public class ModelDoctor extends net.minecraft.client.renderer.entity.model.EntityModel<NPCEntity>
| Constructor and Description |
|---|
ModelDoctor() |
| Modifier and Type | Method and Description |
|---|---|
void |
renderToBuffer(com.mojang.blaze3d.matrix.MatrixStack matrix,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay,
float red,
float green,
float blue,
float alpha) |
void |
setupAnim(NPCEntity entityIn,
float f,
float f1,
float f2,
float f3,
float f4) |
copyPropertiesTo, prepareMobModelpublic void setupAnim(NPCEntity entityIn, float f, float f1, float f2, float f3, float f4)
setupAnim in class net.minecraft.client.renderer.entity.model.EntityModel<NPCEntity>public void renderToBuffer(com.mojang.blaze3d.matrix.MatrixStack matrix,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay,
float red,
float green,
float blue,
float alpha)
renderToBuffer in class net.minecraft.client.renderer.model.Model