Class PowerEffects
java.lang.Object
com.pixelmonmod.tcg.init.registry.PowerEffects
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final PowerEffectType
<Bounce> static final PowerEffectType
<Buzzap> static final PowerEffectType
<Curse> static final PowerEffectType
<DamageSwap> static final PowerEffectType
<DamageSwapEnemy> static final PowerEffectType
<DamageSwapToSelfOnly> static final PowerEffectType
<DisableEvolution> static final PowerEffectType
<EnergyBurn> static final PowerEffectType
<EnergyTransfer> static final PowerEffectType
<EvolutionaryLight> static final PowerEffectType
<FinalBeam> static final PowerEffectType
<FlipToEvade> static final PowerEffectType
<Frenzy> static final PowerEffectType
<GatherFire> static final PowerEffectType
<HalfDamage> static final PowerEffectType
<HayFever> static final PowerEffectType
<Heal> static final PowerEffectType
<InvisibleWall> static final PowerEffectType
<LongDistanceHypnosis> static final PowerEffectType
<MatterExchange> static final PowerEffectType
<Peek> static final PowerEffectType
<PollenStench> static final PowerEffectType
<PrehistoricPower> static final PowerEffectType
<RainDance> static final PowerEffectType
<ReelIn> static final PowerEffectType
<RetreatAid> static final PowerEffectType
<RevealHand> static final PowerEffectType
<Shift> static final PowerEffectType
<Sinkhole> static final PowerEffectType
<SneakAttack> static final PowerEffectType
<SpecialDelivery> static final PowerEffectType
<StepIn> static final PowerEffectType
<StickyGoo> static final PowerEffectType
<StrikesBack> static final PowerEffectType
<SummonMinions> static final PowerEffectType
<ThickSkinned> static final PowerEffectType
<ToxicGas> static final PowerEffectType
<Transform> static final PowerEffectType
<Transparency> static final PowerEffectType
<Trickery> static final PowerEffectType
<UnimplementedPowerEffect> -
Constructor Summary
Constructors -
Method Summary
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Field Details
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BOUNCE
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BUZZAP
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CURSE
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DAMAGE_SWAP
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DAMAGE_SWAP_ENEMY
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DAMAGE_SWAP_TO_SELF_ONLY
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DISABLE_EVOLUTION
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ENERGY_BURN
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ENERGY_TRANSFER
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EVOLUTIONARY_LIGHT
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FINAL_BEAM
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FLIP_TO_EVADE
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FRENZY
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GATHER_FIRE
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HALF_DAMAGE
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HAY_FEVER
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HEAL
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INVISIBLE_WALL
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LONG_DISTANCE_HYPNOSIS
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MATTER_EXCHANGE
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PEEK
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POLLEN_STENCH
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PREHISTORIC_POWER
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RAIN_DANCE
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REEL_IN
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REVEAL_HAND
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RETREAT_AID
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SHIFT
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SINKHOLE
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SNEAK_ATTACK
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SPECIAL_DELIVERY
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STEP_IN
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STICKY_GOO
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STRIKES_BACK
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SUMMON_MINIONS
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THICK_SKINNED
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TOXIC_GAS
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TRANSFORM
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TRANSPARENCY
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TRICKERY
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UNIMPLEMENTED
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Constructor Details
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PowerEffects
public PowerEffects()
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