Class TrickRoom
java.lang.Object
com.pixelmonmod.pixelmon.battles.attacks.EffectBase
com.pixelmonmod.pixelmon.battles.status.StatusBase
com.pixelmonmod.pixelmon.battles.status.GlobalStatusBase
com.pixelmonmod.pixelmon.battles.status.TrickRoom
Reverses turn order.
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Field Summary
Fields inherited from class com.pixelmonmod.pixelmon.battles.status.StatusBase
battleTurnGained, turnGained, typeFields inherited from class com.pixelmonmod.pixelmon.battles.attacks.EffectBase
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoidapplyEffect(PixelmonWrapper user, PixelmonWrapper target) Causes various effects during the move.voidapplyRepeatedEffect(GlobalStatusController globalStatusController) Triggers at the end of every turn.booleanparticipantMovesFirst(PixelmonWrapper user, PixelmonWrapper target) Reverses the turn order by letting the slower Pokémon move first.voidweightEffect(PixelmonWrapper pw, MoveChoice userChoice, List<MoveChoice> userChoices, List<MoveChoice> bestUserChoices, List<MoveChoice> opponentChoices, List<MoveChoice> bestOpponentChoices) Determines a weight for the move that has this effect.Methods inherited from class com.pixelmonmod.pixelmon.battles.status.GlobalStatusBase
applyEffectAfterStatus, ignoreWeather, isTerrain, isWeatherMethods inherited from class com.pixelmonmod.pixelmon.battles.status.StatusBase
adjustCritStage, allowsStatChange, applyBeforeEffect, applyEffectOnSwitch, applyEndOfBattleEffect, applyRepeatedEffect, applySwitchOutEffect, canAttackThisTurn, cantMiss, copy, getCureMessage, getCureMessageItem, getNewInstance, ignoreStatus, isImmune, isTeamStatus, isWholeTeamStatus, modifyBaseStats, modifyDamageIncludeFixed, modifyEffectiveTypes, modifyMoveEffectChanceTarget, modifyMoveEffectChanceUser, modifyPowerAndAccuracyTarget, modifyPowerAndAccuracyUser, modifyStats, modifyStatsCancellable, modifyWeight, onAttackEnd, onAttackUsed, onDamageReceived, onDynamaxTriggered, onEndOfAttackersTurn, onEndOfTurn, onFormChanged, redirectAttack, skipsTurn, stopsEvolution, stopsForcedSwitches, stopsIncomingAttack, stopsIncomingAttackMessage, stopsIncomingAttackUser, stopsSelfStatusMove, stopsStatusChange, stopsSwitchingMethods inherited from class com.pixelmonmod.pixelmon.battles.attacks.EffectBase
applyEarlyEffect, applyEffectAfterAllTargets, applyEffectAfterStatus, applyEffectHitOrMiss, applyEffectStart, applyMissEffect, canHitMultipleTargets, changeChance, checkChance, dealtDamage, dealtDamagePerHit, doesPersist, getChance, getWeightWithChance, isChance, isUser, modifyDamage, modifyPriority, modifyTargets, modifyTypeEffectiveness, preventsRedirection, setChance
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Constructor Details
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TrickRoom
public TrickRoom()Initializes the status.
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Method Details
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applyEffect
Description copied from class:EffectBaseCauses various effects during the move.- Overrides:
applyEffectin classStatusBase- Parameters:
user- The move's user.target- The move's target.
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applyRepeatedEffect
Description copied from class:GlobalStatusBaseTriggers at the end of every turn.- Overrides:
applyRepeatedEffectin classGlobalStatusBase- Parameters:
globalStatusController- The battle's global status controller.
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participantMovesFirst
Reverses the turn order by letting the slower Pokémon move first.- Parameters:
user- One Pokémon.target- The other Pokémon.- Returns:
- Whether the user is slower than the target, or a random choice between the two if there is a speed tie.
- Throws:
Exception
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weightEffect
public void weightEffect(PixelmonWrapper pw, MoveChoice userChoice, List<MoveChoice> userChoices, List<MoveChoice> bestUserChoices, List<MoveChoice> opponentChoices, List<MoveChoice> bestOpponentChoices) Description copied from class:EffectBaseDetermines a weight for the move that has this effect. Used for battle AI.- Overrides:
weightEffectin classEffectBase- Parameters:
pw- The Pokémon using the move.userChoice- The move with this effect.userChoices- All choices the Pokémon has for the turn.bestUserChoices- The best offensive choices the Pokémon has for the turn.opponentChoices- All choices the opponent has for the turn.bestOpponentChoices- The best choices the opponent has for the turn.
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