public class RenderingTCG
extends java.lang.Object
Constructor and Description |
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RenderingTCG() |
Modifier and Type | Method and Description |
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static void |
bind(net.minecraft.util.ResourceLocation texture) |
static net.minecraft.client.renderer.BufferBuilder |
buffer() |
static void |
draw(int mode,
net.minecraft.client.renderer.vertex.VertexFormat format,
com.mojang.blaze3d.matrix.MatrixStack matrix,
java.util.function.Consumer<BufferBuilderWrapper> buffer) |
static void |
draw(net.minecraft.util.ResourceLocation texture,
int mode,
net.minecraft.client.renderer.vertex.VertexFormat format,
com.mojang.blaze3d.matrix.MatrixStack matrix,
java.util.function.Consumer<BufferBuilderWrapper> buffer) |
static net.minecraft.util.ResourceLocation |
getCurrentTexture() |
static void |
setBuffer(BufferSupplier supplier) |
static void |
setBufferForScreenRendering() |
static void |
setBufferForWorldRendering(net.minecraft.client.renderer.IRenderTypeBuffer buffer) |
static net.minecraft.client.renderer.Tessellator |
tessellator() |
static void |
vertex(net.minecraft.client.renderer.BufferBuilder builder,
net.minecraft.util.math.vector.Matrix4f mat,
double x,
double y,
double z,
float u,
float v) |
static void |
vertex(net.minecraft.client.renderer.BufferBuilder builder,
net.minecraft.util.math.vector.Matrix4f mat,
double x,
double y,
double z,
float a,
float u,
float v) |
static void |
vertex(net.minecraft.client.renderer.BufferBuilder builder,
net.minecraft.util.math.vector.Matrix4f mat,
float x,
float y,
float z,
float u,
float v) |
static void |
vertex(net.minecraft.client.renderer.BufferBuilder builder,
net.minecraft.util.math.vector.Matrix4f mat,
float x,
float y,
float z,
float a,
float u,
float v) |
static void |
vertex(net.minecraft.client.renderer.BufferBuilder builder,
net.minecraft.util.math.vector.Matrix4f mat,
float x,
float y,
float z,
float r,
float g,
float b,
float a,
float u,
float v,
int light) |
static void |
vertex(BufferBuilderWrapper builder,
net.minecraft.util.math.vector.Matrix4f mat,
double x,
double y,
double z,
float u,
float v) |
static void |
vertex(BufferBuilderWrapper builder,
net.minecraft.util.math.vector.Matrix4f mat,
double x,
double y,
double z,
float a,
float u,
float v) |
static void |
vertex(BufferBuilderWrapper builder,
net.minecraft.util.math.vector.Matrix4f mat,
float x,
float y,
float z,
float u,
float v) |
static void |
vertex(BufferBuilderWrapper builder,
net.minecraft.util.math.vector.Matrix4f mat,
float x,
float y,
float z,
float a,
float u,
float v) |
static void |
vertex(BufferBuilderWrapper builder,
net.minecraft.util.math.vector.Matrix4f mat,
float x,
float y,
float z,
float r,
float g,
float b,
float a,
float u,
float v,
int light) |
public static void setBuffer(BufferSupplier supplier)
public static void setBufferForScreenRendering()
public static void setBufferForWorldRendering(net.minecraft.client.renderer.IRenderTypeBuffer buffer)
public static void bind(net.minecraft.util.ResourceLocation texture)
public static net.minecraft.util.ResourceLocation getCurrentTexture()
public static net.minecraft.client.renderer.Tessellator tessellator()
public static net.minecraft.client.renderer.BufferBuilder buffer()
public static void draw(int mode, net.minecraft.client.renderer.vertex.VertexFormat format, com.mojang.blaze3d.matrix.MatrixStack matrix, java.util.function.Consumer<BufferBuilderWrapper> buffer)
public static void draw(net.minecraft.util.ResourceLocation texture, int mode, net.minecraft.client.renderer.vertex.VertexFormat format, com.mojang.blaze3d.matrix.MatrixStack matrix, java.util.function.Consumer<BufferBuilderWrapper> buffer)
public static void vertex(BufferBuilderWrapper builder, net.minecraft.util.math.vector.Matrix4f mat, double x, double y, double z, float a, float u, float v)
public static void vertex(BufferBuilderWrapper builder, net.minecraft.util.math.vector.Matrix4f mat, double x, double y, double z, float u, float v)
public static void vertex(BufferBuilderWrapper builder, net.minecraft.util.math.vector.Matrix4f mat, float x, float y, float z, float a, float u, float v)
public static void vertex(BufferBuilderWrapper builder, net.minecraft.util.math.vector.Matrix4f mat, float x, float y, float z, float u, float v)
public static void vertex(BufferBuilderWrapper builder, net.minecraft.util.math.vector.Matrix4f mat, float x, float y, float z, float r, float g, float b, float a, float u, float v, int light)
public static void vertex(net.minecraft.client.renderer.BufferBuilder builder, net.minecraft.util.math.vector.Matrix4f mat, double x, double y, double z, float a, float u, float v)
public static void vertex(net.minecraft.client.renderer.BufferBuilder builder, net.minecraft.util.math.vector.Matrix4f mat, double x, double y, double z, float u, float v)
public static void vertex(net.minecraft.client.renderer.BufferBuilder builder, net.minecraft.util.math.vector.Matrix4f mat, float x, float y, float z, float a, float u, float v)
public static void vertex(net.minecraft.client.renderer.BufferBuilder builder, net.minecraft.util.math.vector.Matrix4f mat, float x, float y, float z, float u, float v)
public static void vertex(net.minecraft.client.renderer.BufferBuilder builder, net.minecraft.util.math.vector.Matrix4f mat, float x, float y, float z, float r, float g, float b, float a, float u, float v, int light)