名称>/gender/all(如果适用于所有性别)/base(如果没有形态)/palette 目录下
  • 添加了一个在使用 Sponge 配置(Configurate)API 创建 YAML 配置时便于其使用的配置 API
  • 添加了命令接口(commandAPI)以使用 Brigadier(译者注:一个用于命令解析的工具)复制 1.12 的命令
  • 重写宝可梦接口(Pokemon API)以使用 JSON 文件
  • 让宝可梦接口变得更加友好
  • 完全重写了宝可梦规格(PokemonSpec)系统,使其抽象化(用于 TCG),并使其能够更好地工作、更加地友好
  • 新的宝可梦规格
    • 逻辑或(OR)
    • 逻辑与(AND)
    • 招式(Moves)
  • 现在将模型定义写入了 JSON 中而不再使用硬编码
  • 修改了数据同步(DataSync)系统以提高实体性能
  • 添加了创建假的临时队伍的功能
  • 重写了对战规则系统,使其更具扩展性
  • AmuletCoinHappyHour 类添加了供给附属模组使用的变量
  • 更新了经济机制以使用代理模式
  • 更改了银行帐户接口,使用大数类(BigDecimal)以获得更好的精度
  • 更改了银行帐户以提供更多方法并提高其友好程度
  • 更新了经济相关事件
  • 为雕塑实体添加了切换能否移动的功能
  • 为雕塑添加了一个移动标志(movement flag,默认为禁用)以禁用雕塑实体移动时占用刻(tick)
  • 移除了现在多余的树果和球果事件,因为它们现在是 Minecraft 中的树了
  • 为以下的 Forge 事件添加了球果和树果树的支持:
    • SaplingGrowTreeEvent
    • PlayerInteractEvent.RightClickBlock

Pixelmon Mod 8.4.2

"交织着爱与恨 :)"



新增:

新增宝可梦:
  • 添加了 眷恋云
Pixelmon:
  • 万针鱼不再看起来大腹便便了,它的体积也降低到了更加准确的数值
  • 道具:现形镜配方的中央换为了钻石。将现形镜移出了 Boss 的默认掉落物列表
  • 现在,通常的对战会在您获取到精华后发出提示了

修复:

  • 极巨团体战现在能够正常参照配置文件 tcg.cfg 中的选项:副属性掉落精华(Type Two Drops Essence)了
  • bug反馈16945 巢穴中的宝可梦不会于被捕捉后随机变成其他形态了
  • bug反馈17421 使用卡牌祛魔台祛魔过的卡牌现在能够正常地增加精华了
  • bug反馈17398 水属性精华现在能够正常获取了
  • bug反馈17400 修复了洗翠黏美龙与通常形态的黏美龙拥有相同特性列表的问题
  • bug反馈16337 修复了配置文件选项:需要飞行/冲浪秘传学习器(RequireHM)无法对第一世代宝可梦生效的问题
对战修复:
  • bug反馈17092 修复了招式:觉醒力量在转换为极巨/超极巨招式后,其属性总为一般属性的问题
  • bug反馈17336 修复了持有特性:破格、涡轮火焰或兆级电压的宝可梦对索罗亚/索罗亚克使用攻击招式时无法消除其幻影的问题
  • bug反馈17226 修复了在对战开场有天气的情况下,持有一般 Z 的宝可梦使用招式:气象球不会令威力增加的问题
  • bug反馈17225 修复了招式:致命针刺未被判定为接触类招式的问题
  • 招式:滚动现在能够正常地消耗 PP 了
  • bug反馈17204 修复了一个关于招式:挥指的问题,这个问题令它能使出其无法选择的招式,例如极巨/超极巨招式等
  • bug反馈17095 修复了特性:唱反调不能反转由对手造成的能力下降的问题
  • bug反馈17089 修复了 Z 招式:鹦鹉学舌在模仿了对手的招式后无法其造成伤害的问题
  • bug反馈17071 修复了某些连续招式会在极巨团体战中移除对手多层神秘障壁的问题

Pixelmon Mod 8.4.1

"更新的都是精华"



  • 要更新至此版本,请重置您的 tcg.cfg 文件

新增:

新的宝可梦形态:
  • 添加了洗翠 大剑鬼
  • 添加了洗翠 黏美儿
  • 添加了洗翠 黏美龙
Pixelmon:
  • bug反馈17275 新的 TCG 配置选项,用于在玩家死亡时重置其精华量(默认为 false)
  • 添加了 /battlelog 命令,用于强制为指定玩家生成对战日志

更改:

Pixelmon:

  • 高清卡牌的前景画面现已更改为像素风格
  • 全息珍贵度的卡牌现在拥有全息图像效果了(译注:Pixelmon TCG 目前使用类似于游戏王的珍贵度标准而非宝可梦集换式卡牌游戏的标准)
  • 决斗精华已通过新的配置选项进行了全面的重制。请重置您的 TCG 配置文件以确保其正常刷新!
  • 40 级的黏黏宝现在会在降雨时进化为黏美儿、在雷暴时进化为洗翠黏美儿
语言:
  • 更新了繁体中文的语言文件
  • 更新了简体中文的语言文件
  • 更新了韩语的语言文件

修复:

  • bug反馈17275 精华量在玩家死亡时会重置了
  • bug反馈17256 任务:红石电力的问题已被修复
  • 各种多人游戏的重复错误
  • bug反馈17236 修复了无法为毛辫羊、毛毛角羊和咩利羊使用 Isi 的银色沙漏的问题
  • bug反馈17255 修复了在游戏内的配置中更改“团体战异色概率”、“团体战梦特概率”和“团体战超极巨化概率”不会生效的问题
  • bug反馈17263 修复了无法在极巨团体战中捕捉宝可梦或者获取掉落物奖励的问题
  • bug反馈17257 修复了游戏内的配置将 1024.0 作为默认的 5 星极巨团体战异色概率的问题
  • bug反馈17269 修复了空的 TCG 卡组盒未出现在创造模式物品栏中的问题
  • bug反馈17273 修复了与拥有地区形态的宝可梦进行极巨团体战后会掉落错误属性精华的问题
  • bug反馈17276 修复了与钢属性的宝可梦进行极巨团体战会掉落龙属性精华而非钢属性精华的问题
  • bug反馈17266 修复了新的扩展包/ TCG 相关 NPC 无法在外部 JSON 文件中生成的问题
  • bug反馈17324 修复了卡牌打印机在被破坏后不会掉落照片的问题
  • 修复了从 TCG 卡包中抽出的各种珍贵度卡片数量错误的问题
  • bug反馈17264 修复了野蛮鲈鱼无法进化为幽尾玄鱼的问题
  • bug反馈17267 修复了千针鱼无法进化为万针鱼的问题,即使进化方式已经在 JSON 文件中规定好了
  • bug反馈17271 修复了幽尾玄鱼缺少异色模型纹理的问题
  • bug反馈17268 修复了通常形态的索罗亚、索罗亚克、千针鱼以及狙射树枭缺少异色图标的问题
  • bug反馈17284 修复了在界面中点击卡牌绑定器图标会使游戏崩溃的问题
  • 修正了一些 TCG 相关的语言文件内容
  • 修复了 TCG 的命令会在服务器的非默认地图运行的问题
  • bug反馈17280 修复了选择目标按键指向训练家时右上角会显示损坏的纹理的问题
  • bug反馈17287 修复了幽尾玄鱼和千针鱼没有被登记在宝可梦图鉴中的问题
  • bug反馈16917 修复了 AZ 的花叶蒂无法习得破灭之光的问题
对战修复:
  • bug反馈17065 修复了所有连续招式都可以绕过潜灵奇袭蓄力状态的问题
  • bug反馈16406 修复了极巨团体战 boss 在神秘障壁的第二阶段可以恢复 HP 的问题
  • bug反馈17171 修复了招式:追打会取消和后备宝可梦进行替换招式的替换效果的问题
  • bug反馈16406 修复了极巨团体战中的神秘障壁在激活后不会阻止更多伤害的问题
  • bug反馈16409 修复了 NPC 训练家可以在同一场战斗中使用超级进化和极巨化的问题
  • bug反馈17349 招式:捕兽夹现在能够正常地显示其生效后的语言文件内容了
  • bug反馈16401 道具:爽喉喷雾现在能够正常地显示其生效后的语言文件内容了
  • bug反馈17214 招式:怒火中烧现在被视为单目标招式了
  • 修复了招式:魔法反射和特性:魔法镜会相互作用的问题
  • bug反馈15176 修复了极巨化宝可梦在替换并换回后依然能够使用极巨招式的问题

对于开发者:

  • TCG 现在有了它自己的事件总线(event bus)以及 5 个新的事件!这 5 个事件包括:EndGameEvent、EndTurnEvent、StartGameEvent、PackOpenEvent.Pre 以及 PackOpenEvent.Post
  • 添加了 EssenceHelper 类作为通过插件来发放精华的简便方法

Pixelmon Mod 8.4.0

"https://www.bilibili.com/video/BV1NJ411o7Jo"



  • 本次更新的最低 Forge 版本为 14.23.5.2860,这是运行 Pixelmon 所必须的

新增:

新宝可梦:
  • 幽尾玄鱼(雄性和雌性)
  • 万针鱼
新的宝可梦形态(洗翠):
  • 狙射树枭
  • 千针鱼
  • 索罗亚
  • 索罗亚克
  • 野蛮鲈鱼
宝可梦集换式卡牌游戏(TCG):
  • 已添加宝可梦集换式卡牌游戏。请查阅此wiki页面
  • 5 个新的创造模式物品栏。分别是卡牌、卡包(扩充包)、卡组(预组卡组)以及卡牌物品(目前有宝可梦硬币以及卡牌背面)
  • 添加了新的卡牌背面!
  • 宝可梦硬币现在会在决斗场地上渲染了
  • 决斗盒(BattleBox)现在有了 3 种尺寸而非 1 种:小、中、大。在你喜欢的场地尺寸上进行决斗吧!决斗盒默认没有配方,以让服务器按照自己的意愿进行使用
  • 取消了决斗时聊天框、选手积分榜等内容的渲染
  • 添加了饰品卡牌
  • 更新了更多系列的卡组
Pixelmon:
  • 新的周年庆兜帽!10 周年快乐!

修复:

  • 修复了玩家无法通过命令 /redeem 更换肩带颜色的问题
  • bug反馈16227 修复了训练家 AI 不会攻击携带了道具:气势披带的脱壳忍者的问题
  • bug反馈16519 修复了一个对战问题,这个问题会导致如果宝可梦在对战结束的回合陷入濒死,玩家必须选择切换宝可梦
  • bug反馈16464 对战界面 - 修复了按下 Z 招式按钮并选择除了使用招式外的任何选项后,按钮依然会保持按下状态的问题
  • 修复了有时可以在宝可梦的携带道具栏中放入任意物品的问题
  • bug反馈16950 修复了宝可梦图鉴中将宝可梦其他形态的体重错误显示的问题
  • bug反馈16949 修复了有概率在宝可梦图鉴的通常形态界面看到其异色形态的问题
  • bug反馈13916 修复了宝可梦图鉴中的宝可梦体型有所变化的问题
  • bug反馈17160 修复了洗翠宝可梦的培育问题
  • 现在您无法放出蛋中的宝可梦了
  • bug反馈16257 防止了宝可梦规格标签 Type1 会造成的崩溃
  • 洗翠形态现在应该可以正常培育了
  • 修复了某些宝可梦集换式卡牌图标缺失的问题
  • 修复了许多关于宝可梦集换式卡牌游戏导致的崩溃问题
  • TCG 卡牌打印机不会再在物品配方不可用的情况下吞物品了
  • 修正了在 TCG 决斗中的效果和特性
  • 卡组不能再违反规则拥有超过 60 张卡牌了
  • 添加了 TCG 特性:诅咒
  • 添加了 TCG 特性:进化之光
对战修复:
  • bug反馈17057 修复了特性:共生不会把道具传递给同伴的问题
  • bug反馈16476 修复了招式:小偷和渴望不会在夺取道具:凸凸头盔前让使用者受到伤害的问题
  • bug反馈17027 修正了招式:潜灵奇袭,使它在蓄力阶段可以免受攻击必定会命中的招式影响
  • bug反馈16615 修复了招式:电喙和鳃咬可以在首次造成 2 倍伤害后的每一回合都造成 2 倍伤害的问题
  • bug反馈15778 修复了 Z 招式:焚天灭世炽光爆没有正确计算伤害的问题
  • bug反馈15752 修复了武道熊师的特性在其极巨化后不会无视守住类状态的问题
  • bug反馈13555 修复了多回合攻击类招式会在每次击败对手后失去 PP 的问题
  • bug反馈16340 修复了苍响和藏玛然特会在对战结束后恢复它们所有招式 PP 的问题
  • bug反馈15818 修复了极巨招式:气象球不会根据天气切换其属性的问题
  • bug反馈17125 超极巨招式:超极巨资源再生现在能够造成伤害了
  • bug反馈15880 特性:怒火冲天不会再被受到特性:强行影响的招式所触发了
  • bug反馈15881 招式:回收利用现在会在回收树果类道具后立刻尝试使用并恢复 HP 了
  • bug反馈15876 修复了玩家在使用基于多目标招式的极巨招式时无法选择招式目标的问题
  • bug反馈14520 修复了使用招式:仿效模仿对手的多回合攻击类招式时 PP 不会降低的问题
  • bug反馈17018 修复了道具:红牌会在攻击方陷入濒死后依然被触发的问题
  • bug反馈17007 修复了招式:臂贝武器会无视某些特性以及其是否被被判定为接触类招式的问题
  • bug反馈16990 修复了状态:精神场地会阻止招式:追打的优先度效果的问题
  • bug反馈17043 特性:魔法镜 - 修复了不受特定属性招式影响的特性(例如特性:蓄电)不会作用于被特性:魔法镜反弹的招式上的问题
  • bug反馈15766 防止招式:看我嘛在使用者陷入濒死后继续让对方的招式攻向使用者所在位置
  • bug反馈15820 修复了招式:仿效会模仿极巨招式而非其对应的原招式的问题
  • bug反馈16410 修复了在极巨团体战中陷入濒死后有概率被锁定为只可以使用一个招式的问题
  • bug反馈16404 修复了招式:换场只将场地状态转移给使用者而忽略了其他同伴训练家宝可梦的问题
  • bug反馈16277 修复了状态:变身虽然会将使用者变身为已超极巨化目标的默认形态,却使用了目标超极巨化纹理的问题
  • bug反馈16456 场地加成 - 修复了招式:广域战力和电力上升在其合适的场地上没有提高招式基础威力的问题
  • bug反馈17003 玩家现已无法在同一场对战中使用两次究极爆发了。玩家现在可以在同一场战斗中进行究极爆发和超级进化了
  • bug反馈16958 修正了极巨招式:制裁光砾以使它可以根据制裁光砾的属性触发正确的极巨招式
  • bug反馈15816 将 postProcessAttackUser 方法分为可造成伤害类招式和所有招式触发器。修复了道具:爽喉喷雾不会被变化招式所触发的问题
  • bug反馈16145 讲究类道具现在不会在宝可梦极巨化后生效了
  • bug反馈17135 冰砌鹅的特性:结冻头现在不会在使用招式:替身后被触发了
  • bug反馈17087 招式:长嚎现在也会同时提高同伴的攻击了
  • bug反馈17134 招式:烦恼种子和单纯光束现在再次能够改变目标的特性了
  • bug反馈17141 修复了某些攻击会无视使用者自身特性的问题
  • bug反馈17091 修复了超极巨招式:超极巨劣化衰变无法造成伤害的问题
  • bug反馈17165 修复了超极巨招式:超极巨劣化衰变、招式:诡异咒语以及怨恨不会减少目标 PP 的问题
  • bug反馈17192 连续招式现在会在打破替身后继续攻击了
  • bug反馈17188 修复了一个对战消息错误,该错误会让对战消息显示为是特性:结实产生了阻碍地面属性招式攻击的效果(译注:携带了气球的结实特性宝可梦在受到地面属性招式攻击后会显示为“结实使招式无效”而非因气球而无效。实际生效的依然是气球)
  • bug反馈17185 防止具有替换宝可梦效果的特性和道具能够被激活 2 次
  • bug反馈17171 修复了宝可梦在受到招式:追打的攻击后不会触发和后备宝可梦进行替换的招式效果的问题
  • bug反馈16406 极巨团体战中的对手不会再在神秘障壁激活后将 HP 恢复至阈值了
  • bug反馈17172 让宝可梦在极巨团体战中出局后强制恢复为非极巨化形态
  • bug反馈17206 修复了超极巨招式:超极巨异毒电场会尝试让使用者陷入状态:麻痹或中毒的问题

对于开发者:

  • EggHatchEvent 事件现已被分为前事件(pre)和后事件(post)两个子事件,使用了此事件的插件可能需要更新
  • TCG 的 API 现已彻底检修。这是使其可在未来版本扩展的工作的开始(1.16+)

Pixelmon Mod 8.3.8



  • 本次更新的最低 Forge 版本为 14.23.5.2860,这是运行 Pixelmon 所必须的

新增:

新的宝可梦形态:
  • 洗翠 霹雳电球
  • 洗翠 顽皮雷弹
  • 洗翠 风速狗

更新了以下宝可梦的模型:

  • 象征鸟 更新为平滑(SMD)模型(这是最后一个了!)

更改:

  • 将道具:神秘摆设、浅滩海盐和浅滩贝壳添加到了 NPC 店员的可出售物品列表中
叫声更改:
  • 更新了 恶食大王 的叫声
  • 更新了 河马兽 的叫声
  • 更新了 电击兽 的叫声
  • 更新了 巨蔓藤 的叫声
  • 添加了以下宝可梦的叫声:
  • 冰雪龙
  • 刺梭鱼
  • 冰岩怪
  • 冻原熊
  • 砰头小丑
  • 索侦虫
  • 洗翠 勇士雄鹰
  • 爆肌蚊
  • 咬咬龟
  • 拳拳蛸
  • 大王铜象
  • 蓝鸦
  • 好胜毛蟹
  • 好胜蟹
  • 古月鸟
  • 铁螯龙虾
  • 喷嚏熊
  • 单首龙
  • 顿甲
  • 天罩虫
  • 多龙巴鲁托
  • 赤面龙
  • 毛毛角羊
  • 妙喵
  • 无极汰那
  • 蛋蛋
  • 阿罗拉 椰蛋树
  • 列阵兵
  • 佛烈托斯
  • 雪绒蛾
  • 具甲武者
  • 八爪武师
  • 洗翠 卡蒂狗
  • 鳞甲龙
  • 迷布莉姆
  • 咕咕
  • 三首恶龙
  • 捣蛋小妖
  • 心鳞宝
  • 基拉祈
  • 杖尾鳞甲龙
  • 流氓鳄
  • 熊徒弟
  • 酋雷姆
  • 土地云
  • 拉普拉斯
  • 小约克
  • 豪力
  • 好坏星
  • 阿罗拉 嘎啦嘎啦
  • 美洛耶塔
  • 小陨星
  • 负电拍拍
  • 奈克洛兹玛-黄昏之鬃
  • 奈克洛兹玛-拂晓之翼
  • 尼多王
  • 尼多后
  • 堵拦熊
  • 智挥猩
  • 帕奇利兹
  • 噬沙堡爷
  • 投掷猴
  • 喵头目
  • 榛果球
  • 正电拍拍
  • 怖思壶
  • 南瓜精
  • 阿罗拉 雷丘
  • 小炭仔
  • 沙丘娃
  • 金鱼王
  • 葱游兵
  • 向尾喵
  • 黏美儿
  • 布鲁
  • 索尔迦雷欧
  • 巨沼怪
  • 雷电云
  • 龙卷云
  • 超坏星
  • 毒电婴
  • 颤弦蝾螈
  • 朽木妖
  • 爆焰龟兽
  • 阿罗拉 六尾
  • 伽勒尔 双弹瓦斯
  • 电束木
  • 伊裴尔塔尔
  • 苍响

修复:

  • 修复了使用 /teach 指令会显示 'null' 而非宝可梦名称的问题
  • 修复了在对战中切换宝可梦会导致宝可梦从可切换菜单中消失的问题
对战修复:
  • bug反馈16252 修复了招式:装饰会使目标的特攻降低 1 级而非提升 2 级的问题
  • bug反馈16276 修复了脱壳忍者在极巨化后会有 2 HP 而非 1 HP 的问题
  • 修复了一个与招式:定身法相关的问题,这个问题导致若使用者在第一回合陷入定身法状态,对战会崩溃

Pixelmon Mod 8.3.7

"对更多的旧模型说拜拜~"



新增:

新宝可梦:
  • 899 诡角鹿
新的宝可梦形态:
  • 洗翠 卡蒂狗
  • 洗翠 勇士雄鹰

更新了以下宝可梦的模型:

  • 小果然 更新为平滑(SMD)模型
  • 惊角鹿 更新为平滑(SMD)模型
  • 麒麟奇 更新为平滑(SMD)模型
  • 海魔狮 更新为平滑(SMD)模型
  • 帝牙海狮 更新为平滑(SMD)模型
  • 热带龙 更新为平滑(SMD)模型
  • 虫宝包 更新为平滑(SMD)模型
  • 宝包茧 更新为平滑(SMD)模型
  • 保姆虫 更新为平滑(SMD)模型
  • 木棉球 更新为平滑(SMD)模型
  • 风妖精 更新为平滑(SMD)模型
  • 岩殿居蟹 更新为平滑(SMD)模型
  • 单卵细胞球 更新为平滑(SMD)模型
  • 双卵细胞球 更新为平滑(SMD)模型
  • 人造细胞卵 更新为平滑(SMD)模型
  • 泥偶小人 更新为平滑(SMD)模型
  • 泥偶巨人 更新为平滑(SMD)模型
  • 小卡比兽

更改:

  • 添加了缤纷冰沙的用途语言词条
  • 对战日志现在会以更清晰的格式显示版本号以及所选目标的特性、所用招式等详细信息了
  • 对战界面现在会显示所有可获得经验的宝可梦了

修复:

  • 修复了转移教学师使用了招式教学师招式池的问题
  • 修复了各色果汁的基础点数提升效果没有正确反映到能力值上的问题
  • 修正了对战外招式:矿石感知的性能
  • 修复了一个徽章消失的问题。这个问题会导致当您在背包已满的状态下试图从徽章盒中取出徽章时,徽章会消失
  • 修复了守护神(译者注:4 只卡璞)宝可梦分级(tier)设置文件中的拼写错误
  • 修正了粉色形态波波和比比鸟的飞行模型
  • 修复了可通过按钮“使用最后的道具”向boss和NPC的宝可梦扔出精灵球的问题
  • 修复了 icegymbase_es_es 文件中的 json 格式错误
  • 修复了道具:陨石无法使代欧奇希斯切换为速度形态的问题
  • 修复了绅士蛾使用了错误模型的问题
  • 修复了某些宝可梦在进化后纹理(旧译作材质)丢失的问题
  • 修复了开发者无法给出开发者奖章的问题
  • 修复了幽魂形态的谜拟Q无法生成的问题
  • 修正了勿花果、异奇果、芒芒果、乐芭果以及芭亚果使用贴士中 HP 恢复量的显示错误
对战修复:
  • bug反馈16140 修复了特性:怒火冲天在宝可梦受到直接伤害时不会激活的问题(例如招式:黑夜魔影、地狱翻滚、愤怒门牙)
  • bug反馈16920 修复了双打对战中可以将两只宝可梦切换为同一只宝可梦的问题
  • bug反馈15122 特性:一猩一意现在不会在使用者极巨化后被触发了
  • bug反馈16890 现在,苍响不会在被切换后丢失招式:巨兽斩了
  • bug反馈16960 招式:挡路和黑色目光现在不会在其使用者离场后继续生效了
  • bug反馈16954 修复了招式:泡影的咏叹调无法一次性对所有相邻的目标生效的问题
  • bug反馈14831 修复了特性:强行未能移除 12 种招式追加效果的问题
  • bug反馈14170 特性:亲子爱现在能够正确地触发两次吸取类招式的效果了(例如招式:吸取拳)
  • bug反馈14792 招式:地球上投现在能够正确地作用于特性:亲子爱来造成两次伤害了
  • bug反馈14539 修复了 Z 招式:炽魂热舞烈音爆在双打对战中会令所有能力值 +2 而非 +1 的问题
  • bug反馈16985 修复了变化招式会在状态:替身被破坏的回合生效的问题
  • bug反馈16789 极巨化宝可梦现在无法陷入畏缩状态了
  • bug反馈16999 修复了状态效果不适用于接触类招式的问题(例如通过特性:静电或者火焰之躯)
  • bug反馈15534 修正了 Z 招式:大地掌控的 Z 力量,现在该招式的 Z 力量只会作用于第一回合而非两回合
  • bug反馈15236 修复了招式:欺诈和扑击没有正确地将使用者的招式威力增幅(如讲究头带)考虑在内的问题
  • bug反馈15871 调整了特性:群聚变形以给予完全体形态的基格尔德正确的 HP 量
  • bug反馈15197 修复了使用招式:龙箭和三旋击会多次触发道具:生命宝珠效果的问题
  • bug反馈15735 修复了特性:自由者在激活后显示的属性错误的问题
  • bug反馈16984 修复了招式:定身法能够作用于招式:挣扎的问题
  • 为招式:磨砺和 Z 招式中提升击中要害率的效果添加了对战文本
  • 修复了特性:镜甲会反弹 2 倍能力下降效果的问题
  • 招式:指导的分类现在修复为了变化招式而非特殊招式

Pixelmon Mod 8.3.6

"转呀转呀转..."



  • 由于译者参加全国硕士研究生统一招生考试的缘故导致 8.3.5 与 8.3.6 版本的更新日志无法及时翻译,在此致以诚挚的歉意

  • 本次更新的最低 Forge 版本为 14.23.5.2860,这是运行 Pixelmon 所必须的

  • 若您从 8.3.5 及更高的版本进行更新,则不需要刷新任何文件。详情请查看 Pixelmon模组更新 - Pixelmon Wiki

新增:

新的宝可梦形态:
  • 圣诞节 海豹球

更改:

  • 羽毛现在能够正常地提升宝可梦的亲密度了,这也使得它们在功能上与羽毛(旧版)完全相同
  • 对战日志更改:训练师和他们的宝可梦现在能够在对战开始前显示在日志中了

修复:

  • bug反馈16731 bug反馈16767 修复了一个关于 PC 的问题,这个问题会导致客户端的崩溃。同时改进了 PC 搜索的性能
  • bug反馈16880 异色宝可梦现在能够正常地在对战界面中显示了
  • 修复了一个问题,这个问题会导致沉沦洛奇亚的任务出错,且在任务完成后不会给予沉沦长袍
  • bug反馈16858 缤纷冰沙现在无法无限使用了
  • bug反馈16879 修复了某些物品无法对宝可梦使用的问题
  • 修复了与教学师交互后,下一场对战会产生错误的问题
  • 修复了获得基础点数的物品不生效的问题
对战修复:
  • bug反馈16850 招式:哈欠现在不会在对战中无视催眠规则了
  • bug反馈16887 结草儿现在不会在对战结束时产生错误了
  • bug反馈16878 小陨星的状态:替身现在能够在流星样子下正常生效了

对于开发者:

  • 修复了队伍选择接口(Party Selection API)- 数据包现在会读取完整的数据并发送此列表给消费者(consumer)了
  • 修复了使用 type2 规格标签会导致崩溃的问题

Pixelmon Mod 8.3.5

"请耐心等候...."



  • 本次更新的最低 Forge 版本为 14.23.5.2860,这是运行 Pixelmon 所必须的

  • 在本次更新后刷新所有外部文件即可刷新宝可梦能力信息。Hocon 配置文件没有新的改动。详情请查看 Pixelmon模组更新 - Pixelmon Wiki

新增:

新的宝可梦形态:
  • 添加了现有雷霆宝可梦同进化分支上的所有雷霆形态宝可梦
  • 添加了雷霆 伊布
  • 添加了雷霆 太阳伊布
  • 添加了雷霆 沙奈朵
  • 添加了雷霆 大嘴蝠
  • 添加了雷霆 奇鲁莉安
  • 添加了雷霆 叶伊布
  • 添加了雷霆 拉鲁拉丝
  • 添加了雷霆 纽拉
  • 添加了雷霆 月亮伊布
  • 添加了雷霆 水伊布
  • 添加了雷霆 六尾
  • 添加了雷霆 来电汪
  • 添加了雷霆 超音蝠
  • 添加了一只新的创作者形态宝可梦(源自创作者aDrive)
并不是很新的宝可梦形态:
  • bug反馈16816 重新添加了诅咒变隐龙。某个 sb 在添加其他诅咒形态的时候把它给移除了(没错就是我 :) )

更改:

  • 推荐的 Minecraft Forge 版本现在提升到了 14.23.5.2860。我们正在强制我们的 mod 使用此版本的 Forge,因为该版本修复了 此篇 Mojang 博客帖子 中所描述的问题
  • bug反馈15224 /pokebattle 指令现在允许使用额外的参数了。现在,使用 3 个参数来指定对战参与者即可发起一场双打对战。在其中一个参数是设置了规则为双打对战的 NPC 名称的情况下,使用 2 个参数指定参与者即可发起一场双打对战

修复:

  • Pixelmon 物品的可附魔性调整。挂轴、宝珠、吼吼鲸喷壶、隐藏的门、宝可梦照片、照相机、胶卷和各种 Pixelmon 中的矿物无法再通过铁砧或附魔书进行附魔了
  • bug反馈14337 修复了结草儿被捕获并显示在队伍中时总是显示为垃圾蓑衣样子的问题
  • bug反馈16769 招式:薄雾炸裂现在被判定为特殊招式而非物理招式了
  • bug反馈16788 精灵球现在不会尝试捕捉其掷出轨迹上的每一只宝可梦了
  • bug反馈16808 在 NPC 交换者编辑界面使用随机/更改按钮现在能够正确地刷新 NPC 了
  • bug反馈16852 修复了由同一宝可梦礼盒中获得的宝可梦均会被视为同一只宝可梦的问题
  • 修复了能够通过指令 /teach 让宝可梦习得极巨招式的功能
对战修复:
  • bug反馈13557 修复了若宝可梦在使用了招式:祈愿的回合濒死,那么祈愿的效果将无法传递给下一只出场宝可梦的问题。正常来讲,只有当祈愿的作用对象在祈愿被使用的下一回合陷入濒死时,祈愿才会失效
  • bug反馈14291 修复了超级进化和超极巨化会发生在玩家切换宝可梦之前的问题
  • bug反馈14471 15379 修复了宝可梦会被卡在蓄力类招式中的问题(即宝可梦使用了挖洞、飞翔、潜水等招式后永远无法被攻击到,但同时也无法行动)
  • bug反馈15129 修复了在招式:灭亡之歌倒计时为 0 的回合,使用了招式:点到为止的宝可梦将会保留 1 HP 而不会濒死的问题
  • bug反馈16275 阻止了一个在观看有超级进化烈空坐参与的对战时抛出的空指针异常
  • bug反馈16428 招式:龙箭现在能够正常地命中多个敌人了
  • bug反馈16652 盾之王形态的藏玛然特不会在被切换出场后失去招式:巨兽弹了
  • bug反馈16759 超极巨招式:超极巨万雷轰顶现在不会令队友麻痹了
  • bug反馈16766 招式:大地波动现在能够改变其属性并在场地影响下威力翻倍了
  • bug反馈16771 极巨招式:极巨水流和极巨火爆现已无法在特性:终结之地和始源之海的影响下使用了
  • bug反馈16807 修复了伽勒尔呆壳兽能够在对战外进行超级进化的问题
  • bug反馈16809 修复了在双打/三打对战中,所有持有 Z 纯晶且属于同一队伍的宝可梦能同时在一回合中使用 Z 招式的问题
  • bug反馈16813 修复了一个涉及招式:极光幕与天气:冰雹/下雪的对战崩溃问题
  • bug反馈16840 修复了在不使用攻击招式的情况下,试图催眠/麻痹已处于睡眠/麻痹状态的宝可梦时会产生的战斗问题
  • 修复了一个与招式:蘑菇孢子有关的对战问题
  • 修复了一个由专业型 AI 导致的问题,这个问题会让使用者使出不存在的招式
  • 修复了招式:寄生种子会尝试恢复其他位置宝可梦 HP 的问题
  • 特性:幻觉现在能够正确地显示其伪装目标宝可梦的异色图标了
  • 现在,非异色宝可梦通过特性:幻觉变为异色宝可梦后会显示异色粒子特效了。反之亦然
  • 奈克洛兹玛不会在极巨团体战中通过究极爆发强制进行极巨化了
  • 修复了在宝可梦的 HP 处于一半以下时,被伤害总量可能超过最大 HP 一半的招式击中后仍然能触发特性:危险回避的问题
  • 特性:危险回避现在不会在宝可梦濒死后被触发了
  • 修复了一个由没有名字的 NPC 引发的对战问题
  • 修复了招式:魔装反射不指定反弹目标的对战问题
  • 修复了在某些特定条件下宝可梦能力值会在对战中发生更改的问题

对于开发者:

Pixelmon Mod 8.3.4

"形态,修复,以及...刺儿头?"



  • 在本次更新后刷新所有外部状态文件即可刷新转移教学招式。刷新 hocon 配置文件即可刷新配置默认值。详情请查看 Pixelmon模组更新 - Pixelmon Wiki

添加:

新的宝可梦形态:
  • 添加了现有诅咒宝可梦同进化分支上的所有诅咒形态宝可梦
  • 添加了诅咒 宝贝龙
  • 添加了诅咒 天秤偶
  • 添加了诅咒 双剑鞘
  • 添加了诅咒 呱呱泡蛙
  • 添加了诅咒 呱头蛙
  • 添加了诅咒 独剑鞘
  • 添加了诅咒 玛力露
  • 添加了诅咒 多边兽Ⅱ
  • 添加了诅咒 多边兽
  • 添加了诅咒 甲壳龙
  • 添加了诅咒 索罗亚
  • 添加了一只新的创作者形态宝可梦(源自创作者Sirud)

更改:

  • 更新了无法被招式:仿效所复制的招式列表
  • 优化了检测宝可梦 Boss 种类的逻辑
  • 招式转移与招式教学现在能够正确地反映在基础能力上了,并且现在这些数据也能够参照服务端的改动了
  • 将配置:通用招式学习器(超极模式)(superUniversalTMs)的默认值设置为了 false
  • 令 NPC 实体使用原版的 persistenceRequired NBT 标签而非我们自己额外创建的同功能标签
  • 某些宝可梦道具现在已无法通过附魔书/铁砧进行附魔了
  • 为NPC编辑器添加了一个用于创建转移教学师的按钮
  • 盔甲架现在可以展示防尘护目镜了
  • 现在,NPC教学师拥有了可以指定宝可梦招式教学所要使用的招式池设置

修复:

  • 修复了食梦梦和梦梦蚀不会受到月亮球捕获率加成的问题
  • 修复了宝可梦图鉴界面中的体重单位千克显示为米的缩写的问题
  • 修复了 GS 球和公园球在对战外被扔出时有概率摔坏的问题
  • 修复了一个问题,该问题会导致您在放出宝可梦的状态下将其交换后,这只宝可梦(的残像)依然会留在您所处的世界中
  • 极巨团体战巢穴现在不会再向使用者提供错误的宝可梦形态信息了
  • 修复了某些按钮的点击音效会比通常声音大的问题
  • 修复了道具:PP单项全补剂和PP多项全补剂只能恢复 10 点 PP 的问题
  • 修复了指定个体值(IV)和努力值(EV)规格的指令无法对个体/努力值作出更改的问题
  • 修复了在尝试使用指定宝可梦性别(Gender)规格的指令时会报错的问题
  • 修复了一个问题,该问题会导致小型宝可梦持续受到由脚下方块所造成的窒息伤害
  • 修复了一些由装备徽章盒所造成的视觉问题
  • 修复了亲本无需携带奇异薰香即可培育出魔尼尼的问题
  • 修复了配置:宝可梦实体消失距离(despawnRadius)不重启就无法生效的问题
  • 修复了圆形护符不会减少产生宝可梦蛋所需时间的问题
  • 修复了《跳跃吧!》主题形态权重计算出错的问题,该问题导致那些稀有的《跳跃吧!》形态会比预期地更为稀有
  • 修复了Oa10712的钓竿无法钓到正确宝可梦的问题
  • 修复了转移教学师能够让宝可梦学会其以前世代无法习得的招式的问题
对战修复:
  • 修复了在携带并使用了腐朽的剑或腐朽的盾后,宝可梦的PP提升剂/PP极限提升剂等级会丢失的问题
  • 修复了 Z 变化招式不会使用其原有招式优先度的问题
  • 修复了在处于招式:黑色目光影响下时,宝可梦使用招式:背水一战将无法生效的问题
  • 修复了当携带道具:厚底靴的毒属性宝可梦被替换入场时不会清除状态:毒菱的问题
  • 修复了状态:替身无法阻止宝可梦陷入状态:畏缩的问题
  • 修正了一些关于特性:精神力的临界情况
  • 修复了特性:再生力会在宝可梦濒死后依然尝试治愈其使用者而导致对战崩溃的问题
  • 修复了持有特性:变身者的百变怪能够变成濒死状态宝可梦的问题
  • 修复了招式:自由落体在使用后依然能够受到某些招式攻击的问题
  • 修复了招式:秘密之力无法受到特性:天恩影响的问题
  • 修复了在究极空间中使用招式:秘密之力会造成除了防御下降外其他追加效果的问题
  • 修复了状态:极光幕会降低击中要害的伤害、固定伤害,以及由自己造成的伤害的问题
  • 修复了状态:极光幕不会在单打对战中令伤害降低一半的问题
  • 修复了特性:察觉不会检查所有对手的携带物品的问题以及该特性会消耗物品的问题
  • 修复了招式:治愈之愿会在 HP 全满且无异常状态的宝可梦被替换入场后依然触发的问题
任务系统修复:
  • 修复了一个关于任务:红石电力的问题

对于开发者:

  • Custom 添加了 RecieveType 以让附属模组之间获得更好的兼容性

Pixelmon Mod 8.3.3

"Pixelmon 里的羊羊们再也饿不死了 :)))"



  • 若您从 8.3.1 及更高的版本进行更新,则不需要刷新任何文件。若从更早的版本更新则需要像往常一样刷新与Pixelmon相关的hocon配置文件以及外部json配置文件。详情请查看 Pixelmon模组更新 - Pixelmon Wiki
  • 鸣谢 @Star_Ande 对本次日志汉化的协助

添加:

新增任务道具:
  • 铠甲车票
  • 蓝色花瓣
  • 代币盒
  • 王冠车票
  • 得文侦测镜
  • 饰品盒
  • 材料袋
  • 金假牙
  • 绿色花瓣
  • 厉害耳塞
  • 全息影像通讯器
  • 草绿色宝珠
  • 自由船票
  • 极巨甜蜜
  • 会员卡
  • 神秘船票
  • 大木的信
  • 包裹
  • 古航海图
  • 橙色花瓣
  • 粉红花瓣
  • 宝可方块盒
  • 博士的面罩
  • 物品箱
  • 紫色花瓣
  • 虹色之花
  • 七岛通行证
  • 红色花瓣
  • 骑行装置
  • 贴纸盒
  • 秘密钥匙
  • 西尔佛检视镜
  • 索妮亚的书
  • 光辉石
  • 船票
  • 时尚名人卡
  • 三岛通行证
  • 黄色花瓣
  • Z强力手环
  • Z手环

更改:

  • 糖饰现在可以作为携带物品了。该更改不会改变小仙奶的进化方式,您依旧需要与其交互并跳舞!
  • 极巨团体战中的 NPC 现在不会在世界保存时被写入世界中了
  • 奖章现在可以通过指令 /pokegive 给予了
  • 优化了 AI 的行动机制
  • 宝可梦将不再会在处于死亡状态的玩家周围生成。这并不是一项完美的更改,因为产生该问题的核心是原版 Minecraft。然而,这确实涵盖了一个普遍性的问题
  • 特性:威吓不再会对持有特性:胆量、精神力、迟钝、我行我素或胆怯的宝可梦生效了
  • 宝可梦上方的信息字体大小不会随宝可梦使用招式:生长和招式:变小而变化了
  • 优化了在 PC 中寻找宝可梦蛋的性能
  • 现在,吼吼鲸喷壶在使用时除了出现骨粉粒子特效之外还新增了文本提示
  • 现在您也可以在宝可梦泥土上进行种植了

修复:

  • 毛辫羊和咩利羊现在能够再次吃草并长出羊毛了
  • 手持虹色之羽与没有彩虹形态的宝可梦进行交互时,虹色之羽将不再会被消耗了
  • 修复了一个宝可梦巢穴中的相关问题,这个问题导致宝可梦会尝试提前进化
  • 对战界面中不会假装让已经原始回归的宝可梦还能进行极巨化了
  • 修复了一个关于徽章盒的严重错误
  • 修复了一个关于树果炼制装置配方的严重错误
  • 修复了一个会导致基格尔德细胞彼此间生成距离过近的问题
  • 金色王冠现在可以正常工作了
  • 现在,每个玩家周围最多只能生成 3 个基格尔德细胞了。玩家每次路过能够生成细胞的区域,这些区域都会进行生成基格尔德细胞的尝试
  • 特性:镜甲现在不会在某些情况下造成崩溃了
  • 现在,您无法再通过重组单元将队伍中最后一只宝可梦进行分离了
  • Z招式:Z撒菱现在需要使用地面Z而非一般Z了
对战修复:
  • 处于睡眠状态的 boss 宝可梦现在不会攻击所有对象了
  • 特性:女王的威严现在能够正确地在双打对战中保护队友免受先制招式影响了
  • 特性:女王的威严现在也能够将状态:撒菱/特性:破格考虑在内,且能够正确地阻止相关的Z招式了
  • 狙射树枭不再会触发任何与接触类招式有关的招式和特性了
  • 招式:磨砺现在能够确保下一击必定会击中要害了
  • 招式:击掌奇袭现在不会连续生效 2 次了
  • 招式:泪眼汪汪将不再显示为拥有 100 的基础威力了。这是个显示错误
  • 特性:压迫感不再会让连续招式的每一次攻击都多消耗 PP 值了
  • 招式:千箭齐发现在能够正常地对不在地面上的宝可梦产生效果了
  • 特性:花幕现在能够正确地将特性:破格考虑在内了
  • 苹野果现在不会再被消耗两次了
  • 特性:魂心现在能够按照预期生效了
  • 招式:抛下狠话现在能够强制使用者切换宝可梦了
  • Z招式现在不再会保留原招式所选择的目标了,该修复能够防止其在双打对战中攻击多个目标
  • 战术型和专业型队友训练家 AI 现在不再会演你了
  • 在使用了招式:急速折返后进行逃跑操作现在能够按照预期工作了
  • 上述修复同样修复了携带物品:逃脱按键的相关机制
任务修复:
  • 任务:红石电力现在能够像其他此类型任务一样正确地识别数量了

对于开发者:

  • 添加了 CloningCompleteEvent 事件
  • SetTrainerObject 类现在能够正确更新名称字段了

Pixelmon Mod 8.3.1

"写更新日志的伙计正在熬南瓜羹,所以这是篇惊悚的羹新日志"



  • 请务必在更新到新版本前删除您的Pixelmon外部config配置文件以及所有与Pixelmon相关的外部json配置文件。详情请查看 Pixelmon模组更新 - Pixelmon Wiki

添加:

添加了新的形态:
  • 添加了幽魂 斗笠菇
  • 添加了幽魂 克雷色利亚
  • 添加了幽魂 多龙巴鲁托
  • 添加了幽魂 多龙奇
  • 添加了幽魂 多龙梅西亚
  • 添加了幽魂 伊布
  • 添加了幽魂 太阳伊布
  • 添加了幽魂 火伊布
  • 添加了幽魂 冰伊布
  • 添加了幽魂 雷伊布
  • 添加了幽魂 叶伊布
  • 添加了幽魂 好坏星
  • 添加了幽魂 美纳斯
  • 添加了幽魂 谜拟Q
  • 添加了幽魂 多边兽II
  • 添加了幽魂 雷吉艾勒奇
  • 添加了幽魂 蘑蘑菇
  • 添加了幽魂 水君
  • 添加了幽魂 仙子伊布
  • 添加了幽魂 超坏星
  • 添加了幽魂 月亮伊布
  • 添加了幽魂 水伊布
更改了以下模型:
  • 更改了 天蝎 的模型
  • 更改了 天蝎王 的模型
  • 更改了 灯火幽灵 的模型
  • 更改了 水晶灯火灵 的模型
  • 更改了 自动贩卖机 的模型
新增自然建筑:
  • 添加了石之墓地
  • 添加了沼泽墓地
杂项:
  • 添加了一个对战配置的类别(需要重生成 hocon 配置文件来查看此内容)
  • 添加了允许连续捕获的配置文件选项
  • 添加了一个用于控制在液体表面上生成宝可梦巢穴的配置文件选项
  • 添加了用于控制 Boss 宝可梦等级的配置文件选项
  • 异色宝可梦现在会在对战中有金色的名字了
  • 添加了新的配置文件选项,这些选项可以分别控制每个维度中培育所产生宝可梦的地区形态
  • 对战错误现在将会导出到它们专属的日志文件当中
  • 添加了一个用于允许/拒绝果汁合成的配置文件选项
  • 添加了雷霆长袍和灰烬长袍
  • 添加了一些允许微调连续捕获机制的设置
  • 添加了一组配置文件选项,这些选项用于控制指定星级的宝可梦巢穴能否使用大师球/公园球
  • 添加了一个配置文件选项,该选项用于控制是否只允许极巨团体战的队长在获胜后捕捉宝可梦
  • 添加了一组配置文件选项,该选项用于设置极巨团体战结束后捕获宝可梦时 HP 按照百分之多少来计算
  • 添加了 52 个杂项物品,用于各种任务和界面等
  • 添加了红色、蓝色、黄色、绿色、白色以及黑色玻璃哨

更改:

  • 宝可梦巢穴现在能够在平顶山(mesa)生物群系中生成了
  • 宝可梦巢穴现在也能够在其他模组的生物群系中生成了
  • Z招式按钮现在无法在极巨团体战中使用了
  • 低等级的极巨团体战现在难度加大了
  • 宝可梦巢穴现在不会频繁生成了
  • 宝可梦巢穴和宝可补给站现在不再会受传送地板影响了。这场面虽然看起来很有趣但大家都在抱怨…
  • 更改了对战界面中的一些位置图标
  • 极巨团体战结束界面现在会显示异色宝可梦了
  • 宝可梦巢穴现在能够在下界生成了
  • 现在,即使已经做出了调整,招式学习器的最大记录量也依然能够在客户端显示了
  • 为音波龙添加了发光材质
  • 宝可梦巢穴现在能够在生存模式下通过使用镐子重复击打来破坏了
  • 将公园球添加到了 Boss 宝可梦的默认掉落物品中
  • 重新平衡了极巨团体战的默认掉落物品
  • 为具有“警戒”(如警戒性游荡)AI 模式的 NPC 添加了警戒距离设置
  • 添加了一个关于宝可梦生成的调整机制:宝可梦生成的 y 轴坐标越低(处于洞穴中时),其等级越高
  • 果汁现在会根据制作原料来提供不同的增益了
  • 夏日雷丘现在使用阿罗拉雷丘的种族值了
  • 现在,当你的队伍中有一只特殊形态的熔岩虫时,令鸭嘴宝宝进化便能够获得特殊形态的鸭嘴火龙
  • 徽章盒现在可以装备了,装备徽章盒后您的玩家模型上将会在显示其中所有的徽章
任务更改:
  • 淹没世界现在能够通过下沉/上升来离开了
  • 添加了任务成功的参数类型
  • 任务目标:击败野生宝可梦现在不会因间接击败而完成了(例如中毒)

修复:

  • 修复了究极空间行动缓慢的问题
  • 修复了培育逻辑总是导致培育出阿罗拉形态宝可梦的问题
  • 极巨团体战宝可梦黑名单现在能够按照预期工作了
  • 修复了拥有形态的宝可梦与其亲本叫声会产生混合的问题
  • 修复了初始训练师被擦除的问题,并且添加了恢复已丢失的初始训练师 UUID 的功能
  • 修复了在游戏事务中重新加载声音管理器会致使对战音乐出现异常,进而导致崩溃的问题
  • 等级和蛋招式图标现在会在宝可梦招式学习列表中处于正确的位置了
  • 修复了与通用招式学习器(超极模式)(superUniversalTM)和通用招式学习器(universalTM)配置文件选项相关的问题
  • 现在,如果抛出失败,参数值抛出(Argument.cast)将不再会恢复为默认值
  • 修复了极巨化百变怪会占据整个世界的问题
  • 极巨化状态现在能够在极巨团体战结束后被正确重置了
  • 究极空间现在能将你平安传送回主世界而非干掉你了
  • 现在,当顽皮熊猫进化时,阿罗拉臭泥将会正确地被判定为恶属性了
  • 修复了阿尔宙斯生成时的粒子效果缺失的问题
  • 修复了当手持靠垫椅所没有颜色的染料与其进行交互时会导致崩溃的问题
  • 修复了一个极巨团体战会导致巢穴中宝可梦无限循环生成的问题
  • 修复了路灯无法被正常悬挂的问题
  • 修复了传说宝可梦消失(legendaryDespawn)的配置文件选项会无视改动的问题
  • 修复了观战者能够放出宝可梦的问题
  • 修正了异色超极巨化武道熊师的图标错误
  • 修正了创作者路卡利欧的图标
  • 修复了蛋中宝可梦的种类能够通过在 PC 中使用查询功能查到的问题
  • 优化了 isLegendary 属性 - 现在使用枚举集合(EnumSet)而不再使用数组列表(ArrayList)
  • 优化了 isUltraBeast 属性 - 现在使用枚举集合(EnumSet)而不再使用数组列表(ArrayList)
  • 优化了 TileEntityBerryTree 类 - 减少了其从世界中获取方块的方法调用
  • 优化了任务中的 DateObjective 目标类
  • 优化了宝可梦实体的消失机制
  • 优化了 ExtraStats 类
  • 修复了百变怪的招式不会在被换下或濒死后重置的问题
  • 修复了宝可梦图鉴和训练家卡片会显示已被禁用世代的宝可梦的问题
  • 修复了宝可梦礼物能够转移无法交换的宝可梦的问题
  • 修复了一个有关进化的问题,该问题会导致如果你首先取消了升级招式的学习,那么随后发生的进化也会被取消
  • 修复了在有天气的情况下使用招式:气象球对应的Z招式会导致崩溃的问题
对战修复:
  • 特性:德尔塔气流现在不再会被通常的天气所覆盖了
  • 由特性:终结之地、始源之海以及德尔塔气流所产生的天气在使用者被持有特性:破格、兆级电压或涡轮火焰的宝可梦击败后不再会在战斗中持续了
  • 现在,若对已经处于被识破状态的宝可梦使用招式:识破则会使用失败,并且该招式现在能够正常无视闪避率了
  • 由招式:黑色目光所产生的无法逃走状态现在能够在使用者濒死的当回合结束时终止了
  • 修复了特性:复制无法正确复制对手特性的问题
  • 修复了三打对战和群居对战的招式目标选择问题
  • Z招式:Z抛下狠话现在能够正常地治疗被交换上场的宝可梦了
  • 极巨化百变怪现在能够在使用招式:变身后正常地复制对手的招式了
  • 招式:跃起、飞膝踢以及电磁飘浮现在会于受到状态:重力影响时失效了
  • 灯浆果现在只作用于一般属性了
  • 特性:唱反调和单纯不再会作用于Z招式了
  • Z变化招式现在会使用其对应变化招式的命中率而非总是必定命中了
  • Z招式:Z抢先一步现在能够正确地复制对手的招式了
  • 现在,如果玩家使用了命中率受天气影响的招式,那么天气影将不再会覆盖特性:无防御所产生的影响了
  • 招式:双倍奉还、镜面反射以及金属爆炸现在可以正常地打破状态:替身了
  • 招式:电喙和鳃咬现在不再能够造成足以令宝可梦消失的伤害量了
  • 招式:同命无法连续使用了
  • AI将不再会一直逮着招式:隐形岩用个不停了
  • 招式:仿效将无法复制极巨招式了
  • 修复了小陨星在 HP 恢复到 50% 以上时不会变回流星的样子的问题
  • 修复了小陨星会在进入对战后移除对入场宝可梦生效的状态(如撒菱等)的问题
  • 修复了双打对战中 NPC 的宝可梦切换问题
  • 招式:狂野伏特现在被判定为接触类招式了
  • 修复了特性:危险回避会导致崩溃的问题
  • 修复了恶属性宝可梦不免疫招式:镜面反射的问题
  • 修复了幽灵属性宝可梦不免疫招式:双倍奉还的问题
  • 修复了一个关于极巨团体战的问题,该问题会导致对战结束后无法进行宝可梦捕捉
  • 修复了招式:拦堵不会降低接触类招式攻击方防御的问题
  • 修复了Z招式:究极无敌大冲撞会受天气影响变为错误属性的问题(例如对固拉多使用该招式会由于大晴天的影响而效果不好)
  • 修复了极巨招式未使用其自己对应的目标属性文件的问题
  • 修复了NPC训练家能够同时使用超级进化和极巨化的问题
  • 修复了剑之王苍响和盾之王藏玛然特在对战中的属性异常问题
  • 现在,特性:同步会给予每只宝可梦一次重生成性格的机会
  • 修复了地面上的宝可梦在遭到非地面上宝可梦的攻击时,状态:薄雾场地不会使其免受异常状态影响的问题
  • 持有特性:毅力的宝可梦从睡眠状态中醒来的回合将不再会受到毅力的攻击加成
  • 招式:拍落现在能够正确地拍落携带物品:红牌,而非红牌能够使拍落的使用者退场
  • 现在,如果招式:拍落的使用者因特性:粗糙皮肤、铁刺或携带物品:凸凸头盔而陷入濒死状态,则目标的携带物品不再会被移除
  • 修复了特性:接球手和化学之力的对战消息会显示为“由…特性变更而来”而非“变更为…特性”的问题
  • 修复了招式:再来一次仅持续 2 回合而非 3 回合的问题
  • 试图麻痹正处于睡觉状态的对手时将不再会提示他们已处于麻痹状态
任务修复:
  • 修复了一个有关绝对位置任务目标(AbsolutePositionObjective)的问题
  • 修复了一个有关标记动作(flagAction)会导致崩溃的罕见问题
  • 宝可梦任务目标(PokemonObjective)现在也可适用于空的宝可梦规格,这同时也修复了一些默认的任务

对于开发者:

  • 对战结束任务现在能够正常工作了,并且保留了一个额外的参数
  • 修正了 ApricornWatered 事件
  • 添加了 BerryWatered 事件
  • 添加了 HyperTrainEvent 事件
  • 物品界面元素(ItemUIElement)现在拥有了烘焙模型支持,因此可用于创建真实物品
  • 将物品界面元素的图标表拆分为单独的文件
  • 添加了 PlayerPartyStorage#queryResourceLocationExistence 方法。该方法允许检查客户端中是否存在指定的资源路径(ResourceLocation)
  • 添加了 PlayerPartyStorage#registerKeyListener 方法以及 PlayerPartyStorage#deregisterKeyListener 方法。允许包含了物品界面元素的容器通过注册回调方法来监听用户按下按键
  • 更新了 SpawnerCoordinator 类并使用了 ExecutorService
  • EnumSpecies.legendaries 枚举类以及 EnumSpecies.ultraBeasts 枚举类现在使用集合 Set<EnumSpecies>
  • EnumSpecies 枚举类中的所有其他表单列表均已由 List<EnumSpecies> 更改为 Set<EnumSpecies>
  • IPixelmonBankAccountManager 添加了非安全获取('unsafe')的方法(包括IPixelmonBankAccountManager#getBankAccountUnsafe(UUID) 方法以及 IPixelmonBankAccountManager#getBankAccountUnsafe(EntityPlayerMP) 方法),因此你不再需要一直使用 Optional 类了
  • 添加了布尔类型的 NBT 标签 Unequippable,该标签可应用于可装备的物品并使其不可被装备,如徽章等
  • 现在,服务器资源包(Server Resource Pack,记录于服务端配置文件 server.properties 中)的大小上限由 50MB 调整为了 600MB
  • 祭坛交互事件现在会提供被交互的方块实体(tile entity)实例了

Pixelmon Mod 8.3.0

“我来,我见,我突袭” - 来自一位海盗训练师,大概



  • 请务必在更新到新版本前删除您的Pixelmon外部config配置文件以及所有与Pixelmon相关的外部json配置文件。详情请查看 Pixelmon模组更新 - Pixelmon Wiki
  • 鸣谢 @Star_Ande 对本次日志汉化的协助

添加:

添加了新的超极巨化形态:
  • 轰擂金刚猩
  • 闪焰王牌
  • 焚焰蚣
  • 颤弦蝾螈
  • 武道熊师(一击流)
  • 武道熊师(连击流)
添加了新的形态:
  • 无极巨化

    • 真实无极巨化
    • 徒有其表的无极巨化
  • 粉色形态

    • 绿毛虫
    • 铁甲蛹
    • 独角虫
    • 铁壳蛹
    • 尼多兰 & 尼多朗
    • 喇叭芽
    • 地鼠
    • 嘟嘟利
    • 嘟嘟
    • 三地鼠
    • 猴怪
    • 尼多娜
    • 尼多力诺
    • 火暴猴
    • 钻角犀兽
    • 独角犀牛
    • 超甲狂犀
    • 大食花
    • 口呆花
    • 走路草
    • 臭臭花
    • 霸王花
    • 美丽花
    • 蛋蛋
    • 椰蛋树
    • 派拉斯
    • 派拉斯特
    • 波波
    • 比比鸟
    • 大比鸟
    • 小拉达
    • 拉达
  • 岱柑岛形态

    • 走路草
    • 臭臭花
    • 霸王花
    • 美丽花
  • 败露球菇的形态

    • 黑色
    • 棕色
    • 青色
    • 深蓝色
    • 深绿色
    • 深粉色
    • 深红色
    • 复绿色
    • 灰色
    • 淡棕色
    • 淡粉色
    • 淡黄色
    • 黄绿色
    • 黄褐色
    • 橙色
    • 粉色
    • 紫色
    • 红色
    • 白色
    • 黄色
  • 《跳跃吧!熔融盐熔岩虫》主题材质

更改了如下宝可梦的模型:
  • 胖丁
  • 臭臭花
  • 霸王花
  • 霹雳电球
  • 顽皮雷弹
  • 小猫怪
  • 勒克猫
  • 伦琴猫
  • 滑滑小子
  • 死神棺
  • 电飞鼠
  • 保姆曼波
  • 电电虫
  • 嗡蝠
  • 弱丁鱼(单独的样子)
  • 美丽花
  • 帕奇利兹
  • 食梦梦
  • 梦梦蚀
  • 齿轮儿
  • 齿轮组
  • 齿轮怪
  • 烛光灵
  • 龟脚脚
  • 朽木妖
  • 花疗环环
  • 走路草
  • 宝宝丁
新增物品:
  • 布鲁皇咖啡
  • 向尾喵可可
  • 罗丝雷朵茶
  • 凰梨果汁
  • 向尾喵奶昔
  • 奇迹汽水
  • 奇妙汽水
  • 蓝色果汁
  • 红色果汁
  • 粉色果汁
  • 紫色果汁
  • 黄色果汁
  • 绿色果汁
  • 仙女魔棒
  • 缤纷冰沙
  • 危险之汤
  • 许愿星块
  • 极矿石
  • 铠甲矿石
  • 红色碎片(与原碎片有所区别)
  • 蓝色碎片
  • 绿色碎片
  • 黄色碎片
  • 黑色碎片
  • 白色碎片
  • 极巨团战巢穴生成器
  • 部位护具
新增自然建筑:
  • 添加了邮箱(可装饰)
  • 灯笼现在可以倒挂放置了
新增音乐:
  • 添加了与训练师对战时的音乐
  • 添加了与传说宝可梦对战时的音乐.
  • 对战音乐由 Chris Geddes 创作,他创作了 Pixelmon 模组内的所有原声音乐。你可以在他的 YouTube 频道中查看详情
新增奖章:
  • 好友奖章、对战冠军奖章、皇家大师奖章、地区奖章、地球奖章、传说奖章、级别对战大师奖章、国家奖章、国家冠军奖章、世界冠军奖章、纪录奖章、地区冠军奖章、修行奖章
  • 并且留出了约 70 个可自定义的奖章供给服务器使用材质包进行自定义
新增招式攻击动画:
  • 燕返
  • 水流喷射
  • 芳香治疗
  • 泰山压顶
  • 雷击
  • 勇鸟猛攻
  • 泡沫
  • 种子机关枪
  • 棉花防守
  • 棉孢子
  • 舍身冲撞
  • 龙之怒
  • 直冲钻
  • 神速
  • 羽毛舞
  • 蓄能焰袭
  • 终极冲击
  • 生长
  • 爆炸头突击
  • 双刃头锤
  • 头锤
  • 高温重压
  • 重磅冲撞
  • 十万马力
  • 角撞
  • 铁头
  • 魔法粉
  • 超级角击
  • 变小
  • 聚宝功
  • 毒粉
  • 粉尘
  • 追打
  • 电光一闪
  • 愤怒粉
  • 攀岩
  • 滚动
  • 电击波
  • 特性互换
  • 火箭头锤
  • 摔打
  • 催眠粉
  • 浸水
  • 电光
  • 蘑菇孢子
  • 疯狂滚压
  • 麻痹粉
  • 蛮力
  • 撞击
  • 猛撞
  • 急速折返
  • V热焰
  • 伏特攻击
  • 水枪
  • 水之誓约
  • 玩水
  • 喷水
  • 攀瀑
  • 气象球
  • 疯狂伏特
  • 鬼火
  • 意念头锤
招式攻击动画更新:
  • 泡沫光线
叫声更新:
  • 丰蜜龙
  • 啃果虫
  • 鳃鱼海兽
  • 雷鸟海兽
  • 蕾冠王
  • 蕾冠王(骑白马的样子)
  • 蕾冠王(骑黑马的样子)
  • 大炭车
  • 巨炭山
  • 铜象
  • 魔灵珊瑚
  • 鳃鱼龙
  • 雷鸟龙
  • 苹裹龙
  • 伽勒尔 大葱鸭
  • 伽勒尔 太阳珊瑚
  • 伽勒尔 火红不倒翁
  • 伽勒尔 直冲熊
  • 伽勒尔 喵喵
  • 伽勒尔 魔墙人偶
  • 伽勒尔 闪电鸟
  • 伽勒尔 蛇纹熊
  • 雪暴马
  • 沙螺蟒
  • 幼棉棉
  • 藏饱栗鼠
  • 固拉多
  • 恶食大王
  • 爱管侍
  • 千面避役
  • 盖欧卡
  • 美录梅塔
  • 美录坦
  • 偷儿狐
  • 烈空坐
  • 雷吉奇卡斯
  • 雷吉洛克
  • 雷吉斯齐鲁
  • 死神板
  • 贪心栗鼠
  • 藤藤蛇
  • 灵幽马
  • 狐大盗
  • 毛辫羊
  • 来电汪
杂项
  • 添加了极具团战巢穴
  • 添加了经验护符
  • 添加了防晃护符
  • 添加了证章护符
  • 添加了会心捕捉机制
  • 添加了连续捕获机制。连续捕捉同一种宝可梦会获得相应增益!
  • 添加了三打对战、极具团战和群聚对战几种战斗类型
  • 添加了一个配置选项,该选项允许招式学习器/招式记录给任何地区的宝可梦使用,只要宝可梦可以在任意世代的招式学习器/招式记录中习得该招式
  • 添加了一个配置选项来设置特性:同步的成功率
  • 添加了一个用于显示高级对战信息(例如生命值百分比)的配置选项
  • 添加了一个自由对战规则配置选项 - 能够完全通过双方所佩戴的手环来决定对战所采用的世代机制
  • 添加了一个配置选项,该选项所对应的通用规则允许超级进化和极巨化能够在同一个世界中进行。这将覆盖使用旧世代机制的维度(oldGenDimensions)和自由对战规则(relaxedBattleGimmickRules)的配置文件设置
  • 添加了一个用于控制自定义音乐音量的配置选项
  • 添加了伽勒豆蔻花圈的合成表
  • 添加了彩虹烈焰猴的图标

更改:

  • 祭坛现在拥有了遭遇模式,该模式允许你配置其是否仅可以遭遇一次、每个玩家一次、每天一次,或无限次(这取代了某些服务器所使用的附属模组)
  • 新增根据现实时间生成宝可梦的相关条件。包括指定日期、小时和分钟的相关选项
  • 战斗音乐和宝可梦中心音乐现在能够在逐渐淡出后恢复背景音乐了
  • 咖喱饭现在可以在世界内生成了
  • 伽勒尔化石现在会出现在某些战利品表中了
  • 许愿骨现在会出现在 Boss 掉落物中了
  • 更好生成配置(BetterSpawnerConfig)文件现在支持动态的树模组和超多生物群系模组的拓展模组了
  • 化石复活机现在会正确地遵循究极空间的异色概率了
  • 香水现在适用无法破坏(Unbreakable)的物品标签了
  • 为商店店员添加了羽毛的出售
  • 调整了对战中血条的显示位置
  • 形态描述现在将会显示在宝可梦图鉴中了,包括体重和身高
  • 培育机制现在遵循当前的世代了
  • 将鼠标悬停在宝可梦上即可显示其形态和特殊材质了,如果适用的话
  • 对水下世界做了一些调整。只剩一个月了!
  • 对对战界面的材质根据建议作出了一点更改
  • 对战日志现在能够处理更为大型的战斗了
  • 对战日志现在能够正确地对应到新的行上了
  • 对战界面现在能够正确地支持选择双打对战、三打对战、群聚对战和团战了
  • 你现在不会在选择招式时溺水了
  • NPC训练师的宝可梦现在会有最高的亲密度了,该更改对与亲密度有关的招式有益
  • 空白招式学习器和招式记录现在可堆叠了
  • 降低了使用铁砧[Pixelmon]时锤子的耐久度损失值
  • 背景音乐现在将在战斗后或离开宝可梦中心后恢复播放
  • 对战/宝可梦中心的音乐和背景音乐现在不会同时播放了
  • 删除了宝可梦奖励箱中的邮件。老实讲,谁乐意要邮件啊
  • 装备的护符现在可以在玩家身上看到了
  • 改善了对战界面的用户体验
  • 有关当前对战状态的信息、鼠标所悬停的招式的信息现在都能够在对战界面上显示了
  • 现在,即使你并非它们的初始训练师,亚克诺姆、艾姆利多和由克希也依然能够为红宝石附魔了
  • 幽灵珠宝商鬼斯通和耿鬼现在有它们自己的图标了
  • 为几乎所有的物品都添加了物品使用贴士
  • 招式:电力上升和广域战力现在能够正确地发挥出它们的效果了
  • 时空祭坛现在能够生成各种体型的宝可梦了
任务系统更改:
  • 提高了伽勒尔三圣鸟任务的出现概率,现在捕捉对应的宝可梦也同样重要了
  • 改善了某些默认任务的奖励
  • 现在,任务目标(Objectives)将不再会对.json格式扩展文件有严格的要求
  • 改进了任务在后端的性能以优化计算量特别繁重的任务目标
  • 现在,任务元素的任何位置都可以写入占位符了,并且我们有了一组新的插入器来插入基本上你想要的任何内容
物品图标更新:
  • 特性胶囊
  • 特性膏药
  • 球根
  • 胆怯球
  • 大根茎
  • 紧绑束带
  • 不变之石
  • 轻石
  • 硬石头
  • 厚底靴
  • 红牌
  • 凸凸头盔
  • 客房服务
  • 美丽空壳
  • 所有的石板
  • 虫子徽章
  • 岩壁徽章
  • 妖精徽章
  • 冰山徽章
  • 植物徽章
  • 灵力徽章
  • 战斗徽章
  • 电压徽章
  • 一部分咖喱饭都有了新的图标

修复:

  • 修复了一个关于超极巨宝可梦的生成问题
  • 修复了某些宝可梦过于稀有以及/或者生成条件过于严格的问题,例如梦幻
  • 修复了导致上述问题的更好生成配置文件中的一些拼写错误
  • 修复了宝可梦不会保存无法携带的物品的问题,例如虹色羽毛
  • 修复了特性:画皮会导致宝可梦的形态发生永久性改变的问题
  • 修复了宝可梦编辑器中的性别形态相关的问题
  • 修复了雕塑与性别形态相关的问题
  • 修复了对战音乐会与宝可梦中心音乐叠加播放的问题
  • 修复了一个潜在的插件问题,这个问题会导致纸御剑泛滥
  • 修复了宝可补给站能够被钓鱼竿移动的问题
  • 修复了一个能够在战斗中引发服务器崩溃的潜在漏洞
  • 为宝可梦图鉴的异色星标添加了新的材质。这对于现处在某地的某人来说的确是件大事
  • 修复了僵尸百变怪的材质问题
  • 修正了代欧奇希斯的飞行动画
  • 修正了多龙巴鲁托的飞行动画
  • 现在,想要完成《跳跃吧!鲤鱼王》主题材质的收集必须鉴定过至少一根钓鱼竿
  • 修复了某些证章的材质缺失问题
  • 交换了雌性河马兽和雄性河马兽的材质。呀嘞呀嘞
  • MissingNo不再能够通过指令 /pokerandom 获得了
  • 修复了某些招式不会被空白招式学习器记录的问题
  • 伽勒尔化石宝可梦现在会按照预期地拥有 3 项完美(31点)个体值了
  • 修正了在穿着长袍类饰品时佩戴腰带的位置
  • 修复了捕捉火焰鸟时的成就相关问题
  • 在配置文件中指定异色自定义初始宝可梦现在能够按照预期生效了
  • 给拥有性别差异的宝可梦拍照不再会偶尔得到错误的照片了
  • 取消学习招式记录将 不 再 会 消 耗 招式记录了
  • 训练师现在会于对战前正确地与玩家打招呼了。我们教了他们一些礼仪
  • 超能妙喵无法被作为雕塑被放置。现在可以了
  • 咖喱饭现在拥有正确的数值了
  • 修复了招式池菜单相关的一个崩溃问题
  • 浮漂现在能够直接被放置在水面上了
  • 修复了一个神奇糖果相关的问题,这个问题会导致你的宝可梦能够提升多级
  • 修复了招式学习器列表界面的一个崩溃问题
  • 齿轮儿家族的宝可梦不会再紧贴地面导致穿模了
  • 修复了小球飞鱼模型和移动方向相反的问题
  • 修复了物品和界面图标不一致的问题
  • 修复了宝可梦存储(PokemonStorage)会向空(null)玩家发包而导致抛出错误的问题
  • 修复了旅行地图模组(JourneyMap)会令宝可梦图标闪烁的问题
对战修复:
  • 修正了网络系统中的一个会导致数据包发送失败的资源抢占条件,这是大多数对战问题的产生原因。包括多年来一直在跟我们躲猫猫的卡在等待战斗界面的bug
  • 拥有高级AI的NPC现在能够正确地重置模拟数据了
  • 以上修复同时也修复了特性:危险回避的相关问题
  • 修复了一个有关特性:舞者的问题
  • 修复了一个有关物品:大地膜的问题,并将该物品的适用范围扩展至了所有场地制造者类的特性
  • 特性:强壮之颚现在能够正确地作用在招式:鳃咬和紧咬不放上了
  • 招式:破音现在被判定为声音类招式了
  • 特性:穿透现在能够正确地无视反射壁、光墙、神秘守护、白雾、替身和极光幕等状态的影响了
  • 伽勒尔达摩狒狒现在能够正确地在HP低于一半的回合末了进入达摩模式了
  • 招式:鳞射现在将不再会被判定为接触类招式了
  • 招式:三旋击和潜灵奇袭现在会被判定为接触类招式了
  • 招式:极巨防壁的目标选择现在变为自身了。该招式现在也会挡下所有它本应挡下的招式了
  • 修正了特性:甜幕的提示信息
  • 招式:巨龙威能现在有正确的基础威力了
  • 修复了双打对战的招式目标选择问题
  • 修复了群聚对战的多目标选择问题
  • 招式:沥青射击现在能够正确地将其效果应用至目标了
  • 招式:换场现在能够按照预期生效了
  • 让特定的NPC训练师获得随机的宝可梦队伍现在不会偶尔地造成崩溃了
  • Z 招式现在能够正确地将携带物品和宝可梦特性考虑在内了,例如飞 Z和特性:疾风之翼的配合
  • 修复了特性:防弹中的变量相关问题
  • 修复了一个三打对战中的问题,该问题会导致:若一只濒死的宝可梦被选为了招式目标,那么即使使用了单目标招式,对手的所有宝可梦也会全部被击中
  • 自提升类特性现在只会被激活一次而非每次被击中都激活了
  • 修复了招式:天气球的基础威力在有天气时不会加倍的情况
  • 修复了招式:核心惩罚者在无法使目标陷入无特性状态时会使用失败的问题
  • 修复了特性:绝对睡眠无法作用于招式:梦话和打鼾的问题
  • 修复了招式:烦恼种子错误地将某些特性转变为不眠的问题,例如绝对睡眠
  • 修复了招式:单纯光束错误地将某些特性转变为单纯的问题,例如绝对睡眠
  • 修复了特性:破格不会无视特性:引水和避雷针的问题
  • 修复了特性:坚毅和螺旋尾鳍不会无视特性:引水和避雷针吸引的问题
  • 修复了招式:清除浓雾在命中替身时无法清除场上的钉子类负面效果和场地效果的问题
  • 修复了特性:一猩一意无法将可使用的招式锁定的问题
  • 修正了招式:抛下狠话的极端情况,例如:未击中处于替身状态宝可梦的情况、在目标的能力值未降低时依然与后备队列宝可梦交换的情况
  • 修复了战斗结束后的对战镜头抖动问题
  • 修复了冰砌鹅解冻形态的能力值不正确的问题
  • 招式:雷电囚笼的PP、威力和命中率现在都已被修正
任务修复:
  • 修复了当玩家对象为空时,任务数据会罕见地出现崩溃的问题

对于开发者:

  • 添加了 Pixelmon#getVersion 方法,该方法允许插件获取当前最新版本的Pixelmon 模组而无需编译器再将其嵌入你的代码中。(不推荐使用字段来帮助显示该内容,因为我们将在合适的时候对该字段进行私有化以便更新!)
  • 添加了 StartRaidEvent 事件
  • 添加了 RegisterRaidEvent 事件
  • 添加了 RegisterRaidAllyEvent 事件
  • 添加了 RandomizeRaidEvent 事件
  • 添加了 RandomizeRaidAllyEvent 事件
  • 添加了 RaidDropsEvent 事件
  • 添加了 JoinRaidEvent 事件
  • 添加了 EndRaidEvent 事件
  • 添加了 DenEvent 事件
  • 更新了 CaptureEvent 事件以将团体战考虑在内
  • 添加了 FossilCleanerEvent 事件
  • 添加了 FossilMachineEvent 事件
  • 添加了 PokestopEvent 事件
  • 为宝可补给站添加了一些方法,这些方法能够让补给站针对特定的玩家进行更改
  • ThrowPokeballEvent 事件现在可以取消了
  • 添加了额外的自定义计分板位置
  • 添加了 MovesetSyncEvent 事件
  • 添加了 CatchComboEvent 事件
  • 添加了 CloseBattle 数据包,用于安全地结束对战并恢复客户端的状态。该数据包即使对战处于故障状态也能够正常工作。在 PlayerPartyStorage 类以及 PlayerPartyStorage#closeBattleSafely 方法中有封装好的方法
  • 添加了 PlayerPartyStorage#addTaskForBattleEnd 方法,该方法允许游戏在玩家关闭所有对战界面后安排任务(tasks)
  • 对战界面现在会在服务器应当关闭的所有场合下向服务器发送信号了
  • 添加了 PickupEvent 事件。用于捡拾特性的随机物品搜寻

Pixelmon Mod 8.2.0

"有些玩意儿看起来不一样了…"



  • 请务必在更新到新版本前删除您的Pixelmon外部config配置文件以及所有与Pixelmon相关的外部json配置文件。详情请查看 Pixelmon模组更新 - Pixelmon Wiki

添加:

新增宝可梦:
  • 添加了 铜象
  • 添加了 大王铜象
  • 添加了 雷鸟龙
  • 添加了 雷鸟海兽
  • 添加了 鳃鱼龙
  • 添加了 鳃鱼海兽
  • 添加了 铝钢龙
  • 添加了 苍响
  • 添加了 藏玛然特
  • 添加了 无极汰那
  • 添加了 熊徒弟
  • 添加了 武道熊师
  • 添加了 萨戮德
  • 添加了 雪暴马
  • 添加了 灵幽马
  • 添加了 蕾冠王
  • 添加了 伽勒尔 呆呆王
新增超极巨化形态:
  • 添加了 超极巨 妙蛙花
  • 添加了 超极巨 喷火龙
  • 添加了 超极巨 水箭龟
  • 添加了 超极巨 巴大蝶
  • 添加了 超极巨 皮卡丘
  • 添加了 超极巨 喵喵
  • 添加了 超极巨 怪力
  • 添加了 超极巨 耿鬼
  • 添加了 超极巨 巨钳蟹
  • 添加了 超极巨 拉普拉斯
  • 添加了 超极巨 伊布
  • 添加了 超极巨 卡比兽
  • 添加了 超极巨 灰尘山
  • 添加了 超极巨 美录梅塔
  • 添加了 超极巨 钢铠鸦
  • 添加了 超极巨 以欧路普
  • 添加了 超极巨 苹裹龙
  • 添加了 超极巨 丰蜜龙
  • 添加了 超极巨 布莉姆温
  • 添加了 超极巨 铝钢龙
  • 添加了 超极巨 千面避役
  • 添加了 超级巨 巨炭山
添加了新的形态:
  • 月相月石
  • 地之魔物固拉多
  • 《跳跃吧!海豹球》主题材质
  • 添加了彩虹 狩猎凤蝶
  • 添加了彩虹 铁螯龙虾
  • 添加了彩虹 玛狃拉
  • 添加了彩虹 克雷色利亚
  • 添加了彩虹 毒粉蛾
  • 添加了彩虹 丑丑鱼
  • 添加了彩虹 美纳斯
  • 添加了彩虹 烈焰猴
  • 添加了彩虹 变隐龙
  • 添加了岱柑岛 绿毛虫
  • 添加了岱柑岛 铁甲蛹
  • 添加了岱柑岛 幸福蛋
  • 添加了岱柑岛 小福蛋
  • 添加了岱柑岛 吉利蛋
  • 添加了岱柑岛 小拉达
  • 添加了岱柑岛 拉达
  • 添加了岱柑岛 美丽花
  • 添加了岱柑岛 尼多朗
  • 添加了岱柑岛 尼多力诺
  • 添加了岱柑岛 尼多王
  • 添加了岱柑岛 尼多兰
  • 添加了岱柑岛 尼多娜
  • 添加了岱柑岛 尼多后
  • 添加了岱柑岛 蚊香蛙皇
  • 添加了岱柑岛 蚊香蝌蚪
  • 添加了岱柑岛 蚊香君
  • 添加了岱柑岛 蚊香泳士
  • 添加了岱柑岛 大舌贝
  • 添加了岱柑岛 刺甲贝
  • 添加了岱柑岛 鲤鱼王
  • 添加了岱柑岛 暴鲤龙
  • 添加了一个新的创造者形态宝可梦(原型为内容创作者ItsRitchieW)
更改了以下宝可梦:
  • 将小磁怪的模型更改为平滑(.SMD)格式
  • 将三合一磁怪的模型更改为平滑格式
  • 将嘟嘟的模型更改为平滑格式
  • 将嘟嘟利的模型更改为平滑格式
  • 将催眠貘的模型更改为平滑格式
  • 将引梦貘人的模型更改为平滑格式
  • 将多边兽的模型更改为平滑格式
  • 将小球飞鱼的模型更改为平滑格式
  • 更新了小狮狮的模型
  • 将鸭嘴宝宝的模型更改为平滑格式
  • 将鸭嘴火兽的模型更改为平滑格式
  • 将鸭嘴炎兽的模型更改为平滑格式
  • 将海豹球的模型更改为平滑格式
  • 添加了雷吉艾斯的发光材质
新增特性:
  • 添加了 无形拳
  • 添加了 人马一体
  • 添加了 苍白嘶鸣
  • 添加了 漆黑嘶鸣
  • 添加了 绝对睡眠
  • 添加了 舞者
  • 添加了 熟成
  • 添加了 化学变化气体
  • 添加了 一口导弹
  • 添加了 怒火冲天
  • 添加了 怪药
  • 添加了 速击
  • 添加了 拟态
新增招式:
  • 添加了 星碎
  • 添加了 诡异咒语
  • 添加了 怒火中烧
  • 添加了 快速折返
  • 添加了 雪矛
  • 添加了 丛林治疗
  • 添加了 鳞射
  • 添加了 铁滚轮
  • 添加了 水流连打
  • 添加了 暗冥强击
  • 添加了 灵骚
  • 添加了 超极巨地狱灭焰
  • 添加了 超极巨蝶影蛊惑
  • 添加了 超极巨万雷轰顶
  • 添加了 超极巨特大金币
  • 添加了 超极巨会心一击
  • 添加了 超极巨幻影幽魂
  • 添加了 超极巨极光旋律
  • 添加了 超极巨热情拥抱
  • 添加了 超极巨资源再生
  • 添加了 超极巨臭气冲天
  • 添加了 超极巨岩阵以待
  • 添加了 超极巨旋风袭卷
  • 添加了 超极巨异毒电场
  • 添加了 超极巨幸福圆满
  • 添加了 超极巨劣化衰变
  • 添加了 超极巨天道七星
  • 添加了 超极巨炎石喷发
  • 添加了 超极巨沙尘漫天
  • 添加了 超极巨睡魔降临
  • 添加了 超极巨酸不溜丢
  • 添加了 超极巨琼浆玉液
  • 添加了 超极巨天谴雷诛
  • 添加了 超极巨钢铁阵法
  • 添加了 超极巨液金熔击
  • 添加了 超极巨激漩泡涡
  • 添加了 超极巨百火焚野
  • 添加了 超极巨破阵火球
  • 添加了 超极巨狂擂乱打
  • 添加了 超极巨狙击神射
  • 添加了 超极巨夺命一击
  • 添加了 超极巨流水连击
  • 添加了 超极巨灰飞鞭灭
  • 添加了 超极巨水炮轰灭
新增建筑:
  • 添加了水之塔
  • 添加了恶之塔
  • 添加了许多种海洋建筑
  • 为宝可梦中心添加了音乐
新增物品:
  • 添加了一个能够在游戏内编辑任务的物品,以及与之配套的游戏内任务编辑器
  • 根据世代划分添加了各个世代的招式学习器(TMs)。根据你的世界/服务器内允许使用的空白招式学习器类型,你可以决定是否允许使用旧世代的招式学习器。
  • 添加了第 8 世代的化石
  • 添加了 极巨菇菇。它们会于蘑菇岛生物群系内自然生成
  • 添加了 极巨汤
  • 添加了 牵绊缰绳
  • 添加了 能力防守
  • 添加了 洁净之符
  • 添加了 向尾喵的尾巴
  • 添加了 打空保险
  • 添加了 特性膏药
  • 添加了 伽勒豆蔻花圈
  • 添加了 厚底靴
  • 添加了 大地膜
  • 添加了 胆怯球
  • 添加了 腐朽的剑
  • 添加了 腐朽的盾
  • 添加了 心之鳞片
  • 添加了 水之挂轴
  • 添加了 恶之挂轴
  • 大大改善了防尘护目镜被装备后的外观
  • 令古代王冠以及所有的徽章都能够被装备了
  • 钥石、许愿星、圆形护符以及闪耀护符现在都被更改为了物品。使用这些物品将会为你解锁相应的槽位
  • 添加了 开拓象征
任务系统新增:
  • 添加了新的默认任务
  • 任务对话现在可以使用 ?QUEST_DATA? 占位符了,包括直接使用和通过语言文件使用
  • 添加了任务目标:名称插入器(Name Inserter)
  • 添加了任务目标:日期(Date)
  • 添加了任务目标:标记(Flag)
  • 添加了任务目标:询问(Query)
  • 添加了任务目标:计时器(Timer)
  • 添加了完成任务动作:可放弃(Abandonable)
  • 添加了完成任务动作:给予经验(Give XP)
  • 添加了完成任务动作:药水效果(Potion)
  • 添加了完成任务动作:声音(Sound)
  • 添加了完成任务动作:设置标记(Set Flag)
  • 添加了完成任务动作:取消标记(Unset Flag)
  • 添加了用于切换任务的图标
  • 添加了完成任务动作:给予服务器饰品(Server Cosmetic)
  • 添加了完成任务动作:取走服务器饰品(Take Server Cosmetic)
可骑乘宝可梦(新增):
  • 无极汰那
  • 苍响
  • 藏玛然特
  • 炎热喵
  • 雷吉艾勒奇
  • 雷吉铎拉戈
  • 火岩鼠
  • 月桂叶
  • 武道熊师
  • 萨戮德
  • 铜象
  • 大王铜象
  • 鳃鱼龙
  • 雷鸟龙
  • 鳃鱼海兽
  • 雷鸟海兽
  • 呆火驼
  • 沙河马
  • 多龙巴鲁托
  • 铝钢龙
  • 雪绒蛾
  • 拉达
  • 阿罗拉拉达
  • 梦歌仙人掌
  • 路卡利欧
  • 顽皮雷弹
  • 果然翁
  • 差不多娃娃
  • 狡猾天狗
  • 甲壳龙
  • 尖牙陆鲨
  • 达克莱伊
  • 地幔岩
叫声更新:
  • 霜奶仙
  • 丰蜜龙
  • 龟足巨铠
  • 龟脚脚
  • 幸福蛋
  • 甜竹竹
  • 水晶灯火灵
  • 闪焰王牌
  • 暴噬龟
  • 多龙梅西亚
  • 变涩蜥
  • 长毛巨魔
  • 敲音猴
  • 炽焰咆哮虎
  • 千面避役
  • 玛机雅娜
  • 小仙奶
  • 泡沫栗鼠
  • 梦妖
  • 诈唬魔
  • 水水獭
  • 西狮海壬
  • 腾蹴小将
  • 轰擂金刚猩
  • 稚山雀
  • 沙螺蟒
  • 炎兔儿
  • 沙包蛇
  • 雪吞虫
  • 泪眼蜥
  • 甜舞妮
  • 啪咚猴
  • 小果然
杂项
  • 更新了对战界面!
  • 添加了对战音乐
  • 添加了招式跨世代转移教学NPC
  • 添加了超级头冠
  • 为指令 /endbattle 添加了两个权限,分别是 "pixelmon.command.admin.endbattle.ordinary" 以及 "pixelmon.command.admin.endbattle.forceful"
  • 在.hocon配置文件中添加了允许非法的异色宝可梦(allowIllegalShinies)设置
  • 添加了黑暗凤王并更新了礼物:黑暗洛奇亚的材质,这些材质现在是互相捆绑的,并且可以发光。如果你已经拥有了其中之一,那么你将会同时拥有这两者
  • 鬼斯通的特殊珠宝商材质现在也适用于鬼斯和耿鬼了
  • 礼物物品:金色和黑色单片眼镜现在互相捆绑了。如果你已经拥有了其中之一,那么你将会同时拥有这两者
  • 添加了礼物物品:和服
  • 添加了礼物物品:巫师帽
  • 添加了冬日披风
  • 为模组内的默认店员添加了第 8 世代空白招式学习器以及空白招式记录的出售,并将该类物品同样添加进了等级1和等级2的宝可梦奖励箱以及Boss掉落内
  • 现在Pixelmon内的所有物品都被赋予了食物的状态。所有的树果和树果果汁都可以食用了!
  • 在主配置文件(config)内添加了飞行宝可梦生成数量的硬性上限指标
  • 在宝可梦编辑器中添加了用于控制是否可超极巨化的超极巨化因子按钮
  • 能使用的招式学习器现在可以在宝可梦的状态卡内查看了。同样也可以在该状态卡内查看蛋招式和升级可学会的招式
  • 现在能够在野生宝可梦身上找到证章了,允许宝可梦在被派出对战时提示它所拥有证章的头衔。冠军奖章系统现在也可以提供给服务器使用了
  • 添加了一套以伊布为主题的围巾,该系列围巾能够由指令以及任务给予

更改:

  • 招式艺能:飞空现在不会在不同世界间传送了。不过招式艺能:传送依然可以
  • 宝可梦的生成现在支持生成在自然建筑内以及岩浆中了
  • 伽勒尔宝可梦的培育机制现在与阿罗拉宝可梦的培育机制相同了
  • 超极巨化因子现在可以获得了,并且可在野生宝可梦身上出现
  • 我们现在在培育方面更恰当地检查了母方是否为伽勒尔形态
  • 添加了一系列新的任务目标(objectives)和完成任务动作(actions)的选择
  • NPC训练师现在可以被设置为第 7 世代或者第 8 世代模式,该模式独立于其所处的世界,且可以决定其是否能够使用相应世代的对战机制
  • 现在,如果NPC训练师能够使用超级进化或极巨化,那么他们将会佩戴超级环或者极巨腕带
  • NPC训练师可能使用的宝可梦列表现已更新到最新
  • 更新了Boss掉落和宝可梦奖励箱列表
  • 配置文件的究极空间(ULTRASPACE)类别现在被调整为了维度(DIMENSIONS)
  • 羊毛再生现在也适用于毛辫羊和毛毛角羊了
  • 现在,在对战外使用PP单项小补剂和PP单项全补剂时也会消耗它们了
  • 化石复活机现在可以同时接收两块化石了
  • 精灵球类(ItemPokeball)现在无法被破坏了
  • 将沉重球的效果更新至日/月版本
  • 招式:变身调整为不会受到讲究类携带道具的效果影响了
  • 现在,牧场在发生错误时会发送一条位置信息
  • 在宝可梦编辑器中添加了更多的错误捕获机制,它将会调出携带物品问题
  • 添加了一个额外的进化错误检查机制,且该机制现在将会转储进化时的相关数据
  • /endbattle 指令现在能够立刻被取消了
  • 改进了大量物品的材质
  • 宝可梦进化时发出的粒子效果现在拥有了高饱和度
  • 改进了可出现Boss的种类
  • 提高了Boss宝可梦的可自定义程度。每类Boss现在都拥有了其独立的掉落奖励池,可以与其他类型的Boss进行加权分配,且其神奇糖果的掉落率也可以被编辑
  • 添加了一大些可应用于雕像上的新颜色
  • 圆形护符现在可以获得了
  • 改进了异色宝可梦的粒子效果
  • 大幅改进了游戏内每一只宝可梦的碰撞箱
  • 极巨化现在有了闪烁效果
  • 外星人时拉比现在有了新的获取方式,究极球现已无法作用于桐树林祠堂
  • 移除了宝可梦状态文件中的悬停(hovering)词条
  • 关于宝可梦生成做出了非常多的更改,请查看百科:生成变动历史 - Pixelmon Wiki
物品图标更新:
  • 薄荷以及薄荷叶
  • 两种王冠
  • 所有球果(和熟的球果)
  • 所有徽章盒
  • 所有进化石和其碎片
  • 冰之石和冰之石碎片
  • 所有雨伞
  • 神奇糖果
  • 美丽鳞片
  • 礼品箱
  • 银色和金色沙漏
  • 极巨糖果
  • 牧场升级
  • 挂钟
  • 精灵球地毯
  • 红宝石、硅、蓝宝石以及紫水晶方块
  • 红宝石、硅、蓝宝石以及紫水晶物品
  • 甜甜苹果、酸酸苹果以及特选苹果
  • 重组单元
  • 基格尔德细胞、细胞核以及基格尔德多面体
  • 所有精灵球、精灵球球盖以及精灵球球座
  • 铝锭、铝板、铝块、铝工具和铝盔甲
  • 除虫喷雾
  • 红牌
  • 所有糖果
  • 所有超进化石
  • 讲究头带、讲究眼镜以及讲究围巾
  • 所有属性的宝石
  • 缺损的茶壶和破裂的茶壶
  • 潮湿岩石、炽热岩石、冰冷岩石和沙沙岩石
  • 巴哈罐头
  • 饱伯罐头
  • 细骨
  • 鲜鲜奶油
  • 袋装土豆
  • 水边香草
  • 袋装蔬菜
  • 香料组合
  • 克隆机(绿色玻璃罩)
  • 克隆机
  • 克隆机(橙色玻璃罩)
  • 风扇
  • 化石清洗机
  • 化石显示器
  • 化石复活机
  • 化石复活机(底部)
  • 化石复活机(显示屏)
  • 化石复活机(玻璃)
  • 冰箱
  • 机械铁砧
  • 割草机
  • 洗衣机
骑乘(更新):
  • 呆呆王
  • 伽勒尔呆呆王
  • 拉普拉斯
  • 堵拦熊
  • 双首暴龙
  • 灵幽马
  • 泥驴仔
  • 小火马
  • 隆隆石
  • 阿罗拉隆隆石

修复:

  • 修复了一个导致宝可梦无法跳跃超过一次的问题。我们对所有被我们掐停了心跳的跳跳猪都致以歉意
  • 修复了能修剪处于牧场方块内的宝可梦羊毛的问题
  • 修正了伽勒尔蛇纹熊和伽勒尔直冲熊的异色材质
  • 修复了招式艺能居合斩和碎岩会对手持工具造成伤害的问题
  • 修复了一个无法被损坏的物品会被损坏的问题
  • 修复了一个由小陨星颜色数据导致的崩溃问题
  • 修复了一个由于自定义材质为空而导致的崩溃问题
  • 修复了超辣咖喱会导致客户端崩溃的问题
  • 修复了在插件对个体值或努力值做出调整后,客户端的宝可梦能力值不会刷新的问题
  • 修复了一个关于自动贩卖机的问题
  • 现在,如果在生成相关(spawning)的外部json配置文件中没有重写该内容,那么NPC的生成将会遵循NPC训练师(trainer)外部json配置文件中的等级范围了
  • 被动恢复现在生效了
  • 极巨化的缩放比例现在更加严谨了,其配置文件设置也能够生效了
  • 修复了极巨化红云的效果问题
  • 修复了宝可梦图鉴的完成度问题
  • 幽灵属性的宝可梦现在能够掉落物品了,再一次
  • 修复了一个由照相机引发的掉线问题
  • 修复了一些物品的最大伤害值可以达到 100 万的问题
  • 处于地下时,招式艺能:材料将不再会在你未将准星朝向非透明方块时找到物品
  • 修复了宝可梦特殊标签的自定义材质(CustomTextureSpec)允许设置为空的问题
  • 修复了宝可梦特殊标签(specs)与其形态不符的问题
  • 修复了爱管侍材质丢失的问题
  • 修复了对毛辫羊/毛毛角羊使用工业先锋模组的动物资源收获机会导致崩溃的问题
  • 修复了秘传学习器:清除浓雾使用了通常秘传学习器的图标而非飞行属性学习器图标的问题
  • 修复了提高等级到上限的对战规则与Boss等级加成不兼容的问题
  • 由克希、亚克诺姆和艾姆利多现在不会被淹死了
  • 修复了处于世界边界的宝可梦会卡住的问题
  • 修复了在同行队伍中没有莱希拉姆或捷克罗姆时,对酋雷姆使用基因楔子会引发的空指针异常问题
  • 修复了在背包已满的情况下,附魔红宝石将会被摧毁的问题
  • 修复了一个有关招式学习被过度利用的问题
  • 修复了雷之石盔甲的速度加成能够在盔甲被脱下后依然保持的问题
  • 修复了薄荷叶能够被复制的问题
  • 修复了一个与某些宝可梦进化相关的空指针异常问题
  • 修复了一个与牧场方块相关的空指针异常问题
  • 修复了无法将甲贺忍蛙转变为僵尸材质的问题
  • 修复了精灵球继承机制不会无视百变怪的问题
  • 修复了梦境球捕获率加成不生效的问题
  • 修复了成就:好的开始是成功的一半!无法被正确激活的问题
  • 修复了无效初始宝可梦的错误不会被正确地发送至控制台的问题
  • 修复了自定义初始宝可梦不支持指定形态的问题
  • 修复了快照(snapshots)中的门和床不会保持其被放置状态的问题
  • 修复了疾风跑鞋无视不可破坏标签的问题
对战修复:
  • 现在,使用选择目标按键与NPC训练师对战也会触发条款和队伍选择了
  • 招式:挥指不会触发Z招式了
  • 现在,在电气场地上,招式:电力上升的威力正确了
  • 修复了招式:铁蹄光线不会造成反作用力伤害的问题
  • 将道具:要害攻击更新至最新的效果机制
  • 招式:抢先一步现在不会复制其无法复制的招式了
  • 招式:炽魂热舞烈音爆现在不会仅造成 1 点伤害了
  • 莫鲁贝可的形态变化现在会显示触发消息了
  • 特性:木乃伊和游魂现在会显示触发消息了
  • 修正了招式:极巨防壁的信息
  • 修复了招式:Z大地掌控和挑衅的交互信息
  • 修复了招式:鳞射完全不起作用的问题
  • 修复了招式:铁滚轮的招式效果不生效的问题
  • 修复了特性:女王的威严和鲜艳之躯不生效的问题
  • 修复了招式:同命会让对战发生错误并停止的问题
  • 修复了在聊天栏打字时战斗视角会随之一起运动的问题
  • 修复了一个同步问题,该问题会导致状态"剧毒"的伤害加剧效果变得更快
  • 极巨招式现在可以被禁用了
任务系统修复:
  • 修复了初始化(默认)任务时会有额外需求的问题
  • 修复了一个潜在的问题,这个问题会导致任务能够在放弃任务按钮可见之前被放弃
  • 修正了任务目标:击败训练师(Defeat Trainer)和处于绝对位置(Absolute Position)
  • 任务目标:生成宝可梦(Spawn Pokémon)现在可以被设置为生成后立刻与玩家进行对战了
  • 所有默认任务现在都会使用名称插入器和新的任务图标了
  • 过长的任务名称现在会被合理地压缩了

对于开发者:

  • IVStore 以及 EVStore 类现在实现了共同的接口,以方便在两者之间使用
  • BaseStats 类现在有恰当的 getter 方法了,因此现在其所有字段都被标记为已弃用。正如其本意,该调整的目的是使种族值在运行时完全不可被更改
  • 为指令:/endbattle 和道具:向尾喵的尾巴添加了 ForceEndBattleEvent 事件
  • 添加了道具:向尾喵的尾巴的交互相关内容
  • 添加了抽象类 AttackEvent 事件。该类是 AttackEvents 类的重构
  • 添加了 AttackEvent.Use - 所有攻击均会触发此事件,允许对命中率和必中类(cantMiss)招式做出调整
  • 添加了抽象类 NPCEvent 事件
  • 添加了 NPCEvent.Interact - 所有NPC交互均会触发此事件
  • 添加了 NPCEvent.StartBattle - 所有NPC与玩家的对战开始时均会触发此事件
  • 添加了 NPCEvent.EndBattle - 所有NPC与玩家的对战结束时均会触发此事件
  • EntityNPC 和 EntityStatue 类现在均实现了 IAnimals 接口。防止在实体追踪器(tracker)问题发生时雕像继续渲染
  • PartyAlolanCondition 类现在被并入了 PartyCondition 类,且现在支持任何形态
  • 改进了 ItemBattleItem 类
  • 冠军奖章(以及我们添加的其他奖章)可以通过 {宝可梦实例}.addRibbon(EnumRibbonType.CHAMPION) 方法来授予给单独的宝可梦了
  • 添加了 ClientSetLastOpenBox 数据包类,允许设置玩家在服务器中最后一次打开的PC盒子
  • 添加了 ParticleArcaneryDispatcher 类,允许在服务端创建Pixelmon的粒子
  • 现在,服务端可以调整哪些任务能够被追踪了。可使用 PlayerPartyStorage#getQuestData().setTracking(QuestProgresss) 以及 PlayerPartyStorage#getQuestData().hideTracking() 方法
  • 添加了 MechanicalAnvilEvent.RemoveStack - 当一个物品被从机械铁砧中取出时会触发此事件
  • 添加了 MechanicalAnvilEvent.SetStack - 当一个物品被添加进机械铁砧时会触发此事件
  • 添加了 MechanicalAnvilEvent.Tick.Pre - 当机械铁砧开始工作时会触发此事件
  • 添加了 MechanicalAnvilEvent.Tick.Post - 当机械铁砧停止工作时会触发此事件
  • 添加了 MechanicalAnvilEvent.Hammer - 在机械铁砧创建新物品前会触发此事件
  • 添加了 MechanicalAnvilEvent.HammerResult - 在机械铁砧创建完新物品后会触发此事件
  • PokeLootClaimedEvent 事件现已弃用,已被 PokeLootEvent 事件代替
  • 添加了 PokeLootEvent.Claim - 其功能相当于 PokeLootClaimedEvent,当奖励箱被尝试开启时会触发此事件
  • 添加了 PokeLootEvent.GetDrops - 允许修改由奖励箱所给予的奖励
  • 添加了 PokeLootEvent.Drop - 当奖励箱将要给予物品时会触发此事件
  • 添加了 SetLevellingEvent - 当玩家或游戏开启/禁用了宝可梦的等级提升时会触发此事件
  • 添加了 ZygardeEvent.Activate - 当重组单元激活时会触发此事件
  • 添加了 ZygardeEvent.Select - 当有宝可梦在重组单元内被选中时会触发此事件
  • 添加了 ZygardeEvent.Seperate - 当一只基格尔德被重组单元分离时会触发此事件
  • 添加了 ZygardeEvent.New.Start - 当有新的基格尔德在重组单元中开始被聚合时将会触发此事件
  • 添加了 ZygardeEvent.New.End - 当有新的基格尔德在重组单元中聚合结束时将会触发此事件
  • 添加了 ZygardeEvent.Merge.Start - 当一只已存在的基格尔德在重组单元中开始被合并时将会触发此事件
  • 添加了 ZygardeEvent.Merge.End - 当一只已存在的基格尔德在重组单元中的合并结束时将会触发此事件
  • 添加了 AbandonQuestEvent - 当有任务被尝试放弃时将会触发此事件
  • 添加了 FinishQuestEvent.Complete - 当有玩家完成了一个任务时将会触发此事件
  • 添加了 FinishQuestEvent.Fail - 当有玩家任务失败时将会触发此事件
  • 添加了 NPCInserterEvent - 当NPC插入器尝试选择一位发布任务的NPC时将会触发此事件
  • 添加了 QuestActionEvent - 当任务动作即将执行时将会触发此事件
  • 添加了 QuestObjectiveEvent.Progress - 当玩家取得了一个任务目标的部分进展时将会触发此事件
  • 添加了 QuestObjectiveEvent.Complete - 当玩家完成了一个任务目标时将会触发此事件
  • 添加了 QuestStageEvent.Complete - 当玩家完成了任务的一个阶段时将会触发此事件
  • 添加了 QuestStageEvent.Set - 当玩家在任务中被设置了新的阶段时将会触发此事件
  • 添加了 ArmorEffectEvent.Effect - 允许修改一件Pixelmon内盔甲的效果
  • 添加了 ArmorEffectEvent.Attribute - 允许修改一件Pixelmon内盔甲的属性标签
  • 添加了 CameraEvent.DuplicatePhoto - 当一张宝可梦照片即将被拍下时会触发此事件,但有可能会被照片复制的相关设置阻止。该事件的触发允许被取消和绕开
  • 添加了 CameraEvent.ConsumeFilm - 当一台相机即将消耗胶卷时将会触发此事件。可被取消(Cancellable)
  • 添加了 CameraEvent.TakePhoto - 当一张宝可梦照片被相机拍下时会触发此事件。可更改(Mutable)且可被取消
  • 添加了 EntityPokestop。祝你玩得开心!

Pixelmon Mod 8.1.2

"一次甜甜的更新!"



  • 请务必在更新到新版本前删除您的Pixelmon外部config配置文件以及所有与Pixelmon相关的外部json配置文件。详情请查看 Pixelmon模组更新 - Pixelmon Wiki

  • 日志由 @wujichen158 翻译

8.1.2快报

  • 修正了客户端的宝可梦能力值相关文件

8.1.1快报

  • 修复了与新增宝可梦相关的招式教学问题
  • 修复了装饰类物品的放置相关问题
  • 修复了一个任务系统的相关错误
  • 修复了一个在使用宝可梦钓竿时发生的崩溃问题
  • 如果您已更新至8.1.0版本并且想更新至8.1.1版本,您仅需更新第 8 世代相关的外部json配置文件

添加:

新增宝可梦:
  • 添加了 拳拳蛸
  • 添加了 八爪武师
  • 添加了 古月鸟
  • 添加了 刺梭鱼
  • 添加了 戽斗尖梭
  • 添加了 伽勒尔 太阳珊瑚
  • 添加了 魔灵珊瑚
  • 添加了 伽勒尔 蛇纹熊
  • 添加了 伽勒尔 直冲熊
  • 添加了 堵拦熊
  • 添加了 伽勒尔 双弹瓦斯
  • 添加了 伽勒尔 火红不倒翁
  • 添加了 伽勒尔 达摩狒狒
  • 添加了 烧火蚣
  • 添加了 焚焰蚣 - 诶还没加呢
  • 添加了 列阵兵
  • 添加了 毒电婴
  • 添加了 颤弦蝾螈 - 包括高调的样子和低调的样子
  • 添加了 爱管侍 - 包括雄性的样子和雌性的样子
  • 添加了 迷布莉姆
  • 添加了 提布莉姆
  • 添加了 布莉姆温
  • 添加了 小仙奶
  • 添加了 霜奶仙
  • 添加了 伽勒尔 小火马
  • 添加了 伽勒尔 烈焰马
  • 添加了 捣蛋小妖
  • 添加了 诈唬魔
  • 添加了 长毛巨魔
  • 添加了 伽勒尔 大葱鸭
  • 添加了 葱游兵
  • 添加了 伽勒尔 呆呆兽
  • 添加了 伽勒尔 呆壳兽
  • 添加了 莫鲁贝可
  • 添加了 啪嚓海胆
  • 添加了 雪吞虫
  • 添加了 雪绒蛾
  • 添加了 伽勒尔 魔墙人偶
  • 添加了 伽勒尔 喵喵
  • 添加了 喵头目
  • 添加了 多龙梅西亚
  • 添加了 多龙奇
  • 添加了 多龙巴鲁托
垂钓更新
  • 为厉害钓竿添加了新的跳跃功能!祝你好运!
为以下宝可梦添加了新的雷霆形态:
  • 逐电犬
  • 电击魔兽
  • 艾路雷朵
  • 雷伊布
  • 九尾
  • 彩粉蝶
  • 蚊香泳士
  • 玛狃拉
  • 叉字蝠
为以下宝可梦添加了新的改动形态:
  • 火神蛾
为以下宝可梦添加了新的创造者形态:
  • 超梦
  • 哲尔尼亚斯
  • 快龙
新岱柑岛形态(参见宝可梦第一部动画内的岱柑岛):
  • 喇叭芽
  • 口呆花
  • 大食花
  • 巴大蝶
  • 派拉斯
  • 派拉斯特
新夏日形态:
  • 顽皮雷弹
  • 卡比兽
  • 菊石兽
新混搭形态:
  • 雪地卡比兽
  • 各种形态的阿柏怪
新增特性:
  • 更新了特性:超幸运的效果
  • 更新了特性:胆怯的效果
  • 更新了特性:威吓的效果 (对战外效果调整)
  • 更新了特性:穿透的效果
  • 添加了 捡球
  • 添加了 灭亡之躯
  • 添加了 龙颚
  • 添加了 电晶体
新增招式:
  • 添加了 青草滑梯
  • 添加了 臂贝武器
  • 添加了 双翼
  • 添加了 坚毅
  • 添加了 茶会
  • 添加了 蛸固
  • 添加了 鹦鹉学舌
  • 添加了 DD金勾臂
  • 添加了 等离子闪电拳
  • 添加了 号令
  • 添加了 泡影的咏叹调
  • 添加了 跺脚
  • 添加了 花粉团
  • 添加了 净化
  • 添加了 核心惩罚者
  • 添加了 薄雾炸裂
  • 添加了 陷阱甲壳
  • 添加了 泄愤
  • 添加了 聚光灯
  • 添加了 地狱突刺
  • 添加了 腐蚀气体
  • 添加了 妒火
  • 添加了 广域战力
  • 添加了 电力上升
  • 添加了 热沙大地
  • 添加了 爬击
  • 添加了 大地波动
  • 添加了 指导
  • 添加了 三旋击
  • 添加了 流星光束
  • 添加了 巨龙威能
  • 添加了 雷电囚笼
新增道具:
  • 添加了极巨糖果
  • 添加了第 8 世代的所有招式学习器(TMs)和招式记录(TRs)
  • 添加了伽勒豆蔻枝
  • 添加了伽勒豆蔻手环
新增以下的装饰品:
  • 添加了薰香类物品的装饰方块
  • 添加了古代文物类物品(如古代石像)的装饰方块
  • 添加了伽勒豆蔻手环的饰品
以下宝可梦现在能够被骑乘了:
  • 暴雪王, 青铜钟, 聒噪鸟, 帝王拿波, 烈焰猴, 大舌舔, 超甲狂犀, 巨蔓藤, 蜂女王, 摩鲁蛾, 哥达鸭, 豪力, 呆壳兽, 臭臭泥, 耿鬼, 大舌头, 双弹瓦斯, 水伊布, 雷伊布, 火伊布, 镰刀盔, 天然鸟, 太阳伊布, 月亮伊布, 呆呆王, 佛烈托斯, 布鲁皇, 巨钳螳螂, 赫拉克罗斯, 幸福蛋, 凯罗斯, 火焰鸡, 斗笠菇, 可多拉, 吞食兽, 吼吼鲸, 猫鼬斩, 太古盔甲, 彷徨夜灵, 代欧奇希斯 (普通、防御、速度以及攻击形态), 叶伊布, 冰伊布, 心蝙蝠, 铁骨土人, 双倍多多冰, 妖火红狐, 甲贺忍蛙, 掘地兔, 流氓熊猫, 坚盾剑怪, 乌贼王, 龟足巨铠, 毒藻龙, 钢炮臂虾, 仙子伊布, 朽木妖, 胡帕 (解放形态), 兰螳花, 智挥猩, 投掷猴, 噬沙堡爷, 属性:空, 卡璞·鸣鸣, 卡璞·蝶蝶, 卡璞·哞哞, 卡璞·鳍鳍, 捷拉奥拉
任务系统:
  • 为消息系统(MESSAGE)添加了颜色代码(&符号)支持
  • 添加了下列任务对象:NPC对话(NPC_TALK), NPC显示(NPC_SHOW), NPC给予(NPC_GIVE)
  • NPC对象不再使用count属性,没有响应索引的NPC_RESPOND属性现在默认被设置为0
  • 为任务添加了生成宝可梦动作(SpawnPokemonAction),包括直接给予和生成
  • 调整了随机目标(RandomObjective)对象,并将宝可梦目标(PokemonObjective)从宝可梦特殊标签的存储中移除,因为该对象会一定程度上破坏宝可梦信息的存储
  • 添加了跟随目标(FollowthroughObjective)对象
  • 为任务添加了创建者标记
  • 修复了虚假玩家会导致任务系统出错的问题
  • 添加了关键物品(KEY_ITEM )以及从玩家处取走该关键物品(TAKE_KEY_ITEM )的动作
  • 添加了对话(DIALOGUE)动作
  • NPC类型的对象现在能够与其他同类对象关联,并消除了其无限触发对话动作的可能
  • 移除了任务类型(type)与任务稀有度(rariry)
  • 任务现在能够被明确地设置为可重复完成了
  • 任务现在能够被标记为不可放弃了
  • 现在,对同一个NPC设置多个任务需要一个接一个的来完成了
  • 任务图标的分辨率现在提高了
  • 现在,如果目前有任务正在进行,那么右下角的任务图层图标便会有箭头指向该任务
杂项:
  • 添加了极巨化系统
  • 为某些特殊材质添加了发光材质支持。现在所有的Strike以及Alter特殊材质的宝可梦都拥有发光的材质了
  • 添加了与形态变化相关的新成就
  • 添加了咖喱食材相关的合成表
  • 实现了宝可梦的深度骑乘机制:
  • 所有第 1 世代的宝可梦现在都会使用该深度骑乘机制 - 骑乘这些宝可梦将会为您带来与众不同的骑乘体验,并且您将会骑在这些宝可梦的不同位置上
  • 现在你可以在桌子上放置物品了!
  • 所有出现在宝可梦剑盾并且只掌握了其能在第 8 世代习得招式的宝可梦现在被判定为第 8 世代的宝可梦。若该宝可梦同时掌握了其在其他世代特有的招式,则会被判定为第 7 世代宝可梦
  • 为自然建筑添加了生成条件,使其能够在诸如要塞等Minecraft原版的自然建筑内生成
  • 为更好的生成(Better Spawner,可于配置文件内开启)机制添加了更多种类的方块与建筑支持
  • 添加了新的宝可梦生成区域类型:室内, 人造场所, 岩浆表面, 地下岩浆, 岩浆床(类比于海床), 液体内, 液体表面, 地下液体, 液体床(类比于海床)
  • 添加了新的NPC皮肤:海洋队Boss, 闪焰队手下(女), 闪焰队手下(男), 银河队Boss, 银河队手下(女), 银河队手下(男), 坂木, 古兹马, 迷你裙3, 弗拉达利, 熔岩队Boss, 熔岩队手下(男), 熔岩队手下(女), N(纳秋然·哈尔孟尼亚·格罗皮乌斯), 等离子队手下(男), 等离子队手下(女), 骷髅队手下(男), 骷髅队手下(女), 呐喊队手下(男), 呐喊队手下(女), 短裤小子6, 短裤小子7
  • 添加了新的可作为训练师以及对话用的NPC:海洋队Boss, 闪焰队手下(女), 闪焰队手下(男), 银河队Boss, 银河队手下(女), 银河队手下(男), 坂木, 古兹马, 弗拉达利, 熔岩队Boss, 熔岩队手下(男), 熔岩队手下(女), N(纳秋然·哈尔孟尼亚·格罗皮乌斯), 等离子队手下(男), 等离子队手下(女), 骷髅队手下(男), 骷髅队手下(女), 呐喊队手下(男), 呐喊队手下(女)

更改:

  • 以下宝可梦现在有了新图标:敲音猴, 啪咚猴, 轰擂金刚猩, 炎兔儿, 腾蹴小将, 闪焰王牌, 泪眼蜥, 变涩蜥, 千面避役, 贪心栗鼠, 藏饱栗鼠, 稚山雀, 蓝鸦, 钢铠鸦, 索侦虫, 天罩虫, 以欧路普, 偷儿狐, 狐大盗, 毛辫羊, 毛毛角羊, 咬咬龟, 暴噬龟, 来电汪, 逐电犬, 小炭仔, 大炭车, 巨炭山, 苹裹龙, 丰蜜龙, 沙包蛇, 沙螺蟒, 幼棉棉, 白蓬蓬, 死神板, 太阳岩, 月石, 爱心鱼以及铜镜怪
  • 薄荷现在只能在耕地上种植了
  • 现在,薄荷在成熟期被收获后不会再掉落其种子了
  • 现在,即使允许生成传说宝可梦的配置文件设置被关闭,传说宝可梦的生成指令(/spawnlegendary)也会强制生成一只传说的宝可梦
  • 现在,与宝可梦进行对战将会在玩家的宝可梦图鉴内记录该宝可梦。该调整同样适用于观战的玩家,即也会将该宝可梦记录至观战玩家的图鉴
  • 将招式艺能:材料的一些配置移动至更好的生成(better spawner)配置文件内
  • 将帝牙卢卡的捕捉率更新为官方作品内的最新数据
  • 将帕路奇亚的捕捉率更新为官方作品内的最新数据
  • 提高了店员NPC的最高允许购买数量。该数量将会受到玩家目前持有金币的最大购买量以及背包的空余容量限制
  • 禁用某一世代的宝可梦生成现在也会应用于野外的NPC训练师以及交换者了
  • 现在,玩家可以交换自己同行队伍之中剩余最后的一只合法宝可梦了(不包括蛋)
  • 将招式教学师的接收物品方式变成了直接输入,而不需要再用什么自动补全输入来补全物品ID了
  • 上一条更改同样也适用于NPC训练师编辑器
  • 为树果的物品贴士添加了其口味(按住潜行键可以查看)
  • 现在,你无法在同行队伍所有宝可梦都濒死的情况下进行垂钓了
  • 将招式:胃液的效果更新至适用第 8 世代新特性的情况
  • 更新了特性防弹能够阻挡的招式列表
  • 现在,您将无法在箱子下方种植树果了
  • 王冠类道具现在会参考配置文件设置内的宝可梦最高等级,而不是固定为 100 级才可使用
  • 更新招式:同命至第 7 与第 8 世代的招式效果 - 现在,在上回合成功使出了同命的情况下,玩家无法在本回合使出同命,并且同命对处于极巨化状态的对手无效
  • 为所有的新宝可梦添加了它们的第二蛋群
  • 更新了宝可梦属性与状态的图标
  • 您现在可以在NPC训练师的掉落物上写入物品的元数据(meta data)了
  • 缩小了宝可梦的图标,以防止其在左侧队伍栏和PC内的图标显示过大
  • 调整了雕塑界面,使其更能够适应那些过长的形态名称
  • 现在,水中蛋群内包括的宝可梦不会再受到溺水伤害了
  • 水属性宝可梦现在不会受到火焰伤害了
  • 火属性宝可梦现在仅会免疫岩浆的伤害了
  • 电属性宝可梦现在能够被场外的雷击治疗了
  • 矿物蛋群内的宝可梦现在不会受到场外的魔法伤害了
  • 幽灵属性宝可梦现在不会受到除了魔法外的所有伤害了
  • 调整了招式:夹住的英文名(由 Vice Grip 调整为 Vise Grip ),这是宝可梦剑盾里一项非常重要的更改
模型更改:
  • 将大奶怪的模型更改为平滑(.SMD)格式
  • 将燃烧虫的模型更改为平滑格式
  • 将火神蛾的模型更改为平滑格式
  • 将虚吾伊德的模型更改为平滑格式,为其添加了发光功能
  • 修复了稚山雀的模型
  • 修复了毛辫羊的模型
  • 更新了下列NPC的皮肤:海洋队手下(女), 海洋队手下(男), 迷你裙2, 等离子队手下(男), 等离子队手下(女), 宝可梦女狂人2, 朋克女孩
骑乘更改:
  • 大嘴雀, 尼多后, 尼多王, 九尾(通常形态以及阿罗拉形态), 霸王花, 急冻鸟, 怪力, 烈焰马, 白海狮, 刺甲贝, 独角犀牛, 钻角犀兽, 肯泰罗, 大尾狸, 随风球, 浮潜鼬, 海兔兽, 乌鸦头头, 姆克鹰, 土台龟, 拉普拉斯, 卡比兽, 快龙, 超梦, 大竺葵, 火爆兽, 大力鳄, 猫头夜鹰, 阿利多斯, 叉字蝠, 电灯怪, 沼王, 麒麟奇, 圈圈熊, 巨翅飞鱼, 盔甲鸟, 刺龙王, 顿甲, 惊角鹿, 雷公, 炎帝, 水君, 喷火驼, 超音波幼虫, 沙漠蜻蜓, 鲶鱼王, 铁螯龙虾, 念力土偶, 美纳斯, 热带龙, 海魔狮, 帝牙海狮, 猎斑鱼, 樱花鱼, 暴飞龙, 雷吉洛克, 雷吉斯奇鲁, 拉帝亚斯, 拉帝欧斯, 固拉多, 布里卡隆, 烈箭鹰, 火炎狮, 坐骑山羊, 多丽米亚, 怪颚龙, 黏美龙, 冰岩怪, 哲尔尼亚斯, 伊裴尔塔尔, 波尔凯尼恩

修复:

  • 移除了生成宝可梦时的携带物品限制,该修复能够防止伴随宝可梦生成的某些携带物品丢失
  • 杯子的合成表现在能够正确的匹配其图案了
  • 修复了毛辫羊会吃掉全部你喂给它的物品的问题
  • 修复了被标记为隐藏的宝可梦依然会散发特效粒子的问题
  • 修复了苹裹龙在繁殖时会生出苹裹龙而不是啃果虫的问题
  • 扩展了第 8 世代的繁殖机制,现在所有的第 8 世代宝可梦将能够正常繁殖了
  • 现在,与NPC聊天不会诡异地连接到另一位NPC的聊天内容了
  • Pokemon#increaseFriendship方法现在能够通过令宝可梦携带安抚铃铛来加速亲密度增长了
  • 现在,雷之石盔甲在被脱下后不会继续维持其效果了
  • 制作杯子的配方现在被修复了
  • 现在,修剪咩利羊/毛辫羊/毛毛角羊时进行右键点击不会再导致物品卡在其羊毛内无法取出了
  • 修正了地面属性道馆的出口
  • 修复了一个关于携带物品的漏洞
  • 修复了在使用神奇糖果或战斗胜利后,薄荷的效果会被消除的问题
  • 令宝可梦特殊标签(Pokespec)能够更好地处理性别差异 - 该调整同时也修复了在使用/pokegive等指令给予玩家拥有性别差异的宝可梦时,宝可梦图标偶尔会出错的问题
  • 修复了一个关于宝可梦编辑器会造成崩溃的问题
  • 移除了一些实在是老到不行的旧版本特殊形态相关代码,那个时代还在使用枚举类(IEnumForm)表示形态。修复了一点关于新特殊材质/形态会被清除的问题
  • 修复了雕塑处理有性别差异宝可梦的相关问题,并且修复了《跳跃吧!鲤鱼王》相关材质作为雕塑时产生的问题
  • 修复了一个关于顽皮雷弹和霹雳电球在牧场繁殖或作为雕塑时,其模型对应的类会抛出错误的问题
  • 修复了服务端的一个垂钓记录相关问题
  • 修正了梦境球的相关机制
  • 修复了闪耀护符无法获得的问题
  • 移除了小电视物品图标上的错误像素点
  • 修复了宝可梦图鉴会在收集至95%时卡住的问题
  • 修复了除英文(en_US)外的其它语言会使NPC训练师界面内的自定义材质包(皮肤选择栏)损坏的问题
  • 修复了包含下划线的宝可梦特殊形态名称不会在形态特殊标签(spec)内生效的问题
  • 修正了咖喱的物品贴士
  • 修复了对椅子使用某些染料会导致崩溃的问题
  • 宝可梦图鉴内的宝可梦生成区域信息现在会被正常地翻译了
对战修复:
  • 修复了对战中的界面按钮会因点击过快而阻止玩家使用的问题
  • 修复了反转对战规则会无视宝可梦是双属性的问题
  • ...并且现在反转对战终于正常了
  • 拥有特性:腐蚀的宝可梦现在能够正常地使用非毒属性招式对钢属性宝可梦造成影响了
  • 拥有特性:腐蚀的宝可梦现在能够正常地令毒属性宝可梦中毒了
  • 招式:忍耐现在不会令未参与的宝可梦濒死了
  • 招式:忍耐的伤害计算方式现在正常了(由于能力值不正确导致了该问题)
  • 招式:忍耐现在不会无视招式:守住了
  • 修复了特性:蒸汽机在战斗中被触发后会发出大约100个速度提升特效粒子的问题
  • 修复了招式:燃尽不会令使用者的火属性消失的问题
  • 修复了招式:背水一战会令对手处于无法逃走状态,并且自己无法选取招式目标的问题
  • 修复了道具:逃脱按键和道具:爽喉喷雾效果颠倒的问题
  • 修复了能够绕过isAlreadyInBattle方法检测的问题,这个问题会导致对战多次被触发
  • 修复了招式:逐步击破、圣剑,以及特性:淳朴不会无视闪避率变化的问题
  • 修复了招式Z生长无法以一般属性Z纯晶来使用的问题
  • 修复了某些招式会无视命中率的问题
  • 修复了一击必杀招式在特性:无防守、招式:锁定等生效的情况下会击中比使用者等级高的目标的问题
  • 处理了NPC训练师在战斗时会使用某些招式从玩家的宝可梦身上移除物品的问题。如果是携带物品,应当主动更新目标的能力值。该条对不应使用的招式进行说明
  • 修复了超进化石会在宝可梦于战斗时进行超级进化后被移除的问题
  • 修复了宝可梦在进入畏缩状态后会进行混乱状态判定的问题
  • 在宝可梦进入战斗后,会将其从已知的现有形态(例如已进行场外超进化等)恢复为其非临时的形态,即通常形态(或使用招式艺能)。该修复大概率可以确保处于对战中临时存在形态的宝可梦在对战结束后能够正确恢复为其所拥有的特殊形态(或材质)
  • 为特性:达摩模式添加了一道安全防护,这种防护能够阻止该特性对已处于濒死状态的宝可梦生效
  • 招式:大快朵颐现在能够正常使用了
牧场修复:
  • 修复了一旦牧场方块在被加载后的首个刷新tick之前被激活,其中的蛋就会被删除的问题
  • 修复了牧场在被取消加载以及重新加载的情况下不会显示其中的蛋的问题
  • 修复了即使在牧场内有蛋的情况下依然可以使用沙漏的问题
  • 修复了沙漏能够给带有无法繁殖标签(breedable:false)的宝可梦使用的问题
  • 修复了在兼容性检查时产生的“能否繁殖(canBreed)未被使用”不显示的问题
  • 添加了TileEntityRanchBlock.canBreed()方法(并附带了一些展示其用途的javadoc)
  • 修复了带有无法繁殖标签的宝可梦在被放入牧场后依然会显示其正处于热恋当中的问题
骑乘修复
  • 水晶灯火灵, 皮可西, 钢铠鸦, 暴噬龟, 黑夜魔灵, 雷吉奇卡斯, 人造细胞卵, 象征鸟, 宝石海星, 大牙狸, 铁蚁, 泥巴鱼

对于开发者:

  • 添加了一个关于桐树林祠堂的可被取消事件。同时也允许对该事件相关的宝可梦生成进行直接操作
  • Pokemon类下的getNature方法现在返回一只宝可梦的生效性格了,例如使用并受到了薄荷影响的性格。Pokemon#getNature(boolean)现已不推荐使用,推荐使用新方法Pokemon#getBaseNature代替旧方法来获得宝可梦的初始性格。在进行关于宝可梦培育与数据导出的操作时使用getBaseNature方法要格外小心。该调整同时修复了所有与薄荷在能力值变更(诸如升级等)时失效的相关问题
  • 现在,BlockPokeChest类事件在被取消时不会发送奖励箱被开启的消息了
  • 将店员NPC(shopkeeper npc)加入到了ShopkeeperEvent事件中
  • 添加了新的API:WarpPlateEvent
  • 添加了DialogueInput相关API,这是一种能够接收简易文本输入的带界面API
  • 添加了蛋图标的NBT标签格式支持
  • 将ISyncHandler与IReflectingMessage从API包内移除。它们无法再被用作API,因为它们继承了某些forge在1.12版本之后终止提供的类
  • 添加了一个自定义徽章盒(BadgeCase)相关的API
  • 移除了旧版本中已不推荐使用和弃用的方法与类
  • 将某些超级进化后的宝可梦名称做了微调,使其能够在宝可梦形态相关特殊标签(spec)中得到更好的支持
  • 添加了StatusEvoCondition类
  • 实现了自然进化的相关判定条件

Pixelmon Mod 8.0.2

"第八世代,现已推出!"



  • 请务必在更新到新版本前删除您的外部json文件与外部config配置文件。详情请查看https://pixelmonmod.com/wiki/Updating_Pixelmon

添加:

新增宝可梦:
  • 敲音猴
  • 啪咚猴
  • 轰擂金刚猩
  • 炎兔儿
  • 腾蹴小将
  • 闪焰王牌
  • 泪眼蜥
  • 变涩蜥
  • 千面避役
  • 贪心栗鼠
  • 藏饱栗鼠
  • 稚山雀
  • 蓝鸦
  • 钢铠鸦
  • 索侦虫
  • 天罩虫
  • 以欧路普
  • 偷儿狐
  • 狐大盗
  • 幼棉棉
  • 白蓬蓬
  • 毛辫羊
  • 毛毛角羊
  • 咬咬龟
  • 暴噬龟
  • 来电汪
  • 逐电犬
  • 小炭仔
  • 大炭车
  • 巨炭山
  • 啃果虫
  • 苹裹龙
  • 丰蜜龙
  • 沙包蛇
  • 沙螺蟒
  • 踏冰人偶
  • 死神板
  • 巨石丁
  • 冰砌鹅
  • 伽勒尔哭哭面具
  • 伽勒尔泥巴鱼
  • [8.0.1快报] 来悲茶
  • [8.0.1快报] 怖思壶
垂钓更新
  • 添加了跳跃功能! - 首先你需要一根被鉴定过的好钓竿
为以下宝可梦添加了新的Alter材质:
  • 玛力露丽
  • 坚盾剑怪-剑形态
  • 脱壳忍者
  • 念力土偶
  • 暴飞龙
  • 多边兽乙型
  • 甲贺忍蛙
  • 小智版甲贺忍蛙
为以下宝可梦添加了新的创造者形态:
  • 伊布
  • 多边兽乙型
  • 尾立
  • 小智版甲贺忍蛙
新彩虹形态:
  • 盔甲鸟
新僵尸形态:
  • 勾魂眼
  • 超级勾魂眼
新增特性:
  • 添加了一猩一意
  • 添加了除障
  • 添加了腐蚀
  • 添加了飞出的内在物
  • 添加了螺旋尾鳍
  • 添加了结冻头
新增招式:
  • 添加了捕兽夹
  • 添加了大快朵颐
  • 添加了沥青射击
  • 添加了狙击
  • 添加了龙箭
新增道具:
  • 添加了梦境球
  • 厚底靴
  • 各类羽毛(体力之羽、肌力之羽、抵抗之羽、智力之羽、瞬发之羽、美丽之羽)- 羽毛现在已从宝可梦掉落物中移除,但仍然会存在于物品栏内。未来我们可能会利用它们做一些其它功能,所以暂时让它们停止运作。
  • 薄荷(包括所有性格的薄荷,详情可以查看宝可梦百科的此页面
新增以下与咖喱饭制作相关的道具:
  • 咖喱(通常,辣味,涩味,甜味,苦味,酸味)(以下所有咖喱均包含6种口味)
  • 水煮香肠咖喱
  • 肉汁咖喱
  • 豪华咖喱
  • 豆多多咖喱
  • 吐司咖喱
  • 通心粉咖喱
  • 缤纷蕈菇咖喱
  • 炙烧尾肉咖喱
  • 葱劲十足
  • 苹果咖喱
  • 骨头咖喱
  • 薯香滚滚咖喱
  • 综合香草咖喱
  • 蔬菜咖喱
  • 综合炸物咖喱
  • 水煮蛋咖喱
  • 热带咖喱
  • 乳酪满满咖喱
  • 香料咖喱
  • 鲜奶油咖喱
  • 创意咖喱
  • 椰香咖喱
  • 速食面咖喱
  • 汉堡排咖喱
  • 超极巨咖喱
新增咖喱食材:
  • 巴哈罐头
  • 饱伯罐头
  • 水煮蛋
  • 吐司面包
  • 细骨
  • 椰奶
  • 特选苹果
  • 鲜鲜奶油
  • 炸物拼盘
  • 袋装果实
  • 超级粉
  • 即食面
  • 粗枝大葱
  • 袋装蕈菇
  • 哞哞乳酪
  • 袋装土豆
  • 即食咖喱
  • 通心粉
  • 即食肉排
  • 水边香草
  • 袋装蔬菜
  • 粗绞肉香肠
  • 烟熏尾巴
  • 香料组合
  • 豆子罐头
新增以下的装饰品:
  • 添加了长袍祭坛。本次更新后,任何人都能够获得标准的宝可梦长袍。长袍祭坛将会成为Pixelmon Mod官网发放的新礼物;一旦在我们的Discord上获取了长袍,你将永远拥有这件新玩意
  • 添加了路灯
  • 添加了长椅(包括各种木材制作的长椅)
  • 为沙发添加了合成表
  • [8.0.1快报] 马克杯(白色款、精灵球款、皮卡款)
任务系统添加:
  • 添加了任务发布NPC,并为其任务添加了可视化界面
  • 较长的任务名现在在任务界面内会缩放显示了
  • 添加了一堆新的默认任务
  • 与宝可梦有关的任务目标现在可以接受random标签了
  • 包括以下目标:实体交互,实体邻近,方块实体邻近,随机,空间位置,自然建筑,击败某只宝可梦,破坏方块,放置方块,物品熔炼,物品掉落
  • 包括以下动作:执行指令
指令:
  • /completeallquests {玩家名} - 让一个玩家完成所有的任务
  • /resetallquests {玩家名} - 重置一个玩家的所有任务
  • /setstage <任务名> <阶段名> {玩家名} - 设置一个玩家的任务所处阶段
  • /questdata <任务名> {数字,字段} <键> {值} - 为此任务的进度设置数据字段(符合Map映射的键值对格式)
  • /reloadquests - 重新加载任务系统

更改:

  • 神奇糖果现在可以给100级的宝可梦使用来触发它们的进化了
  • 取消了营养饮料类药剂仅能让基础点数达到100的限制,现在它们能够让单项基础点数达到252了(参见第八世代对营养饮料的变更)
  • 调整了恢复类树果的恢复量,由原本的1/8变为了1/3
  • 桐树林祠堂的生成率降低了大概……不少
  • 为宝可梦的物品方块(如PC、治疗机等)添加了工具使用提示
  • 增强了基格尔德再生器的质感,现在它不像是一堵石膏墙板糊的了
  • 将NPC店员的购买界面物品数量限制为他们正在销售的商品的最大物品堆叠数量(也就是加入了NPC店员的单次出售商品数量限制),并激活了服务端的该限制。销售额并未作出限制,因为销售额必须要实时检测NPC店员们的库存
  • 删除了自动售货机数据包中的数量修饰符,因为它们总被限制为1
  • 现在自行车无法被放置在同一方块上了
  • 特殊材质现在被转换为了特殊形态。你现在也可以用指令内的form标签来获取特殊材质了!
  • 更新了宝可梦图鉴至第八世代
  • 招式:分担痛楚不会再造成直接伤害了。现在它不会触发特性:画皮了
  • [8.0.1快报] 宝可梦现在会跟随手持薄荷的玩家了
模型更改:
  • 更改了闲置状态的雷吉艾斯的模型
  • 更改了黑眼鳄的模型(是的,我们知道你们很喜欢原来的,所以我们把方块模型的黑眼鳄做成了它的一种特殊形态)
  • 更改了蚊香蛙皇的模型
  • 更改了龙王蝎的模型
  • 更改了混混鳄的模型
  • 更改了流氓鳄的模型
  • 更改了几何雪花的模型
  • 更改了卡比兽的模型
  • 更改了哭哭面具的模型
  • 更改了紫天蝎的模型
  • 更改了角金鱼的模型
  • 更改了金鱼王的模型
  • 更改了派拉斯的模型
  • 更改了派拉斯特的模型
  • [8.0.1快报] 更改了伊布创造者形态的模型
任务更改:
  • 修复了物品给予类任务在多次使用时会出错的问题
  • 修复了客户端任务会显示在服务端的问题
  • 修复了即使该处没有任务也会使任务加载的问题

修复:

  • 修复了弱丁鱼的特性:鱼群描述缺失的问题
  • 修补了鲤鱼王垂钓日志中丢失的条目
  • 修复了NPC老渔夫在一些情况下会向玩家发送多次消息的问题
  • 修复了道具:吉利拳和大葱的要害击中加成不会生效的问题
  • 修复了自然生成的桐树林祠堂无法正确触发神兽事件的问题
  • 修复了一些关于咩利羊的致命问题
  • 修复了大电视在破坏后不会掉落它自身的问题
  • 修复并兼容了由于字体、材质包、其他Mod所造成的工具提示异常问题
  • 修复了客户端任务会显示在服务端的问题(重复条目)
  • 修复了一个由NPC训练师使用招式:拍落造成的问题
  • 修复了官方版客户端能够连接至带有宝可梦Mod服务器的问题
  • 修复了特性胶囊会对基格尔德生效的问题
  • 修复了一个与基格尔德错误形态相关的崩溃异常
  • 修复了自行车的渲染与平滑动画的相关设置
  • 修复了由于形态和等级变化导致的对战暂停的问题
  • [8.0.1快报] 修复了阿罗拉形态宝可梦的小图片
  • [8.0.1快报] 修复了毛辫羊和毛毛角羊无法被剪羊毛的问题
  • [8.0.1快报] 修复使用了错误的夏日雷丘模型的问题
  • [8.0.1快报] 修复了第八世代水属性御三家(泪眼蜥)特性错误的问题
  • [8.0.1快报] 修复了炎兔儿会在错误的等级进化为腾蹴小将的问题
  • [8.0.1快报] 修复了钢铠鸦飞行模型的比例问题
  • [8.0.1快报] 修复了拥有跳跃皮肤的宝可梦会在野外生成的问题
  • [8.0.1快报] 修复了第八世代之前的宝可梦都会处于被给予了勤奋薄荷的性格的问题
  • [8.0.1快报] 修复了特殊材质不会覆盖异色(闪光)材质的问题
  • [8.0.1快报] 修复了沙包蛇和沙螺蟒的生成文件
  • [8.0.1快报] 修复了一个由于形态变化过于迅速而导致对战启动崩溃的问题
  • [8.0.1快报] 修复了关于钢铠鸦的一些升级所学招式的问题

对于开发者:

  • 添加了新事件:CustomDropsEvent
  • 添加了新事件:PixelmonKnockoutEvent

Pixelmon Mod 7.3.1

"再见 Pixelmon 7"



添加:

  • 添加了弱丁鱼鱼群的样子以及有关改变形态的逻辑方式

  • 添加了基格尔德的各种形态以及再生器。现在,你需要使用一种特殊的道具来捕获藏匿于世界各地的基格尔德细胞!

  • 添加了一种具有全新功能的旧钓竿!让一位老渔夫(新加入的一种NPC)来评估你的钓竿并欢呼雀跃吧!有机会的话你一定要试试看!

  • 添加了任务系统。现在你可以通过村庄的NPC来接受任务并获取奖励了!这个系统会在日后逐渐加入新任务并完善,以保持该功能有新鲜感。服务主与地图制作者也可以通过制作一些自定义任务来体验这款新系统。可通过官方百科介绍页来了解该任务系统的详情

你也可以分享你的任务!请务必来宝可梦Mod官方论坛分享你的任务吧

  • 添加了有关平滑动画的设置。该选项开启后可能会对性能较低或版本较旧的电脑造成额外的负担,所以默认处于关闭状态。如果你认为你的电脑足够强劲,足以带动《孤岛危机》,那么可以在配置文件或游戏内的设置里开启这个选项

  • 为宝可梦图鉴添加了通过宝可梦所属世代筛选的选项

  • 在携带物品栏内添加了9种新树果

  • 添加了9种薰香的树果炼制装置配方

  • 为大部分需要输入宝可梦名称、招式名称或者物品名称的界面添加了按下tab即可补全的功能

  • 为凤王、小火马、烈焰马添加了彩虹形态。你可以通过对它们使用虹色之羽来获得相应形态

  • 添加了桐树林祠堂。如果你了解该神社的使用方法,便可使用该神社召唤时拉比!

  • 为硅与铝添加了方块,以便收集与存储

  • 为各种精灵宝可梦沙地方块添加了合成表

  • 添加了小陨星所有核心的颜色

  • 为被剪了羊毛的咩利羊添加了“无毛”形态。通过这个功能,你可以为再次你的咩利羊染色并薅羊毛了!

  • 添加了有关自定义材质的命令标签

  • 添加了真实雕像材质的索尔迦雷欧

  • 添加了烈空坐Alter材质

  • 添加了变隐龙Alter材质

  • 添加了索罗亚克…Alter材质。这是很久前的一个玩笑,我们对此表示歉意

  • 添加了拳海参寿司。对拳海参感到稍微有那么一点点抱歉

  • 添加了夏日长耳兔与夏日阿罗拉雷丘

  • 添加了水晶大岩蛇、水晶大钢蛇以及mega水晶大钢蛇

  • 为以下宝可梦添加了粉嫩材质:大针蜂、巴大蝶、梦妖、梦妖魔、尼多王、尼多后、摩鲁蛾、毛球

  • 添加了外星人时拉比

  • 为以下宝可梦添加了僵尸形态:风速狗、百变怪、mega水箭龟、mege喷火龙X与Y、mega妙蛙花、甲贺忍蛙(牵绊变身后)、mega暴鲤龙、大剑鬼

  • 添加了新的装饰方块。包括收银机、工作电脑、扶手椅、长沙发、公园长椅,以及一个大电视和一个小电视。其中有些可以染色

  • 为在Dicord上赞助过宝可梦剑盾reddit的玩家提供了特殊帽子作为奖励!戳此处加入宝可梦剑盾的Discord

  • 给予赞助(Nitro)过我们pixemon的Discord的玩家们mega腰带。这个应该是随着key石一起更新的,要怪就怪Klaxo吧 :)

更改:

  • 稍稍增加了美录坦的生成概率,并降低了一点点它的生成要求

  • 为NPC编辑器(宝可梦Mod)的左键点击删除NPC功能添加了确认对话框。同时添加了允许左键点击删除所有宝可梦ModNPC的功能以保持一致性

  • 添加了有关宝可梦属性以及自定义材质的命令标签(鸣谢Flashback083!)

  • 现在,我们将处于对战中的玩家标记为活动状态,以修复玩家在启用了强制踢出AFK(离开模式)的服务器上由于对战时间过长被踢出为的问题

  • 现在,如果你有多个腰带,可以通过指令/redeem来切换了。

  • 工具&物品使用贴士(按左shift可查看)可以通过NBT标记“tooltip”自定义在物品上了。将其设置为空字符串可以将其完全隐藏

  • 为自定义的NPC材质添加了缺失或找不到材质后的默认材质

  • "allowMoneyMultipliers"配置选项被划分为了多个选项,现在可以对这些选项所包含的内容分别进行设置,包括欢乐时光、聚宝功和护符金币

  • 更新了黑暗洛奇亚的材质。哦,这还是要怪Klaxo

  • 更新了龙头地鼠、勾魂眼和滴蛛霸的动作动画

修复:

  • 修复了一个由于缺少客户端发包而导致的对战中超时问题

  • 修复了无法选择妙蛙种子(或者其他位于初始宝可梦选择菜单第一个位置的宝可梦)作为初始宝可梦的问题

  • 修复了一个由于渲染精灵的空指针异常导致的崩溃

  • 修复了宝可梦图鉴不显示切换异色/形态箭头的问题

  • 修复了几个酿造配方将错误的树果作为原料的问题

  • 修复了一个会导致"强制启用unicode编码"选项自动禁用的问题

  • 修复了一个在对战中获得经验会导致崩溃的问题

  • 修复了宝可梦图鉴的尺寸和位置问题,使其显示起来更加符合我们的预期

  • 修复了雷之石工具会导致效率附魔等级降低的问题

  • 修复了被三圣姑附魔过并被玩家改变过其名称的红宝石由于仅会检查初始训练师的名字导致它们无法生效的问题

  • 修复了一个非常不幸的错误,这个错误具体表现为在同一方块上放置箱子并使下方树果生长顶住箱子会导致箱子的内容物被清空。这究竟是谁干的?

  • 对战修复:修复了招式:辅助齿轮会对我方全体宝可梦生效两次的问题

  • [7.3.1快报] 删除了语言文件内会导致目标格式被破坏的#PARSE_ESCAPES字段

  • [7.3.1快报] 微调了长沙发和扶手椅的比例问题

  • [7.3.1快报] 修复了弱丁鱼的鱼群形态不会恢复为单独形态的问题

生成:

  • 关于宝可梦生成做出了非常多的更改,在此不便列出。你可以前往官方百科内查看具体变更情况

对于开发者:

  • 我们将特殊材质的编号数由ID变更为了序数。附属模组如果进行了材质交互请注意此处

  • 添加了Pokemon#isOriginalTrainer(EntityPlayerMP)方法,该方法会检查初始训练家的UUID,并在缺失UUID的情况下检查初始训练家的玩家名。旧版本Pixelmon不会存储初始训练师的UUID

  • Pokemon#setOriginalTrainer(EntityPlayerMP)方法的签名被更改为Pokemon#setOriginalTrainer(EntityPlayer)

Pixelmon Mod 7.2.2

"一点点这儿…一点点那儿"



添加:

  • 现在,使用宝可梦内的NPC→模型→史蒂夫→自定义玩家名称功能时不会再因源玩家的皮肤变化为新皮肤而随之变化了

  • 为对话NPC的模型选项内添加了自定义材质包和自定义玩家名称的选项

  • 为沙奈朵和晃晃斑添加了情人节材质。虽然拖了这么久但总比没有好,不是么?

  • 为以下宝可梦添加了叫声:暴雪王、长尾怪手、磨牙彩皮鱼、岩殿居蟹、萌虻、达摩狒狒、火红不倒翁、妖火红狐、石居蟹、谜拟Q、音波龙、呆火驼、大嘴鸥、利欧路、暴飞龙、青绵鸟、彩粉蝶、风妖精、索罗亚克

  • 添加了一种新仪器:树果炼制装置

  • 为许多物品添加了工具提示功能!(鼠标悬停于有小贴士的物品上并按下shift即可显示该物品的用途)工具提示也支持完全的RGB表示法,请使用如下格式的颜色代码:§#<十六进制颜色码>

更改:

  • 减少了约20秒的Mod加载时间!

  • 优化了宝可梦图鉴,为图鉴界面添加了音效和动画等内容

  • 减少了令自行车达到最大速度所需的加速时间

  • 现在可以使用指令/redeem将官方送出的、带有特殊材质的奖品宝可梦(如暗黑洛奇亚、珠宝商鬼斯通)转换为一般材质了

  • 配置文件内的'allowPayDayMoney'(允许聚宝功影响宝可梦币)选项现被重命名为了'allowMoneyMultipliers'(允许宝可梦币获取加倍),并且其作用范围扩展至了护符金币

  • 现在,如果在全队宝可梦战斗不能时尝试激活三圣鸟祭坛,祭坛就会发出警告

修复:

  • 修复了由宝可梦箱导致的大量滞后问题

  • 修复了使用宝可梦额外标签创造宝可梦时产生的相关滞后问题

  • 修复了招式艺能:传送有时会令游戏崩溃的问题。同时修复了该招式艺能有时会突然在附近创建传送点的问题

  • 修复了游戏中的配置GUI缺少某些选项和类别的问题

  • 修复了果然翁、煤炭龟、多边兽Z、结草儿的叫声文件由于错别字而无法加载的问题

  • 修复了一些特殊的宝可梦图标会显示为材质丢失的紫黑块的问题

  • 修复了宝可梦雕塑工具界面上的动画(Animate)按钮有时会导致动画不同步的问题

  • 修复了一个关于机械铁砧的不同步问题,这个问题会让未运行的机械铁砧显示为正在运行的状态

  • 修复了指令/redeem有时会发送错误信息的问题

  • 修复了香水能够被附魔的问题

  • 修复了一个关于香水槽的代码问题

  • 修正了一个关于队伍选择的问题。这个问题会导致你卡在对战的队伍选择的界面,并迫使你重启游戏

  • 修复了一个对战问题,这个问题可以让你同时与一个NPC训练师以及另一个玩家对战

  • 修复了打开背包时,药水效果的显示位置出错的问题

  • 修复了指令/checkspawns产生的区块异步加载的问题

  • 修复了生成奈克洛兹玛boss时会出现错误的问题

  • 修复了指令/checkspawns显示虫洞的本地化名称出错的问题

  • 修复了锹类工具无法创建草径的问题

  • 对战修复:

  • 修复了招式鳞片噪音和其对应的Z招式炽魂热舞烈音爆会在使用前提升使用者的各项属性而不是使用后提升的问题

  • 修复了精神场地会妨碍因携带了道具先制之爪或者释陀果而使出的先制招式的问题

  • 修复了Z招式九彩升华齐聚顶在面对幽灵系宝可梦使用时会无效的问题

  • 修复了招式写生无法复制招式变身的问题

  • 修复了特性湿润之声不会令声音类招式变为水属性的问题

  • 修复了在双打对战中使用Z招式并选择目标时会显示错误的招式名称的问题

生成:

Pixelmon Mod 7.2 - The Berry Update

"Emmm…全是树果…"



添加:

  • 添加了道具:香水(lure,香水,直译作诱饵,首次出现于去皮/去伊。Mod内分为引虫香水和黄金香水两类,每类均有20种)。该道具需要使用树果合成,佩戴该道具能够增加许多种宝可梦的出现率

  • 下列树果终于可以种植了:橙橙果、桃桃果、零余果、莓莓果、柿仔果、木子果、文柚果、利木果、苹野果、勿花果、芒芒果、异奇果、乐芭果、洛玫果、灯浆果、芭亚果

  • 配置文件中添加了'useSystemTimeForBerries'(使用系统时间作为树果生长的依据)选项。该选项开启后,即使关闭游戏/服务器,树果也会继续生长,这意味着诸如/time类的指令不会打断树果生长了

  • 为诸如好伤药、万灵药等宝可梦专用恢复药剂添加了以minecraft原版炼药系统为基础的制作途径。现在使用各类树果可以制作各类宝可梦Mod内的恢复药剂了

  • 添加了特殊材质的标签,通过这个标签,我们可以生成带有特殊材质的宝可梦,如僵尸暴鲤龙和红烧鲤鱼王。可以在指令内使用如'st:zombie'类的标签来指定宝可梦的特殊材质,或者直接使用'st'标签来指定宝可梦使用自己的第一种特殊材质

  • 添加了饰品炎兔儿兜帽!现在所有注册并连接到Pixelmon官方论坛的玩家可以使用这种帽子了

更改:

  • 为大葱鸭、蚊香蝌蚪、蚊香君、蚊香泳士添加了新的模型

  • 在配置文件中添加了“landMounts”选项。一旦该选项被设置为false(关闭),那么,没有飞行或者游泳能力却能够被骑乘的陆行宝可梦将无法再被骑乘

  • 在配置文件中添加了“requireHM”选项。这个选项开启后仅仅会阻止未学会飞翔/冲浪的可骑乘宝可梦进行飞行/游泳,但他们依然能够被骑乘(即使开启了“landMounts”选项)

  • 为宝可梦Mod内的铁砧添加了矿物词典支持

  • 降低了骑乘飞行类宝可梦的垂直飞行速度。是的,是的,我知道,铁火辉夜它严格意义上讲真的是个火箭!

  • 然而这并不意味着其他物体也会上升得如此迅速

  • 为NPC店员添加了招式学习器171~174

  • 现在,与场地相关的种子类道具能够通过在不同的森林内使用招式头锤获得了

  • 更改了许多种持有道具的获得与生成机制

  • 将巨型生物群系模式与原本漏掉的某些巨型生物群支持更好地适配了起来

  • 更改了下列传说宝可梦的生成地点/生成条件:时拉比、拉帝亚斯、盖欧卡、勾帕路翁、代拉基翁、毕力吉翁、雷电云、龙卷云、莱希拉姆、捷克罗姆、盖诺赛克特、波尔凯尼恩、卡璞·鳍鳍、玛机雅娜、捷拉奥拉

  • 将某些与树果(除了球果)相关的内容进行了完全更改:

  • 现在所有树果的果树都仅占一格高并且大小一致了

  • 果树的碰撞体积现在不占据整个方块了。当你走过它们时也不会显得你很笨拙地浮在它们上面了

  • 现在,当果树被破坏时,它们会发出植物被破坏的声音而不是木头被破坏的声音了

  • 树果现在能够自我重植并生长9次了,而不是按照原先的规则(即每次只有50%概率自我重植)进行重植

修复:

  • 修复了玛机雅娜和拉达没有异色形态图标的问题

  • 修复了宝可梦昵称中带有'$'符号会导致某些菜单界面造成崩溃的问题

  • 修复了盖欧卡需要朱红色宝珠才能进行场外原始回归的问题。至于他们为什么认为盖欧卡对应红色,这就触及到我的知识盲区了

  • 修复了持有特性牵绊变身的甲贺忍蛙无法进行场外变身的问题

  • 修复了招式艺能点燃和打雷能够无视服务器内圈地插件保护的问题

  • 修复了宝可梦箱会造成多种崩溃的问题

  • 修复了某些掉落物在掉落物品界面内的名称显示不正确的问题

  • 修复了道具尖桩栅栏的渲染问题

  • 修复了掉落物的掉落信息由于物品栏满而导致其名称显示为一个空白空格的问题

  • 修复了某些成就显示出错的问题

  • 修复了一个数据包攻击问题,这个问题能够让玩家在NPC店员那里免费买到大量物品

  • 修复了一个数据包漏洞问题。通过这个漏洞,你可以强制其他玩家的宝可梦使用挣扎(所有招式的PP为0时再进行战斗自动使用的招式)从而使战斗变得极其简单

  • 修复了另一个数据包攻击问题,这个问题能够让玩家任意地删除训练师NPC的宝可梦

  • 修复了一个在场外直接捕捉宝可梦时产生的快速的时机利用问题。通过这个问题,玩家能够捕捉同一只宝可梦两遍,即可在与它进入对战的同一时刻在场外对它扔出一个空的宝可梦球

  • 修复了游泳中的宝可梦在掉落到空气中时仍然会保持其游泳姿态动作的问题

  • 修复了实体有极低的概率会生成在未加载的区块内的问题

  • 修复了与照明优化(Phosphor)Mod、寂静宝石(Silent Gems)Mod以及一些其它Mod由于生成系统的光线处理不正确而导致的Mod不兼容问题

  • 修复了宝可梦图鉴内的描述会将一个单词一劈两半并进行换行的问题

本地化/语言文件变更:

  • 修复了图鉴内的众多宝可梦标题没有被翻译的问题

对于开发者:

  • 为更好生成API(Better Spawner API)添加了IRarityTweak接口,此接口可用来独立地调整不同玩家之间的宝可梦生成稀有度

Pixelmon Mod 7.1.1

"喔,好多漂亮玩意!"



添加:

  • 添加了神社台阶和神社石砖台阶

  • 为熔炼、点燃、治疗以及闪光的招式艺能添加了粒子效果,现在它们看起来酷多了,嗯

  • 添加了道具:电气种子、青草种子、薄雾种子、精神种子。特定的野生宝可梦有时会持有它们,捕捉后即可在持有物一栏看到,并且在草丛中使用招式艺能:材料(原翻译作食物搜集)有时也能够找得到

  • 添加了中毒/剧毒状态的对战外效果:会不间断的损耗HP。这项内容其实已于7.1.0版本引入,但我们忘记了在7.1.0版本的更新日志中声明,故在此说明

更改:

  • 拥有特性:发光的宝可梦可以使用招式艺能:闪光了。这样才算合理

  • 招式艺能:点燃现在作用范围更大了;我猜你肯定会爱上介款炫酷的招似效果

  • 招式艺能:治疗现在不会消耗使用者的HP了

  • 配置文件中的"需要HM教学才能乘骑(needHMToRide)"选项若打开后,现在也会限制那些既无法游泳也无法飞行的宝可梦、并使它们无法被骑乘了

修复:

  • 修复了炎武王、水水獭、藤藤蛇的模型比例

  • 修复了在使用招式艺能:材料(原翻译作食物搜集)和场外mega进化时提示你没有足够的PP来使用它(即使材料和mega进化并不需要PP)的问题

  • 修复了招式艺能:求雨不会消耗招式PP的问题。别问我发生了什么

  • 修复了一些玩家在对战结束后游戏崩溃的问题

  • 修复了编辑宝可梦箱时会造成崩溃的问题。这样有点有违初衷了,不是么?

  • 修复了需要选择其它宝可梦为对象的招式艺能需要玩家距离目标极近才可使用(即使是远距离招式艺能)的问题

  • 修复了宝可梦图鉴数量相关成就即使你少收集了 1 只宝可梦也会被颁发的问题

  • 修复了配置文件中的“allowExternalMoves ”(允许对战外技能)选项在服务端不生效的问题,并修复了这个选项不被采用的问题

  • 修复了宝可梦雕塑工具界面的动画按钮不会对除使用者外的服务器内其他玩家显示的问题

  • 修复了一个易被黑客攻击的漏洞,利用这个漏洞,黑客们可以肆意令他们喜欢的服务器崩溃掉。呃,应该讲肆意令他们憎恨的服务器崩溃

  • 修复了在进行对战的过程中玩家退出再登入后,游戏会判定为玩家依然在对战中的问题

  • 修复了在对战中逃跑或投降后,无论配置文件中的"PVP战斗后返还携带道具"选项是否开启,道具都会被返还的问题

  • 修复了将没有生命的实体选择为目标时会造成崩溃的问题。比如,呃,动力矿车上的熔炉

对于开发者:

  • 添加了关于对战和招式艺能的粒子效果接口。该接口通过VariableParticleEffect句柄承接

Pixelmon Mod 7.1.0 - The Integration Update

"宝可梦,但这是与Minecraft相伴的宝可梦"



添加:

  • 添加了自行车!包括越野自行车和音速自行车!现在你可以在官方百科的合成表里找到它们了

  • 注意!音速自行车行驶速度较快!小心冲出悬崖

  • 越野自行车速度相对较慢,所以无须担心会冲出悬崖!这玩意缓冲性能不错(我听说的)

  • 添加了选择对战外招式的专用页面!并将“对战外招式”正式重命名为“招式艺能”(传 统 艺 能)。别问我为什么

  • 添加了招式艺能的相关百科(寻找需要的招式艺能或者获取更多信息,请查看官方百科

  • 闪光:在使用宝可梦所在的位置激活一个临时的光源

  • 乘骑加速:临时增加宝可梦骑乘时的移动速度

  • 贴地鸟:将附近飞在空中的宝可梦拖到地面,以便于进入战斗

  • 求雨:在联机/单人世界使用的话将会把当前天气改变为下雨。特别地,如果盖欧卡使用的话将会造成雷雨天

  • 大晴天:在联机/单人世界使用的话将会清除当前天气至晴天

  • 惊吓:威吓附近的宝可梦并给予自己一段时间的驱虫剂效果

  • 分析宝可梦:使用超能力让被选中的野生宝可梦显示性格、能力以及其它信息

  • 熔炼:对熔炉喷出火焰并加热它。高威力的火属性招式能够立刻使某些物品燃烧完毕

  • 矿石感知:使用磁力来短时间点亮附近存在的矿物

  • 特别感谢Veraxiel, Oomaloo, 和 Fapdos(Mod制作参与者)的天才美工!

  • 更感谢那些在Youtube的评论区给我们建议的广大玩家们。其中真的有不少很棒的点子!

  • 添加了雄性/雌性三蜜蜂的性别差异。“虽然仅仅是一个小红点,但也很重要”,它们告诉我

  • 在宝可梦雕刻界面添加了“开启动画”按钮,这样就不需要为了让雕像动起来而犯难了

  • 添加了key石的新佩戴方式——mega船锚

  • 添加了伊布兜帽,样子同皮卡丘兜帽。该兜帽通过赞助Mod制作组达到一定金额赠送!

  • 为/pokegive、/pokespawn等指令添加了“generation”标签,这样就能够通过宝可梦所处的世代来指定宝可梦了

  • 同上,添加了“legendary”标签。通过这个标签可以指定随机生成的宝可梦是否是传说中宝可梦,如/pokerandom指令

  • 在可外置的BetterSpawner配置文件中添加了“global rarity multipliers”选项。插件开发者们说这玩意有用的很

更改:

  • 优化了究极虫洞的外观和性能。现在它变得不卡了并且更有活力了

  • 更新了道具Hiroku的银色镜片与Hiroku的金色镜片的图标

  • 将宝可梦(刷怪)箱内的宝可梦名称文本框可容纳字符数量从32个增加至250个,嗯。只是有点挤

  • 将我们全部的模型文件压缩为了二进制格式来减少它们所占用的存储空间以及模型读取时间

  • 闪耀护符现在也作用于碎岩、钓鱼等全部遭遇宝可梦的方式上了

  • Better Spawner标签现在会被定期使用了

  • 现在所有的从外部JSON库中读取的宝可梦额外信息都支持添加标签了。例如数据标签:“Pikachu lvl:5 untradeble”

  • 为宝可梦生成添加了以宝可梦额外信息标签为基础的自动标记功能,该功能可从BetterSpawner配置文件中调整

  • 布尔类(只支持真(true)和假(false)两种值)的宝可梦额外信息标签如"unbreedable"(无法繁殖)现在必须使用"unbreedable:true"或"unbreedable:false"的形式了

修复:

  • 修复了在pc中在搜索后的界面中删除宝可梦时会误删的问题

  • 修复了由于某些奇怪的原因而导致的闪光(异色)的秃鹰丫头和皮卡丘材质与普通的材质相同的问题

  • 修复了银色、金色王冠无法对可骑乘的宝可梦使用的问题

  • 修复了服务端的宝可梦(刷怪)箱不支持自定义宝可梦额外信息标签的问题

  • 修复了在玩家离线时,玩家的队伍不会被及时存储并安全卸载的问题

  • 修复了宝可梦(刷怪)箱界面的“生成半径”标签文本显示错误的问题

  • 修复了由于forge版本过旧而导致的另一个崩溃问题。虽然forge已更新至2847,但你最好依然使用2838版本

  • 修复了由于没有指定额外信息标签而导致在pc中搜索宝可梦时会造成崩溃的问题。其余未指定标签也有较小的概率会造成崩溃

  • 修复了在pc中搜索宝可梦时,即使使用了额外信息标签作限制,也查询不到被赋予了昵称的宝可梦的问题

  • 修复了PP单项小补剂和PP单项全补剂在对战外使用时不会在宝可梦详细信息界面中显示恢复后的最新的PP数值的问题

  • 修复了嘎啦嘎啦、雷丘和椰蛋树无法遗传其隐藏特性的问题

  • 修复了在繁殖时精灵球的继承未遵循第七世代机制(相同的概率会继承父方或母方的球种)的问题

  • 修复了在某些情况下,自定义的粒子效果会过于密集的问题

  • 修复了酋雷姆合体时会影响时钟抖动的问题

  • 修复了海声铃铛和透明铃铛会造成崩溃的问题

  • 修复了由对战条款导致的对战重置并且双方投降的问题

  • 修复了濒死的宝可梦依然会尝试进化的问题。这个问题会导致它进化失败并使你永远停留在进化界面

  • 修复了带有“盔甲”(英式拼写:armour,美式拼写:armor)单词的特性在通过指令或界面使用时不支持美式拼写的问题

  • 修复了使用招式艺能:砍树来砍断大型树会造成尖峰滞后的问题

  • 修复了配置文件中"canPokemonBeHit"(宝可梦可被伤害)选项开启后会导致对战中的宝可梦可被武器攻击的问题。快住手,这根本不是一项运动!

  • 修复了诸如轻飘飘等拥有性别差异的宝可梦特性总是相同的问题

  • 修复了工作台对繁殖的环境加成为3点的问题(现在它对繁殖的环境加成变为1了)

  • 修复了使用/redeem指令后不会显示你是否拥有mega项链问题

  • 修复了带有额外NBT(如描述)的道具无法被宝可梦持有的问题

  • 修复了即使关闭了战斗视角选项,玩家在战斗中仍会被强制切换为战斗视角的问题。同时修复了一些关于Vivecraft Mod(让minecraft支持VR)的问题

  • 修复了在使用指令"/pokegive"时,如果将玩家名写在宝可梦名之后就不会生效的问题。呃,怎么讲呢,宝可梦都1000个左右了,实际游玩人数怎么可能那么多

  • 修复了在按v选中目标或使用指令/pokebattle与NPC训练师进行战斗时不会触发战斗规则条款的问题

  • 修复了在往多个不同的宝可梦奖励箱内放入相同的奖励道具后,奖励箱会使内容物翻倍的问题

  • 修复了闪耀护符在背包内状态显示不正确的问题

  • 修复了战斗动画只在通常世界(除末地、地狱之外的世界)显示的问题

  • 对战修复

  • 修复了在与NPC训练师进行双打对战时会于战斗中将玩家的首只宝可梦重复化并覆盖其他宝可梦的问题

  • 修复了特性轻装的加速效果一旦触发便会持续在不同的战斗中均生效的问题

  • 修复了由于诸多原因导致的宝可梦状态图标在对战中不显示的问题

  • 修复了招式硬撑不会忽略烧伤造成的攻击减半的问题

  • 修复了阿尔宙斯和银伴战兽能够在对战中被给予石板/存储碟的问题

  • 修复了招式暗影偷盗不会无视替身的问题

  • 修复了招式草笛不被判定为声音类招式的问题。笛声很显然是声音没错的

  • 修复了极光幕和反射壁会减少招式劈瓦和精神之牙所造成伤害的问题。并且修复了极光幕在双打对战中的效果

  • 修复了招式清除之烟会清除使用者自身的能力变化而不是对手能力变化的问题

  • 修复了宝可梦在对战中新学会招式后必须再经过一回合才会显示的问题

  • 修复了招式鳞片噪音和其对应的Z招式炽魂热舞烈音爆在双打对战中只能够攻击一个对手的问题

  • 修复了束缚类招式的持续时间少了一回合的问题

本地化/语言文件变更:

  • 更新了西班牙语、意大利语、韩语以及俄语的语言文件。这些帮助翻译的伙计们做得非常棒

对于开发者:

  • 宝可梦特殊标签(Spec)现在会记忆创建它们的初始字符串数组了

  • 宝可梦特殊标签标记(SpecFlag)现在会被发送至客户端,并能够传送至本地检查了

  • 它们现在也不需要被继承了,因为这些类已经不再是抽象类了

  • 注意这项变更破坏了附属模组内宝可梦特殊标签标记的实现类!

  • 添加了TimespaceEvent事件,并伴随着许多子事件。这些事件类会处理时空祭坛会发生的事件

Pixelmon Mod 7.0.8

"在7.1更新之前修复一些小漏洞!"



添加:

  • 添加了招式鸟嘴加农炮,燃尽,集沙,速度互换,光子喷涌和暗影偷盗的招式效果

  • 添加了金色王冠和银色王冠。这两种道具能够在海中垂钓时钓到。此外,银色王冠也能够在野外的3等级宝可梦道具箱中找到

  • 添加了新的钥石佩戴方法——超级眼镜!

更改:

  • 移除了一大堆NPC配置文件中的"rarity"关键字。这个关键字绝对让所有人都产生了疑惑

  • 完成了宝可梦生成率的大检修,这样就能够全面地解释上个版本生成方式的变更了

修复:

  • 修复了究极奈克洛兹玛的模型头顶有一个大角的问题

  • 修复了由于使用旧版本的Forge而导致的崩溃问题。原因是新版本Forge删除了一些小型API

  • 修复了精灵球会穿过某些实方块(如草方块)的问题。虽然精灵球按理来说应该能穿过草丛…!

  • 修复了一个问题,这个问题会在战斗时造成内存溢出并使得该场战斗在玩家退出游戏后仍然存在

  • 修复了由于上一场战斗未正常结束导致的偶尔无法进行下一场战斗的问题

  • 修复了在宝可梦图鉴加载并给出闪耀护符时造成的堆栈溢出(一种非常严重的崩溃)

  • 修复了由指令/shinycharm内的大小差一(off-by-one)错误造成该效果没有生效在被选择玩家身上的问题

  • 修复了如果开启被动治疗选项后,孵蛋时间会延长至永久的问题

  • 修复了指令/pokebattle不支持双方仅携带一只精灵的双打战斗的问题。之前版本中这个指令只支持多精灵双打对战

  • 修复了指令/pokebattle不会与被选中的NPC训练师对战的问题

  • 修复了宝可梦草丛和刷怪岩洞能够打断宝可梦进化的问题(非常不讲道理,兄弟)

  • 修复了在后台运行指令/dolegendaryspawn时不会生效的问题

  • 修复了生成区域对宝可梦大小要求过于严格的问题,这个问题会导致一些巨大的宝可梦几乎不可能生成

  • 修复了道具深海之牙和深海鳞片会给除了珍珠贝以外的其他宝可梦也提升属性值的问题

  • 修复了美洛耶塔和化石翼龙缺少了一些教学招式的问题

  • 修复了当一个玩家退出游戏后,TA所占用的内存不会被及时释放的问题

  • 修复了一个失同步问题。这个问题会导致在使用精灵球抓到宝可梦后,该宝可梦不会被记录到图鉴内

  • 修复了在更新一个离线玩家宝可梦图鉴时会造成崩溃的问题

  • 修复了在玩家未安装Pixelmon进入服务器或者选择初始宝可梦之前打开图鉴而造成的崩溃问题

  • 修复了在宝可梦图鉴开启动画播放完毕之前点击图鉴会造成崩溃的问题

  • 修复了Sponge服务端内一个问题,该问题会让店员能够给玩家物品

  • 修复了通过自动贩卖机能够制造数据包攻击的问题

  • 对战修复:

  • 修复了某些对战规则会导致携带了究极奈克洛Z的奈克洛兹玛在对战中崩溃的问题

  • 修复了究极爆发被判定为超级进化的问题,这个问题会导致你无法超级进化其他的宝可梦

  • 修复了Z招式焚天灭世炽光爆在究极爆发后没有相应招式选项的问题

  • 修复了招式光子喷涌,暗影之光,流星闪冲和它们对应的Z招式不会无视特性进行攻击的问题

  • 修复了招式觉醒之舞在使用者为"未知"属性时依然为"一般"属性而不是"未知"属性的问题

  • 修复了特性飞行皮肤,一般皮肤,妖精皮肤,冰冻皮肤以及电气皮肤会对某些不应当生效的招式生效,如三重攻击和觉醒力量

  • 修复了招式嚣张在计算威力时不会计入能力提升的问题

  • 修复了招式黏黏网会被替身挡下的问题

  • 修复了招式冰锤,等离子闪电拳和增强拳不受特性铁拳影响的问题

  • 修复了NPC训练师无法使用究极爆发的问题

  • 修复了招式捏碎在对方HP不满的情况下只造成1点伤害的问题

对于开发者:

  • 为对话(Dialogue)接口添加了一些轻微而便捷的功能

  • 修复了附魔的物品在消息悬浮窗上显示出错的问题

Pixelmon Mod 7.0.7

"现在我们有了...智能机?"



添加:

  • 添加了全新的宝可梦图鉴界面!现在图鉴会显示宝可梦的生成地点了!

  • 添加了究极爆发选项与究极奈克洛兹玛

  • 添加了闪耀护符

  • 添加了究极沙漠生物群系

  • 为毛球、摩鲁蛾、鸭嘴宝宝、藤藤蛇、青藤蛇、君主蛇、暖暖猪、炒炒猪、炎武王、水水獭、双刃丸以及大剑鬼添加了.smd格式的平滑模型

  • 为君主蛇与炎武王添加了新的万圣节材质

  • 在配置文件中为究极空间的迷雾添加了色盲模式

  • 在村庄内生成的宝可梦中心的箱子里添加了奖励道具

  • 为在Discord上赞助过Pixelmon的玩家特地添加了增强版超级项链饰品

更改:

  • 从现在起,将宝可梦放出后它会慢慢地恢复体力,而且有几率恢复其濒死状态或异常状态

  • 驱虫剂现在可以合成了

  • 究极异兽现在拥有了强大的气场

  • 美录坦现在也可以通过熔炼金属类矿石来获得和进化了

  • 命令方块与Pixelmon的指令能够更好地兼容了,并且/pokegive与/givemoney指令现在可以适用于离线的玩家了

  • 移除了/pokebattle2(展开一场双打对战)指令,现在/pokebattle2指令的所有功能都被/pokebattle所继承

  • 参照宝可梦原作的数据将隐藏特性遗传给下一代的概率从80%调整为60%

  • 宝可梦的建筑现在更好地与环境融为一体了,像MineCraft原版建筑一样

  • 生成:

  • 费洛美螂现在生成在究极沙漠生物群系

  • 三圣菇现在都会在对应生物群系的水面上生成

  • 亚克诺姆现在会在森林生物群系生成

  • 艾姆利多现在会在白桦林生物群系生成

  • 由克希现在会在黑森林生物群系生成

修复:

  • 修复了一个让宝可梦很难被捕捉的异常状态。这个BUG存在好几年了!

  • 调整了毒刺水母和重泥挽马的骑乘位置.

  • 修复了异色美录坦与美录梅塔图标缺失的问题.

  • 修复(其实是添加)了美录坦在被捕捉后变成百变怪的消息提醒.

  • 修复了按E键打开背包时不会关闭徽章盒、PC和牧场界面的问题.

  • 修复了按ESC键不会退出邮件界面的问题.

  • 修复了宝可梦NPC与雕像的一些漏洞.

  • 修复了阿罗拉宝可梦基础属性出错的问题.

  • 修复了究极之洞因未成功恢复某项游戏设置而导致其碰撞箱体积变大的问题.

  • 修复了一些宝可梦在繁殖时没有正确遗传其形态的问题.

  • 修复了一个关于蛋组查询的问题,这个问题会导致拥有牵绊变身的甲贺忍蛙被繁殖出来.

  • 优化了精灵球在繁殖时的继承逻辑.

  • 修复了野生轻飘飘及其繁殖的蛋总是雄性的问题.

  • 修复了宝可梦无法在植物(花草类)和高草丛上被放出的问题.

  • 修复了果然翁等拥有雌雄差异的宝可梦在雕刻工具界面无法调整其雌雄形态的问题.

  • 修复了宝可梦在被服务器错误地清除后会丢失形态信息的问题.

  • 修复了在给予玩家物品时若玩家的背包已满,物品的别称、描述等标识会消失的问题.

  • 修复了锤子会对创造模式的玩家造成伤害的问题.

  • 修复了招式学习机怪力图标错误的问题.

  • 修复了凯路迪欧在学会了神秘之剑后仍无法转变形态的问题.

  • 修复了代欧奇希斯无法学会招式诡计的问题.

  • 修复了NPC训练师在警戒状态下,玩家仍然可以逃跑的问题.

  • 修复了"maxivs"与"minivs"标签在使用/pokegive等指令时不生效的问题.

  • 修复了宝可梦生成率在带有指定条件的世界生成的时候不正确的问题.

  • 修复了选择初始宝可梦界面有时会反复出现的问题.

  • 修复了跳跳猪和大舌舔的尾巴动作十分奇怪的问题.

  • 修复了双特性宝可梦在进化为单特性宝可梦后总是保留第一个特性的问题.

  • 修复了"/checkspawns"指令有时会令区块加载的问题。这个问题把服务器的某些API给吓坏了.

  • 修复了"/checkspawns megaboss"指令会查询出传说中宝可梦生成概率而非超级进化Boss生成概率的问题

  • 修复了究极之洞经常会生成在另一个究极之洞上方的问题.

  • 修复了诸如GriefPrevention等能够取消实体生成的插件会导致某些玩家身边不生成宝可梦的问题.

  • 修复了部分Sponge服务端不生成道馆的问题.

  • 修复了球果树与其他果树生成在同一位置并制造许多垃圾记录文件的问题.

  • 修复了对战规则“自动提升等级”没有按照比例提升宝可梦体力的问题.

  • 修复了与NPC训练师的双打对战过程中玩家能够使用濒死宝可梦的问题。并且修复了玩家放出宝可梦顺序的问题.

  • 修复了因将宝可梦在PC中移动而造成的客户端"Updating screen events"类崩溃.

  • 修复了在使用招式页面因Z招式覆盖原招式而导致的崩溃问题.

  • 修复了一个Sponge服务端上由宝可梦NPC编辑器在线程外编辑NPC训练师而导致的追踪错误.

  • 修复了若干个宝可梦生成文件中的拼写问题.

  • 修复了使用"/dolegendaryspawn"指令会让Sponge服务端深感不适的问题.

  • 修复了宝可梦刷怪箱会赋予其生成的宝可梦与其等级不符的招式的问题.

  • 修复了应在天空中生成的传说中宝可梦和超级进化Boss有时在水下生成的问题。很多宝可梦都被水淹没,不知所措.

  • 修复了NPC训练师在设定为“警戒”状态时仍允许玩家逃跑的问题(上面有一条,重复了)。真实版凉宫夏日的忧郁~漫无止境的NPC对战.

  • 对战修复:

  • 修复了在战斗过程中改变宝可梦形态或使用等级条款而导致宝可梦的临时体力恢复为其原本面板中体力数值的情况.

  • 修复了特性铁拳不会提升招式钢拳双击威力的问题.

  • 修复了特性薄雾制造者以及薄雾场地触发后不会免疫全部异常状态的问题.

  • 修复了特性防弹提示信息出错的问题.

  • 修复了在治愈之愿生效前,入场伤害会提前触发并生效的问题.

  • 修复了招式治愈铃声和芳香治疗不会对刚交换上场的宝可梦生效的问题.

  • 修复了惊爆大头对自己造成的反冲伤害不准确的问题.

  • 修复了伊布Z招式九彩升华齐聚顶会受到状态魔法反射影响的问题.

  • 修复了电气场地将错误的精灵判定为处于地面上的问题.

  • 修复了特性魔法防守无法阻挡招式惊爆大头造成的反冲伤害的问题.

  • 修复了招式黏黏网会被守住类招式守住的问题.

  • 修复了招式找伙伴在对战中的信息显示错误的问题。该问题只发生在使用非美式英语的英文语言中,或者我们可以称之为,只发生在英式英语中.

  • 修复了银伴战兽携带的存储碟战斗中会被对手拍落的问题.

  • 修复了招式自然之力在精神场地中不被判定为超能属性的问题.

  • 修复了招式极光幕、反射壁和光墙会造成对战卡死的问题.

  • 修复了招式千箭齐发使用后会造成对方飞在空中的宝可梦永久降落至地面的问题.

  • 修复了宝可梦在携带了道具贝壳之铃后使用自爆/大爆炸类招式而导致自身体力降为0却又复活的问题.

  • 招式精神之牙现在能够破坏光墙、反射壁和极光幕了.

  • 特性强壮之颚现在能够提升招式必杀门牙和精神之牙的威力了.

  • 招式劈瓦现在能够移除极光幕了.

  • 修复了一些树果不受特性贪吃鬼影响的问题.

  • 修复了一些变化类Z招式不生效的问题.

  • 修复了Z招式的类型无法从物理和特殊招式之间切换的问题.

  • 修复了几个对战中关于体力更新的BUG,这些BUG会导致战斗失去同步并停留在请等待界面.

  • 修复了观战者能够将战斗错误地结束的问题.

  • 修复了道具广角镜不生效的问题.

对于开发者:

  • 更新java开发者文档至7.0.7版本

  • 事件ExperienceGainEvent能够被取消了

  • 修复了MovesetEvent包下的ForgotMoveEvent和LearntMoveEvent事件不生效的问题

  • 恢复了SpriteHelper类,如此一来过时的插件便不会造成崩溃。但该方法已无法正常工作,应尽量不要使用

  • 在事件ExperienceGainEvent中添加了能够获取经验的数据类型

  • 现在,带有HasEffect这个NBT标签的物品若被附魔则会发出附魔光芒

  • 自然建筑现在支持结构空位(Structure Void)方块了

  • 事件MegaEvolutionEvent现在有了一个新字段,该字段用于判断事件的触发源是否为究极爆发

  • 宝可梦实体现在有了增幅统计属性(BonusStats),该属性用于确定在战斗开始前发生的宝可梦属性值增幅

  • ApplyBonusStatsEvent类下的Pre和Post现在可用于即时操作增幅统计属性了

  • 添加攻击事件类(AttackEvents),包括以下子类:StabEvent,CriticalHitEvent,TypeEffectivenessEvent以及DamageEvent

  • 添加了战斗中事件TurnEndEvent

  • 添加了事件BattleMessageEvent

  • 添加了事件EVsGainedEvent

  • 添加了事件ShopKeeperEvent

Pixelmon Mod 7.0.6

"两个关键词:传说的、启示录"



添加:

  • 添加招式:吸取力量、碉堡、惊爆大头

  • 加入了更加平滑精致的可达鸭与哥达鸭的模型。之前那些方块状的模型实在是过于老土了

  • 加入了PP提升剂与PP极限提升剂。PP提升,专为你们的PP需求而生!

更改:

  • Hiroku的镜片无法进行附魔了。或许我们早就该料到玩家们会把“无法破坏”标签附加到镜片上

  • 使觉醒石和暗之石的生成率变为原来的两倍。因为7.0.4版本中的一个意外使得这两种石头变得超级稀有

  • 美录坦与美录梅塔变得更容易获得了。显然迄今为止没人发现它们已经加入了游戏(确信)。…随他便吧

  • 更改了某些究极异兽的生成率

  • 更新了果然翁的模型,以及添加了雌性果然翁那抹了口红的材质

  • 究极空间内的究极深海中加入了一种深海方块,挖掉后有低概率掉落紫水晶、水晶和蓝宝石

修复:

  • 修复了传说中的宝可梦生成时无视配置文件中传说神奇宝贝生成率参数而导致生成极度频繁的问题

  • 修复了JEI/NEI mod界面与我们宝可梦mod界面的兼容性!和我们mod的任何界面互动时都不需要隐藏JEI的界面了

  • 修复了观战时不显示正在战斗中的宝可梦的问题

  • 修复了爆焰龟兽的教学招式全部错误的问题

  • 修复了红色碎片无法获得的问题

  • 修复了时空祭坛会消耗背包中石板的问题。并不是时空祭坛该消耗石板而是圣杯

  • 修复了未知图腾方块合成表失效的问题。并且该方块的合成表中不会再消耗精灵照片了

  • 修复了卡璞家族的boss偶尔会隐身的问题

  • 修复了伪螳草在进化成兰螳花时不自动学习招式落英缤纷的问题

  • 修复了巨牙鲨在学习了冲浪并在配置文件开启了可骑乘后仍然无法骑乘的问题

  • 修复了在定期循环生成世界时,究极空间可能出现栈溢出情况而导致的崩溃问题

  • 修复了一些宝可梦在战斗中、战斗外形态未正确切换的问题

  • 修复了道馆标志牌上的道具有时会显示异常的问题

  • 修复了海绵(sponge)服务端中使用招式碎岩在破坏方块后不恢复的问题,即使玩家处于冒险模式

  • 修复了装饰过的桌子在被破坏后不掉落的问题

  • 修复了宝可梦病毒不会传染给玩家队伍中的宝可梦蛋的问题

  • 修复了在与他人交换宝可梦蛋时可能会令全队精灵进入濒死状态的问题。逻辑过于复杂,不做过多解释

  • 修复了出现bug的NPC训练师的宝可梦可以被玩家捕捉的问题。“下一秒NPC的精灵就不见”?不可能,不存在的,没戏了!等等,是哪里又奏起了凶兆的戏曲?

  • 修复了某些特定情况下在与可装饰性的树木互动时造成的崩溃问题

  • 修复了非常简单地就能在线程同步时进行欺骗战斗结束后效果的作弊行为。对此我并不生气,只是,有些失望

  • 修复了邮件这类道具超级容易被黑的问题。另外,如果你信的话,邮件甚至还有可能会产生无法让区块卸载与重载的问题。真的,信我

  • 修复了甜蜜球只会对同性宝可梦提高捕捉率的问题。我在此严正声明这真的不是一个玩笑

  • 修复了sponge海绵服务端中亲密度不会随宝可梦在球外闲逛时间增加而提升的问题。感谢海绵(sponge)API官方提供技术支持

  • 修复了经验条在宝可梦满级后溢出界面的问题

  • 修复了sounds.json外部库文件从mod中读取而不是从材质包中读取的问题。你现在可以再次通过材质包改变宝可梦的叫声了

  • 修复了在按住shift(即切换至潜行状态)并尝试骑乘水中的宝可梦时会让你传送到宝可梦下方的问题

  • 修复了牧场方块在尝试与方块区域外的其他实体交互数据时产生的一个问题

  • 修复了宝可梦生成指令在读取形态标签前先为宝可梦赋予特性的问题,这个问题导致了有些拥有特殊形态的宝可梦有了错误的特性

  • 修复了被赋予昵称的宝可梦在升级时会造成崩溃的问题

  • 修复了服务器中NPC编辑器只检测使用者有无OP而不检测使用者有无权限的问题

  • 修复了/teach指令让宝可梦学习招式时将宝可梦的名字显示为“null”的问题

  • 修复了配置文件中,百变怪变身部分的小拉达(“Rattata”)的名称显示为小(泷泽萝)拉哒(“Ratatta”)的问题。木大木大木大木大!

  • 战斗问题修复:

    • 修复了谜拟Q的伪装不会抵挡某些招式的攻击的问题
    • 修复了青草场地会治疗飘浮在空中的宝可梦的问题
    • 修复了招式死缠烂打不被判定为接触类招式的问题
    • 修复了节拍器可对Z招式生效(?)的问题
    • 修复了在战斗中对未在场上的宝可梦使用恢复药和复活药后不会正确显示的问题
    • 修复了一击必杀类招式在特性无防御、招式锁定等条件的影响下也不会必定命中的问题
    • 修复了地裂一定会击中(使用招式挖洞后)处于地面下的宝可梦的问题。根据百科的描述,地裂只是可能对处于地面下的宝可梦生效而不是必定

API/结束语(对于附属模组开发者):

  • 为我们的宝可梦箱添加了事件PixelmonSpawnerEvent。并且,是的,它可以被取消

  • 修复了事件BattleEndedEvent在对战后恢复规则被选中的情况下产生的对战结果不一致问题

  • 事件BreedEvent.CollectEgg能够被取消了

  • 修复了事件LensUsedEvent无法被取消的问题,尽管所有的文档都说它可以。哇偶

Pixelmon Mod 7.0.5

"它们再也不是游戏漏洞了。爆肌蚊,万岁"



添加:

  • 实现了谜拟Q的特性

  • 实现了极光幕的招式效果

更改:

  • 将水面的宝可梦生成判定重新加工了。现在更多的地点会被判定为“水面”,这会使得像拉普拉斯这类水面生成的宝可梦更容易被找到

  • 在宝可梦生成判定中延长了“黎明”与“黄昏”的时间,这同样会使得诸如拉普拉斯这类的在黄昏与黎明生成的宝可梦更容易被发现。其他的在黎明与黄昏宝可梦呢?算了吧,没人在乎的

  • 使传说中宝可梦的生成更加积极灵活。这样的话,传说宝可梦的生成机会会不断尝试赋予给不同的玩家,直到刷新率重置或者传说中的宝可梦生成为止

  • 更新了mega boss的刷新地点,使之与7.0版本wiki的刷新地点相匹配

  • 允许之前没有放置信息的治疗机(即没有人为放置、破坏过的治疗机)被染色。当然,之前的7.0.4版本的治疗机仍然会正常被染色与正常工作

  • 宝可梦叫声现在已应用于所有宝可梦的各种形态而不仅仅是正常形态了

修复:

  • 修复了我们在7.0.4版本不小心丢掉了的一些语言文件与宝可梦生成文件

  • 修复了徽章盒子存在徽章时无法打开的问题

  • 修复了宝可梦钟表在mc中的每天度过时,时间的增加量出错的问题。嗯…其实之前它们是按照我卧室里的钟表跑的…

  • 修复了一些宝可梦在放出/收回时,拥有的形态会复原的问题

  • 修复了宝可梦超级进化后的特性在宝可梦被放出/收回时会恢复为原形态特性的问题

  • 修复了骑拉帝纳即使持有白金宝珠,在对战结束后仍然会恢复为别种形态(即通常形态)的问题

  • 修复了当你获得了初始宝可梦并获得“你获得了一只初始宝可梦!”成就时,成就信息的弹出方式

  • 又修复了有关爆肌蚊的一大堆症状

  • 修复了在初始宝可梦选择界面中,当鼠标移动到一个不可被选择的初始宝可梦时界面大小重新调整的问题

  • 修复了在沙滩上使用场外招式甜甜香气无法引诱到呆呆兽的问题

  • 修复了特性梦魇会对拥有特性魔法守护的宝可梦造成伤害的问题

  • 修复了以下宝可梦的碰撞箱问题:

    • 雷丘(阿罗拉形态),波克基古,时拉比,电萤虫,甜甜萤,月石,结草儿
  • 修复了以下宝可梦的材质:

    • 路卡利欧,猫老大

API/结束语(对于附属模组开发者):

  • 添加了事件LegendaryCheckSpawnsEvent

Pixelmon Mod 7.0.4

"我们在代码中发现了更多正在闲逛的独角虫和绿毛虫(指bug)"



添加:

  • 加入了新的治疗机模型!现在治疗机终于可以被染成16种颜色了!嗯,这只花了我们一年…嗯,问题不大…

  • 为招式回忆NPC加入了可使用 带有nbt标签物品(如被加入了描述的特殊物品) 来回忆招式的功能

更改:

  • 更新了所有宝可梦的招式学习机、蛋招式,以及将所有招式的威力及效果升级到了gen7究极日月版本

  • 升级到了最新的Smogon(某个宝可梦杯)排位系统(2019年3月规则)

  • 更新了覆盖栏界面中的究极球的材质(感谢ButteredToastWarrior的帮助)

修复:

  • 修复了宝可梦在崩服或者世界未被正确保存时,不会被存储的问题

  • 修复了一大堆在生成世界时产生的相关联世界之间的宝可梦生成错误

  • 修复了究极空间中的宝可梦雕像会浮起至空中的问题

  • 修复了潮汐铃铛和透明铃铛造成崩溃的问题

  • 修复了有性别形态差异的宝可梦性别丢失(进而导致了材质和图标丢失)的问题

  • 修复了宝可梦刷怪箱不刷boss和攻击性参数不生效的问题

  • 修复了铃铛响在夜间不进化的问题。显然这个问题已经存在很久了!

  • 修复了招式的一个bug,利用这个bug可以让任何精灵学习任何招式

  • 修复了图鉴里一个可被黑客利用并攻击的弱点

  • 修复了当电脑盒子的页数过多时造成的牧场方块崩溃

  • 修复了一个在交换时更新精灵数据可能会出错的问题

  • 修复了在旁观者模式下,叶之石会制造一片空白空间而不是显示为普通石头的问题

  • 更改了宝可梦图标的显示方式,现在它们的图标在我们添加新形态时不会变成紫黑色的默认材质了

  • 学习装置(6代后全队经验版)现在只占一个堆栈大小了(代码相关)。并修复了一些关于它的nbt标签产生的bug

  • 修复了一些招式机在被重命名后显示为“已损坏”的问题

  • 修复了未知图腾无法通过招式机学习觉醒力量的问题

  • 修复了boss宝可梦无法提升到相应的最高等级的问题

  • 修复了/pokebattle starting a 2 v 1这条指令会与NPC训练师对战的问题

  • 修复了一个比赛状况,这个状况会导致对战时背包内宝可梦/金币/图鉴同步不正确的问题

  • 修复了因为对准物品展示框或者其他无生命物体使用对战外招式造成崩溃的问题

  • 修复了对战中的等级调整规则造成了战斗结束后宝可梦永久升级/降级的问题

  • 修复了NPC训练师的宝可梦在对战结束后所持有物品不恢复的问题

  • 修复了NPC训练师在一场战斗中可以mega进化多只宝可梦的问题。我和你说了多少遍了!电脑总是在作弊的!

  • 修复了NPC训练师的宝可梦在mega后不会复原的问题(仅在你逃跑或输掉战斗后会产生这个问题)

  • 修复了一个崩溃,这个崩溃会造成NPC训练师宝可梦变成野生宝可梦的问题。多比现在不是免费的了(哈利波特梗)

  • 修复了一些宝可梦拥有“即将加入~”这个特性(注意这个“即将加入~”真的是个独特的特性)而不是其真正待加入特性的问题

  • 修复了生蛋时由于某些特性尚未加入而产生崩溃的问题

  • 修复了当你打开箱子内/牧场内的宝可梦搜索功能时再收回牧场内精灵时会产生崩溃的问题

  • 修复了可以使用精灵编辑器学习Z招式的问题

  • 修复了邮件与徽章盒界面在局域网联机时会给房主打开的问题

  • 修复了拥有特殊材质的宝可梦的图标显示不正确的问题

  • 修复了长翅鸥的生成比鲤鱼王还多的问题。其实,每只海鸥都应该有一条在海里的鱼等待着它吃

  • pokemon showdown队伍导入/导出修复:

  • 修复了导入器不会将招式的旧版名称重命名为新版名称、进而导致上传错误的问题

  • 修复了导入器/导出器无法正确存储阿罗拉形态的问题。pokemon showdown将阿罗拉精灵的形态称之为阿罗拉(Alola)形态,但是我们将其称作阿罗兰(Alolan)形态

  • 修复了超能妙喵将性别作为形态导出的问题

  • 修复了导出器导出特性还未加入的宝可梦时会导出为“即将加入~”这个特性而不是真正特性的问题

  • 对战修复:

  • 修复了招式日光刃一回合即可使用的问题

  • 修复了战斗中的宝可梦属性被招式改变时(如浸湿)不生效的问题

  • 修复了PP恢复类药物在战斗中使用后显示的PP仍未恢复的问题

API/结束语(对于附属模组开发者):

  • 添加了事件PokedexEvent,用于监听和取消宝可梦图鉴的刷新

  • 添加了事件UseBattleItemEvent,现在你可以让在战斗中触发的道具不生效了

  • 将对战中临时招式集从宝可梦实体类中移除,因为它并不太符合接口的定义

  • 修复了事件BattleEndEvent会在对战后恢复规则被选中的情况下产生错误对战结果的问题

Pixelmon Mod 7.0.3

"严重漏洞?什么严重漏洞?我没看到任何漏洞"



修复:

  • 修复了一个非常严重的问题,这个问题会在你捕捉到你的第一只宝可梦后导致游戏崩溃或者整个PC全是该宝可梦

  • 修复了究极空间的物理定律失效的问题

  • 修复了爆肌蚊大概率会成为究极雨林生物群落内唯一能够生成的宝可梦的问题

  • 修复了NPC有关问题,这个问题会导致NPC损坏,除非你使用了有关NPC的外部json配置文件

Pixelmon Mod 7.0.2

"这是一次更糟糕的修复"



添加:

  • 添加了一堆新功能。现在也有了相关百科界面!请查看该页面

  • 为宝可梦刷怪箱添加了可设定宝可梦各项指数的宝可梦特殊标签(spec)功能

  • 添加了两种只有创造模式可获得的作弊物品: Hiroku的金色镜片和Hiroku的银色镜片。手持该物品右键野生宝可梦可以看到他们的各项属性

修改:

  • 爆肌蚊现在可以生成在树的顶端了。毕竟它太大了,树下根本撑不开所以无法生成

  • 删除了/pokegiveegg指令。现在用/pokegive egg指令替代

  • 删除了配置文件内的“allowRandomSpawnedEggsToBeLegendary”(允许随机宝可梦蛋是传说宝可梦)选项,因为该选项是给/pokegiveegg指令用的。现在这个条目变更为给/pokegive random指令使用的allowRandomPokemonToBeLegendary选项

修复:

  • 移除了Hiroku这个玩意

  • 修复了阿罗拉六尾无法习得蛋招式:再来一次的问题

  • 修复了一些宝可梦的生成错误:天蝎,天蝎王,笨笨鱼(垂钓),泥泥鳅(垂钓)

  • 分别修复了野生盖诺赛克特、胡帕、代欧奇希斯和酋雷姆并未持有卡带、惩戒之壶、陨石和基因楔子的问题

  • 修复了野生石丸子和地幔岩持有错误道具的问题

  • 修复了奈克洛兹玛碰撞箱体积太大的问题

  • 修复了毽子花的名字标签嵌在它的体内被挡住看不到的问题

  • 修复了更多生物群落mod相关的宝可梦生成设置

  • 修复了快龙和火神蛾的图鉴描述

  • 修复了夜盗火蜥无法正常进化的问题

  • 修复了伊布进化为仙子伊布时由于被其他形态的进化占据优先权而无法正确进化的问题

  • 修复了伪螳草的错误进化条件以及其无法进化的问题

  • 修复了异色洛托姆的照片错乱问题。这次总该对了…

  • 修复了不变之石因为宝可梦升级习得招式而失效的问题

  • 修复了对宝可梦使用神奇糖果升级时,如果习得了招式就会错过进化的问题

  • 修复了野生宝可梦招式的PP在玩家逃跑等情况下不恢复的问题

  • 修了一个超级抓狂的bug:多只同种的宝可梦会共享招式PP。这可是够怪的!

  • 修复了银伴战兽没有被判定为传说宝可梦的问题(居然是因为字打错了!),它也因此没有得到3项个体为31点的保底

  • 修复了boss宝可梦经常需要再多给一击才能被击败的问题

  • 修复了母的小狮狮可以进化成公的火焰狮的问题。(本来我想在这里开个玩笑,但是由于审核更新报告的家伙太严格了并且我求生欲极强,所以就算了)

  • 修复了牧场方块导致的一系列崩溃的问题

  • 修复了吸血和极光幕招式学习机颠倒,即教授极光幕的招式学习机会教授吸血的问题。这个bug解释起来可真是个冗长的故事

  • 修复了PC并不会真正保存电脑盒名字和壁纸的问题。不要再提Karen了,我不想提这个事

  • 修复了携带物品条款的问题。残忍的Gabe

  • 修复了稀有度积数(多人提升倍率)和综合性宝可梦生成条件在大多数情况下不管用的问题

  • 修复了在进入游戏后您的宝可梦金币会变成0的问题

  • 修复了骑拉帝纳在变成起源形态后无法骑乘的问题

  • 修复了流氓熊猫不像顽皮熊猫那样被判定为人型蛋群的问题

  • 修复了牵绊变身特性的甲贺忍蛙无法学会飞水手里剑的问题。现在这个招式改为教学招式了

  • 修复了水中垂钓的“垃圾”不包括附魔书的问题

  • 修复了配置文件中“alwaysHaveMegaRing”(自动给予mega手环)这一选项无效的问题

  • 修复了一些关于生成的配置文件选项在设置界面中修改完毕或输入/pokereload仍然不生效的问题

  • 修复了一些特殊材质例如熟的鲤鱼王的材质不会覆盖异色材质的问题

  • 修复了一些特殊材质的宝可梦本体和照片对不上的问题

  • 修复了即使你没给宝可梦佩戴正确的超进化石也能在战斗中看到超级进化按钮的问题

  • 修复了宝可梦使用无效的场外招式会造成崩溃的问题

  • 修复了如果您将PC的最大页数设定为256便无法打开PC的问题

  • 修复了某些界面的非英语内容会造成内容叠加的问题

  • 修复了按打开背包按键时不会关掉牧场界面的问题,就像与PC交互时一样

  • 这次让雕像真的真的真的没法再转动了,就定那儿不动了就,再也不可能转了。不会像以前一样你在哪儿放的雕像就会朝哪

  • 修复了招式:生蛋在教授时提示因某些原因导致错误的问题(其实是蛋坏了23333。这是我唯一能干的工作了,别喷我!快停火是友军!)

  • 修复了如果您的同行宝可梦里仅有一只非蛋宝可梦时无法直接从同行宝可梦中丢掉宝可梦蛋的问题

  • 修复了放入牧场方块中的宝可梦不会立刻出现的问题。并且修复了宝可梦有时不会更新生蛋的亲密度信息的问题

  • 修复了训练师卡片中使用了美元符号而不是宝可梦币符号的问题。值得纪念

  • 修复了异色宝可梦的闪光粒子无效的问题。你们找到我们反馈,而我们尽力除掉了那些令宝可梦们伤心的玩意。这次真的没骗你们

  • 修复了葛拉西蒂亚之花有一个1024*1024大小材质的问题...甚至连黑眼鳄都没有这么大这么精细的材质!黑眼鳄配吗?黑眼鳄不配!好吧,黑眼鳄可能配

  • 修复了/pokegives指令会造成附属模组/插件错误的问题

  • 修复了NPC训练师的宝可梦等级一团糟且不参照其训练师等级的问题

  • 修复了NPC训练师的等级总是很低、无法适配玩家等级的问题

  • 修复了很多战斗问题(都是战斗的错!):

  • 修复了战斗会被刷新两次的情况,该情况在许多战斗开始时造成了不少的滞后

  • 修复了招式碉堡的优先度并不是+4的问题

  • 修复了招式变身能够变成替身背后的宝可梦以及已经使用过变身的宝可梦的问题。第二个问题在百变怪对战百变怪的情况下相当好玩

  • 修复了特性变身者不复制变身目标招式的问题

  • 修复了规则中的某些错误会导致出战的第一只宝可梦等级显示不正确的问题

  • 修复了在学习装置影响下的宝可梦会在战斗结束时从球中跑出来的情况

  • 修复了吸取力量的属性变成了地面属性的问题

  • 修复了招式打嗝、狂舞挥打、流星群、龙爪、龙息、龙之俯冲、龙尾、二连劈、死缠烂打、黑夜魔影、逆鳞、增强拳、时光咆哮、地球上投、亚空裂斩、蒸汽爆炸、龙卷风无法作为Z招式使用的问题

  • 修复了特性异兽提升会提升错误能力的问题,再一次。某些人在某些地方又会开始测试这次的修复了

  • 修复了烈空坐无法超级进化的问题

  • 修复了招式猛扑和热带踢的效果错误问题

  • 修复了招式修长之角命中率错误的问题

  • 修复了一些由于能力值变化而不是使用招式而导致的问题

  • 修复了一堆宝可梦编辑器相关的问题:

  • 修复了无法导入一整支队伍的问题

  • 修复了无法导入其他语言的物品和精灵球的问题

  • 修复了宝可梦编辑器导出为非英语语言时无法与Pokemon Showdown兼容的问题

  • 修复了无法导入牵绊变身特性甲贺忍蛙的问题

  • 修复了如果性格(Nature)单词后面跟了空格则无法导入性格的问题

  • 修复了Z纯晶和银伴战兽专用的存储碟可被小偷等招式偷走的问题

本地化/语言文件变更:

  • 修复了特性魔术师没有被翻译完全的问题

  • 修复了成吨的服务器战斗信息翻译错误,比如它并不会给你把语言翻译成你所选的语言而是翻译成英语

API/结束语(对于附属模组开发者):

  • 添加了事件StorageManagerLoadEvent,该事件主要用于帮助那些自定义了接收器或调度程序的默认存储管理员

  • 修复了事件PixelmonDeletedEvent不会被丢弃宝可梦操作触发的问题

  • 修复了一些存储接口中的变量声明问题,这些问题导致了接收器在接收JSON文件时出现了麻烦

  • 使用治疗仪的事件现在可以访问使用治疗仪的玩家实体以及该治疗仪所处的方块位置了

  • 修改了NoticeOverlay的工作机制,并防止了客户端遭受非法值的侵入

Pixelmon Mod 7.0.1

"For the biggest update ever, that was pretty close to stable!"



Additions:

  • Added support for giving standalone structures biome categories from the Better Spawner Config.

  • Added an "ultrabeast" tag to all the Ultra Beasts for those that want to add a cooldown onto Ultra Beast spawning.

  • Added "egg" and "!egg" Pokémon specs to things like /pokegive.

Changes:

  • Improved Rhyperior's idle animation. Now his horn spins too.

  • Changed breeding with Alolans. Read our wiki on breeding for how this works now, because it isn't like the games!

  • Adjusted Basculin, Necrozma, Dhelmise, Jellicent, Frillish, Wailord, Wailmer, Finneon, Wishiwashi, Dewpider, Toxapex, Mareanie, Decidueye, Bruxish, Dartrix, Drifblim, Swanna, Dragonite, Tranquil, Unfezant, Noctowl, Wingull, Pelipper, Fletchinder, Talonflame, Noivern, Noibat, Swoobat, Woobat, Tropius, Trumbeak, Toucannon and Blacephalon's swimming, walking or flying properties.

  • Added existing structures to many more biomes.

  • Removed Ho-oh and Lugia from legendary spawning. We have bells for a reason.

Fixes:

  • Fixed evolutions not working after battles

  • Fixed an issue where it was possible for players on a server to be unable to see their PC Pokémon.

  • Fixed Guardian of Alola not working on the Tapus.

  • Fixed the new items added in 7.0.0 being unable to be sold to shopkeepers.

  • Fixed the last box opened in the PC not being the one opened first after restarting your game.

  • Fixed statues in Mega or other temporary forms reverting back to the base form.

  • Fixed the outrageous sizing on Blacephalon, Celesteela, Cosmoem, Cosmog, Litten, Stakataka, and Xurkitree.

  • Fixed an error in battles occurring while switching.

  • Fixed Oricorio's wings clipping into the ground during his animations. Applies to P'au, Pom Pom, Baile and Sensu forms.

  • Fixed boss drops not using the tier system with rewards.

  • Fixed the evolution into Alolan Raichu, Cubone, and Exeggutor. Having an Alolan in your party at the time will evolve them.

  • Fixed Trop Kick being a Fire-type move instead of Grass. Whoopsie.

  • Fixed a move-replacing error from spamming your console. To find the exact cause, we've added some debug code.

  • Fixed Alolan Ninetales being Ice type instead of Ice-Fairy.

  • Fixed Araquanid, Avalugg, Axew, Barbaracle, Basculin, Beartic, Alomomola, Qwilfish, Corsola, Masquerain, Delcatty and Chimecho having the wrong base stats or moves.

  • Fixed attempting to catch Wimpod causing kicking due to no catch rate. Of ALL the Pokémon we added, only it was missing a catch rate. It's a strange world.

  • Fixed very broken breeding logic with Ditto.

  • Fixed eggs hatching at a normal speed and then suddenly going super fast.

  • Fixed not being able to put a Pokémon in the first party slot if you were in the PC search screen.

  • Fixed Mega Ring changes not saving and not showing when you log in.

  • Fixed Necrozma not being able to open wormholes.

  • Fixed async saving not actually saving until shutdown, that could have been bad!

  • Fixed the special textured starter (and Magikarp) skins. We need more zombies.

  • Fixed the "pixelmon:honey" error during start up. It was harmless, don't worry.

  • Fixed some level 100 Pokémon having experience bars that go off the screen in the info menu.

  • Fixed Brutal Swing, Burn Up, Clanging Scales, Darkest Lariat, Dragon Hammer, Fire Lash, First Impression, Ice Hammer, Leafage, Liquidation, Lunge, Multi-Attack, Pollen Puff, Power Trip, Prismatic Laser, Psychic Fangs, Revelation Dance, Shadow Bone, Shell Trap, Smart Strike, Solar Blade, Sparkling Aria, Spectral Thief, Spirit Shackle, Stomping Tantrom, Strength Sap, Throat Chop, Toxic Thread, Trop Kick and Zing Zap having their power and accuracy swapped around. Uhh... It was opposite day when it was added? You can't prove otherwise

  • Fixed Rotom Wash and Rotom Frost having each other's sprites.

  • Fixed the new Generation 7 TMs not actually being obtainable. They are in Ultra Ball loots now.

  • Fixed Rockruff being unable to evolve into Dusk form. Level it up at Dusk now at lvl 25+.

  • Fixed Rockruff being broken with all its evolutions, really. It was a misspelling.

  • Fixed Shiny Vulpix having a broken texture.

  • Fixed Stakataka and Blacephalon not liking Ultra Space as a spawning dimension.

  • Fixed the mass spawns of Rowlet, Komala, Pidgey, Pheromosa and Buzzwole.

  • Fixed Alolan Marowak not having Lightning Rod.

  • Fixed Normal Raichu accidentally giving Alolan Raichu's Z-Crystal as a drop.

  • Fixed Obsidian not being counted as an underfoot spawning block. Fixes Nihilego spawning.

  • Fixed the fact that the Ground PC wallpaper was missing.

  • Fixed a bunch of problems with the trainer editor importing parties.

  • Fixed the Tapus not being counted as legendaries for some things like IVs and announcements and stuff.

  • Fixed some nasty problems with trade machines.

  • Fixed minor Ultra Space spawning issues.

  • Fixed re-ordering and deleting a Pokémon's moves not working. You can also do that from the PC, now.

  • Fixed Beast Boost checking accuracy and evasion, and so always boosting evasion. Someone didn't read Bulbapedia properly.

  • Fixed the displayed level of Pokémon often not being the true level. No more scary surprises.

  • Fixed breeding particles not working.

  • Fixed the in-game config editor missing some settings and translations.

  • Fixed Natu appearing as just a shadow. He can't be a ninja anymore.

  • Fixed the height condition on Mudbray and Mudsdale being too low to spawn reliably.

  • Fixed broken NPC skins in the gyms.

  • Fixed name plates not properly displaying the owner of a Pokemon.

  • Fixed Hakomo-o evolving a few levels too early.

  • Fixed the ability to fish up infinite Burnt Magikarps.

  • Fixed Solageo and Lunala having the wrong shiny sprites.

  • We tried removing Pokémon sounds to see if anyone noticed. You did. Damnit. Fine, now Pokémon are back to their obnoxious name-yelling selves.

  • Fixed Ranch Upgrades not working.

  • Fixed the Pokédex not being updated on login if you were coming from another server/world.

  • Fixed caught count in Trainer Card always displaying as zero.

  • Fixed some overlapping issues in the starter GUI.

  • Fixed non-gendered Pokémon being able to fall in love with each other.

  • Fixed eggs not being able to be transferred if they were with only 1 other Pokémon in the party.

  • Fixed semi-colons breaking the PC's search entirely.

  • Fixed old Move Tutors disappearing if they had moves like BubbleBeam that were renamed.

  • Fixed the Pokédex advancement on join. It now runs after you pick a starter and has the correct text.

  • Fixed some TMs that had incorrect move names. Bubble Beam, Solar Beam, Dynamic Punch, and Dragon Breath all work again.

  • Fixed the allowCaptureOutsideBattle config option not working.

  • Fixed the Move Relearner / Move Tutor's pick move screen showing pokemon in the wrong slots.

  • Necrozma now gets his special moves when fusing with Lunala and Solgaleo.

  • Necrozma's fused forms can now also use their special Z-Moves.

  • Fixed the Pokédex not being updated if the Pokémon you caught was sent to the PC.

  • Fixed friendship (happiness) not going up on level-up or when you have them out in the world.

  • Fixed some NPC files not being exported correctly causing spam on startup with fresh files.

  • Fixed Pokémon being recalled after you give them a rare candy. Dine and dash, disgraceful.

  • Fixed Ultra beasts not getting 3 perfect IVs.

Performance:

  • Major caching set up for the Better Spawner which will hopefully prevent the blockages that slowed spawning down.

  • Fixed a bug where pc's would be marked for saving but never unmarked. Causing them to be saved on every save interval afterwards.

API/back-end (for sidemodders):

  • Added ChangeStorageEvent.

  • Added ItemPixelmonSprite.getPhoto(Pokemon) so you don't need to make an entity for it.

Pixelmon Mod 7.0.0 - The Decisive Update

"There is only one Pixelmon, and it is Reforged."



Additions:

  • Added every Pokémon. Really. Added: Rowlet, Dartrix, Decidueye, Litten, Torracat, Incineroar, Popplio, Brionne, Primarina, Pikipek, Trumbeak, Toucannon, Yungoos, Gumshoos, Grubbin, Charjabug, Vikavolt, Crabominable, Oricorio, Cutiefly, Ribombee, Rockruff, Lycanroc, Wishiwashi, Crabrawler, Mareanie, Toxapex, Mudbray, Mudsdale, Fomantis, Lurantis, Morelull, Shiinotic, Salandit, Salazzle, Stufful, Bewear, Bounsweet, Steenee, Tsareena, Comfey, Oranguru, Passimian, Wimpod, Golisopod, Sandygast, Palossand, Type:Null, Silvally, Minior, Komala, Turtonator, Togedemaru, Mimikyu, Bruxish, Drampa, Dhelmise, Jangmo-o, Hakamo-o, Kommo-o, Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, Cosmog, Cosmoem, Solgaleo, Lunala, Nihilego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, Necrozma, Marshadow, Poipole, Naganadel, Stakataka, Blacephalon, and Zeraora.

  • Added Alolan forms: Alolan Rattata, Alolan Raticate, Alolan Raichu, Alolan Sandshrew, Alolan Sandslash, Alolan Vulpix, Alolan Ninetales, Alolan Diglett, Alolan Dugtrio, Alolan Meowth, Alolan Persian, Alolan Geodude, Alolan Graveler, Alolan Golem, Alolan Grimer, Alolan Muk, Alolan Exeggutor, Alolan Marowak.

  • Added new SMD models for Rhyhorn, Rhydon, Rhyperior, Pikachu, Raichu, Exeggcute, Exeggutor.

  • Added Generation 7 forms: Lycanroc Midday, Lycanroc Midnight, Lycanroc Dusk, Oricorio Pom Pom, Oricorio Baile, Oricorio P'au, Oricorio Sensu, Minior Core, Minior Meteor, Necrozma Dusk Mane, Necrozma Dawn Wings.

  • Added new, higher-resolution sprites for all Pokémon. Thank you, eva08maicy02, for this spectacular contribution!

  • Added particle effects for hundreds of moves (so far) in battle! I'm being told by the old guy that this has been requested for 6 years. Alright, well, Santa was running late.

  • Added Ultra Space dimension! Portals spawn in the wild, or you can use an external move of Lunala and Solgaleo to make one!

  • Added Z-Crystals and Z-Moves. Probably not all of them, these guys are lazy

  • Added abilities: Battery, Beast Boost, Dazzling, Electric Surge, Fluffy, Full Metal Body, Galvanize, Grassy Surge, Liquid Voice, Long Reach, Merciless, Misty Surge, Neuroforce, Power of Alchemy, Prism Armor, Psychic Surge, Queenly Majesty, Receiver, RKS System, Shadow Shield, Shields Down, Slush Rush, Soul-Heart, Stakeout, Stamina, Steelworker, Surge Surfer, Tangling Hair, Triage, Water Bubble, Water Compaction.

- Completely reworked the PC! Here's what's new:

  • You can now search a PC for specific Pokémon, levels, abilities, etc. Totally unique idea of course, bet you've never seen it before.
  • Added a shift-click shortcut to the PC that works like inventory shift-clicking.
  • PC boxes now support custom names and wallpapers. Thank you StabWaifu, happyzlife, and Amethyst (http://rebornevo.com/) for these contributions!
  • Added support for resource packs to add custom PC box wallpapers.
  • Added overflow protection so if you turn down the total number of PC boxes, any Pokémon in boxes that no longer exist will be safe.

- Added a lot of new NPC skins to both chatting and trainer NPCs. Big thanks to Starwarschamp4 and Crystal_Missile for them. Now I've been told to list them all:

  • Chatting NPC: Aqua Grunt Male and Female, Blacksmith, Bride, Cultist, Evil Professor, Gardener, Groom. Jon Snow, Knight, Magma Grunt Male and Female, Mailman, Monk 1 and 2, Pirate Captain, Pirate Grunt, Professor Ras, Rocket Grunt Male and Female, Santa, Tesla.

  • Trainer NPC: Aqua Grunt Male and Female, Jon Snow, Knight, Professor Ras, Rocket Grunt Male 1-6, Magma Grunt Male and Female, Pirate Captain, Pirate Grunt 1 and 2, Football Fan 1 and 2, Gardener 1 and 2, Pokemaniac Girl 3, Swimmer Male 2 and Female 1 and 2, Youngster 5.

  • Added the N-Solarizer and N-Lunarizer, and their effect on Necrozma. It's basically exactly what DNA Splicers do, though?

- Added Silvally's RKS System ability.

  • Added Poison, Ice, Fire, Rock, Ground, Steel, Bug, Flying, Psychic, Dark, Ghost, Fairy, Dragon, Water, Grass, Electric, and Fighting memory held items.

  • Added evolution moves; moves that are taught on certain evolutions.

  • /pokebattle now supports wild Pokémon battles.

  • /pokebattle and /pokebattle2 now support comma-separated Pokemon Specs (Pikachu,s,lvl:50)

  • Added Big Malasada and updated the Rage Candy Bar to a status healing item.

  • Added all the region-specific healing items to shopkeepers.

  • Added Pearl, Big Pearl, Pearl Chain, King's Rock, Comet Shard, Ice Stone, and Ice Stone Shard to Water Fishing Loot.

  • Added the sprites for all the different Vivillon forms.

  • Added the Beast Ball. Technically it's been in for a while, but it wasn't in the creative menu before so now it's added!

  • Added Tree Top location type to the spawner.

- Added in a massive amount of new mounts. Thanks to ProudSquirrel for doing all of these!

  • Gen 1 - Arbok, Vileplume, Cloyster, Rhyhorn, Snorlax, Dragonair
  • Gen 2 - Ariados, Crobat, Lanturn, Quagsire, Donphan
  • Gen 3 - Ludicolo, Swellow, Pelipper, Slaking, Exploud, Hariyama, Aggron, Mega Aggron, Manectric, Mega Manectric, Sharpedo, Mega Sharpedo, Vibrava, Whiscash, Claydol, Sealeo, Walrein, Huntail, Gorebyss, Regirock, Regice, Registeel
  • Gen 4 - Bibarel, Floatzel, Gastrodon, Purugly, Hippowdon, Drapion, Lumineon, Probopass, Heatran, Regigigas, Giratina
  • Gen 5 - Stoutland, Gigalith, Conkeldurr, Seismitoad, Scolipede, Darmanitan, Carracosta, Emolga, Galvantula, Ferrothorn, Klinklang, Eelektross, Haxorus, Stunfisk, Bouffalant, Mandibuzz, Durant, Zweilous, Hydreigon
  • Gen 6 - Chesnaught, Pyroar, Furfrou, Goodra, Zygarde

- On top of that, some previous mounts were also fixed

  • Gen 1 - Venusaur, Charizard, Mega Charizard X, Fearow, Tentacruel, Graveler, Golem, Tauros, Mega Gyarados, Aerodactyl, Mega Aerodactyl, Zapdos

  • Gen 2 - Raikou, Entei, Lugia, Ho-Oh

  • Gen 3 - Mega Swampert, Mega Camerupt, Flygon, Milotic, Tropius, Absol, Salamence, Mega Salamence, Metagross, Mega Metagross, Latias, Mega Latias, Latios, Mega Latios, Groudon, Primal Groudon, Primal Kyogre, Rayquaza, Mega Rayquaza

  • Gen 4 - Staraptor, Drifblim, Honchkrow, Magnezone

  • Gen 5 - Serperior, Samurott, Archeops, Braviary, Kyurem-Black, Kyurem-White

  • Gen 6 - Aurorus, Avalugg

  • Added a lot of bugs, probably.

Changes:

  • Legendary spawning on servers will no longer favour clusters of players over individuals.

  • Leaping forward in battle animations now jumps back afterwards so Pokémon aren't cuddling each other after 2 turns.

  • Reworked where everything spawns. Like, legit everything.

  • Happy Hour now does nothing if allowPayDayMoney is false in the config.

  • You can now remove the Mew you put into the cloning machine by sneaking and right-clicking.

  • Changed the Pokémon Editor and the Statue Editor to use a drop-down menu instead of a text menu for forms.

  • Updated the tier lists to Gen 7 latest (as of 06/10/2018).

  • Primal forms can now be bosses, and now also spawn. Groudon in arid biomes, and Kyogre in oceanic biomes.

  • Pokémon no longer recoil from battle damage. If they still did then our particle animations would be off!

  • The maximum number of Pokémon in a ranch block was reduced to 2. This is for the good of everyone, believe me.

  • Statues will now fallback to the original texture if a custom texture isn't loaded (like normal Pokémon).

  • Added a config option for restricting the number of Pokémon a given player can have in all their ranch blocks combined.

Fixes:

  • Fixed an exploit in trainer cards.

  • Fixed Castform not changing form when it's sent out in Minecraft weather (outside of battle).

  • Fixed going down many elevator blocks being so fast your brain hurts.

  • Fixed being able to add your last Pokémon to the clone machine.

  • Fixed others not seeing shiny, owned Pokémon name tags as yellow.

  • Fixed fences and glass panes from connecting to PCs, trade machines, washing machines, fans, and mowers.

  • Fixed /checkspawns legendary erroring if you're in one of those locales that normally uses commas for decimal points.

  • Fixed all the /checkspawns variants using nonsensical permission nodes, they all use pixelmon.checkspawns now. That one was a bit embarrassing.

  • Fixed Scolipede being the size of a Primal Groudon. Now it's just big, as opposed to monstrous.

  • Fixed untradeable Pokémon being tradeable if you're sneaky.

  • Prevent Pokémon from changing dimension. Fixes a dupe bug with nether portals.

  • Potentially fixed how sometimes a huge amount of bird Pokémon will spawn above water. Potentially not though, developers are useless.

  • Fixed bell sprites displaying wrong on newer forge versions.

  • Fixed cloning machines not being breakable in survival.

  • Finally fixed the Pokégift block. It wont eat your Pokémon anymore.

  • Fixed the Pokégift event block reversing the giveLegendsOrNa config setting. That's been bugged for years!

  • Fixed the Heavy Ball not taking form into account when checking the Pokémon's weight.

  • Fixed an exploit in Rock Smash where you could duplicate the block you smash.

  • Fixed an exploit with ranch block upgrades where they could be used without being taken from the inventory.

  • Fixed Gen 6 sprites being a different height to the other sprites. You probably saw this as a bug with the egg sprites.

  • Fixed you hovering magically if the chair you're sitting on is destroyed.

  • Fixed Pokémon being able to spawn outside the world border.

  • Fixed the Unbreedable spec.

  • Fixed you falling through Ho-oh while flying on it.

  • Fixed item stack data being lost when you retrieve an item from a PokeChest.

  • Fixed a possible tile entity error during world generation. Thank you, Cepera, for finding this.

  • Fixed a possible crash from breaking a cloning machine that's been cut in half by world edit or something.

  • JEI no longer shows in the battle menu.

  • Cave spiders and silverfish no longer spawn.

  • Fixed the useRecentLevelMoves config option making it use the earliest moves instead.

  • Fixed an exploit with Thief and /endbattle that let you infinitely duplicate held items.

- Battle fixes:

  • Fixed some Timespace Orb held item problems.
  • Fixed Metronome being able to select King's Shield, Hyperspace Fury, Diamond Storm, and a bunch of other moves.
  • Fixed Assist having similar issues as Metronome did.
  • Fixed Magnet Rise never ending.
  • Fixed Techno Blast bypassing immunities by not being the drive's type fast enough.
  • Fixed Sturdy and Sweet Veil not being ignored by Mold Breaker Pokémon.
  • Fixed Trace being able to copy fainted Pokémon abilities using moves like U-Turn.

Performance:

  • Significantly improved the Better Spawner's performance on its thread. This won't be a hugely visible change in-game but your processor will send us a Christmas card.

API/back-end (for sidemodders):

  • Completely rewrote storage and EntityPixelmon. Every sidemod is probably broken. This will be better, trust me.

  • Added Notice Overlays to API after reworking the existing CustomNoticeOverlay. You can scale the Pokémon models now!

  • Removed the now-unused BaseStatsLoadEvent.

  • Added Pokedex#wipe(). Probably useless, I dunno.

  • BerryEvent.PickBerry now actually fires.

  • BreedEvent.AddPokemon's result can be used to bypass the new maxCumulativePokemonInRanch config setting.

  • BreedEvent.AddPokemon also now actually fires.

  • Added "status" spec so Pokémon can spawn asleep, paralyzed, etc. Seems like cheating but what do I know.

  • Added config options for intercepting Pixelmon loot table injection so you can cancel our changes to the loot.

Pixelmon Mod 6.3.4

"This wasn't my fault!"



Fixes:

  • Fixed a big held item problem. This undoes the JEI fix since it broken.

  • Fixed PokéBalls sitting weirdly in healers and other places.

  • Fixed spam caused by warp plates.

  • Fixed debug spam from cloning machines!

Pixelmon Mod 6.3.3

"Ok fine there were some fixes to be done first"



Additions:

  • Added new, smooth models for Clefairy, Clefable, Gastly , Haunter, Yanma, Yanmega, Electivire, Gligar, Gliscor, Venipede, Whirlipede, Scolipede, Bisharp, and Pawniard.

  • Added animations for Stunfisk, Tynamo, Eelektrik, Eelektross, Durant, Druddigon, Cubchoo, and Beartic.

  • Taught Empoleon to dab on the haters (Usable from statues).

  • Added Gliscor and Volcanion as flying mounts because it looks great. What do you mean it doesn't make sense? We're doing it anyway, you can't stop us.

Changes:

  • Legendaries that are spawned as bosses are now always red bosses.

  • Removed a lot of spammy debugging code.

  • Eggs now need to hatch before it adds it to the caught list in your Pokédex.

  • Increased the spawn rates on a few Pokémon that had low chances due to needed nearby blocks.

Fixes:

  • Fixed a Pokémon duplication bug that was very very bad. Thank you ??QAQ for helping us find this!

  • Fixed the Timespace Altar being completely unusable. Now that's a woopsy!

  • Fixed many types of PokéBalls not shaking or animating.

  • Fixed crashes caused by the ice gym structure.

  • Fixed Sir Doofus III being able to evolve. Sir Doofus III IS the ultimate form of any Pokémon and you all know it.

  • Fixed NPC traders being super whacky and not accepting trades if they were edited.

  • Fixed a possible crash when spawnLevelsByDistance or spawnLevelsCloserToPlayerLevels is on.

  • Fixed all kinds of weird behaviour caused by /pokereload.

  • Fixed modified block spawns (e.g. tall grass) causing crashes due to not being spatially aware. We bought them new glasses, it was fine.

  • Fixed spawning issues with Lotad.

  • Fixed Yveltal being a land spawn, instead of an air spawn. It has MASSIVE wings and it was a land spawn. Developers, man.

  • Fixed Mega Sableye being way too common. God damn these Ghost-type megas.

  • Fixed Unown needing night time to spawn despite spawning in caves. Even Patch Notes Guy knows that caves are dark all day long, and his only qualification is typing.

  • Fixed mount positions for Yveltal, Primal Groudon, Primal Kyogre and Mega Rayquaza.

  • Fixed /pokespawn evhp:100 evattack:252 etc. not accepting values above 31.

  • Fixed Magneton's model issue. Bloody Gabe's fault, no doubt.

  • Fixed fishing rods still having a chance to fail despite being able to catch things in that location.

  • Fixed TMs being able to teach moves that are only through level-up, tutors, or breeding.

  • Fixed the sprite offset on the Trainer Cards.

  • Fixed Trainer Cards being able to see what is inside eggs. We gave the Trainer Cards' glasses to the block spawners.

  • Fixed (probably) /checkspawns causing errors for European locales. Using ',' instead of '.' in decimal numbers is weird!

  • Fixed Rotom having some of its forms moves as tutor moves and getting passed down with breeding due to old mechanics.

  • Fixed Water Stone and Fire Stone tools giving infinite obsidian when used on non-source blocks. Now you get cobblestone like you should.

  • Fixed some Generation 6 Pokémon missing AI behaviour.

  • Fixed baseBlocks property of spawn conditions.

  • Fixed an issue caused by glitched Pokémon that can't decide if they're in a Ranch Block or not.

  • Fixed Greninja not being able to learn Happy Hour.

  • Fixed Piplup having a hard time spawning.

  • Fixed Reforged having their own Brokedemaru. Elekid now looks normal. You saw nothing.

  • Fixed Mega Slowbro and Mega Blastoise having little chance of spawning due to only being on land in ocean biomes.

  • Fixed Archeops and Swanna having bugged models.

  • Fixed a potential error with breeding.

  • Fixed wild Pokémon spawning completely ignoring the maxLevel config option.

  • Fixed a few stutters in some animations.

  • Fixed Ho-oh's and Yveltal's models touching the ground when flying. It was very un-legendary.

  • Fixed texture issues on Mega Pidgeot and Mega Sharpedo.

  • Fixed Cloning Machines increasing the Mew's times cloned when it's put into the machine instead of when the machine does the cloning.

  • Fixed Pokérus issues.

  • Fixed JEI compatibility with the battle GUI.

  • Fixed the mower inventory GUI continuing to work after the actual mower was destroyed. No more dupes 4 u

- Fixed battle stuff:

  • Fixed Aegislash's stat changes from form changing not applying until next turn.
  • Fixed an uncommon battle error when leveling up.

Server-related fixes and changes:

  • /checkspawns permissions split into pixelmon.command.checkspawns.fishing, .normal, .legendary, .megaboss, .rocksmash etc.

  • Shrunk computer data file sizes even more, speeding up saving. Also made the shrinking retroactive so when someone logs in their PCs shrink in data size.

  • Fixed Badge Cases stalling a server when trying to remove a non-existent badge.

Performance:

  • Fixed wide-reaching spawning performance issues caused by the spawnLevelsByPlayerLevels and spawnLevelsByDistance config options

  • Aggressively optimized even more Better Spawner stuff because Spark is an amazing profiler.

API/Back-end (for sidemodders):

  • EvolveEvent.PostEvolve#preEvo is now a much closer clone of the original entity before evolution.

  • Made single-arg PokemonSpec construction do the string separation itself so PokemonSpec("Ralts lvl:50") works like PokemonSpec("Ralts", "lvl:50").

  • Added ISyncHandler for forcefully main-threaded packet handlers. Unless you're doing client modding this probably means nothing to you.

Localization/language:

  • Updated fr_FR, fr_CA, it_IT, ko_KR.

Pixelmon Mod 6.3.2

"Hey look, everything from generation 1-6 is now done. I wonder what's going in the next version? It's SO unclear."



Additions:

  • Added all remaining megas: Mega Aggron, Mega Camerupt, Mega Diancie, Mega Heracross, Mega Houndoom, Mega Sableye, Mega Scizor, and Mega Steelix.

  • Zygarde now spawns in Mesas at night. You lot asked for it so you got it. The Zygarde forms from gen7 will come... with gen7.

  • You can now make Groudon and Kyogre undergo Primal Reversion outside of battle, same way as Mega Evolutions.

  • Added a special Bidoof, Sir Doofus III, as a rare form. There is a 1/30 chance a Bidoof caught with a Luxury Ball will be Sir Doofus III. This was purely for our own entertainment.

  • Remodeled Magnemite, Magneton, Magnezone, Camerupt, Numel, Aggron, Lairon, Aron, Salamence, Shelgon, Bagon, Sableye, and Scizor. We got new modelers and animators! Woo!

  • Animated Drilbur and Excadrill.

  • By default, wild Pokémon and trainers will now spawn closer to your level so you're less likely to get your ass wooped when you start. SO much better.

  • Synchronize now makes wild Pokémon have a 50% chance of being of the same nature.

  • Added heaps of new Pokémon to fishing, Sweet Scent, Rock Smash and Headbutt.

  • Added a Badge Case made out of 9 cooked apricorns. Now you have a place to put all those badges you've (maybe) earned!

  • Added Trainer Cards. They are permanently attached to you. No escape.

  • Added Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, and Shalour Sable. Shopkeepers sell them.

  • Added gold text for shiny Pokémon in the wild.

  • Added coloured gender icons to the GUIs so there's less of that unrelenting, depressing grey.

  • Speaking of colours, added white, gray, black, pink, purple, cyan, blue, green, brown, yellow, red and orange chairs.

    • Added a new smooth model for the chairs.
    • Added new and improved block textures for Fossil Display, Bridge, Pokésand, Pokécenter Sign and Pokémart Sign.
  • Spawning options in the P menu no longer require a restart to apply.

  • Added a config option for whether the "Drop all" button should delete the drops instead of dumping them on the ground.

  • Added "unbreedable", "ivhp"/"evatk" etc, "minivs/evs", and "maxivs/evs" to things like /pokespawn and /pokegive.

Changes:

  • Showing the names of wild Pokémon is now on by default because us old people have no idea what these new Pokémon are.

  • Lowered the minimum level of many many wild Pokémon because it's too difficult to find Pokémon to train against early on.

  • Put enchantment books in the fishing loot.

  • Improved stuff with the anvil because it was annoying the hell out of Patch Notes Guy:

    • It no longer takes up an entire block despite being so little.
    • It now rotates based on how you placed it.
    • Reworked the sounds so that it no longer tricks you into thinking you're getting experience, and the volume is now consistent.
  • Nerfed loot chests and the start chest because those were very unbalanced!

  • Made the Timespace Altar a two-block-tall block.

  • The spawnLevelsByDistance config option will now prevent Pokémon from spawning if its evolutions would make it unrealistic at that level.

  • Underground Pokémon won't spawn when they're just underneath glass (if you reset your BetterSpawnerConfig.json).

Fixes:

  • Fixed Battle Bond Greninja's ability reverting to Torrent under particular circumstances.

  • Fixed Deoxys and Hoopa not holding a Meteorite and Prison Bottle respectively when they spawn in the wild.

  • Fixed battle stuff:

    • Fixed your first Pokémon not being visible when a battle starts.
    • Fixed switching a Mega Rayquaza back into battle causing everything to flip out.
    • Fixed Truant not letting you attack after switching.
    • Fixed Unburden not activating when things like Knock Off remove the item being held.
    • Fixed Fake Out failing after switching out and back in. Turns out that should work. Pokémon battles are confusing.
    • Fixed Delta Stream's weather condition doing all sorts of whacky stuff to move effectiveness.
    • Fixed Trick, Thief, etc being able to take items which have special value to the user. For example, a Gengar could Trick a Gengarite onto itself. Not allowed!
    • Fixed Fling feeding the target a berry when a non-target has Unnerve.
    • Fixed a loophole where Groudon could relieve itself of its Red Orb in battle.
  • Fixed Clamperl and Carvanha fishing stuff all erroneously referring to "Clampearl" and "Carvahna", making them impossible to catch. Speling is hrd.

  • Fixed walking into raised Red and Blue Orbs causing suffocation. Also fixed very rare player crashes caused by destroying Orbs.

  • Fixed the majority of config options not appearing in the P config menu.

  • Fixed DNA Splicers being only one time use. Good thing we didn't store the fused Pokémon in the item, haha. ... I had a heart attack.

  • Fixed a few errors with Pokémon stats, mainly with megas. Ok, so we aren't perfect; sue us. ... On second thought, please don't. Not again.

  • Fixed Lucario not spawning in the wild.

  • Fixed Pokérus spreading to the not-sent-out Pokémon being very, very, very, very, very rare. Pretty much a one in a million chance.

  • Fixed the "renderWildLevels" config option not working in any useful way.

  • Fixed PokéDollars not updating properly in singleplayer or in not-Sponge servers. There are a couple of those.

  • Fixed issues when loading Pokémon that have moves that are currently only in inferior mods.

  • Fixed Mega Gengar and Mega Banette having dominance over the other night-time megas, spawning way more often.

  • Fixed missing Griseous Orb from boss drops, so you can legitimately get Giratina now. Sorry 'bout that.

  • Fixed Registeel not being capable of spawning. Now it's deep underground in medium-temperature hill biomes. Again, very sorry.

  • Fixed the Arc Chalice sprite having that awkward white background. Woops!

  • Fixed Nurse Joy's name appearing as Nurse John. I would make a joke about this but it's a touchy subject.

  • Fixed Magikarp when fished from lava. What's special about those? Uhh... Nothing. I didn't say anything.

  • Fixed collisions with all the following mons:

    • Confined and Unbound Hoopa, normal and Mega Rayquaza, normal and Primal Groudon, normal and Primal Kyogre, Mega Gyarados, Mega Altaria, Goodra, Aurorus, Landorus, Tornadus, and Thundurus
    • Also, fixed heaps of riding positions but we completely lost track of all of the ones that were fixed. Xerneas and Yveltal were definitely fixed, though. This is awkward.
    • Also also, fixed Hoopa Confined being a little bit too big for a pixie, Mega Absol being massive, Mega Salamence being small, and Excadrill being too small as well.
  • Fixed Teleport external move not working properly when you're in the same dimension that you're going to.

  • Fixed shopkeepers scamming you and taking way more money than advertised when selling you evolution stones. (Fixed buyMultiplier not being visible on clients)

  • Fixed the display of the Repel effect.

  • Fixed HP Up using the Protein sprite. It's been like that since they were added!

  • Fixed the Little Boy, Policeman, Punk Girl, Rancher, Sailor, Scientist M and Shop Girl NPC textures.

  • Fixed Weepinbell's dent in his back. Nothing a good chiropractor couldn't sort out.

  • Fixed those random Pokémon Centers not having a nurse in them. John and Joy were on strike. Something about wages, I wasn't listening.

  • Fixed the quantity and meta fields in spawning items not working properly.

  • Fixed a potential spammy error with the Headbutt external move.

  • Fixed /checkspawns legendary giving really weird next spawn times after /pokereload.

  • Fixed /pokereload not regenerating BetterSpawnerConfig.json, and not properly removing the removed sets.

  • Fixed Pixelmon Spawner blocks spawning on the corner of blocks, where Pokémon may suffocate.

  • Fixed bosses using the legendarySpawnChance option instead of bossSpawnChance.

  • Fixed Pixelmon Spawner blocks not spawning on things like snow layers and plants.

  • Fixed Apricorn Trees, Berry Trees, and Orbs dropping an item when the player is in creative.

  • Fixed that "null" Better Spawner section of the config.

  • Fixed the /struc command not actually tab completing the structure names.

  • Probably maybe fixed that battlespot.json error on startup.

Server-related fixes and changes:

  • Fixed async saving options being completely ignored.

  • Fixed a possible storage-related crash made possible by Sponge. Thanks Sponge™.

  • Fixed a held item duplication trick connected to battles on servers. No more dupes 4 u.

  • Fixed Pixelmon donation sashes sometimes not appearing on other people in-game.

  • Fixed ranch blocks being very invisible in most cases.

  • Fishing rods can no longer be used to pull entities that are unable to be pushed, like stationary trainers and armour stands.

  • Fixed deleting a move and various other things causing more async stuff that Sponge hates. God damn it Sponge.

  • Fixed the Red and Blue Orbs being dupe-able on Sponge servers.

  • Further improved Better Spawner efficiency on Sponge servers.

  • Fixed Pokérus spreading sometimes causing end of battle errors. Almost definitely caused by a sidemod problem, but it won't happen again either way.

  • Spawn sets no longer need to be suffixed with .set.json.

Performance:

  • Fixed /checkspawns being on the main thread (again) causing lag spikes.

  • Sped up the performance of lots and lots of Apricorns.

  • Optimized those evolution stone armour things.

  • Significantly optimized Pokérus. Thank you, VengeanceMC, for giving us the information we needed for this.

API/Back-end (for sidemodders):

  • Added ISpawningTweak for slight adjustments to make it easier to set up slight spawning changes in entity creation.

  • Added ISpawnerCondition for giving programmable conditions on spawns and locations to spawner objects.

  • Added "causes" to SpawnLocation, such that all locations that are oriented towards a player know who it is was. All default spawning has a player cause.

  • Added CreateSpawnerEvent for very easy modification of spawning behaviour for individual players.

  • Added BreedEvent.AddPokemon event, used to prevent certain Pokémon from being put into ranch blocks.

Localization/language:

  • Updated the en_US, en_GB, es_ES, fr_CA, fr_FR, ru_RU, zh_TW, zh_CN language files. You won't find a better translation team, anywhere.

Pixelmon Mod 6.3.1

”To be fair, we've had buggier updates”



Additions:

  • Added a shiny AZ Floette texture since why not.

Changes:

  • Made those spiky-eared Pichu and AZ Floettes a bit rarer since boy were those too common.

  • Also fixed rarities defaulting to 50 which fixes Red Shards also being too common.

  • Got the growths ordered correctly in the Pokémon Editor as well, instead of just the statues.

  • Improved the names of some of the Pokémaniac trainers.

Fixes:

  • Fixed statues without animations causing crashes.

  • Fixed Dawn and Dusk Stone ore causing client crashes on servers. Not much of a performance improvement after all. ):

  • Fixed a related crash on the server-side caused by us having "END" where we should have had "START". Programming is hard.

  • Fixed the occasional capture causing a hundred billion of that Pokémon to go into your PC.

  • Fixed the Red and Blue Orbs not being taken from your inventory when you place them.

  • Fixed randomly generated trainers not having Pokémon!

  • Fixed evolutions not working once that species has evolved once.

  • Fixed regular bosses using the megaBoss drops.

  • Fixed regular sun and regular rain behaving like extreme sun and extreme rain!

  • Fixed the default levels of: Rhyperior, Roggenrola, Crustle, Scraggy, Scrafty, Yamask, Cofagrigus, Ferroseed, Skunktank, Shaymin.

  • Fixed things like /pokegive having trouble targeting players whose username is the beginning of someone else's username. I know that's confusing.

  • Fixed a crash from Pokérus trying to spread.

  • Fixed a crash if a player logs off after throwing a PokéBall that catches a Pokémon.

  • Made a workaround to restore BungeeCord support. Thanks BungeeCord.

  • Fixed the Good Rod recipe giving you a Super Rod lmao.

  • Fixed the random gym structures not generating properly because of trainer data.

  • Fixed those new megas not dropping their stones. I swear, one day we will remember.

  • Fixed Mega Gyarados, Mega Audino, and Mega Altaria not having the appropriate types.

  • Fixed some Pokémon getting two of the same move!

  • Fixed spiky-eared Pichu's sprite being too high.

  • Fixed bad things happening if you make some goofy mistakes in the SpawnSet JSONs.

Pixelmon Mod 6.3.0 - The Legendary Update

"This changelog goes on forever!"



Additions:

  • Added Arceus event, the Azure Flute, and the 'Arc Chalice'. Use all the Plates on the chalice to get the Azure Flute, then use the Azure flute near the Timespace Altar. Then battle God.

  • Added Ho-oh and Lugia event. Get a whole bunch of Clear Bells or Tidal Bells, hang 'em up together, and if they start ringing at dawn, come back at dusk later that day. Get ready to fight a legendary.

  • Added Black Kyurem and White Kyurem. DNA Splicers are carried by wild Kyurem when you catch them! Use them on Kyurem with Reshiram/Zekrom in your party. The transformation effect is awesome.

  • Added transformation effects for Hoopa and Shaymin too since we were in the neighbourhood and we saw the lights on.

  • Added Mega Rayquaza. Find some move tutors to teach it Dragon Ascent. Or cheat.

  • Added Primal Kyogre and Primal Groudon. "But Mr. Changelog Guy sir, how do we get the orbs" - Read the next change.

  • Added the Red Orb and Blue Orb. Fish from lava (in deserts) or water (in oceans) to get the shards, and place them on the ground to make the orbs!

  • Rotom can now change into his many forms. Throw him out at the specific items to let him absorb their forms.

    • Furnaces and fridges have been updated to allow the transformation of Rotom.
    • 3 new blocks have been added: - Washing Machine, Fan and Mower, each of them having their own crafing recipies. Check the wiki for them.
    • Each Rotom learns a special move upon fusing with a machine: Hydro Pump, Overheat, Air Slash, Blizzard and Leaf Storm.
    • Rotom changes back to normal form if thrown at an item that's the same as its current form. This removes the special move.
  • Added Megas for the following pokemon: Ampharos, Banette, Gyarados, Kangaskhan, Lucario, Sharpedo and Salamence.

  • Added Pokérus. Now your Pokémon can get infected! (... What? No I think it sounds fine, leave it in.)

  • Added Landorus, Thundurus, and Tornadus Therian forms. Use a Reveal Glass on them to change their forms.

  • Added Reveal Glass crafting recipe. You'll need polished andesite, two crystals, a ruby, a sapphire, an emerald, and a glass pane. Check the Pixelmon Wiki!

  • Added Stance Change for Aegislash's Shield and Blade forms. Use a damaging move to go to Blade stance, use King's Shield to go back to Shield stance.

  • Added Zen Mode for Darmanitan. When his health is low, he turns into a weird blue thing, I dunno.

  • Added SMD remodels for Rattata, Raticate, Ponyta (!), Rapidash (!!), Lapras, Mareep, Flaaffy, Ampharos, Bellsprout, Weepinbell, Victreebel, Shellder, Cloyster, Lunatone, Solrock, Darumaka, Sharpedo, Mega Altaria, Grimer and Muk.

  • Added animations for Bergmite, Avalugg, Vanilluxe, Doublade, Honedge, Aegislash.

  • Added some sound effects to the Timespace Altar since it's weird to summon legendaries in absolute silence.

  • Added fishing loot to both water and lava fishing.

  • Added many more Pokémon to fishing in water, sometimes specific to biomes.

    • A fair few evolution lines are now exclusive to fishing.
    • Old Rods and Good Rods are now craftable, check the wiki for the recipies.
    • Super Rods are now available as a Boss Drop item, as well as a fishing loot item. Which is kinda funny if you think about it.
  • Added /megaring [player] command to give players a Mega Ring.

  • Re-added green bosses and non-mega bosses. Those were cool. Mega bosses will still work as per usual. Some drops are only found by beating mega bosses specifically.

  • Some Pokemon now have the chance to be holding items when caught naturally.

  • Added Headbutt & Sweet Scent external moves.

  • The following External Moves now spawn Pokémon, some exclusive to these moves:

    • Headbutt
    • Rock Smash
    • Sweet Scent
    • Combee line, Pineco line, Carbink, Nosepass and Dunsparce are now exclusive to these moves.
    • Rock Smash also has the chance to drop fossils. Rarely.
  • Added Spiky Eared Pichu and AZ's Floette. Only found using the External Move Sweet Scent. Pro-tip, Flower Forest and Flower Plains biomes only!.

  • New mounts! Do I have to name them all? Really? ... I don't get paid enough for this.

    • Flying: Talonflame, Dialga, Palkia, Arceus, Swanna, Cresselia, Reshiram, Zekrom, Yveltal, Noivern, Tornadus-Therian, Thundurus-Therian, Landorus-Therian, Garchomp despite not being able to learn Fly.
    • Land only: Sawsbuck, Parasect, Luxray, Rampardos, Bastiodon, Mamoswine, Heatran, Zebstrika, Cobalion, Terrakion, Virizion, Gogoat, Absol, Keldeo, Crustle, Tyrantrum, Avalugg, Xerneas, Victreebel
    • Water: Swampert
  • Added new skins for a lot of NPCs. Like, a LOT:

    • Shopkeepers: shopgirl, shoplady, shoplady2, shoplady3, shoplady4, shopman, shopman2, shopman3, shopman4, shopman5, shopsecondman.
    • Grunts: rocketgruntfemale1, rocketgruntfemale2, rocketgruntfemale3, rocketgruntfemale4, rocketgrunt5, rocketgruntfemale6.
    • Thematic Trainers: bugcatcher1, bugcatcher2, bugcatcher3, bugcatcher4, bugcatchergirl, firebreather1, firebreather2, firebreather3, firebreather4, pokemaniac1, pokemaniac2, pokemaniac 3.
    • Gym Leaders: electricleader1, fireleader2, flyingleader1, flyingleader2, iceleader1, iceleader2, waterleader1, waterleader2, psychicleader1.
    • Townies: artist, baker, blackbelt, blacksmith, cueball, doctor, engineer, fisherman, hexmaniac, hiker, lass, littleboy, littlegirl, madame, monsier, miner, npcchat1, npcchat2, officerjenny, oldwoman, policeman, preschooler_f1, prisoner, psychic, psychic_f, punkgirl, punkguy, rancher, richboy, sailor, santa, scottish, streetthug, suit, supernerd, swimmer_m.
    • Trainers: breedergreen_f, breedergreen_m, gnome_trader, ornithologist, ornithologist_f, ranger_f, ranger_m, scientist_f, scientist_m, spawntrader, youngster1, youngster2, youngster3, youngster4, youngstergirl, youngstergirl2.
  • ** Special thanks to Starwarschamp4, Crystal_Missile and Kayouri for the months-long effort ?

  • Obliterated the traditional spawner. Everything will now spawn in new locations! Chaos! The wiki is gradually being updated and you can use /checkspawns so I'm sure you'll be fine!

  • Added "untradeable" option to things like /pokespawn and /pokegive.

  • Better Spawning:

    • Added NPC and boss spawning to the Better Spawner.
    • Added "percentage" option for spawns. Check the wiki before using this so you don't make a horrible mistake.
    • Did the actual wiki for the Better Spawner. I'm told that took many hours but nobody cares.
  • Added copy/paste buttons for the import/export feature of the PokeEditor.

  • Added a bunch of external JSONs:

    • Added npcs/trades.json for changing what trade offers NPC traders can have in the wild.
    • Added JSONs for Pokémon base stats which includes stats, evolutions, riding information, moves, etc.
    • Added JSONs for moves. Probably not a great idea to change these but y'know, do whatever.
  • Added bossRate, bossSpawnTicks, bossSpawnChance config options.

  • Added PokemonSpec stuff to the trade editor and added optional descriptions to NPC trades.

  • Added a handful (if you have ginormous hands) of new colours to decorative blocks:

    • Water floats: Black, Gray, White, Brown, Cyan and Red.
    • Cushion chairs: Black, Gray, White, Orange, Brown, Purple, Pink, Cyan, Green and Blue.
    • Folding chairs: Black, Gray, White, Yellow, Orange, Brown, Red, Purple, Pink, Cyan and Blue.
    • Vending machines: Black, Gray, White, Brown, Purple, Cyan.
    • Clocks: Black, Gray, White, Yellow, Orange, Brown, Red, Purple, Cyan, Green.
    • Umbrellas: Black, Gray, White, Orange, Brown, Purple, Pink, Cyan.
    • Pokéball Rugs: Black, Gray, White, Orange, Purple, Pink, Cyan.
    • Recipes changed a bit, check the Pixelmon Wiki for updated information!
  • Added Recipe Book unlocking for machines, water floats, vending machines, clocks, cushion chairs, folding chairs, umbrellas and Pokéball rugs.

  • Added Nurse Joy! Don't worry, Nurse John still has a job. At minimum wage.

  • Added /checkspawns [legendary/megaboss/sweetscent/rocksmash/headbutt/fishing/player]. Now it's way easier to see what you can find in an area.

Changes:

  • Move tutor NPCs will now have 20 available moves instead of 3.

    • This can be raised or lowered in the Pixelmon config.
    • Additionally, they will all have the chance to have event-only moves like Relic Song and Dragon Ascent.
  • Rewrote legendary spawning to be less crap.

  • Fishing will now never fail unless there is insufficient room or no possible Pokémon.

  • /pokereload now reloads the Pixelmon hocon and the Better Spawner config and the spawning external JSONs and pretty much everything else except stat JSONs.

  • Removed heaps of unused config options from the Pixelmon hocon. There were sooo many we haven't used in years!

  • Fully removed the deprecated database Pokémon storage.

  • Migrated Grass, Cave Rock & Rock Smash to Better Spawner for way more configuration. (Headbutt & Sweet Scent are there too!)

  • /pokeheal now requires "pixelmon.command.admin.healother" permission to heal other players.

  • Added Mega Blaziken's spawning files - they seemed to have "Burnt Out". Haha. Sorry. I guess I'm going to get "Fire-" whoah who are you, put the gun down, sto-

  • Replaced the Changelog Guy.

  • Tweaked a bunch of other megas spawning rarities as some seemed to be too hard to find.

  • Updated all of the competitive tiers - now we can do Smogon a bit better.

  • Some legends have had a rethink about where they want to live. We didn't try to stop them. They would squish us if we tried.

  • Updated the BossDrops and PokeDrops JSONs.

  • Gracidea now grow like normal flowers.

  • Healing a party from an NPC is 50% faster now. It was meant to be like this forever but it's been bugged this whole time!

  • The growths of the statue editor are now ordered by their scale so if you have OCD you'll no longer be bleeding from the eyes.

  • Removed the fire particle effects from Charizard since we pretty much have animated fire on him anyway.

  • Pixelmon Grass can now be placed on earthy and sandy blocks.

Fixes:

  • Fixed a hacking vulnerability with NPC trading.

  • Fixed dodgy hitboxes on Apricorn trees and berry trees so you don't get angry every time you walk through a garden.

  • Fixed /checkspawns in a big way.

  • Fixed players being able to trade away their last hatched Pokémon and therefore only have an egg left.

  • Fixed instant dismounting of chairs when mounting while sneaking.

  • Fixed Wurmple not being able to be bred from the Cascoon branch of the evo line. It was a little bit "buggy". I can't believe I still have this job.

  • Fixed Poké Editor sometimes wiping EVs/IVs. Would've liked to have fixed its appearance too, but nah, still ugly.

  • Fixed Hidden Grottoes not generating in some forest biomes, both normal and especially from Biomes O' Plenty.

  • Fixed a random player being disconnected if a player captures a Pokémon then disconnects.

  • Fixed NPC editing attacks not prioritizing your language for move names.

  • Fixed the wiki key opening up a wiki page for air whenever your hand is empty.

  • Fixed Spewpa evolving into Pokéball Vivillon when evolving in forests and forest hills biomes.

  • Fixed fishing not working when the hook is near the edge of water. You still need deep water for bigger fish though.

  • Fixed things like Nosepass not evolving if they levelled up while not sent out.

  • Fixed the Lure Ball advancement. We definitely didn't forget all about it. This was almost certainly Gabe's fault.

  • Fixed all those Pokédex completion advancements not working. No one told us about this! What the heck!

  • Fixed maxLevel, afkHandlerOn/afkTimerActivateSeconds, riding speed multiplier config options not working on servers.

  • Fixed Pokémon causing item frames to pop off.

  • Fixed Pokémon bounding boxes being solid and not pushable like other mobs.

  • Fixed mounting a surf Pokémon causing the player to have no breathable air if dismounting underwater.

  • Fixed the PokeEditor not importing/exporting form information.

  • Fixed players sometimes getting kicked from Sponge servers when they fiddle with held items. Thanks Sponge.

  • Fixed a serious issue in the dawn/dusk ore block which caused Sponge servers' performance to go ballistic! Thanks Spon- wait no this one is on us.

  • Fixed Drifblim being a water mount. Balloons go up. Developers don't get out very much.

  • Fixed tier JSONs so they work for all new multi-form Pokémon from now until Changelog Guy is allowed to retire.

  • Fixed Cobalion, Roggenrola, Zorua, Mega Audino, Liepard, Conkeldurr, Swoobat, Cinccino, Furfrou and Binacle textures. Also cleaned up Rayquaza's texture.

  • Fixed Lucario's, Starmie's, Staryu's, Koffing's, Weezing's, and Garchomp's animations.

  • Fixed missing shiny mega sprites as well as form sprites for a whole bunch of Pokémon.

  • Fixed Foonguss and Amoonguss not spawning due to needing high grass nearby.

  • Fixed a few megastones having the wrong images. Copy pasting gone horribly wrong.

  • Fixed a legendary, pixel-sized error the pink vending machine's texture. So huge. Ruining the game experience completely, I know.

  • Fixed the missing Beast Ball sprite in the Pokémon overlay on the left.

  • Fixed the Egg Sprites on the Gen 6 Pokémon being lower down than the rest.

  • Fixed newly added multi-form Pokémon temporarily having a glitched sprite if you had one before it was multi-form.

  • Fixed Teleport external move not remembering which dimension/world you were in when you last healed.

  • Fixed Cherish Ball blocks being usable for dupes in Sponge servers. Probably.

  • Battle fixes:

    • Fixed Judgement having 130 power instead of 100. I've no idea why it was ever 130.
    • Fixed Hold Back not holding back.
    • Fixed Sticky Web getting blocked by Protect. Nothing can block Sticky Web.
    • Fixed Flash Fire keeping its boost after switching out then back in. To be fair, Bulbapedia doesn't explicitly say that it loses it on switch out, soooo...
    • Fixed moves like Hurricane causing errors when used.
    • Fixed No Guard not guaranteeing OHKO moves. Sucks to be a No Guard Pokémon right about now.
    • Fixed entry hazards failing when used on semi-invulnerable opponents (like Pokémon that are dived or underground)
    • Fixed Secret Sword causing contact where it shouldnt.
    • Fixed Ghost-type Pokémon not always being able to flee from battle.
    • Fixed Eviolite working on Phione. Looks like we couldn't get away with the hack solution after all.
    • Fixed Freeze Shock being special instead of physical.

Pokémon Voices:

Thank you Alstrador, Avery, Drago, Fatyg5, JM Knuckles, LinnRiddikuluss, Lu, Robin Hoot, TheDonStrife, and bigbadgav for the voice acting work!

  • Added Altaria, Amoongus, Audino, Axew, Azumarill, Azurill, Baltoy, Beautifly, Bergmite, Bibarel, Bidoof, Bouffalant, Braixen, Breloom, Buneary, Cascoon, Cleffa, Corsola, Deerling, Emolga, Fennekin, Foongus, Happiny, Haxorus, Kirlia, Klefki, Luxio, Mamoswine, Mime Jr., Minccino, Noctowl, Noibat, Ralts, Sawk, Seedot, Sentret, Shiftry, Shinx, Shroomish, Silcoon, Skarmory, Smoochum, Spinarak, Sunflora, Sunkern, Sylveon, Teddiursa, and Throh.

  • Updated Blissey, Charmeleon, Croagunk, Croconaw, Drowzee, Glaceon, Magikarp, Phanpy, and Torchic.

Performance:

  • Made very large improvements to ranch block performance. That code was awful.

  • Fixed renaming Pokémon causing lag spikes when you have lots of Pokémon in your PC.

  • Improved the performance of the /checkspawns command.

API/Back-end (for sidemodders):

  • Added more power to PokemonSpec, you can now register your own additional arguments to PokemonSpec.

    • This is done by adding ISpecTypes to PokemonSpec#extraSpecTypes during preInit or something.
    • These will automagically work with /pokegive and spawnsets and trade JSONs and evolutions and everywhere else.
  • Added the EggHatchEvent event, fired when an egg hatches.

  • The "to" field in Evolutions now supports all PokemonSpec stuff.

  • PokemonSpec#create will warn and stop if it has a name given but is not a correct name.

  • Added NBT functionality to PokemonSpec.

  • Changing a spawn action to or from a legendary will correctly add/remove the legendary announcement.

  • Destroyed every trace of the Pixelmon2 database. Praise Arceus.

  • Fixed PixelmonSendOutEvent firing off thread causing issues on sponge.

  • Fixed BreedEvent.MakeEgg sending the same parent twice when caused by /breed.

  • Added IPixelmonBankAccountManager, IPixelmonBankAccount so the Economy Bridge can be optimised for servers.

  • DialogueAPI now accepts localizable messages.

  • Added HealerEvents (Pre which is cancellable and Post which is not cancellable).

  • Added PokerusEvents: Spread (Same cancellation as HealerEvents) and Cured.

Localization/Language:

  • Updated zh_TW, es_ES, pt_BR, zh_CN, ru_RU, it_IT, nb_NO and fr_FR. We have the greatest translation team ever.

Pixelmon Mod 6.2.3

"Now potatoes can run it!"



Performance:

  • Optimised even more stuff so you only need 1GB of RAM. Now the THOUSANDS of people on 1.7.10 can move on with their lives!

  • Moved Performance section up to the top of this changelog just this once because we wanted people to see the RAM thing and Changelog Guy has no sense of continuity.

  • 64-bit Java still recommended.

Additions:

  • Added megas (2): Blaziken, Lopunny.

  • Added smooth models for Staryu and Starmie. If you saw Sirud's video, relax, we scaled down Starmie since then.

  • Added smooth models for Meowth and Persian.

  • Added new Boldore and Meganium sounds.

  • Added /checkspawns [specific] [pokemon...] - Gets a percentage based list of Better Spawner spawns for an area or position. Mostly for our own benefit tbh.

  • Added config option: alwaysHaveMegaRing - When you log in it gives you a Mega ring if you don't already have one. Someone asked for this, so here we are.

Changes:

  • Made the Better Spawner the default spawner. New installs will have useBetaSpawner turned on initially. The old spawner is shaking in fear. It knows.

  • Changed many of the default config values for Better Spawning to be more active.

  • Made the Lake Trio spawn underwater instead of on the surface. They swim to the surface anyway, it'll be fine.

  • When a legendary spawns, it now says which it is. Also logs its location in the server console.

  • Legendaries spawned by the Better Spawner now take ages to despawn instead of sometimes immediately going poof.

  • NPC trainers can now utilize Ash-Greninja. Scary times ahead.

  • Removed a bunch of sound files. We don't need Pokémon with 17 voices!

  • Made Xerneas 5x more common.

Fixes:

  • Fixed Pokémon entering battle and reverting to default abilities until switched out and in. Oops.

  • Fixed form changing not updating the ability/type/etc unless it was changed while sent out.

  • Fixed a few problems with PCs and parties on servers. Only tiny of course, bet you didn't even notice.

  • Fixed a Fossil Display visual bug. I wasn't told what this bug was but I'm sure it was huge! Almost definitely Gabe's doing.

  • Fixed even more ways that Apricorn trees can cause crashing. I hate these bloody trees.

  • Fixed Pokémon not walking around at all after mega-evolving outside of battle.

  • Fixed being unable to click the first row of recipes in the recipe book because of the Pixelmon inventory GUI being obnoxious.

  • Fixed evolution stone boots not giving armour values.

  • Prevented eggs from being sent out under any circumstances. There was a teeny tiny little loophole where you could.

  • Fixed the Cursed Body ability using the wrong battle message. Yeah this counts as a bug.

  • Fixed those new megas not spawning in the wild. We forget this every single time we add megas. We did it this time though. Changelog Guy checked.

  • Fixed evolution from single- to multi-forme Pokémon like Cherrim and Gardevoir temporarily breaking their sprite. 2 lines of code to fix. So exhausting.

  • Probably fixed some mods that add biomes not being compatible with the Better Spawner. Bit of a guess. Put it all on red.

  • Also probably fixed an issue where sometimes people can't open a PC.

  • Model fixes:

    • Fixed Kangaskhan lying on its back instead of walking like everyone else with legs.
    • Fixed Tyrantrum being too small. It was technically the right height already but a T-Rex should be bigger, soo.
    • Fixed Metagross being way bigger while flying.
    • Fixed Darkrai being too high up off the ground, hiding his level tag.

Localization/Language:

  • Updated the following language files (Thank you, translators!):

    • es_ES
    • fr_CA
    • fr_FR
    • ru_RU
    • zh_CN

Pixelmon Mod 6.2.2

"Hang on a second, what have the devs really been working on all this time?"



Additions:

  • Added (7) megas: Abomasnow, Audino, Latias, Latios, Manectric, Sceptile, and Swampert.

  • Added a new model for Tauros. It looks slightly less like a box now.

  • Added a Mega Evolve external move so you can admire them without having to be in battle. You can even ride them! The future is now, old man.

Fixes:

  • Fixed ruby armour and tool recipes vanishing.

  • Fixed eggs not hatching sometimes. Not a huge issue but it was a very old bug! It was probably Gabe.

  • Fixed Friendship not going down if your Pokémon faints during battle. For anyone that cares, this also fixed the PixelmonFaintEvent.

  • Fixed Friendship increasing while in a ranch block.

  • Fixed Pokegifts sometimes causing big spammed errors and crashes and chaos and war in the Middle East. Maybe not the last two.

  • Fixed loads of NPC skins being Steve instead of the referenced player skins.

  • Fixed the async save option causing a pretty easy duplication. Woopsy daisy.

  • Fixed spawn interval seconds being -1 not cancelling the spawns for that interval. Dunno what I mean? Don't worry.

  • Fixed (big) server statue save problems.

  • Fixed the statue gui not responding when editing some form based Pokémon. Also fixes some performance issues with form based Pokémon.

  • Fixed Giratina texture being broken when summoned from the Timespace Altar.

  • Fixed Ash-Greninja sometimes not reverting after battles and fixed Ash-Greninja being considered a mega evolution.

  • Fixed Victini being female instead of genderless.

  • Fixed /givepixelsprite giving an invalid texture for multi-form Pokémon.

  • Fixed Uxie not giving the Ruby of Knowledge.

Also fixed the ruby items not being named properly.

  • Fixed trainers with engage mode not engaging players, and that weird twitching they did.

  • Fixed eggs being able to evolve by trade.

  • Added Pancham to the Human-Like egg group.

  • Fixed Azelf, Mesprit and Uxie not obeying the limit on enchanting rubies.

  • Battles:

    • Fixed Safety Goggles not protecting against Hail and Sandstorm.
    • Fixed Sap Sipper not stopping Solar Beam during intense sunlight.
    • Fixed Solar Beam during intense sunlight saying it's charging and then smashing the target immediately after. That's just dishonest.
    • Fixed temporary abilities being kept after mega-evolution. (e.g. Gardevoir Traced abilities remaining instead of changing to Pixilate)

Changes:

  • Timespace Altar:

    • Requirements to obtain a special ruby from Azelf, Mesprit and Uxie change from level 50, friendship 220, and original trainer to level 60, friendship 255, original trainer.
    • Each Azelf, Mesprit and Uxie can now only be used to get special rubies three times each.
    • Realized game balance is actually pretty difficult. I've called management about it but no reply yet.
  • Better Spawning:

    • Added '/spawning diagnose' to help track down what is happening when spawning stops spawning.
    • Completely reworked the random spawn selection. You'll see other legendaries spawning, less bias in favour of rare locations like Surface Water, and just general better balance.
    • Made Keldeo 300x more common.
    • Made Numel 10x more common.
    • Made Shuckle, Bronzor, Bronzong, Geodude, Gible, Swoobat, and Zubat properly spawn underground. Underground spawning is hard to do properly, leave me alone.
    • Made Burmy spawn in various forest biomes instead of all biomes. Why on Earth was it like that?
  • Added target selector support to the /unlock command. We also fixed the command telling you it was successful at unlocking before it even attempted the unlocking.

  • Added a workaround for fishing not working on servers with a hub.

  • Changed how you get a Porygon. You now have to craft a Porygon with a head, body, leg, and tail. You get these pieces at random when crafting a PC or Trade Machine.

  • Added an option to change the amount of times Azelf, Mesprit, and Uxie can enchant a ruby

Performance:

  • Reduced passive RAM consumption by like, 50mb. Apparently. Can you really trust developers, though? Answer is yes.

  • Reduced the lag spike when joining a world. Also reduced the random lag spikes during normal game play. Your frame-rate should be as smooth as butter now~

  • Fixed a few mechanics that would cause the RAM usage to gradually increase. It should stay lower now.

  • Optimised a lot of our assets. This reduces the jar size considerably. About ~200MB shaved off the top.

Configuration:

  • Split up the external JSON config nodes (useExternalJSONFilesDrops, useExternalJSONFilesNPCs, useExternalJSONFilesRules, useExternalJSONFilesSpawning, useExternalJSONFilesStructures).

    • Added migration to convert the old value of useExternalJSONFiles to the new nodes. Basically, if the original node was true, all the new ones are true.

Localization/language:

  • Updated de_DE language file.

  • Updated fr_FR language file

  • Updated es_ES language file

  • Updated ru_RU language file

  • Updated zh_CN language file

Pixelmon Mod 6.2.1

"Ok look we had 2 great versions we're allowed to stuff 1 up"



Fixes:

  • Fixed moon phases in SpawnConditions making the Better Spawner stop... y'know, spawning.

  • Fixed Timespace Altars not generating at Spear Pillar. Woops.

  • Fixed various crashes caused by Timespace Altar interactions on servers.

  • Fixed the faulty Red Chain recipe. Woops x2.

  • Fixed bred Pokémon ending up the same evolution as the mother, instead of the unevolved form. This was caused by a typo!

  • Fixed a whole lotta sprites being broken.

  • Fixed Loved Koffing going all purple and broken at a distance.

  • Fixed Roggenrola's being thicc in its walk animation.

  • Fixed V targeting of Pokémon causing a player crash.

  • Fixed statues being able to have their animations put above the maximum and causing player crashes.

Localization/language:

  • Added all the 6.2 lang for ru_RU. (That was fast, Articuno!)

  • Fixed the English Lake Trio ruby interaction messages not knowing the difference between its and it's.

  • Fixed clones English lang in the Pokémon Editor.

API/back-end (for sidemodders):

  • Form differences in textures now have the same dash (-) that sprites have to distinguish the forms. Resource packs will need fixing.

Pixelmon Mod 6.2.0 - The Power Update

"Hey, this is running way smoother than before!"



Additions:

  • Added Valentine's Day Loved Form for Koffing and Weezing - Use a Love Ball to catch one to make it filled with love instead of toxic deadly gas.

  • Added the forms for Deerling, Sawsbuck. They spawn in the appropriate forests.

  • Remodels: Jynx, Koffing and Weezing, Horsea and Seadra. The old Horsea was better if you ask me.

  • Animated: Roggenrola, Boldore, Gigalith, Vanillite, Vanillish, Zoroark.

  • Advancements:

    • Added Legendary capture advancement and Gen I and Gen II legendary capture advancements.
    • Added lost 25%, 50%, 75% and 100% Pokédex completion advancements because somehow they got eaten. Don't look at me.
  • Better Spawner

    • Added heaps of new possible SpawnCondition options.
    • Allow SpawnInfo to be tagged with an 'interval' to limit their spawning over a period of time.
    • Added BetterSpawnerConfig.json for more advanced configuration of the Better Spawner.
    • Added native Biomes O' Plenty spawning support! No work, just works.
    • Added Better Spawner options to the config GUI.
  • Spear Pillar

    • A new structure which generates rarely and in cold, mountainous biomes.
    • Contains a new block, the Timespace Altar. Requires a Red Chain and a Timespace Orb (Adamant, Lustrous, or Griseous).
    • Hitting Azelf, Mesprit, or Uxie with a ruby will infuse the ruby, if they like you enough. (must be OT, level 50+, friendship 220+)
    • One of each infused ruby creates the Red Chain.
    • Depending on which Timespace Orb is used, Dialga, Palkia, or Giratina will spawn from the altar. It looks super cool.
    • You can now get Timespace Orbs from bosses.

Changes:

  • 3x31 IVs is only guaranteed for Legendary/Mythical Pokémon rather than the Undiscovered egg group. (OR/AS mechanics)

  • You can now fly Giratina when it's in Origin form. We need to rewrite riding offsets because the animation makes it downright hilarious.

  • Swirlix and Spritzee now have Whipped Dreams and Sachets respectively as drops since we forgot last time.

  • Shroomish, Breloom, Paras, and Parasect all drop Nether Wart again because someone at some point removed all Nether Wart drops. Baffling.

  • EVs now cap at 252 instead of 255 as per Generation VI mechanics. No more wasted EVs.

  • Phione no longer counts as a mythical. Yeah, I said it. As a consequence it also no longer spawns since that makes more sense.

  • Pickup no longer works when you end your battle through /endbattle or through the opponent forfeiting. No exploit 4 u.

  • Changed the Camera's crafting recipe to use a redstone torch instead of a cell battery since cells can no longer be crafted.

  • Added back the recipes to get rubies, amethysts, crystals, and sapphires back from block form. Totally forgot about those.

  • Removed allowRareCandyCrafting, allowGemCrafting and allowRanchCreation from the config. Those no longer affect anything.

  • Hide Advancements by default.

  • Increased the blast resistance of Poké Chests, shrine and altar, and Pixelmon Spawner blocks.

Fixes:

  • Better Spawner

    • Fixed the Better Spawner not putting Pokémon on snow, Mycelium, Netherrack, ice, or Soul Sand.
    • Fixed Boss Pokémon not spawning. Still uses the old spawning method until we rewrite boss spawning. Fun! (Not really!)
    • Fixed any error in the Better Spawner causing it to stop spawning until someone uses /spawning beta.
    • Fixed situations where minLevel > maxLevel broke the spawner. (Curse you, Mienshao!)
    • Fixed Pokémon spawning not applying forms properly.
    • Fixed a peculiar scenario where having a low-ish horizontal slice radius will stop all spawning.
    • Fixed mod biomes not being recognized if the mod that added them loaded before Pixelmon.
    • Fixed Carbink, Clawitzer, Klefki, Swirlix not spawning because I missed those.
    • Fixed legendaries not having any kind of forced delay in between spawning.
  • Fishing

    • Fixed not being able to fish in the same chunk as another player.
    • Fixed Fishing rods not taking durability.
    • Fixed fishing rods displaying backwards in hand.
    • Fixed fishing rods being able to drag entities forever.
    • Added missing crafting recipe for the Old Rod. Still thinking of what to do for the other rods.
  • Deep Storage

    • Fixed deep storage of GenVII Pokémon sometimes getting duplicates (this will also remove existing duplicates)
    • Fixed a crash caused by having GenVII eggs in a ranch block. These eggs are now put in deep storage as well.
  • Pokémon models/sizes/sprites:

    • Fixed Zorua using Zekrom's model. Uh. It was using its Illusion ability? That's our defence and we're sticking to it.
    • Fixed Mewtwo being small and adorable instead of intimidating.
    • Fixed Mewtwo Y and Grotle straining their neck as they move.
    • Fixed various textures, such as Patrat, Swinub, Ferrothorn, Doublade, Klefki, and Elgyem.
    • Fixed Garchomp and Mega-Garchomp being completely different sizes, neither correct.
    • Fixed male/female differing sprites not being properly supported, fixing the likes of Meowstic and Pyroar.
    • Fixed Meowstic sprite and texture issues on evolution. I hate this thing more than you could ever know.
  • Fixed some shaders causing battles to look underwater and just that little bit nauseating.

  • Fixed shifting around moves in your party GUI on a server causing a huge error and player kicking because Sponge won't tolerate our crap anymore.

  • Fixed move-relearners doing the exact same thing as the bug just above this because Sponge REALLY has no mercy for idiots like us.

  • Fixed Ash-Greninja not even having Battle Bond. Probably top on the list of woopsies, I know.

  • Fixed things like Basculin and Meowstic not having the right abilities. Same issue as the Greninja thing really but he gets his own entry.

  • Fixed Mega-Mewtwo-Y being part Fighting type. He told me he just wanted to be cool like Mega-Mewtwo-X. I set him straight.

  • Fixed the Pixelmon scoreboard (when used) persisting between servers. Pretty much only one server using it but still.

  • Fixed Shaymin's and Giratina's ability not changing properly when their form changes.

  • Fixed Giratina's stats not changing in Origin Form.

  • Fixed Shaymin's Sky Form moveset not being used. Had that working at one point. It's all Gabe's fault.

  • Fixed Gracideas working on Shaymin when it's night time.

  • Fixed large values for timedLootReuseSeconds not working, and fixed it saying seconds when it's been working as hours the whole time! Aaa!

  • Fixed Pokémon like Buneary and Frogadier often evolving and ending up with a Mega's or otherwise special form's ability. The database needs to die.

  • Fixed Ranch Block environments for dual-type Pokémon not knowing how to math. It now does proper averages for the two types.

  • Fixed Isi's Silver Hourglass boosting the breeding stage of even Pokémon that either aren't comfortable or lack a mate. Isi's good, but he ain't that good.

  • Fixed the Pokémon Editor not showing the correct abilities for Pokémon whose possible abilities depend on their form.

  • Fixed /givepixelsprite naming the item "-Pokémon- item.PixelSprite.name". It now uses the appropriate language.

  • Fixed various issues with the Pokémon Editor resetting IVs/EVs and not showing up to date information from previous edits.

  • Fixed lighting issues with Fancy Pillar blocks.

  • Fixed the appearance of Poké Ball discs on anvils. That's been a bug for 3 years!

Performance:

  • Reworked how animations are calculated, reducing CPU usage by a lot. Significantly boosts frame-rate when near Pokémon.

  • Reduced the amount of RAM models and animations use.

  • Improved general performance of the Better Spawner by fixing erroneously frequent spawning attempts.

  • Fixed Trainer NPCs saving encounter information when they shouldn't, reducing the size of the encounter information.

Localization/language:

  • Removed Power Belt duplicate lang.

  • Added Better Spawning lang.

  • Added missing Poké Gift lang.

  • Added missing Pokémon generations and starter list configuration comments to the lang.

  • Updated the default Spanish gym, shopkeepers and chatting npc langs, as well as its main lang. Muchas gracias, Tokla.

  • Updated the French lang, in CA and FR. Merci beaucoup, Zang.

  • Updated the Russian lang. ???????, Articuno.

  • Tried to cut back on how many times we use the word 'lang.' Failed.

API/Back-end (for sidemodders):

  • EnumUpdateType.Stats will update the ability as well. It really should've done this from the beginning if you ask me.

  • Removed the BiomeHelper because that honestly didn't help at all.

  • Added public static field SpawnCondition.targetedSpawnCondition to allow custom SpawnCondition classes (add your own kinds of condition)

Pixelmon Mod 6.1.0

"The Fishing Update"



Features:

  • Redesigned Pixelmon fishing entirely. Some Pokémon are now fishing-exclusive. Not a useless mechanic anymore.

  • Ash-Greninja has appeared! Where exactly? See the above change to get a clue.

  • Added Mega-Alakazam. He has FIVE spoons. Not sure why.

  • Added Mega-Mewtwo X and Mega-Mewtwo Y.

Changes:

  • PCs will automatically open to the last box you modified on that world/server.

  • Repel will now prevent any Pokémon from spawning nearby while it is in effect (but only with the Better Spawner).

  • Removed the async option for the Better Spawner because Sponge doesn't let me get away with it anymore. Bugger.

  • Significantly increased the default maximum range that the Better Spawner can spawn Pokémon from a spawner centre.

  • Made legendary spawn-rates (Better Spawner) 100x and in some cases 1000x higher. You try tweaking these numbers; it's hard.

  • Gracideas grow 100x slower because apparently they've been growing like weeds. Pretty weeds, but still.

  • Using Bonemeal on a Gracidea flower will now grow 1-2 more instead of 1-3 more flowers.

  • Cancelled egg development on a Pokémon that does not exist in the mod currently.

  • Added "any" as a biome in the Better Spawner to select all biomes without making the set JSON super long.

  • Added 'anticondition' optional field for SpawnInfo. A SpawnInfo that passes the anticondition won't spawn.

  • Allowed spruce, jungle, dark oak, and acacia fences to be accepted as Normal types in breeding environments. Birch, apparently, always worked.

  • Changed the default Spectate key from L to Y so we're not conflicting with Minecraft advancements.

  • Chesnaught, Delphox and Greninja are now ready for a zombie-apocalypse. Added 'special' forms for all three.

  • Updated the es_ES, fr_FR, zn_CN and pr_BR langs. Many thanks to our lang-masters.

  • Added Better Spawner support for the spawnLevelsByDistance config option though I've no idea why anyone would want it.

  • Made aggressive Pokémon more polite so they won't challenge you while you have a Pokémon evolving.

Fixes:

  • Fixed Fossil Cleaner and Mechanical Anvil blocks with hoppers underneath causing extreme, non-stop lag due to logging spam.

  • Fixed handling the SpawnLocationEvent causing the Better Spawner to straight up stop spawning. Woops.

  • Fixed the new mega Pokémon not spawning (Thank you, SnowBlitzz).

  • Fixed a very very bad problem with the Better Spawner that inhibited spawning in fully-generated chunks. Yeah, I know.

  • Fixed Pokémon eating held items if you give it to them by right clicking.

  • Fixed move relearner NPCs refusing to do their services for free.

  • Fixed Pokémon not being able to spawn inside tall grass even though it isn't really a block if you think about it. (Better Spawner only.)

  • Fixed Eevee not evolving into Sylveon. (High friendship, knowing a Fairy-type move, in a Flower Plains or Flower Forest biome.)

  • Fixed Generation 6 Pokémon for the most part lacking spawn locations (Better Spawner).

  • Fixed Gogoat being part Ghost-type. More like 'Goghost'. You get it? Because it was Gh-.

  • Fixed Keldeo's form change only happening if you replace a move with Secret Sword, not just learn it. Also now changes back if it forgets the move.

  • Fixed the size of loads of Pokémon. Which Pokémon? Sigh. Charizard, Blastoise, Nidorino, Nidorina, Metagross, Pinsir, Kabuto, Vaporeon, Bronzong, Seismitoad, Volcanion, Avalugg, Yveltal, Darkrai, Xerneas, Hoopa, Scatterbug, Spewpa, Garchomp.

  • Fixed Boss Mega Pokémon giving air instead of their mega stones. Air is way too OP.

  • Fixed an obscure but messy battle error.

  • Fixed a massive Sponge error caused by opening a GUI improperly.

  • Fixed an uncommon battle error when fleeing.

  • Fixed Pokémon being non-gendered via breeding. Gender identity problems strike again.

  • Fixed middle-clicking a Cloning Machine blowing up the universe.

  • Fixed spawn levels for: Skunktank, Rotom, Shaymin, Darmanitan, Scraggy, Scrafty, Yamask, Cofagrigus, Zygarde, Hoopa.

  • Fixed Pokémon not spawning on Glazed Terracotta (Better Spawner).

  • Fixed abnormal AI not setting properly using the Better Spawner.

  • Fixed /unlock giving a great big error when you give an invalid or offline player.

  • Fixed Covered Fossils for Jaw and Sail fossils using the opposite's item sprite.

  • Fixed fences wrongly connecting to almost every Pixelmon block.

  • Fixed Tyrunt not evolving during the day. Changed a 0 to a 1. Not joking.

  • Fixed Fling effects not working and erroring.

  • Fixed Gracidea dupe on servers.

  • Fixed Gracidea flowers getting eaten if you attempt to plant one where there already is one.

  • Fixed Relic Song not reverting Meloetta to Aria form if it is in Pirouette form. Genuinely didn't know it did that.

  • Fixed Meloetta and Xerneas not gaining experience if they are the Pokémon out at the time.

  • Fixed Metang's model lighting.

  • Fixed a small issue in the NPC trader editing GUI where the wrong Pokémon is shown as shiny. Small bug, but it counts.

  • Fixed the tier names not displaying properly in the drop-down of the Battle Rules GUI.

  • Fixed Vivillon apparently thinking it can't fly.

  • Fixed models for Swoobat, Noivern, Talonflame, Grotle, Mega-Gengar, Mega-Pinsir, Axew, Lickitung, Zorua, Vanillite, Beartic, Spewpa, to name a few..

  • Fixed Hawlucha focusing on her career and not laying eggs in Ranch blocks.

  • Fixed Air Balloon letting Pokémon avoid Thousand Arrows. There is no escape, face it like a man.

  • Fixed Knock Off being capable of removing form-change items from their relevant Pokémon and wild Pokémon being able to knock off player Pokémon held items.

  • Fixed Cinccino's walk and idle animations being backwards. I laughed.

API/Back-end (for sidemodders):

  • Removed the legacy support for the numerical item ID data for held items because numerical item IDs haven't been used since 3 years ago.

  • Fixed SetLoader's loadedSets not containing anything unless externalJSONs is on.

  • Renamed CustomSpawnEvent to SpawnEvent and deprecated the old spawner's PixelmonSpawnEvent

  • Repackaged BaseStatsLoadEvent, LevelUpMovesEvent.

  • Added MovesetEvent.LearntMoveEvent and MovesetEvent.ForgotMoveEvent.

  • Added FishingEvent.Cast, FishingEvent.Catch, and FishingEvent.Reel.

  • Removed now-redundant LearnMoveEvent.

Pixelmon Mod 6.0.1



Additions:

  • Added Repel, Super Repel, Max Repel. Keeps strong aggressive Pokémon from challenging you for 5, 15, and 30 minutes respectively. Repeated use stacks.

Changes:

  • Changed Creation Trio hitboxes to be more accurate and not super huge

Fixes:

  • Fixed level-based evolutions not evolving the Pokémon if it was the one out at the end and it was the first level it would evolve. Took me all bloody day to work that out. fml.

  • Fixed server crash whenever a hammer breaks during use. Nasty one, that.

  • Fixed held items vanishing if a Pokémon is left in a PC.

  • Fixed Frillish's and Jellicent's eyes looking silly when male.

  • Fixed Tyranitar being airborne and rotated around in perhaps the most hilarious bug since the Wurmple crash.

  • Fixed yet more Apricorn Tree tile entity errors caused by corruption. When will the Apricorns stop doing this to me.

  • Fixed erroring and incorrect behaviour when changing the item in Gym Signs.

  • Fixed Mega Metagross's regular texture (Thank you, BleepBloop, for giving us a fixed texture!).

  • Fixed Pidgeot not using its flying model when flying.

  • Fixed Garbodor being horrifyingly large. Also fixed my new-found fear of large, overflowing garbage bags.

  • Fixed Unburden keeping the double speed boost after switching out and in.

  • Fixed Fusion Bolt and Bolt Strike being special instead of physical.

  • Fixed Hoopa and Hoppa Unbound's types being backwards lol honest mistake.

  • Fixed Thousand Arrows not hitting Flying/Levitate/Magnet Rise/blabla Pokémon.

  • Fixed Relearners not accepting any form of payment for their services.

  • Fixed mechanical anvils burning the bucket as part of the lava buckets fuel.

  • Fixed Manaphy not breeding Phiones.

  • Fixed pokemon cries not working on servers.

  • Fixed Aluminum Armor's missing textures.

API/Back-end (for sidemodders)

  • Added AggressionEvent for cancelling aggression-based Pokémon battles.

Localization:

  • Updated fr_FR (French) translation (Merci beaucoup, Zangdorx!)- Updated ru_RU (Russian) translation- Added ru_RU (Russian) translation files for vilagers

Pixelmon Mod 6.0.0

Updated to Minecraft 1.12.2



Additions:

  • Added 192 Pokémon:

Cherubi, Cherrim, Ambipom, Buneary, Lopunny, Glameow, Purugly, Stunky, Stunktank, Spiritomb, Gible, Gabite, Garchomp, Hippopotas, Hippowdon, Lickilicky, Tangrowth, Rotom, Dialga, Palkia, Giratina, Cresselia, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Patrat, Watchog, Lillipup, Herdier, Stoutland, Purrloin, Liepard, Pansake, Simisage, Pansear, Simisear, Panpour, Simipour, Munna, Musharna, Pidove, Tranquill, Unfezant, Blitzle, Zebstrika, Woobat, Swoobat, Drilbur, Excadrill, Audino, Timburr, Gurdurr, Conkeldurr, Tympole, Palpitoad, Seismitoad, Throh, Sawk, Petilil, Lilligant, Basculin, Darumaka, Darmanitan, Maractus, Scraggy, Scrafty, Yamask, Cofagrigus, Trubbish, Garbodor, Mincinno, Cincinno, Gothita, Gothorita, Gothitelle, Ducklett, Swanna, Vanillite, Vanillish, Vanilluxe, Deerling, Sawsbuck, Karrablast, Escavalier, Foongus, Amoonguss, Frillish, Jellicent, Alomomola, Ferroseed, Ferrothorn, Tynamo, Eelektrik, Eelektross, Elgyem, Beheeyem, Axew, Fraxure, Haxorus, Cubchoo, Beartic, Shelmet, Accelgor, Stunfisk, Mienfoo, Mienshao, Druddigon, Vullaby, Mandibuzz, Heatmor, Durant, Deino, Zweilous, Hydreigon, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Reshiram, Zekrom, Landorus, Kyurem, Keldeo, Meloetta, Genesect, Bunnelby, Diggersby, Fletchling, Fletchinder, Talonflame, Scatterbug, Spewpa, Vivillon, Litleo, Pyroar, Flabébé, Floette, Florges, Skiddo, Gogoat, Pancham, Pangoro, Furfrou, Espurr, Meowstic, Honedge, Doublade, Aegislash, Spritzee, Aromatisse, Swirlix, Slurpuff, Inkay, Malamar, Binacle, Barbaracle, Skrelp, Dragalge, Clauncher, Cawitzer, Heloptile, Heliolisk, Tyrunt, Tyrantrum, Amaura, Aurorus, Sylveon, Hawlucha, Dedenne, Carbink, Goomy, Sliggoo, Goodra, Klefki, Phantump, Trevenant, Pumpkaboo, Gourgeist, Bergmite, Avalugg, Noibat, Noivern, Xerneas, Yveltal, Zygarde, Diancie, Hoopa, Volcanion.

  • Added Megas: Absol, Aerodactyl, Altaria, Beedrill, Gallade, Garchomp, Gardevoir, Gengar, Glalie, Mawile, Medicham, Metagross, Pidgeot, Pinsir, Slowbro, Tyranitar.

  • Added items: Adamant, Lustrous, Griseus Orbs. Burn Drive, Chill Drive, Douse Drive, Shock Drive, Gracidea, Prison Bottle, all the remaining creation plates (which is all except the Pixie Plate).

  • Added moves: Judgment, Techno Blast, Secret Sword (effect), Relic Song (effect).

  • Added the rest of the Flower Gift ability's functionality.

  • Added Gracidea flower (Flower Forest biome, you're welcome).

  • Added Fossils: Sail, Jaw.

  • Added new Apricorn tree models

  • Added an entirely new spawning system (BETA! Use '/spawning beta async' to test out, config option to set)

  • Added Forfeit clause.

  • Added Tier JSONs.

  • Added GUI support for Tiers.

  • Added command: /tiershow.

  • Added deep storage system to safely store Pokémon that are in player data but not in-game yet.

  • Added command: /deepstorage to view stored Pokémon, or collect any that have been added.

  • Added number of Mew clones to Pokémon Editor.

  • Added world migration from 5.1.2 -> 6.0.0.

  • Added item remapping from fake Pixelmon mods -> 6.0.0.

  • Replaced some GUI button selections with drop-down menus which look way, way better.

Fixes:

  • Removed Mr.M.

  • Fixed catching Pokémon being super hard! Turns out it was an actual bug, not just superstition.

  • Fixed Castform and Deoxys not defaulting to their normal forms.

  • Fixed Baton Pass in AI.

  • Fixed Transform causing HP to display incorrectly on the client side.

  • Fixed HP animations for lower level Pokémon not being nearly smooth enough for me.

  • Fixed battle state corruption when a player crashes and rejoins.

  • Fixed Multiscale affecting Endeavor.

  • Fixed Sticky Web failing when targeting a fainted Pokémon.

  • Fixed incorrect Abomasnow stats.

  • Fixed Regenerator not updating HP client side, nor animating it.

  • Fixed multi-hit moves hitting too many times.

  • Fixed experience displaying incorrectly after an event has modified it.

  • Fixed Power-Up Punch not making contact.

  • Fixed Dark Void being 100% accurate.

  • Fixed a crash caused by out-of-sync Berry Tree tiles.

  • Fixed a crash caused by out-of-sync Apricorn Tree tiles which is definitely a separate bug deserving a separate line in the changelog.

  • Corrupted Apricorn Trees will be automatically purged and the entire fiasco logged. You're welcome!

  • Fixed Heat Crash and Heavy Slam dealing no damage when target weighs under 33kg.

  • Fixed /endbattle causing NPC trainers to give out multiple sets of rewards.

  • Fixed selected Pokémon changing immediately before battle.

  • Fixed battle clauses not being imported correctly.

  • Fixed Dig external move breaking blocks they probably shouldn't break.

  • Fixed Pixelmon painting bounding box.

  • Fixed trading machine client crash when player display names are hacked into having $ symbols. Why though.

  • Fixed some of the weirder biomes not getting any spawns.

Changes:

  • Safari Balls get a bonus to catchrate if you are in a savanna

  • Aggressive Pokémon and trainers will leave you alone if you're in creative mode.

  • Boss Pokémon now have maximum IVs and EVs.

  • Removed Technic blocker since that never really stopped anybody.

  • Removed the OST because we respect the composer's wishes.

  • Don't silence errors relating to base stats loading as they're pretty important errors.

Performance:

  • Updated to 1.12.2 which made things faster. Stop laughing, it's true.

  • Greatly reduced RAM consumption by replacing model cache with model holder.

  • Slightly improved overall performance by removing several hundred unnecessary classes.

  • Reduced the despawn radius to 60 blocks and made Pokémon despawn more harshly.

  • Replaced Apricorn tree models (2.5x boost to FPS while facing a hundred Apricorn trees)

API/Back-end (For sidemodders):

  • Removed PixelmonApi (The class file, I mean).

  • Added a large and versatile spawning API.

  • Added PixelmonCommand to API.

  • Added Dialogue with choices API.

  • Fixed PokemonSpec#apply(...) not updating the model. Bet you didn't even notice.

  • Rewrote evolutions to make them far more flexible and far easier to modify externally.

  • Rewrote most of the texture handling code.

  • Fixed Pixelmon.'devEnviroment' being spelled wrong! How embarrassing.

  • Added copy function to PokemonSpec to escape object reference.

  • Made the Pixelmon config's back-end suck a lot less.

  • Moved all the Pokémon models into a separate subfolder under models. Sorry about your resource packs.

  • Added HeldItemChangedEvent.

  • Added SetBattleAIEvent to make it easy to customise specific opponents' battle AI.

  • Added BaseStatsLoadEvent to modify base stats as they are cached.

  • Added LevelUpMovesEvent to tamper with level up move-sets as they are checked.

  • Added BattleEndEvent which is guaranteed to fire for all battle ending.

  • Marked PlayerBattleEndedEvent and PlayerBattleEndedAbnormalEvent as deprecated. Use BattleEndEvent.