public class PixelmonLayerHead
extends net.minecraft.client.renderer.entity.layers.LayerRenderer<net.minecraft.client.entity.player.AbstractClientPlayerEntity,net.minecraft.client.renderer.entity.model.PlayerModel<net.minecraft.client.entity.player.AbstractClientPlayerEntity>>
Modifier and Type | Field and Description |
---|---|
static net.minecraft.util.ResourceLocation |
WITCH_HAT_MODEL |
Constructor and Description |
---|
PixelmonLayerHead(net.minecraft.client.renderer.entity.PlayerRenderer renderer) |
Modifier and Type | Method and Description |
---|---|
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrix,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int packedLight,
net.minecraft.client.entity.player.AbstractClientPlayerEntity player,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
renderHat(com.mojang.blaze3d.matrix.MatrixStack matrix,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int light,
int overlay,
net.minecraft.entity.player.PlayerEntity player,
PixelExtrasData data,
float partialTicks) |
void |
renderMask(com.mojang.blaze3d.matrix.MatrixStack matrix,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int light,
int overlay,
net.minecraft.entity.player.PlayerEntity player,
PixelExtrasData data,
float partialTicks) |
void |
renderMonocle(com.mojang.blaze3d.matrix.MatrixStack matrix,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int light,
int overlay,
net.minecraft.entity.player.PlayerEntity player,
PixelExtrasData data,
float partialTicks) |
public static final net.minecraft.util.ResourceLocation WITCH_HAT_MODEL
public PixelmonLayerHead(net.minecraft.client.renderer.entity.PlayerRenderer renderer)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrix, net.minecraft.client.renderer.IRenderTypeBuffer buffer, int packedLight, net.minecraft.client.entity.player.AbstractClientPlayerEntity player, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
render
in class net.minecraft.client.renderer.entity.layers.LayerRenderer<net.minecraft.client.entity.player.AbstractClientPlayerEntity,net.minecraft.client.renderer.entity.model.PlayerModel<net.minecraft.client.entity.player.AbstractClientPlayerEntity>>
public void renderHat(com.mojang.blaze3d.matrix.MatrixStack matrix, net.minecraft.client.renderer.IRenderTypeBuffer buffer, int light, int overlay, net.minecraft.entity.player.PlayerEntity player, PixelExtrasData data, float partialTicks)
public void renderMonocle(com.mojang.blaze3d.matrix.MatrixStack matrix, net.minecraft.client.renderer.IRenderTypeBuffer buffer, int light, int overlay, net.minecraft.entity.player.PlayerEntity player, PixelExtrasData data, float partialTicks)
public void renderMask(com.mojang.blaze3d.matrix.MatrixStack matrix, net.minecraft.client.renderer.IRenderTypeBuffer buffer, int light, int overlay, net.minecraft.entity.player.PlayerEntity player, PixelExtrasData data, float partialTicks)