public static class AttackStatChange.StatChangeData extends StandardParticleAnimationData
| Constructor and Description |
|---|
StatChangeData() |
StatChangeData(BattleStatsType stat,
int stages) |
| Modifier and Type | Method and Description |
|---|---|
EffectType |
getEffectEnum() |
int |
getStages() |
BattleStatsType |
getStat() |
void |
initFromAttack(ImmutableAttack attack,
int effectivePower,
Element effectiveType) |
AttackStatChange.StatChangeData |
readFromByteBuffer(io.netty.buffer.ByteBuf buf) |
AttackStatChange.StatChangeData |
setStages(int stages) |
AttackStatChange.StatChangeData |
setStat(BattleStatsType stat) |
void |
writeToByteBuffer(io.netty.buffer.ByteBuf buf) |
getLifetimeTicks, getPower, getRGB, getScale, getSpeed, getTexture, makeEffect, setLifetimeTicks, setPower, setRGB, setScale, setSpeed, setTextureball, beam, buff, createSystem, explosion, radial, rain, tubepublic StatChangeData()
public StatChangeData(BattleStatsType stat, int stages)
public EffectType getEffectEnum()
getEffectEnum in class AttackAnimationDatapublic AttackStatChange.StatChangeData setStat(BattleStatsType stat)
public AttackStatChange.StatChangeData setStages(int stages)
public void initFromAttack(ImmutableAttack attack, int effectivePower, Element effectiveType)
initFromAttack in class StandardParticleAnimationDatapublic void writeToByteBuffer(io.netty.buffer.ByteBuf buf)
writeToByteBuffer in class StandardParticleAnimationDatapublic AttackStatChange.StatChangeData readFromByteBuffer(io.netty.buffer.ByteBuf buf)
readFromByteBuffer in class StandardParticleAnimationDatapublic BattleStatsType getStat()
public int getStages()