public class RenderTileEntityFossilMachine extends TileEntityRenderer<FossilMachineTileEntity>
Modifier and Type | Field and Description |
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static net.minecraft.util.ResourceLocation |
MACHINE_TEXTURE |
static GenericSmdModel |
machineGlass |
profileTileEntityRender
Constructor and Description |
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RenderTileEntityFossilMachine(net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher dispatcher) |
Modifier and Type | Method and Description |
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protected int |
getRotation(net.minecraft.block.BlockState state) |
void |
render(FossilMachineTileEntity machine,
net.minecraft.block.BlockState state,
double x,
double y,
double z,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrix,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int combinedLight,
int combinedOverlay) |
bindModelBuffer, bindOBJBuffer, bindSMDBuffer, bindTexture, hasProperty, render, renderModel, renderModel, renderOBJ, renderOBJ, renderSMD, renderSMD, renderTransparentSMD
public static final net.minecraft.util.ResourceLocation MACHINE_TEXTURE
public static final GenericSmdModel machineGlass
public RenderTileEntityFossilMachine(net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher dispatcher)
public void render(FossilMachineTileEntity machine, net.minecraft.block.BlockState state, double x, double y, double z, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrix, net.minecraft.client.renderer.IRenderTypeBuffer buffer, int combinedLight, int combinedOverlay)
render
in class TileEntityRenderer<FossilMachineTileEntity>
protected int getRotation(net.minecraft.block.BlockState state)
getRotation
in class TileEntityRenderer<FossilMachineTileEntity>