public class MegaEvolution extends BattleBaseScreen
bm, mode, parent
Constructor and Description |
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MegaEvolution(BattleScreen parent)
Initializes the screen.
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Modifier and Type | Method and Description |
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void |
click(int width,
int height,
double mouseX,
double mouseY)
Handles a click input.
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void |
render(com.mojang.blaze3d.matrix.MatrixStack matrix,
int width,
int height,
int mouseX,
int mouseY,
float partialTicks)
Draws the battle screen.
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void |
renderBackground(com.mojang.blaze3d.matrix.MatrixStack matrix,
int width,
int height,
int mouseX,
int mouseY,
int vOffset) |
static void |
selectEntity() |
void |
tick() |
getMode, isScreen
addButton, addWidget, children, getMinecraft, getNarrationMessage, getTitle, getTooltipFromItem, handleComponentClicked, hasAltDown, hasControlDown, hasShiftDown, init, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, keyPressed, onClose, onFilesDrop, removed, render, renderBackground, renderBackground, renderComponentHoverEffect, renderComponentTooltip, renderDirtBackground, renderTooltip, renderTooltip, renderTooltip, renderToolTip, renderWrappedToolTip, resize, sendMessage, sendMessage, shouldCloseOnEsc, wrapScreenError
getFocused, isDragging, setDragging, setFocused
blit, blit, blit, blit, blit, blitOutlineBlack, drawCenteredString, drawCenteredString, drawString, drawString, fill, fillGradient, fillGradient, getBlitOffset, hLine, setBlitOffset, vLine
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
public MegaEvolution(BattleScreen parent)
parent
- The battle GUI that owns this GUI.public void render(com.mojang.blaze3d.matrix.MatrixStack matrix, int width, int height, int mouseX, int mouseY, float partialTicks)
BattleBaseScreen
render
in class BattleBaseScreen
matrix
- The current transformation context.width
- The width of the GUI.height
- The height of the GUI.mouseX
- The x coordinate of the cursor.mouseY
- The y coordinate of the cursor.partialTicks
- The current partial ticks.public void renderBackground(com.mojang.blaze3d.matrix.MatrixStack matrix, int width, int height, int mouseX, int mouseY, int vOffset)
renderBackground
in class BattleBaseScreen
public void click(int width, int height, double mouseX, double mouseY)
BattleBaseScreen
click
in class BattleBaseScreen
width
- The width of the GUI.height
- The height of the GUI.mouseX
- The x coordinate of the cursor.mouseY
- The y coordinate of the cursor.public static void selectEntity()
public void tick()
tick
in interface net.minecraft.client.gui.screen.IScreen
tick
in class net.minecraft.client.gui.screen.Screen