| Class | Description |
|---|---|
| Bide |
Charges for 2-3 turns, then strikes back with double the damage taken during charging.
|
| Dig |
Digs underground and avoids most attacks on first turn.
|
| Dive |
Charges on first turn and avoids most attacks, attacks on second turn.
|
| Fly |
Flies into the air while avoiding most moves on first turn, attacks on second turn.
|
| FreezeShock |
Charges on first turn and attacks next turn.
|
| IceBurn |
Charges on first turn and attacks next turn.
|
| MeteorBeam | |
| MultiTurnCharge |
A basic two-turn charging move.
|
| MultiTurnSpecialAttackBase |
Base class for multi-turn moves.
|
| PetalDance |
Continues for 2-3 turns, confusing user afterwards.
|
| RazorWind |
Charges on first turn, attacks on second turn.
|
| Rollout |
Continues for up to 5 turns, doubling in power every hit.
|
| ShadowForce |
Vanishes on the first turn and strikes on the second turn.
|
| SkullBash |
Charges on first turn, attacks on second turn.
|
| SkyAttack |
Charges on first turn, attacks on second turn.
|
| SkyDrop |
Lifts the target into the air and drops it on the next turn.
|
| SolarBeam |
Charges on first turn, attacks on second turn.
|
| Uproar |
Lasts 3 turns and prevents sleep while active.
|