public class Beam extends ParticleEffect
| Constructor and Description |
|---|
Beam(net.minecraft.entity.Entity start,
net.minecraft.entity.Entity end,
net.minecraft.util.math.vector.Vector3d startOffset,
net.minecraft.util.math.vector.Vector3d endOffset,
double theta,
int sections,
float variance,
float fadeIn,
float fadeOut,
float rateIn,
int delay,
float rateOut,
float r,
float g,
float b) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
customRenderer() |
void |
init(ParticleArcanery particle,
net.minecraft.world.World world,
double x,
double y,
double z,
double vx,
double vy,
double vz,
float size) |
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrix,
ParticleArcanery particle,
net.minecraft.client.renderer.IRenderTypeBuffer tessellator,
float partialTicks) |
net.minecraft.util.ResourceLocation |
texture() |
void |
update(ParticleArcanery particle) |
postRender, preRenderpublic Beam(net.minecraft.entity.Entity start,
net.minecraft.entity.Entity end,
net.minecraft.util.math.vector.Vector3d startOffset,
net.minecraft.util.math.vector.Vector3d endOffset,
double theta,
int sections,
float variance,
float fadeIn,
float fadeOut,
float rateIn,
int delay,
float rateOut,
float r,
float g,
float b)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrix,
ParticleArcanery particle,
net.minecraft.client.renderer.IRenderTypeBuffer tessellator,
float partialTicks)
render in class ParticleEffectpublic boolean customRenderer()
customRenderer in class ParticleEffectpublic void init(ParticleArcanery particle, net.minecraft.world.World world, double x, double y, double z, double vx, double vy, double vz, float size)
init in class ParticleEffectpublic void update(ParticleArcanery particle)
update in class ParticleEffectpublic net.minecraft.util.ResourceLocation texture()
texture in class ParticleEffect