public class Buzzap extends BasePowerEffect
| Constructor and Description |
|---|
Buzzap() |
| Modifier and Type | Method and Description |
|---|---|
void |
activate(PokemonCardState pokemon,
GameServerState server,
PlayerServerState player) |
boolean |
canActivate(PokemonCardState pokemon,
GameServerState client)
Passive ability does not have to override this.
|
void |
cleanUp(PokemonCardState pokemon,
GameServerState server) |
java.util.List<CommonCardState> |
getEnergyEquivalence(CommonCardState attachment) |
CardSelectorState |
getSelectorState(PokemonCardState pokemon,
GameServerState server) |
boolean |
holdParameters()
By default, battle controller clear all parameter after ending turns.
|
disableEvolution, disableEvolution, disableOtherAbilities, flipCoin, getCode, getCustomGUI, ignoreEnergyTypes, isEnabled, isPassive, onAttacked, onCondition, onDamage, onEndTurn, onPlay, onStartGame, onSwitchActiveCard, retreatModifier, revealHandpublic CardSelectorState getSelectorState(PokemonCardState pokemon, GameServerState server)
getSelectorState in class BasePowerEffectpublic boolean canActivate(PokemonCardState pokemon, GameServerState client)
BasePowerEffectcanActivate in class BasePowerEffectpublic void activate(PokemonCardState pokemon, GameServerState server, PlayerServerState player)
activate in class BasePowerEffectpublic java.util.List<CommonCardState> getEnergyEquivalence(CommonCardState attachment)
getEnergyEquivalence in class BasePowerEffectpublic void cleanUp(PokemonCardState pokemon, GameServerState server)
cleanUp in class BasePowerEffectpublic boolean holdParameters()
BasePowerEffectholdParameters in class BasePowerEffect