public class Bounce extends BasePowerEffect
| Constructor and Description |
|---|
Bounce() |
| Modifier and Type | Method and Description |
|---|---|
void |
activate(PokemonCardState pokemon,
GameServerState server,
PlayerServerState player) |
boolean |
canActivate(PokemonCardState pokemon,
GameServerState server)
Passive ability does not have to override this.
|
boolean |
isEnabled(PokemonCardState pokemon,
GameClientState client)
Making sure that the non-passive ability can be activated.
|
cleanUp, disableEvolution, disableEvolution, disableOtherAbilities, flipCoin, getCode, getCustomGUI, getEnergyEquivalence, getSelectorState, holdParameters, ignoreEnergyTypes, isPassive, onAttacked, onCondition, onDamage, onEndTurn, onPlay, onStartGame, onSwitchActiveCard, retreatModifier, revealHandpublic boolean isEnabled(PokemonCardState pokemon, GameClientState client)
BasePowerEffectisEnabled in class BasePowerEffectpublic boolean canActivate(PokemonCardState pokemon, GameServerState server)
BasePowerEffectcanActivate in class BasePowerEffectpublic void activate(PokemonCardState pokemon, GameServerState server, PlayerServerState player)
activate in class BasePowerEffect