public class MeanLook extends StatusBase
type
modifiers
Constructor and Description |
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MeanLook()
Initializes the status.
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MeanLook(PixelmonWrapper locker)
Initializes Mean Look.
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Modifier and Type | Method and Description |
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void |
applyEffect(PixelmonWrapper user,
PixelmonWrapper target)
Causes various effects during the move.
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void |
applyRepeatedEffect(PixelmonWrapper pw)
Triggered at the end of every turn.
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void |
onEndOfTurn(PixelmonWrapper user)
Occurs at the end of the Pokémon's current turn.
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boolean |
stopsSwitching()
Determines whether the status stops switching.
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allowsStatChange, applyBeforeEffect, applyEffectOnSwitch, applyEndOfBattleEffect, applySwitchOutEffect, canAttackThisTurn, cantMiss, copy, getCureMessage, getCureMessageItem, getEffectiveTypes, getNewInstance, ignoreStatus, isImmune, isTeamStatus, isWholeTeamStatus, modifyBaseStats, modifyDamageIncludeFixed, modifyPowerAndAccuracyTarget, modifyPowerAndAccuracyUser, modifyStats, modifyStatsCancellable, modifyWeight, onAttackEnd, onAttackUsed, onDamageReceived, onEndOfAttackersTurn, redirectAttack, skipsTurn, stopsForcedSwitches, stopsIncomingAttack, stopsIncomingAttackMessage, stopsIncomingAttackUser, stopsSelfStatusMove, stopsStatusChange
applyEarlyEffect, applyEffectAfterAllTargets, applyEffectAfterStatus, applyEffectHitOrMiss, applyEffectStart, applyMissEffect, changeChance, checkChance, dealtDamage, doesPersist, getChance, getWeightWithChance, isChance, modifyDamage, modifyPriority, modifyTypeEffectiveness, modifyTypeEffectiveness, weightEffect
public MeanLook()
public MeanLook(PixelmonWrapper locker)
locker
- The Pokémon who used Mean Look.public void applyEffect(PixelmonWrapper user, PixelmonWrapper target)
EffectBase
applyEffect
in class StatusBase
user
- The move's user.target
- The move's target.public boolean stopsSwitching()
StatusBase
stopsSwitching
in class StatusBase
public void onEndOfTurn(PixelmonWrapper user)
StatusBase
onEndOfTurn
in class StatusBase
user
- The statused Pokémon.public void applyRepeatedEffect(PixelmonWrapper pw)
StatusBase
applyRepeatedEffect
in class StatusBase
pw
- The statused Pokémon.