public class ModelBike extends PixelmonModelSmd
animationIncrement, partialTick, theModelbuffer, movementThreshold, scale, texture| Constructor and Description |
|---|
ModelBike(CustomModel model) |
| Modifier and Type | Method and Description |
|---|---|
void |
render(net.minecraft.entity.Entity entity,
com.mojang.blaze3d.matrix.MatrixStack matrix,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay) |
void |
render(net.minecraft.entity.Entity entity,
com.mojang.blaze3d.matrix.MatrixStack matrix,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay,
float red,
float green,
float blue,
float alpha) |
void |
setupAnim(net.minecraft.entity.Entity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
setupForRender(BikeEntity bike)
Called by
BikeRenderer
to set the animation variables on the model before rendering. |
java.lang.String |
toString() |
protected void |
updateAnimation(IncrementingVariable variable) |
getCounter, getInt, getScale, getTheModel, registerAnimationCounters, setAnimation, setCounter, setInt, setupForRendergetDefaultXRotation, getMovementThreshold, hasInt, renderToBuffer, setBuffer, setCounter, setScalecopyPropertiesTo, prepareMobModelpublic ModelBike(CustomModel model)
public void setupForRender(BikeEntity bike)
BikeRenderer
to set the animation variables on the model before rendering.bike - The bike entity about to be renderedprotected void updateAnimation(IncrementingVariable variable)
updateAnimation in class PixelmonModelSmdpublic void render(net.minecraft.entity.Entity entity,
com.mojang.blaze3d.matrix.MatrixStack matrix,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay)
public void render(net.minecraft.entity.Entity entity,
com.mojang.blaze3d.matrix.MatrixStack matrix,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay,
float red,
float green,
float blue,
float alpha)
render in class PixelmonModelBasepublic java.lang.String toString()
toString in class java.lang.Objectpublic void setupAnim(net.minecraft.entity.Entity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
setupAnim in class net.minecraft.client.renderer.entity.model.EntityModel