public class EnergyBurn extends BasePowerEffect
Constructor and Description |
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EnergyBurn() |
Modifier and Type | Method and Description |
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void |
activate(PokemonCardState pokemon,
GameServerState server,
PlayerServerState player) |
boolean |
canActivate(PokemonCardState pokemon,
GameServerState client)
Passive ability does not have to override this.
|
cleanUp, disableEvolution, disableEvolution, disableOtherAbilities, flipCoin, getCode, getCustomGUI, getEnergyEquivalence, getSelectorState, holdParameters, ignoreEnergyTypes, isEnabled, isPassive, onAttacked, onCondition, onDamage, onEndTurn, onPlay, onStartGame, onSwitchActiveCard, retreatModifier, revealHand
public boolean canActivate(PokemonCardState pokemon, GameServerState client)
BasePowerEffect
canActivate
in class BasePowerEffect
public void activate(PokemonCardState pokemon, GameServerState server, PlayerServerState player)
activate
in class BasePowerEffect