public class GenericSmdModel
extends net.minecraft.client.renderer.model.Model
Modifier and Type | Field and Description |
---|---|
PixelmonModelRenderer |
modelRenderer |
Constructor and Description |
---|
GenericSmdModel(net.minecraft.util.ResourceLocation pqcResource,
boolean overrideSmoothShading) |
GenericSmdModel(java.lang.String basePath,
java.lang.String pqcPath) |
GenericSmdModel(java.lang.String basePath,
java.lang.String pqcPath,
boolean overrideSmoothShading) |
Modifier and Type | Method and Description |
---|---|
ValveStudioModel |
getModel() |
void |
reloadModel() |
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrix,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay) |
void |
renderToBuffer(com.mojang.blaze3d.matrix.MatrixStack matrix,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay,
float red,
float green,
float blue,
float alpha) |
void |
setFrame(int frame) |
public PixelmonModelRenderer modelRenderer
public GenericSmdModel(net.minecraft.util.ResourceLocation pqcResource, boolean overrideSmoothShading)
public GenericSmdModel(java.lang.String basePath, java.lang.String pqcPath, boolean overrideSmoothShading)
public GenericSmdModel(java.lang.String basePath, java.lang.String pqcPath)
public void reloadModel()
public ValveStudioModel getModel()
public void setFrame(int frame)
public void renderToBuffer(com.mojang.blaze3d.matrix.MatrixStack matrix, com.mojang.blaze3d.vertex.IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha)
renderToBuffer
in class net.minecraft.client.renderer.model.Model
public void render(com.mojang.blaze3d.matrix.MatrixStack matrix, com.mojang.blaze3d.vertex.IVertexBuilder buffer, int packedLight, int packedOverlay)