public class PowerSplit extends Split
type
modifiers
Constructor and Description |
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PowerSplit()
Initializes the status.
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Modifier and Type | Method and Description |
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protected Split |
getNewInstance(int splitStat1,
int splitStat2)
Gets a new instance of a subclass.
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applyEffect, modifyBaseStats, weightEffect
allowsStatChange, applyBeforeEffect, applyEffectOnSwitch, applyEndOfBattleEffect, applyRepeatedEffect, applySwitchOutEffect, canAttackThisTurn, cantMiss, copy, getCureMessage, getCureMessageItem, getEffectiveTypes, getNewInstance, ignoreStatus, isImmune, isTeamStatus, isWholeTeamStatus, modifyDamageIncludeFixed, modifyPowerAndAccuracyTarget, modifyPowerAndAccuracyUser, modifyStats, modifyStatsCancellable, modifyWeight, onAttackEnd, onAttackUsed, onDamageReceived, onEndOfAttackersTurn, onEndOfTurn, redirectAttack, skipsTurn, stopsForcedSwitches, stopsIncomingAttack, stopsIncomingAttackMessage, stopsIncomingAttackUser, stopsSelfStatusMove, stopsStatusChange, stopsSwitching
applyEarlyEffect, applyEffectAfterAllTargets, applyEffectAfterStatus, applyEffectHitOrMiss, applyEffectStart, applyMissEffect, changeChance, checkChance, dealtDamage, doesPersist, getChance, getWeightWithChance, isChance, modifyDamage, modifyPriority, modifyTypeEffectiveness, modifyTypeEffectiveness
protected Split getNewInstance(int splitStat1, int splitStat2)
Split
getNewInstance
in class Split
splitStat1
- The value of the first stat to split.splitStat2
- The value of the second stat to split.