Class SetBattleScenePacket
java.lang.Object
com.pixelmonmod.pixelmon.comm.data.AbstractPixelmonPacket
com.pixelmonmod.pixelmon.comm.packetHandlers.battles.SetBattleScenePacket
- All Implemented Interfaces:
PixelmonPacket,net.minecraft.network.protocol.common.custom.CustomPacketPayload
Sends server-built battle scene data to the client and makes it the active render scene.
The battle scene constructor resolves a datapack scene definition on the server, loads its configured structure,
and anchors its player_pos marker to the supplied player anchor position.
-
Nested Class Summary
Nested classes/interfaces inherited from interface net.minecraft.network.protocol.common.custom.CustomPacketPayload
net.minecraft.network.protocol.common.custom.CustomPacketPayload.FallbackProvider<B extends net.minecraft.network.FriendlyByteBuf>, net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<T extends net.minecraft.network.protocol.common.custom.CustomPacketPayload>, net.minecraft.network.protocol.common.custom.CustomPacketPayload.TypeAndCodec<B extends net.minecraft.network.FriendlyByteBuf,T extends net.minecraft.network.protocol.common.custom.CustomPacketPayload> -
Constructor Summary
ConstructorsConstructorDescriptionSetBattleScenePacket(BattleSceneData sceneData) Creates a packet from already resolved client-ready scene data.SetBattleScenePacket(net.minecraft.server.level.ServerLevel level, net.minecraft.resources.ResourceLocation sceneId, BattleScene scene, net.minecraft.core.BlockPos playerAnchor) Creates a packet by resolving a datapack battle scene definition on the server.SetBattleScenePacket(net.minecraft.server.level.ServerLevel level, net.minecraft.resources.ResourceLocation scene, net.minecraft.core.BlockPos playerAnchor) Creates a packet by resolving a structure directly.SetBattleScenePacket(net.minecraft.server.level.ServerLevel level, net.minecraft.resources.ResourceLocation scene, net.minecraft.core.BlockPos playerAnchor, net.minecraft.world.level.block.Rotation structureRotation) Creates a packet by resolving a structure directly with a block-grid rotation.SetBattleScenePacket(net.minecraft.server.level.ServerLevel level, net.minecraft.resources.ResourceLocation scene, net.minecraft.core.BlockPos playerAnchor, net.minecraft.world.level.block.Rotation structureRotation, float markerYawOffset) Creates a packet by resolving a structure directly with block-grid rotation and arbitrary marker yaw offset. -
Method Summary
Modifier and TypeMethodDescriptionvoiddecode(net.minecraft.network.RegistryFriendlyByteBuf buffer) Decodes the information from the buffer to the packet instancevoidencode(net.minecraft.network.RegistryFriendlyByteBuf buffer) Encodes the buffer with the packet informationprotected voidhandlePacket(net.neoforged.neoforge.network.handling.IPayloadContext context) Methods inherited from class com.pixelmonmod.pixelmon.comm.data.AbstractPixelmonPacket
handle, replyMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraft.network.protocol.common.custom.CustomPacketPayload
toVanillaClientbound, toVanillaServerboundMethods inherited from interface com.pixelmonmod.pixelmon.comm.data.PixelmonPacket
decode, encode, type
-
Constructor Details
-
SetBattleScenePacket
public SetBattleScenePacket() -
SetBattleScenePacket
Creates a packet from already resolved client-ready scene data.- Parameters:
sceneData- the data to send to the client
-
SetBattleScenePacket
public SetBattleScenePacket(net.minecraft.server.level.ServerLevel level, net.minecraft.resources.ResourceLocation sceneId, BattleScene scene, net.minecraft.core.BlockPos playerAnchor) Creates a packet by resolving a datapack battle scene definition on the server.- Parameters:
level- the server level used to resolve the scene structuresceneId- the battle scene definition idscene- the resolved battle scene definitionplayerAnchor- the world position where the scene'splayer_posmarker should land
-
SetBattleScenePacket
public SetBattleScenePacket(net.minecraft.server.level.ServerLevel level, net.minecraft.resources.ResourceLocation scene, net.minecraft.core.BlockPos playerAnchor) Creates a packet by resolving a structure directly.- Parameters:
level- the server level used to resolve the structurescene- the structure id, also used as the scene idplayerAnchor- the world position where the scene'splayer_posmarker should land
-
SetBattleScenePacket
public SetBattleScenePacket(net.minecraft.server.level.ServerLevel level, net.minecraft.resources.ResourceLocation scene, net.minecraft.core.BlockPos playerAnchor, net.minecraft.world.level.block.Rotation structureRotation) Creates a packet by resolving a structure directly with a block-grid rotation.- Parameters:
level- the server level used to resolve the structurescene- the structure id, also used as the scene idplayerAnchor- the world position where the scene'splayer_posmarker should landstructureRotation- the block-grid rotation to apply around theplayer_posmarker
-
SetBattleScenePacket
public SetBattleScenePacket(net.minecraft.server.level.ServerLevel level, net.minecraft.resources.ResourceLocation scene, net.minecraft.core.BlockPos playerAnchor, net.minecraft.world.level.block.Rotation structureRotation, float markerYawOffset) Creates a packet by resolving a structure directly with block-grid rotation and arbitrary marker yaw offset.- Parameters:
level- the server level used to resolve the structurescene- the structure id, also used as the scene idplayerAnchor- the world position where the scene'splayer_posmarker should landstructureRotation- the block-grid rotation to apply around theplayer_posmarkermarkerYawOffset- arbitrary yaw offset to add to all final marker facings
-
-
Method Details
-
encode
public void encode(net.minecraft.network.RegistryFriendlyByteBuf buffer) Description copied from interface:PixelmonPacketEncodes the buffer with the packet information- Specified by:
encodein interfacePixelmonPacket- Overrides:
encodein classAbstractPixelmonPacket- Parameters:
buffer- The buffer being encoded
-
decode
public void decode(net.minecraft.network.RegistryFriendlyByteBuf buffer) Description copied from interface:PixelmonPacketDecodes the information from the buffer to the packet instance- Specified by:
decodein interfacePixelmonPacket- Overrides:
decodein classAbstractPixelmonPacket- Parameters:
buffer- The buffer being decoded
-
handlePacket
protected void handlePacket(net.neoforged.neoforge.network.handling.IPayloadContext context) - Specified by:
handlePacketin classAbstractPixelmonPacket
-