public static class AttackBall.BallData extends StandardParticleAnimationData
Constructor and Description |
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BallData() |
Modifier and Type | Method and Description |
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EffectType |
getEffectEnum() |
void |
initFromAttack(ImmutableAttack immutableAttack,
int effectivePower,
Element effectiveType) |
getLifetimeTicks, getPower, getRGB, getScale, getSpeed, getTexture, makeEffect, readFromByteBuffer, setLifetimeTicks, setPower, setRGB, setScale, setSpeed, setTexture, writeToByteBuffer
ball, beam, buff, createSystem, explosion, radial, rain, tube
public EffectType getEffectEnum()
getEffectEnum
in class AttackAnimationData
public void initFromAttack(ImmutableAttack immutableAttack, int effectivePower, Element effectiveType)
initFromAttack
in class StandardParticleAnimationData