Class | Description |
---|---|
Bide |
Charges for 2-3 turns, then strikes back with double the damage taken during charging.
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Dig |
Digs underground and avoids most attacks on first turn.
|
Dive |
Charges on first turn and avoids most attacks, attacks on second turn.
|
Fly |
Flies into the air while avoiding most moves on first turn, attacks on second turn.
|
FreezeShock |
Charges on first turn and attacks next turn.
|
IceBurn |
Charges on first turn and attacks next turn.
|
MeteorBeam | |
MultiTurnCharge |
A basic two-turn charging move.
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MultiTurnSpecialAttackBase |
Base class for multi-turn moves.
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PetalDance |
Continues for 2-3 turns, confusing user afterwards.
|
RazorWind |
Charges on first turn, attacks on second turn.
|
Rollout |
Continues for up to 5 turns, doubling in power every hit.
|
ShadowForce |
Vanishes on the first turn and strikes on the second turn.
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SkullBash |
Charges on first turn, attacks on second turn.
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SkyAttack |
Charges on first turn, attacks on second turn.
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SkyDrop |
Lifts the target into the air and drops it on the next turn.
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SolarBeam |
Charges on first turn, attacks on second turn.
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Uproar |
Lasts 3 turns and prevents sleep while active.
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