public class MultiTurn extends StatusBase
Modifier and Type | Field and Description |
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int |
numTurns
The number of turns remaining in the multi-turn move.
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type
modifiers
Constructor and Description |
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MultiTurn()
Initializes the status.
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allowsStatChange, applyBeforeEffect, applyEffect, applyEffectOnSwitch, applyEndOfBattleEffect, applyRepeatedEffect, applySwitchOutEffect, canAttackThisTurn, cantMiss, copy, getCureMessage, getCureMessageItem, getEffectiveTypes, getNewInstance, ignoreStatus, isImmune, isTeamStatus, isWholeTeamStatus, modifyBaseStats, modifyDamageIncludeFixed, modifyPowerAndAccuracyTarget, modifyPowerAndAccuracyUser, modifyStats, modifyStatsCancellable, modifyWeight, onAttackEnd, onAttackUsed, onDamageReceived, onEndOfAttackersTurn, onEndOfTurn, redirectAttack, skipsTurn, stopsForcedSwitches, stopsIncomingAttack, stopsIncomingAttackMessage, stopsIncomingAttackUser, stopsSelfStatusMove, stopsStatusChange, stopsSwitching
applyEarlyEffect, applyEffectAfterAllTargets, applyEffectAfterStatus, applyEffectHitOrMiss, applyEffectStart, applyMissEffect, changeChance, checkChance, dealtDamage, doesPersist, getChance, getWeightWithChance, isChance, modifyDamage, modifyPriority, modifyTypeEffectiveness, modifyTypeEffectiveness, weightEffect