public class FishingLogScreen
extends net.minecraft.client.gui.screen.Screen
Constructor and Description |
---|
FishingLogScreen(int species,
int... data) |
Modifier and Type | Method and Description |
---|---|
protected void |
actionPerformed(net.minecraft.client.gui.widget.button.Button button) |
void |
drawScreenForeground(com.mojang.blaze3d.matrix.MatrixStack matrix,
int mouseX,
int mouseY) |
void |
init() |
boolean |
mouseScrolled(double p_231043_1_,
double p_231043_3_,
double i) |
void |
processScroll() |
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrix,
int mouseX,
int mouseY,
float partialTicks) |
void |
renderBackground(com.mojang.blaze3d.matrix.MatrixStack matrix) |
void |
setCategories()
These are the names that define each group of palettes.
|
addButton, addWidget, children, getMinecraft, getNarrationMessage, getTitle, getTooltipFromItem, handleComponentClicked, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, keyPressed, onClose, onFilesDrop, removed, renderBackground, renderComponentHoverEffect, renderComponentTooltip, renderDirtBackground, renderTooltip, renderTooltip, renderTooltip, renderToolTip, renderWrappedToolTip, resize, sendMessage, sendMessage, shouldCloseOnEsc, tick, wrapScreenError
getFocused, isDragging, setDragging, setFocused
blit, blit, blit, blit, blit, blitOutlineBlack, drawCenteredString, drawCenteredString, drawString, drawString, fill, fillGradient, fillGradient, getBlitOffset, hLine, setBlitOffset, vLine
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
public void setCategories()
public void init()
init
in class net.minecraft.client.gui.screen.Screen
public void render(com.mojang.blaze3d.matrix.MatrixStack matrix, int mouseX, int mouseY, float partialTicks)
render
in interface net.minecraft.client.gui.IRenderable
render
in class net.minecraft.client.gui.screen.Screen
public void renderBackground(com.mojang.blaze3d.matrix.MatrixStack matrix)
renderBackground
in class net.minecraft.client.gui.screen.Screen
public void drawScreenForeground(com.mojang.blaze3d.matrix.MatrixStack matrix, int mouseX, int mouseY)
public void processScroll()
public boolean mouseScrolled(double p_231043_1_, double p_231043_3_, double i)
protected void actionPerformed(net.minecraft.client.gui.widget.button.Button button)