public class PokemonUI
extends java.lang.Object
| Constructor and Description | 
|---|
| PokemonUI(int leftOffset,
         int topOffset)Creates a pokemon ui. | 
| Modifier and Type | Method and Description | 
|---|---|
| void | drawPokemon(com.mojang.blaze3d.matrix.MatrixStack matrix,
           Pokemon pokemon,
           int leftX,
           int topY,
           int mouseX,
           int mouseY,
           float zLevel)Draws the pokemon on the screen. | 
| void | drawPokemon(com.mojang.blaze3d.matrix.MatrixStack matrix,
           Pokemon pokemon,
           int leftX,
           int topY,
           int mouseX,
           int mouseY,
           float zLevel,
           boolean highlight)Draws the pokemon on the screen. | 
| boolean | isMouseOver(int leftX,
           int topY,
           double mouseX,
           double mouseY)Checks if the cursor is over the pokemon. | 
public PokemonUI(int leftOffset,
                 int topOffset)
leftOffset - The x offset of the button from the left of the screen.topOffset - The y offset of the button from the top of the screen.public void drawPokemon(com.mojang.blaze3d.matrix.MatrixStack matrix,
                        Pokemon pokemon,
                        int leftX,
                        int topY,
                        int mouseX,
                        int mouseY,
                        float zLevel)
leftX - The x coordinate of the left side of the screen.topY - The y coordinate of the top of the screen.mouseX - The x coordinate of the cursor.mouseY - The y coordinate of the cursor.zLevel - The z coordinate of the button.public void drawPokemon(com.mojang.blaze3d.matrix.MatrixStack matrix,
                        Pokemon pokemon,
                        int leftX,
                        int topY,
                        int mouseX,
                        int mouseY,
                        float zLevel,
                        boolean highlight)
leftX - The x coordinate of the left side of the screen.topY - The y coordinate of the top of the screen.mouseX - The x coordinate of the cursor.mouseY - The y coordinate of the cursor.zLevel - The z coordinate of the button.highlight - Whether to show an outline on the ui.public boolean isMouseOver(int leftX,
                           int topY,
                           double mouseX,
                           double mouseY)
leftX - The x coordinate of the left side of the screen.topY - The y coordinate of the top of the screen.mouseX - The x coordinate of the cursor.mouseY - The y coordinate of the cursor.