public static class AttackBeam.BeamData extends StandardParticleAnimationData
| Constructor and Description |
|---|
BeamData() |
| Modifier and Type | Method and Description |
|---|---|
EffectType |
getEffectEnum() |
int |
getSegments() |
float |
getVariation() |
void |
initFromAttack(ImmutableAttack attack,
int effectivePower,
Element effectiveType) |
boolean |
isInverted() |
AttackBeam.BeamData |
readFromByteBuffer(io.netty.buffer.ByteBuf buf) |
AttackBeam.BeamData |
setInverted(boolean inverted) |
AttackBeam.BeamData |
setSegments(int segments) |
AttackBeam.BeamData |
setVariation(float variation) |
void |
writeToByteBuffer(io.netty.buffer.ByteBuf buf) |
getLifetimeTicks, getPower, getRGB, getScale, getSpeed, getTexture, makeEffect, setLifetimeTicks, setPower, setRGB, setScale, setSpeed, setTextureball, beam, buff, createSystem, explosion, radial, rain, tubepublic void initFromAttack(ImmutableAttack attack, int effectivePower, Element effectiveType)
initFromAttack in class StandardParticleAnimationDatapublic void writeToByteBuffer(io.netty.buffer.ByteBuf buf)
writeToByteBuffer in class StandardParticleAnimationDatapublic AttackBeam.BeamData readFromByteBuffer(io.netty.buffer.ByteBuf buf)
readFromByteBuffer in class StandardParticleAnimationDatapublic EffectType getEffectEnum()
getEffectEnum in class AttackAnimationDatapublic AttackBeam.BeamData setSegments(int segments)
public AttackBeam.BeamData setVariation(float variation)
public AttackBeam.BeamData setInverted(boolean inverted)
public int getSegments()
public float getVariation()
public boolean isInverted()