public class PixelRenderPlayer
extends net.minecraft.client.renderer.entity.PlayerRenderer
| Modifier and Type | Field and Description |
|---|---|
boolean |
isAlex |
| Constructor and Description |
|---|
PixelRenderPlayer(net.minecraft.client.renderer.entity.EntityRendererManager renderManager)
Initializes the renderer.
|
PixelRenderPlayer(net.minecraft.client.renderer.entity.EntityRendererManager renderManager,
boolean useSmallArms)
Initializes the renderer.
|
| Modifier and Type | Method and Description |
|---|---|
void |
render(net.minecraft.client.entity.player.AbstractClientPlayerEntity player,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrix,
net.minecraft.client.renderer.IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
setBattleModelVisibilities(net.minecraft.client.entity.player.AbstractClientPlayerEntity clientPlayer) |
void |
setModel(net.minecraft.client.renderer.entity.model.PlayerModel<net.minecraft.client.entity.player.AbstractClientPlayerEntity> model) |
protected void |
setupRotations(net.minecraft.client.entity.player.AbstractClientPlayerEntity entityLiving,
com.mojang.blaze3d.matrix.MatrixStack matrix,
float p_77043_2_,
float rotationYaw,
float partialTicks) |
getRenderOffset, getTextureLocation, renderLeftHand, renderNameTag, renderRightHand, scale, setModelPropertiesaddLayer, getAttackAnim, getBob, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isShaking, shouldShowNamepublic PixelRenderPlayer(net.minecraft.client.renderer.entity.EntityRendererManager renderManager)
renderManager - The client render manager.public PixelRenderPlayer(net.minecraft.client.renderer.entity.EntityRendererManager renderManager,
boolean useSmallArms)
renderManager - The client render manager.useSmallArms - Whether to render arms smaller.public void render(net.minecraft.client.entity.player.AbstractClientPlayerEntity player,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrix,
net.minecraft.client.renderer.IRenderTypeBuffer bufferIn,
int packedLightIn)
render in class net.minecraft.client.renderer.entity.PlayerRendererpublic void setBattleModelVisibilities(net.minecraft.client.entity.player.AbstractClientPlayerEntity clientPlayer)
public void setModel(net.minecraft.client.renderer.entity.model.PlayerModel<net.minecraft.client.entity.player.AbstractClientPlayerEntity> model)
protected void setupRotations(net.minecraft.client.entity.player.AbstractClientPlayerEntity entityLiving,
com.mojang.blaze3d.matrix.MatrixStack matrix,
float p_77043_2_,
float rotationYaw,
float partialTicks)
setupRotations in class net.minecraft.client.renderer.entity.PlayerRenderer