public class DenRenderer extends net.minecraft.client.renderer.entity.EntityRenderer<DenEntity>
Constructor and Description |
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DenRenderer(net.minecraft.client.renderer.entity.EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
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net.minecraft.util.ResourceLocation |
getTextureLocation(DenEntity entity) |
void |
render(DenEntity entity,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrix,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int packedLight) |
void |
renderMultipass(com.mojang.blaze3d.matrix.MatrixStack matrix,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
DenEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks,
int packedLight) |
public DenRenderer(net.minecraft.client.renderer.entity.EntityRendererManager renderManagerIn)
public net.minecraft.util.ResourceLocation getTextureLocation(DenEntity entity)
getTextureLocation
in class net.minecraft.client.renderer.entity.EntityRenderer<DenEntity>
public void render(DenEntity entity, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrix, net.minecraft.client.renderer.IRenderTypeBuffer buffer, int packedLight)
render
in class net.minecraft.client.renderer.entity.EntityRenderer<DenEntity>
public void renderMultipass(com.mojang.blaze3d.matrix.MatrixStack matrix, net.minecraft.client.renderer.IRenderTypeBuffer buffer, DenEntity entity, double x, double y, double z, float entityYaw, float partialTicks, int packedLight)