public class ModelPokeballs extends PixelmonModelSmd<PokeBallEntity>
animationIncrement, partialTick, theModelbuffer, movementThreshold, scale, texture| Constructor and Description |
|---|
ModelPokeballs(java.lang.String model) |
| Modifier and Type | Method and Description |
|---|---|
void |
render(net.minecraft.entity.Entity entity,
com.mojang.blaze3d.matrix.MatrixStack matrix,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay,
float red,
float green,
float blue,
float alpha) |
void |
render(PokeBallEntity entity,
com.mojang.blaze3d.matrix.MatrixStack matrix,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay) |
void |
setupAnim(PokeBallEntity entity,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
setupForRender(PokeBallEntity ball) |
getCounter, getInt, getScale, getTheModel, registerAnimationCounters, setAnimation, setCounter, setInt, setupForRender, updateAnimationgetDefaultXRotation, getMovementThreshold, hasInt, renderToBuffer, setBuffer, setCounter, setScalecopyPropertiesTo, prepareMobModelpublic void setupForRender(PokeBallEntity ball)
public void render(PokeBallEntity entity, com.mojang.blaze3d.matrix.MatrixStack matrix, com.mojang.blaze3d.vertex.IVertexBuilder buffer, int packedLight, int packedOverlay)
public void render(net.minecraft.entity.Entity entity,
com.mojang.blaze3d.matrix.MatrixStack matrix,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay,
float red,
float green,
float blue,
float alpha)
render in class PixelmonModelBase<PokeBallEntity>public void setupAnim(PokeBallEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setupAnim in class net.minecraft.client.renderer.entity.model.EntityModel<PokeBallEntity>