public class Transform extends BasePowerEffect
Constructor and Description |
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Transform() |
Modifier and Type | Method and Description |
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boolean |
disableEvolution(PokemonCardState affecting,
PokemonCardState pokemon,
GameClientState client)
Disable evolution of a particular Pokemon
|
boolean |
ignoreEnergyTypes()
Rainbowfy energy
|
boolean |
isPassive()
Passive ability does not require activation
|
boolean |
onCondition(PokemonCardState pokemon,
PokemonCardState attacker,
CardCondition cardCondition,
GameServerState server) |
void |
onPlay(PokemonCardState newPokemon,
PlayerCommonState playingPlayer,
PokemonCardState pokemon,
PlayerServerState player,
GameServerState server) |
void |
onStartGame(PokemonCardState pokemon,
GameServerState server) |
void |
onSwitchActiveCard(PokemonCardState newActive,
PokemonCardState oldActive,
PlayerCommonState switchingPlayer,
PokemonCardState pokemon,
PlayerServerState player,
GameServerState server) |
activate, canActivate, cleanUp, disableEvolution, disableOtherAbilities, flipCoin, getCode, getCustomGUI, getEnergyEquivalence, getSelectorState, holdParameters, isEnabled, onAttacked, onDamage, onEndTurn, retreatModifier, revealHand
public boolean isPassive()
BasePowerEffect
isPassive
in class BasePowerEffect
public boolean disableEvolution(PokemonCardState affecting, PokemonCardState pokemon, GameClientState client)
BasePowerEffect
disableEvolution
in class BasePowerEffect
public boolean onCondition(PokemonCardState pokemon, PokemonCardState attacker, CardCondition cardCondition, GameServerState server)
onCondition
in class BasePowerEffect
public void onPlay(PokemonCardState newPokemon, PlayerCommonState playingPlayer, PokemonCardState pokemon, PlayerServerState player, GameServerState server)
onPlay
in class BasePowerEffect
public void onStartGame(PokemonCardState pokemon, GameServerState server)
onStartGame
in class BasePowerEffect
public void onSwitchActiveCard(PokemonCardState newActive, PokemonCardState oldActive, PlayerCommonState switchingPlayer, PokemonCardState pokemon, PlayerServerState player, GameServerState server)
onSwitchActiveCard
in class BasePowerEffect
public boolean ignoreEnergyTypes()
BasePowerEffect
ignoreEnergyTypes
in class BasePowerEffect