public class AttackLightning extends AttackSystem<AttackLightning.LightningData>
Modifier and Type | Class and Description |
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static class |
AttackLightning.LightningData |
Constructor and Description |
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AttackLightning() |
Modifier and Type | Method and Description |
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void |
execute(com.mojang.blaze3d.matrix.MatrixStack matrix,
net.minecraft.client.Minecraft mc,
net.minecraft.world.World w,
double x,
double y,
double z,
float scale,
boolean shiny,
double... args) |
execute, getData, getEndID, getEndPos, getStartID, getStartPos, setData, setData, setEndID, setEndPos, setStartID, setStartPos
execute
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
hasCustomRenderer, onConstruct, onEnable, onInit, onPostRender, onPreRender, onRender, onTarget, onUpdate, onUpdateEol, onUpdateLast
public void execute(com.mojang.blaze3d.matrix.MatrixStack matrix, net.minecraft.client.Minecraft mc, net.minecraft.world.World w, double x, double y, double z, float scale, boolean shiny, double... args)
execute
in class ParticleSystem