public class StepIn extends BasePowerEffect
Constructor and Description |
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StepIn() |
Modifier and Type | Method and Description |
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void |
activate(PokemonCardState pokemon,
GameServerState server,
PlayerServerState player) |
boolean |
isEnabled(PokemonCardState pokemon,
GameClientState client)
Making sure that the non-passive ability can be activated.
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canActivate, cleanUp, disableEvolution, disableEvolution, disableOtherAbilities, flipCoin, getCode, getCustomGUI, getEnergyEquivalence, getSelectorState, holdParameters, ignoreEnergyTypes, isPassive, onAttacked, onCondition, onDamage, onEndTurn, onPlay, onStartGame, onSwitchActiveCard, retreatModifier, revealHand
public boolean isEnabled(PokemonCardState pokemon, GameClientState client)
BasePowerEffect
isEnabled
in class BasePowerEffect
public void activate(PokemonCardState pokemon, GameServerState server, PlayerServerState player)
activate
in class BasePowerEffect