Class ParticleSystem
java.lang.Object
com.pixelmonmod.pixelmon.client.particle.ParticleSystem
- Direct Known Subclasses:
AttackDebuff,AttackImplosion,AttackPunch,AttackRapidPunch,AttackReverseCone,AttackScatter,AttackShield,AttackSlash,AttackSwarm,AttackSystem,AttackSystemBase,AttackWave,Bloom,Discharge,Drain,Heal,RadialThunder,RedChainPortal,Shiny,SlingRing,UltraWormhole
This class is used to define the direction of a particle's movement and the adjustments to the starting position of a particle.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidexecute(com.mojang.blaze3d.vertex.PoseStack matrix, net.minecraft.client.renderer.MultiBufferSource.BufferSource buffer, net.minecraft.client.Minecraft mc, net.minecraft.world.level.Level w, double x, double y, double z, float scale, boolean shiny, double... args) voidexecute(net.minecraft.client.Minecraft mc, net.minecraft.world.level.Level w, double x, double y, double z, float scale, boolean shiny, double... args)
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Constructor Details
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ParticleSystem
public ParticleSystem()
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Method Details
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execute
public void execute(net.minecraft.client.Minecraft mc, net.minecraft.world.level.Level w, double x, double y, double z, float scale, boolean shiny, double... args) -
execute
public void execute(com.mojang.blaze3d.vertex.PoseStack matrix, net.minecraft.client.renderer.MultiBufferSource.BufferSource buffer, net.minecraft.client.Minecraft mc, net.minecraft.world.level.Level w, double x, double y, double z, float scale, boolean shiny, double... args)
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