public class SetBattleAIEvent extends BattleEvent
BattleParticipant is being set. The used
BattleAIBase can be changed. It is worth noting that players get their
AI set, even though it is not used unless simulateMode in the
BattleController is true.| Modifier and Type | Field and Description |
|---|---|
protected BattleAIBase |
ai |
protected BattleParticipant |
participant |
battleController| Constructor and Description |
|---|
SetBattleAIEvent(BattleController bc,
BattleParticipant participant,
BattleAIBase ai) |
| Modifier and Type | Method and Description |
|---|---|
BattleAIBase |
getAI() |
BattleParticipant |
getParticipant() |
void |
setAI(@NonNull BattleAIBase ai) |
getBattleControllerprotected final BattleParticipant participant
protected BattleAIBase ai
public SetBattleAIEvent(BattleController bc, BattleParticipant participant, BattleAIBase ai)
public BattleParticipant getParticipant()
public BattleAIBase getAI()
public void setAI(@NonNull BattleAIBase ai)