public class ModelDoctor extends net.minecraft.client.renderer.entity.model.EntityModel<NPCEntity>
Constructor and Description |
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ModelDoctor() |
Modifier and Type | Method and Description |
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void |
renderToBuffer(com.mojang.blaze3d.matrix.MatrixStack matrix,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay,
float red,
float green,
float blue,
float alpha) |
void |
setupAnim(NPCEntity entityIn,
float f,
float f1,
float f2,
float f3,
float f4) |
copyPropertiesTo, prepareMobModel
public void setupAnim(NPCEntity entityIn, float f, float f1, float f2, float f3, float f4)
setupAnim
in class net.minecraft.client.renderer.entity.model.EntityModel<NPCEntity>
public void renderToBuffer(com.mojang.blaze3d.matrix.MatrixStack matrix, com.mojang.blaze3d.vertex.IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha)
renderToBuffer
in class net.minecraft.client.renderer.model.Model